Files
psopeeps-newserv/src/ReceiveCommands.cc
T
2022-03-30 00:51:08 -07:00

2321 lines
83 KiB
C++

#include "ReceiveCommands.hh"
#include <inttypes.h>
#include <string.h>
#include <memory>
#include <phosg/Filesystem.hh>
#include <phosg/Network.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "PSOProtocol.hh"
#include "FileContentsCache.hh"
#include "Text.hh"
#include "SendCommands.hh"
#include "ReceiveSubcommands.hh"
#include "ChatCommands.hh"
#include "ProxyServer.hh"
using namespace std;
#define CONFIG_MAGIC 0x48615467
enum ClientStateBB {
// initial connection. server will redirect client to another port.
INITIAL_LOGIN = 0x00,
// second connection. server will send client game data and account data.
DOWNLOAD_DATA = 0x01,
// third connection. choose character menu
CHOOSE_PLAYER = 0x02,
// fourth connection, used for saving characters only. if you do not create a
// character, server sets this state in order to skip it.
SAVE_PLAYER = 0x03,
// last connection. redirects client to login server.
SHIP_SELECT = 0x04,
};
vector<MenuItem> quest_categories_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::RETRIEVAL), u"Retrieval", u"$E$C6Quests that involve\nretrieving an object", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::EXTERMINATION), u"Extermination", u"$E$C6Quests that involve\ndestroying all\nmonsters", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::EVENT), u"Events", u"$E$C6Quests that are part\nof an event", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::SHOP), u"Shops", u"$E$C6Quests that contain\nshops", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::VR), u"Virtual Reality", u"$E$C6Quests that are\ndone in a simulator", MenuItemFlag::INVISIBLE_ON_DC | MenuItemFlag::INVISIBLE_ON_PC),
MenuItem(static_cast<uint32_t>(QuestCategory::TOWER), u"Control Tower", u"$E$C6Quests that take\nplace at the Control\nTower", MenuItemFlag::INVISIBLE_ON_DC | MenuItemFlag::INVISIBLE_ON_PC),
});
vector<MenuItem> quest_battle_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::BATTLE), u"Battle", u"$E$C6Battle mode rule\nsets", 0),
});
vector<MenuItem> quest_challenge_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::CHALLENGE), u"Challenge", u"$E$C6Challenge mode\nquests", 0),
});
vector<MenuItem> quest_solo_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::SOLO), u"Solo Quests", u"$E$C6Quests that require\na single player", 0),
});
vector<MenuItem> quest_government_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::GOVERNMENT_EPISODE_1), u"Hero in Red",u"$E$CG-Red Ring Rico-\n$C6Quests that follow\nthe Episode 1\nstoryline", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::GOVERNMENT_EPISODE_2), u"The Military's Hero",u"$E$CG-Heathcliff Flowen-\n$C6Quests that follow\nthe Episode 2\nstoryline", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::GOVERNMENT_EPISODE_4), u"The Meteor Impact Incident", u"$E$C6Quests that follow\nthe Episode 4\nstoryline", 0),
});
vector<MenuItem> quest_download_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::RETRIEVAL), u"Retrieval", u"$E$C6Quests that involve\nretrieving an object", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::EXTERMINATION), u"Extermination", u"$E$C6Quests that involve\ndestroying all\nmonsters", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::EVENT), u"Events", u"$E$C6Quests that are part\nof an event", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::SHOP), u"Shops", u"$E$C6Quests that contain\nshops", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::VR), u"Virtual Reality", u"$E$C6Quests that are\ndone in a simulator", MenuItemFlag::INVISIBLE_ON_DC | MenuItemFlag::INVISIBLE_ON_PC),
MenuItem(static_cast<uint32_t>(QuestCategory::TOWER), u"Control Tower", u"$E$C6Quests that take\nplace at the Control\nTower", MenuItemFlag::INVISIBLE_ON_DC | MenuItemFlag::INVISIBLE_ON_PC),
MenuItem(static_cast<uint32_t>(QuestCategory::DOWNLOAD), u"Download", u"$E$C6Quests to download\nto your Memory Card", 0),
});
////////////////////////////////////////////////////////////////////////////////
void process_connect(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c) {
switch (c->server_behavior) {
case ServerBehavior::SPLIT_RECONNECT: {
uint16_t pc_port = s->named_port_configuration.at("pc-login").port;
uint16_t gc_port = s->named_port_configuration.at("gc-jp10").port;
send_pc_gc_split_reconnect(c, s->connect_address_for_client(c), pc_port, gc_port);
c->should_disconnect = true;
break;
}
case ServerBehavior::LOGIN_SERVER: {
if (!s->welcome_message.empty()) {
c->flags |= ClientFlag::AT_WELCOME_MESSAGE;
}
send_server_init(s, c, true);
if (s->pre_lobby_event) {
send_change_event(c, s->pre_lobby_event);
}
break;
}
case ServerBehavior::LOBBY_SERVER:
case ServerBehavior::DATA_SERVER_BB:
case ServerBehavior::PATCH_SERVER:
send_server_init(s, c, false);
break;
default:
log(ERROR, "Unimplemented behavior: %" PRId64,
static_cast<int64_t>(c->server_behavior));
}
}
void process_login_complete(shared_ptr<ServerState> s, shared_ptr<Client> c) {
if (c->server_behavior == ServerBehavior::LOGIN_SERVER) {
// on the login server, send the ep3 updates and the main menu or welcome
// message
if (c->flags & ClientFlag::EPISODE_3_GAMES) {
send_ep3_card_list_update(c);
send_ep3_rank_update(c);
}
if (s->welcome_message.empty() || (c->flags & ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION)) {
c->flags &= ~ClientFlag::AT_WELCOME_MESSAGE;
send_menu(c, s->name.c_str(), MAIN_MENU_ID, s->main_menu, false);
} else {
send_message_box(c, s->welcome_message.c_str());
}
} else if (c->server_behavior == ServerBehavior::LOBBY_SERVER) {
// if the client is BB, load thair player and account data
if (c->version == GameVersion::BB) {
string account_filename = filename_for_account_bb(c->license->username);
try {
c->player.load_account_data(account_filename);
} catch (const exception& e) {
c->player.load_account_data("system/blueburst/default.nsa");
}
sprintf(c->player.bank_name, "player%d", c->bb_player_index + 1);
string player_filename = filename_for_player_bb(c->license->username,
c->bb_player_index);
try {
c->player.load_player_data(player_filename);
} catch (const exception&) {
send_message_box(c, u"$C6Your player data cannot be found.");
c->should_disconnect = true;
return;
}
string bank_filename = filename_for_bank_bb(c->license->username,
c->player.bank_name);
try {
c->player.bank.load(bank_filename);
} catch (const exception&) {
send_message_box(c, u"$C6Your bank data cannot be found.");
c->should_disconnect = true;
return;
}
send_complete_player_bb(c);
}
send_lobby_list(c, s);
send_get_player_info(c);
}
}
void process_disconnect(shared_ptr<ServerState> s, shared_ptr<Client> c) {
// if the client was in a lobby, remove them and notify the other clients
if (c->lobby_id) {
s->remove_client_from_lobby(c);
}
if (c->version == GameVersion::BB) {
c->player.disp.play_time += ((now() - c->play_time_begin) / 1000000);
string account_filename = filename_for_account_bb(c->license->username);
string player_filename = filename_for_player_bb(c->license->username,
c->bb_player_index);
string bank_filename = filename_for_bank_bb(c->license->username,
c->player.bank_name);
c->player.save_account_data(account_filename);
c->player.save_player_data(player_filename);
c->player.bank.save(bank_filename);
}
}
////////////////////////////////////////////////////////////////////////////////
void process_verify_license_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // DB
check_size(size, sizeof(VerifyLicenseCommand_GC_DB));
const auto* cmd = reinterpret_cast<const VerifyLicenseCommand_GC_DB*>(data);
uint32_t serial_number = strtoul(cmd->serial_number, nullptr, 16);
try {
c->license = s->license_manager->verify_gc(serial_number, cmd->access_key,
cmd->password);
} catch (const exception& e) {
if (!s->allow_unregistered_users) {
u16string message = u"Login failed: " + decode_sjis(e.what());
send_message_box(c, message.c_str());
c->should_disconnect = true;
return;
} else {
auto l = LicenseManager::create_license_gc(serial_number,
cmd->access_key, cmd->password, true);
s->license_manager->add(l);
c->license = l;
}
}
c->flags |= flags_for_version(c->version, cmd->sub_version);
send_command(c, 0x9A, 0x02);
}
void process_login_a_dc_pc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // 9A
struct Cmd {
char unused[0x20];
char serial_number[0x10];
char access_key[0x10];
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
uint32_t serial_number = strtoul(cmd->serial_number, nullptr, 16);
try {
if (c->version == GameVersion::GC) {
c->license = s->license_manager->verify_gc(serial_number, cmd->access_key,
nullptr);
} else {
c->license = s->license_manager->verify_pc(serial_number, cmd->access_key,
nullptr);
}
} catch (const exception& e) {
// The client should have sent a different command containing the password
// already, which should have created and added a temporary license. If no
// license exists, disconnect the client even if unregistered clients are
// allowed.
