Files
psopeeps-newserv/Main.cc
T
Martin Michelsen 0d4b0b2279 fix a lot of issues on psogc; add proxy module
- $ann implemented
- concurrency removed; server is now single-threaded, event-driven and much more stable
- rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before
- supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic
- newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00`
- increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable
- fixed some uninitialized memory bugs
- the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts)
- made network command display consistent for input vs. output (the header appears in both cases now)
- fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all)
- fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers
- fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0)
- cleaned up Server abstraction a bit
- rewrote some text functions; asan was complaining about the built-in ones for some reason
- added an optional welcome message
2020-02-16 21:42:29 -08:00

268 lines
9.1 KiB
C++

#include <signal.h>
#include <pwd.h>
#include <event2/event.h>
#include <unordered_map>
#include <phosg/JSON.hh>
#include <phosg/Network.hh>
#include <phosg/Strings.hh>
#include <phosg/Filesystem.hh>
#include <set>
#include "NetworkAddresses.hh"
#include "SendCommands.hh"
#include "DNSServer.hh"
#include "ProxyServer.hh"
#include "ServerState.hh"
#include "Server.hh"
#include "FileContentsCache.hh"
#include "Text.hh"
#include "ServerShell.hh"
#include "ProxyShell.hh"
using namespace std;
FileContentsCache file_cache;
static const unordered_map<string, PortConfiguration> default_port_to_behavior({
{"gc-jp10", {9000, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-jp11", {9001, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-jp3", {9003, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-us10", {9100, GameVersion::PC, ServerBehavior::SplitReconnect}},
{"gc-us3", {9103, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-eu10", {9200, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-eu11", {9201, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-eu3", {9203, GameVersion::GC, ServerBehavior::LoginServer}},
{"pc-login", {9300, GameVersion::PC, ServerBehavior::LoginServer}},
{"pc-patch", {10000, GameVersion::Patch, ServerBehavior::PatchServer}},
{"bb-patch", {11000, GameVersion::Patch, ServerBehavior::PatchServer}},
{"bb-data", {12000, GameVersion::BB, ServerBehavior::DataServerBB}},
// these aren't hardcoded in any games; user can override them
{"bb-data1", {12004, GameVersion::BB, ServerBehavior::DataServerBB}},
{"bb-data2", {12005, GameVersion::BB, ServerBehavior::DataServerBB}},
{"bb-login", {12008, GameVersion::BB, ServerBehavior::LoginServer}},
{"pc-lobby", {9420, GameVersion::PC, ServerBehavior::LobbyServer}},
{"gc-lobby", {9421, GameVersion::GC, ServerBehavior::LobbyServer}},
{"bb-lobby", {9422, GameVersion::BB, ServerBehavior::LobbyServer}},
});
template <typename T>
vector<T> parse_int_vector(shared_ptr<const JSONObject> o) {
vector<T> ret;
for (const auto& x : o->as_list()) {
ret.emplace_back(x->as_int());
}
return ret;
}
void populate_state_from_config(shared_ptr<ServerState> s,
shared_ptr<JSONObject> config_json) {
const auto& d = config_json->as_dict();
s->name = decode_sjis(d.at("ServerName")->as_string());
try {
s->username = d.at("User")->as_string();
if (s->username == "$SUDO_USER") {
const char* user_from_env = getenv("SUDO_USER");
if (!user_from_env) {
throw runtime_error("configuration specifies $SUDO_USER, but variable is not defined");
}
s->username = user_from_env;
}
} catch (const out_of_range&) { }
// TODO: make this configurable
s->port_configuration = default_port_to_behavior;
auto enemy_categories = parse_int_vector<uint32_t>(d.at("CommonItemDropRates-Enemy"));
auto box_categories = parse_int_vector<uint32_t>(d.at("CommonItemDropRates-Box"));
vector<vector<uint8_t>> unit_types;
for (const auto& item : d.at("CommonUnitTypes")->as_list()) {
unit_types.emplace_back(parse_int_vector<uint8_t>(item));
}
s->common_item_creator.reset(new CommonItemCreator(enemy_categories,
box_categories, unit_types));
shared_ptr<vector<MenuItem>> information_menu(new vector<MenuItem>());
shared_ptr<vector<u16string>> information_contents(new vector<u16string>());
information_menu->emplace_back(INFORMATION_MENU_GO_BACK, u"Go back",
u"Return to the\nmain menu", 0);
uint32_t item_id = 0;
for (const auto& item : d.at("InformationMenuContents")->as_list()) {
auto& v = item->as_list();
information_menu->emplace_back(item_id, decode_sjis(v.at(0)->as_string()),
decode_sjis(v.at(1)->as_string()), MenuItemFlag::RequiresMessageBoxes);
information_contents->emplace_back(decode_sjis(v.at(2)->as_string()));
item_id++;
}
s->information_menu = information_menu;
s->information_contents = information_contents;
try {
s->welcome_message = decode_sjis(d.at("WelcomeMessage")->as_string());
} catch (const out_of_range&) { }
auto local_address_str = d.at("LocalAddress")->as_string();
s->local_address = address_for_string(local_address_str.c_str());
s->all_addresses.emplace(s->local_address);
log(INFO, "added local address: %s", local_address_str.c_str());
auto external_address_str = d.at("ExternalAddress")->as_string();
s->external_address = address_for_string(external_address_str.c_str());
s->all_addresses.emplace(s->external_address);
log(INFO, "added external address: %s", external_address_str.c_str());
try {
s->run_dns_server = d.at("RunDNSServer")->as_bool();
} catch (const out_of_range&) {
s->run_dns_server = true;
}
try {
bool run_shell = d.at("RunInteractiveShell")->as_bool();
s->run_shell_behavior = run_shell ?
