245 lines
6.7 KiB
C++
245 lines
6.7 KiB
C++
#include "PSOProtocol.hh"
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#include <event2/buffer.h>
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#include <stdexcept>
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#include <phosg/Strings.hh>
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#include "Text.hh"
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using namespace std;
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extern bool use_terminal_colors;
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PSOCommandHeader::PSOCommandHeader() {
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this->bb.size = 0;
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this->bb.command = 0;
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this->bb.flag = 0;
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}
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uint16_t PSOCommandHeader::command(GameVersion version) const {
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switch (version) {
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case GameVersion::DC:
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return this->dc.command;
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case GameVersion::GC:
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return this->gc.command;
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case GameVersion::PC:
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case GameVersion::PATCH:
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return this->pc.command;
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case GameVersion::BB:
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return this->bb.command;
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default:
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throw logic_error("unknown game version");
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}
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}
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void PSOCommandHeader::set_command(GameVersion version, uint16_t command) {
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switch (version) {
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case GameVersion::DC:
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this->dc.command = command;
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break;
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case GameVersion::GC:
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this->gc.command = command;
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break;
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case GameVersion::PC:
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case GameVersion::PATCH:
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this->pc.command = command;
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break;
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case GameVersion::BB:
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this->bb.command = command;
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break;
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default:
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throw logic_error("unknown game version");
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}
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}
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uint16_t PSOCommandHeader::size(GameVersion version) const {
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switch (version) {
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case GameVersion::DC:
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return this->dc.size;
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case GameVersion::GC:
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return this->gc.size;
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case GameVersion::PC:
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case GameVersion::PATCH:
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return this->pc.size;
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case GameVersion::BB:
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return this->bb.size;
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default:
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throw logic_error("unknown game version");
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}
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}
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void PSOCommandHeader::set_size(GameVersion version, uint32_t size) {
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switch (version) {
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case GameVersion::DC:
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this->dc.size = size;
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break;
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case GameVersion::GC:
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this->gc.size = size;
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break;
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case GameVersion::PC:
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case GameVersion::PATCH:
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this->pc.size = size;
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break;
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case GameVersion::BB:
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this->bb.size = size;
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break;
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default:
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throw logic_error("unknown game version");
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}
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}
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uint32_t PSOCommandHeader::flag(GameVersion version) const {
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switch (version) {
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case GameVersion::DC:
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return this->dc.flag;
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case GameVersion::GC:
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return this->gc.flag;
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case GameVersion::PC:
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case GameVersion::PATCH:
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return this->pc.flag;
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case GameVersion::BB:
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return this->bb.flag;
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default:
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throw logic_error("unknown game version");
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}
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}
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void PSOCommandHeader::set_flag(GameVersion version, uint32_t flag) {
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switch (version) {
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case GameVersion::DC:
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this->dc.flag = flag;
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break;
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case GameVersion::GC:
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this->gc.flag = flag;
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break;
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case GameVersion::PC:
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case GameVersion::PATCH:
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this->pc.flag = flag;
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break;
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case GameVersion::BB:
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this->bb.flag = flag;
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break;
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default:
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throw logic_error("unknown game version");
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}
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}
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void for_each_received_command(
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struct bufferevent* bev,
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GameVersion version,
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PSOEncryption* crypt,
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function<void(uint16_t, uint16_t, string&)> fn) {
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struct evbuffer* buf = bufferevent_get_input(bev);
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size_t header_size = (version == GameVersion::BB) ? 8 : 4;
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for (;;) {
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PSOCommandHeader header;
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if (evbuffer_copyout(buf, &header, header_size)
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< static_cast<ssize_t>(header_size)) {
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break;
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}
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if (crypt) {
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crypt->decrypt(&header, header_size, false);
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}
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size_t command_logical_size = header.size(version);
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// If encryption is enabled, BB pads commands to 8-byte boundaries, and this
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// is not reflected in the size field. This logic does not occur if
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// encryption is not yet enabled.
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size_t command_physical_size = (crypt && (version == GameVersion::BB))
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? ((command_logical_size + header_size - 1) & ~(header_size - 1))
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: command_logical_size;
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if (evbuffer_get_length(buf) < command_physical_size) {
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break;
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}
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// If we get here, then there is a full command in the buffer. Some
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// encryption algorithms' advancement depends on the decrypted data, so we
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// have to actually decrypt the header again (with advance=true) to keep
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// them in a consistent state.
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string header_data(header_size, '\0');
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if (evbuffer_remove(buf, header_data.data(), header_data.size())
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< static_cast<ssize_t>(header_data.size())) {
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throw logic_error("enough bytes available, but could not remove them");
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}
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string command_data(command_physical_size - header_size, '\0');
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if (evbuffer_remove(buf, command_data.data(), command_data.size())
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< static_cast<ssize_t>(command_data.size())) {
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throw logic_error("enough bytes available, but could not remove them");
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}
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if (crypt) {
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crypt->decrypt(header_data.data(), header_data.size());
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crypt->decrypt(command_data.data(), command_data.size());
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}
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command_data.resize(command_logical_size - header_size);
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fn(header.command(version), header.flag(version), command_data);
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}
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}
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void print_received_command(
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uint16_t command,
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uint32_t flag,
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const void* data,
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size_t size,
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GameVersion version,
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const char* name,
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TerminalFormat color) {
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if (use_terminal_colors) {
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print_color_escape(stderr, color, TerminalFormat::BOLD, TerminalFormat::END);
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}
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string name_token;
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if (name && name[0]) {
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name_token = string(" from ") + name;
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}
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log(INFO, "Received%s (version=%s command=%04hX flag=%08X)",
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name_token.c_str(), name_for_version(version), command, flag);
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PSOCommandHeader header;
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size_t header_size = header.header_size(version);
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header.set_command(version, command);
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header.set_flag(version, flag);
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header.set_size(version, size + header_size);
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// TODO: This is unnecessarily slow. It'd be nice to have a print_data_v() so
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// we don't have to copy data around here.
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StringWriter w;
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w.write(&header, header_size);
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w.write(data, size);
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print_data(stderr, w.str());
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if (use_terminal_colors) {
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print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
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}
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}
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void check_size_v(size_t size, size_t min_size, size_t max_size) {
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if (size < min_size) {
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throw std::runtime_error(string_printf(
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"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
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min_size, size));
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}
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if (max_size < min_size) {
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max_size = min_size;
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}
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if (size > max_size) {
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throw std::runtime_error(string_printf(
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"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
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max_size, size));
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}
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}
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