1896 lines
64 KiB
C++
1896 lines
64 KiB
C++
#include "SendCommands.hh"
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#include <inttypes.h>
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#include <string.h>
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#include <event2/buffer.h>
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#include <memory>
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#include <phosg/Encoding.hh>
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#include <phosg/Random.hh>
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#include <phosg/Strings.hh>
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#include <phosg/Time.hh>
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#include <phosg/Hash.hh>
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#include "PSOProtocol.hh"
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#include "CommandFormats.hh"
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#include "Compression.hh"
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#include "FileContentsCache.hh"
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#include "Text.hh"
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using namespace std;
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const unordered_set<uint32_t> v2_crypt_initial_client_commands({
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0x00260088, // (17) DCNTE license check
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0x00B0008B, // (02) DCNTE login
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0x0114008B, // (02) DCNTE extended login
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0x00280090, // (17) DCv1 license check
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0x00B00093, // (02) DCv1 login
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0x01140093, // (02) DCv1 extended login
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0x00E0009A, // (17) DCv2 license check
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0x00CC009D, // (02) DCv2 login
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0x00CC019D, // (02) DCv2 login (UDP off)
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0x0130009D, // (02) DCv2 extended login
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0x0130019D, // (02) DCv2 extended login (UDP off)
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// Note: PSO PC initial commands are not listed here because we don't use a
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// detector encryption for PSO PC (instead, we use the split reconnect command
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// to send PC to a different port).
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});
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const unordered_set<uint32_t> v3_crypt_initial_client_commands({
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0x00E000DB, // (17) GC/XB license check
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0x00EC009E, // (02) GC login
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0x00EC019E, // (02) GC login (UDP off)
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0x0150009E, // (02) GC extended login
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0x0150019E, // (02) GC extended login (UDP off)
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0x0130009E, // (02) XB login
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0x0130019E, // (02) XB login (UDP off)
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0x0194009E, // (02) XB extended login
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0x0194019E, // (02) XB extended login (UDP off)
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});
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const unordered_set<string> bb_crypt_initial_client_commands({
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string("\xB4\x00\x93\x00\x00\x00\x00\x00", 8),
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string("\xAC\x00\x93\x00\x00\x00\x00\x00", 8),
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string("\xDC\x00\xDB\x00\x00\x00\x00\x00", 8),
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});
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void send_command(shared_ptr<Client> c, uint16_t command, uint32_t flag,
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const void* data, size_t size) {
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c->channel.send(command, flag, data, size);
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}
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void send_command_excluding_client(shared_ptr<Lobby> l, shared_ptr<Client> c,
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uint16_t command, uint32_t flag, const void* data, size_t size) {
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for (auto& client : l->clients) {
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if (!client || (client == c)) {
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continue;
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}
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send_command(client, command, flag, data, size);
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}
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}
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void send_command(shared_ptr<Lobby> l, uint16_t command, uint32_t flag,
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const void* data, size_t size) {
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send_command_excluding_client(l, nullptr, command, flag, data, size);
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}
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void send_command(shared_ptr<ServerState> s, uint16_t command, uint32_t flag,
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const void* data, size_t size) {
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for (auto& l : s->all_lobbies()) {
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send_command(l, command, flag, data, size);
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}
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}
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template <typename HeaderT>
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void send_command_with_header_t(Channel& ch, const void* data, size_t size) {
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const HeaderT* header = reinterpret_cast<const HeaderT*>(data);
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ch.send(header->command, header->flag, header + 1, size - sizeof(HeaderT));
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}
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void send_command_with_header(Channel& ch, const void* data, size_t size) {
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switch (ch.version) {
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case GameVersion::DC:
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case GameVersion::GC:
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case GameVersion::XB:
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send_command_with_header_t<PSOCommandHeaderDCV3>(ch, data, size);
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break;
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case GameVersion::PC:
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case GameVersion::PATCH:
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send_command_with_header_t<PSOCommandHeaderPC>(ch, data, size);
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break;
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case GameVersion::BB:
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send_command_with_header_t<PSOCommandHeaderBB>(ch, data, size);
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break;
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default:
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throw logic_error("unimplemented game version in send_command_with_header");
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}
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}
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static const char* anti_copyright = "This server is in no way affiliated, sponsored, or supported by SEGA Enterprises or SONICTEAM. The preceding message exists only to remain compatible with programs that expect it.";
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static const char* dc_port_map_copyright = "DreamCast Port Map. Copyright SEGA Enterprises. 1999";
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static const char* dc_lobby_server_copyright = "DreamCast Lobby Server. Copyright SEGA Enterprises. 1999";
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static const char* bb_game_server_copyright = "Phantasy Star Online Blue Burst Game Server. Copyright 1999-2004 SONICTEAM.";
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static const char* bb_pm_server_copyright = "PSO NEW PM Server. Copyright 1999-2002 SONICTEAM.";
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static const char* patch_server_copyright = "Patch Server. Copyright SonicTeam, LTD. 2001";
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S_ServerInitWithAfterMessage_DC_PC_V3_02_17_91_9B<0xB4>
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prepare_server_init_contents_console(
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uint32_t server_key, uint32_t client_key, uint8_t flags) {
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bool initial_connection = (flags & SendServerInitFlag::IS_INITIAL_CONNECTION);
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S_ServerInitWithAfterMessage_DC_PC_V3_02_17_91_9B<0xB4> cmd;
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cmd.basic_cmd.copyright = initial_connection
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? dc_port_map_copyright : dc_lobby_server_copyright;
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cmd.basic_cmd.server_key = server_key;
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cmd.basic_cmd.client_key = client_key;
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cmd.after_message = anti_copyright;
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return cmd;
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}
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void send_server_init_dc_pc_v3(shared_ptr<Client> c, uint8_t flags) {
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bool initial_connection = (flags & SendServerInitFlag::IS_INITIAL_CONNECTION);
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uint8_t command = initial_connection ? 0x17 : 0x02;
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uint32_t server_key = random_object<uint32_t>();
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uint32_t client_key = random_object<uint32_t>();
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auto cmd = prepare_server_init_contents_console(
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server_key, client_key, initial_connection);
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send_command_t(c, command, 0x00, cmd);
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switch (c->version()) {
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case GameVersion::PC:
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c->channel.crypt_in.reset(new PSOV2Encryption(client_key));
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c->channel.crypt_out.reset(new PSOV2Encryption(server_key));
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break;
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case GameVersion::DC:
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case GameVersion::GC:
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case GameVersion::XB: {
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shared_ptr<PSOV2OrV3DetectorEncryption> det_crypt(new PSOV2OrV3DetectorEncryption(
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client_key, v2_crypt_initial_client_commands, v3_crypt_initial_client_commands));
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c->channel.crypt_in = det_crypt;
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c->channel.crypt_out.reset(new PSOV2OrV3ImitatorEncryption(server_key, det_crypt));
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break;
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}
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default:
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throw invalid_argument("incorrect client version");
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}
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}
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S_ServerInitWithAfterMessage_BB_03_9B<0xB4>
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prepare_server_init_contents_bb(
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const parray<uint8_t, 0x30>& server_key,
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const parray<uint8_t, 0x30>& client_key,
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uint8_t flags) {
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bool use_secondary_message = (flags & SendServerInitFlag::USE_SECONDARY_MESSAGE);
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S_ServerInitWithAfterMessage_BB_03_9B<0xB4> cmd;
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cmd.basic_cmd.copyright = use_secondary_message ? bb_pm_server_copyright : bb_game_server_copyright;
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cmd.basic_cmd.server_key = server_key;
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cmd.basic_cmd.client_key = client_key;
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cmd.after_message = anti_copyright;
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return cmd;
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}
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void send_server_init_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
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uint8_t flags) {
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bool use_secondary_message = (flags & SendServerInitFlag::USE_SECONDARY_MESSAGE);
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parray<uint8_t, 0x30> server_key;
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parray<uint8_t, 0x30> client_key;
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random_data(server_key.data(), server_key.bytes());
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random_data(client_key.data(), client_key.bytes());
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auto cmd = prepare_server_init_contents_bb(server_key, client_key, flags);
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send_command_t(c, use_secondary_message ? 0x9B : 0x03, 0x00, cmd);
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static const string primary_expected_first_data("\xB4\x00\x93\x00\x00\x00\x00\x00", 8);
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static const string secondary_expected_first_data("\xDC\x00\xDB\x00\x00\x00\x00\x00", 8);
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shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt(new PSOBBMultiKeyDetectorEncryption(
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s->bb_private_keys,
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bb_crypt_initial_client_commands,
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cmd.basic_cmd.client_key.data(),
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sizeof(cmd.basic_cmd.client_key)));
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c->channel.crypt_in = detector_crypt;
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c->channel.crypt_out.reset(new PSOBBMultiKeyImitatorEncryption(
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detector_crypt, cmd.basic_cmd.server_key.data(),
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sizeof(cmd.basic_cmd.server_key), true));
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}
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void send_server_init_patch(shared_ptr<Client> c) {
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uint32_t server_key = random_object<uint32_t>();
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uint32_t client_key = random_object<uint32_t>();
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S_ServerInit_Patch_02 cmd;
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cmd.copyright = patch_server_copyright;
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cmd.server_key = server_key;
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cmd.client_key = client_key;
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send_command_t(c, 0x02, 0x00, cmd);
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c->channel.crypt_out.reset(new PSOV2Encryption(server_key));
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c->channel.crypt_in.reset(new PSOV2Encryption(client_key));
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}
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void send_server_init(
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shared_ptr<ServerState> s, shared_ptr<Client> c, uint8_t flags) {
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switch (c->version()) {
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case GameVersion::DC:
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case GameVersion::PC:
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case GameVersion::GC:
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case GameVersion::XB:
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send_server_init_dc_pc_v3(c, flags);
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break;
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case GameVersion::PATCH:
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send_server_init_patch(c);
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break;
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case GameVersion::BB:
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send_server_init_bb(s, c, flags);
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break;
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default:
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throw logic_error("unimplemented versioned command");
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}
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}
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void send_update_client_config(shared_ptr<Client> c) {
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S_UpdateClientConfig_DC_PC_V3_04 cmd;
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cmd.player_tag = 0x00010000;
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cmd.guild_card_number = c->license->serial_number;
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cmd.cfg = c->export_config();
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send_command_t(c, 0x04, 0x00, cmd);
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}
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template <typename CommandT>
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void send_quest_open_file_t(
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shared_ptr<Client> c,
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const string& quest_name,
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const string& filename,
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uint32_t file_size,
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QuestFileType type) {
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CommandT cmd;
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uint8_t command_num;
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switch (type) {
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case QuestFileType::ONLINE:
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command_num = 0x44;
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cmd.name = "PSO/" + quest_name;
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cmd.flags = 2;
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break;
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case QuestFileType::GBA_DEMO:
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command_num = 0xA6;
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cmd.name = "GBA Demo";
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cmd.flags = 2;
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break;
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case QuestFileType::DOWNLOAD:
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command_num = 0xA6;
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cmd.name = "PSO/" + quest_name;
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cmd.flags = 0;
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break;
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case QuestFileType::EPISODE_3:
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command_num = 0xA6;
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cmd.name = "PSO/" + quest_name;
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cmd.flags = 3;
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break;
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default:
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throw logic_error("invalid quest file type");
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}
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cmd.unused.clear(0);
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cmd.file_size = file_size;
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cmd.filename = filename.c_str();
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send_command_t(c, command_num, 0x00, cmd);
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}
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void send_quest_buffer_overflow(
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shared_ptr<ServerState> s, shared_ptr<Client> c) {
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// TODO: Figure out a way to share this state across sessions. Maybe we could
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// e.g. modify send_1D to send a nonzero flag value, which we could use to
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// know that the client already has this patch? Or just add another command in
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// the login sequence?
