1923 lines
58 KiB
C++
1923 lines
58 KiB
C++
#include "PlayerState.hh"
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#include "Server.hh"
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using namespace std;
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namespace Episode3 {
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PlayerState::PlayerState(uint8_t client_id, shared_ptr<Server> server)
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: w_server(server),
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client_id(client_id),
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num_mulligans_allowed(1),
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sc_card_type(CardType::HUNTERS_SC),
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team_id(0xFF),
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atk_points(0),
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def_points(0),
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atk_points2(0),
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atk_points2_max(6),
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atk_bonuses(0),
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def_bonuses(0),
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dice_results(0),
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unknown_a4(2),
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dice_max(6),
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total_set_cards_cost(0),
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sc_card_id(0xFFFF),
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sc_card_ref(0xFFFF),
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card_refs(0xFFFF),
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discard_log_card_refs(0xFFFF),
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discard_log_reasons(0),
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assist_remaining_turns(0),
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assist_card_set_number(0),
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set_assist_card_id(0xFFFF),
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god_whim_can_use_hidden_cards(false),
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unknown_a14(0),
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assist_flags(0),
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assist_delay_turns(0),
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start_facing_direction(Direction::RIGHT),
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num_destroyed_fcs(0),
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unknown_a16(0),
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unknown_a17(0) {}
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void PlayerState::init() {
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auto s = this->server();
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if (s->player_states[this->client_id].get() != this) {
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// Note: The original code handles this, but we don't. This appears not to
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// ever happen, so we didn't bother implementing it.
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throw logic_error("replacing a player state object is not permitted");
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}
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this->deck_state.reset(new DeckState(
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this->client_id,
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s->deck_entries[client_id]->card_ids,
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s->random_crypt));
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if (s->map_and_rules->rules.disable_deck_shuffle) {
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this->deck_state->disable_shuffle();
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}
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if (s->map_and_rules->rules.disable_deck_loop) {
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this->deck_state->disable_loop();
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}
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this->sc_card_ref = this->deck_state->sc_card_ref();
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this->sc_card_id = s->card_id_for_card_ref(this->sc_card_ref);
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this->team_id = s->deck_entries[this->client_id]->team_id;
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auto sc_ce = s->definition_for_card_ref(this->sc_card_ref);
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if (!sc_ce) {
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throw runtime_error("SC card definition is missing");
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}
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if (sc_ce->def.type == CardType::HUNTERS_SC) {
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this->sc_card_type = CardType::HUNTERS_SC;
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} else if (sc_ce->def.type == CardType::ARKZ_SC) {
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this->sc_card_type = CardType::ARKZ_SC;
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} else {
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// In the original code, sc_card_type gets left as 0xFFFFFFFF (yes, it's a
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// uint32_t). This probably breaks some things later on, so we instead
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// prevent it upfront.
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throw runtime_error("SC card is not a Hunters or Arkz SC");
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}
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this->hand_and_equip.reset(new HandAndEquipState());
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this->card_short_statuses.reset(new parray<CardShortStatus, 0x10>());
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this->set_card_action_chains.reset(new parray<ActionChainWithConds, 9>());
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this->set_card_action_metadatas.reset(new parray<ActionMetadata, 9>());
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this->hand_and_equip->clear_FF();
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for (size_t z = 0; z < 0x10; z++) {
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this->card_short_statuses->at(z).clear_FF();
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}
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for (size_t z = 0; z < 9; z++) {
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this->set_card_action_chains->at(z).clear_FF();
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this->set_card_action_metadatas->at(z).clear_FF();
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}
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this->sc_card.reset(new Card(
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this->deck_state->sc_card_id(),
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this->sc_card_ref,
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this->client_id,
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s));
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this->sc_card->init();
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this->draw_initial_hand();
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s->assist_server->hand_and_equip_states[this->client_id] = this->hand_and_equip;
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s->assist_server->card_short_statuses[this->client_id] = this->card_short_statuses;
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s->assist_server->deck_entries[this->client_id] = s->deck_entries[this->client_id];
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s->assist_server->set_card_action_chains[this->client_id] = this->set_card_action_chains;
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s->assist_server->set_card_action_metadatas[this->client_id] = this->set_card_action_metadatas;
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s->ruler_server->register_player(
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this->client_id,
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this->hand_and_equip,
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this->card_short_statuses,
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s->deck_entries[this->client_id],
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this->set_card_action_chains,
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this->set_card_action_metadatas);
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s->ruler_server->set_client_team_id(this->client_id, this->team_id);
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s->card_special->on_card_set(this->shared_from_this(), this->sc_card_ref);
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this->god_whim_can_use_hidden_cards = (s->deck_entries[this->client_id]->god_whim_flag != 3);
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}
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shared_ptr<Server> PlayerState::server() {
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auto s = this->w_server.lock();
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if (!s) {
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throw runtime_error("server is deleted");
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}
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return s;
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}
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shared_ptr<const Server> PlayerState::server() const {
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auto s = this->w_server.lock();
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if (!s) {
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throw runtime_error("server is deleted");
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}
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return s;
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}
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bool PlayerState::draw_cards_allowed() const {
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if (this->assist_flags & AssistFlag::IS_SKIPPING_TURN) {
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return false;
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}
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auto s = this->server();
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size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
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for (size_t z = 0; z < num_assists; z++) {
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auto eff = s->assist_server->get_active_assist_by_index(z);
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if (eff == AssistEffect::SKIP_DRAW) {
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return false;
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}
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}
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return true;
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}
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void PlayerState::apply_assist_card_effect_on_set(
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shared_ptr<PlayerState> setter_ps) {
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auto s = this->server();
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uint16_t assist_card_id = this->set_assist_card_id;
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if (assist_card_id == 0xFFFF) {
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assist_card_id = s->card_id_for_card_ref(this->card_refs[6]);
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}
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auto assist_effect = assist_effect_number_for_card_id(assist_card_id);
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if ((assist_effect == AssistEffect::RESISTANCE) ||
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(assist_effect == AssistEffect::INDEPENDENT)) {
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this->assist_card_set_number = 0;
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}
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if (s->assist_server->should_block_assist_effects_for_client(this->client_id)) {
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return;
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}
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switch (assist_effect) {
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case AssistEffect::CARD_RETURN: {
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size_t hand_index;
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for (hand_index = 0; hand_index < 6; hand_index++) {
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if (this->card_refs[hand_index] == 0xFFFF) {
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break;
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}
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}
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if (hand_index < 6) {
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for (size_t z = 0; z < 0x10; z++) {
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if (this->deck_state->draw_card_by_ref(this->discard_log_card_refs[z])) {
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this->card_refs[hand_index] = this->discard_log_card_refs[z];
