142 lines
5.1 KiB
C++
142 lines
5.1 KiB
C++
#pragma once
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#include <atomic>
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#include <map>
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#include <memory>
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#include <phosg/JSON.hh>
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#include <set>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "Client.hh"
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#include "FunctionCompiler.hh"
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#include "GSLArchive.hh"
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#include "Items.hh"
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#include "LevelTable.hh"
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#include "License.hh"
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#include "Lobby.hh"
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#include "Menu.hh"
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#include "Quest.hh"
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// Forward declarations due to reference cycles
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class ProxyServer;
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class Server;
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struct PortConfiguration {
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std::string name;
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uint16_t port;
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GameVersion version;
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ServerBehavior behavior;
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};
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struct ServerState {
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enum class RunShellBehavior {
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DEFAULT = 0,
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ALWAYS,
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NEVER,
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};
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std::u16string name;
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std::unordered_map<std::string, std::shared_ptr<PortConfiguration>> name_to_port_config;
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std::unordered_map<uint16_t, std::shared_ptr<PortConfiguration>> number_to_port_config;
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std::string username;
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uint16_t dns_server_port;
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std::vector<std::string> ip_stack_addresses;
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bool ip_stack_debug;
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bool allow_unregistered_users;
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bool allow_saving;
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bool item_tracking_enabled;
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RunShellBehavior run_shell_behavior;
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std::vector<std::shared_ptr<const PSOBBEncryption::KeyFile>> bb_private_keys;
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std::shared_ptr<const FunctionCodeIndex> function_code_index;
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std::shared_ptr<const PatchFileIndex> pc_patch_file_index;
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std::shared_ptr<const PatchFileIndex> bb_patch_file_index;
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std::shared_ptr<const DOLFileIndex> dol_file_index;
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std::shared_ptr<const Ep3DataIndex> ep3_data_index;
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std::shared_ptr<const QuestIndex> quest_index;
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std::shared_ptr<const LevelTable> level_table;
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std::shared_ptr<const BattleParamsIndex> battle_params;
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std::shared_ptr<const CommonItemData> common_item_data;
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std::shared_ptr<const GSLArchive> bb_data_gsl;
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std::shared_ptr<const RareItemSet> rare_item_set;
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std::shared_ptr<LicenseManager> license_manager;
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std::vector<MenuItem> main_menu;
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std::shared_ptr<std::vector<MenuItem>> information_menu_v2;
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std::shared_ptr<std::vector<MenuItem>> information_menu_v3;
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std::shared_ptr<std::vector<std::u16string>> information_contents;
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std::vector<MenuItem> proxy_destinations_menu_dc;
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std::vector<MenuItem> proxy_destinations_menu_pc;
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std::vector<MenuItem> proxy_destinations_menu_gc;
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std::vector<MenuItem> proxy_destinations_menu_xb;
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std::vector<std::pair<std::string, uint16_t>> proxy_destinations_dc;
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std::vector<std::pair<std::string, uint16_t>> proxy_destinations_pc;
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std::vector<std::pair<std::string, uint16_t>> proxy_destinations_gc;
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std::vector<std::pair<std::string, uint16_t>> proxy_destinations_xb;
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std::pair<std::string, uint16_t> proxy_destination_patch;
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std::pair<std::string, uint16_t> proxy_destination_bb;
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std::u16string welcome_message;
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std::u16string pc_patch_server_message;
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std::u16string bb_patch_server_message;
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std::map<int64_t, std::shared_ptr<Lobby>> id_to_lobby;
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std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_v1;
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std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_non_v1;
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std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_ep3;
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// TODO: Use a free-list instead of an incrementer to prevent wrap-around
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// behavioral bugs. This... will probably never be an issue for anyone, but we
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// technically should handle it.
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std::atomic<int32_t> next_lobby_id;
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uint8_t pre_lobby_event;
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int32_t ep3_menu_song;
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std::map<std::string, uint32_t> all_addresses;
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uint32_t local_address;
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uint32_t external_address;
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std::shared_ptr<ProxyServer> proxy_server;
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std::shared_ptr<Server> game_server;
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std::shared_ptr<FileContentsCache> client_options_cache;
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ServerState();
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void add_client_to_available_lobby(std::shared_ptr<Client> c);
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void remove_client_from_lobby(std::shared_ptr<Client> c);
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bool change_client_lobby(std::shared_ptr<Client> c,
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std::shared_ptr<Lobby> new_lobby);
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void send_lobby_join_notifications(std::shared_ptr<Lobby> l,
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std::shared_ptr<Client> joining_client);
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std::shared_ptr<Lobby> find_lobby(uint32_t lobby_id);
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std::vector<std::shared_ptr<Lobby>> all_lobbies();
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std::shared_ptr<Lobby> create_lobby();
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void remove_lobby(uint32_t lobby_id);
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std::shared_ptr<Client> find_client(
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const std::u16string* identifier = nullptr,
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uint64_t serial_number = 0,
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std::shared_ptr<Lobby> l = nullptr);
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uint32_t connect_address_for_client(std::shared_ptr<Client> c);
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std::shared_ptr<const std::vector<MenuItem>> information_menu_for_version(GameVersion version);
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const std::vector<MenuItem>& proxy_destinations_menu_for_version(GameVersion version);
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const std::vector<std::pair<std::string, uint16_t>>& proxy_destinations_for_version(GameVersion version);
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void set_port_configuration(
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const std::vector<PortConfiguration>& port_configs);
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void create_menus(std::shared_ptr<const JSONObject> config_json);
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std::shared_ptr<const std::string> load_bb_file(
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const std::string& patch_index_filename,
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const std::string& gsl_filename = "",
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const std::string& bb_directory_filename = "") const;
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};
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