Files
psopeeps-newserv/src/ProxyServer.cc
T

696 lines
25 KiB
C++

#include "ProxyServer.hh"
#include <arpa/inet.h>
#include <ctype.h>
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <iostream>
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <phosg/Network.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "SendCommands.hh"
#include "ReceiveCommands.hh"
#include "ReceiveSubcommands.hh"
#include "ProxyCommands.hh"
using namespace std;
using namespace std::placeholders;
static const uint32_t LICENSED_SESSION_TIMEOUT_USECS = 5 * 60 * 1000000; // 5 minutes
static const uint32_t UNLICENSED_SESSION_TIMEOUT_USECS = 10 * 1000000; // 10 seconds
ProxyServer::ProxyServer(
shared_ptr<struct event_base> base,
shared_ptr<ServerState> state)
: base(base),
state(state),
next_unlicensed_session_id(0xFF00000000000001) { }
void ProxyServer::listen(uint16_t port, GameVersion version,
const struct sockaddr_storage* default_destination) {
shared_ptr<ListeningSocket> socket_obj(new ListeningSocket(
this, port, version, default_destination));
auto l = this->listeners.emplace(port, socket_obj).first->second;
}
ProxyServer::ListeningSocket::ListeningSocket(
ProxyServer* server,
uint16_t port,
GameVersion version,
const struct sockaddr_storage* default_destination)
: server(server),
log(string_printf("[ProxyServer:ListeningSocket:%hu] ", port), proxy_server_log.min_level),
port(port),
fd(::listen("", port, SOMAXCONN)),
listener(nullptr, evconnlistener_free),
version(version) {
if (!this->fd.is_open()) {
throw runtime_error("cannot listen on port");
}
this->listener.reset(evconnlistener_new(
this->server->base.get(),
&ProxyServer::ListeningSocket::dispatch_on_listen_accept,
this,
LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE,
0,
this->fd));
if (!listener) {
throw runtime_error("cannot create listener");
}
evconnlistener_set_error_cb(
this->listener.get(), &ProxyServer::ListeningSocket::dispatch_on_listen_error);
if (default_destination) {
this->default_destination = *default_destination;
} else {
this->default_destination.ss_family = 0;
}
this->log.info("Listening on TCP port %hu (%s) on fd %d",
this->port, name_for_version(this->version), static_cast<int>(this->fd));
}
void ProxyServer::ListeningSocket::dispatch_on_listen_accept(
struct evconnlistener*, evutil_socket_t fd, struct sockaddr*, int, void* ctx) {
reinterpret_cast<ListeningSocket*>(ctx)->on_listen_accept(fd);
}
void ProxyServer::ListeningSocket::dispatch_on_listen_error(
struct evconnlistener*, void* ctx) {
reinterpret_cast<ListeningSocket*>(ctx)->on_listen_error();
}
void ProxyServer::ListeningSocket::on_listen_accept(int fd) {
this->log.info("Client connected on fd %d (port %hu, version %s)",
fd, this->port, name_for_version(this->version));
auto* bev = bufferevent_socket_new(this->server->base.get(), fd,
BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
this->server->on_client_connect(bev, this->port, this->version,
(this->default_destination.ss_family == AF_INET) ? &this->default_destination : nullptr);
}
void ProxyServer::ListeningSocket::on_listen_error() {
int err = EVUTIL_SOCKET_ERROR();
this->log.error("Failure on listening socket %d: %d (%s)",
evconnlistener_get_fd(this->listener.get()),
err, evutil_socket_error_to_string(err));
event_base_loopexit(this->server->base.get(), nullptr);
}
void ProxyServer::connect_client(struct bufferevent* bev, uint16_t server_port) {
// Look up the listening socket for the given port, and use that game version.
// We don't support default-destination proxying for virtual connections (yet)
GameVersion version;
try {
version = this->listeners.at(server_port)->version;
} catch (const out_of_range&) {
proxy_server_log.info("Virtual connection received on unregistered port %hu; closing it",
server_port);
bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
return;
}
proxy_server_log.info("Client connected on virtual connection %p (port %hu)", bev,
server_port);
this->on_client_connect(bev, server_port, version, nullptr);
}
void ProxyServer::on_client_connect(
struct bufferevent* bev,
uint16_t listen_port,
GameVersion version,
const struct sockaddr_storage* default_destination) {
// If a default destination exists for this client and the client is a patch
// client, create a linked session immediately and connect to the remote
// server. This creates a direct session.
