276 lines
8.9 KiB
C++
276 lines
8.9 KiB
C++
#include "Server.hh"
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#include <arpa/inet.h>
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#include <ctype.h>
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#include <errno.h>
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#include <event2/buffer.h>
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#include <event2/bufferevent.h>
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#include <event2/event.h>
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#include <event2/listener.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <algorithm>
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#include <iostream>
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#include <phosg/Encoding.hh>
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#include <phosg/Network.hh>
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#include <phosg/Strings.hh>
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#include <phosg/Time.hh>
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#include "PSOProtocol.hh"
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#include "ReceiveCommands.hh"
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using namespace std;
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void Server::disconnect_client(struct bufferevent* bev) {
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this->disconnect_client(this->bev_to_client.at(bev));
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}
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void Server::disconnect_client(shared_ptr<Client> c) {
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this->bev_to_client.erase(c->bev);
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struct bufferevent* bev = c->bev;
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c->bev = nullptr;
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int fd = bufferevent_getfd(bev);
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if (fd < 0) {
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this->log(INFO, "Client on virtual connection %p disconnected", bev);
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} else {
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this->log(INFO, "Client on fd %d disconnected", fd);
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}
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// if the output buffer is not empty, move the client into the draining pool
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// instead of disconnecting it, to make sure all the data gets sent
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struct evbuffer* out_buffer = bufferevent_get_output(bev);
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if (evbuffer_get_length(out_buffer) == 0) {
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bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
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bufferevent_free(bev);
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} else {
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// the callbacks will free it when all the data is sent or the client
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// disconnects
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bufferevent_setcb(bev, nullptr,
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Server::dispatch_on_disconnecting_client_output,
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Server::dispatch_on_disconnecting_client_error, this);
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bufferevent_disable(bev, EV_READ);
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}
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process_disconnect(this->state, c);
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}
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void Server::dispatch_on_listen_accept(
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struct evconnlistener* listener, evutil_socket_t fd,
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struct sockaddr* address, int socklen, void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_listen_accept(listener, fd, address,
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socklen);
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}
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void Server::dispatch_on_listen_error(struct evconnlistener* listener,
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void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_listen_error(listener);
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}
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void Server::dispatch_on_client_input(struct bufferevent* bev, void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_client_input(bev);
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}
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void Server::dispatch_on_client_error(struct bufferevent* bev, short events,
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void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_client_error(bev, events);
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}
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void Server::dispatch_on_disconnecting_client_output(struct bufferevent* bev,
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void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_disconnecting_client_output(bev);
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}
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void Server::dispatch_on_disconnecting_client_error(struct bufferevent* bev,
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short events, void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_disconnecting_client_error(bev, events);
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}
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void Server::on_listen_accept(struct evconnlistener* listener,
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evutil_socket_t fd, struct sockaddr*, int) {
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int listen_fd = evconnlistener_get_fd(listener);
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ListeningSocket* listening_socket;
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try {
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listening_socket = &this->listening_sockets.at(listen_fd);
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} catch (const out_of_range& e) {
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this->log(WARNING, "Can\'t determine version for socket %d; disconnecting client",
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listen_fd);
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close(fd);
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return;
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}
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this->log(INFO, "Client fd %d connected via fd %d (%s)",
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fd, listen_fd, listening_socket->name.c_str());
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struct bufferevent *bev = bufferevent_socket_new(this->base.get(), fd,
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BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
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shared_ptr<Client> c(new Client(bev, listening_socket->version,
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listening_socket->behavior));
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this->bev_to_client.emplace(make_pair(bev, c));
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bufferevent_setcb(bev, &Server::dispatch_on_client_input, nullptr,
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&Server::dispatch_on_client_error, this);
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bufferevent_enable(bev, EV_READ | EV_WRITE);
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process_connect(this->state, c);
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}
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void Server::connect_client(
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struct bufferevent* bev, uint32_t address, uint16_t port,
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GameVersion version, ServerBehavior initial_state) {
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this->log(INFO, "Client connected on virtual connection %p", bev);
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shared_ptr<Client> c(new Client(bev, version, initial_state));
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this->bev_to_client.emplace(make_pair(bev, c));
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// Manually set the remote address, since the bufferevent has no fd and the
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// Client constructor can't figure out the virtual remote address
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auto* sin = reinterpret_cast<sockaddr_in*>(&c->remote_addr);
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sin->sin_family = AF_INET;
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sin->sin_addr.s_addr = htonl(address);
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sin->sin_port = htons(port);
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bufferevent_setcb(bev, &Server::dispatch_on_client_input, nullptr,
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&Server::dispatch_on_client_error, this);
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bufferevent_enable(bev, EV_READ | EV_WRITE);
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process_connect(this->state, c);
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}
