689 lines
26 KiB
C++
689 lines
26 KiB
C++
#include "StaticGameData.hh"
|
|
|
|
#include <array>
|
|
|
|
#include "Text.hh"
|
|
|
|
bool episode_has_arpg_semantics(Episode ep) {
|
|
return (ep == Episode::EP1) || (ep == Episode::EP2) || (ep == Episode::EP4);
|
|
}
|
|
|
|
const char* name_for_episode(Episode ep) {
|
|
switch (ep) {
|
|
case Episode::NONE:
|
|
return "No episode";
|
|
case Episode::EP1:
|
|
return "Episode 1";
|
|
case Episode::EP2:
|
|
return "Episode 2";
|
|
case Episode::EP3:
|
|
return "Episode 3";
|
|
case Episode::EP4:
|
|
return "Episode 4";
|
|
default:
|
|
return "Unknown episode";
|
|
}
|
|
}
|
|
|
|
const char* token_name_for_episode(Episode ep) {
|
|
switch (ep) {
|
|
case Episode::EP1:
|
|
return "Episode1";
|
|
case Episode::EP2:
|
|
return "Episode2";
|
|
case Episode::EP3:
|
|
return "Episode3";
|
|
case Episode::EP4:
|
|
return "Episode4";
|
|
default:
|
|
throw std::logic_error("invalid episode");
|
|
}
|
|
}
|
|
|
|
Episode episode_for_token_name(const std::string& name) {
|
|
if (name == "Episode1") {
|
|
return Episode::EP1;
|
|
}
|
|
if (name == "Episode2") {
|
|
return Episode::EP2;
|
|
}
|
|
if (name == "Episode3") {
|
|
return Episode::EP3;
|
|
}
|
|
if (name == "Episode4") {
|
|
return Episode::EP4;
|
|
}
|
|
throw std::runtime_error("unknown episode");
|
|
}
|
|
|
|
Episode episode_for_area(uint8_t area) {
|
|
if (area < 0x12) {
|
|
return Episode::EP1;
|
|
} else if (area < 0x24) {
|
|
return Episode::EP2;
|
|
} else if (area < 0x2F) {
|
|
return Episode::EP4;
|
|
} else {
|
|
throw std::runtime_error("invalid area number");
|
|
}
|
|
}
|
|
|
|
const char* abbreviation_for_episode(Episode ep) {
|
|
switch (ep) {
|
|
case Episode::NONE:
|
|
return "None";
|
|
case Episode::EP1:
|
|
return "Ep1";
|
|
case Episode::EP2:
|
|
return "Ep2";
|
|
case Episode::EP3:
|
|
return "Ep3";
|
|
case Episode::EP4:
|
|
return "Ep4";
|
|
default:
|
|
return "UnkEp";
|
|
}
|
|
}
|
|
|
|
const char* name_for_mode(GameMode mode) {
|
|
switch (mode) {
|
|
case GameMode::NORMAL:
|
|
return "Normal";
|
|
case GameMode::BATTLE:
|
|
return "Battle";
|
|
case GameMode::CHALLENGE:
|
|
return "Challenge";
|
|
case GameMode::SOLO:
|
|
return "Solo";
|
|
default:
|
|
return "Unknown mode";
|
|
}
|
|
}
|
|
|
|
const char* abbreviation_for_mode(GameMode mode) {
|
|
switch (mode) {
|
|
case GameMode::NORMAL:
|
|
return "Nml";
|
|
case GameMode::BATTLE:
|
|
return "Btl";
|
|
case GameMode::CHALLENGE:
|
|
return "Chl";
|
|
case GameMode::SOLO:
|
|
return "Solo";
|
|
default:
|
|
return "UnkMd";
|
|
}
|
|
}
|
|
|
|
static const std::array<const char*, 10> section_id_to_name = {
|
|
"Viridia", "Greennill", "Skyly", "Bluefull", "Purplenum", "Pinkal", "Redria", "Oran", "Yellowboze", "Whitill"};
|
|
|
|
static const std::array<const char*, 10> section_id_to_abbreviation = {
|
|
"Vir", "Grn", "Sky", "Blu", "Prp", "Pnk", "Red", "Orn", "Ylw", "Wht"};
|
|
|
|
const std::unordered_map<std::string, uint8_t> name_to_section_id({{"viridia", 0},
|
|
// Greennill is spelled Greenill in some places, so we accept both spellings
|
|
{"greennill", 1}, {"greenill", 1}, {"skyly", 2}, {"bluefull", 3}, {"purplenum", 4}, {"pinkal", 5}, {"redria", 6},
|
|
{"oran", 7}, {"yellowboze", 8}, {"whitill", 9},
|
|
|
|
// Shortcuts for chat commands
|
|