if (default_destination && (version == GameVersion::PATCH)) {
uint64_t session_id = this->next_unlicensed_session_id++;
if (this->next_unlicensed_session_id == 0) {
this->next_unlicensed_session_id = 0xFF00000000000001;
}
auto emplace_ret = this->id_to_session.emplace(session_id, new LinkedSession(
this, session_id, listen_port, version, *default_destination));
if (!emplace_ret.second) {
throw logic_error("linked session already exists for unlicensed client");
}
auto session = emplace_ret.first->second;
session->log.info("Opened linked session");
Channel ch(bev, version, nullptr, nullptr, session.get(), "", TerminalFormat::FG_YELLOW, TerminalFormat::FG_GREEN);
session->resume(move(ch));
// If no default destination exists, or the client is not a patch client,
// create an unlinked session - we'll have to get the destination from the
// client's config, which we'll get via a 9E command soon.
} else {
auto emplace_ret = this->bev_to_unlinked_session.emplace(bev, new UnlinkedSession(
this, bev, listen_port, version));
if (!emplace_ret.second) {
throw logic_error("stale unlinked session exists");
}
auto session = emplace_ret.first->second;
proxy_server_log.info("Opened unlinked session");
// Note that this should only be set when the linked session is created, not
// when it is resumed!
if (default_destination) {
session->next_destination = *default_destination;
}
switch (version) {
case GameVersion::PATCH:
throw logic_error("cannot create unlinked patch session");
case GameVersion::PC:
case GameVersion::GC: {
uint32_t server_key = random_object<uint32_t>();
uint32_t client_key = random_object<uint32_t>();
auto cmd = prepare_server_init_contents_dc_pc_gc(
false, server_key, client_key);
session->channel.send(0x02, 0x00, &cmd, sizeof(cmd));
// TODO: Is this actually needed?
// bufferevent_flush(session->channel.bev.get(), EV_READ | EV_WRITE, BEV_FLUSH);
if (version == GameVersion::PC) {
session->channel.crypt_out.reset(new PSOPCEncryption(server_key));
session->channel.crypt_in.reset(new PSOPCEncryption(client_key));
} else {
session->channel.crypt_out.reset(new PSOGCEncryption(server_key));
session->channel.crypt_in.reset(new PSOGCEncryption(client_key));
}
break;
}
case GameVersion::BB: {
parray<uint8_t, 0x30> server_key;
parray<uint8_t, 0x30> client_key;
random_data(server_key.data(), server_key.bytes());
random_data(client_key.data(), client_key.bytes());
auto cmd = prepare_server_init_contents_bb(server_key, client_key, false);
session->channel.send(0x03, 0x00, &cmd, sizeof(cmd));
// TODO: Is this actually needed?
// bufferevent_flush(session->bev.get(), EV_READ | EV_WRITE, BEV_FLUSH);
static const string expected_first_data("\xB4\x00\x93\x00\x00\x00\x00\x00", 8);
session->detector_crypt.reset(new PSOBBMultiKeyDetectorEncryption(
this->state->bb_private_keys, expected_first_data, cmd.client_key.data(), sizeof(cmd.client_key)));
session->channel.crypt_in = session->detector_crypt;
session->channel.crypt_out.reset(new PSOBBMultiKeyImitatorEncryption(
session->detector_crypt, cmd.server_key.data(), sizeof(cmd.server_key), true));
break;
}
default:
throw logic_error("unsupported game version on proxy server");
}
}
}
ProxyServer::UnlinkedSession::UnlinkedSession(
ProxyServer* server, struct bufferevent* bev, uint16_t local_port, GameVersion version)
: server(server),
log(string_printf("[ProxyServer:UnlinkedSession:%p] ", bev), proxy_server_log.min_level),
channel(
bev,
version,
ProxyServer::UnlinkedSession::on_input,
ProxyServer::UnlinkedSession::on_error,
this,
string_printf("UnlinkedSession:%p", bev),
TerminalFormat::FG_YELLOW,
TerminalFormat::FG_GREEN),
local_port(local_port),
version(version) {
memset(&this->next_destination, 0, sizeof(this->next_destination));
}
void ProxyServer::UnlinkedSession::on_input(Channel& ch, uint16_t command, uint32_t, std::string& data) {
auto* session = reinterpret_cast<UnlinkedSession*>(ch.context_obj);
bool should_close_unlinked_session = false;
shared_ptr<const License> license;
uint32_t sub_version = 0;
uint8_t language = 1; // Default = English
string character_name;
ClientConfigBB client_config;
