347 lines
14 KiB
C++
347 lines
14 KiB
C++
#pragma once
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#include <stdint.h>
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#include <memory>
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#include "../Text.hh"
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#include "DataIndex.hh"
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namespace Episode3 {
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struct InterferenceProbabilityEntry {
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uint16_t card_id;
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uint8_t attack_probability;
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uint8_t defense_probability;
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};
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const InterferenceProbabilityEntry* get_interference_probability_entry(
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uint16_t row_card_id,
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uint16_t column_card_id,
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bool is_attack);
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class CardSpecial {
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public:
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enum class ExpressionTokenType {
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SPACE = 0, // Also used for end of string (get_next_expr_token returns null)
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REFERENCE = 1, // Reference to a value from the env stats (e.g. hp)
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NUMBER = 2, // Constant value (e.g. 2)
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SUBTRACT = 3, // "-" in input string
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ADD = 4, // "+" in input string
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ROUND_DIVIDE = 5, // "/" in input string
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FLOOR_DIVIDE = 6, // "//" in input string
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MULTIPLY = 7, // "*" in input string
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};
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struct DiceRoll {
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uint8_t client_id;
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uint8_t unknown_a2;
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uint8_t value;
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bool value_used_in_expr;
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uint16_t unknown_a5;
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DiceRoll();
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void clear();
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};
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struct AttackEnvStats {
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uint32_t num_set_cards; // "f" in expr
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uint32_t dice_roll_value1; // "d" in expr
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uint32_t effective_ap; // "ap" in expr
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uint32_t effective_tp; // "tp" in expr
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uint32_t current_hp; // "hp" in expr
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uint32_t max_hp; // "mhp" in expr
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uint32_t effective_ap_if_not_tech; // "dm" in expr
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uint32_t effective_ap_if_not_physical; // "tdm" in expr
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uint32_t player_num_destroyed_fcs; // "tf" in expr
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uint32_t player_num_atk_points; // "ac" in expr
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uint32_t defined_max_hp; // "php" in expr
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uint32_t dice_roll_value2; // "dc" in expr
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uint32_t card_cost; // "cs" in expr
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uint32_t total_num_set_cards; // "a" in expr
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uint32_t action_cards_ap; // "kap" in expr
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uint32_t action_cards_tp; // "ktp" in expr
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uint32_t unknown_a1; // "dn" in expr
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uint32_t num_item_or_creature_cards_in_hand; // "hf" in expr
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uint32_t num_destroyed_ally_fcs; // "df" in expr
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uint32_t target_team_num_set_cards; // "ff" in expr
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uint32_t condition_giver_team_num_set_cards; // "ef" in expr
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uint32_t num_native_creatures; // "bi" in expr
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uint32_t num_a_beast_creatures; // "ab" in expr
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uint32_t num_machine_creatures; // "mc" in expr
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uint32_t num_dark_creatures; // "dk" in expr
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uint32_t num_sword_type_items; // "sa" in expr
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uint32_t num_gun_type_items; // "gn" in expr
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uint32_t num_cane_type_items; // "wd" in expr
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uint32_t effective_ap_if_not_tech2; // "tt" in expr
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uint32_t team_dice_boost; // "lv" in expr
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uint32_t sc_effective_ap; // "adm" in expr
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uint32_t attack_bonus; // "ddm" in expr
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uint32_t num_sword_type_items_on_team; // "sat" in expr
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uint32_t target_attack_bonus; // "edm" in expr
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uint32_t last_attack_preliminary_damage; // "ldm" in expr
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uint32_t last_attack_damage; // "rdm" in expr
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uint32_t total_last_attack_damage; // "fdm" in expr
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uint32_t last_attack_damage_count; // "ndm" in expr
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uint32_t target_current_hp; // "ehp" in expr
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AttackEnvStats();
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void clear();
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uint32_t at(size_t offset) const;
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} __attribute__((packed));
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CardSpecial(std::shared_ptr<Server> server);
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std::shared_ptr<Server> server();
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std::shared_ptr<const Server> server() const;
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void adjust_attack_damage_due_to_conditions(