{"b", 3}, {"g", 1}, {"o", 7}, {"pi", 5}, {"pu", 4}, {"r", 6}, {"s", 2}, {"v", 0}, {"w", 9}, {"y", 8}});
|
|
|
|
const std::vector<std::string> lobby_event_to_name = {
|
|
"none", "xmas", "none", "val", "easter", "hallo", "sonic", "newyear",
|
|
"summer", "white", "wedding", "fall", "s-spring", "s-summer", "spring"};
|
|
|
|
const std::unordered_map<std::string, uint8_t> name_to_lobby_event = {
|
|
{"none", 0}, {"xmas", 1}, {"val", 3}, {"easter", 4}, {"hallo", 5}, {"sonic", 6}, {"newyear", 7}, {"summer", 8},
|
|
{"white", 9}, {"wedding", 10}, {"fall", 11}, {"s-spring", 12}, {"s-summer", 13}, {"spring", 14}};
|
|
|
|
const std::unordered_map<uint8_t, std::string> lobby_type_to_name = {
|
|
{0x00, "normal"}, {0x0F, "inormal"}, {0x10, "ipc"}, {0x11, "iball"}, {0x67, "cave2u"}, {0xD4, "cave1"},
|
|
{0xE9, "planet"}, {0xEA, "clouds"}, {0xED, "cave"}, {0xEE, "jungle"}, {0xEF, "forest2-2"}, {0xF0, "forest2-1"},
|
|
{0xF1, "windpower"}, {0xF2, "overview"}, {0xF3, "seaside"}, {0xF4, "fons"}, {0xF5, "dmorgue"}, {0xF6, "caelum"},
|
|
{0xF8, "cyber"}, {0xF9, "boss1"}, {0xFA, "boss2"}, {0xFB, "dolor"}, {0xFC, "dragon"}, {0xFD, "derolle"},
|
|
{0xFE, "volopt"}, {0xFF, "darkfalz"}};
|
|
|
|
const std::unordered_map<std::string, uint8_t> name_to_lobby_type = {
|
|
{"normal", 0x00}, {"inormal", 0x0F}, {"ipc", 0x10}, {"iball", 0x11}, {"cave1", 0xD4}, {"cave2u", 0x67},
|
|
{"dragon", 0xFC}, {"derolle", 0xFD}, {"volopt", 0xFE}, {"darkfalz", 0xFF}, {"planet", 0xE9}, {"clouds", 0xEA},
|
|
{"cave", 0xED}, {"jungle", 0xEE}, {"forest2-2", 0xEF}, {"forest2-1", 0xF0}, {"windpower", 0xF1},
|
|
{"overview", 0xF2}, {"seaside", 0xF3}, {"fons", 0xF4}, {"dmorgue", 0xF5}, {"caelum", 0xF6}, {"cyber", 0xF8},
|
|
{"boss1", 0xF9}, {"boss2", 0xFA}, {"dolor", 0xFB}, {"ravum", 0xFC}, {"sky", 0xFE}, {"morgue", 0xFF}};
|
|
|
|
const std::vector<std::string> npc_id_to_name = {
|
|
"ninja", "rico", "sonic", "knuckles", "tails", "flowen", "elly", "momoka", "irene", "guild", "nurse"};
|
|
|
|
const std::unordered_map<std::string, uint8_t> name_to_npc_id = {
|
|
{"ninja", 0}, {"rico", 1}, {"sonic", 2}, {"knuckles", 3}, {"tails", 4}, {"flowen", 5}, {"elly", 6}, {"momoka", 7},
|
|
{"irene", 8}, {"guild", 9}, {"nurse", 10}};
|
|
|
|
bool npc_valid_for_version(uint8_t npc, Version version) {
|
|
switch (version) {
|
|
case Version::DC_NTE:
|
|
case Version::DC_11_2000:
|
|
case Version::DC_V1:
|
|
return false;
|
|
case Version::DC_V2:
|
|
case Version::PC_NTE:
|
|
case Version::PC_V2:
|
|
return (npc < 5);
|
|
case Version::GC_NTE:
|
|
case Version::GC_V3:
|
|
case Version::GC_EP3_NTE:
|
|
case Version::GC_EP3:
|
|
case Version::XB_V3:
|
|
return (npc < 7);
|
|
case Version::BB_V4:
|
|
return (npc < 11);
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const char* abbreviation_for_section_id(uint8_t section_id) {
|
|
if (section_id < section_id_to_abbreviation.size()) {
|
|
return section_id_to_abbreviation[section_id];
|
|
} else {
|
|
return "Unknown";
|
|
}
|
|
}
|
|
|
|
const char* name_for_section_id(uint8_t section_id) {
|
|
if (section_id < section_id_to_name.size()) {
|
|
return section_id_to_name[section_id];
|
|
} else {
|
|
return "Unknown";
|
|
}
|
|
}
|
|
|
|
uint8_t section_id_for_name(const std::string& name) {
|
|
std::string lower_name = phosg::tolower(name);
|
|