ServerState::RunShellBehavior::Always :
ServerState::RunShellBehavior::Never;
} catch (const out_of_range&) { }
}
void drop_privileges(const string& username) {
if ((getuid() != 0) || (getgid() != 0)) {
throw runtime_error(string_printf(
"newserv was not started as root; can\'t switch to user %s",
username.c_str()));
}
struct passwd* pw = getpwnam(username.c_str());
if (!pw) {
string error = string_for_error(errno);
throw runtime_error(string_printf("user %s not found (%s)",
username.c_str(), error.c_str()));
}
if (setgid(pw->pw_gid) != 0) {
string error = string_for_error(errno);
throw runtime_error(string_printf("can\'t switch to group %d (%s)",
pw->pw_gid, error.c_str()));
}
if (setuid(pw->pw_uid) != 0) {
string error = string_for_error(errno);
throw runtime_error(string_printf("can\'t switch to user %d (%s)",
pw->pw_uid, error.c_str()));
}
log(INFO, "switched to user %s (%d:%d)", username.c_str(), pw->pw_uid,
pw->pw_gid);
}
int main(int argc, char* argv[]) {
log(INFO, "fuzziqer software newserv");
string proxy_hostname;
int proxy_port = 0;
for (size_t x = 1; x < argc; x++) {
if (!strncmp(argv[x], "--proxy-destination=", 20)) {
auto netloc = parse_netloc(&argv[x][20], 9100);
proxy_hostname = netloc.first;
proxy_port = netloc.second;
} else {
throw invalid_argument(string_printf("unknown option: %s", argv[x]));
}
}
signal(SIGPIPE, SIG_IGN);
shared_ptr<ServerState> state(new ServerState());
log(INFO, "starting network subsystem");
shared_ptr<struct event_base> base(event_base_new(), event_base_free);
log(INFO, "reading network addresses");
state->all_addresses = get_local_address_list();
for (uint32_t addr : state->all_addresses) {
string addr_str = string_for_address(addr);
log(INFO, "found address: %s", addr_str.c_str());
}
log(INFO, "loading configuration");
auto config_json = JSONObject::load("system/config.json");
populate_state_from_config(state, config_json);
shared_ptr<DNSServer> dns_server;
if (state->run_dns_server) {
log(INFO, "starting dns server");
dns_server.reset(new DNSServer(base, state->local_address,
state->external_address));
dns_server->listen("", 53);
}
shared_ptr<ProxyServer> proxy_server;
shared_ptr<Server> game_server;
if (proxy_port) {
log(INFO, "starting proxy");
sockaddr_storage proxy_destination_ss = make_sockaddr_storage(
proxy_hostname, proxy_port).first;
proxy_server.reset(new ProxyServer(base, proxy_destination_ss, proxy_port));
} else {
log(INFO, "starting game server");
game_server.reset(new Server(base, state));
for (const auto& it : state->port_configuration) {
game_server->listen("", it.second.port, it.second.version, it.second.behavior);
}
log(INFO, "loading license list");
state->license_manager.reset(new LicenseManager("system/licenses.nsi"));
log(INFO, "loading battle parameters");
state->battle_params.reset(new BattleParamTable("system/blueburst/BattleParamEntry"));
log(INFO, "loading level table");
state->level_table.reset(new LevelTable("system/blueburst/PlyLevelTbl.prs", true));
log(INFO, "collecting quest metadata");
state->quest_index.reset(new QuestIndex("system/quests"));
}
if (!state->username.empty()) {
log(INFO, "switching to user %s", state->username.c_str());
drop_privileges(state->username);
}
bool should_run_shell = (state->run_shell_behavior == ServerState::RunShellBehavior::Always);
if (state->run_shell_behavior == ServerState::RunShellBehavior::Default) {
should_run_shell = isatty(fileno(stdin));
}
shared_ptr<Shell> shell;
if (should_run_shell) {
log(INFO, "starting interactive shell");
if (proxy_port) {
shell.reset(new ProxyShell(base, state, proxy_server));
} else {
shell.reset(new ServerShell(base, state));
}
}
log(INFO, "ready");
event_base_dispatch(base.get());
log(INFO, "normal shutdown");
return 0;
}