4340 lines
176 KiB
C++
4340 lines
176 KiB
C++
#include "ReceiveCommands.hh"
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#include <inttypes.h>
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#include <string.h>
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#include <memory>
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#include <phosg/Filesystem.hh>
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#include <phosg/Hash.hh>
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#include <phosg/Network.hh>
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#include <phosg/Random.hh>
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#include <phosg/Strings.hh>
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#include <phosg/Time.hh>
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#include "ChatCommands.hh"
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#include "Compression.hh"
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#include "Episode3/Tournament.hh"
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#include "FileContentsCache.hh"
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#include "ItemCreator.hh"
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#include "Loggers.hh"
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#include "PSOProtocol.hh"
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#include "ProxyServer.hh"
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#include "ReceiveSubcommands.hh"
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#include "SendCommands.hh"
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#include "StaticGameData.hh"
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#include "Text.hh"
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using namespace std;
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const char* BATTLE_TABLE_DISCONNECT_HOOK_NAME = "battle_table_state";
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const char* QUEST_BARRIER_DISCONNECT_HOOK_NAME = "quest_barrier";
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const char* ADD_NEXT_CLIENT_DISCONNECT_HOOK_NAME = "add_next_game_client";
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static shared_ptr<const Menu> proxy_options_menu_for_client(shared_ptr<const Client> c) {
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auto s = c->require_server_state();
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shared_ptr<Menu> ret(new Menu(MenuID::PROXY_OPTIONS, u"Proxy options"));
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ret->items.emplace_back(ProxyOptionsMenuItemID::GO_BACK, u"Go back", u"Return to the\nProxy Server menu", 0);
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auto add_option = [&](uint32_t item_id, bool is_enabled, const char16_t* text, const char16_t* description) -> void {
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u16string option = is_enabled ? u"* " : u"- ";
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option += text;
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ret->items.emplace_back(item_id, option, description, 0);
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};
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add_option(ProxyOptionsMenuItemID::CHAT_COMMANDS, c->options.enable_chat_commands,
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u"Chat commands", u"Enable chat\ncommands");
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add_option(ProxyOptionsMenuItemID::CHAT_FILTER, c->options.enable_chat_filter,
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u"Chat filter", u"Enable escape\nsequences in\nchat messages\nand info board");
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add_option(ProxyOptionsMenuItemID::PLAYER_NOTIFICATIONS, c->options.enable_player_notifications,
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u"Player notifs", u"Show a message\nwhen other players\njoin or leave");
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add_option(ProxyOptionsMenuItemID::BLOCK_PINGS, c->options.suppress_client_pings,
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u"Block pings", u"Block ping commands\nsent by the client");
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if (s->cheat_mode_behavior != ServerState::CheatModeBehavior::OFF) {
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if (!(c->flags & Client::Flag::IS_EPISODE_3)) {
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add_option(ProxyOptionsMenuItemID::INFINITE_HP, c->options.infinite_hp,
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u"Infinite HP", u"Enable automatic HP\nrestoration when\nyou are hit by an\nenemy or trap\n\nCannot revive you\nfrom one-hit kills");
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add_option(ProxyOptionsMenuItemID::INFINITE_TP, c->options.infinite_tp,
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u"Infinite TP", u"Enable automatic TP\nrestoration when\nyou cast any\ntechnique");
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add_option(ProxyOptionsMenuItemID::SWITCH_ASSIST, c->options.switch_assist,
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u"Switch assist", u"Automatically try\nto unlock 2-player\ndoors when you step\non both switches\nsequentially");
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} else {
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// Note: This option's text is the maximum possible length for any menu item
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add_option(ProxyOptionsMenuItemID::EP3_INFINITE_MESETA, c->options.ep3_infinite_meseta,
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u"Infinite Meseta", u"Fix Meseta value\nat 1,000,000");
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}
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}
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add_option(ProxyOptionsMenuItemID::BLOCK_EVENTS, (c->options.override_lobby_event >= 0),
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u"Block events", u"Disable seasonal\nevents in the lobby\nand in games");
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add_option(ProxyOptionsMenuItemID::BLOCK_PATCHES, (c->options.function_call_return_value >= 0),
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u"Block patches", u"Disable patches sent\nby the remote server");
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if (s->proxy_allow_save_files) {
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add_option(ProxyOptionsMenuItemID::SAVE_FILES, c->options.save_files,
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u"Save files", u"Save local copies of\nfiles from the\nremote server\n(quests, etc.)");
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}
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if (s->proxy_enable_login_options) {
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add_option(ProxyOptionsMenuItemID::RED_NAME, c->options.red_name,
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u"Red name", u"Set the colors\nof your name and\nChallenge Mode\nrank to red");
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add_option(ProxyOptionsMenuItemID::BLANK_NAME, c->options.blank_name,
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u"Blank name", u"Suppress your\ncharacter name\nduring login");
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add_option(ProxyOptionsMenuItemID::SUPPRESS_LOGIN, c->options.suppress_remote_login,
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u"Skip login", u"Use an alternate\nlogin sequence");
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add_option(ProxyOptionsMenuItemID::SKIP_CARD, c->options.zero_remote_guild_card,
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u"Skip card", u"Use an alternate\nvalue for your initial\nGuild Card");
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}
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return ret;
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}
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static void send_client_to_lobby_server(shared_ptr<Client> c) {
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auto s = c->require_server_state();
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const auto& port_name = version_to_lobby_port_name.at(static_cast<size_t>(c->version()));
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send_reconnect(c, s->connect_address_for_client(c),
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s->name_to_port_config.at(port_name)->port);
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}
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static void send_client_to_proxy_server(shared_ptr<Client> c) {
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auto s = c->require_server_state();
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const auto& port_name = version_to_proxy_port_name.at(static_cast<size_t>(c->version()));
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uint16_t local_port = s->name_to_port_config.at(port_name)->port;
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s->proxy_server->delete_session(c->license->serial_number);
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auto session = s->proxy_server->create_licensed_session(
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c->license, local_port, c->version(), c->export_config_bb());
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session->options = c->options;
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session->options.save_files &= s->proxy_allow_save_files;
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session->options.suppress_remote_login &= s->proxy_enable_login_options;
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if (session->options.zero_remote_guild_card && s->proxy_enable_login_options) {
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session->remote_guild_card_number = 0;
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}
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send_reconnect(c, s->connect_address_for_client(c), local_port);
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}
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static void send_proxy_destinations_menu(shared_ptr<Client> c) {
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auto s = c->require_server_state();
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send_menu(c, s->proxy_destinations_menu_for_version(c->version()));
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}
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static bool send_enable_send_function_call_if_applicable(shared_ptr<Client> c) {
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auto s = c->require_server_state();
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if (function_compiler_available() &&
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(c->flags & Client::Flag::USE_OVERFLOW_FOR_SEND_FUNCTION_CALL)) {
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if (s->ep3_send_function_call_enabled) {
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send_quest_buffer_overflow(c);
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} else {
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c->flags |= Client::Flag::NO_SEND_FUNCTION_CALL;
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}
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c->flags &= ~Client::Flag::USE_OVERFLOW_FOR_SEND_FUNCTION_CALL;
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return true;
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////////////////
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void on_connect(std::shared_ptr<Client> c) {
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switch (c->server_behavior) {
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case ServerBehavior::PC_CONSOLE_DETECT: {
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auto s = c->require_server_state();
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uint16_t pc_port = s->name_to_port_config.at("pc-login")->port;
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uint16_t console_port = s->name_to_port_config.at("console-login")->port;
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send_pc_console_split_reconnect(c, s->connect_address_for_client(c), pc_port, console_port);
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c->should_disconnect = true;
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break;
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}
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case ServerBehavior::LOGIN_SERVER:
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send_server_init(c, SendServerInitFlag::IS_INITIAL_CONNECTION);
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break;
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case ServerBehavior::PATCH_SERVER_BB:
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c->flags |= Client::Flag::IS_BB_PATCH;
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send_server_init(c, 0);
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break;
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case ServerBehavior::PATCH_SERVER_PC:
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case ServerBehavior::DATA_SERVER_BB:
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case ServerBehavior::LOBBY_SERVER:
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send_server_init(c, 0);
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break;
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default:
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c->log.error("Unimplemented behavior: %" PRId64,
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static_cast<int64_t>(c->server_behavior));
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}
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}
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static void send_main_menu(shared_ptr<Client> c) {
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auto s = c->require_server_state();
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shared_ptr<Menu> main_menu(new Menu(MenuID::MAIN, s->name));
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main_menu->items.emplace_back(
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MainMenuItemID::GO_TO_LOBBY, u"Go to lobby",
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[s, wc = weak_ptr<Client>(c)]() -> u16string {
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auto c = wc.lock();
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if (!c) {
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return u"";
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}
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size_t num_players = 0;
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size_t num_games = 0;
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size_t num_compatible_games = 0;
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for (const auto& it : s->id_to_lobby) {
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const auto& l = it.second;
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if (l->is_game()) {
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num_games++;
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if (l->version == c->version() &&
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(!l->is_ep3() == !(c->flags & Client::Flag::IS_EPISODE_3))) {
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num_compatible_games++;
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}
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}
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for (const auto& c : l->clients) {
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if (c) {
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num_players++;
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}
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}
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}
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string info = string_printf(
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"$C6%zu$C7 players online\n$C6%zu$C7 games\n$C6%zu$C7 compatible games",
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num_players, num_games, num_compatible_games);
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return decode_sjis(info);
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},
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0);
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main_menu->items.emplace_back(MainMenuItemID::INFORMATION, u"Information",
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u"View server\ninformation", MenuItem::Flag::INVISIBLE_ON_DCNTE | MenuItem::Flag::REQUIRES_MESSAGE_BOXES);
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uint32_t proxy_destinations_menu_item_flags =
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// DCNTE doesn't support multiple ship select menus without changing
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// servers (via a 19 command) apparently :(
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MenuItem::Flag::INVISIBLE_ON_DCNTE |
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(s->proxy_destinations_dc.empty() ? MenuItem::Flag::INVISIBLE_ON_DC : 0) |
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(s->proxy_destinations_pc.empty() ? MenuItem::Flag::INVISIBLE_ON_PC : 0) |
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(s->proxy_destinations_gc.empty() ? MenuItem::Flag::INVISIBLE_ON_GC : 0) |
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(s->proxy_destinations_xb.empty() ? MenuItem::Flag::INVISIBLE_ON_XB : 0) |
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MenuItem::Flag::INVISIBLE_ON_BB;
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main_menu->items.emplace_back(MainMenuItemID::PROXY_DESTINATIONS, u"Proxy server",
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u"Connect to another\nserver", proxy_destinations_menu_item_flags);
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main_menu->items.emplace_back(MainMenuItemID::DOWNLOAD_QUESTS, u"Download quests",
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u"Download quests", MenuItem::Flag::INVISIBLE_ON_DCNTE | MenuItem::Flag::INVISIBLE_ON_BB);
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if (!s->is_replay) {
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if (!s->function_code_index->patch_menu_empty(c->specific_version)) {
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main_menu->items.emplace_back(MainMenuItemID::PATCHES, u"Patches",
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u"Change game\nbehaviors", MenuItem::Flag::GC_ONLY | MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL);
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}
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if (!s->dol_file_index->empty()) {
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main_menu->items.emplace_back(MainMenuItemID::PROGRAMS, u"Programs",
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u"Run GameCube\nprograms", MenuItem::Flag::GC_ONLY | MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL | MenuItem::Flag::REQUIRES_SAVE_DISABLED);
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}
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}
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main_menu->items.emplace_back(MainMenuItemID::DISCONNECT, u"Disconnect",
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u"Disconnect", 0);
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main_menu->items.emplace_back(MainMenuItemID::CLEAR_LICENSE, u"Clear license",
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u"Disconnect with an\ninvalid license error\nso you can enter a\ndifferent serial\nnumber, access key,\nor password",
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MenuItem::Flag::INVISIBLE_ON_DCNTE | MenuItem::Flag::INVISIBLE_ON_BB);
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send_menu(c, main_menu);
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}
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void on_login_complete(shared_ptr<Client> c) {
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// On the BB data server, this function is called only on the last connection
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// (when we should send the ship select menu).
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if ((c->server_behavior == ServerBehavior::LOGIN_SERVER) ||
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(c->server_behavior == ServerBehavior::DATA_SERVER_BB)) {
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auto s = c->require_server_state();
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// On the login server, send the events/songs, ep3 updates, and the main
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// menu or welcome message
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if (c->flags & Client::Flag::IS_EPISODE_3) {
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if (s->ep3_menu_song >= 0) {
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send_ep3_change_music(c->channel, s->ep3_menu_song);
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} else if (s->pre_lobby_event) {
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send_change_event(c, s->pre_lobby_event);
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}
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send_ep3_rank_update(c);
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send_get_player_info(c);
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} else if (s->pre_lobby_event) {
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send_change_event(c, s->pre_lobby_event);
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}
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if (s->welcome_message.empty() ||
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(c->flags & Client::Flag::NO_D6) ||
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!(c->flags & Client::Flag::AT_WELCOME_MESSAGE)) {
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c->flags &= ~Client::Flag::AT_WELCOME_MESSAGE;
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if (send_enable_send_function_call_if_applicable(c)) {
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send_update_client_config(c);
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}
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send_main_menu(c);
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} else {
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send_message_box(c, s->welcome_message.c_str());
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}
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} else if (c->server_behavior == ServerBehavior::LOBBY_SERVER) {
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if (c->version() == GameVersion::BB) {
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// This implicitly loads the client's account and player data
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send_complete_player_bb(c);
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c->game_data.should_update_play_time = true;
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}
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if (c->flags & Client::Flag::IS_EPISODE_3) {
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send_ep3_rank_update(c);
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}
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send_lobby_list(c);
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send_get_player_info(c);
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}
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}
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void on_disconnect(shared_ptr<Client> c) {
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// If the client was in a lobby, remove them and notify the other clients
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auto l = c->lobby.lock();
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if (l) {
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auto server = c->server.lock();
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if (server) {
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server->get_state()->remove_client_from_lobby(c);
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}
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}
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// Note: The client's GameData destructor should save their player data
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// shortly after this point
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}
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////////////////////////////////////////////////////////////////////////////////
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static void set_console_client_flags(shared_ptr<Client> c, uint32_t sub_version) {
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if (c->channel.crypt_in->type() == PSOEncryption::Type::V2) {
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if (sub_version < 0x28) {
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c->channel.version = GameVersion::DC;
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c->log.info("Game version changed to DC");
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} else if (c->version() == GameVersion::GC) {
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c->flags |= Client::Flag::IS_GC_TRIAL_EDITION;
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c->log.info("GC Trial Edition flag set");
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}
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}
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c->flags |= flags_for_version(c->version(), sub_version);
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if (c->specific_version == default_specific_version_for_version(c->version(), -1)) {
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c->specific_version = default_specific_version_for_version(c->version(), sub_version);
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}
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}
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static void on_DB_V3(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
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const auto& cmd = check_size_t<C_VerifyLicense_V3_DB>(data);
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auto s = c->require_server_state();
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if (c->channel.crypt_in->type() == PSOEncryption::Type::V2) {
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throw runtime_error("GC trial edition client sent V3 verify license command");
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}
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set_console_client_flags(c, cmd.sub_version);
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uint32_t serial_number = stoul(cmd.serial_number, nullptr, 16);
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try {
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auto l = s->license_index->verify_gc(serial_number, cmd.access_key, cmd.password);
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c->set_license(l);
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send_command(c, 0x9A, 0x02);
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} catch (const LicenseIndex::incorrect_access_key& e) {
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send_command(c, 0x9A, 0x03);
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c->should_disconnect = true;
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return;
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} catch (const LicenseIndex::incorrect_password& e) {
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send_command(c, 0x9A, 0x01);
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return;
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} catch (const LicenseIndex::missing_license& e) {
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if (!s->allow_unregistered_users) {
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send_command(c, 0x9A, 0x04);
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c->should_disconnect = true;
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return;
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} else {
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shared_ptr<License> l(new License());
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l->serial_number = serial_number;
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l->access_key = cmd.access_key;
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l->gc_password = cmd.password;
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s->license_index->add(l);
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c->set_license(l);
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string l_str = l->str();
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c->log.info("Created license %s", l_str.c_str());
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send_command(c, 0x9A, 0x02);
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}
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}
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}
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static void on_88_DCNTE(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
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const auto& cmd = check_size_t<C_Login_DCNTE_88>(data);
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auto s = c->require_server_state();
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c->channel.version = GameVersion::DC;
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c->flags |= flags_for_version(c->version(), -1);
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c->flags |= Client::Flag::IS_DC_V1 | Client::Flag::IS_DC_TRIAL_EDITION;
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uint32_t serial_number = stoul(cmd.serial_number, nullptr, 16);
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try {
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shared_ptr<License> l = s->license_index->verify_v1_v2(serial_number, cmd.access_key);
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c->set_license(l);
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send_command(c, 0x88, 0x00);
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} catch (const LicenseIndex::incorrect_access_key& e) {
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send_message_box(c, u"Incorrect access key");
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c->should_disconnect = true;
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} catch (const LicenseIndex::missing_license& e) {
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if (!s->allow_unregistered_users) {
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send_message_box(c, u"Incorrect serial number");
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c->should_disconnect = true;
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} else {
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shared_ptr<License> l(new License());
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l->serial_number = serial_number;
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l->access_key = cmd.access_key;
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s->license_index->add(l);
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c->set_license(l);
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string l_str = l->str();
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c->log.info("Created license %s", l_str.c_str());
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send_command(c, 0x88, 0x00);
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}
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}
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}
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static void on_8B_DCNTE(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
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const auto& cmd = check_size_t<C_Login_DCNTE_8B>(data, sizeof(C_LoginExtended_DCNTE_8B));
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auto s = c->require_server_state();
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c->channel.version = GameVersion::DC;
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c->flags |= flags_for_version(c->version(), -1);
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c->flags |= Client::Flag::IS_DC_V1 | Client::Flag::IS_DC_TRIAL_EDITION;
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uint32_t serial_number = stoul(cmd.serial_number, nullptr, 16);
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try {
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shared_ptr<License> l = s->license_index->verify_v1_v2(
|
|
serial_number, cmd.access_key);
|
|
c->set_license(l);
|
|
|
|
} catch (const LicenseIndex::incorrect_access_key& e) {
|
|
send_message_box(c, u"Incorrect access key");
|
|
c->should_disconnect = true;
|
|
|
|
} catch (const LicenseIndex::missing_license& e) {
|
|
if (!s->allow_unregistered_users) {
|
|
send_message_box(c, u"Incorrect serial number");
|
|
c->should_disconnect = true;
|
|
} else {
|
|
shared_ptr<License> l(new License());
|
|
l->serial_number = serial_number;
|
|
l->access_key = cmd.access_key;
|
|
s->license_index->add(l);
|
|
c->set_license(l);
|
|
string l_str = l->str();
|
|
c->log.info("Created license %s", l_str.c_str());
|
|
}
|
|
}
|
|
|
|
if (cmd.is_extended) {
|
|
const auto& ext_cmd = check_size_t<C_LoginExtended_DCNTE_8B>(data);
|
|
if (ext_cmd.extension.lobby_refs[0].menu_id == MenuID::LOBBY) {
|
|
c->preferred_lobby_id = ext_cmd.extension.lobby_refs[0].item_id;
|
|
}
|
|
}
|
|
|
|
if (!c->should_disconnect) {
|
|
send_update_client_config(c);
|
|
on_login_complete(c);
|
|
}
|
|
}
|
|
|
|
static void on_90_DC(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_LoginV1_DC_PC_V3_90>(data, 0xFFFF);
|
|
auto s = c->require_server_state();
|
|
|
|
c->channel.version = GameVersion::DC;
|
|
c->flags |= flags_for_version(c->version(), -1);
|
|
c->flags |= Client::Flag::IS_DC_V1;
|
|
|
|
uint32_t serial_number = stoul(cmd.serial_number, nullptr, 16);
|
|
try {
|
|
shared_ptr<License> l = s->license_index->verify_v1_v2(serial_number, cmd.access_key);
|
|
c->set_license(l);
|
|
send_command(c, 0x90, 0x02);
|
|
|
|
} catch (const LicenseIndex::incorrect_access_key& e) {
|
|
send_command(c, 0x90, 0x03);
|
|
c->should_disconnect = true;
|
|
|
|
} catch (const LicenseIndex::missing_license& e) {
|
|
if (!s->allow_unregistered_users) {
|
|
send_command(c, 0x90, 0x03);
|
|
c->should_disconnect = true;
|
|
} else {
|
|
shared_ptr<License> l(new License());
|
|
l->serial_number = serial_number;
|
|
l->access_key = cmd.access_key;
|
|
s->license_index->add(l);
|
|
c->set_license(l);
|
|
string l_str = l->str();
|
|
c->log.info("Created license %s", l_str.c_str());
|
|
send_command(c, 0x90, 0x01);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_92_DC(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_t<C_RegisterV1_DC_92>(data);
|
|
// It appears that in response to 90 01, the DCv1 prototype sends 93 rather
|
|
// than 92, so we use the presence of a 92 command to determine that the
|
|
// client is actually DCv1 and not the prototype.
|
|
c->flags = (c->flags & ~Client::Flag::IS_DC_V1_PROTOTYPE) | Client::Flag::CHECKED_FOR_DC_V1_PROTOTYPE;
|
|
send_command(c, 0x92, 0x01);
|
|
}
|
|
|
|
static void on_93_DC(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_LoginV1_DC_93>(data, sizeof(C_LoginExtendedV1_DC_93));
|
|
auto s = c->require_server_state();
|
|
|
|
set_console_client_flags(c, cmd.sub_version);
|
|
|
|
uint32_t serial_number = stoul(cmd.serial_number, nullptr, 16);
|
|
try {
|
|
shared_ptr<License> l = s->license_index->verify_v1_v2(serial_number, cmd.access_key);
|
|
c->set_license(l);
|
|
|
|
} catch (const LicenseIndex::incorrect_access_key& e) {
|
|
send_message_box(c, u"Incorrect access key");
|
|
c->should_disconnect = true;
|
|
return;
|
|
|
|
} catch (const LicenseIndex::missing_license& e) {
|
|
if (!s->allow_unregistered_users) {
|
|
send_message_box(c, u"Incorrect serial number");
|
|
c->should_disconnect = true;
|
|
return;
|
|
} else {
|
|
shared_ptr<License> l(new License());
|
|
l->serial_number = serial_number;
|
|
l->access_key = cmd.access_key;
|
|
s->license_index->add(l);
|
|
c->set_license(l);
|
|
string l_str = l->str();
|
|
c->log.info("Created license %s", l_str.c_str());
|
|
}
|
|
}
|
|
|
|
if (cmd.is_extended) {
|
|
const auto& ext_cmd = check_size_t<C_LoginExtendedV1_DC_93>(data);
|
|
if (ext_cmd.extension.lobby_refs[0].menu_id == MenuID::LOBBY) {
|
|
c->preferred_lobby_id = ext_cmd.extension.lobby_refs[0].item_id;
|
|
}
|
|
}
|
|
|
|
send_update_client_config(c);
|
|
|
|
// The first time we receive a 93 from a DC client, we set this flag and send
|
|
// a 92. The IS_DC_V1_PROTOTYPE flag will be removed if the client sends a 92
|
|
// command (which it seems the prototype never does). This is why we always
|
|
// respond with 90 01 here - that's the only case where actual DCv1 sends a
|
|
// 92 command. The IS_DC_V1_PROTOTYPE flag will be removed if the client does
|
|
// indeed send a 92.