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this->discard_log_card_refs[z] = 0xFFFF;
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break;
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}
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}
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}
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break;
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}
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case AssistEffect::ATK_DICE_2:
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this->assist_delay_turns = (!setter_ps || (setter_ps->team_id == this->team_id)) ? 2 : 1;
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break;
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case AssistEffect::EXCHANGE: {
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uint8_t t = this->atk_points;
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this->atk_points = this->def_points;
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this->def_points = t;
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this->atk_points2 = this->atk_points;
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this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
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break;
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}
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case AssistEffect::SKIP_SET:
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case AssistEffect::SKIP_ACT:
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this->assist_delay_turns = 2;
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break;
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case AssistEffect::NECROMANCER: {
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ssize_t hand_index;
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for (hand_index = 5; hand_index >= 0; hand_index--) {
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if (this->card_refs[hand_index] != 0xFFFF) {
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break;
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}
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}
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size_t log_index;
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for (log_index = 0; log_index < 0x10; log_index++) {
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auto ce = s->definition_for_card_ref(
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this->discard_log_card_refs[log_index]);
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if (ce && ((ce->def.type == CardType::ITEM || ce->def.type == CardType::CREATURE))) {
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break;
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}
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}
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if ((hand_index >= 0) && (log_index < 0x10) &&
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this->deck_state->draw_card_by_ref(this->discard_log_card_refs[log_index])) {
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uint16_t hand_card_ref = this->card_refs[hand_index];
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this->card_refs[hand_index] = this->discard_log_card_refs[log_index];
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this->discard_log_card_refs[log_index] = hand_card_ref;
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this->deck_state->set_card_discarded(hand_card_ref);
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}
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break;
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}
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case AssistEffect::LEGACY: {
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uint16_t total_cost = 0;
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for (ssize_t z = 7; z >= 0; z--) {
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shared_ptr<const Card> card = this->set_cards[z];
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if (card) {
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auto ce = card->get_definition();
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uint8_t card_cost = ce->def.self_cost;
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if (this->discard_card_or_add_to_draw_pile(this->card_refs[8 + z], false)) {
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total_cost += card_cost;
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}
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}
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}
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this->on_cards_destroyed();
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this->atk_points = min<uint8_t>(9, this->atk_points + (total_cost >> 1));
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this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
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s->send_6xB4x05();
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break;
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}
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case AssistEffect::MUSCULAR:
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for (size_t client_id = 0; client_id < 4; client_id++) {
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auto other_ps = s->get_player_state(client_id);
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if (other_ps) {
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for (size_t set_index = 0; set_index < 8; set_index++) {
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auto card = other_ps->get_set_card(set_index);
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if (card) {
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card->ap++;
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card->send_6xB4x4E_4C_4D_if_needed();
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}
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}
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other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
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}
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}
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break;
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case AssistEffect::CHANGE_BODY:
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for (size_t client_id = 0; client_id < 4; client_id++) {
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auto other_ps = s->get_player_state(client_id);
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if (other_ps) {
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for (size_t set_index = 0; set_index < 8; set_index++) {
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auto card = other_ps->get_set_card(set_index);
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if (card) {
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uint8_t orig_ap = card->ap;
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card->ap = card->tp;
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card->tp = orig_ap;
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card->send_6xB4x4E_4C_4D_if_needed();
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}
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}
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other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
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}
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}
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break;
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case AssistEffect::GOD_WHIM:
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this->replace_all_set_assists_with_random_assists();
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break;
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case AssistEffect::ASSIST_RETURN:
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if (this->card_refs[7] != 0xFFFF) {
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uint8_t client_id = client_id_for_card_ref(this->card_refs[7]);
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auto other_ps = s->get_player_state(client_id);
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if (other_ps.get() != this) {
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other_ps->deck_state->draw_card_by_ref(this->card_refs[7]);
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other_ps->set_card_from_hand(
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this->card_refs[7], 0xF, nullptr, client_id, 1);
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}
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}
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break;
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case AssistEffect::REQUIEM:
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s->add_team_exp(this->team_id, this->num_destroyed_fcs << 1);
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s->update_battle_state_flags_and_send_6xB4x03_if_needed();
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this->num_destroyed_fcs = 0;
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s->team_num_cards_destroyed[this->team_id] = 0;
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for (size_t client_id = 0; client_id < 4; client_id++) {
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const auto other_ps = s->get_player_state(client_id);
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if (other_ps && (this->team_id == other_ps->get_team_id())) {
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auto card = other_ps->get_sc_card();
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if (card) {
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card->num_cards_destroyed_by_team_at_set_time = 0;
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card->num_destroyed_ally_fcs = 0;
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}
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for (size_t set_index = 0; set_index < 8; set_index++) {
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auto set_card = other_ps->get_set_card(set_index);
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if (set_card) {
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set_card->num_cards_destroyed_by_team_at_set_time = 0;
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set_card->num_destroyed_ally_fcs = 0;
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}
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}
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}
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}
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break;
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case AssistEffect::SLOW_TIME:
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for (size_t client_id = 0; client_id < 4; client_id++) {
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auto other_ps = s->get_player_state(client_id);
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if (!other_ps) {
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continue;
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}
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if (other_ps->assist_remaining_turns < 10) {
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other_ps->assist_remaining_turns = min<uint8_t>(9, other_ps->assist_remaining_turns << 1);
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}
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for (ssize_t set_index = -1; set_index < 8; set_index++) {
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auto card = (set_index == -1)
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? other_ps->get_sc_card()
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: other_ps->get_set_card(set_index);
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if (card) {
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for (size_t cond_index = 0; cond_index < 9; cond_index++) {
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auto& cond = card->action_chain.conditions[cond_index];
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if ((cond.type != ConditionType::NONE) &&
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(cond.remaining_turns < 10)) {
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cond.remaining_turns = min<uint8_t>(9, cond.remaining_turns << 1);
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}
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}
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}
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}
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other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
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other_ps->send_set_card_updates();
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}
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break;
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case AssistEffect::QUICK_TIME:
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for (size_t client_id = 0; client_id < 4; client_id++) {
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auto other_ps = s->get_player_state(client_id);
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if (!other_ps) {
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continue;
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}
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if (other_ps->assist_remaining_turns < 10) {