u16string message = u"Login failed: " + decode_sjis(e.what());
send_message_box(c, message.c_str());
c->should_disconnect = true;
return;
}
send_command(c, 0x9C, 0x01);
}
void process_login_c_dc_pc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // 9C
struct Cmd {
char unused[8];
uint32_t sub_version;
uint32_t unused2;
char serial_number[0x30];
char access_key[0x30];
char password[0x30];
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
c->flags |= flags_for_version(c->version, cmd->sub_version);
uint32_t serial_number = strtoul(cmd->serial_number, nullptr, 16);
try {
if (c->version == GameVersion::GC) {
c->license = s->license_manager->verify_gc(serial_number, cmd->access_key,
cmd->password);
} else {
c->license = s->license_manager->verify_pc(serial_number, cmd->access_key,
cmd->password);
}
} catch (const exception& e) {
if (!s->allow_unregistered_users) {
u16string message = u"Login failed: " + decode_sjis(e.what());
send_message_box(c, message.c_str());
c->should_disconnect = true;
return;
} else {
shared_ptr<License> l;
if (c->version == GameVersion::GC) {
l = LicenseManager::create_license_gc(serial_number,
cmd->access_key, cmd->password, true);
} else {
l = LicenseManager::create_license_pc(serial_number,
cmd->access_key, cmd->password, true);
}
s->license_manager->add(l);
c->license = l;
}
}
send_command(c, 0x9C, 0x01);
}
void process_login_d_e_pc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // 9D 9E
// sometimes the unused bytes aren't sent?
check_size(size, sizeof(LoginCommand_GC_9E) - 0x64, sizeof(LoginCommand_GC_9E));
const auto* cmd = reinterpret_cast<const LoginCommand_GC_9E*>(data);
c->flags |= flags_for_version(c->version, cmd->sub_version);
uint32_t serial_number = strtoul(cmd->serial_number, nullptr, 16);
try {
if (c->version == GameVersion::GC) {
c->license = s->license_manager->verify_gc(serial_number, cmd->access_key,
nullptr);
} else {
c->license = s->license_manager->verify_pc(serial_number, cmd->access_key,
nullptr);
}
} catch (const exception& e) {
// See comment in 9A handler about why we do this even if unregistered users
// are allowed on the server
u16string message = u"Login failed: " + decode_sjis(e.what());
send_message_box(c, message.c_str());
c->should_disconnect = true;
return;
}
try {
c->import_config(cmd->cfg);
} catch (const invalid_argument&) {
c->bb_game_state = 0;
c->bb_player_index = 0;
}
if ((c->flags & ClientFlag::EPISODE_3_GAMES) && (s->ep3_menu_song >= 0)) {
send_ep3_change_music(c, s->ep3_menu_song);
}
send_update_client_config(c);
process_login_complete(s, c);
}
void process_login_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // 93
struct Cmd {
char unused[0x14];
char username[0x10];
char unused2[0x20];
char password[0x10];
char unused3[0x30];
ClientConfig cfg;
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
c->flags |= flags_for_version(c->version, 0);
try {
c->license = s->license_manager->verify_bb(cmd->username, cmd->password);
} catch (const exception& e) {
u16string message = u"Login failed: " + decode_sjis(e.what());
send_message_box(c, message.c_str());
c->should_disconnect = true;
return;
}
try {
c->import_config(cmd->cfg);
c->bb_game_state++;
} catch (const invalid_argument&) {
c->bb_game_state = 0;
c->bb_player_index = 0;
}
send_client_init_bb(c, 0);
switch (c->bb_game_state) {
case ClientStateBB::INITIAL_LOGIN:
// first login? send them to the other port
send_reconnect(c, s->connect_address_for_client(c),
s->named_port_configuration.at("bb-data1").port);
break;
case ClientStateBB::DOWNLOAD_DATA: {
// download data? send them their account data and player previews
string account_filename = filename_for_account_bb(c->license->username);
try {
c->player.load_account_data(account_filename);
} catch (const exception& e) {
c->player.load_account_data("system/blueburst/default.nsa");
}
break;
}
case ClientStateBB::CHOOSE_PLAYER:
case ClientStateBB::SAVE_PLAYER:
// just wait; the command handlers will handle it
break;
case ClientStateBB::SHIP_SELECT:
// this happens on the login server and later
process_login_complete(s, c);
break;
default:
send_reconnect(c, s->connect_address_for_client(c),
s->named_port_configuration.at("bb-login").port);
}
}
void process_client_checksum(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t, const void*) { // 96
send_command(c, 0x97, 0x01);
}
void process_server_time_request(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void*) { // B1
check_size(size, 0);
send_server_time(c);
}
////////////////////////////////////////////////////////////////////////////////
// Ep3 commands. Note that these commands are not at all functional. The command
// handlers that partially worked were lost in a dead hard drive, unfortunately.
void process_ep3_jukebox(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t command, uint32_t, uint16_t size, const void* data) {
struct InputCmd {
uint32_t transaction_num;
uint32_t value;
uint32_t unknown_token;
} __attribute__((packed));
struct OutputCmd {
uint32_t remaining_meseta;
uint32_t unknown;
uint32_t unknown_token;
} __attribute__((packed));
check_size(size, sizeof(InputCmd));
const auto* in_cmd = reinterpret_cast<const InputCmd*>(data);
OutputCmd out_cmd = {1000000, 0x80E8, in_cmd->unknown_token};
auto l = s->find_lobby(c->lobby_id);
if (!l || !(l->flags & LobbyFlag::EPISODE_3)) {
return;
}
send_command(c, command, 0x03, &out_cmd, sizeof(out_cmd));
}
void process_ep3_menu_challenge(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void*) { // DC
check_size(size, 0);
send_command(c, 0xDC);
}
void process_ep3_server_data_request(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // CA
check_size(size, 8, 0xFFFF);
const PSOSubcommand* cmds = reinterpret_cast<const PSOSubcommand*>(data);
auto l = s->find_lobby(c->lobby_id);
if (!l || !(l->flags & LobbyFlag::EPISODE_3) || !l->is_game()) {
c->should_disconnect = true;
return;
}
if (cmds[0].byte[0] != 0xB3) {
c->should_disconnect = true;
return;
}
switch (cmds[1].byte[0]) {
// phase 1: map select
case 0x40:
send_ep3_map_list(l);
break;
case 0x41:
send_ep3_map_data(l, cmds[4].dword);
break;
/*// phase 2: deck/name entry
case 0x13:
ti = FindTeam(s, c->teamID);
memcpy(&ti->ep3game, ((DWORD)c->bufferin + 0x14), 0x2AC);
CommandEp3InitChangeState(s, c, 1);
break;
case 0x1B:
ti = FindTeam(s, c->teamID);
memcpy(&ti->ep3names[*(BYTE*)((DWORD)c->bufferin + 0x24)], ((DWORD)c->bufferin + 0x14), 0x14); // NOTICE: may be 0x26 instead of 0x24
CommandEp3InitSendNames(s, c);
break;
case 0x14:
ti = FindTeam(s, c->teamID);
memcpy(&ti->ep3decks[*(BYTE*)((DWORD)c->bufferin + 0x14)], ((DWORD)c->bufferin + 0x18), 0x58); // NOTICE: may be 0x16 instead of 0x14
Ep3FillHand(&ti->ep3game, &ti->ep3decks[*(BYTE*)((DWORD)c->bufferin + 0x14)], &ti->ep3pcs[*(BYTE*)((DWORD)c->bufferin + 0x14)]);
//Ep3RollDice(&ti->ep3game, &ti->ep3pcs[*(BYTE*)((DWORD)c->bufferin + 0x14)]);
CommandEp3InitSendDecks(s, c);
CommandEp3InitSendMapLayout(s, c);
for (x = 0, param = 0; x < 4; x++) if ((ti->ep3decks[x].clientID != 0xFFFFFFFF) && (ti->ep3names[x].clientID != 0xFF)) param++;
if (param >= ti->ep3game.numPlayers) CommandEp3InitChangeState(s, c, 3);
break;
// phase 3: hands & game states
case 0x1D:
ti = FindTeam(s, c->teamID);
Ep3ReprocessMap(&ti->ep3game);
CommandEp3SendMapData(s, c, ti->ep3game.mapID);
for (y = 0, x = 0; x < 4; x++)
{
if ((ti->ep3decks[x].clientID == 0xFFFFFFFF) || (ti->ep3names[x].clientID == 0xFF)) continue;
Ep3EquipCard(&ti->ep3game, &ti->ep3decks[x], &ti->ep3pcs[x], 0); // equip SC card
CommandEp3InitHandUpdate(s, c, x);
CommandEp3InitStatUpdate(s, c, x);
y++;
}
CommandEp3Init_B4_06(s, c, (y == 4) ? true : false);
CommandEp3InitSendMapLayout(s, c);
for (x = 0; x < 4; x++)
{
if ((ti->ep3decks[x].clientID == 0xFFFFFFFF) || (ti->ep3names[x].clientID == 0xFF)) continue;
CommandEp3Init_B4_4E(s, c, x);
CommandEp3Init_B4_4C(s, c, x);
CommandEp3Init_B4_4D(s, c, x);
CommandEp3Init_B4_4F(s, c, x);
}
CommandEp3InitSendDecks(s, c);
CommandEp3InitSendMapLayout(s, c);
for (x = 0; x < 4; x++)
{
if ((ti->ep3decks[x].clientID == 0xFFFFFFFF) || (ti->ep3names[x].clientID == 0xFF)) continue;
CommandEp3InitHandUpdate(s, c, x);
}
CommandEp3InitSendNames(s, c);
CommandEp3InitChangeState(s, c, 4);
CommandEp3Init_B4_50(s, c);
CommandEp3InitSendMapLayout(s, c);
CommandEp3Init_B4_39(s, c); // MISSING: 60 00 AC 00 B4 2A 00 00 39 56 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
CommandEp3InitBegin(s, c);
break; */
default:
log(WARNING, "Unknown Episode III server data request: %02X", cmds[1].byte[0]);
}
}
void process_ep3_tournament_control(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t, const void*) { // E2
// The client will get stuck here unless we send something. An 01 (lobby
// message box) seems to get them unstuck.