|
|
if (!(c->flags & Client::Flag::CHECKED_FOR_DC_V1_PROTOTYPE)) {
|
|
send_command(c, 0x90, 0x01);
|
|
c->flags |= (Client::Flag::CHECKED_FOR_DC_V1_PROTOTYPE | Client::Flag::IS_DC_V1_PROTOTYPE);
|
|
} else {
|
|
on_login_complete(c);
|
|
}
|
|
}
|
|
|
|
static void on_9A(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_Login_DC_PC_V3_9A>(data);
|
|
auto s = c->require_server_state();
|
|
|
|
set_console_client_flags(c, cmd.sub_version);
|
|
|
|
uint32_t serial_number = stoul(cmd.serial_number, nullptr, 16);
|
|
try {
|
|
shared_ptr<License> l;
|
|
switch (c->version()) {
|
|
case GameVersion::DC:
|
|
case GameVersion::PC:
|
|
l = s->license_index->verify_v1_v2(serial_number, cmd.access_key);
|
|
break;
|
|
case GameVersion::GC:
|
|
l = s->license_index->verify_gc(serial_number, cmd.access_key);
|
|
break;
|
|
case GameVersion::XB:
|
|
throw runtime_error("xbox licenses are not implemented");
|
|
break;
|
|
default:
|
|
throw logic_error("unsupported versioned command");
|
|
}
|
|
c->set_license(l);
|
|
send_command(c, 0x9A, 0x02);
|
|
|
|
} catch (const LicenseIndex::incorrect_access_key& e) {
|
|
send_command(c, 0x9A, 0x03);
|
|
c->should_disconnect = true;
|
|
return;
|
|
|
|
} catch (const LicenseIndex::incorrect_password& e) {
|
|
send_command(c, 0x9A, 0x01);
|
|
return;
|
|
|
|
} catch (const LicenseIndex::missing_license& e) {
|
|
// On V3, the client should have sent a different command containing the
|
|
// password already, which should have created and added a license. So, if
|
|
// no license exists at this point, disconnect the client even if
|
|
// unregistered clients are allowed.
|
|
shared_ptr<License> l;
|
|
if ((c->version() == GameVersion::GC) || (c->version() == GameVersion::XB)) {
|
|
send_command(c, 0x9A, 0x04);
|
|
c->should_disconnect = true;
|
|
return;
|
|
} else if ((c->version() == GameVersion::DC) || (c->version() == GameVersion::PC)) {
|
|
shared_ptr<License> l(new License());
|
|
l->serial_number = serial_number;
|
|
l->access_key = cmd.access_key;
|
|
s->license_index->add(l);
|
|
c->set_license(l);
|
|
string l_str = l->str();
|
|
c->log.info("Created license %s", l_str.c_str());
|
|
send_command(c, 0x9A, 0x02);
|
|
} else {
|
|
throw runtime_error("unsupported game version");
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_9C(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_Register_DC_PC_V3_9C>(data);
|
|
auto s = c->require_server_state();
|
|
|
|
set_console_client_flags(c, cmd.sub_version);
|
|
|
|
uint32_t serial_number = stoul(cmd.serial_number, nullptr, 16);
|
|
try {
|
|
shared_ptr<License> l;
|
|
switch (c->version()) {
|
|
case GameVersion::DC:
|
|
case GameVersion::PC:
|
|
l = s->license_index->verify_v1_v2(serial_number, cmd.access_key);
|
|
break;
|
|
case GameVersion::GC:
|
|
l = s->license_index->verify_gc(serial_number, cmd.access_key,
|
|
cmd.password);
|
|
break;
|
|
case GameVersion::XB:
|
|
throw runtime_error("xbox licenses are not implemented");
|
|
break;
|
|
default:
|
|
throw logic_error("unsupported versioned command");
|
|
}
|
|
c->set_license(l);
|
|
send_command(c, 0x9C, 0x01);
|
|
|
|
} catch (const LicenseIndex::incorrect_password& e) {
|
|
send_command(c, 0x9C, 0x00);
|
|
c->should_disconnect = true;
|
|
return;
|
|
|
|
} catch (const LicenseIndex::missing_license& e) {
|
|
if (!s->allow_unregistered_users) {
|
|
send_command(c, 0x9C, 0x00);
|
|
c->should_disconnect = true;
|
|
return;
|
|
} else {
|
|
shared_ptr<License> l(new License());
|
|
l->serial_number = serial_number;
|
|
l->access_key = cmd.access_key;
|
|
if (c->version() == GameVersion::GC) {
|
|
l->gc_password = cmd.password;
|
|
}
|
|
s->license_index->add(l);
|
|
c->set_license(l);
|
|
string l_str = l->str();
|
|
c->log.info("Created license %s", l_str.c_str());
|
|
send_command(c, 0x9C, 0x01);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_9D_9E(shared_ptr<Client> c, uint16_t command, uint32_t, const string& data) {
|
|
const C_Login_DC_PC_GC_9D* base_cmd;
|
|
auto s = c->require_server_state();
|
|
|
|
if (command == 0x9D) {
|
|
base_cmd = &check_size_t<C_Login_DC_PC_GC_9D>(data, sizeof(C_LoginExtended_PC_9D));
|
|
if (base_cmd->is_extended) {
|
|
if (c->version() == GameVersion::PC) {
|
|
const auto& cmd = check_size_t<C_LoginExtended_PC_9D>(data);
|
|
if (cmd.extension.lobby_refs[0].menu_id == MenuID::LOBBY) {
|
|
c->preferred_lobby_id = cmd.extension.lobby_refs[0].item_id;
|
|
}
|
|
} else {
|
|
const auto& cmd = check_size_t<C_LoginExtended_DC_GC_9D>(data);
|
|
if (cmd.extension.lobby_refs[0].menu_id == MenuID::LOBBY) {
|
|
c->preferred_lobby_id = cmd.extension.lobby_refs[0].item_id;
|
|
}
|
|
}
|
|
}
|
|
|
|
} else if (command == 0x9E) {
|
|
// GC and XB send different amounts of data in this command. This is how
|
|
// newserv determines if a V3 client is GC or XB.
|
|
const auto& cmd = check_size_t<C_Login_GC_9E>(data, sizeof(C_LoginExtended_XB_9E));
|
|
switch (data.size()) {
|
|
case sizeof(C_Login_GC_9E):
|
|
case sizeof(C_LoginExtended_GC_9E):
|
|
break;
|
|
case sizeof(C_Login_XB_9E):
|
|
case sizeof(C_LoginExtended_XB_9E):
|
|
c->channel.version = GameVersion::XB;
|
|
c->log.info("Game version set to XB");
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid size for 9E command");
|
|
}
|
|
base_cmd = &cmd;
|
|
if (cmd.is_extended) {
|
|
const auto& cmd = check_size_t<C_LoginExtended_GC_9E>(data);
|
|
if (cmd.extension.lobby_refs[0].menu_id == MenuID::LOBBY) {
|
|
c->preferred_lobby_id = cmd.extension.lobby_refs[0].item_id;
|
|
}
|
|
}
|
|
|
|
try {
|
|
c->import_config(cmd.client_config.cfg);
|
|
} catch (const invalid_argument&) {
|
|
// If we can't import the config, assume that the client was not connected
|
|
// to newserv before, so we should show the welcome message.
|
|
c->flags |= Client::Flag::AT_WELCOME_MESSAGE;
|
|
c->bb_game_state = ClientStateBB::INITIAL_LOGIN;
|
|
c->game_data.bb_player_index = 0;
|
|
}
|
|
|
|
} else {
|
|
throw logic_error("9D/9E handler called for incorrect command");
|
|
}
|
|
|
|
set_console_client_flags(c, base_cmd->sub_version);
|
|
// See system/ppc/Episode3USAQuestBufferOverflow.s for where this value gets
|
|
// set. We use this to determine if the client has already run the code or
|
|
// not; sending it again when the client has already run it will likely cause
|
|
// the client to crash.
|
|
if (base_cmd->unused1 == 0x5F5CA297) {
|
|
c->flags &= ~(Client::Flag::USE_OVERFLOW_FOR_SEND_FUNCTION_CALL | Client::Flag::NO_SEND_FUNCTION_CALL);
|
|
} else if (!s->ep3_send_function_call_enabled &&
|
|
(c->flags & Client::Flag::USE_OVERFLOW_FOR_SEND_FUNCTION_CALL)) {
|
|
c->flags &= ~Client::Flag::USE_OVERFLOW_FOR_SEND_FUNCTION_CALL;
|
|
c->flags |= Client::Flag::NO_SEND_FUNCTION_CALL;
|
|
}
|
|
|
|
uint32_t serial_number = stoul(base_cmd->serial_number, nullptr, 16);
|
|
try {
|
|
shared_ptr<License> l;
|
|
switch (c->version()) {
|
|
case GameVersion::DC:
|
|
case GameVersion::PC:
|
|
l = s->license_index->verify_v1_v2(serial_number, base_cmd->access_key);
|
|
break;
|
|
case GameVersion::GC:
|
|
l = s->license_index->verify_gc(serial_number, base_cmd->access_key);
|
|
break;
|
|
case GameVersion::XB:
|
|
throw runtime_error("xbox licenses are not implemented");
|
|
break;
|
|
default:
|
|
throw logic_error("unsupported versioned command");
|
|
}
|
|
c->set_license(l);
|
|
|
|
} catch (const LicenseIndex::incorrect_access_key& e) {
|
|
send_command(c, 0x04, 0x03);
|
|
c->should_disconnect = true;
|
|
return;
|
|
|
|
} catch (const LicenseIndex::incorrect_password& e) {
|
|
send_command(c, 0x04, 0x06);
|
|
c->should_disconnect = true;
|
|
return;
|
|
|
|
} catch (const LicenseIndex::missing_license& e) {
|
|
// On V3, the client should have sent a different command containing the
|
|
// password already, which should have created and added a license. So, if
|
|
// no license exists at this point, disconnect the client even if
|
|
// unregistered clients are allowed.
|
|
shared_ptr<License> l;
|
|
if ((c->version() == GameVersion::GC) || (c->version() == GameVersion::XB)) {
|
|
send_command(c, 0x04, 0x04);
|
|
c->should_disconnect = true;
|
|
return;
|
|
} else if ((c->version() == GameVersion::DC) || (c->version() == GameVersion::PC)) {
|
|
shared_ptr<License> l(new License());
|
|
l->serial_number = serial_number;
|
|
l->access_key = base_cmd->access_key;
|
|
s->license_index->add(l);
|
|
c->set_license(l);
|
|
string l_str = l->str();
|
|
c->log.info("Created license %s", l_str.c_str());
|
|
} else {
|
|
throw runtime_error("unsupported game version");
|
|
}
|
|
}
|
|
|
|
send_update_client_config(c);
|
|
on_login_complete(c);
|
|
}
|
|
|
|
static void on_93_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_Login_BB_93>(data, sizeof(C_Login_BB_93) - 8, sizeof(C_Login_BB_93));
|
|
auto s = c->require_server_state();
|
|
|
|
bool is_old_format;
|
|
if (data.size() == sizeof(C_Login_BB_93) - 8) {
|
|
is_old_format = true;
|
|
} else if (data.size() == sizeof(C_Login_BB_93)) {
|
|
is_old_format = false;
|
|
} else {
|
|
throw runtime_error("invalid size for 93 command");
|
|
}
|
|
|
|
c->flags |= flags_for_version(c->version(), -1);
|
|
|
|
try {
|
|
auto l = s->license_index->verify_bb(cmd.username, cmd.password);
|
|
c->set_license(l);
|
|
|
|
} catch (const LicenseIndex::incorrect_password& e) {
|
|
u16string message = u"Login failed: " + decode_sjis(e.what());
|
|
send_message_box(c, message.c_str());
|
|
c->should_disconnect = true;
|
|
return;
|
|
|
|
} catch (const LicenseIndex::missing_license& e) {
|
|
if (!s->allow_unregistered_users) {
|
|
u16string message = u"Login failed: " + decode_sjis(e.what());
|
|
send_message_box(c, message.c_str());
|
|
c->should_disconnect = true;
|
|
return;
|
|
} else {
|
|
shared_ptr<License> l(new License());
|
|
l->serial_number = fnv1a32(cmd.username) & 0x7FFFFFFF;
|
|
l->bb_username = cmd.username;
|
|
l->bb_password = cmd.password;
|
|
s->license_index->add(l);
|
|
c->set_license(l);
|
|
string l_str = l->str();
|
|
c->log.info("Created license %s", l_str.c_str());
|
|
}
|
|
}
|
|
|
|
try {
|
|
if (is_old_format) {
|
|
c->import_config(cmd.var.old_clients_cfg.cfg);
|
|
} else {
|
|
c->import_config(cmd.var.new_clients.cfg.cfg);
|
|
}
|
|
if (c->bb_game_state < ClientStateBB::IN_GAME) {
|
|
c->bb_game_state++;
|
|
}
|
|
} catch (const invalid_argument&) {
|
|
c->bb_game_state = ClientStateBB::INITIAL_LOGIN;
|
|
c->game_data.bb_player_index = 0;
|
|
}
|
|
|
|
if (cmd.menu_id == MenuID::LOBBY) {
|
|
c->preferred_lobby_id = cmd.preferred_lobby_id;
|
|
}
|
|
|
|
send_client_init_bb(c, 0);
|
|
|
|
switch (c->bb_game_state) {
|
|
case ClientStateBB::INITIAL_LOGIN:
|
|
// On first login, send the client to the data server port
|
|
send_reconnect(c, s->connect_address_for_client(c),
|
|
s->name_to_port_config.at("bb-data1")->port);
|
|
break;
|
|
|
|
case ClientStateBB::DOWNLOAD_DATA:
|
|
case ClientStateBB::CHOOSE_PLAYER:
|
|
case ClientStateBB::SAVE_PLAYER:
|
|
// Just wait in these cases; the client will request something from us and
|
|
// the command handlers will take care of it
|
|
break;
|
|
|
|
case ClientStateBB::SHIP_SELECT:
|
|
on_login_complete(c);
|
|
break;
|
|
|
|
case ClientStateBB::IN_GAME:
|
|
break;
|
|
|
|
default:
|
|
throw runtime_error("invalid bb game state");
|
|
}
|
|
}
|
|
|
|
static void on_9F_V3(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
if (c->version() == GameVersion::BB) {
|
|
const auto& cfg = check_size_t<ClientConfigBB>(data);
|
|
c->import_config(cfg);
|
|
} else {
|
|
const auto& cfg = check_size_t<ClientConfig>(data);
|
|
c->import_config(cfg);
|
|
}
|
|
}
|
|
|
|
static void on_96(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_t<C_CharSaveInfo_DCv2_PC_V3_BB_96>(data);
|
|
send_server_time(c);
|
|
}
|
|
|
|
static void on_B1(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
send_server_time(c);
|
|
// The B1 command is sent in response to a 97 command, which is normally part
|
|
// of the pre-ship-select login sequence. However, newserv delays this until
|
|
// after the ship select menu so that loading a GameCube program doesn't cause
|
|
// the player's items to be deleted when they next play PSO. It's also not a
|
|
// good idea to send a 97 and 19 at the same time, because the memory card and
|
|
// BBA are on the same EXI bus on the GameCube and this seems to cause the SYN
|
|
// packet after a 19 to get dropped pretty often, which causes a delay in
|
|
// joining the lobby. This is why we delay the 19 command until the client
|
|
// responds after saving.
|
|
if (c->should_send_to_lobby_server) {
|
|
send_client_to_lobby_server(c);
|
|
} else if (c->should_send_to_proxy_server) {
|
|
send_client_to_proxy_server(c);
|
|
}
|
|
}
|
|
|
|
static void on_BA_Ep3(shared_ptr<Client> c, uint16_t command, uint32_t, const string& data) {
|
|
const auto& in_cmd = check_size_t<C_MesetaTransaction_GC_Ep3_BA>(data);
|
|
auto s = c->require_server_state();
|
|
auto l = c->lobby.lock();
|
|
bool is_lobby = l && !l->is_game();
|
|
|
|
uint32_t current_meseta, total_meseta_earned;
|
|
if (s->ep3_infinite_meseta) {
|
|
current_meseta = 1000000;
|
|
total_meseta_earned = 1000000;
|
|
} else if (is_lobby && s->ep3_jukebox_is_free) {
|
|
current_meseta = c->license->ep3_current_meseta;
|
|
total_meseta_earned = c->license->ep3_total_meseta_earned;
|
|
} else {
|
|
if (c->license->ep3_current_meseta < in_cmd.value) {
|
|
throw runtime_error("meseta overdraft not allowed");
|
|
}
|
|
c->license->ep3_current_meseta -= in_cmd.value;
|
|
c->license->save();
|
|
current_meseta = c->license->ep3_current_meseta;
|
|
total_meseta_earned = c->license->ep3_total_meseta_earned;
|
|
}
|
|
|
|
S_MesetaTransaction_GC_Ep3_BA out_cmd = {current_meseta, total_meseta_earned, in_cmd.request_token};
|
|
send_command(c, command, 0x03, &out_cmd, sizeof(out_cmd));
|
|
}
|
|
|
|
static bool add_next_game_client(shared_ptr<Lobby> l) {
|
|
auto it = l->clients_to_add.begin();
|
|
if (it == l->clients_to_add.end()) {
|
|
return false;
|
|
}
|
|
size_t target_client_id = it->first;
|
|
shared_ptr<Client> c = it->second.lock();
|
|
l->clients_to_add.erase(it);
|
|
|
|
auto tourn = l->tournament_match ? l->tournament_match->tournament.lock() : nullptr;
|
|
|
|
// If the game is a tournament match and the client has disconnected before
|
|
// they could join the match, disband the entire game
|
|
if (!c && l->tournament_match) {
|
|
send_command(l, 0xED, 0x00);
|
|
return false;
|
|
}
|
|
|
|
if (l->clients[target_client_id] != nullptr) {
|
|
throw logic_error("client id is already in use");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
if (tourn) {
|
|
G_SetStateFlags_GC_Ep3_6xB4x03 state_cmd;
|
|
state_cmd.state.turn_num = 1;
|
|
state_cmd.state.battle_phase = Episode3::BattlePhase::INVALID_00;
|
|
state_cmd.state.current_team_turn1 = 0xFF;
|
|
state_cmd.state.current_team_turn2 = 0xFF;
|
|
state_cmd.state.action_subphase = Episode3::ActionSubphase::ATTACK;
|
|
state_cmd.state.setup_phase = Episode3::SetupPhase::REGISTRATION;
|
|
state_cmd.state.registration_phase = Episode3::RegistrationPhase::AWAITING_NUM_PLAYERS;
|
|
state_cmd.state.team_exp.clear(0);
|
|
state_cmd.state.team_dice_boost.clear(0);
|
|
state_cmd.state.first_team_turn = 0xFF;
|
|
state_cmd.state.tournament_flag = 0x01;
|
|
state_cmd.state.client_sc_card_types.clear(Episode3::CardType::INVALID_FF);
|
|
if (!(s->ep3_behavior_flags & Episode3::BehaviorFlag::DISABLE_MASKING)) {
|
|
uint8_t mask_key = (random_object<uint32_t>() % 0xFF) + 1;
|
|
set_mask_for_ep3_game_command(&state_cmd, sizeof(state_cmd), mask_key);
|
|
}
|
|
send_command_t(c, 0xC9, 0x00, state_cmd);
|
|
}
|
|
|
|
s->change_client_lobby(c, l, true, target_client_id);
|
|
c->flags |= Client::Flag::LOADING;
|
|
c->disconnect_hooks.emplace(ADD_NEXT_CLIENT_DISCONNECT_HOOK_NAME, [s, l]() -> void {
|
|
add_next_game_client(l);
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool start_ep3_battle_table_game_if_ready(shared_ptr<Lobby> l, int16_t table_number) {
|
|
if (table_number < 0) {
|
|
// Negative numbers are supposed to mean the client is not seated at a
|
|
// table, so it's an error for this function to be called with a negative
|
|
// table number
|
|
throw runtime_error("negative table number");
|
|
}
|
|
|
|
// Figure out which clients are at this table. If any client has declined, we
|
|
// never start a match, but we may start a match even if all clients have not
|
|
// yet accepted (in case of a tournament match).
|
|
unordered_map<size_t, shared_ptr<Client>> table_clients;
|
|
bool all_clients_accepted = true;
|
|
for (const auto& c : l->clients) {
|
|
if (!c || (c->card_battle_table_number != table_number)) {
|
|
continue;
|
|
}
|
|
if (c->card_battle_table_seat_number >= 4) {
|
|
throw runtime_error("invalid seat number");
|
|
}
|
|
// Apparently this can actually happen; just prevent them from starting a
|
|
// battle if multiple players are in the same seat
|
|
if (!table_clients.emplace(c->card_battle_table_seat_number, c).second) {
|
|
return false;
|
|
}
|
|
if (c->card_battle_table_seat_state == 3) {
|
|
return false;
|
|
}
|
|
if (c->card_battle_table_seat_state != 2) {
|
|
all_clients_accepted = false;
|
|
}
|
|
}
|
|
if (table_clients.size() > 4) {
|
|
throw runtime_error("too many clients at battle table");
|
|
}
|
|
|
|
// Figure out if this is a tournament match setup
|
|
unordered_set<shared_ptr<Episode3::Tournament::Match>> tourn_matches;
|
|
for (const auto& it : table_clients) {
|
|
auto team = it.second->ep3_tournament_team.lock();
|
|
auto tourn = team ? team->tournament.lock() : nullptr;
|
|
auto match = tourn ? tourn->next_match_for_team(team) : nullptr;
|
|
// Note: We intentionally don't check for null here. This is to handle the
|
|
// case where a tournament-registered player steps into a seat at a table
|
|
// where a non-tournament-registered player is already present - we should
|
|
// NOT start any match until the non-tournament-registered player leaves,
|
|
// or they both accept (and we start a non-tournament match).
|
|
tourn_matches.emplace(match);
|
|
}
|
|
|
|
// Get the tournament. Invariant: both tourn_match and tourn are null, or
|
|
// neither are null.