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other_ps->assist_remaining_turns = ((other_ps->assist_remaining_turns + 1) >> 1);
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}
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for (ssize_t set_index = -1; set_index < 8; set_index++) {
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auto card = (set_index == -1)
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? other_ps->get_sc_card()
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: other_ps->get_set_card(set_index);
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if (card) {
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for (size_t cond_index = 0; cond_index < 9; cond_index++) {
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auto& cond = card->action_chain.conditions[cond_index];
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if ((cond.type != ConditionType::NONE) &&
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(cond.remaining_turns < 10)) {
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cond.remaining_turns = (cond.remaining_turns + 1) >> 1;
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}
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}
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}
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}
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other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
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other_ps->send_set_card_updates();
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}
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break;
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case AssistEffect::SQUEEZE:
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this->set_random_assist_card_from_hand_for_free();
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break;
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case AssistEffect::BOMB:
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this->assist_delay_turns = 6;
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break;
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case AssistEffect::SKIP_TURN:
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if (!setter_ps || (setter_ps->team_id == this->team_id)) {
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this->assist_delay_turns = 6;
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} else {
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this->assist_delay_turns = 5;
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}
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break;
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default:
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break;
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}
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}
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void PlayerState::apply_dice_effects() {
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auto s = this->server();
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size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
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for (size_t z = 0; z < num_assists; z++) {
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auto eff = s->assist_server->get_active_assist_by_index(z);
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switch (eff) {
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case AssistEffect::DICE_FEVER:
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for (size_t die_index = 0; die_index < 2; die_index++) {
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if (this->dice_results[die_index] > 0) {
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this->dice_results[die_index] = 5;
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}
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}
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break;
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case AssistEffect::DICE_HALF:
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for (size_t die_index = 0; die_index < 2; die_index++) {
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if (this->dice_results[die_index] > 0) {
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this->dice_results[die_index] = (this->dice_results[die_index] + 1) >> 1;
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}
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}
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break;
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case AssistEffect::DICE_PLUS_1:
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for (size_t die_index = 0; die_index < 2; die_index++) {
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if (this->dice_results[die_index] > 0) {
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this->dice_results[die_index] = this->dice_results[die_index] + 1;
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}
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}
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break;
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case AssistEffect::DICE_FEVER_PLUS:
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for (size_t die_index = 0; die_index < 2; die_index++) {
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if (this->dice_results[die_index] > 0) {
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this->dice_results[die_index] = 6;
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}
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}
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break;
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default:
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break;
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}
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}
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for (size_t die_index = 0; die_index < 2; die_index++) {
|
|
this->dice_results[die_index] = min<uint8_t>(this->dice_results[die_index], 9);
|
|
}
|
|
}
|
|
|
|
uint16_t PlayerState::card_ref_for_hand_index(size_t hand_index) const {
|
|
return (hand_index < 6) ? this->card_refs[hand_index] : 0xFFFF;
|
|
}
|
|
|
|
int16_t PlayerState::compute_attack_or_defense_atk_costs(const ActionState& pa) const {
|
|
auto s = this->server();
|
|
return s->ruler_server->compute_attack_or_defense_costs(pa, 0, 0);
|
|
}
|
|
|
|
void PlayerState::compute_total_set_cards_cost() {
|
|
this->total_set_cards_cost = 0;
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
auto card = this->set_cards[set_index];
|
|
if (!card) {
|
|
continue;
|
|
}
|
|
auto ce = card->get_definition();
|
|
if (ce) {
|
|
this->total_set_cards_cost += ce->def.self_cost;
|
|
}
|
|
}
|
|
}
|
|
|
|
size_t PlayerState::count_set_cards() const {
|
|
size_t ret = 0;
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
auto card = this->set_cards[set_index];
|
|
if (card && !(card->card_flags & 2)) {
|
|
ret++;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
size_t PlayerState::count_set_refs() const {
|
|
size_t ret = 0;
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
if (this->card_refs[set_index] != 0xFFFF) {
|
|
ret++;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void PlayerState::discard_all_assist_cards_from_hand() {
|
|
auto s = this->server();
|
|
|
|
parray<uint16_t, 6> temp_card_refs;
|
|
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
|
|
temp_card_refs[hand_index] = this->card_refs[hand_index];
|
|
}
|
|
|
|
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
|
|
uint16_t card_ref = temp_card_refs[hand_index];
|
|
auto ce = s->definition_for_card_ref(card_ref);
|
|
if (ce && (ce->def.type == CardType::ASSIST)) {
|
|
this->discard_ref_from_hand(card_ref);
|
|
}
|
|
}
|
|
|
|
this->move_null_hand_refs_to_end();
|
|
}
|
|
|
|
void PlayerState::discard_all_attack_action_cards_from_hand() {
|
|
auto s = this->server();
|
|
|
|
parray<uint16_t, 6> temp_card_refs;
|
|
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
|
|
temp_card_refs[hand_index] = this->card_refs[hand_index];
|
|
}
|
|
|
|
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
|
|
uint16_t card_ref = temp_card_refs[hand_index];
|
|
auto ce = s->definition_for_card_ref(card_ref);
|
|
if (ce && (ce->def.type == CardType::ACTION) &&
|
|
(ce->def.card_class() != CardClass::DEFENSE_ACTION)) {
|
|
this->discard_ref_from_hand(card_ref);
|
|
}
|
|
}
|
|
|
|
this->move_null_hand_refs_to_end();
|
|
}
|
|
|
|
void PlayerState::discard_all_item_and_creature_cards_from_hand() {
|
|
auto s = this->server();
|
|
|
|
parray<uint16_t, 6> temp_card_refs;
|
|
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
|
|
temp_card_refs[hand_index] = this->card_refs[hand_index];
|
|
}
|
|
|
|
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
|
|
uint16_t card_ref = temp_card_refs[hand_index];
|
|
auto ce = s->definition_for_card_ref(card_ref);
|
|
if (ce && ((ce->def.type == CardType::ITEM) || (ce->def.type == CardType::CREATURE))) {
|
|
this->discard_ref_from_hand(card_ref);
|
|
}
|
|
}
|
|
|
|
this->move_null_hand_refs_to_end();
|
|
}
|
|
|
|
void PlayerState::discard_and_redraw_hand() {
|
|
auto s = this->server();
|
|
|
|
while (this->card_refs[0] != 0xFFFF) {
|
|
this->discard_ref_from_hand(this->card_refs[0]);
|
|
}
|
|
|
|
G_Unknown_GC_Ep3_6xB4x2C cmd;
|
|
cmd.change_type = 3;
|
|
cmd.client_id = this->client_id;
|
|
cmd.card_refs.clear(0xFFFF);
|
|
cmd.unknown_a2.clear(0xFFFFFFFF);
|
|
s->send(cmd);
|
|
|
|
this->deck_state->restart();
|
|
this->draw_hand();
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
}
|
|
|
|
bool PlayerState::discard_card_or_add_to_draw_pile(
|
|
uint16_t card_ref, bool add_to_draw_pile) {
|
|
ssize_t set_index = this->set_index_for_card_ref(card_ref);
|
|
if (set_index < 0) {
|
|
return false;
|
|
}
|
|
|
|
this->deck_state->set_card_discarded(card_ref);
|
|
this->card_refs[set_index + 8] = 0xFFFF;
|
|
this->set_cards[set_index]->card_flags |= 2;
|
|
if (add_to_draw_pile) {
|
|
this->deck_state->set_card_ref_drawable_at_end(card_ref);
|
|
}
|
|
this->log_discard(card_ref, 0);
|
|
return true;
|
|
}
|
|
|
|
void PlayerState::discard_random_hand_card() {
|
|
size_t max = this->get_hand_size();
|
|
if (max > 0) {
|
|
auto s = this->server();
|
|
this->discard_ref_from_hand(this->card_refs[s->get_random(max)]);
|
|
}
|
|
this->move_null_hand_refs_to_end();
|
|
}
|
|
|
|
bool PlayerState::discard_ref_from_hand(uint16_t card_ref) {
|
|
ssize_t index = this->hand_index_for_card_ref(card_ref);
|
|
if (index >= 0) {
|
|
this->deck_state->set_card_discarded(card_ref);
|
|
this->card_refs[index] = 0xFFFF;
|
|
this->move_null_hand_refs_to_end();
|
|
this->log_discard(card_ref, 0);
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void PlayerState::discard_set_assist_card() {
|
|
auto s = this->server();
|
|
|
|
this->set_assist_card_id = 0xFFFF;
|
|
uint8_t client_id = client_id_for_card_ref(this->card_refs[6]);
|
|
auto setter_ps = s->get_player_state(client_id);
|
|
if (setter_ps) {
|
|
setter_ps->get_deck()->set_card_discarded(this->card_refs[6]);
|
|
this->card_refs[6] = 0xFFFF;
|
|
}
|
|
this->card_refs[7] = 0xFFFF;
|
|
this->assist_remaining_turns = 0;
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
|
|
s->assist_server->populate_effects();
|
|
|
|
for (size_t client_id = 0; client_id < 4; client_id++) {
|
|
auto other_ps = s->get_player_state(client_id);
|
|
if (!other_ps) {
|
|
continue;
|
|
}
|
|
uint32_t prev_assist_flags = other_ps->assist_flags;
|
|
other_ps->set_assist_flags_from_assist_effects();
|
|
if (other_ps->assist_flags != prev_assist_flags) {
|
|
other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
}
|
|
}
|
|
|
|
s->destroy_cards_with_zero_hp();
|
|
}
|
|
|
|
bool PlayerState::do_mulligan() {
|
|
if (!this->is_mulligan_allowed()) {
|
|
return false;
|
|
}
|
|
|
|
auto s = this->server();
|
|
|
|
this->num_mulligans_allowed--;
|
|
while (this->card_refs[0] != 0xFFFF) {
|
|
this->discard_ref_from_hand(this->card_refs[0]);
|
|
}
|
|
|
|
G_Unknown_GC_Ep3_6xB4x2C cmd;
|
|
cmd.change_type = 3;
|
|
cmd.client_id = this->client_id;
|
|
cmd.card_refs.clear(0xFFFF);
|
|
cmd.unknown_a2.clear(0xFFFFFFFF);
|
|
s->send(cmd);
|
|
|
|
this->deck_state->do_mulligan();
|
|
this->draw_hand(5);
|
|
|
|
this->discard_log_card_refs.clear(0xFFFF);
|
|
return true;
|
|
}
|
|
|
|
void PlayerState::draw_hand(ssize_t override_count) {
|
|
auto s = this->server();
|
|
|
|
ssize_t count = 5 - this->get_hand_size();
|
|
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
|
|
for (size_t z = 0; z < num_assists; z++) {
|
|
auto eff = s->assist_server->get_active_assist_by_index(z);
|
|
if (eff == AssistEffect::RICH_PLUS) {
|
|
count = 4 - this->get_hand_size();
|
|
} else if (eff == AssistEffect::RICH) {
|
|
count = 6 - this->get_hand_size();
|
|
}
|
|
}
|
|
|
|
if ((override_count != 0) && (override_count < count)) {
|
|
count = override_count;
|
|
}
|
|
|
|
for (; count > 0; count--) {
|
|
uint16_t card_ref = this->deck_state->draw_card();
|
|
for (size_t z = 0; z < 6; z++) {
|
|
if (this->card_refs[z] == 0xFFFF) {
|
|
this->card_refs[z] = card_ref;
|
|
break;
|
|
}
|
|
}
|
|
if (s->get_setup_phase() == SetupPhase::MAIN_BATTLE) {
|
|
this->stats.num_cards_drawn++;
|
|
}
|
|
}
|
|
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
}
|
|
|
|
void PlayerState::draw_initial_hand() {
|
|
// Note: The original code called this->deck_state->init_card_states here, but
|
|
// we don't because that logic is now in the DeckState constructor, and this
|
|
// function should only be called during PlayerState construction (so, shortly
|
|
// after DeckState construction as well).