try {
|
|
return name_to_section_id.at(lower_name);
|
|
} catch (const std::out_of_range&) {
|
|
}
|
|
try {
|
|
uint64_t x = std::stoul(name);
|
|
if (x < section_id_to_name.size()) {
|
|
return x;
|
|
}
|
|
} catch (const std::invalid_argument&) {
|
|
} catch (const std::out_of_range&) {
|
|
}
|
|
return 0xFF;
|
|
}
|
|
|
|
const std::string& name_for_event(uint8_t event) {
|
|
if (event < lobby_event_to_name.size()) {
|
|
return lobby_event_to_name[event];
|
|
} else {
|
|
static const std::string ret = "Unknown lobby event";
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
uint8_t event_for_name(const std::string& name) {
|
|
try {
|
|
return name_to_lobby_event.at(name);
|
|
} catch (const std::out_of_range&) {
|
|
}
|
|
try {
|
|
uint64_t x = stoul(name);
|
|
if (x < lobby_event_to_name.size()) {
|
|
return x;
|
|
}
|
|
} catch (const std::invalid_argument&) {
|
|
} catch (const std::out_of_range&) {
|
|
}
|
|
return 0xFF;
|
|
}
|
|
|
|
const std::string& name_for_lobby_type(uint8_t type) {
|
|
try {
|
|
return lobby_type_to_name.at(type);
|
|
} catch (const std::out_of_range&) {
|
|
static const std::string ret = "Unknown lobby type";
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
uint8_t lobby_type_for_name(const std::string& name) {
|
|
try {
|
|
return name_to_lobby_type.at(name);
|
|
} catch (const std::out_of_range&) {
|
|
}
|
|
try {
|
|
uint64_t x = std::stoul(name, nullptr, 0);
|
|
if (lobby_type_to_name.count(x)) {
|
|
return x;
|
|
}
|
|
} catch (const std::invalid_argument&) {
|
|
} catch (const std::out_of_range&) {
|
|
}
|
|
return 0x80;
|
|
}
|
|
|
|
const std::string& name_for_npc(uint8_t npc) {
|
|
try {
|
|
return npc_id_to_name.at(npc);
|
|
} catch (const std::out_of_range&) {
|
|
static const std::string ret = "Unknown NPC";
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
uint8_t npc_for_name(const std::string& name, Version version) {
|
|
uint8_t npc_id = 0xFF;
|
|
try {
|
|
npc_id = name_to_npc_id.at(name);
|
|
} catch (const std::out_of_range&) {
|
|
}
|
|
if (npc_id == 0xFF) {
|
|
try {
|
|
npc_id = std::stoul(name);
|
|
} catch (const std::invalid_argument&) {
|
|
} catch (const std::out_of_range&) {
|
|
}
|
|
}
|
|
return npc_valid_for_version(npc_id, version) ? npc_id : 0xFF;
|
|
}
|
|
|
|
const char* name_for_char_class(uint8_t cls) {
|
|
static const std::array<const char*, 12> names = {
|
|
/* 00 */ "HUmar",
|
|
/* 01 */ "HUnewearl",
|
|
/* 02 */ "HUcast",
|
|
/* 03 */ "RAmar",
|
|
/* 04 */ "RAcast",
|
|
/* 05 */ "RAcaseal",
|
|
/* 06 */ "FOmarl",
|
|
/* 07 */ "FOnewm",
|
|
/* 08 */ "FOnewearl",
|
|
/* 09 */ "HUcaseal",
|
|
/* 0A */ "FOmar",
|
|
/* 0B */ "RAmarl"};
|
|
try {
|
|
return names.at(cls);
|
|
} catch (const std::out_of_range&) {
|
|
return "Unknown";
|
|
}
|
|
}
|
|
|
|
const char* abbreviation_for_char_class(uint8_t cls) {
|
|
static const std::array<const char*, 12> names = {
|
|
"HUmr", "HUnl", "HUct", "RAmr", "RAct", "RAcl", "FOml", "FOnm", "FOnl", "HUcl", "FOmr", "RAml"};
|
|
try {
|
|
return names.at(cls);
|
|
} catch (const std::out_of_range&) {
|
|
return "???";
|
|
}
|
|
}
|
|
|
|
enum ClassFlag {
|
|
MALE = 0x01,
|
|
HUMAN = 0x02,
|
|
NEWMAN = 0x04,
|
|
ANDROID = 0x08,
|
|
HUNTER = 0x10,
|
|
RANGER = 0x20,
|
|
FORCE = 0x40,
|
|
};
|
|
|
|