|
|
auto tourn_match = (tourn_matches.size() == 1) ? *tourn_matches.begin() : nullptr;
|
|
auto tourn = tourn_match ? tourn_match->tournament.lock() : nullptr;
|
|
if (!tourn || !tourn_match->preceding_a->winner_team || !tourn_match->preceding_b->winner_team) {
|
|
tourn.reset();
|
|
tourn_match.reset();
|
|
}
|
|
|
|
// If this is a tournament match setup, check if all required players are
|
|
// present and rearrange their client IDs to match their team positions
|
|
unordered_map<size_t, shared_ptr<Client>> game_clients;
|
|
if (tourn_match) {
|
|
unordered_map<size_t, uint32_t> required_serial_numbers;
|
|
auto add_team_players = [&](shared_ptr<const Episode3::Tournament::Team> team, size_t base_index) -> void {
|
|
size_t z = 0;
|
|
for (const auto& player : team->players) {
|
|
if (z >= 2) {
|
|
throw logic_error("more than 2 players on team");
|
|
}
|
|
if (player.is_human()) {
|
|
required_serial_numbers.emplace(base_index + z, player.serial_number);
|
|
}
|
|
z++;
|
|
}
|
|
};
|
|
add_team_players(tourn_match->preceding_a->winner_team, 0);
|
|
add_team_players(tourn_match->preceding_b->winner_team, 2);
|
|
|
|
for (const auto& it : required_serial_numbers) {
|
|
size_t client_id = it.first;
|
|
uint32_t serial_number = it.second;
|
|
for (const auto& it : table_clients) {
|
|
if (it.second->license->serial_number == serial_number) {
|
|
game_clients.emplace(client_id, it.second);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (game_clients.size() != required_serial_numbers.size()) {
|
|
// Not all tournament match participants are present, so we can't start
|
|
// the tournament match. (But they can still use the battle table)
|
|
tourn_match.reset();
|
|
tourn.reset();
|
|
} else {
|
|
// If there is already a game for this match, don't allow a new one to
|
|
// start
|
|
auto s = l->require_server_state();
|
|
for (auto l : s->all_lobbies()) {
|
|
if (l->tournament_match == tourn_match) {
|
|
tourn_match.reset();
|
|
tourn.reset();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// In the non-tournament case (or if the tournament case was rejected above),
|
|
// only start the game if all players have accepted. If they have, just put
|
|
// them in the clients map in seat order.
|
|
if (!tourn_match) {
|
|
if (!all_clients_accepted) {
|
|
return false;
|
|
}
|
|
game_clients = std::move(table_clients);
|
|
}
|
|
|
|
// If there are no clients, do nothing (this happens when the last player
|
|
// leaves a battle table without starting a game)
|
|
if (game_clients.empty()) {
|
|
return false;
|
|
}
|
|
|
|
// At this point, we've checked all the necessary conditions for a game to
|
|
// begin, but create_game_generic can still return null if an internal
|
|
// precondition fails (though this should never happen for Episode 3 games).
|
|
|
|
auto c = game_clients.begin()->second;
|
|
auto s = c->require_server_state();
|
|
uint32_t flags = Lobby::Flag::NON_V1_ONLY;
|
|
u16string name = tourn ? decode_sjis(tourn->get_name()) : u"<BattleTable>";
|
|
auto game = create_game_generic(
|
|
s, c, name, u"", Episode::EP3,
|
|
GameMode::NORMAL, 0, flags);
|
|
if (!game) {
|
|
return false;
|
|
}
|
|
game->tournament_match = tourn_match;
|
|
game->ep3_ex_result_values = (tourn_match && tourn && tourn->get_final_match() == tourn_match)
|
|
? s->ep3_tournament_final_round_ex_values
|
|
: s->ep3_tournament_ex_values;
|
|
game->clients_to_add.clear();
|
|
for (const auto& it : game_clients) {
|
|
game->clients_to_add.emplace(it.first, it.second);
|
|
}
|
|
|
|
// Remove all players from the battle table (but don't tell them about this)
|
|
for (const auto& it : game_clients) {
|
|
auto other_c = it.second;
|
|
other_c->card_battle_table_number = -1;
|
|
other_c->card_battle_table_seat_number = 0;
|
|
other_c->disconnect_hooks.erase(BATTLE_TABLE_DISCONNECT_HOOK_NAME);
|
|
}
|
|
|
|
// If there's only one client in the match, skip the wait phase - they'll be
|
|
// added to the match immediately by add_next_game_client anyway
|
|
if (game_clients.empty()) {
|
|
throw logic_error("no clients to add to battle table match");
|
|
|
|
} else if (game_clients.size() != 1) {
|
|
for (const auto& it : game_clients) {
|
|
auto other_c = it.second;
|
|
send_self_leave_notification(other_c);
|
|
u16string message;
|
|
if (tourn) {
|
|
message = decode_sjis(string_printf(
|
|
"$C7Waiting to begin match in tournament\n$C6%s$C7...\n\n(Hold B+X+START to abort)",
|
|
tourn->get_name().c_str()));
|
|
} else {
|
|
message = u"$C7Waiting to begin battle table match...\n\n(Hold B+X+START to abort)";
|
|
}
|
|
send_message_box(other_c, message);
|
|
}
|
|
}
|
|
|
|
// Add the first client to the game (the remaining clients will be added when
|
|
// the previous is done loading)
|
|
add_next_game_client(game);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void on_ep3_battle_table_state_updated(shared_ptr<Lobby> l, int16_t table_number) {
|
|
send_ep3_card_battle_table_state(l, table_number);
|
|
start_ep3_battle_table_game_if_ready(l, table_number);
|
|
}
|
|
|
|
static void on_E4_Ep3(shared_ptr<Client> c, uint16_t, uint32_t flag, const string& data) {
|
|
const auto& cmd = check_size_t<C_CardBattleTableState_GC_Ep3_E4>(data);
|
|
auto l = c->require_lobby();
|
|
|
|
if (cmd.seat_number >= 4) {
|
|
throw runtime_error("invalid seat number");
|
|
}
|
|
|
|
if (flag) {
|
|
if (l->is_game() || !l->is_ep3()) {
|
|
throw runtime_error("battle table join command sent in non-CARD lobby");
|
|
}
|
|
c->card_battle_table_number = cmd.table_number;
|
|
c->card_battle_table_seat_number = cmd.seat_number;
|
|
c->card_battle_table_seat_state = 1;
|
|
|
|
} else { // Leaving battle table
|
|
c->card_battle_table_number = -1;
|
|
c->card_battle_table_seat_number = 0;
|
|
c->card_battle_table_seat_state = 0;
|
|
}
|
|
|
|
on_ep3_battle_table_state_updated(l, cmd.table_number);
|
|
|
|
bool should_have_disconnect_hook = (c->card_battle_table_number != -1);
|
|
|
|
if (should_have_disconnect_hook && !c->disconnect_hooks.count(BATTLE_TABLE_DISCONNECT_HOOK_NAME)) {
|
|
c->disconnect_hooks.emplace(BATTLE_TABLE_DISCONNECT_HOOK_NAME, [l, c]() -> void {
|
|
int16_t table_number = c->card_battle_table_number;
|
|
c->card_battle_table_number = -1;
|
|
c->card_battle_table_seat_number = 0;
|
|
c->card_battle_table_seat_state = 0;
|
|
if (table_number != -1) {
|
|
on_ep3_battle_table_state_updated(l, c->card_battle_table_number);
|
|
}
|
|
});
|
|
} else if (!should_have_disconnect_hook) {
|
|
c->disconnect_hooks.erase(BATTLE_TABLE_DISCONNECT_HOOK_NAME);
|
|
}
|
|
}
|
|
|
|
static void on_E5_Ep3(shared_ptr<Client> c, uint16_t, uint32_t flag, const string& data) {
|
|
check_size_t<S_CardBattleTableConfirmation_GC_Ep3_E5>(data);
|
|
auto l = c->require_lobby();
|
|
if (l->is_game() || !l->is_ep3()) {
|
|
throw runtime_error("battle table command sent in non-CARD lobby");
|
|
}
|
|
|
|
if (c->card_battle_table_number < 0) {
|
|
throw runtime_error("invalid table number");
|
|
}
|
|
|
|
if (flag) {
|
|
c->card_battle_table_seat_state = 2;
|
|
} else {
|
|
c->card_battle_table_seat_state = 3;
|
|
}
|
|
on_ep3_battle_table_state_updated(l, c->card_battle_table_number);
|
|
}
|
|
|
|
static void on_DC_Ep3(shared_ptr<Client> c, uint16_t, uint32_t flag, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
|
|
auto l = c->lobby.lock();
|
|
if (!l) {
|
|
return;
|
|
}
|
|
|
|
if (flag != 0) {
|
|
send_command(c, 0xDC, 0x00);
|
|
if (l->tournament_match) {
|
|
auto tourn = l->tournament_match->tournament.lock();
|
|
if (tourn) {
|
|
send_ep3_set_tournament_player_decks(c);
|
|
string data = Episode3::Server::prepare_6xB6x41_map_definition(
|
|
tourn->get_map(), l->flags & Lobby::Flag::IS_EP3_TRIAL);
|
|
c->channel.send(0x6C, 0x00, data);
|
|
}
|
|
}
|
|
l->flags |= Lobby::Flag::BATTLE_IN_PROGRESS;
|
|
} else {
|
|
l->flags &= ~Lobby::Flag::BATTLE_IN_PROGRESS;
|
|
}
|
|
}
|
|
|
|
static void on_tournament_bracket_updated(
|
|
shared_ptr<ServerState> s, shared_ptr<const Episode3::Tournament> tourn) {
|
|
tourn->send_all_state_updates();
|
|
if (tourn->get_state() == Episode3::Tournament::State::COMPLETE) {
|
|
auto team = tourn->get_winner_team();
|
|
if (!team->has_any_human_players()) {
|
|
send_ep3_text_message_printf(s, "$C7A CPU team won\nthe tournament\n$C6%s", tourn->get_name().c_str());
|
|
} else {
|
|
send_ep3_text_message_printf(s, "$C6%s$C7\nwon the tournament\n$C6%s", team->name.c_str(), tourn->get_name().c_str());
|
|
}
|
|
s->ep3_tournament_index->delete_tournament(tourn->get_name());
|
|
} else {
|
|
s->ep3_tournament_index->save();
|
|
}
|
|
}
|
|
|
|
static void on_CA_Ep3(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
auto l = c->lobby.lock();
|
|
if (!l) {
|
|
// In rare cases (e.g. when two players end a tournament's match results
|
|
// screens at exactly the same time), the client can send a server data
|
|
// command when it's not in any lobby at all. We just ignore such commands.
|
|
return;
|
|
}
|
|
if (!l->is_game() || !l->is_ep3()) {
|
|
throw runtime_error("Episode 3 server data request sent outside of Episode 3 game");
|
|
}
|
|
|
|
if (l->battle_player) {
|
|
return;
|
|
}
|
|
|
|
auto s = l->require_server_state();
|
|
|
|
const auto& header = check_size_t<G_CardServerDataCommandHeader>(data, 0xFFFF);
|
|
if (header.subcommand != 0xB3) {
|
|
throw runtime_error("unknown Episode 3 server data request");
|
|
}
|
|
|
|
if (!l->ep3_server || l->ep3_server->battle_finished) {
|
|
auto s = c->require_server_state();
|
|
|
|
if (!l->ep3_server) {
|
|
l->log.info("Creating Episode 3 server state");
|
|
} else {
|
|
l->log.info("Recreating Episode 3 server state");
|
|
}
|
|
auto tourn = l->tournament_match ? l->tournament_match->tournament.lock() : nullptr;
|
|
bool is_trial = (l->flags & Lobby::Flag::IS_EP3_TRIAL);
|
|
l->ep3_server = make_shared<Episode3::Server>(
|
|
l,
|
|
is_trial ? s->ep3_card_index_trial : s->ep3_card_index,
|
|
s->ep3_map_index,
|
|
s->ep3_behavior_flags,
|
|
l->random_crypt,
|
|
tourn);
|
|
l->ep3_server->init();
|
|
|
|
if (s->ep3_behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES) {
|
|
for (size_t z = 0; z < l->max_clients; z++) {
|
|
if (l->clients[z]) {
|
|
send_text_message_printf(l->clients[z], "Your client ID: $C6%zu", z);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (s->ep3_behavior_flags & Episode3::BehaviorFlag::ENABLE_RECORDING) {
|
|
if (l->battle_record) {
|
|
for (const auto& c : l->clients) {
|
|
if (c) {
|
|
c->ep3_prev_battle_record = l->battle_record;
|
|
}
|
|
}
|
|
}
|
|
l->battle_record.reset(new Episode3::BattleRecord(s->ep3_behavior_flags));
|
|
for (auto existing_c : l->clients) {
|
|
if (existing_c) {
|
|
PlayerLobbyDataDCGC lobby_data;
|
|
lobby_data.name = encode_sjis(existing_c->game_data.player()->disp.name);
|
|
lobby_data.player_tag = 0x00010000;
|
|
lobby_data.guild_card = existing_c->license->serial_number;
|
|
l->battle_record->add_player(
|
|
lobby_data,
|
|
existing_c->game_data.player()->inventory,
|
|
existing_c->game_data.player()->disp.to_dcpcv3(),
|
|
c->game_data.ep3_config ? (c->game_data.ep3_config->online_clv_exp / 100) : 0);
|
|
}
|
|
}
|
|
if (s->ep3_behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES) {
|
|
if (c->ep3_prev_battle_record) {
|
|
send_text_message(l, u"$C6Recording complete");
|
|
}
|
|
send_text_message(l, u"$C6Recording enabled");
|
|
}
|
|
}
|
|
}
|
|
bool battle_finished_before = l->ep3_server->battle_finished;
|
|
l->ep3_server->on_server_data_input(data);
|
|
if (!battle_finished_before && l->ep3_server->battle_finished && l->battle_record) {
|
|
l->battle_record->set_battle_end_timestamp();
|
|
}
|
|
if (l->tournament_match &&
|
|
l->ep3_server->setup_phase == Episode3::SetupPhase::BATTLE_ENDED &&
|
|
!l->ep3_server->tournament_match_result_sent) {
|
|
int8_t winner_team_id = l->ep3_server->get_winner_team_id();
|
|
if (winner_team_id == -1) {
|
|
throw runtime_error("match complete, but winner team not specified");
|
|
}
|
|
|
|
auto tourn = l->tournament_match->tournament.lock();
|
|
tourn->print_bracket(stderr);
|
|
|
|
shared_ptr<Episode3::Tournament::Team> winner_team;
|
|
shared_ptr<Episode3::Tournament::Team> loser_team;
|
|
if (winner_team_id == 0) {
|
|
winner_team = l->tournament_match->preceding_a->winner_team;
|
|
loser_team = l->tournament_match->preceding_b->winner_team;
|
|
} else if (winner_team_id == 1) {
|
|
winner_team = l->tournament_match->preceding_b->winner_team;
|
|
loser_team = l->tournament_match->preceding_a->winner_team;
|
|
} else {
|
|
throw logic_error("invalid winner team id");
|
|
}
|
|
l->tournament_match->set_winner_team(winner_team);
|
|
|
|
uint32_t meseta_reward = 0;
|
|
auto& round_rewards = loser_team->has_any_human_players()
|
|
? s->ep3_defeat_player_meseta_rewards
|
|
: s->ep3_defeat_com_meseta_rewards;
|
|
meseta_reward = (l->tournament_match->round_num - 1 < round_rewards.size())
|
|
? round_rewards[l->tournament_match->round_num - 1]
|
|
: round_rewards.back();
|
|
if (l->tournament_match == tourn->get_final_match()) {
|
|
meseta_reward += s->ep3_final_round_meseta_bonus;
|
|
}
|
|
for (const auto& player : winner_team->players) {
|
|
if (player.is_human()) {
|
|
auto winner_c = player.client.lock();
|
|
if (winner_c) {
|
|
winner_c->license->ep3_current_meseta += meseta_reward;
|
|
winner_c->license->ep3_total_meseta_earned += meseta_reward;
|
|
winner_c->license->save();
|
|
send_ep3_rank_update(winner_c);
|
|
}
|
|
}
|
|
}
|
|
send_ep3_tournament_match_result(l, meseta_reward);
|
|
|
|
on_tournament_bracket_updated(s, tourn);
|
|
l->ep3_server->tournament_match_result_sent = true;
|
|
}
|
|
}
|
|
|
|
static void on_E2_Ep3(shared_ptr<Client> c, uint16_t, uint32_t flag, const string&) {
|
|
switch (flag) {
|
|
case 0x00: // Request tournament list
|
|
send_ep3_tournament_list(c, false);
|
|
break;
|
|
case 0x01: { // Check tournament
|
|
auto team = c->ep3_tournament_team.lock();
|
|
if (team) {
|
|
auto tourn = team->tournament.lock();
|
|
if (tourn) {
|
|
send_ep3_tournament_entry_list(c, tourn, false);
|
|
} else {
|
|
send_lobby_message_box(c, u"$C6The tournament\nhas concluded.");
|
|
}
|
|
} else {
|
|
send_lobby_message_box(c, u"$C6You are not\nregistered in a\ntournament.");
|
|
}
|
|
break;
|
|
}
|
|
case 0x02: { // Cancel tournament entry
|
|
auto team = c->ep3_tournament_team.lock();
|
|
if (team) {
|
|
auto tourn = team->tournament.lock();
|
|
if (tourn) {
|
|
if (tourn->get_state() != Episode3::Tournament::State::COMPLETE) {
|
|
auto s = c->require_server_state();
|
|
team->unregister_player(c->license->serial_number);
|
|
on_tournament_bracket_updated(s, tourn);
|
|
}
|
|
c->ep3_tournament_team.reset();
|
|
}
|
|
}
|
|
send_ep3_confirm_tournament_entry(c, nullptr);
|
|
break;
|
|
}
|
|
case 0x03: // Create tournament spectator team (get battle list)
|
|
case 0x04: // Join tournament spectator team (get team list)
|
|
send_lobby_message_box(c, u"$C6Use View Regular\nBattle for this");
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid tournament operation");
|
|
}
|
|
}
|
|
|
|
static void on_D6_V3(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
if (c->flags & Client::Flag::IN_INFORMATION_MENU) {
|
|
auto s = c->require_server_state();
|
|
send_menu(c, s->information_menu_for_version(c->version()));
|
|
} else if (c->flags & Client::Flag::AT_WELCOME_MESSAGE) {
|
|
send_enable_send_function_call_if_applicable(c);
|
|
c->flags &= ~Client::Flag::AT_WELCOME_MESSAGE;
|
|
send_update_client_config(c);
|
|
send_main_menu(c);
|
|
}
|
|
}
|
|
|
|
static void on_09(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_MenuItemInfoRequest_09>(data);
|
|
auto s = c->require_server_state();
|
|
|
|
switch (cmd.menu_id) {
|
|
case MenuID::QUEST_FILTER:
|
|
// Don't send anything here. The quest filter menu already has short
|
|
// descriptions included with the entries, which the client shows in the
|
|
// usual location on the screen.
|
|
break;
|
|
case MenuID::QUEST: {
|
|
bool is_download_quest = !c->lobby.lock();
|
|
if (!s->quest_index) {
|
|
send_quest_info(c, u"$C6Quests are not available.", is_download_quest);
|
|
} else {
|
|
auto q = s->quest_index->get(c->quest_version(), cmd.item_id);
|
|
if (!q) {
|
|
send_quest_info(c, u"$C4Quest does not\nexist.", is_download_quest);
|
|
} else {
|
|
send_quest_info(c, q->long_description.c_str(), is_download_quest);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MenuID::GAME: {
|
|
auto game = s->find_lobby(cmd.item_id);
|
|
if (!game) {
|
|
send_ship_info(c, u"$C4Game no longer\nexists.");
|
|
break;
|
|
}
|
|
|
|
if (!game->is_game()) {
|
|
send_ship_info(c, u"$C4Incorrect game ID");
|
|
|
|
} else if ((c->flags & Client::Flag::IS_EPISODE_3) && game->is_ep3()) {
|
|
send_ep3_game_details(c, game);
|
|
|
|
} else {
|
|
string info;
|
|
for (size_t x = 0; x < game->max_clients; x++) {
|
|
const auto& game_c = game->clients[x];
|
|
if (game_c.get()) {
|
|
auto player = game_c->game_data.player();
|
|
auto name = encode_sjis(player->disp.name);
|
|
if (game->is_ep3()) {
|
|
info += string_printf("%zu: $C6%s$C7 L%" PRIu32 "\n",
|
|
x + 1, name.c_str(), player->disp.stats.level + 1);
|
|
} else {
|
|
info += string_printf("%zu: $C6%s$C7 %s L%" PRIu32 "\n",
|
|
x + 1, name.c_str(),
|
|
abbreviation_for_char_class(player->disp.visual.char_class),
|
|
player->disp.stats.level + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
string secid_str = name_for_section_id(game->section_id);
|
|
info += string_printf("%s %c %s %s\n",
|
|
abbreviation_for_episode(game->episode),
|
|
abbreviation_for_difficulty(game->difficulty),
|
|
abbreviation_for_mode(game->mode),
|
|
secid_str.c_str());
|
|
|
|
bool cheats_enabled = game->flags & Lobby::Flag::CHEATS_ENABLED;
|
|
bool locked = !game->password.empty();
|
|
if (cheats_enabled && locked) {
|
|
info += "$C4Locked$C7, $C6cheats enabled$C7\n";
|
|
} else if (cheats_enabled) {
|
|
info += "$C6Cheats enabled$C7\n";
|
|
} else if (locked) {
|
|
info += "$C4Locked$C7\n";
|
|
}
|
|
|
|
if (game->quest) {
|
|
if (game->flags & Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS) {
|
|
info += "$C6Quest: " + encode_sjis(game->quest->name);
|
|
} else {
|
|
info += "$C4Quest: " + encode_sjis(game->quest->name);
|
|
}
|
|
} else if (game->flags & Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS) {
|
|
info += "$C6Quest in progress";
|
|
} else if (game->flags & Lobby::Flag::QUEST_IN_PROGRESS) {
|
|
info += "$C4Quest in progress";
|
|
} else if (game->flags & Lobby::Flag::BATTLE_IN_PROGRESS) {
|
|
info += "$C4Battle in progress";
|
|
}
|
|
|
|
if (game->flags & Lobby::Flag::SPECTATORS_FORBIDDEN) {
|
|
info += "$C4View Battle forbidden";
|
|
}
|
|
|
|
send_ship_info(c, decode_sjis(info));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MenuID::TOURNAMENTS_FOR_SPEC:
|
|
case MenuID::TOURNAMENTS: {
|
|
if (!(c->flags & Client::Flag::IS_EPISODE_3)) {
|
|
send_ship_info(c, u"Incorrect menu ID");
|
|
break;
|
|
}
|
|
auto tourn = s->ep3_tournament_index->get_tournament(cmd.item_id);
|
|
if (tourn) {
|
|
send_ep3_tournament_details(c, tourn);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MenuID::TOURNAMENT_ENTRIES: {
|
|
if (!(c->flags & Client::Flag::IS_EPISODE_3)) {
|
|
send_ship_info(c, u"Incorrect menu ID");
|
|
break;
|
|
}
|
|
uint16_t tourn_num = cmd.item_id >> 16;
|
|
uint16_t team_index = cmd.item_id & 0xFFFF;
|
|
auto tourn = s->ep3_tournament_index->get_tournament(tourn_num);
|
|
if (tourn) {
|
|
auto team = tourn->get_team(team_index);
|
|
if (team) {
|
|
string message;
|
|
if (team->name.empty()) {
|
|
message = "(No registrant)";
|
|
} else if (team->max_players == 1) {
|
|
message = string_printf("$C6%s$C7\n%zu %s (%s)\nPlayers:",
|
|
team->name.c_str(),
|
|
team->num_rounds_cleared,
|
|
team->num_rounds_cleared == 1 ? "win" : "wins",
|
|
team->is_active ? "active" : "defeated");
|
|
} else {
|
|
message = string_printf("$C6%s$C7\n%zu %s (%s)%s\nPlayers:",
|
|
team->name.c_str(),
|
|
team->num_rounds_cleared,
|
|
team->num_rounds_cleared == 1 ? "win" : "wins",
|
|
team->is_active ? "active" : "defeated",
|
|
team->password.empty() ? "" : "\n$C4Locked$C7");
|
|
}
|
|
for (const auto& player : team->players) {
|
|
if (player.is_human()) {
|
|
if (player.player_name.empty()) {
|
|
message += string_printf("\n $C6%08" PRIX32 "$C7", player.serial_number);
|
|
} else {
|
|
message += string_printf("\n $C6%s$C7 (%08" PRIX32 ")", player.player_name.c_str(), player.serial_number);
|
|
}
|
|
} else {
|
|
message += string_printf("\n $C3%s \"%s\"$C7", player.com_deck->player_name.c_str(), player.com_deck->deck_name.c_str());
|
|
}
|
|
}
|
|
send_ship_info(c, decode_sjis(message));
|
|
} else {
|
|
send_ship_info(c, u"$C7No such team");
|
|
}
|
|
} else {
|
|
send_ship_info(c, u"$C7No such tournament");
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
if (!c->last_menu_sent || c->last_menu_sent->menu_id != cmd.menu_id) {
|
|
send_ship_info(c, u"Incorrect menu ID");
|
|
} else {
|
|
for (const auto& item : c->last_menu_sent->items) {
|
|
if (item.item_id == cmd.item_id) {
|
|
if (item.get_description != nullptr) {
|
|
send_ship_info(c, item.get_description());
|
|
} else {
|
|
send_ship_info(c, item.description);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
send_ship_info(c, u"$C4Incorrect menu\nitem ID");
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void on_10(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
bool uses_unicode = ((c->version() == GameVersion::PC) || (c->version() == GameVersion::BB));
|
|
|
|
uint32_t menu_id;
|
|
uint32_t item_id;
|
|
u16string team_name;
|
|
u16string password;
|
|
|
|
if (data.size() > sizeof(C_MenuSelection_10_Flag00)) {
|
|
if (uses_unicode) {
|
|
// TODO: We can support the Flag03 variant here, but PC/BB probably never
|
|
// actually use it.
