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psopeeps-newserv/src/Episode3/PlayerStateSubordinates.hh
T
2023-08-13 23:12:27 -07:00

276 lines
6.9 KiB
C++

#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "DataIndexes.hh"
namespace Episode3 {
class ServerBase;
class Server;
class Card;
struct Condition {
ConditionType type;
uint8_t remaining_turns;
int8_t a_arg_value;
uint8_t dice_roll_value;
uint8_t flags;
uint8_t card_definition_effect_index;
le_uint16_t card_ref;
le_int16_t value;
le_uint16_t condition_giver_card_ref;
uint8_t random_percent;
int8_t value8;
uint8_t order;
uint8_t unknown_a8;
Condition();
bool operator==(const Condition& other) const;
bool operator!=(const Condition& other) const;
void clear();
void clear_FF();
std::string str() const;
} __attribute__((packed));
struct EffectResult {
le_uint16_t attacker_card_ref;
le_uint16_t target_card_ref;
int8_t value;
int8_t current_hp;
int8_t ap;
int8_t tp;
uint8_t flags;
int8_t operation; // May be a negative condition number
uint8_t condition_index;
uint8_t dice_roll_value;
EffectResult();
bool operator==(const EffectResult& other) const;
bool operator!=(const EffectResult& other) const;
std::string str() const;
void clear();
} __attribute__((packed));
struct CardShortStatus {
le_uint16_t card_ref;
le_uint16_t current_hp;
le_uint32_t card_flags;
Location loc;
le_uint16_t unused1;
int8_t max_hp;
uint8_t unused2;
CardShortStatus();
bool operator==(const CardShortStatus& other) const;
bool operator!=(const CardShortStatus& other) const;
void clear();
void clear_FF();
std::string str() const;
} __attribute__((packed));
struct ActionState {
le_uint16_t client_id;
uint8_t unused;
Direction facing_direction;
le_uint16_t attacker_card_ref;
le_uint16_t defense_card_ref;
parray<le_uint16_t, 4 * 9> target_card_refs;
parray<le_uint16_t, 9> action_card_refs;
le_uint16_t original_attacker_card_ref;
ActionState();
bool operator==(const ActionState& other) const;
bool operator!=(const ActionState& other) const;
void clear();
std::string str() const;
} __attribute__((packed));
struct ActionChain {
int8_t effective_ap;
int8_t effective_tp;
int8_t ap_effect_bonus;
int8_t damage;
le_uint16_t acting_card_ref;
le_uint16_t unknown_card_ref_a3;
parray<le_uint16_t, 8> attack_action_card_refs;
uint8_t attack_action_card_ref_count;
AttackMedium attack_medium;
uint8_t target_card_ref_count;
ActionSubphase action_subphase;
uint8_t strike_count;
int8_t damage_multiplier;
uint8_t attack_number;
int8_t tp_effect_bonus;
uint8_t unused1;
uint8_t unused2;
int8_t card_ap;
int8_t card_tp;
le_uint32_t flags;
parray<le_uint16_t, 4 * 9> target_card_refs;
ActionChain();
bool operator==(const ActionChain& other) const;
bool operator!=(const ActionChain& other) const;
void clear();
void clear_FF();
std::string str() const;
} __attribute__((packed));
struct ActionChainWithConds {
ActionChain chain;
parray<Condition, 9> conditions;
ActionChainWithConds();
bool operator==(const ActionChainWithConds& other) const;
bool operator!=(const ActionChainWithConds& other) const;
void clear();
void clear_FF();
void clear_inner();
void clear_target_card_refs();
void reset();
bool check_flag(uint32_t flags) const;
void clear_flags(uint32_t flags);
void set_flags(uint32_t flags);
void add_attack_action_card_ref(uint16_t card_ref, std::shared_ptr<Server> server);