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// PSO Episode 3 USA doesn't natively support the B2 command, but we can add
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// it back to the game with some tricky commands. For details on how this
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// works, see system/ppc/Episode3USAQuestBufferOverflow.s.
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auto fn = s->function_code_index->name_to_function.at("Episode3USAQuestBufferOverflow");
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if (fn->code.size() > 0x400) {
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throw runtime_error("Episode 3 buffer overflow code must be a single segment");
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}
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static const string filename = "m999999p_e.bin";
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send_quest_open_file_t<S_OpenFile_PC_V3_44_A6>(
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c, "BufferOverflow", filename, 0x18, QuestFileType::EPISODE_3);
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S_WriteFile_13_A7 cmd;
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cmd.filename = filename;
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memcpy(cmd.data, fn->code.data(), fn->code.size());
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if (fn->code.size() < 0x400) {
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memset(&cmd.data[fn->code.size()], 0, 0x400 - fn->code.size());
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}
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cmd.data_size = fn->code.size();
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send_command_t(c, 0xA7, 0x00, cmd);
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}
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void send_function_call(
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shared_ptr<Client> c,
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shared_ptr<CompiledFunctionCode> code,
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const std::unordered_map<std::string, uint32_t>& label_writes,
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const std::string& suffix,
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uint32_t checksum_addr,
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uint32_t checksum_size) {
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if (c->flags & Client::Flag::NO_SEND_FUNCTION_CALL) {
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throw logic_error("client does not support function calls");
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}
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if (code.get() && (c->flags & Client::Flag::SEND_FUNCTION_CALL_CHECKSUM_ONLY)) {
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throw logic_error("client only supports checksums in send_function_call");
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}
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string data;
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uint32_t index = 0;
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if (code.get()) {
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data = code->generate_client_command(label_writes, suffix);
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index = code->index;
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if (c->flags & Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL) {
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uint32_t key = random_object<uint32_t>();
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// This format was probably never used on any little-endian system, but we
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// implement the way it would probably work there if it was used.
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StringWriter w;
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if (code->is_big_endian()) {
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w.put_u32b(data.size());
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w.put_u32b(key);
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} else {
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w.put_u32l(data.size());
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w.put_u32l(key);
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}
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data = prs_compress(data);
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// Round size up to a multiple of 4 for encryption
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data.resize((data.size() + 3) & ~3);
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PSOV2Encryption crypt(key);
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if (code->is_big_endian()) {
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crypt.encrypt_big_endian(data.data(), data.size());
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} else {
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crypt.encrypt(data.data(), data.size());
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}
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}
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}
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S_ExecuteCode_B2 header = {data.size(), checksum_addr, checksum_size};
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StringWriter w;
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w.put(header);
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w.write(data);
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send_command(c, 0xB2, index, w.str());
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}
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void send_reconnect(shared_ptr<Client> c, uint32_t address, uint16_t port) {
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S_Reconnect_19 cmd = {{address, port, 0}};
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send_command_t(c, (c->version() == GameVersion::PATCH) ? 0x14 : 0x19, 0x00, cmd);
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}
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void send_pc_console_split_reconnect(shared_ptr<Client> c, uint32_t address,
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uint16_t pc_port, uint16_t console_port) {
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S_ReconnectSplit_19 cmd;
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cmd.pc_address = address;
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cmd.pc_port = pc_port;
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cmd.gc_command = 0x19;
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cmd.gc_flag = 0x00;
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cmd.gc_size = 0x97;
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cmd.gc_address = address;
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cmd.gc_port = console_port;
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send_command_t(c, 0x19, 0x00, cmd);
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}
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void send_client_init_bb(shared_ptr<Client> c, uint32_t error) {
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S_ClientInit_BB_00E6 cmd;
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cmd.error = error;
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cmd.player_tag = 0x00010000;
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cmd.guild_card_number = c->license->serial_number;
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cmd.team_id = static_cast<uint32_t>(random_object<uint32_t>());
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cmd.cfg = c->export_config_bb();
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cmd.caps = 0x00000102;
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send_command_t(c, 0x00E6, 0x00000000, cmd);
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}
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void send_team_and_key_config_bb(shared_ptr<Client> c) {
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send_command_t(c, 0x00E2, 0x00000000, c->game_data.account()->key_config);
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}
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void send_player_preview_bb(shared_ptr<Client> c, uint8_t player_index,
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const PlayerDispDataBBPreview* preview) {
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if (!preview) {
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// no player exists
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S_PlayerPreview_NoPlayer_BB_00E4 cmd = {player_index, 0x00000002};
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send_command_t(c, 0x00E4, 0x00000000, cmd);
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} else {
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SC_PlayerPreview_CreateCharacter_BB_00E5 cmd = {player_index, *preview};
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send_command_t(c, 0x00E5, 0x00000000, cmd);
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}
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}
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void send_guild_card_header_bb(shared_ptr<Client> c) {
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uint32_t checksum = c->game_data.account()->guild_cards.checksum();
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S_GuildCardHeader_BB_01DC cmd = {1, sizeof(GuildCardFileBB), checksum};
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send_command_t(c, 0x01DC, 0x00000000, cmd);
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}
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void send_guild_card_chunk_bb(shared_ptr<Client> c, size_t chunk_index) {
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size_t chunk_offset = chunk_index * 0x6800;
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if (chunk_offset >= sizeof(GuildCardFileBB)) {
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throw logic_error("attempted to send chunk beyond end of guild card file");
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}
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S_GuildCardFileChunk_02DC cmd;
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size_t data_size = min<size_t>(
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sizeof(GuildCardFileBB) - chunk_offset, sizeof(cmd.data));
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cmd.unknown = 0;
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cmd.chunk_index = chunk_index;
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memcpy(
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cmd.data,
|
|
reinterpret_cast<const uint8_t*>(&c->game_data.account()->guild_cards) + chunk_offset,
|
|
data_size);
|
|
|
|
send_command(c, 0x02DC, 0x00000000, &cmd, sizeof(cmd) - sizeof(cmd.data) + data_size);
|
|
}
|
|
|
|
static const vector<string> stream_file_entries = {
|
|
"ItemMagEdit.prs",
|
|
"ItemPMT.prs",
|
|
"BattleParamEntry.dat",
|
|
"BattleParamEntry_on.dat",
|
|
"BattleParamEntry_lab.dat",
|
|
"BattleParamEntry_lab_on.dat",
|
|
"BattleParamEntry_ep4.dat",
|
|
"BattleParamEntry_ep4_on.dat",
|
|
"PlyLevelTbl.prs",
|
|
};
|
|
static FileContentsCache bb_stream_files_cache(3600000000ULL);
|
|
|
|
void send_stream_file_index_bb(shared_ptr<Client> c) {
|
|
|
|
struct S_StreamFileIndexEntry_BB_01EB {
|
|
le_uint32_t size;
|
|
le_uint32_t checksum; // crc32 of file data
|
|
le_uint32_t offset; // offset in stream (== sum of all previous files' sizes)
|
|
ptext<char, 0x40> filename;
|
|
};
|
|
|
|
vector<S_StreamFileIndexEntry_BB_01EB> entries;
|
|
size_t offset = 0;
|
|
for (const string& filename : stream_file_entries) {
|
|
string key = "system/blueburst/" + filename;
|
|
auto cache_res = bb_stream_files_cache.get_or_load(key);
|
|
auto& e = entries.emplace_back();
|
|
e.size = cache_res.file->data.size();
|
|
// Computing the checksum can be slow, so we cache it along with the file
|
|
// data. If the cache result was just populated, then it may be different,
|
|
// so we always recompute the checksum in that case.
