Files
psopeeps-newserv/src/Version.cc
T
2022-05-08 00:04:11 -07:00

119 lines
3.8 KiB
C++

#include "Version.hh"
#include <strings.h>
#include <stdexcept>
#include "Client.hh"
using namespace std;
uint16_t flags_for_version(GameVersion version, uint8_t sub_version) {
switch (sub_version) {
case 0x00: // initial check (before 9E recognition)
switch (version) {
case GameVersion::DC:
return Client::Flag::DEFAULT_V2_DC;
case GameVersion::GC:
return Client::Flag::DEFAULT_V3_GC;
case GameVersion::PC:
return Client::Flag::DEFAULT_V2_PC;
case GameVersion::PATCH:
return Client::Flag::DEFAULT_V2_PC;
case GameVersion::BB:
return Client::Flag::DEFAULT_V4_BB;
}
break;
case 0x29: // PSO PC
return Client::Flag::DEFAULT_V2_PC;
case 0x30: // ???
case 0x31: // PSO Ep1&2 US10, US11, EU10, JP10
case 0x33: // PSO Ep1&2 EU50HZ
case 0x34: // PSO Ep1&2 JP11
return Client::Flag::DEFAULT_V3_GC;
case 0x32: // PSO Ep1&2 US12, JP12
case 0x35: // PSO Ep1&2 US12, JP12
case 0x36: // PSO Ep1&2 US12, JP12
case 0x39: // PSO Ep1&2 US12, JP12
return Client::Flag::DEFAULT_V3_GC_PLUS;
case 0x40: // PSO Ep3 trial
case 0x41: // PSO Ep3 US
case 0x42: // PSO Ep3 JP
case 0x43: // PSO Ep3 UK
return Client::Flag::DEFAULT_V3_GC_EP3;
}
return 0;
}
const char* name_for_version(GameVersion version) {
switch (version) {
case GameVersion::GC:
return "GC";
case GameVersion::PC:
return "PC";
case GameVersion::BB:
return "BB";
case GameVersion::DC:
return "DC";
case GameVersion::PATCH:
return "Patch";
default:
return "Unknown";
}
}
GameVersion version_for_name(const char* name) {
if (!strcasecmp(name, "DC") || !strcasecmp(name, "DreamCast")) {
return GameVersion::DC;
} else if (!strcasecmp(name, "PC")) {
return GameVersion::PC;
} else if (!strcasecmp(name, "GC") || !strcasecmp(name, "GameCube")) {
return GameVersion::GC;
} else if (!strcasecmp(name, "BB") || !strcasecmp(name, "BlueBurst") ||
!strcasecmp(name, "Blue Burst")) {
return GameVersion::BB;
} else if (!strcasecmp(name, "Patch")) {
return GameVersion::PATCH;
} else {
throw invalid_argument("incorrect version name");
}
}
const char* name_for_server_behavior(ServerBehavior behavior) {
switch (behavior) {
case ServerBehavior::SPLIT_RECONNECT:
return "split_reconnect";
case ServerBehavior::LOGIN_SERVER:
return "login_server";
case ServerBehavior::LOBBY_SERVER:
return "lobby_server";
case ServerBehavior::DATA_SERVER_BB:
return "data_server_bb";
case ServerBehavior::PATCH_SERVER:
return "patch_server";
case ServerBehavior::PROXY_SERVER:
return "proxy_server";
default:
throw logic_error("invalid server behavior");
}
}
ServerBehavior server_behavior_for_name(const char* name) {
if (!strcasecmp(name, "split_reconnect")) {
return ServerBehavior::SPLIT_RECONNECT;
} else if (!strcasecmp(name, "login_server") || !strcasecmp(name, "login")) {
return ServerBehavior::LOGIN_SERVER;
} else if (!strcasecmp(name, "lobby_server") || !strcasecmp(name, "lobby")) {
return ServerBehavior::LOBBY_SERVER;
} else if (!strcasecmp(name, "data_server_bb") || !strcasecmp(name, "data_server") || !strcasecmp(name, "data")) {
return ServerBehavior::DATA_SERVER_BB;
} else if (!strcasecmp(name, "patch_server") || !strcasecmp(name, "patch")) {
return ServerBehavior::PATCH_SERVER;
} else if (!strcasecmp(name, "proxy_server") || !strcasecmp(name, "proxy")) {
return ServerBehavior::PROXY_SERVER;
} else {
throw invalid_argument("incorrect server behavior name");
}
}