send_lobby_message_box(c, u"$C6Tournaments are\nnot supported.");
// In case we ever implement this (doubtful), the flag values are:
// 00 - list tournaments
// 01 - check tournament entry status
// 02 - cancel tournament entry
// 03 - create tournament spectator team (presumably get battle list, like get team list)
// 04 - join tournament spectator team (presumably also get battle list)
}
////////////////////////////////////////////////////////////////////////////////
// menu commands
void process_message_box_closed(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t, const void*) { // D6
if (c->flags & ClientFlag::IN_INFORMATION_MENU) {
send_menu(c, u"Information", INFORMATION_MENU_ID, *s->information_menu, false);
} else if (c->flags & ClientFlag::AT_WELCOME_MESSAGE) {
send_menu(c, s->name.c_str(), MAIN_MENU_ID, s->main_menu, false);
c->flags &= ~ClientFlag::AT_WELCOME_MESSAGE;
}
}
void process_menu_item_info_request(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // 09
struct Cmd {
uint32_t menu_id;
uint32_t item_id;
} __attribute__((packed));
check_size(size, sizeof(Cmd), sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
switch (cmd->menu_id) {
case MAIN_MENU_ID:
switch (cmd->item_id) {
case MAIN_MENU_GO_TO_LOBBY:
send_ship_info(c, u"Go to the lobby.");
break;
case MAIN_MENU_INFORMATION:
send_ship_info(c, u"View server\ninformation.");
break;
case MAIN_MENU_PROXY_DESTINATIONS:
send_ship_info(c, u"Connect to another\nserver.");
break;
case MAIN_MENU_DOWNLOAD_QUESTS:
send_ship_info(c, u"Download a quest.");
break;
case MAIN_MENU_DISCONNECT:
send_ship_info(c, u"End your session.");
break;
default:
send_ship_info(c, u"Incorrect menu item ID.");
break;
}
break;
case INFORMATION_MENU_ID:
if (cmd->item_id == INFORMATION_MENU_GO_BACK) {
send_ship_info(c, u"Return to the\nmain menu.");
} else {
try {
// we use item_id + 1 here because "go back" is the first item
send_ship_info(c, s->information_menu->at(cmd->item_id + 1).description.c_str());
} catch (const out_of_range&) {
send_ship_info(c, u"$C6No such information exists.");
}
}
break;
case PROXY_DESTINATIONS_MENU_ID:
if (cmd->item_id == PROXY_DESTINATIONS_MENU_GO_BACK) {
send_ship_info(c, u"Return to the\nmain menu.");
} else {
try {
// we use item_id + 1 here because "go back" is the first item
send_ship_info(c, s->proxy_destinations_menu.at(cmd->item_id + 1).description.c_str());
} catch (const out_of_range&) {
send_ship_info(c, u"$C6No such information exists.");
}
}
break;
case QUEST_MENU_ID: {
if (!s->quest_index) {
send_quest_info(c, u"$C6Quests are not available.");
break;
}
auto q = s->quest_index->get(c->version, cmd->item_id);
if (!q) {
send_quest_info(c, u"$C6Quest does not exist.");
break;
}
send_quest_info(c, q->long_description.c_str());
break;
}
default:
send_ship_info(c, u"Incorrect menu ID.");
break;
}
}
void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // 10
bool uses_unicode = ((c->version == GameVersion::PC) || (c->version == GameVersion::BB));
struct Cmd {
uint32_t menu_id;
uint32_t item_id;
union {
char16_t pc_bb[0];
char dc_gc[0];
} __attribute__((packed)) password;
} __attribute__((packed));
check_size(size, sizeof(Cmd), sizeof(Cmd) + 0x10 * (1 + uses_unicode));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
switch (cmd->menu_id) {
case MAIN_MENU_ID: {
switch (cmd->item_id) {
case MAIN_MENU_GO_TO_LOBBY: {
static const vector<string> version_to_port_name({
"dc-lobby", "pc-lobby", "bb-lobby", "gc-lobby", "bb-lobby"});
const auto& port_name = version_to_port_name.at(static_cast<size_t>(c->version));
send_reconnect(c, s->connect_address_for_client(c),
s->named_port_configuration.at(port_name).port);
break;
}
case MAIN_MENU_INFORMATION:
send_menu(c, u"Information", INFORMATION_MENU_ID,
*s->information_menu, false);
c->flags |= ClientFlag::IN_INFORMATION_MENU;
break;
case MAIN_MENU_PROXY_DESTINATIONS:
send_menu(c, u"Proxy server", PROXY_DESTINATIONS_MENU_ID,
s->proxy_destinations_menu, false);
break;
case MAIN_MENU_DOWNLOAD_QUESTS:
send_quest_menu(c, QUEST_FILTER_MENU_ID, quest_download_menu, true);
break;
case MAIN_MENU_DISCONNECT:
c->should_disconnect = true;
break;
default:
send_message_box(c, u"Incorrect menu item ID.");
break;
}
break;
}
case INFORMATION_MENU_ID: {
if (cmd->item_id == INFORMATION_MENU_GO_BACK) {
c->flags &= ~ClientFlag::IN_INFORMATION_MENU;
send_menu(c, s->name.c_str(), MAIN_MENU_ID, s->main_menu, false);
} else {
try {
send_message_box(c, s->information_contents->at(cmd->item_id).c_str());
} catch (const out_of_range&) {
send_message_box(c, u"$C6No such information exists.");
}
}
break;
}
case PROXY_DESTINATIONS_MENU_ID: {
if (cmd->item_id == PROXY_DESTINATIONS_MENU_GO_BACK) {
send_menu(c, s->name.c_str(), MAIN_MENU_ID, s->main_menu, false);
} else {
pair<string, uint16_t>* dest = nullptr;
try {
dest = &s->proxy_destinations.at(cmd->item_id);
} catch (const out_of_range&) { }
if (!dest) {
send_message_box(c, u"$C6No such destination exists.");
c->should_disconnect = true;
} else {
// TODO: We can probably avoid using client config and reconnecting the
// client here; it's likely we could build a way to just directly link
// the client to the proxy server instead (would have to provide
// license/char name/etc. for remote auth)
c->proxy_destination_address = resolve_ipv4(dest->first);
c->proxy_destination_port = dest->second;
send_update_client_config(c);
s->proxy_server->delete_session(c->license->serial_number);
static const vector<string> version_to_port_name({
"dc-proxy", "pc-proxy", "", "gc-proxy", "bb-proxy"});
const auto& port_name = version_to_port_name.at(static_cast<size_t>(c->version));
send_reconnect(c, s->connect_address_for_client(c),
s->named_port_configuration.at(port_name).port);
}
}
break;
}
case GAME_MENU_ID: {
auto game = s->find_lobby(cmd->item_id);
if (!game) {
send_lobby_message_box(c, u"$C6You cannot join this\ngame because it no\nlonger exists.");
break;
}
if (!game->is_game()) {
send_lobby_message_box(c, u"$C6You cannot join this\ngame because it is\nnot a game.");
break;
}
if (game->count_clients() >= game->max_clients) {
send_lobby_message_box(c, u"$C6You cannot join this\ngame because it is\nfull.");
break;
}
if ((game->version != c->version) ||
(!(game->flags & LobbyFlag::EPISODE_3) != !(c->flags & LobbyFlag::EPISODE_3))) {
send_lobby_message_box(c, u"$C6You cannot join this\ngame because it is\nfor a different\nversion of PSO.");
break;
}
if (game->flags & LobbyFlag::QUEST_IN_PROGRESS) {
send_lobby_message_box(c, u"$C6You cannot join this\ngame because a\nquest is already\nin progress.");
break;
}
if (game->any_client_loading()) {
send_lobby_message_box(c, u"$C6You cannot join this\ngame because\nanother player is\ncurrently loading.\nTry again soon.");
break;
}
if (game->mode == 3) {
send_lobby_message_box(c, u"$C6You cannot join this\n game because it is\na Solo Mode game.");
break;
}
if (!(c->license->privileges & Privilege::FREE_JOIN_GAMES)) {
char16_t password[0x10];
if (size > sizeof(Cmd)) {
if (uses_unicode) {
char16cpy(password, cmd->password.pc_bb, 0x10);
} else {
decode_sjis(password, cmd->password.dc_gc, 0x10);
}
}
if (game->password[0] && char16cmp(game->password, password, 0x10)) {
send_message_box(c, u"$C6Incorrect password.");
break;
}
if (c->player.disp.level < game->min_level) {
send_message_box(c, u"$C6Your level is too\nlow to join this\ngame.");
break;
}
if (c->player.disp.level > game->max_level) {
send_message_box(c, u"$C6Your level is too\nhigh to join this\ngame.");
break;
}
}
s->change_client_lobby(c, game);
c->flags |= ClientFlag::LOADING;
if (c->version == GameVersion::BB) {
game->assign_item_ids_for_player(c->lobby_client_id, c->player.inventory);
