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psopeeps-newserv/src/ItemParameterTable.hh
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2024-03-29 21:08:42 -07:00

633 lines
26 KiB
C++

#pragma once
#include <stdint.h>
#include <map>
#include <memory>
#include <phosg/Encoding.hh>
#include <set>
#include <string>
#include <vector>
#include "ItemData.hh"
#include "Text.hh"
class ItemParameterTable {
public:
// TODO: This implementation is ugly. We should use real classes and virtual
// functions instead of manually branching on various offset table pointers
// being null or not in each public function. Rewrite this and make it better.
template <bool IsBigEndian>
struct ArrayRef {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
/* 00 */ U32T count;
/* 04 */ U32T offset;
/* 08 */
} __attribute__((packed));
struct ArrayRefLE : ArrayRef<false> {
} __attribute__((packed));
struct ArrayRefBE : ArrayRef<true> {
} __attribute__((packed));
template <bool IsBigEndian>
struct ItemBaseV2 {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
// id specifies several things; notably, it doubles as the index of the
// item's name in the text archive (e.g. TextEnglish) collection 0.
/* 00 */ U32T id = 0xFFFFFFFF;
/* 04 */
} __attribute__((packed));
template <bool IsBigEndian>
struct ItemBaseV3 : ItemBaseV2<IsBigEndian> {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
/* 04 */ U16T type = 0;
/* 06 */ U16T skin = 0;
/* 08 */
} __attribute__((packed));
template <bool IsBigEndian>
struct ItemBaseV4 : ItemBaseV3<IsBigEndian> {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
/* 08 */ U32T team_points = 0;
/* 0C */
} __attribute__((packed));
struct WeaponV4;
struct WeaponDCProtos {
/* 00 */ ItemBaseV2<false> base;
/* 04 */ le_uint16_t class_flags = 0;
/* 06 */ le_uint16_t atp_min = 0;
/* 08 */ le_uint16_t atp_max = 0;
/* 0A */ le_uint16_t atp_required = 0;
/* 0C */ le_uint16_t mst_required = 0;
/* 0E */ le_uint16_t ata_required = 0;
/* 10 */ uint8_t max_grind = 0;
/* 11 */ uint8_t photon = 0;
/* 12 */ uint8_t special = 0;
/* 13 */ uint8_t ata = 0;
/* 14 */
WeaponV4 to_v4() const;
} __attribute__((packed));
struct WeaponV1V2 {
/* 00 */ ItemBaseV2<false> base;
/* 04 */ le_uint16_t class_flags = 0;
/* 06 */ le_uint16_t atp_min = 0;
/* 08 */ le_uint16_t atp_max = 0;
/* 0A */ le_uint16_t atp_required = 0;
/* 0C */ le_uint16_t mst_required = 0;
/* 0E */ le_uint16_t ata_required = 0;
/* 10 */ uint8_t max_grind = 0;
/* 11 */ uint8_t photon = 0;
/* 12 */ uint8_t special = 0;
/* 13 */ uint8_t ata = 0;
/* 14 */ uint8_t stat_boost = 0; // TODO: This could be larger (16 or 32 bits)
/* 15 */ parray<uint8_t, 3> unknown_a9;
/* 18 */
WeaponV4 to_v4() const;
} __attribute__((packed));
struct WeaponGCNTE {
/* 00 */ ItemBaseV3<true> base;
/* 08 */ be_uint16_t class_flags = 0;
/* 0A */ be_uint16_t atp_min = 0;
/* 0C */ be_uint16_t atp_max = 0;