|
|
const auto& cmd = check_size_t<C_MenuSelection_PC_BB_10_Flag02>(data);
|
|
password = cmd.password;
|
|
menu_id = cmd.basic_cmd.menu_id;
|
|
item_id = cmd.basic_cmd.item_id;
|
|
} else if (data.size() > sizeof(C_MenuSelection_DC_V3_10_Flag02)) {
|
|
const auto& cmd = check_size_t<C_MenuSelection_DC_V3_10_Flag03>(data);
|
|
team_name = decode_sjis(cmd.unknown_a1);
|
|
password = decode_sjis(cmd.password);
|
|
menu_id = cmd.basic_cmd.menu_id;
|
|
item_id = cmd.basic_cmd.item_id;
|
|
} else {
|
|
const auto& cmd = check_size_t<C_MenuSelection_DC_V3_10_Flag02>(data);
|
|
password = decode_sjis(cmd.password);
|
|
menu_id = cmd.basic_cmd.menu_id;
|
|
item_id = cmd.basic_cmd.item_id;
|
|
}
|
|
} else {
|
|
const auto& cmd = check_size_t<C_MenuSelection_10_Flag00>(data);
|
|
menu_id = cmd.menu_id;
|
|
item_id = cmd.item_id;
|
|
}
|
|
|
|
switch (menu_id) {
|
|
case MenuID::MAIN: {
|
|
switch (item_id) {
|
|
case MainMenuItemID::GO_TO_LOBBY: {
|
|
c->should_send_to_lobby_server = true;
|
|
if (!(c->flags & Client::Flag::SAVE_ENABLED)) {
|
|
c->flags |= Client::Flag::SAVE_ENABLED;
|
|
// DC NTE and the v1 prototype crash if they receive a 97 command,
|
|
// so we instead do the redirect immediately
|
|
if ((c->version() == GameVersion::DC) &&
|
|
(c->flags & (Client::Flag::IS_DC_TRIAL_EDITION | Client::Flag::IS_DC_V1_PROTOTYPE))) {
|
|
send_client_to_lobby_server(c);
|
|
} else {
|
|
send_command(c, 0x97, 0x01);
|
|
send_update_client_config(c);
|
|
}
|
|
} else {
|
|
send_client_to_lobby_server(c);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MainMenuItemID::INFORMATION: {
|
|
auto s = c->require_server_state();
|
|
send_menu(c, s->information_menu_for_version(c->version()));
|
|
c->flags |= Client::Flag::IN_INFORMATION_MENU;
|
|
break;
|
|
}
|
|
|
|
case MainMenuItemID::PROXY_DESTINATIONS:
|
|
send_proxy_destinations_menu(c);
|
|
break;
|
|
|
|
case MainMenuItemID::DOWNLOAD_QUESTS: {
|
|
auto s = c->require_server_state();
|
|
if (c->flags & Client::Flag::IS_EPISODE_3) {
|
|
// Episode 3 has only download quests, not online quests, so this is
|
|
// always the download quest menu. (Episode 3 does actually have
|
|
// online quests, but they're served via a server data request
|
|
// instead of the file download paradigm that other versions use.)
|
|
vector<shared_ptr<const Quest>> quests;
|
|
for (const auto& category : s->quest_category_index->categories) {
|
|
if (category.flags & QuestCategoryIndex::Category::Flag::EP3_DOWNLOAD) {
|
|
quests = s->quest_index->filter(c->quest_version(), category.category_id);
|
|
break;
|
|
}
|
|
}
|
|
send_quest_menu(c, MenuID::QUEST, quests, true);
|
|
} else {
|
|
uint8_t flags = QuestCategoryIndex::Category::Flag::DOWNLOAD;
|
|
if (c->version() == GameVersion::DC || c->version() == GameVersion::PC) {
|
|
flags |= QuestCategoryIndex::Category::Flag::HIDE_ON_PRE_V3;
|
|
}
|
|
send_quest_menu(c, MenuID::QUEST_FILTER, s->quest_category_index, flags);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MainMenuItemID::PATCHES:
|
|
if (!function_compiler_available()) {
|
|
throw runtime_error("function compiler not available");
|
|
}
|
|
if (c->flags & Client::Flag::NO_SEND_FUNCTION_CALL) {
|
|
throw runtime_error("client does not support send_function_call");
|
|
}
|
|
prepare_client_for_patches(c, [c]() -> void {
|
|
send_menu(c, c->require_server_state()->function_code_index->patch_menu(c->specific_version));
|
|
});
|
|
break;
|
|
|
|
case MainMenuItemID::PROGRAMS:
|
|
if (!function_compiler_available()) {
|
|
throw runtime_error("function compiler not available");
|
|
}
|
|
if (c->flags & Client::Flag::NO_SEND_FUNCTION_CALL) {
|
|
throw runtime_error("client does not support send_function_call");
|
|
}
|
|
prepare_client_for_patches(c, [c]() -> void {
|
|
send_menu(c, c->require_server_state()->dol_file_index->menu);
|
|
});
|
|
break;
|
|
|
|
case MainMenuItemID::DISCONNECT:
|
|
c->should_disconnect = true;
|
|
break;
|
|
|
|
case MainMenuItemID::CLEAR_LICENSE:
|
|
send_command(c, 0x9A, 0x04);
|
|
c->should_disconnect = true;
|
|
break;
|
|
|
|
default:
|
|
send_message_box(c, u"Incorrect menu item ID.");
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MenuID::INFORMATION: {
|
|
if (item_id == InformationMenuItemID::GO_BACK) {
|
|
c->flags &= ~Client::Flag::IN_INFORMATION_MENU;
|
|
send_main_menu(c);
|
|
|
|
} else {
|
|
try {
|
|
send_message_box(c, c->require_server_state()->information_contents->at(item_id).c_str());
|
|
} catch (const out_of_range&) {
|
|
send_message_box(c, u"$C6No such information exists.");
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MenuID::PROXY_OPTIONS: {
|
|
switch (item_id) {
|
|
case ProxyOptionsMenuItemID::GO_BACK:
|
|
send_proxy_destinations_menu(c);
|
|
break;
|
|
case ProxyOptionsMenuItemID::CHAT_COMMANDS:
|
|
c->options.enable_chat_commands = !c->options.enable_chat_commands;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::CHAT_FILTER:
|
|
c->options.enable_chat_filter = !c->options.enable_chat_filter;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::PLAYER_NOTIFICATIONS:
|
|
c->options.enable_player_notifications = !c->options.enable_player_notifications;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::BLOCK_PINGS:
|
|
c->options.suppress_client_pings = !c->options.suppress_client_pings;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::INFINITE_HP:
|
|
c->options.infinite_hp = !c->options.infinite_hp;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::INFINITE_TP:
|
|
c->options.infinite_tp = !c->options.infinite_tp;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::SWITCH_ASSIST:
|
|
c->options.switch_assist = !c->options.switch_assist;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::EP3_INFINITE_MESETA:
|
|
c->options.ep3_infinite_meseta = !c->options.ep3_infinite_meseta;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::BLOCK_EVENTS:
|
|
if (c->options.override_lobby_event >= 0) {
|
|
c->options.override_lobby_event = -1;
|
|
} else {
|
|
c->options.override_lobby_event = 0;
|
|
}
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::BLOCK_PATCHES:
|
|
if (c->options.function_call_return_value >= 0) {
|
|
c->options.function_call_return_value = -1;
|
|
} else {
|
|
c->options.function_call_return_value = 0xFFFFFFFF;
|
|
}
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::SAVE_FILES:
|
|
c->options.save_files = !c->options.save_files;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::RED_NAME:
|
|
c->options.red_name = !c->options.red_name;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::BLANK_NAME:
|
|
c->options.blank_name = !c->options.blank_name;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::SUPPRESS_LOGIN:
|
|
c->options.suppress_remote_login = !c->options.suppress_remote_login;
|
|
goto resend_proxy_options_menu;
|
|
case ProxyOptionsMenuItemID::SKIP_CARD:
|
|
c->options.zero_remote_guild_card = !c->options.zero_remote_guild_card;
|
|
resend_proxy_options_menu:
|
|
send_menu(c, proxy_options_menu_for_client(c));
|
|
break;
|
|
default:
|
|
send_message_box(c, u"Incorrect menu item ID.");
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MenuID::PROXY_DESTINATIONS: {
|
|
if (item_id == ProxyDestinationsMenuItemID::GO_BACK) {
|
|
send_main_menu(c);
|
|
|
|
} else if (item_id == ProxyDestinationsMenuItemID::OPTIONS) {
|
|
send_menu(c, proxy_options_menu_for_client(c));
|
|
|
|
} else {
|
|
auto s = c->require_server_state();
|
|
const pair<string, uint16_t>* dest = nullptr;
|
|
try {
|
|
dest = &s->proxy_destinations_for_version(c->version()).at(item_id);
|
|
} catch (const out_of_range&) {
|
|
}
|
|
|
|
if (!dest) {
|
|
send_message_box(c, u"$C6No such destination exists.");
|
|
c->should_disconnect = true;
|
|
} else {
|
|
// Clear Check Tactics menu so client won't see newserv tournament
|
|
// state while logically on another server
|
|
if ((c->flags & Client::Flag::IS_EPISODE_3) && !(c->flags & Client::Flag::IS_EP3_TRIAL_EDITION)) {
|
|
send_ep3_confirm_tournament_entry(c, nullptr);
|
|
}
|
|
|
|
c->proxy_destination_address = resolve_ipv4(dest->first);
|
|
c->proxy_destination_port = dest->second;
|
|
if (!(c->flags & Client::Flag::SAVE_ENABLED)) {
|
|
c->should_send_to_proxy_server = true;
|
|
c->flags |= Client::Flag::SAVE_ENABLED;
|
|
send_command(c, 0x97, 0x01);
|
|
send_update_client_config(c);
|
|
} else {
|
|
send_update_client_config(c);
|
|
send_client_to_proxy_server(c);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MenuID::GAME: {
|
|
auto s = c->require_server_state();
|
|
auto game = s->find_lobby(item_id);
|
|
if (!game) {
|
|
send_lobby_message_box(c, u"$C6You cannot join this\ngame because it no\nlonger exists.");
|
|
break;
|
|
}
|
|
if (!game->is_game()) {
|
|
send_lobby_message_box(c, u"$C6You cannot join this\ngame because it is\nnot a game.");
|
|
break;
|
|
}
|
|
if (game->count_clients() >= game->max_clients) {
|
|
send_lobby_message_box(c, u"$C6You cannot join this\ngame because it is\nfull.");
|
|
break;
|
|
}
|
|
if ((game->version != c->version()) ||
|
|
(!game->is_ep3() != !(c->flags & Client::Flag::IS_EPISODE_3)) ||
|
|
(!(game->flags & Lobby::Flag::IS_EP3_TRIAL) != !(c->flags & Client::Flag::IS_EP3_TRIAL_EDITION)) ||
|
|
((game->flags & Lobby::Flag::NON_V1_ONLY) && (c->flags & Client::Flag::IS_DC_V1))) {
|
|
send_lobby_message_box(c, u"$C6You cannot join this\ngame because it is\nfor a different\nversion of PSO.");
|
|
break;
|
|
}
|
|
if (game->flags & Lobby::Flag::QUEST_IN_PROGRESS) {
|
|
send_lobby_message_box(c, u"$C6You cannot join this\ngame because a\nquest is already\nin progress.");
|
|
break;
|
|
}
|
|
if (game->flags & Lobby::Flag::BATTLE_IN_PROGRESS) {
|
|
send_lobby_message_box(c, u"$C6You cannot join this\ngame because a\nbattle is already\nin progress.");
|
|
break;
|
|
}
|
|
if (game->any_client_loading()) {
|
|
send_lobby_message_box(c, u"$C6You cannot join this\ngame because\nanother player is\ncurrently loading.\nTry again soon.");
|
|
break;
|
|
}
|
|
if (game->mode == GameMode::SOLO) {
|
|
send_lobby_message_box(c, u"$C6You cannot join this\n game because it is\na Solo Mode game.");
|
|
break;
|
|
}
|
|
|
|
if (!(c->license->flags & License::Flag::FREE_JOIN_GAMES)) {
|
|
if (!game->password.empty() && (password != game->password)) {
|
|
send_lobby_message_box(c, u"$C6Incorrect password.");
|
|
break;
|
|
}
|
|
if (c->game_data.player()->disp.stats.level < game->min_level) {
|
|
send_lobby_message_box(c, u"$C6Your level is too\nlow to join this\ngame.");
|
|
break;
|
|
}
|
|
if (c->game_data.player()->disp.stats.level > game->max_level) {
|
|
send_lobby_message_box(c, u"$C6Your level is too\nhigh to join this\ngame.");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!s->change_client_lobby(c, game)) {
|
|
throw logic_error("client cannot join game after all preconditions satisfied");
|
|
}
|
|
c->flags |= Client::Flag::LOADING;
|
|
break;
|
|
}
|
|
|
|
case MenuID::QUEST_FILTER: {
|
|
auto s = c->require_server_state();
|
|
if (!s->quest_index) {
|
|
send_lobby_message_box(c, u"$C6Quests are not available.");
|
|
break;
|
|
}
|
|
shared_ptr<Lobby> l = c->lobby.lock();
|
|
auto quests = s->quest_index->filter(c->quest_version(), item_id);
|
|
|
|
// Hack: Assume the menu to be sent is the download quest menu if the
|
|
// client is not in any lobby
|
|
send_quest_menu(c, MenuID::QUEST, quests, !l);
|
|
break;
|
|
}
|
|
|
|
case MenuID::QUEST: {
|
|
auto s = c->require_server_state();
|
|
if (!s->quest_index) {
|
|
send_lobby_message_box(c, u"$C6Quests are not available.");
|
|
break;
|
|
}
|
|
auto q = s->quest_index->get(c->quest_version(), item_id);
|
|
if (!q) {
|
|
send_lobby_message_box(c, u"$C6Quest does not exist.");
|
|
break;
|
|
}
|
|
|
|
// If the client is not in a lobby, send the quest as a download quest.
|
|
// Otherwise, they must be in a game to load a quest.
|
|
auto l = c->lobby.lock();
|
|
if (l && !l->is_game()) {
|
|
send_lobby_message_box(c, u"$C6Quests cannot be\nloaded in lobbies.");
|
|
break;
|
|
}
|
|
|
|
bool is_ep3 = (q->episode == Episode::EP3);
|
|
string bin_basename = q->bin_filename();
|
|
shared_ptr<const string> bin_contents = q->bin_contents();
|
|
string dat_basename;
|
|
shared_ptr<const string> dat_contents;
|
|
if (!is_ep3) {
|
|
dat_basename = q->dat_filename();
|
|
dat_contents = q->dat_contents();
|
|
}
|
|
|
|
if (l) {
|
|
if (is_ep3 || !dat_contents) {
|
|
throw runtime_error("episode 3 quests cannot be loaded during games");
|
|
}
|
|
if (q->joinable) {
|
|
l->flags |= Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS;
|
|
} else {
|
|
l->flags |= Lobby::Flag::QUEST_IN_PROGRESS;
|
|
}
|
|
l->quest = q;
|
|
l->episode = q->episode;
|
|
for (size_t x = 0; x < l->max_clients; x++) {
|
|
if (!l->clients[x]) {
|
|
continue;
|
|
}
|
|
|
|
send_open_quest_file(l->clients[x], bin_basename + ".bin",
|
|
bin_basename, bin_contents, QuestFileType::ONLINE);
|
|
send_open_quest_file(l->clients[x], dat_basename + ".dat",
|
|
dat_basename, dat_contents, QuestFileType::ONLINE);
|
|
|
|
// There is no such thing as command AC on PSO V2 - quests just start
|
|
// immediately when they're done downloading. (This is also the case
|
|
// on V3 Trial Edition.) There are also no chunk acknowledgements
|
|
// (C->S 13 commands) like there are on GC. So, for PC/Trial clients,
|
|
// we can just not set the loading flag, since we never need to
|
|
// check/clear it later.
|
|
if ((l->clients[x]->version() != GameVersion::DC) &&
|
|
(l->clients[x]->version() != GameVersion::PC) &&
|
|
!(l->clients[x]->flags & Client::Flag::IS_GC_TRIAL_EDITION)) {
|
|
l->clients[x]->flags |= Client::Flag::LOADING_QUEST;
|
|
l->clients[x]->disconnect_hooks.emplace(QUEST_BARRIER_DISCONNECT_HOOK_NAME, [l]() -> void {
|
|
send_quest_barrier_if_all_clients_ready(l);
|
|
});
|
|
}
|
|
}
|
|
|
|
} else {
|
|
string quest_name = encode_sjis(q->name);
|
|
// Episode 3 uses the download quest commands (A6/A7) but does not
|
|
// expect the server to have already encrypted the quest files, unlike
|
|
// other versions.
|
|
if (!is_ep3) {
|
|
q = q->create_download_quest();
|
|
}
|
|
send_open_quest_file(c, quest_name, bin_basename, q->bin_contents(),
|
|
is_ep3 ? QuestFileType::EPISODE_3 : QuestFileType::DOWNLOAD);
|
|
if (dat_contents) {
|
|
send_open_quest_file(c, quest_name, dat_basename, q->dat_contents(),
|
|
is_ep3 ? QuestFileType::EPISODE_3 : QuestFileType::DOWNLOAD);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MenuID::PATCHES:
|
|
if (item_id == PatchesMenuItemID::GO_BACK) {
|
|
send_main_menu(c);
|
|
|
|
} else {
|
|
if (c->flags & Client::Flag::NO_SEND_FUNCTION_CALL) {
|
|
throw runtime_error("client does not support send_function_call");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
uint64_t key = (static_cast<uint64_t>(item_id) << 32) | c->specific_version;
|
|
send_function_call(
|
|
c, s->function_code_index->menu_item_id_and_specific_version_to_patch_function.at(key));
|
|
c->function_call_response_queue.emplace_back(empty_function_call_response_handler);
|
|
send_menu(c, s->function_code_index->patch_menu(c->specific_version));
|
|
}
|
|
break;
|
|
|
|
case MenuID::PROGRAMS:
|
|
if (item_id == ProgramsMenuItemID::GO_BACK) {
|
|
send_main_menu(c);
|
|
|
|
} else {
|
|
if (c->flags & Client::Flag::NO_SEND_FUNCTION_CALL) {
|
|
throw runtime_error("client does not support send_function_call");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
c->loading_dol_file = s->dol_file_index->item_id_to_file.at(item_id);
|
|
|
|
// Send the first function call, which triggers the process of loading a
|
|
// DOL file. The result of this function call determines the necessary
|
|
// base address for loading the file.
|
|
send_function_call(
|
|
c,
|
|
s->function_code_index->name_to_function.at("ReadMemoryWord"),
|
|
{{"address", 0x80000034}}); // ArenaHigh from GC globals
|
|
}
|
|
break;
|
|
|
|
case MenuID::TOURNAMENTS_FOR_SPEC:
|
|
case MenuID::TOURNAMENTS: {
|
|
if (!(c->flags & Client::Flag::IS_EPISODE_3)) {
|
|
throw runtime_error("non-Episode 3 client attempted to join tournament");
|
|
}
|
|
auto s = c->require_server_state();
|
|
auto tourn = s->ep3_tournament_index->get_tournament(item_id);
|
|
if (tourn) {
|
|
send_ep3_tournament_entry_list(c, tourn, (menu_id == MenuID::TOURNAMENTS_FOR_SPEC));
|
|
}
|
|
break;
|
|
}
|
|
case MenuID::TOURNAMENT_ENTRIES: {
|
|
if (!(c->flags & Client::Flag::IS_EPISODE_3)) {
|
|
throw runtime_error("non-Episode 3 client attempted to join tournament");
|
|
}
|
|
if (c->ep3_tournament_team.lock()) {
|
|
send_lobby_message_box(c, u"$C6You are registered\nin a different\ntournament already");
|
|
break;
|
|
}
|
|
if (team_name.empty()) {
|
|
team_name = c->game_data.player()->disp.name;
|
|
team_name += decode_sjis(string_printf("/%" PRIX32, c->license->serial_number));
|
|
}
|
|
auto s = c->require_server_state();
|
|
uint16_t tourn_num = item_id >> 16;
|
|
uint16_t team_index = item_id & 0xFFFF;
|
|
auto tourn = s->ep3_tournament_index->get_tournament(tourn_num);
|
|
if (tourn) {
|
|
auto team = tourn->get_team(team_index);
|
|
if (team) {
|
|
try {
|
|
team->register_player(c, encode_sjis(team_name), encode_sjis(password));
|
|
c->ep3_tournament_team = team;
|
|
tourn->send_all_state_updates();
|
|
string message = string_printf("$C7You are registered in $C6%s$C7.\n\
|
|
\n\
|
|
After the tournament begins, start your matches\n\
|
|
by standing at any Battle Table along with your\n\
|
|
partner (if any) and opponent(s).",
|
|
tourn->get_name().c_str());
|
|
send_ep3_timed_message_box(c->channel, 240, message.c_str());
|
|
|
|
s->ep3_tournament_index->save();
|
|
|
|
} catch (const exception& e) {
|
|
string message = string_printf("Cannot join team:\n%s", e.what());
|
|
send_lobby_message_box(c, decode_sjis(message));
|
|
}
|
|
} else {
|
|
send_lobby_message_box(c, u"Team does not exist");
|
|
}
|
|
} else {
|
|
send_lobby_message_box(c, u"Tournament does\nnot exist");
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
send_message_box(c, u"Incorrect menu ID");
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void on_84(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_LobbySelection_84>(data);
|
|
auto s = c->require_server_state();
|
|
|
|
if (cmd.menu_id != MenuID::LOBBY) {
|
|
send_message_box(c, u"Incorrect menu ID");
|
|
return;
|
|
}
|
|
|
|
// If the client isn't in any lobby, then they just left a game. Add them to
|
|
// the lobby they requested, but fall back to another lobby if it's full.