|
|
if (cache_res.generate_called) {
|
|
e.checksum = crc32(cache_res.file->data.data(), e.size);
|
|
bb_stream_files_cache.replace_obj<uint32_t>(key + ".crc32", e.checksum);
|
|
} else {
|
|
auto compute_checksum = [&](const string&) -> uint32_t {
|
|
return crc32(cache_res.file->data.data(), e.size);
|
|
};
|
|
e.checksum = bb_stream_files_cache.get_obj<uint32_t>(key + ".crc32", compute_checksum).obj;
|
|
}
|
|
e.offset = offset;
|
|
e.filename = filename;
|
|
offset += e.size;
|
|
}
|
|
send_command_vt(c, 0x01EB, entries.size(), entries);
|
|
}
|
|
|
|
void send_stream_file_chunk_bb(shared_ptr<Client> c, uint32_t chunk_index) {
|
|
auto cache_result = bb_stream_files_cache.get("<BB stream file>", +[](const string&) -> string {
|
|
size_t bytes = 0;
|
|
for (const auto& name : stream_file_entries) {
|
|
bytes += bb_stream_files_cache.get_or_load("system/blueburst/" + name).file->data.size();
|
|
}
|
|
|
|
string ret;
|
|
ret.reserve(bytes);
|
|
for (const auto& name : stream_file_entries) {
|
|
ret += bb_stream_files_cache.get_or_load("system/blueburst/" + name).file->data;
|
|
}
|
|
return ret;
|
|
});
|
|
const auto& contents = cache_result.file->data;
|
|
|
|
S_StreamFileChunk_BB_02EB chunk_cmd;
|
|
chunk_cmd.chunk_index = chunk_index;
|
|
size_t offset = sizeof(chunk_cmd.data) * chunk_index;
|
|
if (offset > contents.size()) {
|
|
throw runtime_error("client requested chunk beyond end of stream file");
|
|
}
|
|
size_t bytes = min<size_t>(contents.size() - offset, sizeof(chunk_cmd.data));
|
|
memcpy(chunk_cmd.data, contents.data() + offset, bytes);
|
|
|
|
size_t cmd_size = offsetof(S_StreamFileChunk_BB_02EB, data) + bytes;
|
|
cmd_size = (cmd_size + 3) & ~3;
|
|
send_command(c, 0x02EB, 0x00000000, &chunk_cmd, cmd_size);
|
|
}
|
|
|
|
void send_approve_player_choice_bb(shared_ptr<Client> c) {
|
|
S_ApprovePlayerChoice_BB_00E4 cmd = {c->game_data.bb_player_index, 1};
|
|
send_command_t(c, 0x00E4, 0x00000000, cmd);
|
|
}
|
|
|
|
void send_complete_player_bb(shared_ptr<Client> c) {
|
|
send_command_t(c, 0x00E7, 0x00000000, c->game_data.export_player_bb());
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// patch functions
|
|
|
|
void send_enter_directory_patch(shared_ptr<Client> c, const string& dir) {
|
|
S_EnterDirectory_Patch_09 cmd = {dir};
|
|
send_command_t(c, 0x09, 0x00, cmd);
|
|
}
|
|
|
|
void send_patch_file(shared_ptr<Client> c, shared_ptr<PatchFileIndex::File> f) {
|
|
S_OpenFile_Patch_06 open_cmd = {0, f->size, f->name};
|
|
send_command_t(c, 0x06, 0x00, open_cmd);
|
|
|
|
for (size_t x = 0; x < f->chunk_crcs.size(); x++) {
|
|
// TODO: The use of StringWriter here is... unfortunate. Write a version of
|
|
// Channel::send that takes iovecs or something to avoid these dumb massive
|
|
// string copies.
|
|
StringWriter w;
|
|
auto data = f->load_data();
|
|
size_t chunk_size = min<uint32_t>(f->size - (x * 0x4000), 0x4000);
|
|
S_WriteFileHeader_Patch_07 write_cmd_header = {
|
|
x, f->chunk_crcs[x], chunk_size};
|
|
w.put(write_cmd_header);
|
|
w.write(data->data() + (x * 0x4000), chunk_size);
|
|
while (w.size() & 7) {
|
|
w.put_u8(0);
|
|
}
|
|
send_command(c, 0x07, 0x00, w.str());
|
|
}
|
|
|
|
S_CloseCurrentFile_Patch_08 close_cmd = {0};
|
|
send_command_t(c, 0x08, 0x00, close_cmd);
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// message functions
|
|
|
|
void send_text(Channel& ch, StringWriter& w, uint16_t command,
|
|
const u16string& text, bool should_add_color) {
|
|
if ((ch.version == GameVersion::DC) ||
|
|
(ch.version == GameVersion::GC) ||
|
|
(ch.version == GameVersion::XB)) {
|
|
string data = encode_sjis(text);
|
|
if (should_add_color) {
|
|
add_color(w, data.c_str(), data.size());
|
|
} else {
|
|
w.write(data);
|
|
}
|
|
w.put_u8(0);
|
|
} else {
|
|
if (should_add_color) {
|
|
add_color(w, text.c_str(), text.size());
|
|
} else {
|
|
w.write(text.data(), text.size() * sizeof(char16_t));
|
|
}
|
|
w.put_u16(0);
|
|
}
|
|
while (w.str().size() & 3) {
|
|
w.put_u8(0);
|
|
}
|
|
ch.send(command, 0x00, w.str());
|
|
}
|
|
|
|
void send_text(Channel& ch, uint16_t command, const u16string& text, bool should_add_color) {
|
|
StringWriter w;
|
|
send_text(ch, w, command, text, should_add_color);
|
|
}
|
|
|
|
void send_header_text(Channel& ch, uint16_t command,
|
|
uint32_t guild_card_number, const u16string& text, bool should_add_color) {
|
|
StringWriter w;
|
|
w.put(SC_TextHeader_01_06_11_B0_EE({0, guild_card_number}));
|
|
send_text(ch, w, command, text, should_add_color);
|
|
}
|
|
|
|
void send_message_box(shared_ptr<Client> c, const u16string& text) {
|
|
uint16_t command;
|
|
switch (c->version()) {
|
|
case GameVersion::PATCH:
|
|
command = 0x13;
|
|
break;
|
|
case GameVersion::DC:
|
|
case GameVersion::PC:
|
|
command = 0x1A;
|
|
break;
|
|
case GameVersion::GC:
|
|
case GameVersion::XB:
|
|
case GameVersion::BB:
|
|
command = 0xD5;
|
|
break;
|
|
default:
|
|
throw logic_error("invalid game version");
|
|
}
|
|
send_text(c->channel, command, text, true);
|
|
}
|
|
|
|
void send_lobby_name(shared_ptr<Client> c, const u16string& text) {
|
|
send_text(c->channel, 0x8A, text, false);
|
|
}
|
|
|
|
void send_quest_info(shared_ptr<Client> c, const u16string& text,
|
|
bool is_download_quest) {
|
|
send_text(c->channel, is_download_quest ? 0xA5 : 0xA3, text, true);
|
|
}
|
|
|
|
void send_lobby_message_box(shared_ptr<Client> c, const u16string& text) {
|
|
send_header_text(c->channel, 0x01, 0, text, true);
|
|
}
|
|
|
|
void send_ship_info(shared_ptr<Client> c, const u16string& text) {
|
|
send_header_text(c->channel, 0x11, 0, text, true);
|
|
}
|
|
|
|
void send_ship_info(Channel& ch, const u16string& text) {
|
|
send_header_text(ch, 0x11, 0, text, true);
|
|
}
|
|
|
|
void send_text_message(Channel& ch, const std::u16string& text) {
|
|
send_header_text(ch, 0xB0, 0, text, true);
|
|
}
|
|
|
|
void send_text_message(shared_ptr<Client> c, const u16string& text) {
|
|
send_header_text(c->channel, 0xB0, 0, text, true);
|
|
}
|
|
|
|
void send_text_message(shared_ptr<Lobby> l, const u16string& text) {
|
|
for (size_t x = 0; x < l->max_clients; x++) {
|
|
if (l->clients[x]) {
|
|
send_text_message(l->clients[x], text);
|
|
}
|
|
}
|
|
}
|
|
|
|
void send_text_message(shared_ptr<ServerState> s, const u16string& text) {
|
|
// TODO: We should have a collection of all clients (even those not in any
|
|
// lobby) and use that instead here
|
|
for (auto& l : s->all_lobbies()) {
|
|
send_text_message(l, text);
|
|
}
|
|
}
|
|
|
|
void send_chat_message(Channel& ch, const u16string& text) {
|
|
send_header_text(ch, 0x06, 0, text, false);
|
|
}
|
|
|
|
void send_chat_message(shared_ptr<Client> c, uint32_t from_guild_card_number,
|
|
const u16string& from_name, const u16string& text) {
|
|
u16string data;
|
|
if (c->version() == GameVersion::BB) {
|
|
data.append(u"\x09J");
|
|
}
|
|
data.append(remove_language_marker(from_name));
|
|
data.append(u"\x09\x09J");
|
|
data.append(text);
|
|
send_header_text(c->channel, 0x06, from_guild_card_number, data, false);
|
|
}
|
|
|
|
template <typename CmdT>
|
|
void send_simple_mail_t(
|
|
shared_ptr<Client> c,
|
|
uint32_t from_guild_card_number,
|
|
const u16string& from_name,
|
|
const u16string& text) {
|
|
CmdT cmd;
|
|
cmd.player_tag = 0x00010000;
|
|
cmd.from_guild_card_number = from_guild_card_number;
|
|
cmd.from_name = from_name;
|
|
cmd.to_guild_card_number = c->license->serial_number;
|
|
cmd.text = text;
|
|
send_command_t(c, 0x81, 0x00, cmd);
|
|
}
|
|
|
|
void send_simple_mail_bb(
|
|
shared_ptr<Client> c,
|
|
uint32_t from_guild_card_number,
|
|
const u16string& from_name,
|
|
const u16string& text) {
|
|
SC_SimpleMail_BB_81 cmd;
|
|
cmd.player_tag = 0x00010000;
|
|
cmd.from_guild_card_number = from_guild_card_number;
|
|
cmd.from_name = from_name;
|
|
cmd.to_guild_card_number = c->license->serial_number;
|
|
cmd.received_date = decode_sjis(format_time(now()));
|
|
cmd.text = text;
|
|