}
break;
}
case QUEST_FILTER_MENU_ID: {
if (!s->quest_index) {
send_lobby_message_box(c, u"$C6Quests are not available.");
break;
}
shared_ptr<Lobby> l = c->lobby_id ? s->find_lobby(c->lobby_id) : nullptr;
auto quests = s->quest_index->filter(c->version,
c->flags & ClientFlag::IS_DCV1,
static_cast<QuestCategory>(cmd->item_id & 0xFF),
l.get() ? (l->episode - 1) : -1);
if (quests.empty()) {
send_lobby_message_box(c, u"$C6There are no quests\navailable in that\ncategory.");
break;
}
// Hack: assume the menu to be sent is the download quest menu if the
// client is not in any lobby
send_quest_menu(c, QUEST_MENU_ID, quests, !c->lobby_id);
break;
}
case QUEST_MENU_ID: {
if (!s->quest_index) {
send_lobby_message_box(c, u"$C6Quests are not available.");
break;
}
auto q = s->quest_index->get(c->version, cmd->item_id);
if (!q) {
send_lobby_message_box(c, u"$C6Quest does not exist.");
break;
}
// If the client is not in a lobby, send the quest as a download quest.
// Otherwise, they must be in a game to load a quest.
shared_ptr<Lobby> l;
if (c->lobby_id) {
l = s->find_lobby(c->lobby_id);
if (!l->is_game()) {
send_lobby_message_box(c, u"$C6Quests cannot be loaded\nin lobbies.");
break;
}
}
auto bin_basename = q->bin_filename();
auto dat_basename = q->dat_filename();
auto bin_contents = q->bin_contents();
auto dat_contents = q->dat_contents();
if (l) {
if (q->joinable) {
l->flags |= LobbyFlag::JOINABLE_QUEST_IN_PROGRESS;
} else {
l->flags |= LobbyFlag::QUEST_IN_PROGRESS;
}
l->loading_quest_id = q->quest_id;
for (size_t x = 0; x < l->max_clients; x++) {
if (!l->clients[x]) {
continue;
}
// TODO: It looks like blasting all the chunks to the client at once can
// cause GC clients to crash in rare cases. Find a way to slow this down
// (perhaps by only sending each new chunk when they acknowledge the
// previous chunk with a 44 [first chunk] or 13 [later chunks] command).
send_quest_file(l->clients[x], bin_basename, *bin_contents, false, false);
send_quest_file(l->clients[x], dat_basename, *dat_contents, false, false);
l->clients[x]->flags |= ClientFlag::LOADING;
}
} else {
// TODO: cache dlq somewhere maybe
auto dlq = q->create_download_quest();
send_quest_file(c, bin_basename, *bin_contents, true, false);
send_quest_file(c, dat_basename, *dat_contents, true, false);
}
break;
}
case LOBBY_MENU_ID:
// TODO;
break;
default:
send_message_box(c, u"Incorrect menu ID.");
break;
}
}
void process_change_lobby(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // 84
struct Cmd {
uint32_t menu_id;
uint32_t item_id;
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
shared_ptr<Lobby> new_lobby;
try {
new_lobby = s->find_lobby(cmd->item_id);
} catch (const out_of_range&) {
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby does not\nexist.");
return;
}
if ((new_lobby->flags & LobbyFlag::EPISODE_3) && !(c->flags & ClientFlag::EPISODE_3_GAMES)) {
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby is for\nEpisode 3 only.");
return;
}
s->change_client_lobby(c, new_lobby);
}
void process_game_list_request(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void*) { // 08
check_size(size, 0);
send_game_menu(c, s);
}
void process_change_ship(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t, const void*) { // A0
send_message_box(c, u""); // we do this to avoid the "log window in message box" bug
static const vector<string> version_to_port_name({
"dc-login", "pc-login", "bb-patch", "gc-us3", "bb-login"});
const auto& port_name = version_to_port_name.at(static_cast<size_t>(c->version));
send_reconnect(c, s->connect_address_for_client(c),
s->named_port_configuration.at(port_name).port);
}
void process_change_block(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t command, uint32_t flag, uint16_t size, const void* data) { // A1
// this server doesn't have blocks; treat block change as ship change
process_change_ship(s, c, command, flag, size, data);
}
////////////////////////////////////////////////////////////////////////////////
// Quest commands
void process_quest_list_request(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t flag, uint16_t size, const void*) { // A2
check_size(size, 0);
if (!s->quest_index) {
send_lobby_message_box(c, u"$C6Quests are not available.");
return;
}
auto l = s->find_lobby(c->lobby_id);
if (!l || !l->is_game()) {
send_lobby_message_box(c, u"$C6Quests are not available\nin lobbies.");
return;
}
vector<MenuItem>* menu = nullptr;
if ((c->version == GameVersion::BB) && flag) {
menu = &quest_government_menu;
} else {
if (l->mode == 0) {
menu = &quest_categories_menu;
} else if (l->mode == 1) {
menu = &quest_battle_menu;
} else if (l->mode == 1) {
menu = &quest_challenge_menu;
} else if (l->mode == 1) {
menu = &quest_solo_menu;
} else {
throw logic_error("no quest menu available for mode");
}
}
send_quest_menu(c, QUEST_FILTER_MENU_ID, *menu, false);
}
void process_quest_ready(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void*) { // AC
check_size(size, 0);
auto l = s->find_lobby(c->lobby_id);
if (!l || !l->is_game()) {
return;
}
c->flags &= ~ClientFlag::LOADING;
// check if any client is still loading
// TODO: we need to handle clients disconnecting while loading. probably
// process_client_disconnect needs to check for this case or something
size_t x;
for (x = 0; x < l->max_clients; x++) {
if (!l->clients[x]) {
continue;
}
if (l->clients[x]->flags & ClientFlag::LOADING) {
break;
}
}
// if they're all done, start the quest
if (x == l->max_clients) {
send_command(l, 0xAC);
}
}
void process_gba_file_request(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // D7
static FileContentsCache file_cache;
string filename(reinterpret_cast<const char*>(data), size);
filename.resize(strlen(filename.data()));
auto contents = file_cache.get(filename);
send_quest_file(c, filename, *contents, false, false);
}
////////////////////////////////////////////////////////////////////////////////
// player data commands
void process_player_data(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t command, uint32_t flag, uint16_t size, const void* data) { // 61 98
// Note: we add extra buffer on the end when checking sizes because the
// autoreply text is a variable length
switch (c->version) {
case GameVersion::PC:
check_size(size, sizeof(PSOPlayerDataPC), sizeof(PSOPlayerDataPC) + 2 * 0xAC);
c->player.import(*reinterpret_cast<const PSOPlayerDataPC*>(data));
break;
case GameVersion::GC:
if (flag == 4) { // Episode 3
check_size(size, sizeof(PSOPlayerDataGC) + 0x23FC);
// TODO: import Episode 3 data somewhere
} else {
check_size(size, sizeof(PSOPlayerDataGC), sizeof(PSOPlayerDataGC) + 0xAC);
}
c->player.import(*reinterpret_cast<const PSOPlayerDataGC*>(data));
break;
case GameVersion::BB:
check_size(size, sizeof(PSOPlayerDataBB), sizeof(PSOPlayerDataBB) + 2 * 0xAC);
c->player.import(*reinterpret_cast<const PSOPlayerDataBB*>(data));
break;
default:
throw logic_error("player data command not implemented for version");
}
if (command == 0x61 && !c->pending_bb_save_username.empty()) {
bool failure = false;
try {
string filename = filename_for_player_bb(c->pending_bb_save_username,
c->pending_bb_save_player_index + 1);
c->player.save_player_data(filename);
} catch (const exception& e) {
u16string buffer = u"$C6PSOBB player data could\nnot be saved:\n" + decode_sjis(e.what());
send_text_message(c, buffer.c_str());
failure = true;
}
try {
string filename = string_printf("system/players/player_%s_player%d.nsb",
c->pending_bb_save_username.c_str(), c->pending_bb_save_player_index + 1);
c->player.bank.save(filename);
} catch (const exception& e) {
u16string buffer = u"$C6PSOBB bank data could\nnot be saved:\n" + decode_sjis(e.what());