/* 0E */ be_uint16_t atp_required = 0;
/* 10 */ be_uint16_t mst_required = 0;
/* 12 */ be_uint16_t ata_required = 0;
/* 14 */ be_uint16_t mst = 0;
/* 16 */ uint8_t max_grind = 0;
/* 17 */ uint8_t photon = 0;
/* 18 */ uint8_t special = 0;
/* 19 */ uint8_t ata = 0;
/* 1A */ uint8_t stat_boost = 0;
/* 1B */ uint8_t projectile = 0;
/* 1C */ int8_t trail1_x = 0;
/* 1D */ int8_t trail1_y = 0;
/* 1E */ int8_t trail2_x = 0;
/* 1F */ int8_t trail2_y = 0;
/* 20 */ int8_t color = 0;
/* 21 */ uint8_t unknown_a1 = 0;
/* 22 */ uint8_t unknown_a2 = 0;
/* 23 */ uint8_t unknown_a3 = 0;
/* 24 */
WeaponV4 to_v4() const;
} __attribute__((packed));
template <bool IsBigEndian>
struct WeaponV3 {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
/* 00 */ ItemBaseV3<IsBigEndian> base;
/* 08 */ U16T class_flags = 0;
/* 0A */ U16T atp_min = 0;
/* 0C */ U16T atp_max = 0;
/* 0E */ U16T atp_required = 0;
/* 10 */ U16T mst_required = 0;
/* 12 */ U16T ata_required = 0;
/* 14 */ U16T mst = 0;
/* 16 */ uint8_t max_grind = 0;
/* 17 */ uint8_t photon = 0;
/* 18 */ uint8_t special = 0;
/* 19 */ uint8_t ata = 0;
/* 1A */ uint8_t stat_boost = 0;
/* 1B */ uint8_t projectile = 0;
/* 1C */ int8_t trail1_x = 0;
/* 1D */ int8_t trail1_y = 0;
/* 1E */ int8_t trail2_x = 0;
/* 1F */ int8_t trail2_y = 0;
/* 20 */ int8_t color = 0;
/* 21 */ uint8_t unknown_a1 = 0;
/* 22 */ uint8_t unknown_a2 = 0;
/* 23 */ uint8_t unknown_a3 = 0;
/* 24 */ uint8_t unknown_a4 = 0;
/* 25 */ uint8_t unknown_a5 = 0;
/* 26 */ uint8_t tech_boost = 0;
/* 27 */ uint8_t combo_type = 0;
/* 28 */
WeaponV4 to_v4() const;
} __attribute__((packed));
struct WeaponV4 {
/* 00 */ ItemBaseV4<false> base;
/* 0C */ le_uint16_t class_flags = 0x00FF;
/* 0E */ le_uint16_t atp_min = 0;
/* 10 */ le_uint16_t atp_max = 0;
/* 12 */ le_uint16_t atp_required = 0;
/* 14 */ le_uint16_t mst_required = 0;
/* 16 */ le_uint16_t ata_required = 0;
/* 18 */ le_uint16_t mst = 0;
/* 1A */ uint8_t max_grind = 0;
/* 1B */ uint8_t photon = 0;
/* 1C */ uint8_t special = 0;
/* 1D */ uint8_t ata = 0;
/* 1E */ uint8_t stat_boost = 0;
/* 1F */ uint8_t projectile = 0;
/* 20 */ int8_t trail1_x = 0;
/* 21 */ int8_t trail1_y = 0;
/* 22 */ int8_t trail2_x = 0;
/* 23 */ int8_t trail2_y = 0;
/* 24 */ int8_t color = 0;
/* 25 */ uint8_t unknown_a1 = 0;
/* 26 */ uint8_t unknown_a2 = 0;
/* 27 */ uint8_t unknown_a3 = 0;
/* 28 */ uint8_t unknown_a4 = 0;
/* 29 */ uint8_t unknown_a5 = 0;
/* 2A */ uint8_t tech_boost = 0;
/* 2B */ uint8_t combo_type = 0;
/* 2C */
} __attribute__((packed));
template <typename BaseT, bool IsBigEndian>
struct ArmorOrShield {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
/* V1/V2 offsets */
/* 00 */ BaseT base;
/* 04 */ U16T dfp = 0;
/* 06 */ U16T evp = 0;
/* 08 */ uint8_t block_particle = 0;
/* 09 */ uint8_t block_effect = 0;
/* 0A */ U16T class_flags = 0x00FF;
/* 0C */ uint8_t required_level = 0;
/* 0D */ uint8_t efr = 0;