static std::array<uint8_t, 12> class_flags = {
|
|
ClassFlag::HUNTER | ClassFlag::HUMAN | ClassFlag::MALE, // HUmar
|
|
ClassFlag::HUNTER | ClassFlag::NEWMAN, // HUnewearl
|
|
ClassFlag::HUNTER | ClassFlag::ANDROID | ClassFlag::MALE, // HUcast
|
|
ClassFlag::RANGER | ClassFlag::HUMAN | ClassFlag::MALE, // RAmar
|
|
ClassFlag::RANGER | ClassFlag::ANDROID | ClassFlag::MALE, // RAcast
|
|
ClassFlag::RANGER | ClassFlag::ANDROID, // RAcaseal
|
|
ClassFlag::FORCE | ClassFlag::HUMAN, // FOmarl
|
|
ClassFlag::FORCE | ClassFlag::NEWMAN | ClassFlag::MALE, // FOnewm
|
|
ClassFlag::FORCE | ClassFlag::NEWMAN, // FOnewearl
|
|
ClassFlag::HUNTER | ClassFlag::ANDROID, // HUcaseal
|
|
ClassFlag::FORCE | ClassFlag::HUMAN | ClassFlag::MALE, // FOmar
|
|
ClassFlag::RANGER | ClassFlag::HUMAN, // RAmarl
|
|
};
|
|
|
|
bool char_class_is_male(uint8_t cls) {
|
|
return class_flags.at(cls) & ClassFlag::MALE;
|
|
}
|
|
|
|
bool char_class_is_human(uint8_t cls) {
|
|
return class_flags.at(cls) & ClassFlag::HUMAN;
|
|
}
|
|
|
|
bool char_class_is_newman(uint8_t cls) {
|
|
return class_flags.at(cls) & ClassFlag::NEWMAN;
|
|
}
|
|
|
|
bool char_class_is_android(uint8_t cls) {
|
|
return class_flags.at(cls) & ClassFlag::ANDROID;
|
|
}
|
|
|
|
bool char_class_is_hunter(uint8_t cls) {
|
|
return class_flags.at(cls) & ClassFlag::HUNTER;
|
|
}
|
|
|
|
bool char_class_is_ranger(uint8_t cls) {
|
|
return class_flags.at(cls) & ClassFlag::RANGER;
|
|
}
|
|
|
|
bool char_class_is_force(uint8_t cls) {
|
|
return class_flags.at(cls) & ClassFlag::FORCE;
|
|
}
|
|
|
|
const char* name_for_difficulty(Difficulty difficulty) {
|
|
static const std::array<const char*, 4> names = {"Normal", "Hard", "Very Hard", "Ultimate"};
|
|
try {
|
|
return names.at(static_cast<size_t>(difficulty));
|
|
} catch (const std::out_of_range&) {
|
|
return "Unknown";
|
|
}
|
|
}
|
|
|
|
const char* token_name_for_difficulty(Difficulty difficulty) {
|
|
static const std::array<const char*, 4> names = {"Normal", "Hard", "VeryHard", "Ultimate"};
|
|
try {
|
|
return names.at(static_cast<size_t>(difficulty));
|
|
} catch (const std::out_of_range&) {
|
|
return "Unknown";
|
|
}
|
|
}
|
|
|
|
char abbreviation_for_difficulty(Difficulty difficulty) {
|
|
static const std::array<char, 4> names = {'N', 'H', 'V', 'U'};
|
|
try {
|
|
return names.at(static_cast<size_t>(difficulty));
|
|
} catch (const std::out_of_range&) {
|
|
return '?';
|
|
}
|
|
}
|
|
|
|
const char* name_for_language(Language language) {
|
|
std::array<const char*, 8> names = {
|
|
"Japanese", "English", "German", "French", "Spanish", "Simplified Chinese", "Traditional Chinese", "Korean"};
|
|
size_t lang_index = static_cast<size_t>(language);
|
|
return (lang_index < 8) ? names[lang_index] : "Unknown";
|
|
}
|
|
|
|
char char_for_language(Language language) {
|
|
size_t lang_index = static_cast<size_t>(language);
|
|
return (lang_index < 8) ? "JEGFSBTK"[lang_index] : '?';
|
|
}
|
|
|
|
Language language_for_char(char language_char) {
|
|
switch (language_char) {
|
|
case 'J':
|
|
case 'j':
|
|
return Language::JAPANESE;
|
|
case 'E':
|
|
case 'e':
|
|
return Language::ENGLISH;
|
|
case 'G':
|
|
case 'g':
|
|
return Language::GERMAN;
|
|
case 'F':
|
|
case 'f':
|
|
return Language::FRENCH;
|
|
case 'S':
|
|
case 's':
|
|
return Language::SPANISH;
|
|