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std::shared_ptr<const Card> target_card, int16_t* inout_damage, uint16_t attacker_card_ref);
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void adjust_dice_boost_if_team_has_condition_52(
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uint8_t team_id, uint8_t* inout_dice_boost, std::shared_ptr<const Card> card);
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void apply_action_conditions(
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uint8_t when,
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std::shared_ptr<const Card> attacker_card,
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std::shared_ptr<Card> defender_card,
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uint32_t flags,
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const ActionState* as);
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bool apply_attribute_guard_if_possible(
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uint32_t flags,
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CardClass card_class,
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std::shared_ptr<Card> card,
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uint16_t condition_giver_card_ref,
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uint16_t attacker_card_ref);
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bool apply_defense_condition(
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uint8_t when,
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Condition* defender_cond,
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uint8_t cond_index,
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const ActionState& defense_state,
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std::shared_ptr<Card> defender_card,
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uint32_t flags,
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bool unknown_p8);
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bool apply_defense_conditions(
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const ActionState& as,
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uint8_t when,
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std::shared_ptr<Card> defender_card,
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uint32_t flags);
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bool apply_stat_deltas_to_all_cards_from_all_conditions_with_card_ref(
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uint16_t card_ref);
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bool apply_stat_deltas_to_card_from_condition_and_clear_cond(
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Condition& cond, std::shared_ptr<Card> card);
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bool apply_stats_deltas_to_card_from_all_conditions_with_card_ref(
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uint16_t card_ref, std::shared_ptr<Card> card);
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bool card_has_condition_with_ref(
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std::shared_ptr<const Card> card,
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ConditionType cond_type,
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uint16_t card_ref,
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uint16_t match_card_ref) const;
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bool card_is_destroyed(std::shared_ptr<const Card> card) const;
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void compute_attack_ap(
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std::shared_ptr<const Card> target_card,
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int16_t* out_value,
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uint16_t attacker_card_ref);
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AttackEnvStats compute_attack_env_stats(
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const ActionState& pa,
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std::shared_ptr<const Card> card,
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const DiceRoll& dice_roll,
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uint16_t target_card_ref,
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uint16_t condition_giver_card_ref);
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std::shared_ptr<Card> compute_replaced_target_based_on_conditions(
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uint16_t target_card_ref,
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int unknown_p3,
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int unknown_p4,
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uint16_t attacker_card_ref,
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uint16_t set_card_ref,
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int unknown_p7,
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uint32_t* unknown_p9,
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uint8_t def_effect_index,
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uint32_t* unknown_p11,
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uint16_t sc_card_ref);
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StatSwapType compute_stat_swap_type(std::shared_ptr<const Card> card) const;
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void compute_team_dice_boost(uint8_t team_id);
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bool condition_has_when_20_or_21(const Condition& cond) const;
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size_t count_action_cards_with_condition_for_all_current_attacks(
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ConditionType cond_type, uint16_t card_ref) const;
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size_t count_action_cards_with_condition_for_current_attack(
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std::shared_ptr<const Card> card, ConditionType cond_type, uint16_t card_ref) const;
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size_t count_cards_with_card_id_set_by_player_except_card_ref(
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uint16_t card_id, uint16_t card_ref) const;
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std::vector<std::shared_ptr<const Card>> get_all_set_cards_by_team_and_class(
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CardClass card_class, uint8_t team_id, bool exclude_destroyed_cards) const;
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ActionState create_attack_state_from_card_action_chain(
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std::shared_ptr<const Card> attacker_card) const;
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ActionState create_defense_state_for_card_pair_action_chains(
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std::shared_ptr<const Card> attacker_card,
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std::shared_ptr<const Card> defender_card) const;
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void destroy_card_if_hp_zero(
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std::shared_ptr<Card> card, uint16_t attacker_card_ref);
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bool evaluate_effect_arg2_condition(
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const ActionState& as,
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std::shared_ptr<const Card> card,
