Files
psopeeps-newserv/src/Server.cc
T
2022-05-08 00:04:11 -07:00

276 lines
8.9 KiB
C++

#include "Server.hh"
#include <arpa/inet.h>
#include <ctype.h>
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <iostream>
#include <phosg/Encoding.hh>
#include <phosg/Network.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "PSOProtocol.hh"
#include "ReceiveCommands.hh"
using namespace std;
void Server::disconnect_client(struct bufferevent* bev) {
this->disconnect_client(this->bev_to_client.at(bev));
}
void Server::disconnect_client(shared_ptr<Client> c) {
this->bev_to_client.erase(c->bev);
struct bufferevent* bev = c->bev;
c->bev = nullptr;
int fd = bufferevent_getfd(bev);
if (fd < 0) {
this->log(INFO, "Client on virtual connection %p disconnected", bev);
} else {
this->log(INFO, "Client on fd %d disconnected", fd);
}
// if the output buffer is not empty, move the client into the draining pool
// instead of disconnecting it, to make sure all the data gets sent
struct evbuffer* out_buffer = bufferevent_get_output(bev);
if (evbuffer_get_length(out_buffer) == 0) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
} else {
// the callbacks will free it when all the data is sent or the client
// disconnects
bufferevent_setcb(bev, nullptr,
Server::dispatch_on_disconnecting_client_output,
Server::dispatch_on_disconnecting_client_error, this);
bufferevent_disable(bev, EV_READ);
}
process_disconnect(this->state, c);
}
void Server::dispatch_on_listen_accept(
struct evconnlistener* listener, evutil_socket_t fd,
struct sockaddr* address, int socklen, void* ctx) {
reinterpret_cast<Server*>(ctx)->on_listen_accept(listener, fd, address,
socklen);
}
void Server::dispatch_on_listen_error(struct evconnlistener* listener,
void* ctx) {
reinterpret_cast<Server*>(ctx)->on_listen_error(listener);
}
void Server::dispatch_on_client_input(struct bufferevent* bev, void* ctx) {
reinterpret_cast<Server*>(ctx)->on_client_input(bev);
}
void Server::dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx) {
reinterpret_cast<Server*>(ctx)->on_client_error(bev, events);
}
void Server::dispatch_on_disconnecting_client_output(struct bufferevent* bev,
void* ctx) {
reinterpret_cast<Server*>(ctx)->on_disconnecting_client_output(bev);
}
void Server::dispatch_on_disconnecting_client_error(struct bufferevent* bev,
short events, void* ctx) {
reinterpret_cast<Server*>(ctx)->on_disconnecting_client_error(bev, events);
}
void Server::on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr*, int) {
int listen_fd = evconnlistener_get_fd(listener);
ListeningSocket* listening_socket;
try {
listening_socket = &this->listening_sockets.at(listen_fd);
} catch (const out_of_range& e) {
this->log(WARNING, "Can\'t determine version for socket %d; disconnecting client",
listen_fd);
close(fd);
return;
}
this->log(INFO, "Client fd %d connected via fd %d (%s)",
fd, listen_fd, listening_socket->name.c_str());
struct bufferevent *bev = bufferevent_socket_new(this->base.get(), fd,
BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
shared_ptr<Client> c(new Client(bev, listening_socket->version,
listening_socket->behavior));
this->bev_to_client.emplace(make_pair(bev, c));
bufferevent_setcb(bev, &Server::dispatch_on_client_input, nullptr,
&Server::dispatch_on_client_error, this);
bufferevent_enable(bev, EV_READ | EV_WRITE);
process_connect(this->state, c);
}
void Server::connect_client(
struct bufferevent* bev, uint32_t address, uint16_t port,
GameVersion version, ServerBehavior initial_state) {
this->log(INFO, "Client connected on virtual connection %p", bev);
shared_ptr<Client> c(new Client(bev, version, initial_state));
this->bev_to_client.emplace(make_pair(bev, c));
// Manually set the remote address, since the bufferevent has no fd and the
// Client constructor can't figure out the virtual remote address
auto* sin = reinterpret_cast<sockaddr_in*>(&c->remote_addr);
