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psopeeps-newserv/src/Episode3/MapState.hh
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2024-09-05 23:28:40 -07:00

71 lines
1.9 KiB
C++

#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "DataIndexes.hh"
namespace Episode3 {
struct MapState {
/* 0000 */ le_uint16_t width = 0;
/* 0002 */ le_uint16_t height = 0;
/* 0004 */ parray<parray<uint8_t, 0x10>, 0x10> tiles;
/* 0104 */ parray<parray<uint8_t, 6>, 2> start_tile_definitions;
/* 0110 */
MapState();
void clear();
void print(FILE* stream) const;
} __packed_ws__(MapState, 0x110);
struct MapAndRulesState {
/* 0000 */ MapState map;
/* 0110 */ uint8_t num_players = 0;
/* 0111 */ uint8_t unused1 = 0;
/* 0112 */ uint8_t environment_number = 0;
/* 0113 */ uint8_t num_players_per_team = 0;
/* 0114 */ uint8_t num_team0_players = 0;
/* 0115 */ uint8_t unused2 = 0;
/* 0116 */ le_uint16_t start_facing_directions = 0;
/* 0118 */ be_uint32_t unknown_a3 = 0;
/* 011C */ le_uint32_t map_number = 0;
/* 0120 */ be_uint32_t unused4 = 0;
/* 0124 */ Rules rules;
/* 0138 */
MapAndRulesState();
void clear();
bool loc_is_within_bounds(uint8_t x, uint8_t y) const;
bool tile_is_vacant(uint8_t x, uint8_t y);
void set_occupied_bit_for_tile(uint8_t x, uint8_t y);
void clear_occupied_bit_for_tile(uint8_t x, uint8_t y);
} __packed_ws__(MapAndRulesState, 0x138);
struct MapAndRulesStateTrial {
/* 0000 */ MapState map;
/* 0110 */ uint8_t num_players = 0;
/* 0111 */ uint8_t unused1 = 0;
/* 0112 */ uint8_t environment_number = 0;
/* 0113 */ uint8_t num_players_per_team = 0;
/* 0114 */ uint8_t num_team0_players = 0;
/* 0115 */ uint8_t unused2 = 0;
/* 0116 */ le_uint16_t unused5 = 0;
/* 0118 */ be_uint32_t unknown_a3 = 0;
/* 011C */ le_uint32_t map_number = 0;
/* 0120 */ be_uint32_t unused4 = 0;
/* 0124 */ RulesTrial rules;
/* 0130 */
MapAndRulesStateTrial() = default;
MapAndRulesStateTrial(const MapAndRulesState& state);
operator MapAndRulesState() const;
} __packed_ws__(MapAndRulesStateTrial, 0x130);
} // namespace Episode3