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const char* arg2_text,
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DiceRoll& dice_roll,
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uint16_t set_card_ref,
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uint16_t sc_card_ref,
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uint8_t random_percent,
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uint8_t when) const;
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int32_t evaluate_effect_expr(
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const AttackEnvStats& ast,
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const char* expr,
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DiceRoll& dice_roll) const;
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bool execute_effect(
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Condition& cond,
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std::shared_ptr<Card> card,
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int16_t expr_value,
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int16_t unknown_p5,
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ConditionType cond_type,
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uint unknown_p7,
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uint16_t attacker_card_ref);
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const Condition* find_condition_with_parameters(
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std::shared_ptr<const Card> card,
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ConditionType cond_type,
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uint16_t set_card_ref,
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uint8_t def_effect_index) const;
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Condition* find_condition_with_parameters(
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std::shared_ptr<Card> card,
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ConditionType cond_type,
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uint16_t set_card_ref,
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uint8_t def_effect_index) const;
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static void get_card1_loc_with_card2_opposite_direction(
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Location* out_loc,
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std::shared_ptr<const Card> card1,
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std::shared_ptr<const Card> card2);
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uint16_t get_card_id_with_effective_range(
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std::shared_ptr<const Card> card1, uint16_t default_card_id, std::shared_ptr<const Card> card2) const;
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static void get_effective_ap_tp(
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StatSwapType type,
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int16_t* effective_ap,
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int16_t* effective_tp,
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int16_t hp,
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int16_t ap,
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int16_t tp);
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const char* get_next_expr_token(
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const char *expr, ExpressionTokenType* out_type, int32_t* out_value) const;
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std::vector<std::shared_ptr<const Card>> get_targeted_cards_for_condition(
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uint16_t card_ref,
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uint8_t def_effect_index,
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uint16_t setter_card_ref,
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const ActionState& as,
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int16_t p_target_type,
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bool apply_usability_filters) const;
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std::vector<std::shared_ptr<Card>> get_targeted_cards_for_condition(
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uint16_t card_ref,
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uint8_t def_effect_index,
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uint16_t setter_card_ref,
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const ActionState& as,
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int16_t p_target_type,
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bool apply_usability_filters);
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bool is_card_targeted_by_condition(
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const Condition& cond, const ActionState& as, std::shared_ptr<const Card> card) const;
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void on_card_set(std::shared_ptr<PlayerState> ps, uint16_t card_ref);
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const CardDefinition::Effect* original_definition_for_condition(
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const Condition& cond) const;
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bool card_ref_has_ability_trap(const Condition& eff) const;
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void send_6xB4x06_for_exp_change(
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std::shared_ptr<const Card> card,
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uint16_t attacker_card_ref,
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uint8_t dice_roll_value,
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bool unknown_p5) const;
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void send_6xB4x06_for_card_destroyed(
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std::shared_ptr<const Card> destroyed_card, uint16_t attacker_card_ref) const;
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uint16_t send_6xB4x06_if_card_ref_invalid(
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uint16_t card_ref, int16_t value) const;
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void send_6xB4x06_for_stat_delta(
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std::shared_ptr<const Card> card,
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uint16_t attacker_card_ref,
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uint32_t flags,
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int16_t hp_delta,
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bool unknown_p6,
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bool unknown_p7) const;
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bool should_cancel_condition_due_to_anti_abnormality(
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const CardDefinition::Effect& eff,
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std::shared_ptr<const Card> card,
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uint16_t target_card_ref,
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uint16_t sc_card_ref) const;
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bool should_return_card_ref_to_hand_on_destruction(
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uint16_t card_ref) const;
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size_t sum_last_attack_damage(