string login_command_bb;
try {
if (session->version == GameVersion::PC) {
// We should only get a 9D while the session is unlinked; if we get
// anything else, disconnect
if (command != 0x9D) {
throw runtime_error("command is not 9D");
}
const auto& cmd = check_size_t<C_Login_PC_9D>(
data, sizeof(C_Login_PC_9D), sizeof(C_LoginExtended_PC_9D));
license = session->server->state->license_manager->verify_pc(
stoul(cmd.serial_number, nullptr, 16), cmd.access_key);
sub_version = cmd.sub_version;
language = cmd.language;
character_name = cmd.name;
} else if (session->version == GameVersion::GC) {
// We should only get a 9E while the session is unlinked; if we get
// anything else, disconnect
if (command != 0x9E) {
throw runtime_error("command is not 9E");
}
const auto& cmd = check_size_t<C_Login_GC_9E>(
data, sizeof(C_Login_GC_9E), sizeof(C_LoginExtended_GC_9E));
license = session->server->state->license_manager->verify_gc(
stoul(cmd.serial_number, nullptr, 16), cmd.access_key);
sub_version = cmd.sub_version;
language = cmd.language;
character_name = cmd.name;
client_config.cfg = cmd.client_config.cfg;
} else if (session->version == GameVersion::BB) {
// We should only get a 93 while the session is unlinked; if we get
// anything else, disconnect
if (command != 0x93) {
throw runtime_error("command is not 93");
}
const auto& cmd = check_size_t<C_Login_BB_93>(data);
license = session->server->state->license_manager->verify_bb(
cmd.username, cmd.password);
login_command_bb = move(data);
} else {
throw logic_error("unsupported unlinked session version");
}
} catch (const exception& e) {
session->log.error("Failed to process command from unlinked client: %s", e.what());
should_close_unlinked_session = true;
}
struct bufferevent* session_key = ch.bev.get();
// If license is non-null, then the client has a password and can be connected
// to the remote lobby server.
if (license.get()) {
// At this point, we will always close the unlinked session, even if it
// doesn't get converted/merged to a linked session
should_close_unlinked_session = true;
// Look up the linked session for this license (if any)
shared_ptr<LinkedSession> linked_session;
try {
linked_session = session->server->id_to_session.at(license->serial_number);
linked_session->log.info("Resuming linked session from unlinked session");
} catch (const out_of_range&) {
// If there's no open session for this license, then there must be a valid
// destination somewhere - either in the client config or in the unlinked
// session
if (client_config.cfg.magic == CLIENT_CONFIG_MAGIC) {
linked_session.reset(new LinkedSession(
session->server,
session->local_port,
session->version,
license,
client_config));
linked_session->log.info("Opened licensed session for unlinked session based on client config");
} else if (session->next_destination.ss_family == AF_INET) {
linked_session.reset(new LinkedSession(
session->server,
session->local_port,
session->version,
license,
session->next_destination));
linked_session->log.info("Opened licensed session for unlinked session based on unlinked default destination");
} else {
session->log.error("Cannot open linked session: no valid destination in client config or unlinked session");
}
}
if (linked_session.get()) {
session->server->id_to_session.emplace(license->serial_number, linked_session);
if (linked_session->version != session->version) {
linked_session->log.error("Linked session has different game version");
} else {
// Resume the linked session using the unlinked session
try {
if (session->version == GameVersion::BB) {
linked_session->resume(
move(session->channel),
session->detector_crypt,
move(login_command_bb));
} else {
linked_session->resume(
move(session->channel),
session->detector_crypt,
sub_version,
language,
character_name);
}
} catch (const exception& e) {
linked_session->log.error("Failed to resume linked session: %s", e.what());
}
}
}
}
if (should_close_unlinked_session) {
session->log.info("Closing session");
session->server->bev_to_unlinked_session.erase(session_key);
// At this point, (*this) is destroyed! We must be careful not to touch it.