case 'B':
|
|
case 'b':
|
|
return Language::SIMPLIFIED_CHINESE;
|
|
case 'T':
|
|
case 't':
|
|
return Language::TRADITIONAL_CHINESE;
|
|
case 'K':
|
|
case 'k':
|
|
return Language::KOREAN;
|
|
default:
|
|
throw std::runtime_error("unknown language");
|
|
}
|
|
}
|
|
|
|
Language language_for_name(const std::string& name) {
|
|
if (name.size() == 1) {
|
|
return language_for_char(name[0]);
|
|
}
|
|
std::string lower_name = phosg::tolower(name);
|
|
if (lower_name == "japanese") {
|
|
return Language::JAPANESE;
|
|
}
|
|
if (lower_name == "english") {
|
|
return Language::ENGLISH;
|
|
}
|
|
if (lower_name == "german") {
|
|
return Language::GERMAN;
|
|
}
|
|
if (lower_name == "french") {
|
|
return Language::FRENCH;
|
|
}
|
|
if (lower_name == "spanish") {
|
|
return Language::SPANISH;
|
|
}
|
|
if (lower_name == "simplified chinese") {
|
|
return Language::SIMPLIFIED_CHINESE;
|
|
}
|
|
if (lower_name == "traditional chinese") {
|
|
return Language::TRADITIONAL_CHINESE;
|
|
}
|
|
if (lower_name == "korean") {
|
|
return Language::KOREAN;
|
|
}
|
|
throw std::runtime_error("unknown language");
|
|
}
|
|
|
|
const std::vector<std::string> tech_id_to_name = {
|
|
"Foie", "Gifoie", "Rafoie", "Barta", "Gibarta", "Rabarta", "Zonde", "Gizonde", "Razonde", "Grants", "Deband",
|
|
"Jellen", "Zalure", "Shifta", "Ryuker", "Resta", "Anti", "Reverser", "Megid"};
|
|
|
|
const std::unordered_map<std::string, uint8_t> name_to_tech_id = {
|
|
{"foie", 0}, {"gifoie", 1}, {"rafoie", 2}, {"barta", 3}, {"gibarta", 4}, {"rabarta", 5}, {"zonde", 6},
|
|
{"gizonde", 7}, {"razonde", 8}, {"grants", 9}, {"deband", 10}, {"jellen", 11}, {"zalure", 12}, {"shifta", 13},
|
|
{"ryuker", 14}, {"resta", 15}, {"anti", 16}, {"reverser", 17}, {"megid", 18}};
|
|
|
|
const std::string& name_for_technique(uint8_t tech) {
|
|
try {
|
|
return tech_id_to_name.at(tech);
|
|
} catch (const std::out_of_range&) {
|
|
static const std::string ret = "Unknown technique";
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
uint8_t technique_for_name(const std::string& name) {
|
|
try {
|
|
return name_to_tech_id.at(phosg::tolower(name));
|
|
} catch (const std::out_of_range&) {
|
|
}
|
|
try {
|
|
uint64_t x = std::stoul(name);
|
|
if (x < tech_id_to_name.size()) {
|
|
return x;
|
|
}
|
|
} catch (const std::invalid_argument&) {
|
|
} catch (const std::out_of_range&) {
|
|
}
|
|
return 0xFF;
|
|
}
|
|
|
|
const std::vector<const char*> name_for_mag_color = {
|
|
"red", "blue", "yellow", "green", "purple", "black", "white", "cyan", "brown", "orange", "light-blue", "olive",
|
|
"turquoise", "fuchsia", "grey", "cream", "pink", "dark-green", "costume"};
|
|
|
|
const std::unordered_map<std::string, uint8_t> mag_color_for_name = {
|
|
{"red", 0x00}, {"blue", 0x01}, {"yellow", 0x02}, {"green", 0x03}, {"purple", 0x04}, {"black", 0x05},
|
|
{"white", 0x06}, {"cyan", 0x07}, {"brown", 0x08}, {"orange", 0x09}, {"light-blue", 0x0A}, {"olive", 0x0B},
|
|
{"turquoise", 0x0C}, {"fuchsia", 0x0D}, {"grey", 0x0E}, {"cream", 0x0F}, {"pink", 0x10}, {"dark-green", 0x11},
|
|
{"costume-color", 0x12}};
|
|
|
|
static constexpr uint8_t F_CITY = FloorDefinition::Flag::CITY;
|
|
static constexpr uint8_t F_LOBBY = FloorDefinition::Flag::LOBBY;
|
|
static constexpr uint8_t F_BOSS = FloorDefinition::Flag::BOSS_ARENA;