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void Server::on_listen_error(struct evconnlistener* listener) {
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int err = EVUTIL_SOCKET_ERROR();
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this->log(ERROR, "Failure on listening socket %d: %d (%s)",
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evconnlistener_get_fd(listener), err, evutil_socket_error_to_string(err));
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event_base_loopexit(this->base.get(), nullptr);
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}
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void Server::on_client_input(struct bufferevent* bev) {
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shared_ptr<Client> c;
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try {
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c = this->bev_to_client.at(bev);
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} catch (const out_of_range& e) {
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this->log(WARNING, "Received message from client with no configuration");
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// ignore all the data
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// TODO: we probably should disconnect them or something
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struct evbuffer* in_buffer = bufferevent_get_input(bev);
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evbuffer_drain(in_buffer, evbuffer_get_length(in_buffer));
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return;
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}
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if (c->should_disconnect) {
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this->disconnect_client(bev);
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return;
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}
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c->last_recv_time = now();
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this->receive_and_process_commands(c);
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if (c->should_disconnect) {
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this->disconnect_client(bev);
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return;
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}
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}
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void Server::on_disconnecting_client_output(struct bufferevent* bev) {
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bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
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bufferevent_free(bev);
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}
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void Server::on_client_error(struct bufferevent* bev, short events) {
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if (events & BEV_EVENT_ERROR) {
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int err = EVUTIL_SOCKET_ERROR();
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this->log(WARNING, "Client caused error %d (%s)", err,
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evutil_socket_error_to_string(err));
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}
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if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
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this->disconnect_client(bev);
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}
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}
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void Server::on_disconnecting_client_error(struct bufferevent* bev,
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short events) {
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if (events & BEV_EVENT_ERROR) {
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int err = EVUTIL_SOCKET_ERROR();
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this->log(WARNING, "Disconnecting client caused error %d (%s)", err,
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evutil_socket_error_to_string(err));
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}
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if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
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bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
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bufferevent_free(bev);
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}
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}
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void Server::receive_and_process_commands(shared_ptr<Client> c) {
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try {
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for_each_received_command(c->bev, c->version, c->crypt_in.get(),
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[this, c](uint16_t command, uint16_t flag, const std::string& data) {
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process_command(this->state, c, command, flag, data);
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});
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} catch (const exception& e) {
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this->log(INFO, "Error in client stream: %s", e.what());
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c->should_disconnect = true;
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return;
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}
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}
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Server::Server(
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shared_ptr<struct event_base> base,
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shared_ptr<ServerState> state)
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: log("[Server] "),
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base(base),
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state(state) { }
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void Server::listen(
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const std::string& name,
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const string& socket_path,
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GameVersion version,
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ServerBehavior behavior) {
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int fd = ::listen(socket_path, 0, SOMAXCONN);
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this->log(INFO, "Listening on Unix socket %s (%s) on fd %d (name: %s)",
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socket_path.c_str(), name_for_version(version), fd, name.c_str());
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this->add_socket(name, fd, version, behavior);
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}
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void Server::listen(
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const std::string& name,
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const string& addr,
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int port,
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GameVersion version,
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ServerBehavior behavior) {
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int fd = ::listen(addr, port, SOMAXCONN);
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string netloc_str = render_netloc(addr, port);
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this->log(INFO, "Listening on TCP interface %s (%s) on fd %d (name: %s)",
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netloc_str.c_str(), name_for_version(version), fd, name.c_str());
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this->add_socket(name, fd, version, behavior);
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}
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void Server::listen(const std::string& name, int port, GameVersion version, ServerBehavior behavior) {
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this->listen(name, "", port, version, behavior);
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}
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Server::ListeningSocket::ListeningSocket(Server* s, const std::string& name,
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int fd, GameVersion version, ServerBehavior behavior) :
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name(name), fd(fd), version(version), behavior(behavior), listener(
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evconnlistener_new(s->base.get(), Server::dispatch_on_listen_accept, s,
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LEV_OPT_REUSEABLE, 0, this->fd), evconnlistener_free) {
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evconnlistener_set_error_cb(this->listener.get(),
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Server::dispatch_on_listen_error);
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}
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void Server::add_socket(
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const std::string& name,
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int fd,
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GameVersion version,
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ServerBehavior behavior) {
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this->listening_sockets.emplace(piecewise_construct, forward_as_tuple(fd),
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forward_as_tuple(this, name, fd, version, behavior));
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}
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