send_text_message(c, buffer.c_str());
failure = true;
}
if (!failure) {
send_text_message_printf(c,
"$C6PSOBB player data saved\nas player %hhu for user\n%s",
static_cast<uint8_t>(c->pending_bb_save_player_index + 1),
c->pending_bb_save_username.c_str());
}
c->pending_bb_save_username.clear();
}
// if the client isn't in a lobby, add them to an available lobby
if (!c->lobby_id && (c->server_behavior == ServerBehavior::LOBBY_SERVER)) {
s->add_client_to_available_lobby(c);
}
}
////////////////////////////////////////////////////////////////////////////////
// subcommands
void process_game_command(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t command, uint32_t flag, uint16_t size, const void* data) { // 60 62 6C 6D C9 CB (C9 CB are ep3 only)
check_size(size, 4, 0xFFFF);
const PSOSubcommand* sub = reinterpret_cast<const PSOSubcommand*>(data);
auto l = s->find_lobby(c->lobby_id);
if (!l) {
return;
}
size_t count = size / 4;
process_subcommand(s, l, c, command, flag, sub, count);
}
////////////////////////////////////////////////////////////////////////////////
// chat commands
void process_chat_generic(shared_ptr<ServerState> s, shared_ptr<Client> c,
const u16string& text) { // 06
if (!c->can_chat) {
return;
}
u16string processed_text = remove_language_marker(text);
if (processed_text.empty()) {
return;
}
if (processed_text[0] == L'$') {
auto l = s->find_lobby(c->lobby_id);
if (l) {
process_chat_command(s, l, c, &processed_text[1]);
}
} else {
if (!c->can_chat) {
return;
}
auto l = s->find_lobby(c->lobby_id);
if (!l) {
return;
}
for (size_t x = 0; x < l->max_clients; x++) {
if (!l->clients[x]) {
continue;
}
send_chat_message(l->clients[x], c->license->serial_number,
c->player.disp.name, processed_text.c_str());
}
}
}
void process_chat_pc_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // 06
struct Cmd {
uint32_t unused[2];
char16_t text[0];
} __attribute__((packed));
check_size(size, sizeof(Cmd), 0xFFFF);
const auto* cmd = reinterpret_cast<const Cmd*>(data);
process_chat_generic(s, c, cmd->text);
}
void process_chat_dc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) {
struct Cmd {
uint32_t unused[2];
char text[0];
} __attribute__((packed));
check_size(size, sizeof(Cmd), 0xFFFF);
const auto* cmd = reinterpret_cast<const Cmd*>(data);
u16string decoded_s = decode_sjis(cmd->text);
process_chat_generic(s, c, decoded_s);
}
////////////////////////////////////////////////////////////////////////////////
// BB commands
void process_key_config_request_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void*) {
check_size(size, 0);
send_team_and_key_config_bb(c);
}
void process_player_preview_request_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) {
struct Cmd {
uint32_t player_index;
uint32_t unused;
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
if (c->bb_game_state == ClientStateBB::CHOOSE_PLAYER) {
c->bb_player_index = cmd->player_index;
c->bb_game_state++;
send_client_init_bb(c, 0);
send_approve_player_choice_bb(c);
} else {
if (!c->license) {
c->should_disconnect = true;
return;
}
string filename = filename_for_player_bb(c->license->username,
c->bb_player_index);
try {
// generate a preview
Player p;
p.load_player_data(filename);
auto preview = p.disp.to_preview();
send_player_preview_bb(c, cmd->player_index, &preview);
} catch (const exception&) {
// player doesn't exist
send_player_preview_bb(c, cmd->player_index, nullptr);
}
}
}
void process_client_checksum_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t command, uint32_t, uint16_t size, const void*) {
check_size(size, 0);
if (command == 0x01E8) {
send_accept_client_checksum_bb(c);
} else if (command == 0x03E8) {
send_guild_card_header_bb(c);
} else {
throw invalid_argument("unimplemented command");
}
}
void process_guild_card_data_request_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) {
struct Cmd {
uint32_t unknown;
uint32_t chunk_index;
uint32_t cont;
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
if (cmd->cont) {
send_guild_card_chunk_bb(c, cmd->chunk_index);
}
}
void process_stream_file_request_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t command, uint32_t, uint16_t size, const void*) {
check_size(size, 0);
if (command == 0x04EB) {
send_stream_file_bb(c);
} else {
throw invalid_argument("unimplemented command");
}
}
void process_create_character_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) {
struct Cmd {
uint32_t player_index;
PlayerDispDataBBPreview preview;
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
if (!c->license) {
send_message_box(c, u"$C6You are not logged in.");
return;
}
if (c->player.disp.name[0]) {
send_message_box(c, u"$C6You have already loaded a character.");
return;
}
c->bb_player_index = cmd->player_index;
snprintf(c->player.bank_name, 0x20, "player%" PRIu32, cmd->player_index + 1);
string player_filename = filename_for_player_bb(c->license->username, cmd->player_index);
string bank_filename = filename_for_bank_bb(c->license->username, c->player.bank_name);
string template_filename = filename_for_class_template_bb(cmd->preview.char_class);
Player p;
try {
p.load_player_data(template_filename);
} catch (const exception& e) {
send_message_box(c, u"$C6New character could not be created.\n\nA server file is missing.");
return;
}
try {
p.disp.apply_preview(cmd->preview);
c->player.disp.stats = s->level_table->base_stats_for_class(c->player.disp.char_class);
} catch (const exception& e) {
send_message_box(c, u"$C6New character could not be created.\n\nTemplate application failed.");
return;
}
try {
p.save_player_data(player_filename);
} catch (const exception& e) {
send_message_box(c, u"$C6New character could not be created.\n\nThe disk is full or write-protected.");
return;
}
try {
p.bank.save(bank_filename);
} catch (const exception& e) {
unlink(player_filename);
send_message_box(c, u"$C6New bank could not be created.\n\nThe disk is full or write-protected.");
return;
}
send_client_init_bb(c, 0);
send_approve_player_choice_bb(c);
}
void process_change_account_data_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t command, uint32_t, uint16_t size, const void* data) {
union Cmd {
uint32_t option; // 01ED
uint8_t symbol_chats[0x4E0]; // 02ED
uint8_t chat_shortcuts[0xA40]; // 03ED
uint8_t key_config[0x16C]; // 04ED
uint8_t pad_config[0x38]; // 05ED
uint8_t tech_menu[0x28]; // 06ED
uint8_t customize[0xE8]; // 07ED
} __attribute__((packed));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
switch (command) {
case 0x01ED:
check_size(size, sizeof(cmd->option));
c->player.option_flags = cmd->option;
break;
case 0x02ED:
check_size(size, sizeof(cmd->symbol_chats));
memcpy(c->player.symbol_chats, cmd->symbol_chats, 0x04E0);
break;
case 0x03ED:
check_size(size, sizeof(cmd->chat_shortcuts));
memcpy(c->player.shortcuts, cmd->chat_shortcuts, 0x0A40);
break;
case 0x04ED:
check_size(size, sizeof(cmd->key_config));
memcpy(&c->player.key_config.key_config, cmd->key_config, 0x016C);
break;
case 0x05ED:
check_size(size, sizeof(cmd->pad_config));
memcpy(&c->player.key_config.joystick_config, cmd->pad_config, 0x0038);
break;
case 0x06ED:
check_size(size, sizeof(cmd->tech_menu));
memcpy(&c->player.tech_menu_config, cmd->tech_menu, 0x0028);
break;
case 0x07ED:
check_size(size, sizeof(cmd->customize));
memcpy(c->player.disp.config, cmd->customize, 0xE8);
break;
default:
throw invalid_argument("unknown account command");
}
}
void process_return_player_data_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) {
check_size(size, sizeof(PlayerBB));
const PlayerBB* cmd = reinterpret_cast<const PlayerBB*>(data);
// we only trust the player's quest data and challenge data.
