0d4b0b2279
- $ann implemented - concurrency removed; server is now single-threaded, event-driven and much more stable - rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before - supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic - newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00` - increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable - fixed some uninitialized memory bugs - the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts) - made network command display consistent for input vs. output (the header appears in both cases now) - fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all) - fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers - fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0) - cleaned up Server abstraction a bit - rewrote some text functions; asan was complaining about the built-in ones for some reason - added an optional welcome message
268 lines
9.1 KiB
C++
268 lines
9.1 KiB
C++
#include <signal.h>
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#include <pwd.h>
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#include <event2/event.h>
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#include <unordered_map>
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#include <phosg/JSON.hh>
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#include <phosg/Network.hh>
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#include <phosg/Strings.hh>
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#include <phosg/Filesystem.hh>
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#include <set>
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#include "NetworkAddresses.hh"
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#include "SendCommands.hh"
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#include "DNSServer.hh"
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#include "ProxyServer.hh"
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#include "ServerState.hh"
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#include "Server.hh"
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#include "FileContentsCache.hh"
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#include "Text.hh"
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#include "ServerShell.hh"
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#include "ProxyShell.hh"
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using namespace std;
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FileContentsCache file_cache;
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static const unordered_map<string, PortConfiguration> default_port_to_behavior({
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{"gc-jp10", {9000, GameVersion::GC, ServerBehavior::LoginServer}},
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{"gc-jp11", {9001, GameVersion::GC, ServerBehavior::LoginServer}},
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{"gc-jp3", {9003, GameVersion::GC, ServerBehavior::LoginServer}},
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{"gc-us10", {9100, GameVersion::PC, ServerBehavior::SplitReconnect}},
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{"gc-us3", {9103, GameVersion::GC, ServerBehavior::LoginServer}},
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{"gc-eu10", {9200, GameVersion::GC, ServerBehavior::LoginServer}},
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{"gc-eu11", {9201, GameVersion::GC, ServerBehavior::LoginServer}},
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{"gc-eu3", {9203, GameVersion::GC, ServerBehavior::LoginServer}},
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{"pc-login", {9300, GameVersion::PC, ServerBehavior::LoginServer}},
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{"pc-patch", {10000, GameVersion::Patch, ServerBehavior::PatchServer}},
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{"bb-patch", {11000, GameVersion::Patch, ServerBehavior::PatchServer}},
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{"bb-data", {12000, GameVersion::BB, ServerBehavior::DataServerBB}},
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// these aren't hardcoded in any games; user can override them
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{"bb-data1", {12004, GameVersion::BB, ServerBehavior::DataServerBB}},
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{"bb-data2", {12005, GameVersion::BB, ServerBehavior::DataServerBB}},
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{"bb-login", {12008, GameVersion::BB, ServerBehavior::LoginServer}},
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{"pc-lobby", {9420, GameVersion::PC, ServerBehavior::LobbyServer}},
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{"gc-lobby", {9421, GameVersion::GC, ServerBehavior::LobbyServer}},
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{"bb-lobby", {9422, GameVersion::BB, ServerBehavior::LobbyServer}},
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});
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template <typename T>
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vector<T> parse_int_vector(shared_ptr<const JSONObject> o) {
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vector<T> ret;
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for (const auto& x : o->as_list()) {
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ret.emplace_back(x->as_int());
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}
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return ret;
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}
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void populate_state_from_config(shared_ptr<ServerState> s,
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shared_ptr<JSONObject> config_json) {
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const auto& d = config_json->as_dict();
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s->name = decode_sjis(d.at("ServerName")->as_string());
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try {
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s->username = d.at("User")->as_string();
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if (s->username == "$SUDO_USER") {
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const char* user_from_env = getenv("SUDO_USER");
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if (!user_from_env) {
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throw runtime_error("configuration specifies $SUDO_USER, but variable is not defined");
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}
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s->username = user_from_env;
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}
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} catch (const out_of_range&) { }
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// TODO: make this configurable
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s->port_configuration = default_port_to_behavior;
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auto enemy_categories = parse_int_vector<uint32_t>(d.at("CommonItemDropRates-Enemy"));
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auto box_categories = parse_int_vector<uint32_t>(d.at("CommonItemDropRates-Box"));
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vector<vector<uint8_t>> unit_types;
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for (const auto& item : d.at("CommonUnitTypes")->as_list()) {
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unit_types.emplace_back(parse_int_vector<uint8_t>(item));
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}
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s->common_item_creator.reset(new CommonItemCreator(enemy_categories,
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box_categories, unit_types));
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shared_ptr<vector<MenuItem>> information_menu(new vector<MenuItem>());
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shared_ptr<vector<u16string>> information_contents(new vector<u16string>());
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information_menu->emplace_back(INFORMATION_MENU_GO_BACK, u"Go back",
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u"Return to the\nmain menu", 0);
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uint32_t item_id = 0;
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for (const auto& item : d.at("InformationMenuContents")->as_list()) {
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auto& v = item->as_list();
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information_menu->emplace_back(item_id, decode_sjis(v.at(0)->as_string()),
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decode_sjis(v.at(1)->as_string()), MenuItemFlag::RequiresMessageBoxes);
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information_contents->emplace_back(decode_sjis(v.at(2)->as_string()));
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item_id++;
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}
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s->information_menu = information_menu;
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s->information_contents = information_contents;
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try {
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s->welcome_message = decode_sjis(d.at("WelcomeMessage")->as_string());
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} catch (const out_of_range&) { }
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auto local_address_str = d.at("LocalAddress")->as_string();
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s->local_address = address_for_string(local_address_str.c_str());
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s->all_addresses.emplace(s->local_address);
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log(INFO, "added local address: %s", local_address_str.c_str());
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auto external_address_str = d.at("ExternalAddress")->as_string();
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s->external_address = address_for_string(external_address_str.c_str());
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s->all_addresses.emplace(s->external_address);
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log(INFO, "added external address: %s", external_address_str.c_str());
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try {
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s->run_dns_server = d.at("RunDNSServer")->as_bool();
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} catch (const out_of_range&) {
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s->run_dns_server = true;
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}
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try {
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bool run_shell = d.at("RunInteractiveShell")->as_bool();
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s->run_shell_behavior = run_shell ?
