Files
psopeeps-newserv/src/ReceiveSubcommands.cc
T
2023-03-04 11:41:37 -08:00

1632 lines
57 KiB
C++

#include "ReceiveSubcommands.hh"
#include <string.h>
#include <memory>
#include <phosg/Strings.hh>
#include <phosg/Random.hh>
#include "Client.hh"
#include "Items.hh"
#include "Lobby.hh"
#include "Loggers.hh"
#include "Map.hh"
#include "Player.hh"
#include "PSOProtocol.hh"
#include "SendCommands.hh"
#include "StaticGameData.hh"
#include "Text.hh"
using namespace std;
// The functions in this file are called when a client sends a game command
// (60, 62, 6C, 6D, C9, or CB).
bool command_is_private(uint8_t command) {
return (command == 0x62) || (command == 0x6D);
}
template <typename CmdT>
const CmdT& check_size_sc(
const string& data,
size_t min_size = sizeof(CmdT),
size_t max_size = sizeof(CmdT),
bool check_size_field = true) {
if (max_size < min_size) {
max_size = min_size;
}
const auto& cmd = check_size_t<CmdT>(data, min_size, max_size);
if (check_size_field) {
if (data.size() < 4) {
throw runtime_error("subcommand is too short for header");
}
const auto* header = reinterpret_cast<const G_UnusedHeader*>(data.data());
if (header->size == 0) {
if (data.size() < 8) {
throw runtime_error("subcommand has extended size but is shorter than 8 bytes");
}
const auto* ext_header = reinterpret_cast<const G_ExtendedHeader<G_UnusedHeader>*>(data.data());
if (ext_header->size != data.size()) {
throw runtime_error("invalid subcommand extended size field");
}
} else {
if ((header->size * 4) != data.size()) {
throw runtime_error("invalid subcommand size field");
}
}
}
return cmd;
}
static const unordered_set<uint8_t> watcher_subcommands({
0x07, // Symbol chat
0x74, // Word select
0xBD, // Word select during battle (with private_flags)
});
static void forward_subcommand(shared_ptr<Lobby> l, shared_ptr<Client> c,
uint8_t command, uint8_t flag, const void* data, size_t size) {
// if the command is an Ep3-only command, make sure an Ep3 client sent it
bool command_is_ep3 = (command & 0xF0) == 0xC0;
if (command_is_ep3 && !(c->flags & Client::Flag::IS_EPISODE_3)) {
return;
}
if (command_is_private(command)) {
if (flag >= l->max_clients) {
return;
}
auto target = l->clients[flag];
if (!target) {
return;
}
if (command_is_ep3 && !(target->flags & Client::Flag::IS_EPISODE_3)) {
return;
}
send_command(target, command, flag, data, size);
} else {
if (command_is_ep3) {
for (auto& target : l->clients) {
if (!target || (target == c) || !(target->flags & Client::Flag::IS_EPISODE_3)) {
continue;
}
send_command(target, command, flag, data, size);
}
} else {
send_command_excluding_client(l, c, command, flag, data, size);
}
// Before battle, forward only chat commands to watcher lobbies; during
// battle, forward everything to watcher lobbies.
if (size &&
(watcher_subcommands.count(*reinterpret_cast<const uint8_t*>(data) ||
(l->ep3_server_base &&
l->ep3_server_base->server->setup_phase != Episode3::SetupPhase::REGISTRATION)))) {
for (const auto& watcher_lobby : l->watcher_lobbies) {
forward_subcommand(watcher_lobby, c, command, flag, data, size);
}
}
if (l->battle_record && l->battle_record->battle_in_progress()) {
auto type = ((command & 0xF0) == 0xC0)
? Episode3::BattleRecord::Event::Type::EP3_GAME_COMMAND
: Episode3::BattleRecord::Event::Type::GAME_COMMAND;
l->battle_record->add_command(type, data, size);
}
}
}
static void forward_subcommand(shared_ptr<Lobby> l, shared_ptr<Client> c,
uint8_t command, uint8_t flag, const string& data) {
forward_subcommand(l, c, command, flag, data.data(), data.size());
}
static void on_invalid(shared_ptr<ServerState>,
shared_ptr<Lobby>, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_UnusedHeader>(
data, sizeof(G_UnusedHeader), 0xFFFF);
if (command_is_private(command)) {
c->log.error("Invalid subcommand: %02hhX (private to %hhu)",
cmd.subcommand, flag);
} else {
c->log.error("Invalid subcommand: %02hhX (public)", cmd.subcommand);
}
}
static void on_unimplemented(shared_ptr<ServerState>,
shared_ptr<Lobby>, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_UnusedHeader>(
data, sizeof(G_UnusedHeader), 0xFFFF);
if (command_is_private(command)) {
c->log.warning("Unknown subcommand: %02hhX (private to %hhu)",
cmd.subcommand, flag);
} else {
c->log.warning("Unknown subcommand: %02hhX (public)", cmd.subcommand);
}
if (c->options.debug) {
send_text_message_printf(c, "$C5Sub 6x%02hhX missing", cmd.subcommand);
}
}
static void on_forward_check_size(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
check_size_sc<G_UnusedHeader>(data, sizeof(G_UnusedHeader), 0xFFFF);
forward_subcommand(l, c, command, flag, data);
}
static void on_forward_check_game(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (!l->is_game()) {
return;
}
forward_subcommand(l, c, command, flag, data);
}
static void on_forward_check_game_loading(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (!l->is_game() || !l->any_client_loading()) {
return;
}
forward_subcommand(l, c, command, flag, data);
}
static void on_forward_check_size_client(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_ClientIDHeader>(
data, sizeof(G_ClientIDHeader), 0xFFFF);
if (cmd.client_id != c->lobby_client_id) {
return;
}
forward_subcommand(l, c, command, flag, data);
}
static void on_forward_check_size_game(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
check_size_sc<G_UnusedHeader>(data, sizeof(G_UnusedHeader), 0xFFFF);
if (!l->is_game()) {
return;
}
forward_subcommand(l, c, command, flag, data);
}
static void on_forward_check_size_ep3_lobby(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
check_size_sc<G_UnusedHeader>(data, sizeof(G_UnusedHeader), 0xFFFF);
if (l->is_game() || !l->is_ep3()) {
return;
}
forward_subcommand(l, c, command, flag, data);
}
static void on_forward_check_size_ep3_game(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
check_size_sc<G_UnusedHeader>(data, sizeof(G_UnusedHeader), 0xFFFF);
if (!l->is_game() || !l->is_ep3()) {
return;
}