memcpy(&c->player.challenge_data, &cmd->challenge_data, sizeof(cmd->challenge_data));
memcpy(&c->player.quest_data1, &cmd->quest_data1, sizeof(cmd->quest_data1));
memcpy(&c->player.quest_data2, &cmd->quest_data2, sizeof(cmd->quest_data2));
}
////////////////////////////////////////////////////////////////////////////////
// Lobby commands
void process_change_arrow_color(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t flag, uint16_t size, const void*) { // 89
check_size(size, 0);
c->lobby_arrow_color = flag;
auto l = s->find_lobby(c->lobby_id);
if (l) {
send_arrow_update(l);
}
}
void process_card_search(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // 40
struct Cmd {
uint32_t player_tag;
uint32_t searcher_serial_number;
uint32_t target_serial_number;
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
try {
auto result = s->find_client(nullptr, cmd->target_serial_number);
auto result_lobby = s->find_lobby(result->lobby_id);
send_card_search_result(s, c, result, result_lobby);
} catch (const out_of_range&) { }
}
void process_choice_search(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t, const void*) { // C0
// TODO: Implement choice search.
// Choice search works like this:
// Client: C0 00 04 00
// Server: C0 ## SS SS [entries] (# = overall entry count, including top-level and non-top-level)
// struct Entry {
// // this first two are 0 for top-level category, nonzero for choice within category
// uint8_t parent_category;
// uint8_t parent_category_user_settable;
// uint8_t category;
// uint8_t user_settable; // 0 or 1
// char text[0x1C];
// }
// Top-level categories are things like "Level", "Class", etc.
// Choices for each top-level category immediately follow the category, so
// a reasonable order of items is (for example):
// 00 00 11 01 "Preferred difficulty"
// 11 01 01 01 "Normal"
// 11 01 02 01 "Hard"
// 11 01 03 01 "Very Hard"
// 11 01 04 01 "Ultimate"
// 00 00 22 00 "Character class"
// 22 00 01 00 "HUmar"
// 22 00 02 00 "HUnewearl"
// etc.
// To set your own params:
// Client: C2 00 SS SS ZZ ZZ 00 00 [entries]
// Entries are the same as struct Entry from above except without the name
// field. The client even sends them for non-settable parameters (the
// server should just ignore those presumably)
// Z = disabled (00 00 = choice search ON, 00 01 = OFF)
// To execute a choice search:
// Client: C3 00 SS SS ?? ?? ?? ?? [entries]
// Entries are the same as struct Entry from above
// Server: C4 ## SS SS [results]
// struct Result {
// uint32_t guild_card_number;
// char name[0x10]; // No language marker, as usual on GC
// char info_string[0x20]; // Usually something like "<class> Lvl <level>"
// // Format is stricter here; this is "LOBBYNAME,BLOCKNUM,SHIPNAME"
// // If target is in game, for example, "Game Name,BLOCK01,Alexandria"
// // If target is in lobby, for example, "BLOCK01-1,BLOCK01,Alexandria"
// char locator_string[0x34];
// // Server IP and port for "meet user" option
// uint32_t server_ip;
// uint16_t server_port;
// uint16_t unused;
// uint32_t menu_id;
// uint32_t lobby_id; // These two are guesses
// uint32_t game_id; // Zero if target is in a lobby rather than a game
// uint8_t unused[0x58];
// };
send_text_message(c, u"$C6Choice Search is\nnot supported");
}
void process_simple_mail(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // 81
if (c->version != GameVersion::GC) {
// TODO: implement this for DC, PC, BB
send_text_message(c, u"$C6Simple Mail is not\nsupported yet on\nthis platform.");
return;
}
struct Cmd {
uint32_t player_tag;
uint32_t source_serial_number;
char from_name[16];
uint32_t target_serial_number;
char data[0x200]; // on GC this appears to contain uninitialized memory!
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
auto target = s->find_client(nullptr, cmd->target_serial_number);
// if the sender is blocked, don't forward the mail
for (size_t y = 0; y < 30; y++) {
if (target->player.blocked[y] == c->license->serial_number) {
return;
}
}
// if the target has auto-reply enabled, send the autoreply
if (target->player.auto_reply[0]) {
send_simple_mail(c, target->license->serial_number,
target->player.disp.name, target->player.auto_reply);
}
// forward the message
string message(cmd->data, strnlen(cmd->data, sizeof(cmd->data) / sizeof(cmd->data[0])));
u16string u16message = decode_sjis(message);
send_simple_mail(target, c->license->serial_number, c->player.disp.name,
u16message.data());
}
////////////////////////////////////////////////////////////////////////////////
// Info board commands
void process_info_board_request(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void*) { // D8
check_size(size, 0);
auto l = s->find_lobby(c->lobby_id);
send_info_board(c, l);
}
void process_write_info_board_pc_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // D9
check_size(size, 0, 2 * 0xAC);
char16cpy(c->player.info_board, reinterpret_cast<const char16_t*>(data), 0xAC);
}
void process_write_info_board_dc_gc(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // D9
check_size(size, 0, 0xAC);
decode_sjis(c->player.info_board, reinterpret_cast<const char*>(data), 0xAC);
}
void process_set_auto_reply_pc_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // C7
check_size(size, 0, 2 * 0xAC);
if (size == 0) {
c->player.auto_reply[0] = 0;
} else {
char16cpy(c->player.auto_reply, reinterpret_cast<const char16_t*>(data), 0xAC);
}
}
void process_set_auto_reply_dc_gc(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // C7
check_size(size, 0, 0xAC);
if (size == 0) {
c->player.auto_reply[0] = 0;
} else {
decode_sjis(c->player.auto_reply, reinterpret_cast<const char*>(data), 0xAC);
}
}
void process_disable_auto_reply(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void*) { // C8
check_size(size, 0);
c->player.auto_reply[0] = 0;
}
void process_set_blocked_list(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // C6
check_size(size, 0x78);
memcpy(c->player.blocked, data, 0x78);
}
////////////////////////////////////////////////////////////////////////////////
// Game commands
shared_ptr<Lobby> create_game_generic(shared_ptr<ServerState> s,
shared_ptr<Client> c, const char16_t* name, const char16_t* password,
uint8_t episode, uint8_t difficulty, uint8_t battle, uint8_t challenge,
uint8_t solo) {
static const uint32_t variation_maxes_online[3][0x20] = {
{1, 1, 1, 5, 1, 5, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2,
3, 2, 3, 2, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 3, 1, 3, 1, 3,
2, 2, 1, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 3, 1, 1, 3,
3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}};
static const uint32_t variation_maxes_solo[3][0x20] = {
{1, 1, 1, 3, 1, 3, 3, 1, 3, 1, 3, 1, 3, 2, 3, 2,
3, 2, 3, 2, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 3, 1, 3, 1, 3,
2, 2, 1, 3, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 3, 1, 1, 3,
3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}};
static const uint32_t default_minimum_levels[3][4] = {
{0, 19, 39, 79}, // episode 1
{0, 29, 49, 89}, // episode 2
{0, 39, 79, 109}}; // episode 4
if (episode == 0) {
episode = 0xFF;
}
if (((episode != 0xFF) && (episode > 3)) || (episode == 0)) {
throw invalid_argument("incorrect episode number");
}
bool is_ep3 = (episode == 0xFF);
if (difficulty > 3) {
throw invalid_argument("incorrect difficulty level");
}
auto current_lobby = s->find_lobby(c->lobby_id);
if (!current_lobby) {
throw invalid_argument("cannot make a game from outside any lobby");
}
uint8_t min_level = ((episode == 0xFF) ? 0 : default_minimum_levels[episode - 1][difficulty]);
if (min_level > c->player.disp.level) {
throw invalid_argument("level too low for difficulty");
}
shared_ptr<Lobby> game(new Lobby());
char16cpy(game->name, name, 0x10);
char16cpy(game->password, password, 0x10);
game->version = c->version;