sin->sin_family = AF_INET;
sin->sin_addr.s_addr = htonl(address);
sin->sin_port = htons(port);
bufferevent_setcb(bev, &Server::dispatch_on_client_input, nullptr,
&Server::dispatch_on_client_error, this);
bufferevent_enable(bev, EV_READ | EV_WRITE);
process_connect(this->state, c);
}
void Server::on_listen_error(struct evconnlistener* listener) {
int err = EVUTIL_SOCKET_ERROR();
this->log(ERROR, "Failure on listening socket %d: %d (%s)",
evconnlistener_get_fd(listener), err, evutil_socket_error_to_string(err));
event_base_loopexit(this->base.get(), nullptr);
}
void Server::on_client_input(struct bufferevent* bev) {
shared_ptr<Client> c;
try {
c = this->bev_to_client.at(bev);
} catch (const out_of_range& e) {
this->log(WARNING, "Received message from client with no configuration");
// ignore all the data
// TODO: we probably should disconnect them or something
struct evbuffer* in_buffer = bufferevent_get_input(bev);
evbuffer_drain(in_buffer, evbuffer_get_length(in_buffer));
return;
}
if (c->should_disconnect) {
this->disconnect_client(bev);
return;
}
c->last_recv_time = now();
this->receive_and_process_commands(c);
if (c->should_disconnect) {
this->disconnect_client(bev);
return;
}
}
void Server::on_disconnecting_client_output(struct bufferevent* bev) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
void Server::on_client_error(struct bufferevent* bev, short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
this->log(WARNING, "Client caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
this->disconnect_client(bev);
}
}
void Server::on_disconnecting_client_error(struct bufferevent* bev,
short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
this->log(WARNING, "Disconnecting client caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
}
void Server::receive_and_process_commands(shared_ptr<Client> c) {
try {
for_each_received_command(c->bev, c->version, c->crypt_in.get(),
[this, c](uint16_t command, uint16_t flag, const std::string& data) {
process_command(this->state, c, command, flag, data);
});
} catch (const exception& e) {
this->log(INFO, "Error in client stream: %s", e.what());
c->should_disconnect = true;
return;
}
}
Server::Server(
shared_ptr<struct event_base> base,
shared_ptr<ServerState> state)
: log("[Server] "),
base(base),
state(state) { }
void Server::listen(
const std::string& name,
const string& socket_path,
GameVersion version,
ServerBehavior behavior) {
int fd = ::listen(socket_path, 0, SOMAXCONN);
this->log(INFO, "Listening on Unix socket %s (%s) on fd %d (name: %s)",
socket_path.c_str(), name_for_version(version), fd, name.c_str());
this->add_socket(name, fd, version, behavior);
}
void Server::listen(
const std::string& name,
const string& addr,
int port,
GameVersion version,
ServerBehavior behavior) {
int fd = ::listen(addr, port, SOMAXCONN);
string netloc_str = render_netloc(addr, port);
this->log(INFO, "Listening on TCP interface %s (%s) on fd %d (name: %s)",
netloc_str.c_str(), name_for_version(version), fd, name.c_str());
this->add_socket(name, fd, version, behavior);
}
void Server::listen(const std::string& name, int port, GameVersion version, ServerBehavior behavior) {
this->listen(name, "", port, version, behavior);
}
Server::ListeningSocket::ListeningSocket(Server* s, const std::string& name,
int fd, GameVersion version, ServerBehavior behavior) :
name(name), fd(fd), version(version), behavior(behavior), listener(
evconnlistener_new(s->base.get(), Server::dispatch_on_listen_accept, s,
LEV_OPT_REUSEABLE, 0, this->fd), evconnlistener_free) {
evconnlistener_set_error_cb(this->listener.get(),
Server::dispatch_on_listen_error);
}
void Server::add_socket(
const std::string& name,
int fd,
GameVersion version,
ServerBehavior behavior) {
this->listening_sockets.emplace(piecewise_construct, forward_as_tuple(fd),
forward_as_tuple(this, name, fd, version, behavior));
}