send_command_t(c, 0x81, 0x00, cmd);
|
|
}
|
|
|
|
void send_simple_mail(shared_ptr<Client> c, uint32_t from_guild_card_number,
|
|
const u16string& from_name, const u16string& text) {
|
|
switch (c->version()) {
|
|
case GameVersion::DC:
|
|
case GameVersion::GC:
|
|
case GameVersion::XB:
|
|
send_simple_mail_t<SC_SimpleMail_DC_V3_81>(
|
|
c, from_guild_card_number, from_name, text);
|
|
break;
|
|
case GameVersion::PC:
|
|
send_simple_mail_t<SC_SimpleMail_PC_81>(
|
|
c, from_guild_card_number, from_name, text);
|
|
break;
|
|
case GameVersion::BB:
|
|
send_simple_mail_bb(c, from_guild_card_number, from_name, text);
|
|
break;
|
|
default:
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// info board
|
|
|
|
template <typename CharT>
|
|
void send_info_board_t(shared_ptr<Client> c, shared_ptr<Lobby> l) {
|
|
vector<S_InfoBoardEntry_D8<CharT>> entries;
|
|
for (const auto& c : l->clients) {
|
|
if (!c.get()) {
|
|
continue;
|
|
}
|
|
auto& e = entries.emplace_back();
|
|
e.name = c->game_data.player()->disp.name;
|
|
e.message = c->game_data.player()->info_board;
|
|
add_color_inplace(e.message);
|
|
}
|
|
send_command_vt(c, 0xD8, entries.size(), entries);
|
|
}
|
|
|
|
void send_info_board(shared_ptr<Client> c, shared_ptr<Lobby> l) {
|
|
if (c->version() == GameVersion::PC ||
|
|
c->version() == GameVersion::PATCH ||
|
|
c->version() == GameVersion::BB) {
|
|
send_info_board_t<char16_t>(c, l);
|
|
} else {
|
|
send_info_board_t<char>(c, l);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
template <typename CommandHeaderT, typename CharT>
|
|
void send_card_search_result_t(
|
|
shared_ptr<ServerState> s,
|
|
shared_ptr<Client> c,
|
|
shared_ptr<Client> result,
|
|
shared_ptr<Lobby> result_lobby) {
|
|
static const vector<string> version_to_port_name({
|
|
"bb-lobby", "console-lobby", "pc-lobby", "console-lobby", "console-lobby", "bb-lobby"});
|
|
const auto& port_name = version_to_port_name.at(static_cast<size_t>(c->version()));
|
|
|
|
S_GuildCardSearchResult<CommandHeaderT, CharT> cmd;
|
|
cmd.player_tag = 0x00010000;
|
|
cmd.searcher_guild_card_number = c->license->serial_number;
|
|
cmd.result_guild_card_number = result->license->serial_number;
|
|
cmd.reconnect_command_header.size = sizeof(cmd.reconnect_command_header) + sizeof(cmd.reconnect_command);
|
|
cmd.reconnect_command_header.command = 0x19;
|
|
cmd.reconnect_command_header.flag = 0x00;
|
|
cmd.reconnect_command.address = s->connect_address_for_client(c);
|
|
cmd.reconnect_command.port = s->name_to_port_config.at(port_name)->port;
|
|
cmd.reconnect_command.unused = 0;
|
|
|
|
auto encoded_server_name = encode_sjis(s->name);
|
|
string location_string;
|
|
if (result_lobby->is_game()) {
|
|
string encoded_lobby_name = encode_sjis(result_lobby->name);
|
|
location_string = string_printf("%s,BLOCK01,%s",
|
|
encoded_lobby_name.c_str(), encoded_server_name.c_str());
|
|
} else if (result_lobby->flags & Lobby::Flag::EPISODE_3_ONLY) {
|
|
location_string = string_printf("BLOCK01-C%02" PRIu32 ",BLOCK01,%s",
|
|
result_lobby->lobby_id - 15, encoded_server_name.c_str());
|
|
} else {
|
|
location_string = string_printf("BLOCK01-%02" PRIu32 ",BLOCK01,%s",
|
|
result_lobby->lobby_id, encoded_server_name.c_str());
|
|
}
|
|
cmd.location_string = location_string;
|
|
cmd.extension.menu_id = MenuID::LOBBY;
|
|
cmd.extension.lobby_id = result->lobby_id;
|
|
cmd.extension.player_name = result->game_data.player()->disp.name;
|
|
|
|
send_command_t(c, 0x41, 0x00, cmd);
|
|
}
|
|
|
|
void send_card_search_result(
|
|
shared_ptr<ServerState> s,
|
|
shared_ptr<Client> c,
|
|
shared_ptr<Client> result,
|
|
shared_ptr<Lobby> result_lobby) {
|
|
if ((c->version() == GameVersion::DC) ||
|
|
(c->version() == GameVersion::GC) ||
|
|
(c->version() == GameVersion::XB)) {
|
|
send_card_search_result_t<PSOCommandHeaderDCV3, char>(
|
|
s, c, result, result_lobby);
|
|
} else if (c->version() == GameVersion::PC) {
|
|
send_card_search_result_t<PSOCommandHeaderPC, char16_t>(
|
|
s, c, result, result_lobby);
|
|
} else if (c->version() == GameVersion::BB) {
|
|
send_card_search_result_t<PSOCommandHeaderBB, char16_t>(
|
|
s, c, result, result_lobby);
|
|
} else {
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
template <typename CmdT>
|
|
void send_guild_card_dc_pc_v3_t(
|
|
Channel& ch,
|
|
uint32_t guild_card_number,
|
|
const u16string& name,
|
|
const u16string& description,
|
|
uint8_t section_id,
|
|
uint8_t char_class) {
|
|
CmdT cmd;
|
|
cmd.header.subcommand = 0x06;
|
|
cmd.header.size = sizeof(CmdT) / 4;
|
|
cmd.header.unused = 0x0000;
|
|
cmd.player_tag = 0x00010000;
|
|
cmd.guild_card_number = guild_card_number;
|
|
cmd.name = name;
|
|
remove_language_marker_inplace(cmd.name);
|
|
cmd.description = description;
|
|
cmd.present = 1;
|
|
cmd.present2 = 1;
|
|
cmd.section_id = section_id;
|
|
cmd.char_class = char_class;
|
|
ch.send(0x60, 0x00, &cmd, sizeof(cmd));
|
|
}
|
|
|
|
static void send_guild_card_bb(
|
|
Channel& ch,
|
|
uint32_t guild_card_number,
|
|
const u16string& name,
|
|
const u16string& team_name,
|
|
const u16string& description,
|
|
uint8_t section_id,
|
|
uint8_t char_class) {
|
|
G_SendGuildCard_BB_6x06 cmd;
|
|
cmd.header.subcommand = 0x06;
|
|
cmd.header.size = sizeof(cmd) / 4;
|
|
cmd.header.unused = 0x0000;
|
|
cmd.guild_card_number = guild_card_number;
|
|
cmd.name = remove_language_marker(name);
|
|
cmd.team_name = remove_language_marker(team_name);
|
|
cmd.description = description;
|
|
cmd.present = 1;
|
|
cmd.present2 = 1;
|
|
cmd.section_id = section_id;
|
|
cmd.char_class = char_class;
|
|
ch.send(0x60, 0x00, &cmd, sizeof(cmd));
|
|
}
|
|
|
|
void send_guild_card(
|
|
Channel& ch,
|
|
uint32_t guild_card_number,
|
|
const u16string& name,
|
|
const u16string& team_name,
|
|
const u16string& description,
|
|
uint8_t section_id,
|
|
uint8_t char_class) {
|
|
if (ch.version == GameVersion::DC) {
|
|
send_guild_card_dc_pc_v3_t<G_SendGuildCard_DC_6x06>(
|
|
ch, guild_card_number, name, description, section_id, char_class);
|
|
} else if (ch.version == GameVersion::PC) {
|
|
send_guild_card_dc_pc_v3_t<G_SendGuildCard_PC_6x06>(
|
|
ch, guild_card_number, name, description, section_id, char_class);
|
|
} else if ((ch.version == GameVersion::GC) ||
|
|
(ch.version == GameVersion::XB)) {
|
|
send_guild_card_dc_pc_v3_t<G_SendGuildCard_V3_6x06>(
|
|
ch, guild_card_number, name, description, section_id, char_class);
|
|
} else if (ch.version == GameVersion::BB) {
|
|
send_guild_card_bb(
|
|
ch, guild_card_number, name, team_name, description, section_id, char_class);
|
|
} else {
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
void send_guild_card(shared_ptr<Client> c, shared_ptr<Client> source) {
|
|
if (!source->license) {
|
|
throw runtime_error("source player does not have a license");
|
|
}
|
|
|
|
uint32_t guild_card_number = source->license->serial_number;
|
|
u16string name = source->game_data.player()->disp.name;
|
|
u16string description = source->game_data.player()->guild_card_description;
|
|
uint8_t section_id = source->game_data.player()->disp.section_id;
|
|
uint8_t char_class = source->game_data.player()->disp.char_class;
|
|
|
|
send_guild_card(
|
|
c->channel, guild_card_number, name, u"", description, section_id, char_class);
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// menus
|
|
|
|
template <typename EntryT>
|
|
void send_menu_t(
|
|
shared_ptr<Client> c,
|
|
const u16string& menu_name,
|
|
uint32_t menu_id,
|
|
const vector<MenuItem>& items,
|
|
bool is_info_menu) {
|
|
|
|
vector<EntryT> entries;
|
|
{
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = menu_id;
|
|
e.item_id = 0xFFFFFFFF;
|
|
e.flags = 0x0004;
|
|
e.text = menu_name;
|
|
}
|
|
|
|
for (const auto& item : items) {
|
|
bool is_visible = true;
|
|
switch (c->version()) {
|
|
case GameVersion::DC:
|
|
is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_DC);
|
|
if (c->flags & Client::Flag::IS_TRIAL_EDITION) {
|
|