game->section_id = c->player.disp.section_id;
game->episode = episode;
game->difficulty = difficulty;
if (battle) {
game->mode = 1;
}
if (challenge) {
game->mode = 2;
}
if (solo) {
game->mode = 3;
}
game->event = Lobby::game_event_for_lobby_event(current_lobby->event);
game->block = 0xFF;
game->max_clients = 4;
game->flags = (is_ep3 ? LobbyFlag::EPISODE_3 : 0) | LobbyFlag::IS_GAME;
game->min_level = min_level;
game->max_level = 0xFFFFFFFF;
if (game->version == GameVersion::BB) {
// TODO: cache these somewhere so we don't read the file every time, lolz
game->rare_item_set.reset(new RareItemSet("system/blueburst/ItemRT.rel",
game->episode - 1, game->difficulty, game->section_id));
for (size_t x = 0; x < 4; x++) {
game->next_item_id[x] = (0x00200000 * x) + 0x00010000;
}
game->next_game_item_id = 0x00810000;
game->enemies.resize(0x0B50);
const auto* bp_subtable = s->battle_params->get_subtable(game->mode == 3,
game->episode - 1, game->difficulty);
if (game->mode == 3) {
for (size_t x = 0; x < 0x20; x++) {
game->variations[x] = random_int(0, variation_maxes_solo[(episode - 1)][x] - 1);
}
for (size_t x = 0; x < 0x10; x++) {
for (const char* type_char = "sm"; *type_char; type_char++) {
try {
auto filename = string_printf(
"system/blueburst/map/%c%hhu%zu%" PRIu32 "%" PRIu32 ".dat",
*type_char, game->episode, x, game->variations[x * 2],
game->variations[(x * 2) + 1]);
game->enemies = load_map(filename.c_str(), game->episode,
game->difficulty, bp_subtable, false);
break;
} catch (const exception& e) { }
}
if (game->enemies.empty()) {
throw runtime_error("failed to load any map data");
}
}
} else {
for (size_t x = 0; x < 0x20; x++) {
game->variations[x] = random_int(0, variation_maxes_online[(episode - 1)][x] - 1);
}
for (size_t x = 0; x < 0x10; x++) {
auto filename = string_printf(
"system/blueburst/map/m%hhu%zu%" PRIu32 "%" PRIu32 ".dat",
game->episode, x, game->variations[x * 2],
game->variations[(x * 2) + 1]);
game->enemies = load_map(filename.c_str(), game->episode,
game->difficulty, bp_subtable, false);
}
}
} else {
// In non-BB games, just set the variations (we don't track items/enemies/
// etc.)
for (size_t x = 0; x < 0x20; x++) {
game->variations[x] = random_int(0, variation_maxes_online[(episode - 1)][x] - 1);
}
}
return game;
}
void process_create_game_pc(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // C1
struct Cmd {
uint32_t unused[2];
char16_t name[0x10];
char16_t password[0x10];
uint8_t difficulty;
uint8_t battle_mode;
uint8_t challenge_mode;
uint8_t unused2;
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
auto game = create_game_generic(s, c, cmd->name, cmd->password, 1,
cmd->difficulty, cmd->battle_mode, cmd->challenge_mode, 0);
s->add_lobby(game);
s->change_client_lobby(c, game);
c->flags |= ClientFlag::LOADING;
}
void process_create_game_dc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t command, uint32_t, uint16_t size, const void* data) { // C1 EC (EC Ep3 only)
struct Cmd {
uint32_t unused[2];
char name[0x10];
char password[0x10];
uint8_t difficulty;
uint8_t battle_mode;
uint8_t challenge_mode;
uint8_t episode;
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
// only allow EC from Ep3 clients
bool client_is_ep3 = c->flags & ClientFlag::EPISODE_3_GAMES;
if ((command == 0xEC) && !client_is_ep3) {
return;
}
uint8_t episode = cmd->episode;
if (c->version == GameVersion::DC) {
episode = 1;
}
if (client_is_ep3) {
episode = 0xFF;
}
u16string name = decode_sjis(cmd->name);
u16string password = decode_sjis(cmd->password);
auto game = create_game_generic(s, c, name.c_str(), password.c_str(),
episode, cmd->difficulty, cmd->battle_mode, cmd->challenge_mode, 0);
s->add_lobby(game);
s->change_client_lobby(c, game);
c->flags |= ClientFlag::LOADING;
}
void process_create_game_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) { // C1
struct Cmd {
uint32_t unused[2];
char16_t name[0x10];
char16_t password[0x10];
uint8_t difficulty;
uint8_t battle_mode;
uint8_t challenge_mode;
uint8_t episode;
uint8_t solo_mode;
uint8_t unused2[3];
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
auto game = create_game_generic(s, c, cmd->name, cmd->password,
cmd->episode, cmd->difficulty, cmd->battle_mode, cmd->challenge_mode,
cmd->solo_mode);
s->add_lobby(game);
s->change_client_lobby(c, game);
c->flags |= ClientFlag::LOADING;
game->assign_item_ids_for_player(c->lobby_client_id, c->player.inventory);
}
void process_lobby_name_request(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void*) { // 8A
check_size(size, 0);
auto l = s->find_lobby(c->lobby_id);
if (!l) {
throw invalid_argument("client not in any lobby");
}
send_lobby_name(c, l->name);
}
void process_client_ready(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void*) { // 6F
check_size(size, 0);
auto l = s->find_lobby(c->lobby_id);
if (!l || !l->is_game()) {
// go home client; you're drunk
throw invalid_argument("ready command cannot be sent outside game");
}
c->flags &= (~ClientFlag::LOADING);
// tell the other players to stop waiting for the new player to load
send_resume_game(l, c);
// tell the new player the time
send_server_time(c);
// get character info
send_get_player_info(c);
}
////////////////////////////////////////////////////////////////////////////////
// Team commands
void process_team_command_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t command, uint32_t, uint16_t, const void*) { // EA
if (command == 0x01EA) {
send_lobby_message_box(c, u"$C6Teams are not supported.");
} else {
throw invalid_argument("unimplemented team command");
}
}
////////////////////////////////////////////////////////////////////////////////
// Patch server commands
void process_encryption_ok_patch(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void*) {
check_size(size, 0);
send_command(c, 0x04); // this requests the user's login information
}
void process_login_patch(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t size, const void* data) {
struct Cmd {
uint32_t unused[3];
char username[0x10];
char password[0x10];
} __attribute__((packed));
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
u16string message = u"\
$C7NewServ Patch Server v1.0\n\n\
Please note that this server is for private use only.\n\
This server is not affiliated with, sponsored by, or in any\n\
other way connected to SEGA or Sonic Team, and is owned\n\
and operated completely independently.\n\n\
License check: ";
try {
c->license = s->license_manager->verify_bb(cmd->username, cmd->password);
message += u"OK";
} catch (const exception& e) {
message += decode_sjis(e.what());
}
send_message_box(c, message.c_str());
send_check_directory_patch(c, ".");
send_check_directory_patch(c, "data");
send_check_directory_patch(c, "scene");
send_command(c, 0x0A);
send_command(c, 0x0A);
send_command(c, 0x0A);
// this command terminates the patch connection successfully. PSO complains if
// we don't check the above directories though
send_command(c, 0x0012, 0x00000000);
}
////////////////////////////////////////////////////////////////////////////////
// Command pointer arrays
void process_ignored_command(shared_ptr<ServerState>, shared_ptr<Client>,
uint16_t, uint32_t, uint16_t, const void*) { }
void process_unimplemented_command(shared_ptr<ServerState>, shared_ptr<Client>,
uint16_t command, uint32_t flag, uint16_t size, const void*) {
log(WARNING, "Unknown command: size=%04X command=%04X flag=%08X\n",
size, command, flag);
throw invalid_argument("unimplemented command");
}
typedef void (*process_command_t)(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t command, uint32_t flag, uint16_t size, const void* data);
// The entries in these arrays correspond to the ID of the command received. For
// instance, if a command 6C is received, the function at position 0x6C in the
// array corresponding to the client's version is called.