|
|
this->deck_state->restart();
|
|
this->card_refs.clear(0xFFFF);
|
|
this->draw_hand(5);
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
}
|
|
|
|
int32_t PlayerState::error_code_for_client_setting_card(
|
|
uint16_t card_ref,
|
|
uint8_t card_index,
|
|
const Location* loc,
|
|
uint8_t assist_target_client_id) const {
|
|
auto s = this->server();
|
|
|
|
int32_t code = s->ruler_server->error_code_for_client_setting_card(
|
|
this->client_id, card_ref, loc, assist_target_client_id);
|
|
if (code) {
|
|
return code;
|
|
}
|
|
|
|
if (this->hand_index_for_card_ref(card_ref) < 0) {
|
|
return -0x7F;
|
|
}
|
|
|
|
if (this->deck_state->state_for_card_ref(card_ref) != DeckState::CardState::IN_HAND) {
|
|
return -0x7D;
|
|
}
|
|
|
|
auto ce = s->definition_for_card_ref(card_ref);
|
|
if (!ce) {
|
|
return -0x7D;
|
|
}
|
|
|
|
switch (ce->def.type) {
|
|
case CardType::ITEM:
|
|
case CardType::CREATURE:
|
|
if ((card_index < 7) || (card_index >= 15)) {
|
|
return -0x7E;
|
|
}
|
|
if (this->card_refs[card_index + 1] != 0xFFFF) {
|
|
return -0x7E;
|
|
}
|
|
if ((ce->def.type == CardType::CREATURE) &&
|
|
!s->map_and_rules->tile_is_vacant(loc->x, loc->y)) {
|
|
return -0x7A;
|
|
}
|
|
return 0;
|
|
|
|
case CardType::ASSIST:
|
|
return (card_index == 15) ? 0 : -0x7E;
|
|
|
|
case CardType::HUNTERS_SC:
|
|
case CardType::ARKZ_SC:
|
|
case CardType::ACTION:
|
|
default:
|
|
return -0x7D;
|
|
}
|
|
}
|
|
|
|
vector<uint16_t> PlayerState::get_all_cards_within_range(
|
|
const parray<uint8_t, 9 * 9>& range,
|
|
const Location& loc,
|
|
uint8_t target_team_id) const {
|
|
auto s = this->server();
|
|
|
|
auto log = this->server()->log_stack("get_all_cards_within_range: ");
|
|
string loc_str = loc.str();
|
|
log.debug("loc=%s, target_team_id=%02hhX", loc_str.c_str(), target_team_id);
|
|
|
|
vector<uint16_t> ret;
|
|
for (size_t client_id = 0; client_id < 4; client_id++) {
|
|
auto other_ps = s->player_states[client_id];
|
|
if (other_ps &&
|
|
((target_team_id == 0xFF) || (target_team_id == other_ps->get_team_id()))) {
|
|
auto card_refs = get_card_refs_within_range(range, loc, *other_ps->card_short_statuses, &log);
|
|
ret.insert(ret.end(), card_refs.begin(), card_refs.end());
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
uint8_t PlayerState::get_atk_points() const {
|
|
return this->atk_points;
|
|
}
|
|
|
|
void PlayerState::get_short_status_for_card_index_in_hand(
|
|
size_t hand_index, CardShortStatus* stat) const {
|
|
stat->card_ref = this->card_refs[hand_index - 1];
|
|
}
|
|
|
|
shared_ptr<DeckState> PlayerState::get_deck() {
|
|
return this->deck_state;
|
|
}
|
|
|
|
uint8_t PlayerState::get_def_points() const {
|
|
return this->def_points;
|
|
}
|
|
|
|
uint8_t PlayerState::get_dice_result(size_t which) const {
|
|
return this->dice_results[which];
|
|
}
|
|
|
|
size_t PlayerState::get_hand_size() const {
|
|
size_t ret = 0;
|
|
for (size_t z = 0; z < 6; z++) {
|
|
if (this->card_refs[z] != 0xFFFF) {
|
|
ret++;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
uint16_t PlayerState::get_sc_card_id() const {
|
|
return this->sc_card_id;
|
|
}
|
|
|
|
shared_ptr<Card> PlayerState::get_sc_card() {
|
|
return this->sc_card;
|
|
}
|
|
|
|
shared_ptr<const Card> PlayerState::get_sc_card() const {
|
|
return this->sc_card;
|
|
}
|
|
|
|
uint16_t PlayerState::get_sc_card_ref() const {
|
|
return this->sc_card_ref;
|
|
}
|
|
|
|
CardType PlayerState::get_sc_card_type() const {
|
|
return this->sc_card_type;
|
|
}
|
|
|
|
shared_ptr<Card> PlayerState::get_set_card(size_t set_index) {
|
|
return (set_index < 8) ? this->set_cards[set_index] : nullptr;
|
|
}
|
|
|
|
shared_ptr<const Card> PlayerState::get_set_card(size_t set_index) const {
|
|
return (set_index < 8) ? this->set_cards[set_index] : nullptr;
|
|
}
|
|
|
|
uint16_t PlayerState::get_set_ref(size_t set_index) const {
|
|
return this->card_refs[set_index + 8];
|
|
}
|
|
|
|
uint8_t PlayerState::get_team_id() const {
|
|
return this->team_id;
|
|
}
|
|
|
|
ssize_t PlayerState::hand_index_for_card_ref(uint16_t card_ref) const {
|
|
for (size_t z = 0; z < 6; z++) {
|
|
if (this->card_refs[z] == card_ref) {
|
|
return z;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
size_t PlayerState::set_index_for_card_ref(uint16_t card_ref) const {
|
|
for (size_t z = 0; z < 8; z++) {
|
|
if (this->card_refs[z + 8] == card_ref) {
|
|
return z;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
bool PlayerState::is_mulligan_allowed() const {
|
|
return (this->num_mulligans_allowed > 0);
|
|
}
|
|
|
|
bool PlayerState::is_team_turn() const {
|
|
auto s = this->server();
|
|
// Note: The original code checks if this->w_server is null before doing this.
|
|
// We don't check because that should never happen, and server() will throw if
|
|
// it does.
|
|
return s->get_current_team_turn() == this->team_id;
|
|
}
|
|
|
|
void PlayerState::log_discard(uint16_t card_ref, uint16_t reason) {
|
|
for (size_t z = 15; z > 0; z--) {
|
|
this->discard_log_card_refs[z] = this->discard_log_card_refs[z - 1];
|
|
this->discard_log_reasons[z] = this->discard_log_reasons[z - 1];
|
|
}
|
|
this->discard_log_card_refs[0] = card_ref;
|
|
this->discard_log_reasons[0] = reason;
|
|
}
|
|
|
|
bool PlayerState::move_card_to_location_by_card_index(
|
|
size_t card_index, const Location& new_loc) {
|
|
auto s = this->server();
|
|
|
|
shared_ptr<Card> card;
|
|
if (card_index == 0) {
|
|
card = this->sc_card;
|
|
} else {
|
|
if ((card_index < 7) || (card_index >= 15)) {
|
|
s->ruler_server->error_code2 = -0x78;
|
|
return false;
|
|
}
|
|
card = this->set_cards[card_index - 7];
|
|
}
|
|
if (!card) {
|
|
s->ruler_server->error_code2 = -0x78;
|
|
return false;
|
|
}
|
|
|
|
int32_t code = card->error_code_for_move_to_location(new_loc);
|
|
if (code) {
|
|
s->ruler_server->error_code2 = code;
|
|
return false;
|
|
}
|
|
|
|
card->move_to_location(new_loc);
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
this->send_6xB4x04_if_needed();
|
|
s->send_6xB4x05();
|
|
s->send_6xB4x39();
|
|
s->card_special->unknown_80244AA8(card);
|
|
return true;
|
|
}
|
|
|
|
void PlayerState::move_null_hand_refs_to_end() {
|
|
size_t write_offset = 0;
|
|
for (size_t read_offset = 0; read_offset < 6; read_offset++) {
|
|
uint16_t card_ref = this->card_refs[read_offset];
|
|
if (card_ref != 0xFFFF) {
|
|
this->card_refs[write_offset++] = card_ref;
|
|
}
|
|
}
|
|
for (; write_offset < 6; write_offset++) {
|
|
this->card_refs[write_offset] = 0xFFFF;
|
|
}
|
|
}
|
|
|
|
void PlayerState::on_cards_destroyed() {
|
|
auto s = this->server();
|
|
|
|
// {card_ref: should_return_to_hand}
|
|
unordered_multimap<uint16_t, bool> card_refs_map;
|
|
|
|
for (size_t z = 0; z < 8; z++) {
|
|
auto card = this->set_cards[z];
|
|
if (!card || !(card->card_flags & 2)) {
|
|
continue;
|
|
}
|
|
|
|
uint16_t card_ref = this->card_refs[z + 8];
|
|
card_refs_map.emplace(card_ref, s->card_special->should_return_card_ref_to_hand_on_destruction(this->card_refs[z + 8]));
|
|
|
|
bool should_discard = true;
|
|
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
|
|
if (this->card_refs[hand_index] == card_ref) {
|
|
should_discard = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (should_discard) {
|
|
this->log_discard(card_ref, 1);
|
|
this->deck_state->set_card_discarded(this->card_refs[z + 8]);
|
|
}
|
|
|
|
this->card_refs[z + 8] = 0xFFFF;
|
|
this->set_cards[z].reset();
|
|
}
|
|
|
|
size_t write_index = 0;
|
|
bool indexes_diverged = false;
|
|
for (size_t read_index = 0; read_index < 8; read_index++) {
|
|
auto card = this->set_cards[read_index];
|
|
if (card) {
|
|
if (read_index != write_index) {
|
|
this->set_cards[write_index] = card;
|
|
this->card_refs[write_index + 8] = this->card_refs[read_index + 8];
|
|
indexes_diverged = true;
|
|
}
|
|
write_index++;
|
|
}
|
|
}
|
|
for (; write_index < 8; write_index++) {
|
|
this->set_cards[write_index].reset();
|
|
this->card_refs[write_index + 8] = 0xFFFF;
|
|
}
|
|
|
|
if (indexes_diverged) {
|
|
this->send_set_card_updates();
|
|
}
|
|
|
|
for (const auto& it : card_refs_map) {
|
|
uint16_t card_ref = it.first;
|
|
bool should_return = it.second;
|
|
|
|
if (should_return) {
|
|
size_t hand_index;
|
|