/* 0E */ uint8_t eth = 0;
/* 0F */ uint8_t eic = 0;
/* 10 */ uint8_t edk = 0;
/* 11 */ uint8_t elt = 0;
/* 12 */ uint8_t dfp_range = 0;
/* 13 */ uint8_t evp_range = 0;
/* 14 */
} __attribute__((packed));
struct ArmorOrShieldV4;
struct ArmorOrShieldDCProtos : ArmorOrShield<ItemBaseV2<false>, false> {
ArmorOrShieldV4 to_v4() const;
} __attribute__((packed));
template <typename BaseT, bool IsBigEndian>
struct ArmorOrShieldFinal : ArmorOrShield<BaseT, IsBigEndian> {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
/* 14 */ uint8_t stat_boost = 0;
/* 15 */ uint8_t tech_boost = 0;
/* 16 */ U16T unknown_a2 = 0;
/* 18 */
} __attribute__((packed));
struct ArmorOrShieldV1V2 : ArmorOrShieldFinal<ItemBaseV2<false>, false> {
ArmorOrShieldV4 to_v4() const;
} __attribute__((packed));
template <bool IsBigEndian>
struct ArmorOrShieldV3 : ArmorOrShieldFinal<ItemBaseV3<IsBigEndian>, IsBigEndian> {
ArmorOrShieldV4 to_v4() const;
} __attribute__((packed));
struct ArmorOrShieldV4 : ArmorOrShieldFinal<ItemBaseV4<false>, false> {
} __attribute__((packed));
template <typename BaseT, bool IsBigEndian>
struct Unit {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using S16T = typename std::conditional<IsBigEndian, be_int16_t, le_int16_t>::type;
/* V1/V2 offsets */
/* 00 */ BaseT base;
/* 04 */ U16T stat = 0;
/* 06 */ U16T stat_amount = 0;
/* 08 */
} __attribute__((packed));
struct UnitV4;
struct UnitDCProtos : Unit<ItemBaseV2<false>, false> {
UnitV4 to_v4() const;
} __attribute__((packed));
template <typename BaseT, bool IsBigEndian>
struct UnitFinal : Unit<BaseT, IsBigEndian> {
using S16T = typename std::conditional<IsBigEndian, be_int16_t, le_int16_t>::type;
/* 08 */ S16T modifier_amount = 0;
/* 0A */ parray<uint8_t, 2> unused;
/* 0C */
} __attribute__((packed));
struct UnitV1V2 : UnitFinal<ItemBaseV2<false>, false> {
UnitV4 to_v4() const;
} __attribute__((packed));
template <bool IsBigEndian>
struct UnitV3 : UnitFinal<ItemBaseV3<IsBigEndian>, IsBigEndian> {
UnitV4 to_v4() const;
} __attribute__((packed));
struct UnitV4 : UnitFinal<ItemBaseV4<false>, false> {
} __attribute__((packed));
template <typename BaseT, bool IsBigEndian>
struct Mag {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
/* V1/V2 offsets */
/* 00 */ BaseT base;
/* 04 */ U16T feed_table = 0;
/* 06 */ uint8_t photon_blast = 0;
/* 07 */ uint8_t activation = 0;
/* 08 */ uint8_t on_pb_full = 0;
/* 09 */ uint8_t on_low_hp = 0;
/* 0A */ uint8_t on_death = 0;
/* 0B */ uint8_t on_boss = 0;
// These flags control how likely each effect is to activate. First, the
// game computes step_synchro as follows:
// if synchro in [0, 30], step_synchro = 0
// if synchro in [31, 60], step_synchro = 15
// if synchro in [61, 80], step_synchro = 25
// if synchro in [81, 100], step_synchro = 30
// if synchro in [101, 120], step_synchro = 35
// Then, the percent chance of the effect occurring upon its trigger (e.g.