static process_command_t dc_handlers[0x100] = {
// 00
nullptr, nullptr, nullptr, nullptr,
nullptr, process_ignored_command, process_chat_dc_gc, nullptr,
process_game_list_request, process_menu_item_info_request, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// 10
process_menu_selection, nullptr, nullptr, process_ignored_command,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, process_ignored_command, nullptr, nullptr,
// 20
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 30
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 40
process_card_search, nullptr, nullptr, nullptr,
process_ignored_command, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 50
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 60
process_game_command, nullptr, process_game_command, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
process_game_command, process_game_command, nullptr, process_client_ready,
// 70
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 80
nullptr, process_simple_mail, nullptr, nullptr,
process_change_lobby, nullptr, nullptr, nullptr,
nullptr, process_change_arrow_color, process_lobby_name_request, nullptr,
nullptr, nullptr, nullptr, nullptr,
// 90
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, process_client_checksum, nullptr,
process_player_data, process_ignored_command, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// A0
process_change_ship, process_change_block, process_quest_list_request, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, process_ignored_command, nullptr, nullptr,
process_quest_ready, nullptr, nullptr, nullptr,
// B0
nullptr, process_server_time_request, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// C0
nullptr, process_create_game_dc_gc, nullptr, nullptr,
nullptr, nullptr, process_set_blocked_list, process_set_auto_reply_dc_gc,
process_disable_auto_reply, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// D0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
process_info_board_request, process_write_info_board_dc_gc, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// E0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// F0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
};
static process_command_t pc_handlers[0x100] = {
// 00
nullptr, nullptr, nullptr, nullptr,
nullptr, process_ignored_command, process_chat_pc_bb, nullptr,
process_game_list_request, process_menu_item_info_request, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// 10
process_menu_selection, nullptr, nullptr, process_ignored_command,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, process_ignored_command, nullptr, nullptr,
// 20
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 30
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 40
process_card_search, nullptr, nullptr, nullptr,
process_ignored_command, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 50
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 60
process_game_command, process_player_data, process_game_command, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
process_game_command, process_game_command, nullptr, process_client_ready,
// 70
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 80
nullptr, process_simple_mail, nullptr, nullptr,
process_change_lobby, nullptr, nullptr, nullptr,
nullptr, process_change_arrow_color, process_lobby_name_request, nullptr,
nullptr, nullptr, nullptr, nullptr,
// 90
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, process_client_checksum, nullptr,
process_player_data, process_ignored_command, process_login_a_dc_pc_gc, nullptr,
process_login_c_dc_pc_gc, process_login_d_e_pc_gc, process_login_d_e_pc_gc, nullptr,
// A0
process_change_ship, process_change_block, process_quest_list_request, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, process_ignored_command, nullptr, nullptr,
process_quest_ready, nullptr, nullptr, nullptr,
// B0
nullptr, process_server_time_request, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// C0
nullptr, process_create_game_pc, nullptr, nullptr,
nullptr, nullptr, process_set_blocked_list, process_set_auto_reply_pc_bb,
process_disable_auto_reply, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// D0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
process_info_board_request, process_write_info_board_pc_bb, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// E0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// F0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
};
static process_command_t gc_handlers[0x100] = {
// 00
nullptr, nullptr, nullptr, nullptr,
nullptr, process_ignored_command, process_chat_dc_gc, nullptr,
process_game_list_request, process_menu_item_info_request, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// 10
process_menu_selection, nullptr, nullptr, process_ignored_command,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, process_ignored_command, nullptr, nullptr,
// 20
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 30
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 40
process_card_search, nullptr, nullptr, nullptr,
process_ignored_command, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// 50
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 60
process_game_command, process_player_data, process_game_command, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
process_game_command, process_game_command, nullptr, process_client_ready,
// 70
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 80
nullptr, process_simple_mail, nullptr, nullptr,
process_change_lobby, nullptr, nullptr, nullptr,
nullptr, process_change_arrow_color, process_lobby_name_request, nullptr,
nullptr, nullptr, nullptr, nullptr,
// 90
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, process_client_checksum, nullptr,
process_player_data, process_ignored_command, nullptr, nullptr,
process_login_c_dc_pc_gc, process_login_d_e_pc_gc, process_login_d_e_pc_gc, nullptr,
// A0
process_change_ship, process_change_block, process_quest_list_request, nullptr,
nullptr, nullptr, process_ignored_command, process_ignored_command,
nullptr, process_ignored_command, nullptr, nullptr,
process_quest_ready, nullptr, nullptr, nullptr,
// B0
nullptr, process_server_time_request, nullptr, nullptr,
nullptr, nullptr, nullptr, process_ignored_command,
process_ignored_command, nullptr, process_ep3_jukebox, nullptr,
nullptr, nullptr, nullptr, nullptr,
// C0
process_choice_search, process_create_game_dc_gc, nullptr, nullptr,
nullptr, nullptr, process_set_blocked_list, process_set_auto_reply_dc_gc,
process_disable_auto_reply, process_game_command, process_ep3_server_data_request, process_game_command,
nullptr, nullptr, nullptr, nullptr,
// D0
nullptr, nullptr, nullptr, nullptr, // D0 is process trade
nullptr, nullptr, process_message_box_closed, process_gba_file_request,
process_info_board_request, process_write_info_board_dc_gc, nullptr, process_verify_license_gc,
process_ep3_menu_challenge, nullptr, nullptr, nullptr,
// E0
nullptr, nullptr, process_ep3_tournament_control, nullptr,
process_ignored_command, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
process_create_game_dc_gc, nullptr, nullptr, nullptr,
// F0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
};
static process_command_t bb_handlers[0x100] = {
// 00
nullptr, nullptr, nullptr, nullptr,
nullptr, process_ignored_command, process_chat_pc_bb, nullptr,
process_game_list_request, process_menu_item_info_request, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// 10
process_menu_selection, nullptr, nullptr, process_ignored_command,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, process_ignored_command, nullptr, nullptr,
// 20
nullptr, nullptr, process_ignored_command, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 30
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 40
process_card_search, nullptr, nullptr, nullptr,
process_ignored_command, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// 50
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 60
process_game_command, process_player_data, process_game_command, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
process_game_command, process_game_command, nullptr, process_client_ready,
// 70
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 80
nullptr, process_simple_mail, nullptr, nullptr,
process_change_lobby, nullptr, nullptr, nullptr,
nullptr, process_change_arrow_color, process_lobby_name_request, nullptr,
nullptr, nullptr, nullptr, nullptr,
// 90
nullptr, nullptr, nullptr, process_login_bb,
nullptr, nullptr, nullptr, nullptr,
process_player_data, process_ignored_command, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// A0
process_change_ship, process_change_block, process_quest_list_request, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, process_ignored_command, nullptr, nullptr,
process_quest_ready, nullptr, nullptr, nullptr,
// B0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// C0
nullptr, process_create_game_bb, nullptr, nullptr,
nullptr, nullptr, process_set_blocked_list, process_set_auto_reply_pc_bb,
process_disable_auto_reply, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
// D0
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
process_info_board_request, process_write_info_board_pc_bb, nullptr, nullptr,
process_guild_card_data_request_bb, nullptr, nullptr, nullptr,
// E0
process_key_config_request_bb, nullptr, nullptr, process_player_preview_request_bb,
nullptr, process_create_character_bb, nullptr, process_return_player_data_bb,
process_client_checksum_bb, nullptr, process_team_command_bb, process_stream_file_request_bb,
process_ignored_command, process_change_account_data_bb, nullptr, nullptr,
// F0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
};
static process_command_t patch_handlers[0x100] = {
// 00
nullptr, nullptr, process_encryption_ok_patch, nullptr,
process_login_patch, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 10
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 20
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 30
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 40
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 50
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 60
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 70
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 80
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// 90
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// A0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// B0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// C0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// D0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// E0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
// F0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
};
static process_command_t* handlers[6] = {
dc_handlers, pc_handlers, patch_handlers, gc_handlers, bb_handlers};
void process_command(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t command, uint32_t flag, uint16_t size, const void* data) {
string encoded_name = remove_language_marker(encode_sjis(c->player.disp.name));
print_received_command(command, flag, data, size, c->version, encoded_name.c_str());
auto fn = handlers[static_cast<size_t>(c->version)][command & 0xFF];
if (fn) {
fn(s, c, command, flag, size, data);
} else {
process_unimplemented_command(s, c, command, flag, size, data);
}
}