forward_subcommand(l, c, command, flag, data);
}
////////////////////////////////////////////////////////////////////////////////
// Ep3 subcommands
static void on_ep3_battle_subs(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& orig_data) {
const auto& header = check_size_sc<G_CardBattleCommandHeader>(
orig_data, sizeof(G_CardBattleCommandHeader), 0xFFFF);
if (!l->is_game() || !l->is_ep3()) {
return;
}
string data = orig_data;
set_mask_for_ep3_game_command(data.data(), data.size(), 0);
if (header.subcommand == 0xB5) {
if (header.subsubcommand == 0x1A) {
return;
} else if (header.subsubcommand == 0x36) {
const auto& cmd = check_size_t<G_Unknown_GC_Ep3_6xB5x36>(data);
if (l->is_game() && (cmd.unknown_a1 >= 4)) {
return;
}
}
}
if (!(s->ep3_data_index->behavior_flags & Episode3::BehaviorFlag::DISABLE_MASKING)) {
uint8_t mask_key = 0;
while (!mask_key) {
mask_key = random_object<uint8_t>();
}
set_mask_for_ep3_game_command(data.data(), data.size(), mask_key);
}
forward_subcommand(l, c, command, flag, data);
}
////////////////////////////////////////////////////////////////////////////////
// Chat commands and the like
static void on_send_guild_card(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (!command_is_private(command) || !l || (flag >= l->max_clients) ||
(!l->clients[flag])) {
return;
}
switch (c->version()) {
case GameVersion::DC: {
const auto& cmd = check_size_sc<G_SendGuildCard_DC_6x06>(data);
c->game_data.player()->guild_card_description = cmd.description;
break;
}
case GameVersion::PC: {
const auto& cmd = check_size_sc<G_SendGuildCard_PC_6x06>(data);
c->game_data.player()->guild_card_description = cmd.description;
break;
}
case GameVersion::GC:
case GameVersion::XB: {
const auto& cmd = check_size_sc<G_SendGuildCard_V3_6x06>(data);
c->game_data.player()->guild_card_description = cmd.description;
break;
}
case GameVersion::BB:
// Nothing to do... the command is blank; the server generates the guild
// card to be sent
break;
default:
throw logic_error("unsupported game version");
}
send_guild_card(l->clients[flag], c);
}
// client sends a symbol chat
static void on_symbol_chat(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_SymbolChat_6x07>(data);
if (!c->can_chat || (cmd.client_id != c->lobby_client_id)) {
return;
}
forward_subcommand(l, c, command, flag, data);
}
// client sends a word select chat
static void on_word_select(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_WordSelect_6x74>(data);
if (!c->can_chat || (cmd.header.client_id != c->lobby_client_id)) {
return;
}
forward_subcommand(l, c, command, flag, data);
}
// client is done loading into a lobby (we use this to trigger arrow updates)
static void on_set_player_visibility(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_SetPlayerVisibility_6x22_6x23>(data);
if (cmd.header.client_id != c->lobby_client_id) {
return;
}
forward_subcommand(l, c, command, flag, data);
if (!l->is_game() && !(c->flags & Client::Flag::IS_DC_V1)) {
send_arrow_update(l);
}
}
////////////////////////////////////////////////////////////////////////////////
// Game commands used by cheat mechanisms
static void on_change_area(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_InterLevelWarp_6x21>(data);
if (!l->is_game()) {
return;
}
c->area = cmd.area;
forward_subcommand(l, c, command, flag, data);
}
// when a player is hit by an enemy, heal them if infinite HP is enabled
static void on_hit_by_enemy(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_ClientIDHeader>(data, sizeof(G_ClientIDHeader), 0xFFFF);
if (!l->is_game() || (cmd.client_id != c->lobby_client_id)) {
return;
}
forward_subcommand(l, c, command, flag, data);
if ((l->flags & Lobby::Flag::CHEATS_ENABLED) && c->options.infinite_hp) {
send_player_stats_change(l, c, PlayerStatsChange::ADD_HP, 2550);
}
}
// when a player casts a tech, restore TP if infinite TP is enabled
static void on_cast_technique_finished(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_CastTechniqueComplete_6x48>(data);
if (!l->is_game() || (cmd.header.client_id != c->lobby_client_id)) {
return;
}
forward_subcommand(l, c, command, flag, data);
if ((l->flags & Lobby::Flag::CHEATS_ENABLED) && c->options.infinite_tp) {
send_player_stats_change(l, c, PlayerStatsChange::ADD_TP, 255);
}
}
static void on_attack_finished(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_AttackFinished_6x46>(data,
offsetof(G_AttackFinished_6x46, entries), sizeof(G_AttackFinished_6x46));
size_t allowed_count = min<size_t>(cmd.header.size - 2, 11);
if (cmd.count > allowed_count) {
throw runtime_error("invalid attack finished command");
}
on_forward_check_size_client(s, l, c, command, flag, data);
}
static void on_cast_technique(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_CastTechnique_6x47>(data,
offsetof(G_CastTechnique_6x47, targets), sizeof(G_CastTechnique_6x47));
size_t allowed_count = min<size_t>(cmd.header.size - 2, 10);
if (cmd.target_count > allowed_count) {
throw runtime_error("invalid cast technique command");
}
on_forward_check_size_client(s, l, c, command, flag, data);
}
static void on_subtract_pb_energy(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_SubtractPBEnergy_6x49>(data,
offsetof(G_SubtractPBEnergy_6x49, entries), sizeof(G_SubtractPBEnergy_6x49));
size_t allowed_count = min<size_t>(cmd.header.size - 3, 14);
if (cmd.entry_count > allowed_count) {
throw runtime_error("invalid subtract PB energy command");
}
on_forward_check_size_client(s, l, c, command, flag, data);
}
static void on_switch_state_changed(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
auto& cmd = check_size_t<G_SwitchStateChanged_6x05>(data);
if (!l->is_game()) {
return;
}
forward_subcommand(l, c, command, flag, data);
if (cmd.flags && cmd.header.object_id != 0xFFFF) {
if ((l->flags & Lobby::Flag::CHEATS_ENABLED) && c->options.switch_assist &&
(c->last_switch_enabled_command.header.subcommand == 0x05)) {
c->log.info("[Switch assist] Replaying previous enable command");