void add_target_card_ref(uint16_t card_ref);
void compute_attack_medium(std::shared_ptr<Server> server);
bool get_condition_value(
ConditionType cond_type,
uint16_t card_ref,
uint8_t def_effect_index,
uint16_t value,
uint16_t* out_value) const;
void set_action_subphase_from_card(std::shared_ptr<const Card> card);
bool unknown_8024DEC4() const;
std::string str() const;
} __attribute__((packed));
struct ActionMetadata {
le_uint16_t card_ref;
uint8_t target_card_ref_count;
uint8_t defense_card_ref_count;
ActionSubphase action_subphase;
int8_t defense_power;
int8_t defense_bonus;
int8_t attack_bonus;
le_uint32_t flags;
parray<le_uint16_t, 4 * 9> target_card_refs;
parray<le_uint16_t, 8> defense_card_refs;
parray<le_uint16_t, 8> original_attacker_card_refs;
ActionMetadata();
bool operator==(const ActionMetadata& other) const;
bool operator!=(const ActionMetadata& other) const;
std::string str() const;
void clear();
void clear_FF();
bool check_flag(uint32_t mask) const;
void set_flags(uint32_t flags);
void clear_flags(uint32_t flags);
void clear_defense_and_attacker_card_refs();
void clear_target_card_refs();
void add_target_card_ref(uint16_t card_ref);
void add_defense_card_ref(
uint16_t defense_card_ref,
std::shared_ptr<Card> card,
uint16_t original_attacker_card_ref);
} __attribute__((packed));
struct HandAndEquipState {
parray<uint8_t, 2> dice_results;
uint8_t atk_points;
uint8_t def_points;
uint8_t atk_points2; // TODO: rename this to something more appropriate
uint8_t unknown_a1;
uint8_t total_set_cards_cost;
uint8_t is_cpu_player;
le_uint32_t assist_flags;
parray<le_uint16_t, 6> hand_card_refs;
le_uint16_t assist_card_ref;
parray<le_uint16_t, 8> set_card_refs;
le_uint16_t sc_card_ref;
parray<le_uint16_t, 6> hand_card_refs2;
parray<le_uint16_t, 8> set_card_refs2;
le_uint16_t assist_card_ref2;
le_uint16_t assist_card_set_number;
le_uint16_t assist_card_id;
uint8_t assist_remaining_turns;
uint8_t assist_delay_turns;
uint8_t atk_bonuses;
uint8_t def_bonuses;
parray<uint8_t, 2> unused2;
HandAndEquipState();
bool operator==(const HandAndEquipState& other) const;
bool operator!=(const HandAndEquipState& other) const;
void clear();
void clear_FF();
std::string str() const;
} __attribute__((packed));
struct PlayerBattleStats {
le_uint16_t damage_given;
le_uint16_t damage_taken;
le_uint16_t num_opponent_cards_destroyed;
le_uint16_t num_owned_cards_destroyed;
le_uint16_t total_move_distance;
le_uint16_t num_cards_set;
le_uint16_t num_item_or_creature_cards_set;
le_uint16_t num_attack_actions_set;
le_uint16_t num_tech_cards_set;
le_uint16_t num_assist_cards_set;
le_uint16_t defense_actions_set_on_self;
le_uint16_t defense_actions_set_on_ally;
le_uint16_t num_cards_drawn;
le_uint16_t max_attack_damage;
le_uint16_t max_attack_combo_size;
le_uint16_t num_attacks_given;
le_uint16_t num_attacks_taken;
le_uint16_t sc_damage_taken;
le_uint16_t action_card_negated_damage;
le_uint16_t unused;
PlayerBattleStats();
void clear();
float score(size_t num_rounds) const;
uint8_t rank(size_t num_rounds) const;
const char* rank_name(size_t num_rounds) const;
static uint8_t rank_for_score(float score);
static const char* name_for_rank(uint8_t rank);
} __attribute__((packed));
std::vector<uint16_t> get_card_refs_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
const parray<CardShortStatus, 0x10>& short_statuses);
} // namespace Episode3