|
|
static constexpr uint8_t F_V1 = FloorDefinition::Flag::EXISTS_ON_V1 | FloorDefinition::Flag::EXISTS_ON_V2 | FloorDefinition::Flag::EXISTS_ON_GC_NTE | FloorDefinition::Flag::EXISTS_ON_V3 | FloorDefinition::Flag::EXISTS_ON_V4;
|
|
static constexpr uint8_t F_V2 = FloorDefinition::Flag::EXISTS_ON_V2 | FloorDefinition::Flag::EXISTS_ON_GC_NTE | FloorDefinition::Flag::EXISTS_ON_V3 | FloorDefinition::Flag::EXISTS_ON_V4;
|
|
static constexpr uint8_t F_GCN = FloorDefinition::Flag::EXISTS_ON_GC_NTE | FloorDefinition::Flag::EXISTS_ON_V3 | FloorDefinition::Flag::EXISTS_ON_V4;
|
|
static constexpr uint8_t F_V3 = FloorDefinition::Flag::EXISTS_ON_V3 | FloorDefinition::Flag::EXISTS_ON_V4;
|
|
static constexpr uint8_t F_V4 = FloorDefinition::Flag::EXISTS_ON_V4;
|
|
|
|
static const std::vector<FloorDefinition> floor_defs{
|
|
// clang-format off
|
|
{Episode::EP1, 0x00, 0x00, 0x00, 0xFF, F_V1 | F_CITY, "Pioneer2", "P2", "Pioneer 2", {"pioneer2", "p2", "city"}},
|
|
{Episode::EP1, 0x01, 0x01, 0x01, 0x00, F_V1, "Forest1", "F1", "Forest 1", {"forest1", "f1"}},
|
|
{Episode::EP1, 0x02, 0x02, 0x02, 0x01, F_V1, "Forest2", "F2", "Forest 2", {"forest2", "f2"}},
|
|
{Episode::EP1, 0x03, 0x03, 0x03, 0x02, F_V1, "Cave1", "C1", "Cave 1", {"caves1", "cave1", "c1"}},
|
|
{Episode::EP1, 0x04, 0x04, 0x04, 0x03, F_V1, "Cave2", "C2", "Cave 2", {"caves2", "cave2", "c2"}},
|
|
{Episode::EP1, 0x05, 0x05, 0x05, 0x04, F_V1, "Cave3", "C3", "Cave 3", {"caves3", "cave3", "c3"}},
|
|
{Episode::EP1, 0x06, 0x06, 0x06, 0x05, F_V1, "Mine1", "M1", "Mine 1", {"mines1", "mine1", "m1"}},
|
|
{Episode::EP1, 0x07, 0x07, 0x07, 0x06, F_V1, "Mine2", "M2", "Mine 2", {"mines2", "mine2", "m2"}},
|
|
{Episode::EP1, 0x08, 0x08, 0x08, 0x07, F_V1, "Ruins1", "R1", "Ruins 1", {"ruins1", "ruin1", "r1"}},
|
|
{Episode::EP1, 0x09, 0x09, 0x09, 0x08, F_V1, "Ruins2", "R2", "Ruins 2", {"ruins2", "ruin2", "r2"}},
|
|
{Episode::EP1, 0x0A, 0x0A, 0x0A, 0x09, F_V1, "Ruins3", "R3", "Ruins 3", {"ruins3", "ruin3", "r3"}},
|
|
{Episode::EP1, 0x0B, 0x0B, 0x0B, 0x02, F_V1 | F_BOSS, "Dragon", "Dgn", "Under the Dome (Dragon)", {"dragon"}},
|
|
{Episode::EP1, 0x0C, 0x0C, 0x0C, 0x05, F_V1 | F_BOSS, "DeRolLe", "DRL", "Underground Channel (De Rol Le)", {"derolle"}},
|
|
{Episode::EP1, 0x0D, 0x0D, 0x0D, 0x07, F_V1 | F_BOSS, "VolOpt", "VO", "Monitor Room (Vol Opt)", {"volopt"}},
|
|
{Episode::EP1, 0x0E, 0x0E, 0x0E, 0x09, F_V1 | F_BOSS, "DarkFalz", "DF", "???? (Dark Falz)", {"darkfalz"}},
|
|
{Episode::EP1, 0x0F, 0x0F, 0x0F, 0xFF, F_V1 | F_LOBBY, "Lobby", "Lby", "Lobby", {"lobby"}},
|
|
{Episode::EP1, 0x10, 0x10, 0x10, 0x09, F_V2, "Battle1", "B1", "Spaceship", {"battle1"}},
|
|
{Episode::EP1, 0x11, 0x11, 0x11, 0x09, F_V2, "Battle2", "B2", "Palace", {"battle2"}},
|
|
|
|
{Episode::EP2, 0x00, 0x00, 0x12, 0xFF, F_GCN | F_CITY, "Pioneer2", "Lab", "Lab", {"pioneer2", "p2", "lab", "labo"}},
|
|
{Episode::EP2, 0x01, 0x13, 0x13, 0x00, F_GCN, "VRTempleAlpha", "VRTA", "VR Temple Alpha", {"vrtemplealpha", "templealpha", "vrta"}},
|
|
{Episode::EP2, 0x02, 0x14, 0x14, 0x01, F_GCN, "VRTempleBeta", "VRTB", "VR Temple Beta", {"vrtemplebeta", "templebeta", "vrtb"}},
|
|
{Episode::EP2, 0x03, 0x15, 0x15, 0x02, F_GCN, "VRSpaceshipAlpha", "VRSA", "VR Spaceship Alpha", {"vrspaceshipalpha", "spaceshipalpha", "vrsa"}},
|
|