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ServerState::RunShellBehavior::Always :
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ServerState::RunShellBehavior::Never;
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} catch (const out_of_range&) { }
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}
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void drop_privileges(const string& username) {
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if ((getuid() != 0) || (getgid() != 0)) {
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throw runtime_error(string_printf(
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"newserv was not started as root; can\'t switch to user %s",
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username.c_str()));
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}
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struct passwd* pw = getpwnam(username.c_str());
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if (!pw) {
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string error = string_for_error(errno);
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throw runtime_error(string_printf("user %s not found (%s)",
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username.c_str(), error.c_str()));
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}
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if (setgid(pw->pw_gid) != 0) {
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string error = string_for_error(errno);
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throw runtime_error(string_printf("can\'t switch to group %d (%s)",
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pw->pw_gid, error.c_str()));
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}
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if (setuid(pw->pw_uid) != 0) {
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string error = string_for_error(errno);
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throw runtime_error(string_printf("can\'t switch to user %d (%s)",
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pw->pw_uid, error.c_str()));
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}
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log(INFO, "switched to user %s (%d:%d)", username.c_str(), pw->pw_uid,
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pw->pw_gid);
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}
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int main(int argc, char* argv[]) {
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log(INFO, "fuzziqer software newserv");
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string proxy_hostname;
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int proxy_port = 0;
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for (size_t x = 1; x < argc; x++) {
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if (!strncmp(argv[x], "--proxy-destination=", 20)) {
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auto netloc = parse_netloc(&argv[x][20], 9100);
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proxy_hostname = netloc.first;
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proxy_port = netloc.second;
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} else {
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throw invalid_argument(string_printf("unknown option: %s", argv[x]));
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}
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}
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signal(SIGPIPE, SIG_IGN);
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shared_ptr<ServerState> state(new ServerState());
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log(INFO, "starting network subsystem");
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shared_ptr<struct event_base> base(event_base_new(), event_base_free);
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log(INFO, "reading network addresses");
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state->all_addresses = get_local_address_list();
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for (uint32_t addr : state->all_addresses) {
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string addr_str = string_for_address(addr);
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log(INFO, "found address: %s", addr_str.c_str());
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}
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log(INFO, "loading configuration");
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auto config_json = JSONObject::load("system/config.json");
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populate_state_from_config(state, config_json);
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shared_ptr<DNSServer> dns_server;
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if (state->run_dns_server) {
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log(INFO, "starting dns server");
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dns_server.reset(new DNSServer(base, state->local_address,
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state->external_address));
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dns_server->listen("", 53);
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}
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shared_ptr<ProxyServer> proxy_server;
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shared_ptr<Server> game_server;
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if (proxy_port) {
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log(INFO, "starting proxy");
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sockaddr_storage proxy_destination_ss = make_sockaddr_storage(
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proxy_hostname, proxy_port).first;
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proxy_server.reset(new ProxyServer(base, proxy_destination_ss, proxy_port));
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} else {
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log(INFO, "starting game server");
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game_server.reset(new Server(base, state));
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for (const auto& it : state->port_configuration) {
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game_server->listen("", it.second.port, it.second.version, it.second.behavior);
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}
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log(INFO, "loading license list");
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state->license_manager.reset(new LicenseManager("system/licenses.nsi"));
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log(INFO, "loading battle parameters");
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state->battle_params.reset(new BattleParamTable("system/blueburst/BattleParamEntry"));
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log(INFO, "loading level table");
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state->level_table.reset(new LevelTable("system/blueburst/PlyLevelTbl.prs", true));
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log(INFO, "collecting quest metadata");
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state->quest_index.reset(new QuestIndex("system/quests"));
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}
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if (!state->username.empty()) {
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log(INFO, "switching to user %s", state->username.c_str());
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drop_privileges(state->username);
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}
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bool should_run_shell = (state->run_shell_behavior == ServerState::RunShellBehavior::Always);
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if (state->run_shell_behavior == ServerState::RunShellBehavior::Default) {
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should_run_shell = isatty(fileno(stdin));
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}
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shared_ptr<Shell> shell;
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if (should_run_shell) {
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log(INFO, "starting interactive shell");
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if (proxy_port) {
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shell.reset(new ProxyShell(base, state, proxy_server));
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} else {
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shell.reset(new ServerShell(base, state));
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}
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}
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log(INFO, "ready");
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event_base_dispatch(base.get());
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log(INFO, "normal shutdown");
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return 0;
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}
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