for (hand_index = 0; hand_index < 6; hand_index++) {
|
|
if (this->card_refs[hand_index] == 0xFFFF) {
|
|
break;
|
|
}
|
|
}
|
|
if ((hand_index < 6) && this->deck_state->draw_card_by_ref(card_ref)) {
|
|
this->card_refs[hand_index] = card_ref;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerState::replace_all_set_assists_with_random_assists() {
|
|
auto s = this->server();
|
|
|
|
for (size_t client_id = 0; client_id < 4; client_id++) {
|
|
auto other_ps = s->get_player_state(client_id);
|
|
if (other_ps &&
|
|
((other_ps->card_refs[6] != 0xFFFF) || (other_ps->set_assist_card_id != 0xFFFF))) {
|
|
uint16_t card_id = 0x0130;
|
|
while (card_id == 0x0130) { // God Whim
|
|
size_t index = s->get_random(ALL_ASSIST_CARD_IDS.size());
|
|
card_id = ALL_ASSIST_CARD_IDS[index];
|
|
if (!this->god_whim_can_use_hidden_cards) {
|
|
auto ce = s->definition_for_card_id(card_id);
|
|
if (!ce || ce->def.cannot_drop) {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
other_ps->replace_assist_card_by_id(card_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PlayerState::replace_assist_card_by_id(uint16_t card_id) {
|
|
auto s = this->server();
|
|
|
|
auto ce = s->definition_for_card_id(card_id);
|
|
if (!ce || (ce->def.type != CardType::ASSIST)) {
|
|
return false;
|
|
}
|
|
|
|
this->discard_set_assist_card();
|
|
this->set_assist_card_id = card_id;
|
|
this->assist_remaining_turns = ce->def.assist_turns;
|
|
this->assist_card_set_number = s->next_assist_card_set_number++;
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
s->assist_server->populate_effects();
|
|
|
|
for (size_t client_id = 0; client_id < 4; client_id++) {
|
|
auto other_ps = s->get_player_state(client_id);
|
|
if (other_ps) {
|
|
uint32_t prev_assist_flags = other_ps->assist_flags;
|
|
other_ps->set_assist_flags_from_assist_effects();
|
|
if (prev_assist_flags != other_ps->assist_flags) {
|
|
other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
}
|
|
}
|
|
}
|
|
|
|
this->apply_assist_card_effect_on_set(this->shared_from_this());
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
return true;
|
|
}
|
|
|
|
bool PlayerState::return_set_card_to_hand2(uint16_t card_ref) {
|
|
size_t set_index;
|
|
for (set_index = 0; set_index < 8; set_index++) {
|
|
if (this->card_refs[set_index + 8] == card_ref) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (set_index < 8) {
|
|
size_t hand_index;
|
|
for (hand_index = 0; hand_index < 6; hand_index++) {
|
|
if (this->card_refs[hand_index] == 0xFFFF) {
|
|
break;
|
|
}
|
|
}
|
|
if (hand_index < 6) {
|
|
this->deck_state->set_card_discarded(card_ref);
|
|
if (this->deck_state->draw_card_by_ref(card_ref)) {
|
|
this->card_refs[hand_index] = card_ref;
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
this->send_6xB4x04_if_needed();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool PlayerState::return_set_card_to_hand1(uint16_t card_ref) {
|
|
size_t hand_index;
|
|
for (hand_index = 0; hand_index < 6; hand_index++) {
|
|
if (this->card_refs[hand_index] == 0xFFFF) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ((hand_index < 6) && (card_ref != 0xFFFF)) {
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
auto card = this->set_cards[set_index];
|
|
if (card && (card->get_card_ref() == card_ref)) {
|
|
uint16_t set_card_ref = this->card_refs[set_index + 8];
|
|
this->card_refs[set_index + 8] = 0xFFFF;
|
|
card->card_flags |= 2;
|
|
this->deck_state->set_card_discarded(set_card_ref);
|
|
if (this->deck_state->draw_card_by_ref(set_card_ref)) {
|
|
this->card_refs[hand_index] = set_card_ref;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint8_t PlayerState::roll_dice(size_t num_dice) {
|
|
auto s = this->server();
|
|
|
|
uint8_t ret = 0;
|
|
for (size_t z = 0; z < num_dice; z++) {
|
|
this->dice_results[z] = s->get_random(this->dice_max) + 1;
|
|
ret += this->dice_results[z];
|
|
}
|
|
|
|
if (num_dice < 1) {
|
|
this->dice_results[0] = 0;
|
|
}
|
|
if (num_dice < 2) {
|
|
this->dice_results[1] = 0;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
uint8_t PlayerState::roll_dice_with_effects(size_t num_dice) {
|
|
this->roll_dice(num_dice);
|
|
this->apply_dice_effects();
|
|
return this->dice_results[0];
|
|
}
|
|
|
|
void PlayerState::send_set_card_updates(bool always_send) {
|
|
auto s = this->server();
|
|
|
|
uint16_t mask;
|
|
if (!this->sc_card) {
|
|
this->set_card_action_chains->at(0).clear();
|
|
this->set_card_action_metadatas->at(0).clear();
|
|
mask = 1;
|
|
} else {
|
|
this->sc_card->send_6xB4x4E_4C_4D_if_needed(always_send);
|
|
mask = 0;
|
|
}
|
|
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
auto card = this->set_cards[set_index];
|
|
if (!card) {
|
|
mask |= 1 << (set_index + 1);
|
|
this->set_card_action_chains->at(set_index + 1).clear();
|
|
this->set_card_action_metadatas->at(set_index + 1).clear();
|
|
} else {
|
|
card->send_6xB4x4E_4C_4D_if_needed(always_send);
|
|
}
|
|
}
|
|
|
|
if (mask && !s->get_should_copy_prev_states_to_current_states()) {
|
|
G_ClearSetCardConditions_GC_Ep3_6xB4x4F cmd;
|
|
cmd.client_id = this->client_id;
|
|
cmd.clear_mask = mask;
|
|
s->send(cmd);
|
|
}
|
|
}
|
|
|
|
void PlayerState::set_assist_flags_from_assist_effects() {
|
|
auto s = this->server();
|
|
|
|
this->assist_flags &= ~(
|
|
AssistFlag::FIXED_RANGE |
|
|
AssistFlag::SUMMONING_IS_FREE |
|
|
AssistFlag::LIMIT_MOVE_TO_1 |
|
|
AssistFlag::IMMORTAL |
|
|
AssistFlag::SAME_CARD_BANNED |
|
|
AssistFlag::CANNOT_SET_FIELD_CHARACTERS);
|
|
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
|
|
for (size_t z = 0; z < num_assists; z++) {
|
|
switch (s->assist_server->get_active_assist_by_index(z)) {
|
|
case AssistEffect::SIMPLE:
|
|
this->assist_flags |= AssistFlag::FIXED_RANGE;
|
|
break;
|
|
case AssistEffect::TERRITORY:
|
|
this->assist_flags |= AssistFlag::SAME_CARD_BANNED;
|
|
break;
|
|
case AssistEffect::OLD_TYPE:
|
|
this->assist_flags |= AssistFlag::CANNOT_SET_FIELD_CHARACTERS;
|
|
break;
|
|
case AssistEffect::FLATLAND:
|
|
this->assist_flags |= AssistFlag::SUMMONING_IS_FREE;
|
|
break;
|
|
case AssistEffect::IMMORTALITY:
|
|
this->assist_flags |= AssistFlag::IMMORTAL;
|
|
break;
|
|
case AssistEffect::SNAIL_PACE:
|
|
this->assist_flags |= AssistFlag::LIMIT_MOVE_TO_1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
bool PlayerState::set_card_from_hand(
|
|
uint16_t card_ref,
|
|
uint8_t card_index,
|
|
const Location* loc,
|
|
uint8_t assist_target_client_id,
|
|
bool skip_error_checks_and_atk_sub) {
|
|
auto s = this->server();
|
|
|
|
if (!skip_error_checks_and_atk_sub) {
|
|
int32_t code = this->error_code_for_client_setting_card(
|
|
card_ref, card_index, loc, assist_target_client_id);
|
|
if (code) {
|
|
s->ruler_server->error_code1 = code;
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
ssize_t hand_index = this->hand_index_for_card_ref(card_ref);
|
|
if (hand_index >= 0) {
|
|
this->card_refs[hand_index] = 0xFFFF;
|
|
this->move_null_hand_refs_to_end();
|
|
}
|
|
|
|
if (!skip_error_checks_and_atk_sub) {
|
|
int16_t cost = s->ruler_server->set_cost_for_card(
|
|
this->client_id, card_ref);
|
|
this->subtract_atk_points(cost);
|
|
}
|
|
|
|
this->deck_state->set_card_ref_in_play(card_ref);
|
|
|
|
auto ce = s->definition_for_card_ref(card_ref);
|
|
if (ce->def.type == CardType::ITEM || ce->def.type == CardType::CREATURE) {
|
|
if ((card_index < 7) || (card_index >= 15)) {
|
|
return 0;
|
|
}
|
|
this->card_refs[card_index + 1] = card_ref;
|
|
this->set_cards[card_index - 7].reset(new Card(
|
|
s->card_id_for_card_ref(card_ref),
|
|
card_ref,
|
|
this->client_id,
|
|
s));
|
|
auto new_card = this->set_cards[card_index - 7];
|
|
new_card->init();
|
|
|
|
if (ce->def.type == CardType::CREATURE) {
|
|
new_card->loc.x = loc->x;
|
|
new_card->loc.y = loc->y;
|
|
}
|
|
this->stats.num_item_or_creature_cards_set++;
|
|
|
|
} else if (ce->def.type == CardType::ASSIST) {
|
|
if (card_index != 15) {
|
|
return false;
|
|
}
|
|
|
|
auto target_ps = s->player_states[assist_target_client_id];
|
|
if (target_ps) {
|
|
uint16_t prev_assist_card_ref = target_ps->card_refs[6];
|
|
target_ps->discard_set_assist_card();
|
|
target_ps->card_refs[6] = card_ref;
|
|
target_ps->card_refs[7] = prev_assist_card_ref;