{Episode::EP2, 0x04, 0x16, 0x16, 0x03, F_GCN, "VRSpaceshipBeta", "VRSB", "VR Spaceship Beta", {"vrspaceshipbeta", "spaceshipbeta", "vrsb"}},
|
|
{Episode::EP2, 0x05, 0x17, 0x17, 0x07, F_GCN, "CentralControlArea", "CCA", "Central Control Area", {"centralcontrolarea", "cca"}},
|
|
{Episode::EP2, 0x06, 0x18, 0x18, 0x04, F_GCN, "JungleNorth", "JN", "Jungle Area North", {"junglenorth"}},
|
|
{Episode::EP2, 0x07, 0x19, 0x19, 0x05, F_GCN, "JungleEast", "JE", "Jungle Area East", {"jungleeast"}},
|
|
{Episode::EP2, 0x08, 0x1A, 0x1A, 0x06, F_GCN, "Mountain", "Mtn", "Mountain Area", {"mountain"}},
|
|
{Episode::EP2, 0x09, 0x1B, 0x1B, 0x07, F_GCN, "Seaside", "SS", "Seaside Area", {"seaside"}},
|
|
{Episode::EP2, 0x0A, 0x1C, 0x1C, 0x08, F_GCN, "SeabedUpper", "SU", "Seabed Upper Levels", {"seabedupper"}},
|
|
{Episode::EP2, 0x0B, 0x1D, 0x1D, 0x09, F_GCN, "SeabedLower", "SL", "Seabed Lower Levels", {"seabedlower"}},
|
|
{Episode::EP2, 0x0C, 0x1E, 0x1E, 0x08, F_GCN | F_BOSS, "GalGryphon", "GG", "Cliffs of Gal Da Val (Gal Gryphon)", {"galgryphon"}},
|
|
{Episode::EP2, 0x0D, 0x1F, 0x1F, 0x09, F_GCN | F_BOSS, "OlgaFlow", "OF", "Test Subject Disposal Area (Olga Flow)", {"olgaflow"}},
|
|
{Episode::EP2, 0x0E, 0x20, 0x20, 0x02, F_GCN | F_BOSS, "BarbaRay", "BR", "VR Temple Final (Barba Ray)", {"barbaray"}},
|
|
{Episode::EP2, 0x0F, 0x21, 0x21, 0x04, F_GCN | F_BOSS, "GolDragon", "GD", "VR Spaceship Final (Gol Dragon)", {"goldragon"}},
|
|
{Episode::EP2, 0x10, 0xFF, 0x22, 0x07, F_V3, "SeasideNight", "SSN", "Seaside Area (night)", {"seasidenight"}},
|
|
{Episode::EP2, 0x11, 0xFF, 0x23, 0x09, F_V3, "Tower", "Twr", "Control Tower", {"tower"}},
|
|
|
|
{Episode::EP4, 0x00, 0xFF, 0x2D, 0xFF, F_V4 | F_CITY, "Pioneer2", "P2", "Pioneer 2", {"pioneer2", "p2", "city"}},
|
|
{Episode::EP4, 0x01, 0xFF, 0x24, 0x01, F_V4, "CraterEast", "CE", "Crater (Eastern Route)", {"cratereast", "ce"}},
|
|
{Episode::EP4, 0x02, 0xFF, 0x25, 0x02, F_V4, "CraterWest", "CW", "Crater (Western Route)", {"craterwest", "cw"}},
|
|
{Episode::EP4, 0x03, 0xFF, 0x26, 0x03, F_V4, "CraterSouth", "CS", "Crater (Southern Route)", {"cratersouth", "cs"}},
|
|
{Episode::EP4, 0x04, 0xFF, 0x27, 0x04, F_V4, "CraterNorth", "CN", "Crater (Northern Route)", {"craternorth", "cn"}},
|
|
{Episode::EP4, 0x05, 0xFF, 0x28, 0x05, F_V4, "CraterInterior", "CI", "Crater Interior", {"craterinterior", "ci"}},
|
|
{Episode::EP4, 0x06, 0xFF, 0x29, 0x06, F_V4, "Desert1", "D1", "Subterranean Desert 1", {"desert1", "d1"}},
|
|
{Episode::EP4, 0x07, 0xFF, 0x2A, 0x07, F_V4, "Desert2", "D2", "Subterranean Desert 2", {"desert2", "d2"}},
|
|
{Episode::EP4, 0x08, 0xFF, 0x2B, 0x08, F_V4, "Desert3", "D3", "Subterranean Desert 3", {"desert3", "d3"}},
|
|
{Episode::EP4, 0x09, 0xFF, 0x2C, 0x09, F_V4 | F_BOSS, "SaintMilion", "SM", "Meteor Impact Site", {"saintmilion"}},
|
|
{Episode::EP4, 0x0A, 0xFF, 0x2E, 0xFF, F_V4, "TestMap", "TM", "Test Map", {"purgatory"}},
|
|
// clang-format on
|
|
};
|
|
|
|
const FloorDefinition& FloorDefinition::get(Episode episode, uint8_t floor) {
|
|
if (floor >= FloorDefinition::limit_for_episode(episode)) {
|
|
throw std::runtime_error("invalid floor number");
|
|
}
|
|
switch (episode) {
|
|
case Episode::EP1:
|
|
return floor_defs.at(floor);
|
|
case Episode::EP2:
|
|
return floor_defs.at(floor + 0x12);
|
|