is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_DCNTE);
|
|
}
|
|
break;
|
|
case GameVersion::PC:
|
|
is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_PC);
|
|
break;
|
|
case GameVersion::GC:
|
|
is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_GC);
|
|
if (c->flags & Client::Flag::IS_TRIAL_EDITION) {
|
|
is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_GC_TRIAL_EDITION);
|
|
}
|
|
break;
|
|
case GameVersion::XB:
|
|
is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_XB);
|
|
break;
|
|
case GameVersion::BB:
|
|
is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_BB);
|
|
break;
|
|
default:
|
|
throw runtime_error("menus not supported for this game version");
|
|
}
|
|
if (item.flags & MenuItem::Flag::REQUIRES_MESSAGE_BOXES) {
|
|
is_visible &= !(c->flags & Client::Flag::NO_D6);
|
|
}
|
|
if (item.flags & MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL) {
|
|
is_visible &= !(c->flags & Client::Flag::NO_SEND_FUNCTION_CALL);
|
|
}
|
|
if (item.flags & MenuItem::Flag::REQUIRES_SAVE_DISABLED) {
|
|
is_visible &= !(c->flags & Client::Flag::SAVE_ENABLED);
|
|
}
|
|
|
|
if (is_visible) {
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = menu_id;
|
|
e.item_id = item.item_id;
|
|
e.flags = (c->version() == GameVersion::BB) ? 0x0004 : 0x0F04;
|
|
e.text = item.name;
|
|
}
|
|
}
|
|
|
|
send_command_vt(c, is_info_menu ? 0x1F : 0x07, entries.size() - 1, entries);
|
|
}
|
|
|
|
void send_menu(shared_ptr<Client> c, const u16string& menu_name,
|
|
uint32_t menu_id, const vector<MenuItem>& items, bool is_info_menu) {
|
|
if (c->version() == GameVersion::PC ||
|
|
c->version() == GameVersion::PATCH ||
|
|
c->version() == GameVersion::BB) {
|
|
send_menu_t<S_MenuEntry_PC_BB_07_1F>(c, menu_name, menu_id, items, is_info_menu);
|
|
} else {
|
|
send_menu_t<S_MenuEntry_DC_V3_07_1F>(c, menu_name, menu_id, items, is_info_menu);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
template <typename CharT>
|
|
void send_game_menu_t(shared_ptr<Client> c, shared_ptr<ServerState> s) {
|
|
vector<S_GameMenuEntry<CharT>> entries;
|
|
{
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = MenuID::GAME;
|
|
e.game_id = 0x00000000;
|
|
e.difficulty_tag = 0x00;
|
|
e.num_players = 0x00;
|
|
e.name = s->name;
|
|
e.episode = 0x00;
|
|
e.flags = 0x04;
|
|
}
|
|
for (shared_ptr<Lobby> l : s->all_lobbies()) {
|
|
if (!l->is_game() || (l->version != c->version())) {
|
|
continue;
|
|
}
|
|
bool l_is_ep3 = !!(l->flags & Lobby::Flag::EPISODE_3_ONLY);
|
|
bool c_is_ep3 = !!(c->flags & Client::Flag::IS_EPISODE_3);
|
|
if (l_is_ep3 != c_is_ep3) {
|
|
continue;
|
|
}
|
|
if ((c->flags & Client::Flag::IS_DC_V1) && (l->flags & Lobby::Flag::NON_V1_ONLY)) {
|
|
continue;
|
|
}
|
|
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = MenuID::GAME;
|
|
e.game_id = l->lobby_id;
|
|
e.difficulty_tag = (l_is_ep3 ? 0x0A : (l->difficulty + 0x22));
|
|
e.num_players = l->count_clients();
|
|
if (c->version() == GameVersion::DC) {
|
|
e.episode = (l->flags & Lobby::Flag::NON_V1_ONLY) ? 1 : 0;
|
|
} else {
|
|
e.episode = ((c->version() == GameVersion::BB) ? (l->max_clients << 4) : 0) | l->episode;
|
|
}
|
|
if (l->flags & Lobby::Flag::EPISODE_3_ONLY) {
|
|
e.flags = (l->password.empty() ? 0 : 2);
|
|
} else {
|
|
e.flags = ((l->episode << 6) | (l->password.empty() ? 0 : 2));
|
|
if (l->flags & Lobby::Flag::BATTLE_MODE) {
|
|
e.flags |= 0x10;
|
|
}
|
|
if (l->flags & Lobby::Flag::CHALLENGE_MODE) {
|
|
e.flags |= 0x20;
|
|
}
|
|
if (l->flags & Lobby::Flag::SOLO_MODE) {
|
|
e.flags |= 0x34;
|
|
}
|
|
}
|
|
e.name = l->name;
|
|
}
|
|
|
|
send_command_vt(c, 0x08, entries.size() - 1, entries);
|
|
}
|
|
|
|
void send_game_menu(shared_ptr<Client> c, shared_ptr<ServerState> s) {
|
|
if ((c->version() == GameVersion::DC) ||
|
|
(c->version() == GameVersion::GC) ||
|
|
(c->version() == GameVersion::XB)) {
|
|
send_game_menu_t<char>(c, s);
|
|
} else {
|
|
send_game_menu_t<char16_t>(c, s);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
template <typename EntryT>
|
|
void send_quest_menu_t(
|
|
shared_ptr<Client> c,
|
|
uint32_t menu_id,
|
|
const vector<shared_ptr<const Quest>>& quests,
|
|
bool is_download_menu) {
|
|
vector<EntryT> entries;
|
|
for (const auto& quest : quests) {
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = menu_id;
|
|
e.item_id = quest->menu_item_id;
|
|
e.name = quest->name;
|
|
e.short_description = quest->short_description;
|
|
add_color_inplace(e.short_description);
|
|
}
|
|
send_command_vt(c, is_download_menu ? 0xA4 : 0xA2, entries.size(), entries);
|
|
}
|
|
|
|
template <typename EntryT>
|
|
void send_quest_menu_t(
|
|
shared_ptr<Client> c,
|
|
uint32_t menu_id,
|
|
const vector<MenuItem>& items,
|
|
bool is_download_menu) {
|
|
vector<EntryT> entries;
|
|
for (const auto& item : items) {
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = menu_id;
|
|
e.item_id = item.item_id;
|
|
e.name = item.name;
|
|
e.short_description = item.description;
|
|
add_color_inplace(e.short_description);
|
|
}
|
|
send_command_vt(c, is_download_menu ? 0xA4 : 0xA2, entries.size(), entries);
|
|
}
|
|
|
|
void send_quest_menu(shared_ptr<Client> c, uint32_t menu_id,
|
|
const vector<shared_ptr<const Quest>>& quests, bool is_download_menu) {
|
|
switch (c->version()) {
|
|
case GameVersion::PC:
|
|
send_quest_menu_t<S_QuestMenuEntry_PC_A2_A4>(c, menu_id, quests, is_download_menu);
|
|
break;
|
|
case GameVersion::DC:
|
|
case GameVersion::GC:
|
|
send_quest_menu_t<S_QuestMenuEntry_DC_GC_A2_A4>(c, menu_id, quests, is_download_menu);
|
|
break;
|
|
case GameVersion::XB:
|
|
send_quest_menu_t<S_QuestMenuEntry_XB_A2_A4>(c, menu_id, quests, is_download_menu);
|
|
break;
|
|
case GameVersion::BB:
|
|
send_quest_menu_t<S_QuestMenuEntry_BB_A2_A4>(c, menu_id, quests, is_download_menu);
|
|
break;
|
|
default:
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
void send_quest_menu(shared_ptr<Client> c, uint32_t menu_id,
|
|
const vector<MenuItem>& items, bool is_download_menu) {
|
|
switch (c->version()) {
|
|
case GameVersion::PC:
|
|
send_quest_menu_t<S_QuestMenuEntry_PC_A2_A4>(c, menu_id, items, is_download_menu);
|
|
break;
|
|
case GameVersion::DC:
|
|
case GameVersion::GC:
|
|
send_quest_menu_t<S_QuestMenuEntry_DC_GC_A2_A4>(c, menu_id, items, is_download_menu);
|
|
break;
|
|
case GameVersion::XB:
|
|
send_quest_menu_t<S_QuestMenuEntry_XB_A2_A4>(c, menu_id, items, is_download_menu);
|
|
break;
|
|
case GameVersion::BB:
|
|
send_quest_menu_t<S_QuestMenuEntry_BB_A2_A4>(c, menu_id, items, is_download_menu);
|
|
break;
|
|
default:
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
void send_lobby_list(shared_ptr<Client> c, shared_ptr<ServerState> s) {
|
|
// This command appears to be deprecated, as PSO expects it to be exactly how
|
|
// this server sends it, and does not react if it's different, except by
|
|
// changing the lobby IDs.
|
|
|
|
vector<S_LobbyListEntry_83> entries;
|
|
for (shared_ptr<Lobby> l : s->all_lobbies()) {
|
|
if (!(l->flags & Lobby::Flag::DEFAULT)) {
|
|
continue;
|
|
}
|
|
if ((l->flags & Lobby::Flag::NON_V1_ONLY) && (c->flags & Client::Flag::IS_DC_V1)) {
|
|
continue;
|
|
}
|
|
if ((l->flags & Lobby::Flag::EPISODE_3_ONLY) && !(c->flags & Client::Flag::IS_EPISODE_3)) {
|
|
continue;
|
|
}
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = MenuID::LOBBY;
|
|
e.item_id = l->lobby_id;
|
|
e.unused = 0;
|
|
}
|
|
|
|
send_command_vt(c, 0x83, entries.size(), entries);
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// lobby joining
|
|
|
|
template <typename LobbyDataT, typename DispDataT>
|
|
void send_join_game_t(shared_ptr<Client> c, shared_ptr<Lobby> l) {
|
|
bool is_ep3 = (l->flags & Lobby::Flag::EPISODE_3_ONLY);
|
|
string data(is_ep3 ? sizeof(S_JoinGame_GC_Ep3_64) : sizeof(S_JoinGame<LobbyDataT, DispDataT>), '\0');
|
|
|
|
// TODO: This is a terrible way to handle the different Ep3 format within the
|
|
// template. Find a way to make this cleaner.