// entering a boss arena) is:
// flag == 0 => activation
// flag == 1 => activation + step_synchro
// flag == 2 => step_synchro
// flag == 3 => activation - 10
// flag == 4 => step_synchro - 10
// anything else => 0 (effect never occurs)
/* 0C */ uint8_t on_pb_full_flag = 0;
/* 0D */ uint8_t on_low_hp_flag = 0;
/* 0E */ uint8_t on_death_flag = 0;
/* 0F */ uint8_t on_boss_flag = 0;
/* 10 */
} __attribute__((packed));
struct MagV4;
struct MagV1 : Mag<ItemBaseV2<false>, false> {
MagV4 to_v4() const;
} __attribute__((packed));
struct MagV2 : Mag<ItemBaseV2<false>, false> {
/* 10 */ le_uint16_t class_flags = 0x00FF;
/* 12 */ parray<uint8_t, 2> unused;
/* 14 */
MagV4 to_v4() const;
} __attribute__((packed));
template <bool IsBigEndian>
struct MagV3 : Mag<ItemBaseV3<IsBigEndian>, IsBigEndian> {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
/* 10 */ U16T class_flags = 0x00FF;
/* 12 */ parray<uint8_t, 2> unused;
/* 14 */
MagV4 to_v4() const;
} __attribute__((packed));
struct MagV4 : Mag<ItemBaseV4<false>, false> {
/* 10 */ le_uint16_t class_flags = 0x00FF;
/* 12 */ parray<uint8_t, 2> unused;
/* 14 */
} __attribute__((packed));
template <typename BaseT, bool IsBigEndian>
struct Tool {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using S32T = typename std::conditional<IsBigEndian, be_int32_t, le_int32_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
/* V1/V2 offsets */
/* 00 */ BaseT base;
/* 04 */ U16T amount = 0;
/* 06 */ U16T tech = 0;
/* 08 */ S32T cost = 0;
/* 0C */ U32T item_flag = 0;
/* 10 */
} __attribute__((packed));
struct ToolV4;
struct ToolV1V2 : Tool<ItemBaseV2<false>, false> {
ToolV4 to_v4() const;
} __attribute__((packed));
template <bool IsBigEndian>
struct ToolV3 : Tool<ItemBaseV3<IsBigEndian>, IsBigEndian> {
ToolV4 to_v4() const;
} __attribute__((packed));
struct ToolV4 : Tool<ItemBaseV4<false>, false> {
} __attribute__((packed));
struct MagFeedResult {
int8_t def = 0;
int8_t pow = 0;
int8_t dex = 0;
int8_t mind = 0;
int8_t iq = 0;
int8_t synchro = 0;
parray<uint8_t, 2> unused;
} __attribute__((packed));
using MagFeedResultsList = parray<MagFeedResult, 11>;
template <bool IsBigEndian>
struct MagFeedResultsListOffsets {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
parray<U32T, 8> offsets; // Offsets of MagFeedResultsList objects
} __attribute__((packed));
template <bool IsBigEndian>
struct Special {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
U16T type = 0xFFFF;
U16T amount = 0;
} __attribute__((packed));
template <bool IsBigEndian>
struct StatBoost {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
uint8_t stat1 = 0;
uint8_t stat2 = 0;
U16T amount1 = 0;
U16T amount2 = 0;
} __attribute__((packed));
// Indexed as [tech_num][char_class]
using MaxTechniqueLevels = parray<parray<uint8_t, 12>, 19>;
struct ItemCombination {
parray<uint8_t, 3> used_item;
parray<uint8_t, 3> equipped_item;
parray<uint8_t, 3> result_item;
uint8_t mag_level = 0;
uint8_t grind = 0;
uint8_t level = 0;
uint8_t char_class = 0;
parray<uint8_t, 3> unused;
} __attribute__((packed));
template <bool IsBigEndian>
struct TechniqueBoost {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
using FloatT = typename std::conditional<IsBigEndian, be_float, le_float>::type;