|
|
if (!c->lobby.lock()) {
|
|
c->preferred_lobby_id = cmd.item_id;
|
|
s->add_client_to_available_lobby(c);
|
|
|
|
// If the client already is in a lobby, then they're using the lobby
|
|
// teleporter; add them to the lobby they requested or send a failure message.
|
|
} else {
|
|
auto new_lobby = s->find_lobby(cmd.item_id);
|
|
if (!new_lobby) {
|
|
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby does not\nexist.");
|
|
return;
|
|
}
|
|
|
|
if (new_lobby->is_game()) {
|
|
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The specified lobby\nis a game.");
|
|
return;
|
|
}
|
|
|
|
if (new_lobby->is_ep3() && !(c->flags & Client::Flag::IS_EPISODE_3)) {
|
|
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby is for\nEpisode 3 only.");
|
|
return;
|
|
}
|
|
|
|
if (!s->change_client_lobby(c, new_lobby)) {
|
|
send_lobby_message_box(c, u"$C6Can\'t change lobby\n\n$C7The lobby is full.");
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_08_E6(shared_ptr<Client> c, uint16_t command, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
send_game_menu(c, (command == 0xE6), false);
|
|
}
|
|
|
|
static void on_1F(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
auto s = c->require_server_state();
|
|
send_menu(c, s->information_menu_for_version(c->version()), true);
|
|
}
|
|
|
|
static void on_A0(shared_ptr<Client> c, uint16_t, uint32_t, const string&) {
|
|
// The client sends data in this command, but none of it is important. We
|
|
// intentionally don't call check_size here, but just ignore the data.
|
|
|
|
// Delete the player from the lobby they're in (but only visible to themself).
|
|
// This makes it safe to allow the player to choose download quests from the
|
|
// main menu again - if we didn't do this, they could move in the lobby after
|
|
// canceling the download quests menu, which looks really bad.
|
|
send_self_leave_notification(c);
|
|
|
|
// Sending a blank message box here works around the bug where the log window
|
|
// contents appear prepended to the next large message box. But, we don't have
|
|
// to do this if we're not going to show the welcome message or information
|
|
// menu (that is, if the client will not send a close confirmation).
|
|
if (!(c->flags & Client::Flag::NO_D6)) {
|
|
send_message_box(c, u"");
|
|
}
|
|
|
|
const auto& port_name = version_to_login_port_name.at(static_cast<size_t>(c->version()));
|
|
|
|
auto s = c->require_server_state();
|
|
send_reconnect(c, s->connect_address_for_client(c),
|
|
s->name_to_port_config.at(port_name)->port);
|
|
}
|
|
|
|
static void on_A1(shared_ptr<Client> c, uint16_t command, uint32_t flag, const string& data) {
|
|
// newserv doesn't have blocks; treat block change the same as ship change
|
|
on_A0(c, command, flag, data);
|
|
}
|
|
|
|
static void on_8E_DCNTE(shared_ptr<Client> c, uint16_t command, uint32_t flag, const string& data) {
|
|
if (c->flags & Client::Flag::IS_DC_TRIAL_EDITION) {
|
|
on_A0(c, command, flag, data);
|
|
} else {
|
|
throw runtime_error("non-DCNTE client sent 8E");
|
|
}
|
|
}
|
|
|
|
static void on_8F_DCNTE(shared_ptr<Client> c, uint16_t command, uint32_t flag, const string& data) {
|
|
if (c->flags & Client::Flag::IS_DC_TRIAL_EDITION) {
|
|
on_A1(c, command, flag, data);
|
|
} else {
|
|
throw runtime_error("non-DCNTE client sent 8F");
|
|
}
|
|
}
|
|
|
|
static void send_dol_file_chunk(shared_ptr<Client> c, uint32_t start_addr) {
|
|
size_t offset = start_addr - c->dol_base_addr;
|
|
if (offset >= c->loading_dol_file->data.size()) {
|
|
throw logic_error("DOL file offset beyond end of data");
|
|
}
|
|
// Note: The protocol allows commands to be up to 0x7C00 bytes in size, but
|
|
// sending large B2 commands can cause the client to crash or softlock. To
|
|
// avoid this, we limit the payload to 4KB, which results in a B2 command
|
|
// 0x10D0 bytes in size.
|
|
size_t bytes_to_send = min<size_t>(0x1000, c->loading_dol_file->data.size() - offset);
|
|
string data_to_send = c->loading_dol_file->data.substr(offset, bytes_to_send);
|
|
|
|
auto s = c->require_server_state();
|
|
auto fn = s->function_code_index->name_to_function.at("WriteMemory");
|
|
unordered_map<string, uint32_t> label_writes(
|
|
{{"dest_addr", start_addr}, {"size", bytes_to_send}});
|
|
send_function_call(c, fn, label_writes, data_to_send);
|
|
|
|
size_t progress_percent = ((offset + bytes_to_send) * 100) / c->loading_dol_file->data.size();
|
|
string info = string_printf("%zu%%%%", progress_percent);
|
|
send_ship_info(c, decode_sjis(info));
|
|
}
|
|
|
|
static void on_B3(shared_ptr<Client> c, uint16_t, uint32_t flag, const string& data) {
|
|
const auto& cmd = check_size_t<C_ExecuteCodeResult_B3>(data);
|
|
auto s = c->require_server_state();
|
|
|
|
if (!c->function_call_response_queue.empty()) {
|
|
auto& handler = c->function_call_response_queue.front();
|
|
handler(cmd.return_value, cmd.checksum);
|
|
c->function_call_response_queue.pop_front();
|
|
} else if (c->loading_dol_file.get()) {
|
|
auto called_fn = s->function_code_index->index_to_function.at(flag);
|
|
if (called_fn->name == "ReadMemoryWord") {
|
|
c->dol_base_addr = (cmd.return_value - c->loading_dol_file->data.size()) & (~3);
|
|
send_dol_file_chunk(c, c->dol_base_addr);
|
|
} else if (called_fn->name == "WriteMemory") {
|
|
if (cmd.return_value >= c->dol_base_addr + c->loading_dol_file->data.size()) {
|
|
auto fn = s->function_code_index->name_to_function.at("RunDOL");
|
|
unordered_map<string, uint32_t> label_writes(
|
|
{{"dol_base_ptr", c->dol_base_addr}});
|
|
send_function_call(c, fn, label_writes);
|
|
// The client will stop running PSO after this, so disconnect them
|
|
c->should_disconnect = true;
|
|
|
|
} else {
|
|
send_dol_file_chunk(c, cmd.return_value);
|
|
}
|
|
} else {
|
|
throw logic_error("unknown function called during DOL loading");
|
|
}
|
|
} else {
|
|
throw runtime_error("function call response queue is empty, and no program is being sent");
|
|
}
|
|
}
|
|
|
|
static void on_A2(shared_ptr<Client> c, uint16_t, uint32_t flag, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
auto s = c->require_server_state();
|
|
|
|
if (!s->quest_index) {
|
|
send_lobby_message_box(c, u"$C6Quests are not available.");
|
|
return;
|
|
}
|
|
|
|
auto l = c->lobby.lock();
|
|
if (!l || !l->is_game()) {
|
|
send_lobby_message_box(c, u"$C6Quests are not available\nin lobbies.");
|
|
return;
|
|
}
|
|
|
|
// In Episode 3, there are no quest categories, so skip directly to the quest
|
|
// filter menu.
|
|
if (c->flags & Client::Flag::IS_EPISODE_3) {
|
|
send_lobby_message_box(c, u"$C6Episode 3 does not\nprovide online quests\nvia this interface.");
|
|
|
|
} else {
|
|
|
|
uint8_t flags = (c->version() == GameVersion::DC || c->version() == GameVersion::PC)
|
|
? QuestCategoryIndex::Category::Flag::HIDE_ON_PRE_V3
|
|
: 0;
|
|
|
|
if ((c->version() == GameVersion::BB) && flag) {
|
|
flags |= QuestCategoryIndex::Category::Flag::GOVERNMENT;
|
|
} else {
|
|
switch (l->mode) {
|
|
case GameMode::NORMAL:
|
|
flags |= QuestCategoryIndex::Category::Flag::NORMAL;
|
|
break;
|
|
case GameMode::BATTLE:
|
|
flags |= QuestCategoryIndex::Category::Flag::BATTLE;
|
|
break;
|
|
case GameMode::CHALLENGE:
|
|
flags |= QuestCategoryIndex::Category::Flag::CHALLENGE;
|
|
break;
|
|
case GameMode::SOLO:
|
|
flags |= QuestCategoryIndex::Category::Flag::SOLO;
|
|
break;
|
|
default:
|
|
throw logic_error("invalid game mode");
|
|
}
|
|
}
|
|
|
|
send_quest_menu(c, MenuID::QUEST_FILTER, s->quest_category_index, flags);
|
|
}
|
|
}
|
|
|
|
static void on_AC_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
|
|
auto l = c->require_lobby();
|
|
|
|
if (c->flags & Client::Flag::LOADING_RUNNING_QUEST) {
|
|
c->flags &= ~Client::Flag::LOADING_RUNNING_QUEST;
|
|
if (l->version != GameVersion::BB) {
|
|
throw logic_error("joinable quest started on non-BB version");
|
|
}
|
|
|
|
auto leader_c = l->clients.at(l->leader_id);
|
|
if (!leader_c) {
|
|
throw logic_error("lobby leader is missing");
|
|
}
|
|
|
|
send_command(c, 0xAC, 0x00);
|
|
send_command(leader_c, 0xDD, c->lobby_client_id);
|
|
|
|
} else if (c->flags & Client::Flag::LOADING_QUEST) {
|
|
c->flags &= ~Client::Flag::LOADING_QUEST;
|
|
|
|
if (!l->quest.get()) {
|
|
return;
|
|
}
|
|
|
|
if (send_quest_barrier_if_all_clients_ready(l) &&
|
|
(l->version == GameVersion::BB) &&
|
|
l->map &&
|
|
l->quest) {
|
|
auto dat_contents = prs_decompress(*l->quest->dat_contents());
|
|
l->map->clear();
|
|
l->map->add_enemies_from_quest_data(l->episode, l->difficulty, l->event, dat_contents.data(), dat_contents.size());
|
|
c->log.info("Replaced enemies list with quest layout (%zu entries)",
|
|
l->map->enemies.size());
|
|
for (size_t z = 0; z < l->map->enemies.size(); z++) {
|
|
string e_str = l->map->enemies[z].str();
|
|
l->log.info("(Entry %zX) %s", z, e_str.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_AA(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_SendQuestStatistic_V3_BB_AA>(data);
|
|
|
|
if (c->version() == GameVersion::DC || c->version() == GameVersion::PC) {
|
|
throw runtime_error("pre-V3 client sent update quest stats command");
|
|
}
|
|
if (c->flags & Client::Flag::IS_GC_TRIAL_EDITION) {
|
|
throw runtime_error("trial edition client sent update quest stats command");
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || !l->quest.get()) {
|
|
return;
|
|
}
|
|
|
|
// TODO: Send the right value here. (When should we send function_id2?)
|
|
S_ConfirmQuestStatistic_V3_BB_AB response;
|
|
response.function_id = cmd.function_id1;
|
|
send_command_t(c, 0xAB, 0x00, response);
|
|
}
|
|
|
|
static void on_D7_GC(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
string filename(data);
|
|
strip_trailing_zeroes(filename);
|
|
if (filename.find('/') != string::npos) {
|
|
throw runtime_error("GBA file name includes directory separator");
|
|
}
|
|
|
|
static FileContentsCache gba_file_cache(300 * 1000 * 1000);
|
|
auto f = gba_file_cache.get_or_load("system/gba/" + filename).file;
|
|
|
|
send_open_quest_file(c, "", filename, f->data, QuestFileType::GBA_DEMO);
|
|
}
|
|
|
|
static void send_file_chunk(
|
|
shared_ptr<Client> c,
|
|
const string& filename,
|
|
size_t chunk_index,
|
|
bool is_download_quest) {
|
|
shared_ptr<const string> data;
|
|
try {
|
|
data = c->sending_files.at(filename);
|
|
} catch (const out_of_range&) {
|
|
return;
|
|
}
|
|
|
|
size_t chunk_offset = chunk_index * 0x400;
|
|
if (chunk_offset >= data->size()) {
|
|
c->log.info("Done sending file %s", filename.c_str());
|
|
c->sending_files.erase(filename);
|
|
} else {
|
|
const void* chunk_data = data->data() + (chunk_index * 0x400);
|
|
size_t chunk_size = min<size_t>(data->size() - chunk_offset, 0x400);
|
|
send_quest_file_chunk(c, filename, chunk_index, chunk_data, chunk_size, is_download_quest);
|
|
}
|
|
}
|
|
|
|
static void on_44_A6_V3_BB(shared_ptr<Client> c, uint16_t command, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_OpenFileConfirmation_44_A6>(data);
|
|
send_file_chunk(c, cmd.filename, 0, (command == 0xA6));
|
|
}
|
|
|
|
static void on_13_A7_V3_BB(shared_ptr<Client> c, uint16_t command, uint32_t flag, const string& data) {
|
|
const auto& cmd = check_size_t<C_WriteFileConfirmation_V3_BB_13_A7>(data);
|
|
send_file_chunk(c, cmd.filename, flag + 1, (command == 0xA7));
|
|
}
|
|
|
|
static void on_61_98(shared_ptr<Client> c, uint16_t command, uint32_t flag, const string& data) {
|
|
switch (c->version()) {
|
|
case GameVersion::DC: {
|
|
if (c->flags & Client::Flag::IS_DC_V1) {
|
|
const auto& pd = check_size_t<C_CharacterData_DCv1_61_98>(data);
|
|
auto player = c->game_data.player();
|
|
player->inventory = pd.inventory;
|
|
player->disp = pd.disp.to_bb();
|
|
} else {
|
|
const auto& pd = check_size_t<C_CharacterData_DCv2_61_98>(data, 0xFFFF);
|
|
auto player = c->game_data.player();
|
|
player->inventory = pd.inventory;
|
|
player->disp = pd.disp.to_bb();
|
|
player->battle_records = pd.records.battle;
|
|
player->challenge_records = pd.records.challenge;
|
|
// TODO: Parse choice search config
|
|
}
|
|
break;
|
|
}
|
|
case GameVersion::PC: {
|
|
const auto& pd = check_size_t<C_CharacterData_PC_61_98>(data, 0xFFFF);
|
|
auto player = c->game_data.player();
|
|
auto account = c->game_data.account();
|
|
player->inventory = pd.inventory;
|
|
player->disp = pd.disp.to_bb();
|
|
player->battle_records = pd.records.battle;
|
|
player->challenge_records = pd.records.challenge;
|
|
// TODO: Parse choice search config
|
|
account->blocked_senders = pd.blocked_senders;
|
|
if (pd.auto_reply_enabled) {
|
|
player->auto_reply = pd.auto_reply;
|
|
} else {
|
|
player->auto_reply.clear(0);
|
|
}
|
|
break;
|
|
}
|
|
case GameVersion::GC:
|
|
case GameVersion::XB: {
|
|
const C_CharacterData_V3_61_98* cmd;
|
|
if (flag == 4) { // Episode 3
|
|
if (!(c->flags & Client::Flag::IS_EPISODE_3)) {
|
|
throw runtime_error("non-Episode 3 client sent Episode 3 player data");
|
|
}
|
|
const auto* pd3 = &check_size_t<C_CharacterData_GC_Ep3_61_98>(data);
|
|
c->game_data.ep3_config.reset(new Episode3::PlayerConfig(pd3->ep3_config));
|
|
cmd = reinterpret_cast<const C_CharacterData_V3_61_98*>(pd3);
|
|
} else {
|
|
if (c->flags & Client::Flag::IS_EPISODE_3) {
|
|
c->flags = (c->flags | Client::Flag::IS_EP3_TRIAL_EDITION) & (~Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL);
|
|
}
|
|
cmd = &check_size_t<C_CharacterData_V3_61_98>(data, 0xFFFF);
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
|
|
// We use the flag field in this command to differentiate between Ep3
|
|
// Trial Edition and the final version: Trial Edition sends flag=3, and
|
|
// the final version sends flag=4. Because the contents of the card list
|
|
// update and the current tournament entry depend on this flag, we have
|
|
// to delay sending them until now, instead of sending them during the
|
|
// login sequence.
|
|
if (c->flags & Client::Flag::IS_EPISODE_3) {
|
|
bool flags_changed = false;
|
|
if (!(c->flags & Client::Flag::HAS_EP3_CARD_DEFS)) {
|
|
send_ep3_card_list_update(c);
|
|
c->flags |= Client::Flag::HAS_EP3_CARD_DEFS;
|
|
flags_changed = true;
|
|
}
|
|
if (!(c->flags & Client::Flag::HAS_EP3_MEDIA_UPDATES)) {
|
|
for (const auto& banner : s->ep3_lobby_banners) {
|
|
send_ep3_media_update(c, banner.type, banner.which, banner.data);
|
|
c->flags |= Client::Flag::HAS_EP3_MEDIA_UPDATES;
|
|
flags_changed = true;
|
|
}
|
|
}
|
|
s->ep3_tournament_index->link_client(c);
|
|
if (flags_changed) {
|
|
send_update_client_config(c);
|
|
}
|
|
}
|
|
|
|
auto account = c->game_data.account();
|
|
auto player = c->game_data.player();
|
|
player->inventory = cmd->inventory;
|
|
if (c->version() == GameVersion::GC) {
|
|
for (size_t z = 0; z < 30; z++) {
|
|
player->inventory.items[z].data.bswap_data2_if_mag();
|
|
}
|
|
}
|
|
player->disp = cmd->disp.to_bb();
|
|
player->battle_records = cmd->records.battle;
|
|
player->challenge_records = cmd->records.challenge;
|
|
// TODO: Parse choice search config
|
|
player->info_board = cmd->info_board;
|
|
account->blocked_senders = cmd->blocked_senders;
|
|
if (cmd->auto_reply_enabled) {
|
|
player->auto_reply = cmd->auto_reply;
|
|
} else {
|
|
player->auto_reply.clear(0);
|
|
}
|
|
break;
|
|
}
|
|
case GameVersion::BB: {
|
|
const auto& cmd = check_size_t<C_CharacterData_BB_61_98>(data, 0xFFFF);
|
|
auto account = c->game_data.account();
|
|
auto player = c->game_data.player();
|
|
// Note: we don't copy the inventory and disp here because we already have
|
|
// them (we sent the player data to the client in the first place)
|
|
player->battle_records = cmd.records.battle;
|
|
player->challenge_records = cmd.records.challenge;
|
|
// TODO: Parse choice search config
|
|
player->info_board = cmd.info_board;
|
|
account->blocked_senders = cmd.blocked_senders;
|
|
if (cmd.auto_reply_enabled) {
|
|
player->auto_reply = cmd.auto_reply;
|
|
} else {
|
|
player->auto_reply.clear(0);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
throw logic_error("player data command not implemented for version");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
auto player = c->game_data.player(false);
|
|
if (player) {
|
|
string name_str = remove_language_marker(encode_sjis(player->disp.name));
|
|
c->channel.name = string_printf("C-%" PRIX64 " (%s)",
|
|
c->id, name_str.c_str());
|
|
}
|
|
|
|
// 98 should only be sent when leaving a game, and we should leave the client
|
|
// in no lobby (they will send an 84 soon afterward to choose a lobby).