|
|
auto* cmd = reinterpret_cast<S_JoinGame<LobbyDataT, DispDataT>*>(data.data());
|
|
S_JoinGame_GC_Ep3_64* cmd_ep3 = nullptr;
|
|
if (is_ep3) {
|
|
cmd_ep3 = reinterpret_cast<S_JoinGame_GC_Ep3_64*>(data.data());
|
|
new (cmd_ep3) S_JoinGame_GC_Ep3_64();
|
|
} else {
|
|
new (cmd) S_JoinGame<LobbyDataT, DispDataT>();
|
|
}
|
|
|
|
cmd->variations = l->variations;
|
|
|
|
size_t player_count = 0;
|
|
for (size_t x = 0; x < 4; x++) {
|
|
if (l->clients[x]) {
|
|
cmd->lobby_data[x].player_tag = 0x00010000;
|
|
cmd->lobby_data[x].guild_card = l->clients[x]->license->serial_number;
|
|
cmd->lobby_data[x].client_id = c->lobby_client_id;
|
|
cmd->lobby_data[x].name = l->clients[x]->game_data.player()->disp.name;
|
|
if (cmd_ep3) {
|
|
cmd_ep3->players_ep3[x].inventory = l->clients[x]->game_data.player()->inventory;
|
|
cmd_ep3->players_ep3[x].disp = convert_player_disp_data<PlayerDispDataDCPCV3>(
|
|
l->clients[x]->game_data.player()->disp);
|
|
}
|
|
player_count++;
|
|
} else {
|
|
cmd->lobby_data[x].clear();
|
|
}
|
|
}
|
|
|
|
cmd->client_id = c->lobby_client_id;
|
|
cmd->leader_id = l->leader_id;
|
|
cmd->disable_udp = 0x01; // Unused on PC/XB/BB
|
|
cmd->difficulty = l->difficulty;
|
|
cmd->battle_mode = (l->flags & Lobby::Flag::BATTLE_MODE) ? 1 : 0;
|
|
cmd->event = l->event;
|
|
cmd->section_id = l->section_id;
|
|
cmd->challenge_mode = (l->flags & Lobby::Flag::CHALLENGE_MODE) ? 1 : 0;
|
|
cmd->rare_seed = l->random_seed;
|
|
cmd->episode = l->episode;
|
|
cmd->unused2 = 0x01;
|
|
cmd->solo_mode = (l->flags & Lobby::Flag::SOLO_MODE) ? 1 : 0;
|
|
cmd->unused3 = 0x00;
|
|
|
|
send_command(c, 0x64, player_count, data);
|
|
}
|
|
|
|
template <typename LobbyDataT, typename DispDataT>
|
|
void send_join_lobby_t(shared_ptr<Client> c, shared_ptr<Lobby> l,
|
|
shared_ptr<Client> joining_client = nullptr) {
|
|
uint8_t command;
|
|
if (l->is_game()) {
|
|
if (joining_client) {
|
|
command = 0x65;
|
|
} else {
|
|
throw logic_error("send_join_lobby_t should not be used for primary game join command");
|
|
}
|
|
} else {
|
|
command = joining_client ? 0x68 : 0x67;
|
|
}
|
|
|
|
uint8_t lobby_type = (l->type > 14) ? (l->block - 1) : l->type;
|
|
// Allow non-canonical lobby types on GC. They may work on other versions too,
|
|
// but I haven't verified which values don't crash on each version.
|
|
if (c->version() == GameVersion::GC) {
|
|
if (c->flags & Client::Flag::IS_EPISODE_3) {
|
|
if ((l->type > 0x14) && (l->type < 0xE9)) {
|
|
lobby_type = l->block - 1;
|
|
}
|
|
} else {
|
|
if ((l->type > 0x11) && (l->type != 0x67) && (l->type != 0xD4) && (l->type < 0xFC)) {
|
|
lobby_type = l->block - 1;
|
|
}
|
|
}
|
|
} else {
|
|
if (lobby_type > 0x0E) {
|
|
lobby_type = l->block - 1;
|
|
}
|
|
}
|
|
|
|
S_JoinLobby<LobbyDataT, DispDataT> cmd;
|
|
cmd.client_id = c->lobby_client_id;
|
|
cmd.leader_id = l->leader_id;
|
|
cmd.disable_udp = 0x01;
|
|
cmd.lobby_number = lobby_type;
|
|
cmd.block_number = l->block;
|
|
cmd.unknown_a1 = 0;
|
|
cmd.event = l->event;
|
|
cmd.unknown_a2 = 0;
|
|
cmd.unused = 0;
|
|
|
|
vector<shared_ptr<Client>> lobby_clients;
|
|
if (joining_client) {
|
|
lobby_clients.emplace_back(joining_client);
|
|
} else {
|
|
for (auto lc : l->clients) {
|
|
if (lc) {
|
|
lobby_clients.emplace_back(lc);
|
|
}
|
|
}
|
|
}
|
|
|
|
size_t used_entries = 0;
|
|
for (const auto& lc : lobby_clients) {
|
|
auto& e = cmd.entries[used_entries++];
|
|
e.lobby_data.player_tag = 0x00010000;
|
|
e.lobby_data.guild_card = lc->license->serial_number;
|
|
e.lobby_data.client_id = lc->lobby_client_id;
|
|
e.lobby_data.name = lc->game_data.player()->disp.name;
|
|
e.inventory = lc->game_data.player()->inventory;
|
|
e.disp = convert_player_disp_data<DispDataT>(lc->game_data.player()->disp);
|
|
if ((c->version() == GameVersion::PC) || (c->version() == GameVersion::DC)) {
|
|
e.disp.enforce_v2_limits();
|
|
}
|
|
}
|
|
|
|
send_command(c, command, used_entries, &cmd, cmd.size(used_entries));
|
|
}
|
|
|
|
void send_join_lobby(shared_ptr<Client> c, shared_ptr<Lobby> l) {
|
|
if (l->is_game()) {
|
|
switch (c->version()) {
|
|
case GameVersion::PC:
|
|
send_join_game_t<PlayerLobbyDataPC, PlayerDispDataDCPCV3>(c, l);
|
|
break;
|
|
case GameVersion::DC:
|
|
case GameVersion::GC:
|
|
send_join_game_t<PlayerLobbyDataDCGC, PlayerDispDataDCPCV3>(c, l);
|
|
break;
|
|
case GameVersion::XB:
|
|
send_join_game_t<PlayerLobbyDataXB, PlayerDispDataDCPCV3>(c, l);
|
|
break;
|
|
case GameVersion::BB:
|
|
send_join_game_t<PlayerLobbyDataBB, PlayerDispDataBB>(c, l);
|
|
break;
|
|
default:
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
} else {
|
|
switch (c->version()) {
|
|
case GameVersion::PC:
|
|
send_join_lobby_t<PlayerLobbyDataPC, PlayerDispDataDCPCV3>(c, l);
|
|
break;
|
|
case GameVersion::DC:
|
|
case GameVersion::GC:
|
|
send_join_lobby_t<PlayerLobbyDataDCGC, PlayerDispDataDCPCV3>(c, l);
|
|
break;
|
|
case GameVersion::XB:
|
|
send_join_lobby_t<PlayerLobbyDataXB, PlayerDispDataDCPCV3>(c, l);
|
|
break;
|
|
case GameVersion::BB:
|
|
send_join_lobby_t<PlayerLobbyDataBB, PlayerDispDataBB>(c, l);
|
|
break;
|
|
default:
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
// If the client will stop sending message box close confirmations after
|
|
// joining any lobby, set the appropriate flag and update the client config
|
|
if ((c->flags & (Client::Flag::NO_D6_AFTER_LOBBY | Client::Flag::NO_D6)) == Client::Flag::NO_D6_AFTER_LOBBY) {
|
|
c->flags |= Client::Flag::NO_D6;
|
|
send_update_client_config(c);
|
|
}
|
|
}
|
|
|
|
void send_player_join_notification(shared_ptr<Client> c,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> joining_client) {
|
|
switch (c->version()) {
|
|
case GameVersion::PC:
|
|
send_join_lobby_t<PlayerLobbyDataPC, PlayerDispDataDCPCV3>(c, l, joining_client);
|
|
break;
|
|
case GameVersion::DC:
|
|
case GameVersion::GC:
|
|
send_join_lobby_t<PlayerLobbyDataDCGC, PlayerDispDataDCPCV3>(c, l, joining_client);
|
|
break;
|
|
case GameVersion::XB:
|
|
send_join_lobby_t<PlayerLobbyDataXB, PlayerDispDataDCPCV3>(c, l, joining_client);
|
|
break;
|
|
case GameVersion::BB:
|
|
send_join_lobby_t<PlayerLobbyDataBB, PlayerDispDataBB>(c, l, joining_client);
|
|
break;
|
|
default:
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
void send_player_leave_notification(shared_ptr<Lobby> l, uint8_t leaving_client_id) {
|
|
S_LeaveLobby_66_69_Ep3_E9 cmd = {leaving_client_id, l->leader_id, 1, 0};
|
|
send_command_t(l, l->is_game() ? 0x66 : 0x69, leaving_client_id, cmd);
|
|
}
|
|
|
|
void send_self_leave_notification(shared_ptr<Client> c) {
|
|
S_LeaveLobby_66_69_Ep3_E9 cmd = {c->lobby_client_id, 0, 1, 0};
|
|
send_command_t(c, 0x69, c->lobby_client_id, cmd);
|
|
}
|
|
|
|
void send_get_player_info(shared_ptr<Client> c) {
|
|
if ((c->version() == GameVersion::DC) &&
|
|
(c->flags & Client::Flag::IS_TRIAL_EDITION)) {
|
|
send_command(c, 0x8D, 0x00);
|
|
} else {
|
|
send_command(c, 0x95, 0x00);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Trade window
|
|
|
|
void send_execute_item_trade(std::shared_ptr<Client> c,
|
|
const std::vector<ItemData>& items) {
|
|
SC_TradeItems_D0_D3 cmd;
|
|
if (items.size() > sizeof(cmd.items) / sizeof(cmd.items[0])) {
|
|
throw logic_error("too many items in execute trade command");
|
|
}
|
|
cmd.target_client_id = c->lobby_client_id;
|
|
cmd.item_count = items.size();
|
|
for (size_t x = 0; x < items.size(); x++) {
|
|
cmd.items[x] = items[x];
|
|
}
|
|
send_command_t(c, 0xD3, 0x00, cmd);
|
|
}
|
|
|
|
void send_execute_card_trade(std::shared_ptr<Client> c,
|
|
const std::vector<std::pair<uint32_t, uint32_t>>& card_to_count) {
|
|
if (!(c->flags & Client::Flag::IS_EPISODE_3)) {
|
|
throw logic_error("cannot send trade cards command to non-Ep3 client");
|
|
}
|
|
|
|
SC_TradeCards_GC_Ep3_EE_FlagD0_FlagD3 cmd;
|
|
constexpr size_t max_entries = sizeof(cmd.entries) / sizeof(cmd.entries[0]);
|
|
if (card_to_count.size() > max_entries) {
|
|
throw logic_error("too many items in execute card trade command");
|
|