U32T tech1 = 0;
FloatT boost1 = 0.0f;
U32T tech2 = 0;
FloatT boost2 = 0.0f;
U32T tech3 = 0;
FloatT boost3 = 0.0f;
} __attribute__((packed));
struct EventItem {
parray<uint8_t, 3> item;
uint8_t probability = 0;
} __attribute__((packed));
struct UnsealableItem {
parray<uint8_t, 3> item;
uint8_t unused = 0;
} __attribute__((packed));
template <bool IsBigEndian>
struct NonWeaponSaleDivisors {
using FloatT = typename std::conditional<IsBigEndian, be_float, le_float>::type;
FloatT armor_divisor = 0.0f;
FloatT shield_divisor = 0.0f;
FloatT unit_divisor = 0.0f;
FloatT mag_divisor = 0.0f;
} __attribute__((packed));
ItemParameterTable(std::shared_ptr<const std::string> data, Version version);
~ItemParameterTable() = default;
void print(FILE* stream) const;
std::set<uint32_t> compute_all_valid_primary_identifiers() const;
size_t num_weapons_in_class(uint8_t data1_1) const;
const WeaponV4& get_weapon(uint8_t data1_1, uint8_t data1_2) const;
size_t num_armors_or_shields_in_class(uint8_t data1_1) const;
const ArmorOrShieldV4& get_armor_or_shield(uint8_t data1_1, uint8_t data1_2) const;
size_t num_units() const;
const UnitV4& get_unit(uint8_t data1_2) const;
size_t num_mags() const;
const MagV4& get_mag(uint8_t data1_1) const;
size_t num_tools_in_class(uint8_t data1_1) const;
const ToolV4& get_tool(uint8_t data1_1, uint8_t data1_2) const;
std::pair<uint8_t, uint8_t> find_tool_by_id(uint32_t id) const;
float get_sale_divisor(uint8_t data1_0, uint8_t data1_1) const;
const MagFeedResult& get_mag_feed_result(uint8_t table_index, uint8_t which) const;
uint8_t get_item_stars(uint32_t id) const;
uint8_t get_special_stars(uint8_t special) const;
const Special<false>& get_special(uint8_t special) const;
uint8_t get_max_tech_level(uint8_t char_class, uint8_t tech_num) const;
uint8_t get_weapon_v1_replacement(uint8_t data1_1) const;
uint32_t get_item_id(const ItemData& item) const;
uint32_t get_item_team_points(const ItemData& item) const;
uint8_t get_item_base_stars(const ItemData& item) const;
uint8_t get_item_adjusted_stars(const ItemData& item, bool ignore_unidentified = false) const;
bool is_item_rare(const ItemData& item) const;
bool is_unsealable_item(uint8_t data1_0, uint8_t data1_1, uint8_t data1_2) const;
bool is_unsealable_item(const ItemData& param_1) const;
const ItemCombination& get_item_combination(const ItemData& used_item, const ItemData& equipped_item) const;
const std::vector<ItemCombination>& get_all_combinations_for_used_item(const ItemData& used_item) const;
const std::map<uint32_t, std::vector<ItemCombination>>& get_all_item_combinations() const;
size_t num_events() const;
std::pair<const EventItem*, size_t> get_event_items(uint8_t event_number) const;
size_t price_for_item(const ItemData& item) const;
size_t num_weapon_classes;
size_t num_tool_classes;
size_t item_stars_first_id;
size_t item_stars_last_id;
size_t special_stars_begin_index;
size_t num_specials;
size_t first_rare_mag_index;
private:
struct TableOffsetsDCProtos {
/* ## / NTE / 11/2000 */
/* 00 / 0013 / 0013 */ le_uint32_t unknown_a0;
/* 04 / 2E1C / 2EB8 */ le_uint32_t weapon_table;
/* 08 / 2D94 / 2E28 */ le_uint32_t armor_table;