if (c->options.debug) {
send_text_message(c, u"$C5Switch assist");
}
forward_subcommand(l, c, command, flag, &c->last_switch_enabled_command,
sizeof(c->last_switch_enabled_command));
send_command_t(c, command, flag, c->last_switch_enabled_command);
}
c->last_switch_enabled_command = cmd;
}
}
////////////////////////////////////////////////////////////////////////////////
template <typename CmdT>
void on_movement(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<CmdT>(data);
if (cmd.header.client_id != c->lobby_client_id) {
return;
}
c->x = cmd.x;
c->z = cmd.z;
forward_subcommand(l, c, command, flag, data);
}
////////////////////////////////////////////////////////////////////////////////
// Item commands
static void on_player_drop_item(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_DropItem_6x2A>(data);
if ((cmd.header.client_id != c->lobby_client_id)) {
return;
}
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
auto item = c->game_data.player()->remove_item(cmd.item_id, 0, c->version() != GameVersion::BB);
l->add_item(item, cmd.area, cmd.x, cmd.z);
auto name = name_for_item(item.data, false);
l->log.info("Player %hu dropped item %08" PRIX32 " (%s) at %hu:(%g, %g)",
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str(),
cmd.area.load(), cmd.x.load(), cmd.z.load());
if (c->options.debug) {
string name = name_for_item(item.data, true);
send_text_message_printf(c, "$C5Items: drop %08" PRIX32 "\n%s",
cmd.item_id.load(), name.c_str());
}
c->game_data.player()->print_inventory(stderr);
}
forward_subcommand(l, c, command, flag, data);
}
static void on_create_inventory_item(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_CreateInventoryItem_DC_6x2B>(data,
sizeof(G_CreateInventoryItem_DC_6x2B), sizeof(G_CreateInventoryItem_PC_V3_BB_6x2B));
if ((cmd.header.client_id != c->lobby_client_id)) {
return;
}
if (c->version() == GameVersion::BB) {
// BB should never send this command - inventory items should only be
// created by the server in response to shop buy / bank withdraw / etc. reqs
return;
}
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
PlayerInventoryItem item;
item.present = 1;
item.flags = 0;
item.data = cmd.item;
c->game_data.player()->add_item(item);
auto name = name_for_item(item.data, false);
l->log.info("Player %hu created inventory item %08" PRIX32 " (%s)",
cmd.header.client_id.load(), cmd.item.id.load(), name.c_str());
if (c->options.debug) {
string name = name_for_item(item.data, true);
send_text_message_printf(c, "$C5Items: create %08" PRIX32 "\n%s",
cmd.item.id.load(), name.c_str());
}
c->game_data.player()->print_inventory(stderr);
}
forward_subcommand(l, c, command, flag, data);
}
static void on_drop_partial_stack(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_DropStackedItem_DC_6x5D>(data,
sizeof(G_DropStackedItem_DC_6x5D), sizeof(G_DropStackedItem_PC_V3_BB_6x5D));
// TODO: Should we check the client ID here too?
if (!l->is_game()) {
return;
}
if (l->version == GameVersion::BB) {
return;
}
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
// TODO: Should we delete anything from the inventory here? Does the client
// send an appropriate 6x29 alongside this?
PlayerInventoryItem item;
item.present = 1;
item.flags = 0;
item.data = cmd.data;
l->add_item(item, cmd.area, cmd.x, cmd.z);
auto name = name_for_item(item.data, false);
l->log.info("Player %hu split stack to create ground item %08" PRIX32 " (%s) at %hu:(%g, %g)",
cmd.header.client_id.load(), item.data.id.load(), name.c_str(),
cmd.area.load(), cmd.x.load(), cmd.z.load());
if (c->options.debug) {
string name = name_for_item(item.data, true);
send_text_message_printf(c, "$C5Items: split %08" PRIX32 "\n%s",
item.data.id.load(), name.c_str());
}
c->game_data.player()->print_inventory(stderr);
}
forward_subcommand(l, c, command, flag, data);
}
static void on_drop_partial_stack_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (l->version == GameVersion::BB) {
const auto& cmd = check_size_sc<G_SplitStackedItem_6xC3>(data);
if (!l->is_game() || (cmd.header.client_id != c->lobby_client_id)) {
return;
}
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
auto item = c->game_data.player()->remove_item(
cmd.item_id, cmd.amount, c->version() != GameVersion::BB);
// if a stack was split, the original item still exists, so the dropped item
// needs a new ID. remove_item signals this by returning an item with id=-1
if (item.data.id == 0xFFFFFFFF) {
item.data.id = l->generate_item_id(c->lobby_client_id);
}
// PSOBB sends a 6x29 command after it receives the 6x5D, so we need to add
// the item back to the player's inventory to correct for this (it will get
// removed again by the 6x29 handler)
c->game_data.player()->add_item(item);
l->add_item(item, cmd.area, cmd.x, cmd.z);
auto name = name_for_item(item.data, false);
l->log.info("Player %hu split stack %08" PRIX32 " (removed: %s) at %hu:(%g, %g)",
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str(),
cmd.area.load(), cmd.x.load(), cmd.z.load());
if (c->options.debug) {
string name = name_for_item(item.data, true);
send_text_message_printf(c, "$C5Items: split/BB %08" PRIX32 "\n%s",
cmd.item_id.load(), name.c_str());
}
c->game_data.player()->print_inventory(stderr);
send_drop_stacked_item(l, item.data, cmd.area, cmd.x, cmd.z);
} else {
forward_subcommand(l, c, command, flag, data);
}
}
static void on_buy_shop_item(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_BuyShopItem_6x5E>(data);
if (!l->is_game() || (cmd.header.client_id != c->lobby_client_id)) {
return;
}
if (l->version == GameVersion::BB) {
return;
}
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
PlayerInventoryItem item;
item.present = 1;
item.flags = 0;
item.data = cmd.item;
c->game_data.player()->add_item(item);
auto name = name_for_item(item.data, false);
l->log.info("Player %hu bought item %08" PRIX32 " (%s) from shop",
cmd.header.client_id.load(), item.data.id.load(), name.c_str());
if (c->options.debug) {
string name = name_for_item(item.data, true);