|
|
if (command == 0x98) {
|
|
s->remove_client_from_lobby(c);
|
|
|
|
} else if (command == 0x61) {
|
|
if (!c->pending_bb_save_username.empty()) {
|
|
string prev_bb_username = c->game_data.bb_username;
|
|
size_t prev_bb_player_index = c->game_data.bb_player_index;
|
|
|
|
c->game_data.bb_username = c->pending_bb_save_username;
|
|
c->game_data.bb_player_index = c->pending_bb_save_player_index;
|
|
|
|
bool failure = false;
|
|
try {
|
|
c->game_data.save_player_data();
|
|
} catch (const exception& e) {
|
|
u16string buffer = u"$C6PSOBB player data could\nnot be saved:\n" + decode_sjis(e.what());
|
|
send_text_message(c, buffer.c_str());
|
|
failure = true;
|
|
}
|
|
|
|
if (!failure) {
|
|
send_text_message_printf(c,
|
|
"$C6BB player data saved\nas player %hhu for user\n%s",
|
|
static_cast<uint8_t>(c->pending_bb_save_player_index + 1),
|
|
c->pending_bb_save_username.c_str());
|
|
}
|
|
|
|
c->game_data.bb_username = prev_bb_username;
|
|
c->game_data.bb_player_index = prev_bb_player_index;
|
|
|
|
c->pending_bb_save_username.clear();
|
|
}
|
|
|
|
// We use 61 during the lobby server init sequence to trigger joining an
|
|
// available lobby
|
|
if (!c->lobby.lock() && (c->server_behavior == ServerBehavior::LOBBY_SERVER)) {
|
|
s->add_client_to_available_lobby(c);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_6x_C9_CB(shared_ptr<Client> c, uint16_t command, uint32_t flag, const string& data) {
|
|
check_size_v(data.size(), 4, 0xFFFF);
|
|
on_subcommand_multi(c, command, flag, data);
|
|
}
|
|
|
|
static void on_chat_generic(shared_ptr<Client> c, const u16string& text) {
|
|
if (text.empty()) {
|
|
return;
|
|
}
|
|
|
|
auto l = c->lobby.lock();
|
|
if (!l) {
|
|
return;
|
|
}
|
|
|
|
char private_flags = 0;
|
|
u16string processed_text;
|
|
if ((text[0] != '\t') && l->is_ep3()) {
|
|
private_flags = text[0];
|
|
processed_text = remove_language_marker(text.substr(1));
|
|
} else {
|
|
processed_text = remove_language_marker(text);
|
|
}
|
|
if (processed_text.empty()) {
|
|
return;
|
|
}
|
|
|
|
if (processed_text[0] == L'$') {
|
|
if (processed_text[1] == L'$') {
|
|
processed_text = processed_text.substr(1);
|
|
} else {
|
|
on_chat_command(c, processed_text);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!c->can_chat) {
|
|
return;
|
|
}
|
|
|
|
u16string from_name = c->game_data.player()->disp.name;
|
|
for (size_t x = 0; x < l->max_clients; x++) {
|
|
if (l->clients[x]) {
|
|
send_chat_message(l->clients[x], c->license->serial_number,
|
|
from_name, processed_text.c_str(), private_flags);
|
|
}
|
|
}
|
|
for (const auto& watcher_l : l->watcher_lobbies) {
|
|
for (size_t x = 0; x < watcher_l->max_clients; x++) {
|
|
if (watcher_l->clients[x]) {
|
|
send_chat_message(watcher_l->clients[x], c->license->serial_number,
|
|
from_name, processed_text.c_str(), private_flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (l->battle_record && l->battle_record->battle_in_progress()) {
|
|
auto prepared_message = prepare_chat_message(
|
|
c->version(), c->game_data.player()->disp.name.data(),
|
|
processed_text.c_str(), private_flags);
|
|
string prepared_message_sjis = encode_sjis(prepared_message);
|
|
l->battle_record->add_chat_message(c->license->serial_number, std::move(prepared_message_sjis));
|
|
}
|
|
}
|
|
|
|
static void on_06_PC_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_Chat_06>(data, 0xFFFF);
|
|
u16string text(cmd.text.pcbb, (data.size() - sizeof(C_Chat_06)) / sizeof(char16_t));
|
|
strip_trailing_zeroes(text);
|
|
on_chat_generic(c, text);
|
|
}
|
|
|
|
static void on_06_DC_V3(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_Chat_06>(data, 0xFFFF);
|
|
u16string decoded_s = decode_sjis(cmd.text.dcv3, data.size() - sizeof(C_Chat_06));
|
|
on_chat_generic(c, decoded_s);
|
|
}
|
|
|
|
static void on_00E0_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
send_team_and_key_config_bb(c);
|
|
c->game_data.account()->newserv_flags &= ~AccountFlag::IN_DRESSING_ROOM;
|
|
c->log.info("Cleared dressing room flag for account");
|
|
}
|
|
|
|
static void on_00E3_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_PlayerPreviewRequest_BB_E3>(data);
|
|
|
|
if (c->bb_game_state == ClientStateBB::CHOOSE_PLAYER) {
|
|
c->game_data.bb_player_index = cmd.player_index;
|
|
c->bb_game_state++;
|
|
send_client_init_bb(c, 0);
|
|
send_approve_player_choice_bb(c);
|
|
} else {
|
|
if (!c->license) {
|
|
c->should_disconnect = true;
|
|
return;
|
|
}
|
|
|
|
ClientGameData temp_gd;
|
|
temp_gd.guild_card_number = c->license->serial_number;
|
|
temp_gd.bb_username = c->license->bb_username;
|
|
temp_gd.bb_player_index = cmd.player_index;
|
|
|
|
try {
|
|
auto preview = temp_gd.player()->disp.to_preview();
|
|
send_player_preview_bb(c, cmd.player_index, &preview);
|
|
|
|
} catch (const exception& e) {
|
|
// Player doesn't exist
|
|
send_player_preview_bb(c, cmd.player_index, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_00E8_BB(shared_ptr<Client> c, uint16_t command, uint32_t, const string& data) {
|
|
constexpr size_t max_count = sizeof(GuildCardFileBB::entries) / sizeof(GuildCardEntryBB);
|
|
constexpr size_t max_blocked = sizeof(GuildCardFileBB::blocked) / sizeof(GuildCardBB);
|
|
switch (command) {
|
|
case 0x01E8: { // Check guild card file checksum
|
|
const auto& cmd = check_size_t<C_GuildCardChecksum_01E8>(data);
|
|
uint32_t checksum = c->game_data.account()->guild_cards.checksum();
|
|
c->log.info("(Guild card file) Server checksum = %08" PRIX32 ", client checksum = %08" PRIX32,
|
|
checksum, cmd.checksum.load());
|
|
S_GuildCardChecksumResponse_BB_02E8 response = {
|
|
(cmd.checksum != checksum), 0};
|
|
send_command_t(c, 0x02E8, 0x00000000, response);
|
|
break;
|
|
}
|
|
case 0x03E8: // Download guild card file
|
|
check_size_v(data.size(), 0);
|
|
send_guild_card_header_bb(c);
|
|
break;
|
|
case 0x04E8: { // Add guild card
|
|
auto& new_gc = check_size_t<GuildCardBB>(data);
|
|
auto& gcf = c->game_data.account()->guild_cards;
|
|
for (size_t z = 0; z < max_count; z++) {
|
|
if (!gcf.entries[z].data.present) {
|
|
gcf.entries[z].data = new_gc;
|
|
gcf.entries[z].unknown_a1.clear(0);
|
|
c->log.info("Added guild card %" PRIu32 " at position %zu",
|
|
new_gc.guild_card_number.load(), z);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 0x05E8: { // Delete guild card
|
|
auto& cmd = check_size_t<C_DeleteGuildCard_BB_05E8_08E8>(data);
|
|
auto& gcf = c->game_data.account()->guild_cards;
|
|
for (size_t z = 0; z < max_count; z++) {
|
|
if (gcf.entries[z].data.guild_card_number == cmd.guild_card_number) {
|
|
c->log.info("Deleted guild card %" PRIu32 " at position %zu",
|
|
cmd.guild_card_number.load(), z);
|
|
for (z = 0; z < max_count - 1; z++) {
|
|
gcf.entries[z] = gcf.entries[z + 1];
|
|
}
|
|
gcf.entries[max_count - 1].clear();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 0x06E8: { // Update guild card
|
|
auto& new_gc = check_size_t<GuildCardBB>(data);
|
|
auto& gcf = c->game_data.account()->guild_cards;
|
|
for (size_t z = 0; z < max_count; z++) {
|
|
if (gcf.entries[z].data.guild_card_number == new_gc.guild_card_number) {
|
|
gcf.entries[z].data = new_gc;
|
|
c->log.info("Updated guild card %" PRIu32 " at position %zu",
|
|
new_gc.guild_card_number.load(), z);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 0x07E8: { // Add blocked user
|
|
auto& new_gc = check_size_t<GuildCardBB>(data);
|
|
auto& gcf = c->game_data.account()->guild_cards;
|
|
for (size_t z = 0; z < max_blocked; z++) {
|
|
if (!gcf.blocked[z].present) {
|
|
gcf.blocked[z] = new_gc;
|
|
c->log.info("Added blocked guild card %" PRIu32 " at position %zu",
|
|
new_gc.guild_card_number.load(), z);
|
|
// Note: The client also sends a C6 command, so we don't have to
|
|
// manually sync the actual blocked senders list here
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 0x08E8: { // Delete blocked user
|
|
auto& cmd = check_size_t<C_DeleteGuildCard_BB_05E8_08E8>(data);
|
|
auto& gcf = c->game_data.account()->guild_cards;
|
|
for (size_t z = 0; z < max_blocked; z++) {
|
|
if (gcf.blocked[z].guild_card_number == cmd.guild_card_number) {
|
|
c->log.info("Deleted blocked guild card %" PRIu32 " at position %zu",
|
|
cmd.guild_card_number.load(), z);
|
|
for (z = 0; z < max_blocked - 1; z++) {
|
|
gcf.blocked[z] = gcf.blocked[z + 1];
|
|
}
|
|
gcf.blocked[max_blocked - 1].clear();
|
|
// Note: The client also sends a C6 command, so we don't have to
|
|
// manually sync the actual blocked senders list here
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 0x09E8: { // Write comment
|
|
auto& cmd = check_size_t<C_WriteGuildCardComment_BB_09E8>(data);
|
|
auto& gcf = c->game_data.account()->guild_cards;
|
|
for (size_t z = 0; z < max_count; z++) {
|
|
if (gcf.entries[z].data.guild_card_number == cmd.guild_card_number) {
|
|
gcf.entries[z].comment = cmd.comment;
|
|
c->log.info("Updated comment on guild card %" PRIu32 " at position %zu",
|
|
cmd.guild_card_number.load(), z);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 0x0AE8: { // Move guild card in list
|
|
auto& cmd = check_size_t<C_MoveGuildCard_BB_0AE8>(data);
|
|
auto& gcf = c->game_data.account()->guild_cards;
|
|
if (cmd.position >= max_count) {
|
|
throw invalid_argument("invalid new position");
|
|
}
|
|
size_t index;
|
|
for (index = 0; index < max_count; index++) {
|
|
if (gcf.entries[index].data.guild_card_number == cmd.guild_card_number) {
|
|
break;
|
|
}
|
|
}
|
|
if (index >= max_count) {
|
|
throw invalid_argument("player does not have requested guild card");
|
|
}
|
|
auto moved_gc = gcf.entries[index];
|
|
for (; index < cmd.position; index++) {
|
|
gcf.entries[index] = gcf.entries[index + 1];
|
|
}
|
|
for (; index > cmd.position; index--) {
|
|
gcf.entries[index] = gcf.entries[index - 1];
|
|
}
|
|
gcf.entries[index] = moved_gc;
|
|
c->log.info("Moved guild card %" PRIu32 " to position %zu",
|
|
cmd.guild_card_number.load(), index);
|
|
break;
|
|
}
|
|
default:
|
|
throw invalid_argument("invalid command");
|
|
}
|
|
}
|
|
|
|
static void on_DC_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_GuildCardDataRequest_BB_03DC>(data);
|
|
if (cmd.cont) {
|
|
send_guild_card_chunk_bb(c, cmd.chunk_index);
|
|
}
|
|
}
|
|
|
|
static void on_xxEB_BB(shared_ptr<Client> c, uint16_t command, uint32_t flag, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
|
|
if (command == 0x04EB) {
|
|
send_stream_file_index_bb(c);
|
|
} else if (command == 0x03EB) {
|
|
send_stream_file_chunk_bb(c, flag);
|
|
} else {
|
|
throw invalid_argument("unimplemented command");
|
|
}
|
|
}
|
|
|
|
static void on_00EC_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_LeaveCharacterSelect_BB_00EC>(data);
|
|
if (cmd.reason == 2) {
|
|
c->game_data.account()->newserv_flags |= AccountFlag::IN_DRESSING_ROOM;
|
|
c->log.info("Set dressing room flag for account");
|
|
} else {
|
|
c->game_data.account()->newserv_flags &= ~AccountFlag::IN_DRESSING_ROOM;
|
|
c->log.info("Cleared dressing room flag for account");
|
|
}
|
|
}
|
|
|
|
static void on_00E5_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<SC_PlayerPreview_CreateCharacter_BB_00E5>(data);
|
|
|
|
if (!c->license) {
|
|
send_message_box(c, u"$C6You are not logged in.");
|
|
return;
|
|
}
|
|
|
|
// Hack: We use the security data to indicate to the server which phase the
|
|
// client is in (download data, character select, lobby, etc.). This presents
|
|
// a problem: the client expects to get an E4 (approve player choice) command
|
|
// immediately after the E5 (create character) command, but the client also
|
|
// will disconnect immediately after it receives that command. If we send an
|
|
// E6 before the E5 to update the security data (setting the correct next
|
|
// state), then the client sends ANOTHER E5, but this time it's blank! So, to
|
|
// be able to both create characters correctly and set security data
|
|
// correctly, we need to process only the first E5, and ignore the second. We
|
|
// do this by only creating a player if the current connection has no loaded
|
|
// player data.
|
|
if (c->game_data.player(false).get()) {
|
|
return;
|
|
}
|
|
|
|
c->game_data.bb_player_index = cmd.player_index;
|
|
|
|
if (c->game_data.account()->newserv_flags & AccountFlag::IN_DRESSING_ROOM) {
|
|
try {
|
|
c->game_data.player()->disp.apply_dressing_room(cmd.preview);
|
|
} catch (const exception& e) {
|
|
string message = string_printf("$C6Character could not be modified:\n%s", e.what());
|
|
send_message_box(c, decode_sjis(message));
|
|
return;
|
|
}
|
|
} else {
|
|
try {
|
|
auto s = c->require_server_state();
|
|
c->game_data.create_player(cmd.preview, s->level_table);
|
|
} catch (const exception& e) {
|
|
string message = string_printf("$C6New character could not be created:\n%s", e.what());
|
|
send_message_box(c, decode_sjis(message));
|
|
return;
|
|
}
|
|
}
|
|
c->game_data.account()->newserv_flags &= ~AccountFlag::IN_DRESSING_ROOM;
|
|
c->log.info("Cleared dressing room flag for account");
|
|
|
|
send_client_init_bb(c, 0);
|
|
send_approve_player_choice_bb(c);
|
|
}
|
|
|
|
static void on_xxED_BB(shared_ptr<Client> c, uint16_t command, uint32_t, const string& data) {
|
|
const auto* cmd = reinterpret_cast<const C_UpdateAccountData_BB_ED*>(data.data());
|
|
|
|
switch (command) {
|
|
case 0x01ED:
|
|
check_size_v(data.size(), sizeof(cmd->option));
|
|
c->game_data.account()->option_flags = cmd->option;
|
|
break;
|
|
case 0x02ED:
|
|
check_size_v(data.size(), sizeof(cmd->symbol_chats));
|
|
c->game_data.account()->symbol_chats = cmd->symbol_chats;
|
|
break;
|
|
case 0x03ED:
|
|
check_size_v(data.size(), sizeof(cmd->chat_shortcuts));
|
|
c->game_data.account()->shortcuts = cmd->chat_shortcuts;
|
|
break;
|
|
case 0x04ED:
|
|
check_size_v(data.size(), sizeof(cmd->key_config));
|
|
c->game_data.account()->key_config.key_config = cmd->key_config;
|
|
break;
|
|
case 0x05ED:
|
|
check_size_v(data.size(), sizeof(cmd->pad_config));
|
|
c->game_data.account()->key_config.joystick_config = cmd->pad_config;
|
|
break;
|
|
case 0x06ED:
|
|
check_size_v(data.size(), sizeof(cmd->tech_menu));
|
|
c->game_data.player()->tech_menu_config = cmd->tech_menu;
|
|
break;
|
|
case 0x07ED:
|
|
check_size_v(data.size(), sizeof(cmd->customize));
|
|
c->game_data.player()->disp.config = cmd->customize;
|
|
break;
|
|
default:
|
|
throw invalid_argument("unknown account command");
|
|
}
|
|
}
|
|
|
|
static void on_00E7_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<SC_SyncCharacterSaveFile_BB_00E7>(data);
|
|
|
|
// We only trust the player's quest data and challenge data.
|
|
// TODO: In the future, we shouldn't even need to trust these fields. We
|
|
// should instead verify our copy of the player against what the client sent,
|
|
// and alert on anything that's out of sync.
|
|
// TODO: In the future, we should save battle records here too.
|
|
c->game_data.player()->challenge_records = cmd.challenge_records;
|
|
c->game_data.player()->quest_data1 = cmd.quest_data1;
|
|
c->game_data.player()->quest_data2 = cmd.quest_data2;
|
|
}
|
|
|
|
static void on_00E2_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
// Some clients have only a uint32_t at the end for team rewards
|
|
auto& cmd = check_size_t<KeyAndTeamConfigBB>(data,
|
|
sizeof(KeyAndTeamConfigBB) - 4, sizeof(KeyAndTeamConfigBB));
|
|
c->game_data.account()->key_config = cmd;
|
|
}
|
|
|
|
static void on_89(shared_ptr<Client> c, uint16_t, uint32_t flag, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
|
|
c->lobby_arrow_color = flag;
|
|
auto l = c->lobby.lock();
|
|
if (l) {
|
|
send_arrow_update(l);
|
|
}
|
|
}
|
|
|
|
static void on_40(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_GuildCardSearch_40>(data);
|
|
try {
|
|
auto s = c->require_server_state();
|
|
auto result = s->find_client(nullptr, cmd.target_guild_card_number);
|
|
auto result_lobby = result->lobby.lock();
|
|
if (result_lobby) {
|
|
send_card_search_result(c, result, result_lobby);
|
|
}
|
|
} catch (const out_of_range&) {
|
|
}
|
|
}
|
|
|
|
static void on_C0(shared_ptr<Client> c, uint16_t, uint32_t, const string&) {
|
|
// TODO: Implement choice search.
|
|
send_text_message(c, u"$C6Choice Search is\nnot supported");
|
|
}
|
|
|
|
static void on_81(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
u16string message;
|
|
uint32_t to_guild_card_number;
|
|
switch (c->version()) {
|
|
case GameVersion::DC:
|
|
case GameVersion::GC:
|
|
case GameVersion::XB: {
|
|
const auto& cmd = check_size_t<SC_SimpleMail_DC_V3_81>(data);
|
|
to_guild_card_number = cmd.to_guild_card_number;
|
|
message = decode_sjis(cmd.text);
|
|
break;
|
|
}
|
|
case GameVersion::PC: {
|
|
const auto& cmd = check_size_t<SC_SimpleMail_PC_81>(data);
|
|
to_guild_card_number = cmd.to_guild_card_number;
|
|
message = cmd.text;
|
|
break;
|
|
}
|
|
case GameVersion::BB: {
|
|
const auto& cmd = check_size_t<SC_SimpleMail_BB_81>(data);
|
|
to_guild_card_number = cmd.to_guild_card_number;
|
|
message = cmd.text;
|
|
break;
|
|
}
|
|
default:
|
|
throw logic_error("invalid game version");
|
|
}
|
|
|
|
shared_ptr<Client> target;
|
|
try {
|
|
target = c->require_server_state()->find_client(nullptr, to_guild_card_number);
|
|
} catch (const out_of_range&) {
|
|
}
|
|
|
|
if (!target) {
|
|
// TODO: We should store pending messages for accounts somewhere, and send
|
|
// them when the player signs on again. We should also persist the player's
|
|
// autoreply setting when they're offline and use it if appropriate here.
|
|
send_text_message(c, u"$C6Player is offline");
|
|
|
|
} else {
|
|
// If the sender is blocked, don't forward the mail
|
|
for (size_t y = 0; y < 30; y++) {
|
|
if (target->game_data.account()->blocked_senders.data()[y] == c->license->serial_number) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If the target has auto-reply enabled, send the autoreply. Note that we also
|
|
// forward the message in this case.
|
|
if (!target->game_data.player()->auto_reply.empty()) {
|
|
send_simple_mail(c, target->license->serial_number,
|
|
target->game_data.player()->disp.name,
|
|
target->game_data.player()->auto_reply);
|
|
}
|
|
|
|
// Forward the message
|
|
send_simple_mail(
|
|
target,
|
|
c->license->serial_number,
|
|
c->game_data.player()->disp.name,
|
|
message);
|
|
}
|
|
}
|
|
|
|
static void on_D8(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
send_info_board(c);
|
|
}
|
|
|
|
template <typename CharT>
|
|
void on_D9_t(shared_ptr<Client> c, const string& data) {
|
|
check_size_v(data.size(), 0, c->game_data.player()->info_board.size() * sizeof(CharT));
|
|
c->game_data.player()->info_board.assign(
|
|
reinterpret_cast<const CharT*>(data.data()),
|
|
data.size() / sizeof(CharT));
|
|
}
|
|
|
|
void on_D9_a(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
on_D9_t<char>(c, data);
|
|
}
|
|
void on_D9_w(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
on_D9_t<char16_t>(c, data);
|
|
}
|
|
|
|
template <typename CharT>
|
|
void on_C7_t(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0, c->game_data.player()->auto_reply.size() * sizeof(CharT));
|
|
c->game_data.player()->auto_reply.assign(
|
|
reinterpret_cast<const CharT*>(data.data()),
|
|
data.size() / sizeof(CharT));
|
|
}
|
|
|
|
void on_C7_a(shared_ptr<Client> c, uint16_t cmd, uint32_t flag, const string& data) {
|
|
on_C7_t<char>(c, cmd, flag, data);
|
|
}
|
|
void on_C7_w(shared_ptr<Client> c, uint16_t cmd, uint32_t flag, const string& data) {
|
|
on_C7_t<char16_t>(c, cmd, flag, data);
|
|
}
|
|
|
|
static void on_C8(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
c->game_data.player()->auto_reply.clear(0);
|
|
}
|
|
|
|
static void on_C6(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
if (c->version() == GameVersion::BB) {
|
|
const auto& cmd = check_size_t<C_SetBlockedSenders_BB_C6>(data);
|
|
c->game_data.account()->blocked_senders = cmd.blocked_senders;
|
|
} else {
|
|
const auto& cmd = check_size_t<C_SetBlockedSenders_V3_C6>(data);
|
|
c->game_data.account()->blocked_senders = cmd.blocked_senders;
|
|
}
|
|
}
|
|
|
|
shared_ptr<Lobby> create_game_generic(
|
|
shared_ptr<ServerState> s,
|
|
shared_ptr<Client> c,
|
|
const std::u16string& name,
|
|
const std::u16string& password,
|
|
Episode episode,
|
|
GameMode mode,
|
|
uint8_t difficulty,
|
|
uint32_t flags,
|
|
shared_ptr<Lobby> watched_lobby,
|
|
shared_ptr<Episode3::BattleRecordPlayer> battle_player) {
|
|
|
|
if ((episode != Episode::EP1) &&
|
|
(episode != Episode::EP2) &&
|
|
(episode != Episode::EP3) &&
|
|
(episode != Episode::EP4)) {
|
|
throw invalid_argument("incorrect episode number");
|
|
}
|
|
|
|
if (difficulty > 3) {
|
|
throw invalid_argument("incorrect difficulty level");
|
|
}
|
|
|
|
auto current_lobby = c->require_lobby();
|
|
|
|
uint8_t min_level;
|
|
// A player's actual level is their displayed level - 1, so the minimums for
|
|
// Episode 1 (for example) are actually 1, 20, 40, 80.
|
|
switch (episode) {
|
|
case Episode::EP1: {
|
|
static const uint32_t min_levels[4] = {0, 19, 39, 79};
|
|
min_level = min_levels[difficulty];
|
|
break;
|
|
}
|
|
case Episode::EP2: {
|
|
static const uint32_t min_levels[4] = {0, 29, 49, 89};
|
|
min_level = min_levels[difficulty];
|
|
break;
|
|
}
|
|
case Episode::EP3:
|
|
min_level = 0;
|
|
break;
|
|
case Episode::EP4: {
|
|
static const uint32_t min_levels[4] = {0, 39, 79, 109};
|
|
min_level = min_levels[difficulty];
|
|
break;
|
|
}
|
|
default:
|
|
throw runtime_error("invalid episode");
|
|
}
|
|
|
|
if (!(c->license->flags & License::Flag::FREE_JOIN_GAMES) &&
|
|
(min_level > c->game_data.player()->disp.stats.level)) {
|
|
// Note: We don't throw here because this is a situation players might
|
|
// actually encounter while playing the game normally
|
|
send_lobby_message_box(c, u"Your level is too\nlow for this\ndifficulty");
|
|
return nullptr;
|
|
}
|
|
|
|
// TODO: We disable item tracking for battle and challenge mode because
|
|
// players' inventories are reset when they start the quests, and the server
|
|
// is not notified when this happens. We'll have to implement this anyway for
|
|
// BB, but for now we ignore it.