/* 0C / 2DA4 / 2E38 */ le_uint32_t unit_table;
/* 10 / 2DB4 / 2E48 */ le_uint32_t tool_table;
/* 14 / 2DAC / 2E40 */ le_uint32_t mag_table;
/* 18 / 1F98 / 202C */ le_uint32_t v1_replacement_table;
/* 1C / 1994 / 1A28 */ le_uint32_t photon_color_table;
/* 20 / 1C64 / 1CF8 */ le_uint32_t weapon_range_table;
/* 24 / 1FBF / 2053 */ le_uint32_t weapon_sale_divisor_table;
/* 28 / 1FE6 / 207A */ le_uint32_t sale_divisor_table;
/* 2C / 2F54 / 2FF0 */ le_uint32_t mag_feed_table;
/* 30 / 22A9 / 233D */ le_uint32_t star_value_table;
/* 34 / 23EE / 2484 */ le_uint32_t unknown_a1;
/* 38 / 275E / 27F4 */ le_uint32_t special_data_table;
/* 3C / 2804 / 2898 */ le_uint32_t stat_boost_table;
/* 40 / 1908 / 199C */ le_uint32_t shield_effect_table;
/* 44 / 0668 / 0668 */ le_uint32_t unknown_a2;
/* 48 / 030C / 030C */ le_uint32_t unknown_a3;
/* 4C / 2CE4 / 2D78 */ le_uint32_t unknown_a4;
} __attribute__((packed));
struct TableOffsetsV1V2 {
// TODO: Is weapon count 0x89 or 0x8A? It could be that the last entry in
// weapon_table is used for ???? items.
/* ## / V1 / V2*/
/* 00 / 0013 / 0013 */ le_uint32_t unknown_a0;
/* 04 / 32E8 / 5AFC */ le_uint32_t weapon_table; // -> [{count, offset -> [WeaponV2]}](0x89)
/* 08 / 3258 / 5A5C */ le_uint32_t armor_table; // -> [{count, offset -> [ArmorOrShieldV2]}](2; armors and shields)
/* 0C / 3268 / 5A6C */ le_uint32_t unit_table; // -> {count, offset -> [UnitV2]} (last if out of range)
/* 10 / 3278 / 5A7C */ le_uint32_t tool_table; // -> [{count, offset -> [ToolV2]}](0x10) (last if out of range)
/* 14 / 3270 / 5A74 */ le_uint32_t mag_table; // -> {count, offset -> [MagV2]}
/* 18 / 23C8 / 3DF8 */ le_uint32_t v1_replacement_table; // -> [uint8_t](0x89)
/* 1C / 1DB0 / 2E4C */ le_uint32_t photon_color_table; // -> [0x24-byte structs](0x20)
/* 20 / 2080 / 32CC */ le_uint32_t weapon_range_table; // -> ???
/* 24 / 23F0 / 3E84 */ le_uint32_t weapon_sale_divisor_table; // -> [float](0x89)
/* 28 / 248C / 40A8 */ le_uint32_t sale_divisor_table; // -> NonWeaponSaleDivisors
/* 2C / 3420 / 5F4C */ le_uint32_t mag_feed_table; // -> MagFeedResultsTable
/* 30 / 275C / 4378 */ le_uint32_t star_value_table; // -> [uint8_t](0x1C7)
/* 34 / 28A2 / 45E4 */ le_uint32_t unknown_a1;
/* 38 / 2C12 / 4540 */ le_uint32_t special_data_table; // -> [Special](0x29)
/* 3C / 2CB8 / 58DC */ le_uint32_t stat_boost_table; // -> [StatBoost]
/* 40 / 3198 / 5704 */ le_uint32_t shield_effect_table; // -> [8-byte structs]
} __attribute__((packed));
struct TableOffsetsGCNTE {
/* 00 / 6F0C */ be_uint32_t weapon_table; // -> [{count, offset -> [WeaponV3/WeaponV4]}](0xED)
/* 04 / 6E4C */ be_uint32_t armor_table; // -> [{count, offset -> [ArmorOrShieldV3/ArmorOrShieldV4]}](2; armors and shields)
/* 08 / 6E5C */ be_uint32_t unit_table; // -> {count, offset -> [UnitV3/UnitV4]} (last if out of range)
/* 0C / 6E6C */ be_uint32_t tool_table; // -> [{count, offset -> [ToolV3/ToolV4]}](0x1A) (last if out of range)
/* 10 / 6E64 */ be_uint32_t mag_table; // -> {count, offset -> [MagV3/MagV4]}
/* 14 / 47BC */ be_uint32_t v1_replacement_table; // -> [uint8_t](0xED)
/* 18 / 37A4 */ be_uint32_t photon_color_table; // -> [0x24-byte structs](0x20)
/* 1C / 3A74 */ be_uint32_t weapon_range_table; // -> ???