}
}
void ProxyServer::UnlinkedSession::on_error(Channel& ch, short events) {
auto* session = reinterpret_cast<UnlinkedSession*>(ch.context_obj);
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
session->log.warning("Error %d (%s) in unlinked client stream", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) {
session->log.info("Unlinked client has disconnected");
session->server->bev_to_unlinked_session.erase(session->channel.bev.get());
}
}
ProxyServer::LinkedSession::LinkedSession(
ProxyServer* server,
uint64_t id,
uint16_t local_port,
GameVersion version)
: server(server),
id(id),
log(string_printf("[ProxyServer:LinkedSession:%08" PRIX64 "] ", this->id), proxy_server_log.min_level),
timeout_event(event_new(this->server->base.get(), -1, EV_TIMEOUT,
&LinkedSession::dispatch_on_timeout, this), event_free),
license(nullptr),
client_channel(
version,
nullptr,
nullptr,
this,
string_printf("LinkedSession:%08" PRIX64 ":client", this->id),
TerminalFormat::FG_YELLOW,
TerminalFormat::FG_GREEN),
server_channel(
version,
nullptr,
nullptr,
this,
string_printf("LinkedSession:%08" PRIX64 ":server", this->id),
TerminalFormat::FG_YELLOW,
TerminalFormat::FG_RED),
local_port(local_port),
remote_ip_crc(0),
enable_remote_ip_crc_patch(false),
version(version),
sub_version(0), // This is set during resume()
language(1), // Default = English. This is also set during resume()
remote_guild_card_number(0),
enable_chat_filter(true),
switch_assist(false),
infinite_hp(false),
infinite_tp(false),
save_files(false),
function_call_return_value(-1),
override_section_id(-1),
override_lobby_event(-1),
override_lobby_number(-1),
lobby_players(12),
lobby_client_id(0) {
this->last_switch_enabled_command.subcommand = 0;
memset(this->prev_server_command_bytes, 0, sizeof(this->prev_server_command_bytes));
}
ProxyServer::LinkedSession::LinkedSession(
ProxyServer* server,
uint16_t local_port,
GameVersion version,
shared_ptr<const License> license,
const ClientConfigBB& newserv_client_config)
: LinkedSession(server, license->serial_number, local_port, version) {
this->license = license;
this->newserv_client_config = newserv_client_config;
memset(&this->next_destination, 0, sizeof(this->next_destination));
struct sockaddr_in* dest_sin = reinterpret_cast<struct sockaddr_in*>(&this->next_destination);
dest_sin->sin_family = AF_INET;
dest_sin->sin_port = htons(this->newserv_client_config.cfg.proxy_destination_port);
dest_sin->sin_addr.s_addr = htonl(this->newserv_client_config.cfg.proxy_destination_address);
}
ProxyServer::LinkedSession::LinkedSession(
ProxyServer* server,
uint16_t local_port,
GameVersion version,
std::shared_ptr<const License> license,
const struct sockaddr_storage& next_destination)
: LinkedSession(server, license->serial_number, local_port, version) {
this->license = license;
this->next_destination = next_destination;
}
ProxyServer::LinkedSession::LinkedSession(
ProxyServer* server,
uint64_t id,
uint16_t local_port,
GameVersion version,
const struct sockaddr_storage& destination)
: LinkedSession(server, id, local_port, version) {
this->next_destination = destination;
}
void ProxyServer::LinkedSession::resume(
Channel&& client_channel,
shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
uint32_t sub_version,
uint8_t language,
const string& character_name) {
this->sub_version = sub_version;
this->language = language;
this->character_name = character_name;
this->resume_inner(move(client_channel), detector_crypt);
}
void ProxyServer::LinkedSession::resume(
Channel&& client_channel,
shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
string&& login_command_bb) {
this->login_command_bb = move(login_command_bb);
this->resume_inner(move(client_channel), detector_crypt);
}
void ProxyServer::LinkedSession::resume(Channel&& client_channel) {
this->sub_version = 0;
this->language = 1;
this->character_name.clear();
this->resume_inner(move(client_channel), nullptr);
}
void ProxyServer::LinkedSession::resume_inner(
Channel&& client_channel,
shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt) {
if (this->client_channel.connected()) {
throw runtime_error("client connection is already open for this session");
}
if (this->next_destination.ss_family != AF_INET) {
throw logic_error("attempted to resume an unlicensed linked session without destination set");
}
this->client_channel.replace_with(
move(client_channel),
ProxyServer::LinkedSession::on_input,
ProxyServer::LinkedSession::on_error,
this,
string_printf("LinkedSession:%08" PRIX64 ":client", this->id));
this->detector_crypt = detector_crypt;
this->server_channel.disconnect();
this->saving_files.clear();
this->connect();
}
void ProxyServer::LinkedSession::connect() {
// Connect to the remote server. The command handlers will do the login steps
// and set up forwarding