|
|
bool item_tracking_enabled =
|
|
(c->version() == GameVersion::BB) ||
|
|
(s->item_tracking_enabled && (mode == GameMode::NORMAL || mode == GameMode::SOLO));
|
|
|
|
// Only disable drops if the config flag is set and are playing regular
|
|
// multi-mode. Drops are still enabled for battle and challenge modes.
|
|
bool drops_enabled = (s->drops_enabled || (mode != GameMode::NORMAL));
|
|
|
|
bool is_ep3_trial = (c->version() == GameVersion::GC) && (c->flags & Client::Flag::IS_EPISODE_3) && (c->flags & Client::Flag::IS_EP3_TRIAL_EDITION);
|
|
|
|
shared_ptr<Lobby> game = s->create_lobby();
|
|
game->name = name;
|
|
game->flags = flags |
|
|
Lobby::Flag::GAME |
|
|
(item_tracking_enabled ? Lobby::Flag::ITEM_TRACKING_ENABLED : 0) |
|
|
(drops_enabled ? Lobby::Flag::DROPS_ENABLED : 0) |
|
|
(is_ep3_trial ? Lobby::Flag::IS_EP3_TRIAL : 0) |
|
|
((s->cheat_mode_behavior == ServerState::CheatModeBehavior::ON_BY_DEFAULT) ? Lobby::Flag::CHEATS_ENABLED : 0);
|
|
game->password = password;
|
|
game->version = c->version();
|
|
game->section_id = c->options.override_section_id >= 0
|
|
? c->options.override_section_id
|
|
: c->game_data.player()->disp.visual.section_id;
|
|
game->episode = episode;
|
|
game->mode = mode;
|
|
game->difficulty = difficulty;
|
|
if (c->options.override_random_seed >= 0) {
|
|
game->random_seed = c->options.override_random_seed;
|
|
}
|
|
game->random_crypt.reset(new PSOV2Encryption(game->random_seed));
|
|
if (battle_player) {
|
|
game->battle_player = battle_player;
|
|
battle_player->set_lobby(game);
|
|
}
|
|
if (game->version == GameVersion::BB) {
|
|
// TODO: Use appropriate restrictions here if in battle mode
|
|
game->item_creator.reset(new ItemCreator(
|
|
s->common_item_set,
|
|
s->rare_item_set,
|
|
s->armor_random_set,
|
|
s->tool_random_set,
|
|
s->weapon_random_sets.at(game->difficulty),
|
|
s->tekker_adjustment_set,
|
|
s->item_parameter_table,
|
|
game->episode,
|
|
(game->mode == GameMode::SOLO) ? GameMode::NORMAL : game->mode,
|
|
game->difficulty,
|
|
game->section_id,
|
|
game->random_seed));
|
|
}
|
|
game->event = Lobby::game_event_for_lobby_event(current_lobby->event);
|
|
game->block = 0xFF;
|
|
game->max_clients = (game->flags & Lobby::Flag::IS_SPECTATOR_TEAM) ? 12 : 4;
|
|
game->min_level = min_level;
|
|
game->max_level = 0xFFFFFFFF;
|
|
if (watched_lobby) {
|
|
game->watched_lobby = watched_lobby;
|
|
watched_lobby->watcher_lobbies.emplace(game);
|
|
}
|
|
|
|
bool is_solo = (game->mode == GameMode::SOLO);
|
|
|
|
// Generate the map variations
|
|
if (game->is_ep3() || (c->version() == GameVersion::DC && (c->flags & (Client::Flag::IS_DC_TRIAL_EDITION | Client::Flag::IS_DC_V1_PROTOTYPE)))) {
|
|
game->variations.clear(0);
|
|
} else {
|
|
generate_variations(game->variations, game->random_crypt, game->episode, is_solo);
|
|
}
|
|
|
|
if (game->version == GameVersion::BB) {
|
|
for (size_t x = 0; x < 4; x++) {
|
|
game->next_item_id[x] = (0x00200000 * x) + 0x00010000;
|
|
}
|
|
game->next_game_item_id = 0x00810000;
|
|
|
|
game->map.reset(new Map());
|
|
for (size_t area = 0; area < 0x10; area++) {
|
|
c->log.info("[Map/%zu] Using variations %" PRIX32 ", %" PRIX32,
|
|
area, game->variations[area * 2].load(), game->variations[area * 2 + 1].load());
|
|
auto filenames = map_filenames_for_variation(
|
|
game->episode,
|
|
is_solo,
|
|
area,
|
|
game->variations[area * 2],
|
|
game->variations[area * 2 + 1]);
|
|
|
|
if (filenames.empty()) {
|
|
c->log.info("[Map/%zu] No file to load", area);
|
|
continue;
|
|
}
|
|
bool any_map_loaded = false;
|
|
for (const string& filename : filenames) {
|
|
try {
|
|
auto map_data = s->load_bb_file(filename, "", "map/" + filename);
|
|
size_t start_offset = game->map->enemies.size();
|
|
game->map->add_enemies_from_map_data(
|
|
game->episode, game->difficulty, game->event, map_data->data(), map_data->size());
|
|
size_t entries_loaded = game->map->enemies.size() - start_offset;
|
|
c->log.info("[Map/%zu] Loaded %s (%zu entries)",
|
|
area, filename.c_str(), entries_loaded);
|
|
for (size_t z = start_offset; z < game->map->enemies.size(); z++) {
|
|
string e_str = game->map->enemies[z].str();
|
|
static_game_data_log.info("(Entry %zX) %s", z, e_str.c_str());
|
|
}
|
|
any_map_loaded = true;
|
|
break;
|
|
} catch (const exception& e) {
|
|
c->log.info("[Map/%zu] Failed to load %s: %s", area, filename.c_str(), e.what());
|
|
}
|
|
}
|
|
if (!any_map_loaded) {
|
|
throw runtime_error(string_printf("no maps loaded for area %zu", area));
|
|
}
|
|
}
|
|
|
|
c->log.info("Loaded maps contain %zu entries overall (%zu as rares)",
|
|
game->map->enemies.size(), game->map->rare_enemy_indexes.size());
|
|
}
|
|
return game;
|
|
}
|
|
|
|
static void on_C1_PC(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_CreateGame_PC_C1>(data);
|
|
auto s = c->require_server_state();
|
|
|
|
uint32_t flags = Lobby::Flag::NON_V1_ONLY;
|
|
GameMode mode = GameMode::NORMAL;
|
|
if (cmd.battle_mode) {
|
|
mode = GameMode::BATTLE;
|
|
} else if (cmd.challenge_mode) {
|
|
mode = GameMode::CHALLENGE;
|
|
}
|
|
auto game = create_game_generic(
|
|
s, c, cmd.name, cmd.password, Episode::EP1, mode, cmd.difficulty, flags);
|
|
if (game) {
|
|
s->change_client_lobby(c, game);
|
|
c->flags |= Client::Flag::LOADING;
|
|
}
|
|
}
|
|
|
|
static void on_0C_C1_E7_EC(shared_ptr<Client> c, uint16_t command, uint32_t, const string& data) {
|
|
auto s = c->require_server_state();
|
|
|
|
shared_ptr<Lobby> game;
|
|
if (c->version() == GameVersion::DC && (c->flags & (Client::Flag::IS_DC_TRIAL_EDITION | Client::Flag::IS_DC_V1_PROTOTYPE))) {
|
|
const auto& cmd = check_size_t<C_CreateGame_DCNTE<char>>(data);
|
|
u16string name = decode_sjis(cmd.name);
|
|
u16string password = decode_sjis(cmd.password);
|
|
game = create_game_generic(
|
|
s, c, name.c_str(), password.c_str(), Episode::EP1, GameMode::NORMAL, 0, 0);
|
|
|
|
} else {
|
|
const auto& cmd = check_size_t<C_CreateGame_DC_V3_0C_C1_Ep3_EC>(data);
|
|
|
|
// Only allow E7/EC from Ep3 clients
|
|
bool client_is_ep3 = !!(c->flags & Client::Flag::IS_EPISODE_3);
|
|
if (((command & 0xF0) == 0xE0) != client_is_ep3) {
|
|
throw runtime_error("invalid command");
|
|
}
|
|
|
|
Episode episode = Episode::NONE;
|
|
uint32_t flags = 0;
|
|
if (c->version() == GameVersion::DC) {
|
|
if (cmd.episode) {
|
|
flags |= Lobby::Flag::NON_V1_ONLY;
|
|
}
|
|
episode = Episode::EP1;
|
|
} else if (client_is_ep3) {
|
|
flags |= Lobby::Flag::NON_V1_ONLY;
|
|
episode = Episode::EP3;
|
|
} else { // XB/GC non-Ep3
|
|
flags |= Lobby::Flag::NON_V1_ONLY;
|
|
episode = cmd.episode == 2 ? Episode::EP2 : Episode::EP1;
|
|
}
|
|
|
|
u16string name = decode_sjis(cmd.name);
|
|
u16string password = decode_sjis(cmd.password);
|
|
|
|
GameMode mode = GameMode::NORMAL;
|
|
if (cmd.battle_mode) {
|
|
mode = GameMode::BATTLE;
|
|
}
|
|
if (cmd.challenge_mode) {
|
|
if (client_is_ep3) {
|
|
flags |= Lobby::Flag::SPECTATORS_FORBIDDEN;
|
|
} else {
|
|
mode = GameMode::CHALLENGE;
|
|
}
|
|
}
|
|
|
|
shared_ptr<Lobby> watched_lobby;
|
|
if (command == 0xE7) {
|
|
if (cmd.menu_id != MenuID::GAME) {
|
|
throw runtime_error("incorrect menu ID");
|
|
}
|
|
watched_lobby = s->find_lobby(cmd.item_id);
|
|
if (!watched_lobby) {
|
|
send_lobby_message_box(c, u"$C6This game no longer\nexists");
|
|
return;
|
|
}
|
|
if (watched_lobby->flags & Lobby::Flag::SPECTATORS_FORBIDDEN) {
|
|
send_lobby_message_box(c, u"$C6This game does not\nallow spectators");
|
|
return;
|
|
}
|
|
flags |= Lobby::Flag::IS_SPECTATOR_TEAM;
|
|
}
|
|
|
|
game = create_game_generic(
|
|
s, c, name.c_str(), password.c_str(), episode, mode, cmd.difficulty, flags, watched_lobby);
|
|
if (game && (game->episode == Episode::EP3)) {
|
|
game->ep3_ex_result_values = s->ep3_default_ex_values;
|
|
}
|
|
}
|
|
|
|
if (game) {
|
|
s->change_client_lobby(c, game);
|
|
c->flags |= Client::Flag::LOADING;
|
|
}
|
|
}
|
|
|
|
static void on_C1_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_CreateGame_BB_C1>(data);
|
|
auto s = c->require_server_state();
|
|
|
|
uint32_t flags = Lobby::Flag::NON_V1_ONLY;
|
|
GameMode mode = GameMode::NORMAL;
|
|
if (cmd.battle_mode) {
|
|
mode = GameMode::BATTLE;
|
|
}
|
|
if (cmd.challenge_mode) {
|
|
mode = GameMode::CHALLENGE;
|
|
}
|
|
if (cmd.solo_mode) {
|
|
mode = GameMode::SOLO;
|
|
}
|
|
|
|
Episode episode;
|
|
switch (cmd.episode) {
|
|
case 1:
|
|
episode = Episode::EP1;
|
|
break;
|
|
case 2:
|
|
episode = Episode::EP2;
|
|
break;
|
|
case 3:
|
|
episode = Episode::EP4;
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid episode number");
|
|
}
|
|
|
|
auto game = create_game_generic(
|
|
s, c, cmd.name, cmd.password, episode, mode, cmd.difficulty, flags);
|
|
if (game) {
|
|
s->change_client_lobby(c, game);
|
|
c->flags |= Client::Flag::LOADING;
|
|
}
|
|
}
|
|
|
|
static void on_8A(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
if ((c->version() == GameVersion::DC) && (c->flags & Client::Flag::IS_DC_TRIAL_EDITION)) {
|
|
const auto& cmd = check_size_t<C_ConnectionInfo_DCNTE_8A>(data);
|
|
set_console_client_flags(c, cmd.sub_version);
|
|
send_command(c, 0x8A, 0x01);
|
|
|
|
} else {
|
|
check_size_v(data.size(), 0);
|
|
auto l = c->require_lobby();
|
|
send_lobby_name(c, l->name.c_str());
|
|
}
|
|
}
|
|
|
|
static void on_6F(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("client sent ready command outside of game");
|
|
}
|
|
c->flags &= (~Client::Flag::LOADING);
|
|
|
|
send_resume_game(l, c);
|
|
if (l->version == GameVersion::BB) {
|
|
send_set_exp_multiplier(l);
|
|
}
|
|
send_server_time(c);
|
|
// Only get player info again on BB, since on other versions the returned info
|
|
// only includes items that would be saved if the client disconnects
|
|
// unexpectedly (that is, only equipped items are included).
|
|
if (c->version() == GameVersion::BB) {
|
|
send_get_player_info(c);
|
|
if (l->flags & Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS) {
|
|
if (!l->quest) {
|
|
throw runtime_error("JOINABLE_QUEST_IN_PROGRESS is set, but lobby has no quest");
|
|
}
|
|
string bin_basename = l->quest->bin_filename();
|
|
shared_ptr<const string> bin_contents = l->quest->bin_contents();
|
|
string dat_basename = l->quest->dat_filename();
|
|
shared_ptr<const string> dat_contents = l->quest->dat_contents();
|
|
|
|
send_open_quest_file(c, bin_basename + ".bin",
|
|
bin_basename, bin_contents, QuestFileType::ONLINE);
|
|
send_open_quest_file(c, dat_basename + ".dat",
|
|
dat_basename, dat_contents, QuestFileType::ONLINE);
|
|
c->flags |= Client::Flag::LOADING_RUNNING_QUEST;
|
|
} else if (l->map) {
|
|
send_rare_enemy_index_list(c, l->map->rare_enemy_indexes);
|
|
}
|
|
}
|
|
|
|
// Handle initial commands for spectator teams
|
|
auto watched_lobby = l->watched_lobby.lock();
|
|
if (l->battle_player && (l->flags & Lobby::Flag::START_BATTLE_PLAYER_IMMEDIATELY)) {
|
|
l->battle_player->start();
|
|
} else if (watched_lobby && watched_lobby->ep3_server) {
|
|
send_ep3_update_spectator_count(watched_lobby);
|
|
if (!watched_lobby->ep3_server->battle_finished) {
|
|
watched_lobby->ep3_server->send_commands_for_joining_spectator(
|
|
c->channel, c->flags & Client::Flag::IS_EP3_TRIAL_EDITION);
|
|
}
|
|
}
|
|
|
|
// If there are more players to bring in, try to do so
|
|
c->disconnect_hooks.erase(ADD_NEXT_CLIENT_DISCONNECT_HOOK_NAME);
|
|
add_next_game_client(l);
|
|
}
|
|
|
|
static void on_D0_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<SC_TradeItems_D0_D3>(data);
|
|
|
|
if (c->game_data.pending_item_trade) {
|
|
throw runtime_error("player started a trade when one is already pending");
|
|
}
|
|
if (cmd.item_count > 0x20) {
|
|
throw runtime_error("invalid item count in trade items command");
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("trade command received in non-game lobby");
|
|
}
|
|
auto target_c = l->clients.at(cmd.target_client_id);
|
|
if (!target_c) {
|
|
throw runtime_error("trade command sent to missing player");
|
|
}
|
|
|
|
c->game_data.pending_item_trade.reset(new PendingItemTrade());
|
|
c->game_data.pending_item_trade->other_client_id = cmd.target_client_id;
|
|
for (size_t x = 0; x < cmd.item_count; x++) {
|
|
auto& item = c->game_data.pending_item_trade->items.emplace_back(cmd.item_datas[x]);
|
|
if (c->version() == GameVersion::GC) {
|
|
item.bswap_data2_if_mag();
|
|
}
|
|
}
|
|
|
|
// If the other player has a pending trade as well, assume this is the second
|
|
// half of the trade sequence, and send a D1 to both clients (which should
|
|
// cause them to delete the appropriate inventory items and send D2s). If the
|
|
// other player does not have a pending trade, assume this is the first half
|
|
// of the trade sequence, and send a D1 only to the target player (to request
|
|
// its D0 command).
|
|
// See the description of the D0 command in CommandFormats.hh for more
|
|
// information on how this sequence is supposed to work.
|
|
send_command(target_c, 0xD1, 0x00);
|
|
if (target_c->game_data.pending_item_trade) {
|
|
send_command(c, 0xD1, 0x00);
|
|
}
|
|
}
|
|
|
|
static void on_D2_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
|
|
if (!c->game_data.pending_item_trade) {
|
|
throw runtime_error("player executed a trade with none pending");
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("trade command received in non-game lobby");
|
|
}
|
|
auto target_c = l->clients.at(c->game_data.pending_item_trade->other_client_id);
|
|
if (!target_c) {
|
|
throw runtime_error("target player is missing");
|
|
}
|
|
if (!target_c->game_data.pending_item_trade) {
|
|
throw runtime_error("player executed a trade with no other side pending");
|
|
}
|
|
|
|
c->game_data.pending_item_trade->confirmed = true;
|
|
if (target_c->game_data.pending_item_trade->confirmed) {
|
|
send_execute_item_trade(c, target_c->game_data.pending_item_trade->items);
|
|
send_execute_item_trade(target_c, c->game_data.pending_item_trade->items);
|
|
send_command(c, 0xD4, 0x01);
|
|
send_command(target_c, 0xD4, 0x01);
|
|
c->game_data.pending_item_trade.reset();
|
|
target_c->game_data.pending_item_trade.reset();
|
|
}
|
|
}
|
|
|
|
static void on_D4_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
|
|
// Annoyingly, if the other client disconnects at a certain point during the
|
|
// trade sequence, the client can get into a state where it sends this command
|
|
// many times in a row. To deal with this, we just do nothing if the client
|
|
// has no trade pending.
|
|
if (!c->game_data.pending_item_trade) {
|
|
return;
|
|
}
|
|
uint8_t other_client_id = c->game_data.pending_item_trade->other_client_id;
|
|
c->game_data.pending_item_trade.reset();
|
|
send_command(c, 0xD4, 0x00);
|
|
|
|
// Cancel the other side of the trade too, if it's open
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("trade command received in non-game lobby");
|
|
}
|
|
auto target_c = l->clients.at(other_client_id);
|
|
if (!target_c) {
|
|
return;
|
|
}
|
|
if (!target_c->game_data.pending_item_trade) {
|
|
return;
|
|
}
|
|
target_c->game_data.pending_item_trade.reset();
|
|
send_command(target_c, 0xD4, 0x00);
|
|
}
|
|
|
|
static void on_EE_Ep3(shared_ptr<Client> c, uint16_t, uint32_t flag, const string& data) {
|
|
if (!(c->flags & Client::Flag::IS_EPISODE_3)) {
|
|
throw runtime_error("non-Ep3 client sent card trade command");
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || !l->is_ep3()) {
|
|
throw runtime_error("client sent card trade command outside of Ep3 game");
|
|
}
|
|
|
|
if (flag == 0xD0) {
|
|
auto& cmd = check_size_t<SC_TradeCards_GC_Ep3_EE_FlagD0_FlagD3>(data);
|
|
|
|
if (c->game_data.pending_card_trade) {
|
|
throw runtime_error("player started a card trade when one is already pending");
|
|
}
|
|
if (cmd.entry_count > 4) {
|
|
throw runtime_error("invalid entry count in card trade command");
|
|
}
|
|
|
|
auto target_c = l->clients.at(cmd.target_client_id);
|
|
if (!target_c) {
|
|
throw runtime_error("card trade command sent to missing player");
|
|
}
|
|
if (!(target_c->flags & Client::Flag::IS_EPISODE_3)) {
|
|
throw runtime_error("card trade target is not Episode 3");
|
|
}
|
|
|
|
c->game_data.pending_card_trade.reset(new PendingCardTrade());
|
|
c->game_data.pending_card_trade->other_client_id = cmd.target_client_id;
|
|
for (size_t x = 0; x < cmd.entry_count; x++) {
|
|
c->game_data.pending_card_trade->card_to_count.emplace_back(
|
|
make_pair(cmd.entries[x].card_type, cmd.entries[x].count));
|
|
}
|
|
|
|
// If the other player has a pending trade as well, assume this is the
|
|
// second half of the trade sequence, and send an EE D1 to both clients. If
|
|
// the other player does not have a pending trade, assume this is the first
|
|
// half of the trade sequence, and send an EE D1 only to the target player
|
|
// (to request its EE D0 command).
|
|
// See the description of the D0 command in CommandFormats.hh for more
|
|
// information on how this sequence is supposed to work. (The EE D0 command
|
|
// is analogous to Episodes 1&2's D0 command.)
|
|
S_AdvanceCardTradeState_GC_Ep3_EE_FlagD1 resp = {0};
|
|
send_command_t(target_c, 0xEE, 0xD1, resp);
|
|
if (target_c->game_data.pending_card_trade) {
|
|
send_command_t(c, 0xEE, 0xD1, resp);
|
|
}
|
|
|
|
} else if (flag == 0xD2) {
|
|
check_size_v(data.size(), 0);
|
|
|
|
if (!c->game_data.pending_card_trade) {
|
|
throw runtime_error("player executed a card trade with none pending");
|
|
}
|
|
|
|
auto target_c = l->clients.at(c->game_data.pending_card_trade->other_client_id);
|
|
if (!target_c) {
|
|
throw runtime_error("card trade target player is missing");
|
|
}
|
|
if (!target_c->game_data.pending_card_trade) {
|
|
throw runtime_error("player executed a card trade with no other side pending");
|
|
}
|
|
|
|
c->game_data.pending_card_trade->confirmed = true;
|
|
if (target_c->game_data.pending_card_trade->confirmed) {
|
|
send_execute_card_trade(c, target_c->game_data.pending_card_trade->card_to_count);
|
|
send_execute_card_trade(target_c, c->game_data.pending_card_trade->card_to_count);
|
|
S_CardTradeComplete_GC_Ep3_EE_FlagD4 resp = {1};
|
|
send_command_t(c, 0xEE, 0xD4, resp);
|
|
send_command_t(target_c, 0xEE, 0xD4, resp);
|
|
c->game_data.pending_card_trade.reset();
|
|
target_c->game_data.pending_card_trade.reset();
|
|
}
|
|
|
|
} else if (flag == 0xD4) {
|
|
check_size_v(data.size(), 0);
|
|
|
|
// See the D4 handler for why this check exists (and why it doesn't throw)
|
|
if (!c->game_data.pending_card_trade) {
|
|
return;
|
|
}
|
|
uint8_t other_client_id = c->game_data.pending_card_trade->other_client_id;
|
|
c->game_data.pending_card_trade.reset();
|
|
S_CardTradeComplete_GC_Ep3_EE_FlagD4 resp = {0};
|
|
send_command_t(c, 0xEE, 0xD4, resp);
|
|
|
|
// Cancel the other side of the trade too, if it's open
|
|
auto target_c = l->clients.at(other_client_id);
|
|
if (!target_c) {
|
|
return;
|
|
}
|
|
if (!target_c->game_data.pending_card_trade) {
|
|
return;
|
|
}
|
|
target_c->game_data.pending_card_trade.reset();
|
|
send_command_t(target_c, 0xEE, 0xD4, resp);
|
|
|
|
} else {
|
|
throw runtime_error("invalid card trade operation");
|
|
}
|
|
}
|
|
|
|
static void on_EF_Ep3(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
|
|
if (!(c->flags & Client::Flag::IS_EPISODE_3)) {
|
|
throw runtime_error("non-Ep3 client sent card auction request");
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || !l->is_ep3()) {
|
|
throw runtime_error("client sent card auction request outside of Ep3 game");
|
|
}
|
|
|
|
send_ep3_card_auction(l);
|
|
}
|
|
|
|
static void on_xxEA_BB(shared_ptr<Client> c, uint16_t command, uint32_t, const string&) {
|
|
|
|
// TODO: Implement teams. This command has a very large number of subcommands
|
|
// (up to 20EA!).