|
|
|
|
target_ps->assist_remaining_turns = ce->def.assist_turns;
|
|
target_ps->assist_delay_turns = 0;
|
|
target_ps->assist_card_set_number = s->next_assist_card_set_number++;
|
|
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
target_ps->apply_assist_card_effect_on_set(this->shared_from_this());
|
|
target_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
s->assist_server->populate_effects();
|
|
|
|
for (size_t client_id = 0; client_id < 4; client_id++) {
|
|
auto other_ps = s->get_player_state(client_id);
|
|
if (!other_ps) {
|
|
continue;
|
|
}
|
|
uint32_t prev_assist_flags = other_ps->assist_flags;
|
|
other_ps->set_assist_flags_from_assist_effects();
|
|
if (other_ps->assist_flags != prev_assist_flags) {
|
|
other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
}
|
|
}
|
|
}
|
|
this->stats.num_assist_cards_set++;
|
|
}
|
|
this->stats.num_cards_set++;
|
|
|
|
this->compute_total_set_cards_cost();
|
|
s->card_special->on_card_set(this->shared_from_this(), card_ref);
|
|
if (ce->def.type == CardType::ASSIST) {
|
|
s->check_for_destroyed_cards_and_send_6xB4x05_6xB4x02();
|
|
}
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
s->send_6xB4x05();
|
|
|
|
G_Unknown_GC_Ep3_6xB4x4A cmd;
|
|
cmd.card_refs.clear(0xFFFF);
|
|
cmd.card_refs[0] = card_ref;
|
|
cmd.client_id = this->client_id;
|
|
cmd.entry_count = 1;
|
|
cmd.round_num = s->get_round_num();
|
|
s->send(cmd);
|
|
|
|
return true;
|
|
}
|
|
|
|
void PlayerState::set_initial_location() {
|
|
auto s = this->server();
|
|
|
|
auto mr = s->map_and_rules;
|
|
|
|
uint8_t num_team_players;
|
|
if (this->team_id == 0) {
|
|
num_team_players = mr->num_team0_players;
|
|
} else {
|
|
num_team_players = mr->num_players - mr->num_team0_players;
|
|
}
|
|
|
|
uint8_t player_index_within_team = 0;
|
|
for (size_t client_id = 0; client_id < 4; client_id++) {
|
|
if (client_id == this->client_id) {
|
|
break;
|
|
}
|
|
auto other_ps = s->player_states[client_id];
|
|
if (other_ps && (this->team_id == other_ps->get_team_id())) {
|
|
player_index_within_team++;
|
|
}
|
|
}
|
|
|
|
static const uint8_t start_tile_defs_offset_for_team_size[4] = {0, 0, 1, 3};
|
|
if (num_team_players >= 4) {
|
|
throw logic_error("too many players on team");
|
|
}
|
|
size_t start_tile_def_index = start_tile_defs_offset_for_team_size[num_team_players] + player_index_within_team;
|
|
uint8_t player_start_tile = mr->map.start_tile_definitions[this->team_id][start_tile_def_index];
|
|
|
|
Direction facing_direction = static_cast<Direction>((player_start_tile >> 6) & 3);
|
|
this->start_facing_direction = facing_direction;
|
|
mr->start_facing_directions |= (static_cast<uint16_t>(this->start_facing_direction) << (this->client_id << 2));
|
|
|
|
for (size_t y = 0; y < 0x10; y++) {
|
|
for (size_t x = 0; x < 0x10; x++) {
|
|
if (mr->map.tiles[y][x] == (player_start_tile & 0x3F)) {
|
|
this->sc_card->loc.x = x;
|
|
this->sc_card->loc.y = y;
|
|
this->sc_card->loc.direction = facing_direction;
|
|
y = 0x10;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerState::set_map_occupied_bit_for_card_on_warp_tile(
|
|
shared_ptr<const Card> card) {
|
|
if (!card) {
|
|
return;
|
|
}
|
|
|
|
auto s = this->server();
|
|
|
|
for (size_t warp_type = 0; warp_type < 5; warp_type++) {
|
|
for (size_t warp_end = 0; warp_end < 2; warp_end++) {
|
|
if ((s->warp_positions[warp_type][warp_end][0] == card->loc.x) &&
|
|
(s->warp_positions[warp_type][warp_end][1] == card->loc.y)) {
|
|
s->map_and_rules->set_occupied_bit_for_tile(
|
|
s->warp_positions[warp_type][warp_end ^ 1][0],
|
|
s->warp_positions[warp_type][warp_end ^ 1][1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerState::set_map_occupied_bits_for_sc_and_creatures() {
|
|
auto s = this->server();
|
|
|
|
if (this->sc_card && !(this->sc_card->card_flags & 2)) {
|
|
s->map_and_rules->set_occupied_bit_for_tile(
|
|
this->sc_card->loc.x, this->sc_card->loc.y);
|
|
this->set_map_occupied_bit_for_card_on_warp_tile(this->sc_card);
|
|
}
|
|
|
|
if (this->sc_card_type == CardType::ARKZ_SC) {
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
auto card = this->set_cards[set_index];
|
|
if (card) {
|
|
s->map_and_rules->set_occupied_bit_for_tile(
|
|
card->loc.x, card->loc.y);
|
|
this->set_map_occupied_bit_for_card_on_warp_tile(card);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerState::subtract_def_points(uint8_t cost) {
|
|
this->def_points -= cost;
|
|
}
|
|
|
|
bool PlayerState::subtract_or_check_atk_or_def_points_for_action(
|
|
const ActionState& pa, bool deduct_points) {
|
|
auto s = this->server();
|
|
|
|
int16_t cost = this->compute_attack_or_defense_atk_costs(pa);
|
|
auto type = s->ruler_server->get_pending_action_type(pa);
|
|
|
|
if ((type == ActionType::ATTACK) && (cost <= this->atk_points)) {
|
|
if (deduct_points) {
|
|
this->subtract_atk_points(cost);
|
|
}
|
|
return true;
|
|
|
|
} else if ((type == ActionType::DEFENSE) && (cost <= (short)this->def_points)) {
|
|
if (deduct_points) {
|
|
this->subtract_def_points(cost);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void PlayerState::subtract_atk_points(uint8_t cost) {
|
|
this->atk_points -= cost;
|
|
this->atk_points2 = min<uint8_t>(this->atk_points, this->atk_points2_max);
|
|
}
|
|
|
|
void PlayerState::update_hand_and_equip_state_and_send_6xB4x02_if_needed(
|
|
bool always_send) {
|
|
auto s = this->server();
|
|
|
|
G_UpdateHand_GC_Ep3_6xB4x02 cmd;
|
|
cmd.client_id = this->client_id;
|
|
cmd.state.dice_results = this->dice_results;
|
|
cmd.state.atk_points = this->atk_points;
|
|
cmd.state.def_points = this->def_points;
|
|
cmd.state.atk_points2 = this->atk_points2;
|
|
cmd.state.unknown_a1 = this->unknown_a14;
|
|
cmd.state.total_set_cards_cost = this->total_set_cards_cost;
|
|
cmd.state.is_cpu_player = s->presence_entries[this->client_id].is_cpu_player;
|
|
cmd.state.assist_flags = this->assist_flags;
|
|
for (size_t z = 0; z < 6; z++) {
|
|
cmd.state.hand_card_refs[z] = this->card_refs[z];
|
|
cmd.state.hand_card_refs2[z] = this->card_refs[z];
|
|
}
|
|
for (size_t z = 0; z < 8; z++) {
|
|
cmd.state.set_card_refs[z] = this->card_refs[z + 8];
|
|
cmd.state.set_card_refs2[z] = this->card_refs[z + 8];
|
|
}
|
|
cmd.state.assist_card_ref = this->card_refs[6];
|
|
cmd.state.sc_card_ref = this->sc_card_ref;
|
|
cmd.state.assist_card_ref2 = this->card_refs[6];
|
|
cmd.state.assist_card_set_number = (this->card_refs[6] == 0xFFFF)
|
|
? 0
|
|
: this->assist_card_set_number;
|
|
cmd.state.assist_card_id = this->set_assist_card_id;
|
|
cmd.state.assist_remaining_turns = this->assist_remaining_turns;
|
|
cmd.state.assist_delay_turns = this->assist_delay_turns;
|
|
cmd.state.atk_bonuses = this->atk_bonuses;
|
|
cmd.state.def_bonuses = this->def_bonuses;
|
|
if (always_send || memcmp(&this->hand_and_equip, &cmd.state, sizeof(this->hand_and_equip))) {
|
|
*this->hand_and_equip = cmd.state;
|
|
s->send(cmd);
|
|
}
|
|
this->send_6xB4x04_if_needed(always_send);
|
|
}
|
|
|
|
void PlayerState::set_random_assist_card_from_hand_for_free() {
|
|
auto s = this->server();
|
|
|
|
vector<uint16_t> candidate_card_refs;
|
|
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
|
|
uint16_t card_ref = this->card_refs[hand_index];
|
|
auto ce = s->definition_for_card_ref(card_ref);
|
|
if (ce && (ce->def.type == CardType::ASSIST) &&
|
|
(assist_effect_number_for_card_id(ce->def.card_id) != AssistEffect::SQUEEZE)) {
|
|
candidate_card_refs.emplace_back(card_ref);
|
|
}
|
|
}
|
|
|
|
if (!candidate_card_refs.empty()) {
|
|
this->discard_set_assist_card();
|
|
size_t index = s->get_random(candidate_card_refs.size());
|
|
this->set_card_from_hand(
|
|
candidate_card_refs[index], 15, nullptr, this->client_id, 1);
|
|
}
|
|
}
|
|
|
|
void PlayerState::send_6xB4x04_if_needed(bool always_send) {
|
|
auto s = this->server();
|
|
|
|
G_UpdateShortStatuses_GC_Ep3_6xB4x04 cmd;
|
|
cmd.client_id = this->client_id;
|
|
// Note: The original code calls memset to clear all the short status structs
|
|
// at once. We don't do this because the default constructor has already
|
|
// cleared them at construction time; instead, we just clear the fields that
|
|
// won't be overwritten and aren't initialized to zero already.