struct sockaddr_storage local_ss;
struct sockaddr_in* local_sin = reinterpret_cast<struct sockaddr_in*>(&local_ss);
memset(local_sin, 0, sizeof(*local_sin));
local_sin->sin_family = AF_INET;
const struct sockaddr_in* dest_sin = reinterpret_cast<const sockaddr_in*>(&this->next_destination);
if (dest_sin->sin_family != AF_INET) {
throw logic_error("ss not AF_INET");
}
local_sin->sin_port = dest_sin->sin_port;
local_sin->sin_addr.s_addr = dest_sin->sin_addr.s_addr;
string netloc_str = render_sockaddr_storage(local_ss);
this->log.info("Connecting to %s", netloc_str.c_str());
this->server_channel.set_bufferevent(bufferevent_socket_new(
this->server->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS));
if (bufferevent_socket_connect(this->server_channel.bev.get(),
reinterpret_cast<const sockaddr*>(local_sin), sizeof(*local_sin)) != 0) {
throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
}
this->server_channel.on_command_received = ProxyServer::LinkedSession::on_input;
this->server_channel.on_error = ProxyServer::LinkedSession::on_error;
this->server_channel.context_obj = this;
// Cancel the session delete timeout
event_del(this->timeout_event.get());
}
ProxyServer::LinkedSession::SavingFile::SavingFile(
const string& basename,
const string& output_filename,
uint32_t remaining_bytes)
: basename(basename),
output_filename(output_filename),
remaining_bytes(remaining_bytes),
f(fopen_unique(this->output_filename, "wb")) { }
void ProxyServer::LinkedSession::dispatch_on_timeout(
evutil_socket_t, short, void* ctx) {
reinterpret_cast<LinkedSession*>(ctx)->on_timeout();
}
void ProxyServer::LinkedSession::on_timeout() {
this->log.info("Session timed out");
this->server->delete_session(this->id);
}
void ProxyServer::LinkedSession::on_error(Channel& ch, short events) {
auto* session = reinterpret_cast<LinkedSession*>(ch.context_obj);
bool is_server_stream = (&ch == &session->server_channel);
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
session->log.warning("Error %d (%s) in %s stream",
err, evutil_socket_error_to_string(err),
is_server_stream ? "server" : "client");
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
session->log.info("%s has disconnected",
is_server_stream ? "Server" : "Client");
session->disconnect();
}
}
void ProxyServer::LinkedSession::disconnect() {
// Forward the disconnection to the other end
this->client_channel.disconnect();
this->server_channel.disconnect();
// Set a timeout to delete the session entirely (in case the client doesn't
// reconnect)
struct timeval tv = usecs_to_timeval(this->license.get()
? LICENSED_SESSION_TIMEOUT_USECS : UNLICENSED_SESSION_TIMEOUT_USECS);
event_add(this->timeout_event.get(), &tv);
}
bool ProxyServer::LinkedSession::is_connected() const {
return (this->server_channel.connected() && this->client_channel.connected());
}
void ProxyServer::LinkedSession::on_input(Channel& ch, uint16_t command, uint32_t flag, std::string& data) {
auto* session = reinterpret_cast<LinkedSession*>(ch.context_obj);
bool is_server_stream = (&ch == &session->server_channel);
try {
if (is_server_stream) {
size_t bytes_to_save = min<size_t>(data.size(), sizeof(session->prev_server_command_bytes));
memcpy(session->prev_server_command_bytes, data.data(), bytes_to_save);
}
process_proxy_command(
session->server->state,
*session,
is_server_stream,
command,
flag,
data);
} catch (const exception& e) {
session->log.error("Failed to process command from %s: %s",
is_server_stream ? "server" : "client", e.what());
session->disconnect();
}
}
shared_ptr<ProxyServer::LinkedSession> ProxyServer::get_session() {
if (this->id_to_session.empty()) {
throw runtime_error("no sessions exist");
}
if (this->id_to_session.size() > 1) {
throw runtime_error("multiple sessions exist");
}
return this->id_to_session.begin()->second;
}
shared_ptr<ProxyServer::LinkedSession> ProxyServer::create_licensed_session(
shared_ptr<const License> l, uint16_t local_port, GameVersion version,
const ClientConfigBB& newserv_client_config) {
shared_ptr<LinkedSession> session(new LinkedSession(
this, local_port, version, l, newserv_client_config));
auto emplace_ret = this->id_to_session.emplace(session->id, session);
if (!emplace_ret.second) {
throw runtime_error("session already exists for this license");
}
session->log.info("Opening licensed session");
return emplace_ret.first->second;
}
void ProxyServer::delete_session(uint64_t id) {
if (this->id_to_session.erase(id)) {
proxy_server_log.info("Closed LinkedSession:%08" PRIX64, id);
}
}
size_t ProxyServer::delete_disconnected_sessions() {
size_t count = 0;
for (auto it = this->id_to_session.begin(); it != this->id_to_session.end();) {
if (!it->second->is_connected()) {
it = this->id_to_session.erase(it);
count++;
} else {
it++;
}
}
return count;
}