send_text_message_printf(c, "$C5Items: buy %08" PRIX32 "\n%s",
item.data.id.load(), name.c_str());
}
c->game_data.player()->print_inventory(stderr);
}
forward_subcommand(l, c, command, flag, data);
}
static void on_box_or_enemy_item_drop(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_DropItem_DC_6x5F>(data,
sizeof(G_DropItem_DC_6x5F), sizeof(G_DropItem_PC_V3_BB_6x5F));
if (!l->is_game() || (c->lobby_client_id != l->leader_id)) {
return;
}
if (l->version == GameVersion::BB) {
return;
}
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
PlayerInventoryItem item;
item.present = 1;
item.flags = 0;
item.data = cmd.data;
l->add_item(item, cmd.area, cmd.x, cmd.z);
auto name = name_for_item(item.data, false);
l->log.info("Leader created ground item %08" PRIX32 " (%s) at %hhu:(%g, %g)",
item.data.id.load(), name.c_str(), cmd.area, cmd.x.load(), cmd.z.load());
if (c->options.debug) {
string name = name_for_item(item.data, true);
send_text_message_printf(c, "$C5Items: drop %08" PRIX32 "\n%s",
item.data.id.load(), name.c_str());
}
}
forward_subcommand(l, c, command, flag, data);
}
static void on_pick_up_item(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
auto& cmd = check_size_sc<G_PickUpItem_6x59>(data);
if (!l->is_game()) {
return;
}
if (l->version == GameVersion::BB) {
// BB clients should never send this; only the server should send this
return;
}
auto effective_c = l->clients.at(cmd.header.client_id);
if (!effective_c.get()) {
return;
}
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
auto item = l->remove_item(cmd.item_id);
effective_c->game_data.player()->add_item(item);
auto name = name_for_item(item.data, false);
l->log.info("Player %hu picked up %08" PRIX32 " (%s)",
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
if (c->options.debug) {
string name = name_for_item(item.data, true);
send_text_message_printf(c, "$C5Items: pick %08" PRIX32 "\n%s",
cmd.item_id.load(), name.c_str());
}
effective_c->game_data.player()->print_inventory(stderr);
}
forward_subcommand(l, c, command, flag, data);
}
static void on_pick_up_item_request(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
// This is handled by the server on BB, and by the leader on other versions
if (l->version == GameVersion::BB) {
auto& cmd = check_size_sc<G_PickUpItemRequest_6x5A>(data);
if (!l->is_game() || (cmd.header.client_id != c->lobby_client_id)) {
return;
}
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
auto item = l->remove_item(cmd.item_id);
c->game_data.player()->add_item(item);
auto name = name_for_item(item.data, false);
l->log.info("Player %hu picked up %08" PRIX32 " (%s)",
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
if (c->options.debug) {
string name = name_for_item(item.data, true);
send_text_message_printf(c, "$C5Items: pick/BB %08" PRIX32 "\n%s",
cmd.item_id.load(), name.c_str());
}
c->game_data.player()->print_inventory(stderr);
send_pick_up_item(l, c, cmd.item_id, cmd.area);
} else {
forward_subcommand(l, c, command, flag, data);
}
}
static void on_equip_unequip_item(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_EquipOrUnequipItem_6x25_6x26>(data);
if (cmd.header.client_id != c->lobby_client_id) {
return;
}
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
size_t index = c->game_data.player()->inventory.find_item(cmd.item_id);
if (cmd.header.subcommand == 0x25) { // Equip
c->game_data.player()->inventory.items[index].flags |= 0x00000008;
} else { // Unequip
c->game_data.player()->inventory.items[index].flags &= 0xFFFFFFF7;
}
} else if (l->version == GameVersion::BB) {
throw logic_error("item tracking not enabled in BB game");
}
// TODO: Should we forward this command on BB? The old version of newserv
// didn't, but that seems wrong.
forward_subcommand(l, c, command, flag, data);
}
static void on_use_item(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_UseItem_6x27>(data);
if (cmd.header.client_id != c->lobby_client_id) {
return;
}
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
size_t index = c->game_data.player()->inventory.find_item(cmd.item_id);
string name, colored_name;
{
// Note: We do this weird scoping thing because player_use_item will
// likely delete the item, which will break the reference here.
const auto& item = c->game_data.player()->inventory.items[index].data;
name = name_for_item(item, false);
colored_name = name_for_item(item, true);
}
player_use_item(c, index);
l->log.info("Player used item %hu:%08" PRIX32 " (%s)",
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
if (c->options.debug) {
send_text_message_printf(c, "$C5Items: use %08" PRIX32 "\n%s",
cmd.item_id.load(), colored_name.c_str());
}
c->game_data.player()->print_inventory(stderr);
}
forward_subcommand(l, c, command, flag, data);
}
static void on_open_shop_bb_or_ep3_battle_subs(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (l->is_ep3()) {
on_ep3_battle_subs(s, l, c, command, flag, data);
} else if (!l->common_item_creator.get()) {
throw runtime_error("received shop subcommand without item creator present");
} else {
const auto& cmd = check_size_sc<G_ShopContentsRequest_BB_6xB5>(data, 0x08);
if ((l->version == GameVersion::BB) && l->is_game()) {
size_t num_items = 9 + (rand() % 4);
c->game_data.shop_contents.clear();
while (c->game_data.shop_contents.size() < num_items) {
ItemData item_data;
if (cmd.shop_type == 0) { // tool shop
item_data = l->common_item_creator->create_shop_item(l->difficulty, 3);
} else if (cmd.shop_type == 1) { // weapon shop
item_data = l->common_item_creator->create_shop_item(l->difficulty, 0);
} else if (cmd.shop_type == 2) { // guards shop
item_data = l->common_item_creator->create_shop_item(l->difficulty, 1);
} else { // unknown shop... just leave it blank I guess
break;
}
item_data.id = l->generate_item_id(c->lobby_client_id);
c->game_data.shop_contents.emplace_back(item_data);
}
send_shop(c, cmd.shop_type);
}
}
}