|
|
for (size_t z = 0; z < 0x10; z++) {
|
|
cmd.card_statuses[z].unused1 = 0;
|
|
}
|
|
|
|
if (!this->sc_card) {
|
|
cmd.card_statuses[0].card_ref = 0xFFFF;
|
|
} else {
|
|
cmd.card_statuses[0] = this->sc_card->get_short_status();
|
|
}
|
|
|
|
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
|
|
this->get_short_status_for_card_index_in_hand(
|
|
hand_index + 1, &cmd.card_statuses[hand_index + 1]);
|
|
// This write is required to mimic memset()'s effect from the original code.
|
|
// This field is probably ignored for hand refs anyway, but we might as well
|
|
// be as consistent as possible.
|
|
cmd.card_statuses[hand_index + 1].unused1 = 0;
|
|
}
|
|
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
auto card = this->set_cards[set_index];
|
|
if (!card) {
|
|
cmd.card_statuses[set_index + 7].card_ref = 0xFFFF;
|
|
} else {
|
|
cmd.card_statuses[set_index + 7] = card->get_short_status();
|
|
}
|
|
}
|
|
|
|
cmd.card_statuses[15].card_ref = this->card_refs[6];
|
|
|
|
if (always_send || (cmd.card_statuses != *this->card_short_statuses)) {
|
|
*this->card_short_statuses = cmd.card_statuses;
|
|
if (!s->get_should_copy_prev_states_to_current_states()) {
|
|
s->send(cmd);
|
|
}
|
|
}
|
|
}
|
|
|
|
vector<uint16_t> PlayerState::get_card_refs_within_range_from_all_players(
|
|
const parray<uint8_t, 9 * 9>& range,
|
|
const Location& loc,
|
|
CardType type) const {
|
|
auto s = this->server();
|
|
|
|
vector<uint16_t> ret;
|
|
for (size_t client_id = 0; client_id < 4; client_id++) {
|
|
auto other_ps = s->player_states[client_id];
|
|
if (other_ps && ((other_ps->get_sc_card_type() == type) || (type == CardType::ITEM))) {
|
|
auto card_refs = get_card_refs_within_range(range, loc, *other_ps->card_short_statuses);
|
|
ret.insert(ret.end(), card_refs.begin(), card_refs.end());
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void PlayerState::unknown_80239460() {
|
|
if (this->sc_card) {
|
|
this->sc_card->unknown_80235AA0();
|
|
}
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
if (this->set_cards[set_index]) {
|
|
this->set_cards[set_index]->unknown_80235AA0();
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerState::unknown_802394C4() {
|
|
if (this->sc_card) {
|
|
this->sc_card->unknown_80235AD4();
|
|
}
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
if (this->set_cards[set_index]) {
|
|
this->set_cards[set_index]->unknown_80235AD4();
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerState::unknown_80239528() {
|
|
if (this->sc_card) {
|
|
this->sc_card->unknown_80235B10();
|
|
}
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
if (this->set_cards[set_index]) {
|
|
this->set_cards[set_index]->unknown_80235B10();
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerState::handle_before_turn_assist_effects() {
|
|
auto s = this->server();
|
|
|
|
if ((this->assist_delay_turns > 0) &&
|
|
(--this->assist_delay_turns == 0)) {
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
|
|
for (size_t z = 0; z < num_assists; z++) {
|
|
switch (s->assist_server->get_active_assist_by_index(z)) {
|
|
case AssistEffect::BOMB:
|
|
s->execute_bomb_assist_effect();
|
|
break;
|
|
case AssistEffect::ATK_DICE_2:
|
|
// Note: This behavior doesn't match the card description. Is it
|
|
// supposed to add 2 or multiply by 2?
|
|
this->atk_points = min<int16_t>(this->atk_points + 2, 9);
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
break;
|
|
case AssistEffect::SKIP_TURN:
|
|
this->assist_flags |= AssistFlag::IS_SKIPPING_TURN;
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int16_t PlayerState::get_assist_turns_remaining() {
|
|
if ((this->card_refs[6] == 0xFFFF) && (this->set_assist_card_id == 0xFFFF)) {
|
|
return -1;
|
|
}
|
|
return this->assist_remaining_turns;
|
|
}
|
|
|
|
bool PlayerState::set_action_cards_for_action_state(const ActionState& pa) {
|
|
auto s = this->server();
|
|
|
|
auto attacker_card = s->card_for_set_card_ref(pa.attacker_card_ref);
|
|
if (attacker_card) {
|
|
attacker_card->card_flags |= 0x100;
|
|
}
|
|
|
|
auto action_type = s->ruler_server->get_pending_action_type(pa);
|
|
this->subtract_or_check_atk_or_def_points_for_action(pa, 1);
|
|
|
|
if (action_type == ActionType::ATTACK) {
|
|
G_Unknown_GC_Ep3_6xB4x4A cmd;
|
|
cmd.card_refs.clear(0xFFFF);
|
|
cmd.client_id = this->client_id;
|
|
cmd.round_num = s->get_round_num();
|
|
cmd.entry_count = 0;
|
|
auto card = s->card_for_set_card_ref(pa.attacker_card_ref);
|
|
if (card) {
|
|
card->loc.direction = pa.facing_direction;
|
|
size_t z = 0;
|
|
do {
|
|
card->unknown_80237A90(pa, pa.action_card_refs[z]);
|
|
card->unknown_802379BC(pa.action_card_refs[z]);
|
|
if (pa.action_card_refs[z] != 0xFFFF) {
|
|
cmd.card_refs[z] = pa.action_card_refs[z];
|
|
cmd.entry_count++;
|
|
}
|
|
auto ce = s->definition_for_card_ref(pa.action_card_refs[z]);
|
|
if (ce) {
|
|
auto card_class = ce->def.card_class();
|
|
if ((card_class == CardClass::TECH) ||
|
|
(card_class == CardClass::PHOTON_BLAST) ||
|
|
(card_class == CardClass::BOSS_TECH)) {
|
|
this->stats.num_tech_cards_set++;
|
|
}
|
|
if ((card_class == CardClass::ATTACK_ACTION) ||
|
|
(card_class == CardClass::CONNECT_ONLY_ATTACK_ACTION) ||
|
|
(card_class == CardClass::BOSS_ATTACK_ACTION)) {
|
|
this->stats.num_attack_actions_set++;
|
|
}
|
|
this->stats.num_cards_set++;
|
|
}
|
|
z++;
|
|
} while ((z < 8) && (pa.action_card_refs[z] != 0xFFFF));
|
|
if (cmd.entry_count > 0) {
|
|
s->send(cmd);
|
|
}
|
|
}
|
|
|
|
} else if (action_type == ActionType::DEFENSE) {
|
|
G_Unknown_GC_Ep3_6xB4x4A cmd;
|
|
cmd.card_refs.clear(0xFFFF);
|
|
cmd.client_id = this->client_id;
|
|
cmd.round_num = s->get_round_num();
|
|
for (size_t z = 0; (z < 4 * 9) && (pa.target_card_refs[z] != 0xFFFF); z++) {
|
|
auto target_card = s->card_for_set_card_ref(pa.target_card_refs[z]);
|
|
if (target_card) {
|
|
target_card->unknown_802379DC(pa);
|
|
if (this->client_id == target_card->get_client_id()) {
|
|
this->stats.defense_actions_set_on_self++;
|
|
} else {
|
|
this->stats.defense_actions_set_on_ally++;
|
|
}
|
|
this->stats.num_cards_set++;
|
|
}
|
|
}
|
|
cmd.card_refs[0] = pa.defense_card_ref;
|
|
cmd.entry_count = 1;
|
|
s->send(cmd);
|
|
}
|
|
for (size_t z = 0; (z < pa.action_card_refs.size()) && (pa.action_card_refs[z] != 0xFFFF); z++) {
|
|
this->discard_ref_from_hand(pa.action_card_refs[z]);
|
|
}
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
return true;
|
|
}
|
|
|
|
void PlayerState::unknown_8023C174() {
|
|
if (this->sc_card) {
|
|
this->sc_card->unknown_8023813C();
|
|
}
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
if (this->set_cards[set_index]) {
|
|
this->set_cards[set_index]->unknown_8023813C();
|
|
}
|
|
}
|
|
|
|
this->compute_total_set_cards_cost();
|
|
this->unknown_a14 = 0;
|
|
if ((this->assist_remaining_turns > 0) &&
|
|
(this->assist_remaining_turns < 90) &&
|
|
