46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#include <memory>
|
|
#include <string>
|
|
|
|
#include "Client.hh"
|
|
#include "ServerState.hh"
|
|
|
|
|
|
|
|
// These commands' structures are defined here because they're used by both the
|
|
// game server and proxy server
|
|
|
|
struct VerifyLicenseCommand_GC_DB {
|
|
char unused[0x20];
|
|
char serial_number[0x10];
|
|
char access_key[0x10];
|
|
char unused2[0x08];
|
|
uint32_t sub_version;
|
|
char serial_number2[0x30];
|
|
char access_key2[0x30];
|
|
char password[0x30];
|
|
} __attribute__((packed));
|
|
|
|
struct LoginCommand_GC_9E {
|
|
char unused[0x10]; // 00 00 FF FF FF FF FF FF 00 00 00 00 00 00 00 00
|
|
uint32_t sub_version;
|
|
uint8_t unused2[0x24]; // 00 01 00 00 ... (rest is 00)
|
|
char serial_number[0x10];
|
|
char access_key[0x10];
|
|
char serial_number2[0x30];
|
|
char access_key2[0x30];
|
|
char name[0x10];
|
|
// Note: there are 8 bytes at the end of cfg that are technically not
|
|
// included in the client config on GC, but the field after it is
|
|
// sufficiently large and unused anyway
|
|
ClientConfig cfg;
|
|
uint8_t unused4[0x5C];
|
|
} __attribute__((packed));
|
|
|
|
|
|
|
|
void process_connect(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c);
|
|
void process_disconnect(std::shared_ptr<ServerState> s,
|
|
std::shared_ptr<Client> c);
|
|
void process_command(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c,
|
|
uint16_t command, uint32_t flag, uint16_t size, const void* data);
|