static void on_open_bank_bb_or_card_trade_counter_ep3(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag, const string& data) {
if ((l->version == GameVersion::BB) && l->is_game()) {
send_bank(c);
} else if ((l->version == GameVersion::GC) && l->is_ep3()) {
forward_subcommand(l, c, command, flag, data);
}
}
static void on_bank_action_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t, const string& data) {
if (l->version == GameVersion::BB) {
const auto& cmd = check_size_sc<G_BankAction_BB_6xBD>(data);
if (!l->is_game()) {
return;
}
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
if (cmd.action == 0) { // deposit
if (cmd.item_id == 0xFFFFFFFF) { // meseta
if (cmd.meseta_amount > c->game_data.player()->disp.meseta) {
return;
}
if ((c->game_data.player()->bank.meseta + cmd.meseta_amount) > 999999) {
return;
}
c->game_data.player()->bank.meseta += cmd.meseta_amount;
c->game_data.player()->disp.meseta -= cmd.meseta_amount;
} else { // item
auto item = c->game_data.player()->remove_item(
cmd.item_id, cmd.item_amount, c->version() != GameVersion::BB);
c->game_data.player()->bank.add_item(item);
send_destroy_item(l, c, cmd.item_id, cmd.item_amount);
}
} else if (cmd.action == 1) { // take
if (cmd.item_id == 0xFFFFFFFF) { // meseta
if (cmd.meseta_amount > c->game_data.player()->bank.meseta) {
return;
}
if ((c->game_data.player()->disp.meseta + cmd.meseta_amount) > 999999) {
return;
}
c->game_data.player()->bank.meseta -= cmd.meseta_amount;
c->game_data.player()->disp.meseta += cmd.meseta_amount;
} else { // item
auto bank_item = c->game_data.player()->bank.remove_item(cmd.item_id, cmd.item_amount);
PlayerInventoryItem item = bank_item;
item.data.id = l->generate_item_id(0xFF);
c->game_data.player()->add_item(item);
send_create_inventory_item(l, c, item.data);
}
}
}
}
static void on_sort_inventory_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t,
const string& data) {
if (l->version == GameVersion::BB) {
const auto& cmd = check_size_sc<G_SortInventory_6xC4>(data);
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
PlayerInventory sorted;
for (size_t x = 0; x < 30; x++) {
if (cmd.item_ids[x] == 0xFFFFFFFF) {
sorted.items[x].data.id = 0xFFFFFFFF;
} else {
size_t index = c->game_data.player()->inventory.find_item(cmd.item_ids[x]);
sorted.items[x] = c->game_data.player()->inventory.items[index];
}
}
sorted.num_items = c->game_data.player()->inventory.num_items;
sorted.hp_materials_used = c->game_data.player()->inventory.hp_materials_used;
sorted.tp_materials_used = c->game_data.player()->inventory.tp_materials_used;
sorted.language = c->game_data.player()->inventory.language;
c->game_data.player()->inventory = sorted;
}
}
////////////////////////////////////////////////////////////////////////////////
// EXP/Drop Item commands
static bool drop_item(
std::shared_ptr<ServerState> s,
std::shared_ptr<Lobby> l,
int64_t enemy_id,
uint8_t area,
float x,
float z,
uint16_t request_id) {
PlayerInventoryItem item;
// If the game is BB, run the rare + common drop logic
if (l->version == GameVersion::BB) {
if (!l->common_item_creator.get()) {
throw runtime_error("received box drop subcommand without item creator present");
}
const RareItemSet::Table::Drop* drop = nullptr;
if (s->rare_item_set) {
const auto& table = s->rare_item_set->get_table(
l->episode, l->difficulty, l->section_id);
if (enemy_id < 0) {
for (size_t z = 0; z < 30; z++) {
if (table.box_areas[z] != area) {
continue;
}
if (RareItemSet::sample(*l->random, table.box_rares[z].probability)) {
drop = &table.box_rares[z];
break;
}
}
} else {
if ((enemy_id <= 0x65) &&
RareItemSet::sample(*l->random, table.monster_rares[enemy_id].probability)) {
drop = &table.monster_rares[enemy_id];
}
}
}
if (drop) {
item.data.data1[0] = drop->item_code[0];
item.data.data1[1] = drop->item_code[1];
item.data.data1[2] = drop->item_code[2];
// TODO: Add random percentages / modifiers
if (item.data.data1d[0] == 0) {
item.data.data1[4] |= 0x80; // Make it unidentified if it's a weapon
}
} else {
try {
item.data = l->common_item_creator->create_drop_item(
false, l->episode, l->difficulty, area, l->section_id);
} catch (const out_of_range&) {
// create_common_item throws this when it doesn't want to make an item
return true;
}
}
// If the game is not BB, forward the request to the leader instead of
// generating the item drop command
} else {
return false;
}
item.data.id = l->generate_item_id(0xFF);
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
l->add_item(item, area, x, z);
}
send_drop_item(l, item.data, (enemy_id >= 0), area, x, z, request_id);
return true;
}
static void on_enemy_drop_item_request(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (!l->is_game()) {
return;
}
const auto& cmd = check_size_sc<G_EnemyDropItemRequest_DC_6x60>(data,
sizeof(G_EnemyDropItemRequest_DC_6x60),
sizeof(G_EnemyDropItemRequest_PC_V3_BB_6x60));
if (!drop_item(s, l, cmd.enemy_id, cmd.area, cmd.x, cmd.z, cmd.request_id)) {
forward_subcommand(l, c, command, flag, data);
}
}
static void on_box_drop_item_request(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (!l->is_game()) {
return;
}
const auto& cmd = check_size_sc<G_BoxItemDropRequest_6xA2>(data);
if (!drop_item(s, l, -1, cmd.area, cmd.x, cmd.z, cmd.request_id)) {
forward_subcommand(l, c, command, flag, data);
}
}
static void on_phase_setup(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (c->version() == GameVersion::DC || c->version() == GameVersion::PC) {
forward_subcommand(l, c, command, flag, data);
return;
}
const auto& cmd = check_size_sc<G_PhaseSetup_V3_BB_6x75>(data);
if (!l->is_game()) {
return;
}
forward_subcommand(l, c, command, flag, data);
bool should_send_boss_drop_req = false;
bool is_ep2 = (l->episode == Episode::EP2);
if (cmd.difficulty == l->difficulty) {
if ((l->episode == Episode::EP1) && (c->area == 0x0E)) {
// On Normal, Dark Falz does not have a third phase, so send the drop
// request after the end of the second phase. On all other difficulty
// levels, send it after the third phase.