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std::vector<std::shared_ptr<const Card>>* out_cards,
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int32_t* out_damage_sum,
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size_t* out_damage_count) const;
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void update_condition_orders(std::shared_ptr<Card> card);
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int16_t max_all_attack_bonuses(size_t* out_count) const;
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void unknown_80244AA8(std::shared_ptr<Card> card);
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void check_for_defense_interference(
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std::shared_ptr<const Card> attacker_card,
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std::shared_ptr<Card> target_card,
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int16_t* inout_unknown_p4);
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void unknown_8024C2B0(
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uint32_t when,
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uint16_t set_card_ref,
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const ActionState& as,
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uint16_t sc_card_ref,
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bool apply_defense_condition_to_all_cards = true,
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uint16_t apply_defense_condition_to_card_ref = 0xFFFF);
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std::vector<std::shared_ptr<const Card>> get_all_set_cards() const;
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std::vector<std::shared_ptr<const Card>> find_cards_by_condition_inc_exc(
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ConditionType include_cond,
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ConditionType exclude_cond = ConditionType::NONE,
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AssistEffect include_eff = AssistEffect::NONE,
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AssistEffect exclude_eff = AssistEffect::NONE) const;
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void clear_invalid_conditions_on_card(
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std::shared_ptr<Card> card, const ActionState& as);
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void on_card_destroyed(
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std::shared_ptr<Card> attacker_card, std::shared_ptr<Card> destroyed_card);
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std::vector<std::shared_ptr<const Card>> find_cards_in_hp_range(
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int16_t min, int16_t max) const;
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std::vector<std::shared_ptr<const Card>> find_all_cards_by_aerial_attribute(bool is_aerial) const;
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std::vector<std::shared_ptr<const Card>> find_cards_damaged_by_at_least(int16_t damage) const;
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std::vector<std::shared_ptr<const Card>> find_all_set_cards_on_client_team(uint8_t client_id) const;
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std::vector<std::shared_ptr<const Card>> find_all_cards_on_same_or_other_team(uint8_t client_id, bool same_team) const;
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std::shared_ptr<const Card> sc_card_for_client_id(uint8_t client_id) const;
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std::shared_ptr<const Card> get_attacker_card(const ActionState& as) const;
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std::vector<std::shared_ptr<const Card>> get_attacker_card_and_sc_if_item(const ActionState& as) const;
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std::vector<std::shared_ptr<const Card>> find_all_set_cards_with_cost_in_range(uint8_t min_cost, uint8_t max_cost) const;
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std::vector<std::shared_ptr<const Card>> filter_cards_by_range(
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const std::vector<std::shared_ptr<const Card>>& cards,
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std::shared_ptr<const Card> card1,
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const Location& card1_loc,
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std::shared_ptr<const Card> card2) const;
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void unknown_8024AAB8(const ActionState& as);
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void unknown_80244BE4(std::shared_ptr<Card> unknown_p2);
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void unknown_80244CA8(std::shared_ptr<Card> card);
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template <uint8_t When1, uint8_t When2>
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void unknown1_t(
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std::shared_ptr<Card> unknown_p2, const ActionState* existing_as = nullptr);
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void unknown_80249060(std::shared_ptr<Card> unknown_p2);
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void unknown_80249254(std::shared_ptr<Card> unknown_p2);
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void unknown_8024945C(std::shared_ptr<Card> unknown_p2, const ActionState& existing_as);
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void unknown_8024966C(std::shared_ptr<Card> unknown_p2, const ActionState* existing_as);
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static std::shared_ptr<Card> sc_card_for_card(std::shared_ptr<Card> unknown_p2);
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void unknown_8024A9D8(const ActionState& pa, uint16_t action_card_ref);
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void check_for_attack_interference(std::shared_ptr<Card> unknown_p2);
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template <uint8_t When1, uint8_t When2, uint8_t When3, uint8_t When4>
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void unknown_t2(std::shared_ptr<Card> unknown_p2);
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void unknown_8024997C(std::shared_ptr<Card> card);
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void unknown_8024A394(std::shared_ptr<Card> card);
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bool client_has_atk_dice_boost_condition(uint8_t client_id);
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void unknown_8024A6DC(
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std::shared_ptr<Card> unknown_p2, std::shared_ptr<Card> unknown_p3);
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std::vector<std::shared_ptr<const Card>> find_all_sc_cards_of_class(
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CardClass card_class) const;
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private:
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std::weak_ptr<Server> w_server;
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ActionState unknown_action_state_a1;
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ActionState action_state;
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uint16_t unknown_a2;
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};
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} // namespace Episode3
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