129 lines
4.6 KiB
C++
129 lines
4.6 KiB
C++
#pragma once
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#include <stdint.h>
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#include "Client.hh"
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#include "CommandFormats.hh"
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#include "Lobby.hh"
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#include "Map.hh"
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#include "PSOProtocol.hh"
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#include "ServerState.hh"
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uint8_t translate_subcommand_number(Version to_version, Version from_version, uint8_t subcommand);
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asio::awaitable<void> on_subcommand_multi(std::shared_ptr<Client> c, Channel::Message& msg);
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void send_item_notification_if_needed(std::shared_ptr<Client> c, const ItemData& item, bool is_from_rare_table);
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G_SpecializableItemDropRequest_6xA2 normalize_drop_request(const void* data, size_t size);
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struct DropReconcileResult {
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std::shared_ptr<MapState::ObjectState> obj_st;
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// The ref ene_st is the one the client referenced in the drop request; the target ene_st is the one actually used
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// for drop computation (which may be the result of following an alias from the ref ene_st)
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std::shared_ptr<MapState::EnemyState> ref_ene_st;
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std::shared_ptr<MapState::EnemyState> target_ene_st;
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EnemyType effective_enemy_type;
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bool should_drop;
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bool ignore_def;
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};
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DropReconcileResult reconcile_drop_request_with_map(
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std::shared_ptr<Client> c,
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G_SpecializableItemDropRequest_6xA2& cmd,
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Difficulty difficulty,
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uint8_t event,
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std::shared_ptr<MapState> map,
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bool mark_drop);
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class Parsed6x70Data {
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public:
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Version from_version;
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bool from_client_customization;
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Version item_version;
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G_6x70_Base_DCNTE base;
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uint32_t unknown_a5_nte = 0;
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uint32_t unknown_a6_nte = 0;
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uint16_t bonus_hp_from_materials = 0;
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uint16_t bonus_tp_from_materials = 0;
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parray<uint8_t, 0x10> unknown_a5_112000;
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StatusEffectState permanent_status_effect;
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StatusEffectState temporary_status_effect;
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StatusEffectState attack_status_effect;
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StatusEffectState defense_status_effect;
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StatusEffectState unknown_a1_status_effect; // De Rol Le uses this?
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Language language = Language::JAPANESE;
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uint32_t player_tag = 0;
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uint32_t guild_card_number = 0;
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uint32_t unknown_a6 = 0;
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uint32_t battle_team_number = 0;
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G_6x70_Sub_Telepipe telepipe;
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uint32_t death_flags = 0;
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PlayerHoldState hold_state;
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uint32_t area = 0;
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uint32_t player_flags = 0;
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bool player_flags_is_v3 = false;
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parray<uint8_t, 0x14> technique_levels_v1 = 0xFF;
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PlayerVisualConfigSharedT<false> visual_sh;
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std::string name;
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PlayerStats stats;
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uint32_t num_items = 0;
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parray<PlayerInventoryItem, 0x1E> items;
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uint32_t floor = 0;
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uint64_t xb_user_id = 0;
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uint32_t xb_unknown_a16 = 0;
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Parsed6x70Data(
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const G_SyncPlayerDispAndInventory_DCNTE_6x70& cmd,
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uint32_t guild_card_number,
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Version from_version,
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bool from_client_customization);
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Parsed6x70Data(
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const G_SyncPlayerDispAndInventory_DC112000_6x70& cmd,
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uint32_t guild_card_number,
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Language language,
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Version from_version,
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bool from_client_customization);
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Parsed6x70Data(
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const G_SyncPlayerDispAndInventory_DC_PC_6x70& cmd,
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uint32_t guild_card_number,
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Version from_version,
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bool from_client_customization);
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Parsed6x70Data(
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const G_SyncPlayerDispAndInventory_GC_6x70& cmd,
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uint32_t guild_card_number,
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Version from_version,
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bool from_client_customization);
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Parsed6x70Data(
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const G_SyncPlayerDispAndInventory_XB_6x70& cmd,
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uint32_t guild_card_number,
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Version from_version,
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bool from_client_customization);
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Parsed6x70Data(
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const G_SyncPlayerDispAndInventory_BB_6x70& cmd,
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uint32_t guild_card_number,
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Version from_version,
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bool from_client_customization);
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G_SyncPlayerDispAndInventory_DCNTE_6x70 as_dc_nte(std::shared_ptr<ServerState> s) const;
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G_SyncPlayerDispAndInventory_DC112000_6x70 as_dc_112000(std::shared_ptr<ServerState> s) const;
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G_SyncPlayerDispAndInventory_DC_PC_6x70 as_dc_pc(std::shared_ptr<ServerState> s, Version to_version) const;
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G_SyncPlayerDispAndInventory_GC_6x70 as_gc_gcnte(std::shared_ptr<ServerState> s, Version to_version) const;
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G_SyncPlayerDispAndInventory_XB_6x70 as_xb(std::shared_ptr<ServerState> s) const;
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G_SyncPlayerDispAndInventory_BB_6x70 as_bb(std::shared_ptr<ServerState> s, Language language) const;
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uint64_t default_xb_user_id() const;
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void clear_v1_unused_item_fields();
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void clear_dc_protos_unused_item_fields();
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protected:
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Parsed6x70Data(
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const G_6x70_Base_V1& base, uint32_t guild_card_number, Version from_version, bool from_client_customization);
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G_6x70_Base_V1 base_v1(bool is_v3) const;
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static uint32_t convert_player_flags(uint32_t player_flags, bool to_v3);
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uint32_t get_player_flags(bool is_v3) const;
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};
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bool validate_6xBB(G_SyncCardTradeServerState_Ep3_6xBB& cmd);
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