if (((l->difficulty == 0) && (cmd.basic_cmd.phase == 0x00000035)) ||
((l->difficulty != 0) && (cmd.basic_cmd.phase == 0x00000037))) {
should_send_boss_drop_req = true;
}
} else if (is_ep2 && (cmd.basic_cmd.phase == 0x00000057) && (c->area == 0x0D)) {
should_send_boss_drop_req = true;
}
}
if (should_send_boss_drop_req) {
auto c = l->clients.at(l->leader_id);
if (c) {
G_EnemyDropItemRequest_PC_V3_BB_6x60 req = {
{
{0x60, 0x06, 0x0000},
static_cast<uint8_t>(c->area),
static_cast<uint8_t>(is_ep2 ? 0x4E : 0x2F),
0x0B4F,
is_ep2 ? -9999.0f : 10160.58984375f,
0.0f,
2,
0,
},
0xE0AEDC01,
};
send_command_t(c, 0x62, l->leader_id, req);
}
}
}
// enemy hit by player
static void on_enemy_hit(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (l->version == GameVersion::BB) {
const auto& cmd = check_size_sc<G_EnemyHitByPlayer_6x0A>(data);
if (!l->is_game()) {
return;
}
if (cmd.enemy_id >= l->enemies.size()) {
return;
}
if (l->enemies[cmd.enemy_id].hit_flags & 0x80) {
return;
}
l->enemies[cmd.enemy_id].hit_flags |= (1 << c->lobby_client_id);
l->enemies[cmd.enemy_id].last_hit = c->lobby_client_id;
}
forward_subcommand(l, c, command, flag, data);
}
static void on_enemy_killed(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
forward_subcommand(l, c, command, flag, data);
if (l->version == GameVersion::BB) {
const auto& cmd = check_size_sc<G_EnemyKilled_6xC8>(data);
if (!l->is_game()) {
throw runtime_error("client should not kill enemies outside of games");
}
if (cmd.enemy_id >= l->enemies.size()) {
send_text_message(c, u"$C6Missing enemy killed");
return;
}
auto& e = l->enemies[cmd.enemy_id];
string e_str = e.str();
c->log.info("Enemy killed: entry %hu => %s", cmd.enemy_id.load(), e_str.c_str());
if (e.hit_flags & 0x80) {
if (c->options.debug) {
send_text_message_printf(c, "$C5E-%hX (already dead)", cmd.enemy_id.load());
}
return; // Enemy is already dead
}
if (e.experience == 0xFFFFFFFF) {
if (c->options.debug) {
send_text_message_printf(c, "$C5E-%hX (missing definition)", cmd.enemy_id.load());
} else {
send_text_message(c, u"$C6Unknown enemy type killed");
}
return;
}
e.hit_flags |= 0x80;
for (size_t x = 0; x < l->max_clients; x++) {
if (!((e.hit_flags >> x) & 1)) {
continue; // Player did not hit this enemy
}
auto other_c = l->clients[x];
if (!other_c) {
continue; // No player
}
if (other_c->game_data.player()->disp.level >= 199) {
continue; // Player is level 200 or higher
}
// Killer gets full experience, others get 77%
uint32_t exp;
if (e.last_hit == other_c->lobby_client_id) {
exp = e.experience;
} else {
exp = ((e.experience * 77) / 100);
}
other_c->game_data.player()->disp.experience += exp;
send_give_experience(l, other_c, exp);
if (other_c->options.debug) {
send_text_message_printf(other_c, "$C5+%" PRIu32 " E-%hX (%s)",
exp, cmd.enemy_id.load(), e.type_name);
}
bool leveled_up = false;
do {
const auto& level = s->level_table->stats_for_level(
other_c->game_data.player()->disp.char_class, other_c->game_data.player()->disp.level + 1);
if (other_c->game_data.player()->disp.experience >= level.experience) {
leveled_up = true;
level.apply(other_c->game_data.player()->disp.stats);
other_c->game_data.player()->disp.level++;
} else {
break;
}
} while (other_c->game_data.player()->disp.level < 199);
if (leveled_up) {
send_level_up(l, other_c);
}
}
}
}
static void on_destroy_inventory_item(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_DeleteInventoryItem_6x29>(data);
if (!l->is_game()) {
return;
}
if (cmd.header.client_id != c->lobby_client_id) {
return;
}
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
auto item = c->game_data.player()->remove_item(
cmd.item_id, cmd.amount, c->version() != GameVersion::BB);
auto name = name_for_item(item.data, false);
l->log.info("Inventory item %hu:%08" PRIX32 " destroyed (%s)",
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
c->game_data.player()->print_inventory(stderr);
forward_subcommand(l, c, command, flag, data);
}
}
static void on_destroy_ground_item(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
const auto& cmd = check_size_sc<G_DestroyGroundItem_6x63>(data);
if (!l->is_game()) {
return;
}
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
auto item = l->remove_item(cmd.item_id);
auto name = name_for_item(item.data, false);
l->log.info("Ground item %08" PRIX32 " destroyed (%s)", cmd.item_id.load(),
name.c_str());
forward_subcommand(l, c, command, flag, data);
}
}
static void on_identify_item_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (l->version == GameVersion::BB) {
const auto& cmd = check_size_sc<G_AcceptItemIdentification_BB_6xB8>(data);
if (!l->is_game()) {
return;
}
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
size_t x = c->game_data.player()->inventory.find_item(cmd.item_id);
if (c->game_data.player()->inventory.items[x].data.data1[0] != 0) {
return; // only weapons can be identified
}
c->game_data.player()->disp.meseta -= 100;
c->game_data.identify_result = c->game_data.player()->inventory.items[x];
c->game_data.identify_result.data.data1[4] &= 0x7F;
// TODO: move this into a SendCommands.cc function
G_IdentifyResult_BB_6xB9 res;
res.header.subcommand = 0xB9;
res.header.size = sizeof(res) / 4;
res.header.client_id = c->lobby_client_id;
res.item = c->game_data.identify_result.data;
send_command_t(l, 0x60, 0x00, res);
} else {
forward_subcommand(l, c, command, flag, data);
}
}
static void on_accept_identify_item_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (l->version == GameVersion::BB) {
const auto& cmd = check_size_sc<G_AcceptItemIdentification_BB_6xBA>(data);
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
if (!c->game_data.identify_result.data.id) {
throw runtime_error("no identify result present");
}
if (c->game_data.identify_result.data.id != cmd.item_id) {
throw runtime_error("accepted item ID does not match previous identify request");
}
c->game_data.player()->add_item(c->game_data.identify_result);
send_create_inventory_item(l, c, c->game_data.identify_result.data);
c->game_data.identify_result.clear();
} else {
forward_subcommand(l, c, command, flag, data);
}
}
static void on_sell_item_at_shop_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client>, uint8_t, uint8_t, const string&) {
if (l->version == GameVersion::BB) {
// const auto& cmd = check_size_sc<G_ItemSubcommand>(data);
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
// TODO: We should subtract the appropriate amount of meseta and do an
// appropriate send_create_inventory_item call here. Shop prices are not
// implemented yet, though, which is why this is difficult.
throw logic_error("shop actions are not yet implemented");
}
}
static void on_buy_shop_item_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client>, uint8_t, uint8_t, const string&) {
if (l->version == GameVersion::BB) {
// const auto& cmd = check_size_sc<G_BuyShopItem_BB_6xB7>(data);
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
// TODO: We should subtract the appropriate amount of meseta and do an
// appropriate send_create_inventory_item call here. Shop prices are not
// implemented yet, though, which is why this is difficult.
throw logic_error("shop actions are not yet implemented");
}
}
static void on_medical_center_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t, const string&) {
if (l->version == GameVersion::BB) {
if (c->game_data.player()->disp.meseta < 10) {
throw runtime_error("insufficient funds");
}
c->game_data.player()->disp.meseta -= 10;
}
}
////////////////////////////////////////////////////////////////////////////////
// Subcommands are described by four fields: the minimum size and maximum size (in DWORDs),
// the handler function, and flags that tell when to allow the command. See command-input-subs.h
// for more information on flags. The maximum size is not enforced if it's zero.
typedef void (*subcommand_handler_t)(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data);
subcommand_handler_t subcommand_handlers[0x100] = {
/* 00 */ on_invalid,
/* 01 */ nullptr,
/* 02 */ nullptr,
/* 03 */ nullptr,
/* 04 */ nullptr,
/* 05 */ on_switch_state_changed,
/* 06 */ on_send_guild_card,
/* 07 */ on_symbol_chat,
/* 08 */ nullptr,
/* 09 */ nullptr,
/* 0A */ on_enemy_hit,
/* 0B */ on_forward_check_size_game,
/* 0C */ on_forward_check_size_game, // Add condition (poison/slow/etc.)