/* 20 / 484C */ be_uint32_t weapon_sale_divisor_table; // -> [float](0xED)
/* 24 / 4A80 */ be_uint32_t sale_divisor_table; // -> NonWeaponSaleDivisors
/* 28 / 7384 */ be_uint32_t mag_feed_table; // -> MagFeedResultsTable
/* 2C / 4D50 */ be_uint32_t star_value_table; // -> [uint8_t](0x330) (indexed by .id from weapon, armor, etc.)
/* 30 / 4F72 */ be_uint32_t special_data_table; // -> [Special]
/* 34 / 5018 */ be_uint32_t weapon_effect_table; // -> [16-byte structs]
/* 38 / 68B8 */ be_uint32_t stat_boost_table; // -> [StatBoost]
/* 3C / 61B8 */ be_uint32_t shield_effect_table; // -> [8-byte structs]
/* 40 / 69D8 */ be_uint32_t max_tech_level_table; // -> MaxTechniqueLevels
/* 44 / 737C */ be_uint32_t combination_table; // -> {count, offset -> [ItemCombination]}
/* 48 / 68B0 */ be_uint32_t unknown_a1;
/* 4C / 6B1C */ be_uint32_t tech_boost_table; // -> [TechniqueBoost] (always 0x2C of them? from counts struct?)
} __attribute__((packed));
template <bool IsBigEndian>
struct TableOffsetsV3V4 {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
/* ## / GC / BB */
/* 00 / F078 / 14884 */ U32T weapon_table; // -> [{count, offset -> [WeaponV3/WeaponV4]}](0xED)
/* 04 / EF90 / 1478C */ U32T armor_table; // -> [{count, offset -> [ArmorOrShieldV3/ArmorOrShieldV4]}](2; armors and shields)
/* 08 / EFA0 / 1479C */ U32T unit_table; // -> {count, offset -> [UnitV3/UnitV4]} (last if out of range)
/* 0C / EFB0 / 147AC */ U32T tool_table; // -> [{count, offset -> [ToolV3/ToolV4]}](0x1A) (last if out of range)
/* 10 / EFA8 / 147A4 */ U32T mag_table; // -> {count, offset -> [MagV3/MagV4]}
/* 14 / B88C / 0F4B8 */ U32T v1_replacement_table; // -> [uint8_t](0xED)
/* 18 / A7FC / 0DE7C */ U32T photon_color_table; // -> [0x24-byte structs](0x20)
/* 1C / AACC / 0E194 */ U32T weapon_range_table; // -> ???
/* 20 / B938 / 0F5A8 */ U32T weapon_sale_divisor_table; // -> [float](0xED)
/* 24 / BBCC / 0F83C */ U32T sale_divisor_table; // -> NonWeaponSaleDivisors
/* 28 / F608 / 1502C */ U32T mag_feed_table; // -> MagFeedResultsTable
/* 2C / BE9C / 0FB0C */ U32T star_value_table; // -> [uint8_t](0x330) (indexed by .id from weapon, armor, etc.)