case Episode::EP4:
|
|
return floor_defs.at(floor + 0x24);
|
|
default:
|
|
throw std::logic_error("invalid episode");
|
|
}
|
|
}
|
|
|
|
const FloorDefinition& FloorDefinition::get_by_drop_area_norm(Episode episode, uint8_t area_norm) {
|
|
switch (episode) {
|
|
case Episode::EP1:
|
|
return floor_defs[area_norm + 1];
|
|
case Episode::EP2:
|
|
return floor_defs[0x13 + (area_norm >= 4) + area_norm];
|
|
case Episode::EP4:
|
|
return floor_defs[area_norm + 0x24];
|
|
default:
|
|
throw std::logic_error("invalid episode number");
|
|
}
|
|
}
|
|
|
|
const FloorDefinition& FloorDefinition::get(Episode episode, const std::string& name) {
|
|
static std::unordered_map<std::string, size_t> index_ep1;
|
|
static std::unordered_map<std::string, size_t> index_ep2;
|
|
static std::unordered_map<std::string, size_t> index_ep4;
|
|
|
|
std::unordered_map<std::string, size_t>* index;
|
|
switch (episode) {
|
|
case Episode::EP1:
|
|
index = &index_ep1;
|
|
break;
|
|
case Episode::EP2:
|
|
index = &index_ep2;
|
|
break;
|
|
case Episode::EP4:
|
|
index = &index_ep4;
|
|
break;
|
|
default:
|
|
throw std::logic_error("invalid episode");
|
|
}
|
|
|
|
if (index->empty()) {
|
|
for (size_t z = 0; z < floor_defs.size(); z++) {
|
|
const auto& def = floor_defs[z];
|
|
if (def.episode != episode) {
|
|
continue;
|
|
}
|
|
for (const auto& alias : def.aliases) {
|
|
index->emplace(alias, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
return floor_defs[index->at(phosg::tolower(name))];
|
|
}
|
|
|
|
size_t FloorDefinition::limit_for_episode(Episode ep) {
|
|
switch (ep) {
|
|
case Episode::EP1:
|
|
case Episode::EP2:
|
|
return 0x12;
|
|
case Episode::EP4:
|
|
return 0x0B;
|
|
default:
|
|
return 0x00;
|
|
}
|
|
}
|
|
|
|
uint32_t class_flags_for_class(uint8_t char_class) {
|
|
static constexpr uint8_t flags[12] = {0x25, 0x2A, 0x31, 0x45, 0x51, 0x52, 0x86, 0x89, 0x8A, 0x32, 0x85, 0x46};
|
|
if (char_class >= 12) {
|
|
throw std::runtime_error("invalid character class");
|
|
}
|
|
return flags[char_class];
|
|
}
|
|
|
|
char char_for_challenge_rank(uint8_t rank) {
|
|
if (rank > 2) {
|
|
return '?';
|
|
}
|
|
return "BAS"[rank];
|
|
}
|
|
|
|
const std::array<size_t, 4> DEFAULT_MIN_LEVELS_V123({0, 19, 39, 79});
|
|
const std::array<size_t, 4> DEFAULT_MIN_LEVELS_V4_EP1({0, 19, 39, 79});
|
|
const std::array<size_t, 4> DEFAULT_MIN_LEVELS_V4_EP2({0, 29, 49, 89});
|
|
const std::array<size_t, 4> DEFAULT_MIN_LEVELS_V4_EP4({0, 39, 79, 109});
|
|
|
|
const std::array<GameMode, 2> ALL_GAME_MODES_V1 = {GameMode::NORMAL, GameMode::BATTLE};
|
|
const std::array<GameMode, 3> ALL_GAME_MODES_V23 = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE};
|
|
const std::array<GameMode, 4> ALL_GAME_MODES_V4 = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
|
|
const std::array<Episode, 1> ALL_EPISODES_V12 = {Episode::EP1};
|
|
const std::array<Episode, 2> ALL_EPISODES_V3 = {Episode::EP1, Episode::EP2};
|
|
const std::array<Episode, 3> ALL_EPISODES_V4 = {Episode::EP1, Episode::EP2, Episode::EP4};
|
|
const std::array<Difficulty, 3> ALL_DIFFICULTIES_V1 = {Difficulty::NORMAL, Difficulty::HARD, Difficulty::VERY_HARD};
|
|
const std::array<Difficulty, 4> ALL_DIFFICULTIES_V234 = {Difficulty::NORMAL, Difficulty::HARD, Difficulty::VERY_HARD, Difficulty::ULTIMATE};
|