|
|
if (command == 0x01EA) {
|
|
send_lobby_message_box(c, u"$C6Teams are not supported.");
|
|
} else if (command == 0x14EA) {
|
|
// Do nothing (for now)
|
|
} else {
|
|
throw invalid_argument("unimplemented team command");
|
|
}
|
|
}
|
|
|
|
static void on_02_P(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
check_size_v(data.size(), 0);
|
|
send_command(c, 0x04, 0x00); // This requests the user's login information
|
|
}
|
|
|
|
static void change_to_directory_patch(
|
|
shared_ptr<Client> c,
|
|
vector<string>& client_path_directories,
|
|
const vector<string>& file_path_directories) {
|
|
// First, exit all leaf directories that don't match the desired path
|
|
while (!client_path_directories.empty() &&
|
|
((client_path_directories.size() > file_path_directories.size()) ||
|
|
(client_path_directories.back() != file_path_directories[client_path_directories.size() - 1]))) {
|
|
send_command(c, 0x0A, 0x00);
|
|
client_path_directories.pop_back();
|
|
}
|
|
|
|
// At this point, client_path_directories should be a prefix of
|
|
// file_path_directories (or should match exactly)
|
|
if (client_path_directories.size() > file_path_directories.size()) {
|
|
throw logic_error("did not exit all necessary directories");
|
|
}
|
|
for (size_t x = 0; x < client_path_directories.size(); x++) {
|
|
if (client_path_directories[x] != file_path_directories[x]) {
|
|
throw logic_error("intermediate path is not a prefix of final path");
|
|
}
|
|
}
|
|
|
|
// Second, enter all necessary leaf directories
|
|
while (client_path_directories.size() < file_path_directories.size()) {
|
|
const string& dir = file_path_directories[client_path_directories.size()];
|
|
send_enter_directory_patch(c, dir);
|
|
client_path_directories.emplace_back(dir);
|
|
}
|
|
}
|
|
|
|
static void on_04_P(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
const auto& cmd = check_size_t<C_Login_Patch_04>(data);
|
|
auto s = c->require_server_state();
|
|
|
|
try {
|
|
auto l = s->license_index->verify_bb(cmd.username, cmd.password);
|
|
c->set_license(l);
|
|
|
|
} catch (const LicenseIndex::incorrect_password& e) {
|
|
u16string message = u"Login failed: " + decode_sjis(e.what());
|
|
send_message_box(c, message.c_str());
|
|
c->should_disconnect = true;
|
|
return;
|
|
|
|
} catch (const LicenseIndex::missing_license& e) {
|
|
if (!s->allow_unregistered_users) {
|
|
u16string message = u"Login failed: " + decode_sjis(e.what());
|
|
send_message_box(c, message.c_str());
|
|
c->should_disconnect = true;
|
|
return;
|
|
} else {
|
|
|
|
shared_ptr<License> l(new License());
|
|
l->serial_number = fnv1a32(cmd.username) & 0x7FFFFFFF;
|
|
l->bb_username = cmd.username;
|
|
l->bb_password = cmd.password;
|
|
s->license_index->add(l);
|
|
c->set_license(l);
|
|
string l_str = l->str();
|
|
c->log.info("Created license %s", l_str.c_str());
|
|
}
|
|
}
|
|
|
|
// On BB we can use colors and newlines should be \n; on PC we can't use
|
|
// colors, the text is auto-word-wrapped, and newlines should be \r\n.
|
|
const u16string& message = (c->flags & Client::Flag::IS_BB_PATCH)
|
|
? s->bb_patch_server_message
|
|
: s->pc_patch_server_message;
|
|
if (!message.empty()) {
|
|
send_message_box(c, message.c_str());
|
|
}
|
|
|
|
auto index = (c->flags & Client::Flag::IS_BB_PATCH) ? s->bb_patch_file_index : s->pc_patch_file_index;
|
|
if (index.get()) {
|
|
send_command(c, 0x0B, 0x00); // Start patch session; go to root directory
|
|
|
|
vector<string> path_directories;
|
|
for (const auto& file : index->all_files()) {
|
|
change_to_directory_patch(c, path_directories, file->path_directories);
|
|
|
|
S_FileChecksumRequest_Patch_0C req = {
|
|
c->patch_file_checksum_requests.size(), file->name};
|
|
send_command_t(c, 0x0C, 0x00, req);
|
|
c->patch_file_checksum_requests.emplace_back(file);
|
|
}
|
|
change_to_directory_patch(c, path_directories, {});
|
|
|
|
send_command(c, 0x0D, 0x00); // End of checksum requests
|
|
|
|
} else {
|
|
// No patch index present: just do something that will satisfy the client
|
|
// without actually checking or downloading any files
|
|
send_enter_directory_patch(c, ".");
|
|
send_enter_directory_patch(c, "data");
|
|
send_enter_directory_patch(c, "scene");
|
|
send_command(c, 0x0A, 0x00);
|
|
send_command(c, 0x0A, 0x00);
|
|
send_command(c, 0x0A, 0x00);
|
|
send_command(c, 0x12, 0x00);
|
|
}
|
|
}
|
|
|
|
static void on_0F_P(shared_ptr<Client> c, uint16_t, uint32_t, const string& data) {
|
|
auto& cmd = check_size_t<C_FileInformation_Patch_0F>(data);
|
|
auto& req = c->patch_file_checksum_requests.at(cmd.request_id);
|
|
req.crc32 = cmd.checksum;
|
|
req.size = cmd.size;
|
|
req.response_received = true;
|
|
}
|
|
|
|
static void on_10_P(shared_ptr<Client> c, uint16_t, uint32_t, const string&) {
|
|
|
|
S_StartFileDownloads_Patch_11 start_cmd = {0, 0};
|
|
for (const auto& req : c->patch_file_checksum_requests) {
|
|
if (!req.response_received) {
|
|
throw runtime_error("client did not respond to checksum request");
|
|
}
|
|
if (req.needs_update()) {
|
|
c->log.info("File %s needs update (CRC: %08" PRIX32 "/%08" PRIX32 ", size: %" PRIu32 "/%" PRIu32 ")",
|
|
req.file->name.c_str(), req.file->crc32, req.crc32, req.file->size, req.size);
|
|
start_cmd.total_bytes += req.file->size;
|
|
start_cmd.num_files++;
|
|
} else {
|
|
c->log.info("File %s is up to date", req.file->name.c_str());
|
|
}
|
|
}
|
|
|
|
if (start_cmd.num_files) {
|
|
send_command_t(c, 0x11, 0x00, start_cmd);
|
|
vector<string> path_directories;
|
|
for (const auto& req : c->patch_file_checksum_requests) {
|
|
if (req.needs_update()) {
|
|
change_to_directory_patch(c, path_directories, req.file->path_directories);
|
|
send_patch_file(c, req.file);
|
|
}
|
|
}
|
|
change_to_directory_patch(c, path_directories, {});
|
|
}
|
|
|
|
send_command(c, 0x12, 0x00);
|
|
}
|
|
|
|
static void on_ignored(shared_ptr<Client>, uint16_t, uint32_t, const string&) {}
|
|
|
|
static void on_unimplemented_command(
|
|
shared_ptr<Client> c, uint16_t command, uint32_t flag, const string& data) {
|
|
c->log.warning("Unknown command: size=%04zX command=%04hX flag=%08" PRIX32,
|
|
data.size(), command, flag);
|
|
throw invalid_argument("unimplemented command");
|
|
}
|
|
|
|
typedef void (*on_command_t)(shared_ptr<Client> c, uint16_t command, uint32_t flag, const string& data);
|
|
|
|
// Command handler table, indexed by command number and game version. Null
|
|
// entries in this table cause on_unimplemented_command to be called, which
|
|
// disconnects the client.
|
|
static on_command_t handlers[0x100][6] = {
|
|
// clang-format off
|
|
// PATCH DC PC GC XB BB
|
|
/* 00 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 01 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 02 */ {on_02_P, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 03 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 04 */ {on_04_P, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 05 */ {nullptr, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored},
|
|
/* 06 */ {nullptr, on_06_DC_V3, on_06_PC_BB, on_06_DC_V3, on_06_DC_V3, on_06_PC_BB},
|
|
/* 07 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 08 */ {nullptr, on_08_E6, on_08_E6, on_08_E6, on_08_E6, on_08_E6},
|
|
/* 09 */ {nullptr, on_09, on_09, on_09, on_09, on_09},
|
|
/* 0A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 0B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 0C */ {nullptr, on_0C_C1_E7_EC, nullptr, nullptr, nullptr, nullptr},
|
|
/* 0D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 0E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 0F */ {on_0F_P, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 10 */ {on_10_P, on_10, on_10, on_10, on_10, on_10},
|
|
/* 11 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 12 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 13 */ {nullptr, on_ignored, on_ignored, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB},
|
|
/* 14 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 15 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 16 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 17 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 18 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 19 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 1A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 1B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 1C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 1D */ {nullptr, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored},
|
|
/* 1E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 1F */ {nullptr, on_1F, on_1F, nullptr, nullptr, nullptr},
|
|
// PATCH DC PC GC XB BB
|
|
/* 20 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 21 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 22 */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_ignored},
|
|
/* 23 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 24 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 25 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 26 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 27 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 28 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 29 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 2A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 2B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 2C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 2D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 2E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 2F */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 30 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 31 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 32 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 33 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 34 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 35 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 36 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 37 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 38 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 39 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 3A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 3B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 3C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 3D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 3E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 3F */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
// PATCH DC PC GC XB BB
|
|
/* 40 */ {nullptr, on_40, on_40, on_40, on_40, on_40},
|
|
/* 41 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 42 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 43 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 44 */ {nullptr, on_ignored, on_ignored, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB},
|
|
/* 45 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 46 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 47 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 48 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 49 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 4A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 4B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 4C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 4D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 4E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 4F */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 50 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 51 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 52 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 53 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 54 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 55 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 56 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 57 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 58 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 59 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 5A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 5B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 5C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 5D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 5E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 5F */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
// PATCH DC PC GC XB BB
|
|
/* 60 */ {nullptr, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB},
|
|
/* 61 */ {nullptr, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98},
|
|
/* 62 */ {nullptr, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB},
|
|
/* 63 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 64 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 65 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 66 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 67 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 68 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 69 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 6A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 6B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 6C */ {nullptr, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB},
|
|
/* 6D */ {nullptr, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB},
|
|
/* 6E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 6F */ {nullptr, on_6F, on_6F, on_6F, on_6F, on_6F},
|
|
/* 70 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 71 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 72 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 73 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 74 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 75 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 76 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 77 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 78 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 79 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 7A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 7B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 7C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 7D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 7E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 7F */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
// PATCH DC PC GC XB BB
|
|
/* 80 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 81 */ {nullptr, on_81, on_81, on_81, on_81, on_81},
|
|
/* 82 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 83 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 84 */ {nullptr, on_84, on_84, on_84, on_84, on_84},
|
|
/* 85 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 86 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 87 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 88 */ {nullptr, on_88_DCNTE, nullptr, on_88_DCNTE, nullptr, nullptr},
|
|
/* 89 */ {nullptr, on_89, on_89, on_89, on_89, on_89},
|
|
/* 8A */ {nullptr, on_8A, on_8A, on_8A, on_8A, on_8A},
|
|
/* 8B */ {nullptr, on_8B_DCNTE, nullptr, on_8B_DCNTE, nullptr, nullptr},
|
|
/* 8C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 8D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 8E */ {nullptr, on_8E_DCNTE, nullptr, nullptr, nullptr, nullptr},
|
|
/* 8F */ {nullptr, on_8F_DCNTE, nullptr, nullptr, nullptr, nullptr},
|
|
/* 90 */ {nullptr, on_90_DC, nullptr, on_90_DC, nullptr, nullptr},
|
|
/* 91 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 92 */ {nullptr, on_92_DC, nullptr, nullptr, nullptr, nullptr},
|
|
/* 93 */ {nullptr, on_93_DC, nullptr, on_93_DC, nullptr, on_93_BB},
|
|
/* 94 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 95 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 96 */ {nullptr, on_96, on_96, on_96, on_96, nullptr},
|
|
/* 97 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 98 */ {nullptr, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98},
|
|
/* 99 */ {nullptr, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored},
|
|
/* 9A */ {nullptr, on_9A, on_9A, on_9A, nullptr, nullptr},
|
|
/* 9B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* 9C */ {nullptr, on_9C, on_9C, on_9C, on_9C, nullptr},
|
|
/* 9D */ {nullptr, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, nullptr},
|
|
/* 9E */ {nullptr, nullptr, on_9D_9E, on_9D_9E, on_9D_9E, nullptr},
|
|
/* 9F */ {nullptr, nullptr, nullptr, on_9F_V3, on_9F_V3, nullptr},
|
|
// PATCH DC PC GC XB BB
|
|
/* A0 */ {nullptr, on_A0, on_A0, on_A0, on_A0, on_A0},
|
|
/* A1 */ {nullptr, on_A1, on_A1, on_A1, on_A1, on_A1},
|
|
/* A2 */ {nullptr, on_A2, on_A2, on_A2, on_A2, on_A2},
|
|
/* A3 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* A4 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* A5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* A6 */ {nullptr, nullptr, nullptr, on_44_A6_V3_BB, on_44_A6_V3_BB, nullptr},
|
|
/* A7 */ {nullptr, nullptr, nullptr, on_13_A7_V3_BB, on_13_A7_V3_BB, nullptr},
|
|
/* A8 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* A9 */ {nullptr, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored},
|
|
/* AA */ {nullptr, nullptr, on_AA, on_AA, on_AA, on_AA},
|
|
/* AB */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* AC */ {nullptr, nullptr, nullptr, on_AC_V3_BB, on_AC_V3_BB, on_AC_V3_BB},
|
|
/* AD */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* AE */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* AF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* B0 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* B1 */ {nullptr, on_B1, on_B1, on_B1, on_B1, nullptr},
|
|
/* B2 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* B3 */ {nullptr, on_B3, on_B3, on_B3, on_B3, on_B3},
|
|
/* B4 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* B5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* B6 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* B7 */ {nullptr, nullptr, nullptr, on_ignored, nullptr, nullptr},
|
|
/* B8 */ {nullptr, nullptr, nullptr, on_ignored, nullptr, nullptr},
|
|
/* B9 */ {nullptr, nullptr, nullptr, on_ignored, nullptr, nullptr},
|
|
/* BA */ {nullptr, nullptr, nullptr, on_BA_Ep3, nullptr, nullptr},
|
|
/* BB */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* BC */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* BD */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* BE */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* BF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
// PATCH DC PC GC XB BB
|
|
/* C0 */ {nullptr, on_C0, on_C0, on_C0, on_C0, nullptr},
|
|
/* C1 */ {nullptr, on_0C_C1_E7_EC, on_C1_PC, on_0C_C1_E7_EC, on_0C_C1_E7_EC, on_C1_BB},
|
|
/* C2 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* C3 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* C4 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* C5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* C6 */ {nullptr, nullptr, on_C6, on_C6, on_C6, on_C6},
|
|
/* C7 */ {nullptr, nullptr, on_C7_w, on_C7_a, on_C7_a, on_C7_w},
|
|
/* C8 */ {nullptr, nullptr, on_C8, on_C8, on_C8, on_C8},
|
|
/* C9 */ {nullptr, nullptr, nullptr, on_6x_C9_CB, nullptr, nullptr},
|
|
/* CA */ {nullptr, nullptr, nullptr, on_CA_Ep3, nullptr, nullptr},
|
|
/* CB */ {nullptr, nullptr, nullptr, on_6x_C9_CB, nullptr, nullptr},
|
|
/* CC */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* CD */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* CE */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* CF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* D0 */ {nullptr, nullptr, nullptr, on_D0_V3_BB, on_D0_V3_BB, on_D0_V3_BB},
|
|
/* D1 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* D2 */ {nullptr, nullptr, nullptr, on_D2_V3_BB, on_D2_V3_BB, on_D2_V3_BB},
|
|
/* D3 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* D4 */ {nullptr, nullptr, nullptr, on_D4_V3_BB, on_D4_V3_BB, on_D4_V3_BB},
|
|
/* D5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* D6 */ {nullptr, nullptr, nullptr, on_D6_V3, on_D6_V3, nullptr},
|
|
/* D7 */ {nullptr, nullptr, nullptr, on_D7_GC, on_D7_GC, nullptr},
|
|
/* D8 */ {nullptr, nullptr, on_D8, on_D8, on_D8, on_D8},
|
|
/* D9 */ {nullptr, nullptr, on_D9_w, on_D9_a, on_D9_a, on_D9_w},
|
|
/* DA */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* DB */ {nullptr, nullptr, nullptr, on_DB_V3, on_DB_V3, nullptr},
|
|
/* DC */ {nullptr, nullptr, nullptr, on_DC_Ep3, nullptr, on_DC_BB},
|
|
/* DD */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* DE */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
/* DF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
|
|
// PATCH DC PC GC XB BB
|
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/* E0 */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_00E0_BB},
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/* E1 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* E2 */ {nullptr, nullptr, nullptr, on_E2_Ep3, nullptr, on_00E2_BB},
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/* E3 */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_00E3_BB},
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/* E4 */ {nullptr, nullptr, nullptr, on_E4_Ep3, nullptr, nullptr},
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/* E5 */ {nullptr, nullptr, nullptr, on_E5_Ep3, nullptr, on_00E5_BB},
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/* E6 */ {nullptr, nullptr, nullptr, on_08_E6, nullptr, nullptr},
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/* E7 */ {nullptr, nullptr, nullptr, on_0C_C1_E7_EC, nullptr, on_00E7_BB},
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/* E8 */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_00E8_BB},
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/* E9 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* EA */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_xxEA_BB},
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/* EB */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_xxEB_BB},
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/* EC */ {nullptr, nullptr, nullptr, on_0C_C1_E7_EC, nullptr, on_00EC_BB},
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/* ED */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_xxED_BB},
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/* EE */ {nullptr, nullptr, nullptr, on_EE_Ep3, nullptr, nullptr},
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/* EF */ {nullptr, nullptr, nullptr, on_EF_Ep3, nullptr, nullptr},
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/* F0 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* F1 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* F2 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* F3 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* F4 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* F5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* F6 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* F7 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* F8 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* F9 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* FA */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* FB */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* FC */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* FD */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* FE */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* FF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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// PATCH DC PC GC XB BB
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// clang-format on
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};
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static void check_unlicensed_command(GameVersion version, uint8_t command) {
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switch (version) {
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case GameVersion::DC:
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// newserv doesn't actually know that DC clients are DC until it receives
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// an appropriate login command (93, 9A, or 9D), but those commands also
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// log the client in, so this case should never be executed.
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throw logic_error("cannot check unlicensed command for DC client");
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case GameVersion::PC:
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if (command != 0x9A && command != 0x9C && command != 0x9D) {
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throw runtime_error("only commands 9A, 9C, and 9D may be sent before login");
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}
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break;
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case GameVersion::GC:
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case GameVersion::XB:
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// See comment in the DC case above for why DC commands are included here.
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if (command != 0x88 && // DC NTE
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command != 0x8B && // DC NTE
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command != 0x90 && // DC v1
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command != 0x93 && // DC v1
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command != 0x9A && // DC v2
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command != 0x9C && // DC v2, GC
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command != 0x9D && // DC v2, GC trial edition
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command != 0x9E && // GC non-trial
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command != 0xDB) { // GC non-trial
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throw runtime_error("only commands 88, 8B, 90, 93, 9A, 9C, 9D, 9E, and DB may be sent before login");
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}
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break;
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case GameVersion::BB:
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if (command != 0x93) {
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throw runtime_error("only command 93 may be sent before login");
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}
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break;
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case GameVersion::PATCH:
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if (command != 0x02 && command != 0x04) {
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throw runtime_error("only commands 02 and 04 may be sent before login");
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}
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break;
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default:
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throw logic_error("invalid game version");
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}
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}
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void on_command(
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shared_ptr<Client> c,
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uint16_t command,
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uint32_t flag,
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const string& data) {
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string encoded_name;
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auto player = c->game_data.player(false);
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if (player) {
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encoded_name = remove_language_marker(encode_sjis(player->disp.name));
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}
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c->reschedule_ping_and_timeout_events();
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// Most of the command handlers assume the client is registered, logged in,
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// and not banned (and therefore that c->license is not null), so the client
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// is allowed to access normal functionality. This check prevents clients from
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// sneakily sending commands to access functionality without logging in.
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if (!c->license.get()) {
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check_unlicensed_command(c->version(), command);
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}
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auto fn = handlers[command & 0xFF][static_cast<size_t>(c->version())];
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if (fn) {
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fn(c, command, flag, data);
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} else {
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on_unimplemented_command(c, command, flag, data);
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}
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}
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void on_command_with_header(shared_ptr<Client> c, string& data) {
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switch (c->version()) {
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case GameVersion::DC:
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case GameVersion::GC:
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case GameVersion::XB: {
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auto& header = check_size_t<PSOCommandHeaderDCV3>(data, 0xFFFF);
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on_command(c, header.command, header.flag, data.substr(sizeof(header)));
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break;
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}
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case GameVersion::PC:
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case GameVersion::PATCH: {
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auto& header = check_size_t<PSOCommandHeaderPC>(data, 0xFFFF);
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on_command(c, header.command, header.flag, data.substr(sizeof(header)));
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break;
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}
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case GameVersion::BB: {
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auto& header = check_size_t<PSOCommandHeaderBB>(data, 0xFFFF);
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on_command(c, header.command, header.flag, data.substr(sizeof(header)));
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break;
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}
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default:
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throw logic_error("unimplemented game version in on_command_with_header");
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}
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}
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