/* 0D */ on_forward_check_size_game, // Remove condition (poison/slow/etc.)
/* 0E */ nullptr,
/* 0F */ nullptr,
/* 10 */ nullptr,
/* 11 */ nullptr,
/* 12 */ on_forward_check_size_game, // Dragon actions
/* 13 */ on_forward_check_size_game, // De Rol Le actions
/* 14 */ on_forward_check_size_game,
/* 15 */ on_forward_check_size_game, // Vol Opt actions
/* 16 */ on_forward_check_size_game, // Vol Opt actions
/* 17 */ on_forward_check_size_game,
/* 18 */ on_forward_check_size_game,
/* 19 */ on_forward_check_size_game, // Dark Falz actions
/* 1A */ nullptr,
/* 1B */ nullptr,
/* 1C */ on_forward_check_size_game,
/* 1D */ nullptr,
/* 1E */ nullptr,
/* 1F */ on_forward_check_size,
/* 20 */ on_forward_check_size,
/* 21 */ on_change_area, // Inter-level warp
/* 22 */ on_forward_check_size_client, // Set player visibility
/* 23 */ on_set_player_visibility, // Set player visibility
/* 24 */ on_forward_check_size_game,
/* 25 */ on_equip_unequip_item, // Equip item
/* 26 */ on_equip_unequip_item, // Unequip item
/* 27 */ on_use_item,
/* 28 */ on_forward_check_size_game, // Feed MAG
/* 29 */ on_destroy_inventory_item, // Delete item (via bank deposit / sale / feeding MAG)
/* 2A */ on_player_drop_item,
/* 2B */ on_create_inventory_item, // Create inventory item (e.g. from tekker or bank withdrawal)
/* 2C */ on_forward_check_size, // Talk to NPC
/* 2D */ on_forward_check_size, // Done talking to NPC
/* 2E */ nullptr,
/* 2F */ on_hit_by_enemy,
/* 30 */ on_forward_check_size_game, // Level up
/* 31 */ on_forward_check_size_game, // Medical center
/* 32 */ on_forward_check_size_game, // Medical center
/* 33 */ on_forward_check_size_game, // Moon atomizer/Reverser
/* 34 */ nullptr,
/* 35 */ nullptr,
/* 36 */ on_forward_check_game,
/* 37 */ on_forward_check_size_game, // Photon blast
/* 38 */ nullptr,
/* 39 */ on_forward_check_size_game, // Photon blast ready
/* 3A */ on_forward_check_size_game,
/* 3B */ on_forward_check_size,
/* 3C */ nullptr,
/* 3D */ nullptr,
/* 3E */ on_movement<G_StopAtPosition_6x3E>, // Stop moving
/* 3F */ on_movement<G_SetPosition_6x3F>, // Set position (e.g. when materializing after warp)
/* 40 */ on_movement<G_WalkToPosition_6x40>, // Walk
/* 41 */ nullptr,
/* 42 */ on_movement<G_RunToPosition_6x42>, // Run
/* 43 */ on_forward_check_size_client,
/* 44 */ on_forward_check_size_client,
/* 45 */ on_forward_check_size_client,
/* 46 */ on_attack_finished,
/* 47 */ on_cast_technique,
/* 48 */ on_cast_technique_finished,
/* 49 */ on_subtract_pb_energy,
/* 4A */ on_forward_check_size_client,
/* 4B */ on_hit_by_enemy,
/* 4C */ on_hit_by_enemy,
/* 4D */ on_forward_check_size_client,
/* 4E */ on_forward_check_size_client,
/* 4F */ on_forward_check_size_client,
/* 50 */ on_forward_check_size_client,
/* 51 */ nullptr,
/* 52 */ on_forward_check_size, // Toggle shop/bank interaction
/* 53 */ on_forward_check_size_game,
/* 54 */ nullptr,
/* 55 */ on_forward_check_size_client, // Intra-map warp
/* 56 */ on_forward_check_size_client,
/* 57 */ on_forward_check_size_client,
/* 58 */ on_forward_check_size_client, // Begin playing emote
/* 59 */ on_pick_up_item, // Item picked up
/* 5A */ on_pick_up_item_request, // Request to pick up item
/* 5B */ nullptr,
/* 5C */ nullptr,
/* 5D */ on_drop_partial_stack, // Drop meseta or stacked item
/* 5E */ on_buy_shop_item, // Buy item at shop
/* 5F */ on_box_or_enemy_item_drop, // Drop item from box/enemy
/* 60 */ on_enemy_drop_item_request, // Request for item drop (handled by the server on BB)
/* 61 */ on_forward_check_size_game, // Feed mag
/* 62 */ nullptr,
/* 63 */ on_destroy_ground_item, // Destroy an item on the ground (used when too many items have been dropped)
/* 64 */ nullptr,
/* 65 */ nullptr,
/* 66 */ on_forward_check_size_game, // Use star atomizer
/* 67 */ on_forward_check_size_game, // Create enemy set
/* 68 */ on_forward_check_size_game, // Telepipe/Ryuker
/* 69 */ on_forward_check_size_game,
/* 6A */ on_forward_check_size_game,
/* 6B */ on_forward_check_game_loading,
/* 6C */ on_forward_check_game_loading,
/* 6D */ on_forward_check_game_loading,
/* 6E */ on_forward_check_game_loading,
/* 6F */ on_forward_check_game_loading,
/* 70 */ on_forward_check_game_loading,
/* 71 */ on_forward_check_game_loading,
/* 72 */ on_forward_check_game_loading,
/* 73 */ on_invalid,
/* 74 */ on_word_select,
/* 75 */ on_phase_setup,
/* 76 */ on_forward_check_size_game, // Enemy killed
/* 77 */ on_forward_check_size_game, // Sync quest data
/* 78 */ nullptr,
/* 79 */ on_forward_check_size, // Lobby 14/15 soccer game
/* 7A */ nullptr,
/* 7B */ nullptr,
/* 7C */ on_forward_check_size_game,
/* 7D */ on_forward_check_size_game,
/* 7E */ nullptr,
/* 7F */ nullptr,
/* 80 */ on_forward_check_size_game, // Trigger trap
/* 81 */ nullptr,
/* 82 */ nullptr,
/* 83 */ on_forward_check_size_game, // Place trap
/* 84 */ on_forward_check_size_game,
/* 85 */ on_forward_check_size_game,
/* 86 */ on_forward_check_size_game, // Hit destructible wall
/* 87 */ on_forward_check_size_game, // Shrink character
/* 88 */ on_forward_check_size_game,
/* 89 */ on_forward_check_size_game,
/* 8A */ on_forward_check_size_game,
/* 8B */ nullptr,
/* 8C */ nullptr,
/* 8D */ on_forward_check_size_client,
/* 8E */ nullptr,
/* 8F */ nullptr,
/* 90 */ nullptr,
/* 91 */ on_forward_check_size_game,
/* 92 */ nullptr,
/* 93 */ on_forward_check_size_game, // Timed switch activated
/* 94 */ on_forward_check_size_game, // Warp (the $warp chat command is implemented using this)
/* 95 */ nullptr,
/* 96 */ nullptr,
/* 97 */ nullptr,
/* 98 */ nullptr,
/* 99 */ nullptr,
/* 9A */ on_forward_check_size_game, // Update player stat ($infhp/$inftp are implemented using this command)
/* 9B */ nullptr,
/* 9C */ on_forward_check_size_game,
/* 9D */ nullptr,
/* 9E */ nullptr,
/* 9F */ on_forward_check_size_game, // Gal Gryphon actions
/* A0 */ on_forward_check_size_game, // Gal Gryphon actions
/* A1 */ on_forward_check_size_game, // Part of revive process. Occurs right after revive command, function unclear.