}
|
|
|
|
cmd.target_client_id = c->lobby_client_id;
|
|
cmd.entry_count = card_to_count.size();
|
|
size_t x;
|
|
for (x = 0; x < card_to_count.size(); x++) {
|
|
cmd.entries[x].card_type = card_to_count[x].first;
|
|
cmd.entries[x].count = card_to_count[x].second;
|
|
}
|
|
for (; x < max_entries; x++) {
|
|
cmd.entries[x].card_type = 0;
|
|
cmd.entries[x].count = 0;
|
|
}
|
|
send_command_t(c, 0xEE, 0xD3, cmd);
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// arrows
|
|
|
|
void send_arrow_update(shared_ptr<Lobby> l) {
|
|
vector<S_ArrowUpdateEntry_88> entries;
|
|
|
|
for (size_t x = 0; x < l->max_clients; x++) {
|
|
if (!l->clients[x]) {
|
|
continue;
|
|
}
|
|
auto& e = entries.emplace_back();
|
|
e.player_tag = 0x00010000;
|
|
e.guild_card_number = l->clients[x]->license->serial_number;
|
|
e.arrow_color = l->clients[x]->lobby_arrow_color;
|
|
}
|
|
|
|
for (size_t x = 0; x < l->max_clients; x++) {
|
|
if (!l->clients[x] || (l->clients[x]->flags & Client::Flag::IS_DC_V1)) {
|
|
continue;
|
|
}
|
|
send_command_vt(l->clients[x], 0x88, entries.size(), entries);
|
|
}
|
|
}
|
|
|
|
// tells the player that the joining player is done joining, and the game can resume
|
|
void send_resume_game(shared_ptr<Lobby> l, shared_ptr<Client> ready_client) {
|
|
static const be_uint32_t data = 0x72010000;
|
|
send_command_excluding_client(l, ready_client, 0x60, 0x00, &data, sizeof(be_uint32_t));
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Game/cheat commands
|
|
|
|
static vector<G_UpdatePlayerStat_6x9A> generate_stats_change_subcommands(
|
|
uint16_t client_id, PlayerStatsChange stat, uint32_t amount) {
|
|
if (amount > (0x7BF8 * 0xFF) / sizeof(G_UpdatePlayerStat_6x9A)) {
|
|
throw runtime_error("stats change command is too large");
|
|
}
|
|
|
|
uint8_t stat_ch = static_cast<uint8_t>(stat);
|
|
vector<G_UpdatePlayerStat_6x9A> subs;
|
|
while (amount > 0) {
|
|
uint8_t sub_amount = min<size_t>(amount, 0xFF);
|
|
subs.emplace_back(G_UpdatePlayerStat_6x9A{{0x9A, 0x02, client_id}, 0, stat_ch, sub_amount});
|
|
amount -= sub_amount;
|
|
}
|
|
return subs;
|
|
}
|
|
|
|
void send_player_stats_change(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
PlayerStatsChange stat, uint32_t amount) {
|
|
auto subs = generate_stats_change_subcommands(c->lobby_client_id, stat, amount);
|
|
send_command_vt(l, (subs.size() > 0x400 / sizeof(G_UpdatePlayerStat_6x9A)) ? 0x6C : 0x60, 0x00, subs);
|
|
}
|
|
|
|
void send_player_stats_change(Channel& ch, uint16_t client_id, PlayerStatsChange stat, uint32_t amount) {
|
|
auto subs = generate_stats_change_subcommands(client_id, stat, amount);
|
|
send_command_vt(ch, (subs.size() > 0x400 / sizeof(G_UpdatePlayerStat_6x9A)) ? 0x6C : 0x60, 0x00, subs);
|
|
}
|
|
|
|
void send_warp(Channel& ch, uint8_t client_id, uint32_t area) {
|
|
G_InterLevelWarp_6x94 cmd = {{0x94, 0x02, 0}, area, {}};
|
|
ch.send(0x62, client_id, &cmd, sizeof(cmd));
|
|
}
|
|
|
|
void send_warp(shared_ptr<Client> c, uint32_t area) {
|
|
send_warp(c->channel, c->lobby_client_id, area);
|
|
c->area = area;
|
|
}
|
|
|
|
void send_ep3_change_music(shared_ptr<Client> c, uint32_t song) {
|
|
G_ChangeLobbyMusic_GC_Ep3_6xBF cmd = {{0xBF, 0x02, 0}, song};
|
|
send_command_t(c, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
void send_set_player_visibility(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
bool visible) {
|
|
uint8_t subcmd = visible ? 0x23 : 0x22;
|
|
uint16_t client_id = c->lobby_client_id;
|
|
G_SetPlayerVisibility_6x22_6x23 cmd = {{subcmd, 0x01, client_id}};
|
|
send_command_t(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// BB game commands
|
|
|
|
void send_drop_item(Channel& ch, const ItemData& item,
|
|
bool from_enemy, uint8_t area, float x, float z, uint16_t request_id) {
|
|
G_DropItem_PC_V3_BB_6x5F cmd = {
|
|
{{0x5F, 0x0B, 0x0000}, area, from_enemy, request_id, x, z, 0, 0, item}, 0};
|
|
ch.send(0x60, 0x00, &cmd, sizeof(cmd));
|
|
}
|
|
|
|
void send_drop_item(shared_ptr<Lobby> l, const ItemData& item,
|
|
bool from_enemy, uint8_t area, float x, float z, uint16_t request_id) {
|
|
G_DropItem_PC_V3_BB_6x5F cmd = {
|
|
{{0x5F, 0x0B, 0x0000}, area, from_enemy, request_id, x, z, 0, 0, item}, 0};
|
|
send_command_t(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
// Notifies other players that a stack was split and part of it dropped (a new
|
|
// item was created)
|
|
void send_drop_stacked_item(shared_ptr<Lobby> l, const ItemData& item,
|
|
uint8_t area, float x, float z) {
|
|
// TODO: Is this order correct? The original code sent {item, 0}, but it seems
|
|
// GC sends {0, item} (the last two fields in the struct are switched).
|
|
G_DropStackedItem_PC_V3_BB_6x5D cmd = {
|
|
{{0x5D, 0x0A, 0x0000}, area, 0, x, z, item}, 0};
|
|
send_command_t(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
void send_pick_up_item(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
uint32_t item_id, uint8_t area) {
|
|
uint16_t client_id = c->lobby_client_id;
|
|
G_PickUpItem_6x59 cmd = {
|
|
{0x59, 0x03, client_id}, client_id, area, item_id};
|
|
send_command_t(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
// Creates an item in a player's inventory (used for withdrawing items from the
|
|
// bank)
|
|
void send_create_inventory_item(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
const ItemData& item) {
|
|
uint16_t client_id = c->lobby_client_id;
|
|
G_CreateInventoryItem_BB_6xBE cmd = {{0xBE, 0x07, client_id}, item, 0};
|
|
send_command_t(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
// destroys an item
|
|
void send_destroy_item(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
uint32_t item_id, uint32_t amount) {
|
|
uint16_t client_id = c->lobby_client_id;
|
|
G_DeleteInventoryItem_6x29 cmd = {{0x29, 0x03, client_id}, item_id, amount};
|
|
send_command_t(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
// sends the player their bank data
|
|
void send_bank(shared_ptr<Client> c) {
|
|
vector<PlayerBankItem> items(c->game_data.player()->bank.items,
|
|
&c->game_data.player()->bank.items[c->game_data.player()->bank.num_items]);
|
|
|
|
uint32_t checksum = random_object<uint32_t>();
|
|
G_BankContentsHeader_BB_6xBC cmd = {
|
|
{{0xBC, 0, 0}, 0}, checksum, c->game_data.player()->bank.num_items, c->game_data.player()->bank.meseta};
|
|
|
|
size_t size = 8 + sizeof(cmd) + items.size() * sizeof(PlayerBankItem);
|
|
cmd.header.size = size;
|
|
|
|
send_command_t_vt(c, 0x6C, 0x00, cmd, items);
|
|
}
|
|
|
|
// sends the player a shop's contents
|
|
void send_shop(shared_ptr<Client> c, uint8_t shop_type) {
|
|
G_ShopContents_BB_6xB6 cmd = {
|
|
{0xB6, 0x2C, 0x037F},
|
|
shop_type,
|
|
static_cast<uint8_t>(c->game_data.shop_contents.size()),
|
|
0,
|
|
{},
|
|
};
|
|
|
|
size_t count = c->game_data.shop_contents.size();
|
|
if (count > sizeof(cmd.entries) / sizeof(cmd.entries[0])) {
|
|
throw logic_error("too many items in shop");
|
|
}
|
|
|
|
for (size_t x = 0; x < count; x++) {
|
|
cmd.entries[x] = c->game_data.shop_contents[x];
|
|
}
|
|
|
|
send_command(c, 0x6C, 0x00, &cmd, sizeof(cmd) - sizeof(cmd.entries[0]) * (20 - count));
|
|
}
|
|
|
|
// notifies players about a level up
|
|
void send_level_up(shared_ptr<Lobby> l, shared_ptr<Client> c) {
|
|
PlayerStats stats = c->game_data.player()->disp.stats;
|
|
|
|
for (size_t x = 0; x < c->game_data.player()->inventory.num_items; x++) {
|
|
if ((c->game_data.player()->inventory.items[x].flags & 0x08) &&
|
|
(c->game_data.player()->inventory.items[x].data.data1[0] == 0x02)) {
|
|
stats.dfp += (c->game_data.player()->inventory.items[x].data.data1w[2] / 100);
|
|
stats.atp += (c->game_data.player()->inventory.items[x].data.data1w[3] / 50);
|
|
stats.ata += (c->game_data.player()->inventory.items[x].data.data1w[4] / 200);
|
|
stats.mst += (c->game_data.player()->inventory.items[x].data.data1w[5] / 50);
|
|
}
|
|
}
|
|
|
|
G_LevelUp_6x30 cmd = {
|
|
{0x30, sizeof(G_LevelUp_6x30) / 4, c->lobby_client_id},
|
|
stats.atp,
|
|
stats.mst,
|
|