/* 30 / C100 / 0FE3C */ U32T special_data_table; // -> [Special]
/* 34 / C1A4 / 0FEE0 */ U32T weapon_effect_table; // -> [16-byte structs]
/* 38 / DE50 / 1275C */ U32T stat_boost_table; // -> [StatBoost]
/* 3C / D6E4 / 11C80 */ U32T shield_effect_table; // -> [8-byte structs]
/* 40 / DF88 / 12894 */ U32T max_tech_level_table; // -> MaxTechniqueLevels
/* 44 / F5D0 / 14FF4 */ U32T combination_table; // -> {count, offset -> [ItemCombination]}
/* 48 / DE48 / 12754 */ U32T unknown_a1;
/* 4C / EB8C / 14278 */ U32T tech_boost_table; // -> [TechniqueBoost] (always 0x2C of them? from counts struct?)
/* 50 / F5F0 / 15014 */ U32T unwrap_table; // -> {count, offset -> [{count, offset -> [EventItem]}]}
/* 54 / F5F8 / 1501C */ U32T unsealable_table; // -> {count, offset -> [UnsealableItem]}
/* 58 / F600 / 15024 */ U32T ranged_special_table; // -> {count, offset -> [4-byte structs]}
} __attribute__((packed));
Version version;
std::shared_ptr<const std::string> data;
StringReader r;
const TableOffsetsDCProtos* offsets_dc_protos;
const TableOffsetsV1V2* offsets_v1_v2;
const TableOffsetsGCNTE* offsets_gc_nte;
const TableOffsetsV3V4<false>* offsets_v3_le;
const TableOffsetsV3V4<true>* offsets_v3_be;
const TableOffsetsV3V4<false>* offsets_v4;
// These are unused if offsets_v4 is not null (in that case, we just return
// references pointing inside the data string)
mutable std::unordered_map<uint16_t, WeaponV4> parsed_weapons;
mutable std::vector<ArmorOrShieldV4> parsed_armors;
mutable std::vector<ArmorOrShieldV4> parsed_shields;
mutable std::vector<UnitV4> parsed_units;
mutable std::vector<MagV4> parsed_mags;
mutable std::unordered_map<uint16_t, ToolV4> parsed_tools;
mutable std::vector<Special<false>> parsed_specials;
// Key is used_item. We can't index on (used_item, equipped_item) because
// equipped_item may contain wildcards, and the matching order matters.
mutable std::map<uint32_t, std::vector<ItemCombination>> item_combination_index;
template <typename ToolT, bool IsBigEndian>
std::pair<uint8_t, uint8_t> find_tool_by_id_t(uint32_t tool_table_offset, uint32_t id) const;
template <bool IsBigEndian, typename OffsetsT>
float get_sale_divisor_t(const OffsetsT* offsets, uint8_t data1_0, uint8_t data1_1) const;
template <bool IsBigEndian>
size_t num_events_t(uint32_t base_offset) const;
template <bool IsBigEndian>
std::pair<const ItemParameterTable::EventItem*, size_t> get_event_items_t(uint32_t base_offset, uint8_t event_number) const;
};
class MagEvolutionTable {
public:
struct TableOffsets {
// num_mags = 0x53 in BB, 0x43 in V3
/* 00 / 0400 */ le_uint32_t unknown_a1; // -> [offset -> (0xC-byte struct)[num_mags], offset -> (same as first offset)]
/* 04 / 0408 */ le_uint32_t unknown_a2; // -> (2-byte struct, or single word)[num_mags]
/* 08 / 04AE */ le_uint32_t unknown_a3; // -> (0xA8 bytes; possibly (8-byte struct)[0x15])
/* 0C / 0556 */ le_uint32_t unknown_a4; // -> (uint8_t)[num_mags]
/* 10 / 05AC */ le_uint32_t unknown_a5; // -> (float)[0x48]
/* 14 / 06CC */ le_uint32_t evolution_number; // -> (uint8_t)[num_mags]
} __attribute__((packed));
struct EvolutionNumberTable {
parray<uint8_t, 0x53> values;
} __attribute__((packed));
MagEvolutionTable(std::shared_ptr<const std::string> data);
~MagEvolutionTable() = default;
uint8_t get_evolution_number(uint8_t data1_1) const;
private:
std::shared_ptr<const std::string> data;
StringReader r;
const TableOffsets* offsets;
};