/* A2 */ on_box_drop_item_request, // Request for item drop from box (handled by server on BB)
/* A3 */ on_forward_check_size_game, // Episode 2 boss actions
/* A4 */ on_forward_check_size_game, // Olga Flow phase 1 actions
/* A5 */ on_forward_check_size_game, // Olga Flow phase 2 actions
/* A6 */ on_forward_check_size, // Trade proposal
/* A7 */ nullptr,
/* A8 */ on_forward_check_size_game, // Gol Dragon actions
/* A9 */ on_forward_check_size_game, // Barba Ray actions
/* AA */ on_forward_check_size_game, // Episode 2 boss actions
/* AB */ on_forward_check_size_client, // Create lobby chair
/* AC */ nullptr,
/* AD */ on_forward_check_size_game, // Olga Flow phase 2 subordinate boss actions
/* AE */ on_forward_check_size_client,
/* AF */ on_forward_check_size_client, // Turn in lobby chair
/* B0 */ on_forward_check_size_client, // Move in lobby chair
/* B1 */ nullptr,
/* B2 */ nullptr,
/* B3 */ on_ep3_battle_subs,
/* B4 */ on_ep3_battle_subs,
/* B5 */ on_open_shop_bb_or_ep3_battle_subs, // BB shop request
/* B6 */ nullptr, // BB shop contents (server->client only)
/* B7 */ on_buy_shop_item_bb,
/* B8 */ on_identify_item_bb,
/* B9 */ nullptr,
/* BA */ on_accept_identify_item_bb,
/* BB */ on_open_bank_bb_or_card_trade_counter_ep3,
/* BC */ on_forward_check_size_ep3_game, // BB bank contents (server->client only), Ep3 card trade sequence
/* BD */ on_bank_action_bb,
/* BE */ on_forward_check_size, // BB create inventory item (server->client only), Ep3 sound chat
/* BF */ on_forward_check_size_ep3_lobby, // Ep3 change music, also BB give EXP (BB usage is server->client only)
/* C0 */ on_sell_item_at_shop_bb,
/* C1 */ nullptr,
/* C2 */ nullptr,
/* C3 */ on_drop_partial_stack_bb, // Split stacked item - not sent if entire stack is dropped
/* C4 */ on_sort_inventory_bb,
/* C5 */ on_medical_center_bb,
/* C6 */ nullptr,
/* C7 */ nullptr,
/* C8 */ on_enemy_killed,
/* C9 */ nullptr,
/* CA */ nullptr,
/* CB */ nullptr,
/* CC */ nullptr,
/* CD */ nullptr,
/* CE */ nullptr,
/* CF */ on_forward_check_size_game,
/* D0 */ nullptr,
/* D1 */ nullptr,
/* D2 */ nullptr,
/* D3 */ nullptr,
/* D4 */ nullptr,
/* D5 */ nullptr,
/* D6 */ nullptr,
/* D7 */ nullptr,
/* D8 */ nullptr,
/* D9 */ nullptr,
/* DA */ nullptr,
/* DB */ nullptr,
/* DC */ nullptr,
/* DD */ nullptr,
/* DE */ nullptr,
/* DF */ nullptr,
/* E0 */ nullptr,
/* E1 */ nullptr,
/* E2 */ nullptr,
/* E3 */ nullptr,
/* E4 */ nullptr,
/* E5 */ nullptr,
/* E6 */ nullptr,
/* E7 */ nullptr,
/* E8 */ nullptr,
/* E9 */ nullptr,
/* EA */ nullptr,
/* EB */ nullptr,
/* EC */ nullptr,
/* ED */ nullptr,
/* EE */ nullptr,
/* EF */ nullptr,
/* F0 */ nullptr,
/* F1 */ nullptr,
/* F2 */ nullptr,
/* F3 */ nullptr,
/* F4 */ nullptr,
/* F5 */ nullptr,
/* F6 */ nullptr,
/* F7 */ nullptr,
/* F8 */ nullptr,
/* F9 */ nullptr,
/* FA */ nullptr,
/* FB */ nullptr,
/* FC */ nullptr,
/* FD */ nullptr,
/* FE */ nullptr,
/* FF */ nullptr,
};
void on_subcommand(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
shared_ptr<Client> c, uint8_t command, uint8_t flag, const string& data) {
if (data.empty()) {
throw runtime_error("game command is empty");
}
uint8_t which = static_cast<uint8_t>(data[0]);
auto fn = subcommand_handlers[which];
if (fn) {
fn(s, l, c, command, flag, data);
} else {
on_unimplemented(s, l, c, command, flag, data);
}
}
bool subcommand_is_implemented(uint8_t which) {
return subcommand_handlers[which] != nullptr;
}