stats.evp,
|
|
stats.hp,
|
|
stats.dfp,
|
|
stats.ata,
|
|
c->game_data.player()->disp.level.load(),
|
|
0};
|
|
send_command_t(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
// gives a player EXP
|
|
void send_give_experience(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
uint32_t amount) {
|
|
uint16_t client_id = c->lobby_client_id;
|
|
G_GiveExperience_BB_6xBF cmd = {
|
|
{0xBF, sizeof(G_GiveExperience_BB_6xBF) / 4, client_id}, amount};
|
|
send_command_t(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// ep3 only commands
|
|
|
|
void send_ep3_card_list_update(shared_ptr<ServerState> s, shared_ptr<Client> c) {
|
|
if (!(c->flags & Client::Flag::HAS_EP3_CARD_DEFS)) {
|
|
const auto& data = s->ep3_data_index->get_compressed_card_definitions();
|
|
|
|
StringWriter w;
|
|
w.put_u32l(data.size());
|
|
w.write(data);
|
|
|
|
send_command(c, 0xB8, 0x00, w.str());
|
|
|
|
c->flags |= Client::Flag::HAS_EP3_CARD_DEFS;
|
|
send_update_client_config(c);
|
|
}
|
|
}
|
|
|
|
void send_ep3_media_update(
|
|
std::shared_ptr<Client> c,
|
|
uint32_t type,
|
|
uint32_t which,
|
|
const std::string& compressed_data) {
|
|
StringWriter w;
|
|
w.put<S_UpdateMediaHeader_GC_Ep3_B9>({type, which, compressed_data.size(), 0});
|
|
w.write(compressed_data);
|
|
while (w.size() & 3) {
|
|
w.put_u8(0);
|
|
}
|
|
send_command(c, 0xB9, 0x00, w.str());
|
|
}
|
|
|
|
// sends the client a generic rank
|
|
void send_ep3_rank_update(shared_ptr<Client> c) {
|
|
S_RankUpdate_GC_Ep3_B7 cmd = {
|
|
0, "\0\0\0\0\0\0\0\0\0\0\0", 0x00FFFFFF, 0x00FFFFFF, 0xFFFFFFFF};
|
|
send_command_t(c, 0xB7, 0x00, cmd);
|
|
}
|
|
|
|
void send_ep3_map_list(shared_ptr<ServerState> s, shared_ptr<Lobby> l) {
|
|
const auto& data = s->ep3_data_index->get_compressed_map_list();
|
|
|
|
StringWriter w;
|
|
uint32_t subcommand_size = (data.size() + sizeof(G_MapList_GC_Ep3_6xB6x40) + 3) & (~3);
|
|
w.put<G_MapList_GC_Ep3_6xB6x40>(
|
|
G_MapList_GC_Ep3_6xB6x40{{{{0xB6, 0, 0}, subcommand_size}, 0x40, {}}, data.size(), 0});
|
|
w.write(data);
|
|
send_command(l, 0x6C, 0x00, w.str());
|
|
}
|
|
|
|
void send_ep3_map_data(shared_ptr<ServerState> s, shared_ptr<Lobby> l, uint32_t map_id) {
|
|
auto entry = s->ep3_data_index->get_map(map_id);
|
|
const auto& compressed = entry->compressed();
|
|
|
|
StringWriter w;
|
|
uint32_t subcommand_size = (compressed.size() + sizeof(G_MapData_GC_Ep3_6xB6x41) + 3) & (~3);
|
|
w.put<G_MapData_GC_Ep3_6xB6x41>({{{{0xB6, 0, 0}, subcommand_size}, 0x41, {}}, entry->map.map_number.load(), compressed.size(), 0});
|
|
w.write(compressed);
|
|
send_command(l, 0x6C, 0x00, w.str());
|
|
}
|
|
|
|
void send_ep3_card_battle_table_state(shared_ptr<Lobby> l, uint16_t table_number) {
|
|
S_CardBattleTableState_GC_Ep3_E4 cmd;
|
|
for (size_t z = 0; z < 4; z++) {
|
|
cmd.entries[z].present = 0;
|
|
cmd.entries[z].unknown_a1 = 0;
|
|
cmd.entries[z].guild_card_number = 0;
|
|
}
|
|
|
|
set<shared_ptr<Client>> clients;
|
|
for (const auto& c : l->clients) {
|
|
if (!c) {
|
|
continue;
|
|
}
|
|
if (c->card_battle_table_number == table_number) {
|
|
if (c->card_battle_table_seat_number > 3) {
|
|
throw runtime_error("invalid battle table seat number");
|
|
}
|
|
auto& e = cmd.entries[c->card_battle_table_seat_number];
|
|
if (e.present) {
|
|
throw runtime_error("multiple clients in the same battle table seat");
|
|
}
|
|
e.present = 1;
|
|
e.guild_card_number = c->license->serial_number;
|
|
clients.emplace(c);
|
|
}
|
|
}
|
|
|
|
for (const auto& c : clients) {
|
|
send_command_t(c, 0xE4, table_number, cmd);
|
|
}
|
|
}
|
|
|
|
void set_mask_for_ep3_game_command(void* vdata, size_t size, uint8_t mask_key) {
|
|
if (size < 8) {
|
|
throw logic_error("Episode 3 game command is too short for masking");
|
|
}
|
|
|
|
auto* header = reinterpret_cast<G_CardBattleCommandHeader_GC_Ep3_6xB3_6xB4_6xB5*>(vdata);
|
|
size_t command_bytes = header->basic_header.size * 4;
|
|
if (command_bytes != size) {
|
|
throw runtime_error("command size field does not match actual size");
|
|
}
|
|
|
|
// Don't waste time if the existing mask_key is the same as the requested one
|
|
if (header->mask_key == mask_key) {
|
|
return;
|
|
}
|
|
|
|
// If header->mask_key isn't zero when we get here, then the command is
|
|
// already masked with a different mask_key, so unmask it first
|
|
if ((mask_key != 0) && (header->mask_key != 0)) {
|
|
set_mask_for_ep3_game_command(vdata, size, 0);
|
|
}
|
|
|
|
// Now, exactly one of header->mask_key and mask_key should be nonzero, and we
|
|
// are either directly masking or unmasking the command. Since this operation
|
|
// is symmetric, we don't need to split it into two cases.
|
|
if ((header->mask_key == 0) == (mask_key == 0)) {
|
|
throw logic_error("only one of header->mask_key and mask_key may be nonzero");
|
|
}
|
|
|
|
uint8_t* data = reinterpret_cast<uint8_t*>(vdata);
|
|
uint8_t k = (header->mask_key ^ mask_key) + 0x80;
|
|
for (size_t z = 8; z < command_bytes; z++) {
|
|
k = (k * 7) + 3;
|
|
data[z] ^= k;
|
|
}
|
|
header->mask_key = mask_key;
|
|
}
|
|
|
|
|
|
|
|
void send_quest_file_chunk(
|
|
shared_ptr<Client> c,
|
|
const string& filename,
|
|
size_t chunk_index,
|
|
const void* data,
|
|
size_t size,
|
|
QuestFileType type) {
|
|
if (size > 0x400) {
|
|
throw invalid_argument("quest file chunks must be 1KB or smaller");
|
|
}
|
|
|
|
S_WriteFile_13_A7 cmd;
|
|
cmd.filename = filename;
|
|
memcpy(cmd.data, data, size);
|
|
if (size < 0x400) {
|
|
memset(&cmd.data[size], 0, 0x400 - size);
|
|
}
|
|
cmd.data_size = size;
|
|
|
|
send_command_t(c, (type == QuestFileType::ONLINE) ? 0x13 : 0xA7, chunk_index, cmd);
|
|
}
|
|
|
|
void send_quest_file(shared_ptr<Client> c, const string& quest_name,
|
|
const string& basename, const string& contents, QuestFileType type) {
|
|
|
|
switch (c->version()) {
|
|
case GameVersion::DC:
|
|
send_quest_open_file_t<S_OpenFile_DC_44_A6>(
|
|
c, quest_name, basename, contents.size(), type);
|
|
break;
|
|
case GameVersion::PC:
|
|
case GameVersion::GC:
|
|
case GameVersion::XB:
|
|
send_quest_open_file_t<S_OpenFile_PC_V3_44_A6>(
|
|
c, quest_name, basename, contents.size(), type);
|
|
break;
|
|
case GameVersion::BB:
|
|
send_quest_open_file_t<S_OpenFile_BB_44_A6>(
|
|
c, quest_name, basename, contents.size(), type);
|
|
break;
|
|
default:
|
|
throw logic_error("cannot send quest files to this version of client");
|
|
}
|
|
|
|
for (size_t offset = 0; offset < contents.size(); offset += 0x400) {
|
|
size_t chunk_bytes = contents.size() - offset;
|
|
if (chunk_bytes > 0x400) {
|
|
chunk_bytes = 0x400;
|
|
}
|
|
send_quest_file_chunk(c, basename.c_str(), offset / 0x400,
|
|
contents.data() + offset, chunk_bytes, type);
|
|
}
|
|
}
|
|
|
|
void send_server_time(shared_ptr<Client> c) {
|
|
uint64_t t = now();
|
|
|
|
time_t t_secs = t / 1000000;
|
|
struct tm t_parsed;
|
|
gmtime_r(&t_secs, &t_parsed);
|
|
|
|
string time_str(128, 0);
|
|
size_t len = strftime(time_str.data(), time_str.size(),
|
|
"%Y:%m:%d: %H:%M:%S.000", &t_parsed);
|
|
if (len == 0) {
|
|
throw runtime_error("format_time buffer too short");
|
|
}
|
|
time_str.resize(len);
|
|
|
|
send_command(c, 0xB1, 0x00, time_str);
|
|
}
|
|
|
|
void send_change_event(shared_ptr<Client> c, uint8_t new_event) {
|
|
// This command isn't supported on versions before V3, nor on Trial Edition.
|
|
if ((c->version() == GameVersion::DC) ||
|
|
(c->version() == GameVersion::PC) ||
|
|
(c->flags & Client::Flag::IS_TRIAL_EDITION)) {
|
|
return;
|
|
}
|
|
send_command(c, 0xDA, new_event);
|
|
}
|
|
|
|
void send_change_event(shared_ptr<Lobby> l, uint8_t new_event) {
|
|
for (auto& c : l->clients) {
|
|
if (!c) {
|
|
continue;
|
|
}
|
|
send_change_event(c, new_event);
|
|
}
|
|
}
|
|
|
|
void send_change_event(shared_ptr<ServerState> s, uint8_t new_event) {
|
|
// TODO: Create a collection of all clients on the server (including those not
|
|
// in lobbies) and use that here instead
|
|
for (auto& l : s->all_lobbies()) {
|
|
send_change_event(l, new_event);
|
|
}
|
|
}
|