(this->assist_delay_turns == 0)) {
|
|
this->assist_remaining_turns--;
|
|
if (this->assist_remaining_turns < 1) {
|
|
this->discard_set_assist_card();
|
|
}
|
|
}
|
|
if (this->is_team_turn()) {
|
|
this->atk_points = 0;
|
|
this->def_points = 0;
|
|
this->atk_bonuses = 0;
|
|
this->def_bonuses = 0;
|
|
this->roll_dice(2);
|
|
}
|
|
this->assist_flags &= (AssistFlag::HAS_WON_BATTLE |
|
|
AssistFlag::WINNER_DECIDED_BY_DEFEAT |
|
|
AssistFlag::WINNER_DECIDED_BY_RANDOM |
|
|
AssistFlag::ELIGIBLE_FOR_DICE_BOOST);
|
|
this->set_assist_flags_from_assist_effects();
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed(0);
|
|
this->send_set_card_updates(0);
|
|
}
|
|
|
|
void PlayerState::handle_homesick_assist_effect(shared_ptr<Card> card) {
|
|
if (!card) {
|
|
return;
|
|
}
|
|
|
|
auto s = this->server();
|
|
|
|
size_t set_index;
|
|
for (set_index = 0; set_index < 8; set_index++) {
|
|
if (this->set_cards[set_index] == card) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (set_index < 8) {
|
|
uint16_t card_ref = card->get_card_ref();
|
|
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
|
|
for (size_t z = 0; z < num_assists; z++) {
|
|
if (s->assist_server->get_active_assist_by_index(z) == AssistEffect::HOMESICK) {
|
|
this->return_set_card_to_hand2(card_ref);
|
|
this->log_discard(card_ref, 1);
|
|
this->set_cards[set_index]->card_flags |= 2;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (this->deck_state->set_card_ref_drawable_next(card_ref)) {
|
|
this->log_discard(card_ref, 1);
|
|
this->set_cards[set_index]->card_flags |= 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerState::apply_main_die_assist_effects(uint8_t* die_value) const {
|
|
auto s = this->server();
|
|
|
|
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
|
|
for (size_t z = 0; z < num_assists; z++) {
|
|
switch (s->assist_server->get_active_assist_by_index(z)) {
|
|
case AssistEffect::DICE_FEVER:
|
|
*die_value = 5;
|
|
break;
|
|
case AssistEffect::DICE_HALF:
|
|
*die_value = ((*die_value + 1) >> 1);
|
|
break;
|
|
case AssistEffect::DICE_PLUS_1:
|
|
(*die_value)++;
|
|
break;
|
|
case AssistEffect::DICE_FEVER_PLUS:
|
|
*die_value = 6;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerState::roll_main_dice() {
|
|
auto s = this->server();
|
|
const auto& rules = s->map_and_rules->rules;
|
|
|
|
uint8_t min_dice = rules.min_dice;
|
|
uint8_t max_dice = rules.max_dice;
|
|
if (min_dice == 0) {
|
|
min_dice = 1;
|
|
}
|
|
if (max_dice == 0) {
|
|
max_dice = 6;
|
|
}
|
|
|
|
if (max_dice < min_dice) {
|
|
uint8_t t = max_dice;
|
|
max_dice = min_dice;
|
|
min_dice = t;
|
|
}
|
|
|
|
uint8_t dice_range_width = (max_dice - min_dice) + 1;
|
|
if (dice_range_width < 2) {
|
|
this->dice_results[0] = min_dice;
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this->dice_results[1] = min_dice;
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this->atk_points = min_dice;
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this->def_points = min_dice;
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} else {
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this->dice_results[0] = min_dice + s->get_random(dice_range_width);
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this->dice_results[1] = min_dice + s->get_random(dice_range_width);
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this->atk_points = this->dice_results[0];
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this->def_points = this->dice_results[1];
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}
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|
|
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bool should_exchange = false;
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if (rules.dice_exchange_mode == DiceExchangeMode::HIGH_DEF) {
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should_exchange = (this->dice_results[0] > this->dice_results[1]);
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} else if (rules.dice_exchange_mode == DiceExchangeMode::HIGH_ATK) {
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should_exchange = (this->dice_results[0] < this->dice_results[1]);
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|
}
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|
|
|
if (!should_exchange) {
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|
this->atk_points = (short)(char)this->dice_results[0];
|
|
this->def_points = (short)(char)this->dice_results[1];
|
|
this->assist_flags &= (~AssistFlag::DICE_WERE_EXCHANGED);
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} else {
|
|
this->atk_points = (short)(char)this->dice_results[1];
|
|
this->def_points = (short)(char)this->dice_results[0];
|
|
this->assist_flags |= AssistFlag::DICE_WERE_EXCHANGED;
|
|
}
|
|
|
|
this->atk_points = this->atk_points + s->card_special->client_has_atk_dice_boost_condition(this->client_id);
|
|
|
|
uint8_t atk_before_bonuses = this->atk_points;
|
|
uint8_t def_before_bonuses = this->def_points;
|
|
|
|
this->apply_main_die_assist_effects(&this->atk_points);
|
|
this->apply_main_die_assist_effects(&this->def_points);
|
|
this->dice_results[0] = this->atk_points;
|
|
this->dice_results[1] = this->def_points;
|
|
|
|
this->atk_points += s->team_dice_boost[this->team_id];
|
|
this->def_points += s->team_dice_boost[this->team_id];
|
|
this->atk_points = clamp<uint8_t>(this->atk_points, 1, 9);
|
|
this->def_points = clamp<uint8_t>(this->def_points, 1, 9);
|
|
this->atk_bonuses = this->atk_points - atk_before_bonuses;
|
|
this->def_bonuses = this->def_points - def_before_bonuses;
|
|
this->atk_points2 = min<uint8_t>(this->atk_points2_max, this->atk_points);
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
}
|
|
|
|
void PlayerState::unknown_8023C110() {
|
|
if (this->sc_card) {
|
|
this->sc_card->unknown_802380C0();
|
|
}
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
auto card = this->set_cards[set_index];
|
|
if (card) {
|
|
card->unknown_802380C0();
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerState::compute_team_dice_boost_after_draw_phase() {
|
|
auto s = this->server();
|
|
|
|
if (this->sc_card) {
|
|
this->sc_card->unknown_80237F88();
|
|
}
|
|
|
|
for (size_t set_index = 0; set_index < 8; set_index++) {
|
|
if (this->set_cards[set_index]) {
|
|
this->set_cards[set_index]->unknown_80237F88();
|
|
}
|
|
}
|
|
|
|
uint8_t current_team_turn = s->get_current_team_turn();
|
|
uint8_t dice_boost = s->get_team_exp(current_team_turn) /
|
|
(s->team_client_count[current_team_turn] * 12);
|
|
s->card_special->adjust_dice_boost_if_team_has_condition_52(
|
|
current_team_turn, &dice_boost, 0);
|
|
s->team_dice_boost[current_team_turn] = clamp<int16_t>(dice_boost, 0, 8);
|
|
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
|
|
}
|
|
|
|
} // namespace Episode3
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