Files
psopeeps-newserv/src/ServerState.hh
T
2023-10-30 15:19:41 -07:00

241 lines
9.3 KiB
C++

#pragma once
#include <atomic>
#include <map>
#include <memory>
#include <phosg/JSON.hh>
#include <set>
#include <string>
#include <unordered_map>
#include <vector>
#include "Client.hh"
#include "CommonItemSet.hh"
#include "Episode3/DataIndexes.hh"
#include "Episode3/Tournament.hh"
#include "FunctionCompiler.hh"
#include "GSLArchive.hh"
#include "ItemNameIndex.hh"
#include "ItemParameterTable.hh"
#include "LevelTable.hh"
#include "License.hh"
#include "Lobby.hh"
#include "Menu.hh"
#include "Quest.hh"
#include "WordSelectTable.hh"
// Forward declarations due to reference cycles
class ProxyServer;
class Server;
struct PortConfiguration {
std::string name;
uint16_t port;
GameVersion version;
ServerBehavior behavior;
};
struct ServerState : public std::enable_shared_from_this<ServerState> {
enum class RunShellBehavior {
DEFAULT = 0,
ALWAYS,
NEVER,
};
enum class BehaviorSwitch {
OFF = 0,
OFF_BY_DEFAULT,
ON_BY_DEFAULT,
ON,
};
static inline bool behavior_enabled(BehaviorSwitch b) {
return (b == BehaviorSwitch::ON_BY_DEFAULT) || (b == BehaviorSwitch::ON);
}
static inline bool behavior_can_be_overridden(BehaviorSwitch b) {
return (b == BehaviorSwitch::OFF_BY_DEFAULT) || (b == BehaviorSwitch::ON_BY_DEFAULT);
}
std::string config_filename;
bool is_replay;
std::string name;
std::unordered_map<std::string, std::shared_ptr<PortConfiguration>> name_to_port_config;
std::unordered_map<uint16_t, std::shared_ptr<PortConfiguration>> number_to_port_config;
std::string username;
uint16_t dns_server_port;
std::vector<std::string> ip_stack_addresses;
bool ip_stack_debug;
bool allow_unregistered_users;
bool allow_saving;
bool allow_dc_pc_games;
bool allow_gc_xb_games;
bool item_tracking_enabled;
BehaviorSwitch enable_drops_behavior;
BehaviorSwitch use_server_item_tables_behavior;
bool ep3_send_function_call_enabled;
bool catch_handler_exceptions;
bool ep3_infinite_meseta;
std::vector<uint32_t> ep3_defeat_player_meseta_rewards;
std::vector<uint32_t> ep3_defeat_com_meseta_rewards;
uint32_t ep3_final_round_meseta_bonus;
bool ep3_jukebox_is_free;
uint32_t ep3_behavior_flags;
RunShellBehavior run_shell_behavior;
BehaviorSwitch cheat_mode_behavior;
std::vector<std::shared_ptr<const PSOBBEncryption::KeyFile>> bb_private_keys;
std::shared_ptr<const FunctionCodeIndex> function_code_index;
std::shared_ptr<const PatchFileIndex> pc_patch_file_index;
std::shared_ptr<const PatchFileIndex> bb_patch_file_index;
std::shared_ptr<const DOLFileIndex> dol_file_index;
std::shared_ptr<const Episode3::CardIndex> ep3_card_index;
std::shared_ptr<const Episode3::CardIndex> ep3_card_index_trial;
std::shared_ptr<const Episode3::MapIndex> ep3_map_index;
std::shared_ptr<const Episode3::COMDeckIndex> ep3_com_deck_index;
std::shared_ptr<const G_SetEXResultValues_GC_Ep3_6xB4x4B> ep3_default_ex_values;
std::shared_ptr<const G_SetEXResultValues_GC_Ep3_6xB4x4B> ep3_tournament_ex_values;
std::shared_ptr<const G_SetEXResultValues_GC_Ep3_6xB4x4B> ep3_tournament_final_round_ex_values;
std::shared_ptr<const QuestCategoryIndex> quest_category_index;
std::shared_ptr<const QuestIndex> default_quest_index;
std::shared_ptr<const QuestIndex> ep3_download_quest_index;
std::shared_ptr<const LevelTable> level_table;
std::shared_ptr<const BattleParamsIndex> battle_params;
std::shared_ptr<const GSLArchive> bb_data_gsl;
std::unordered_map<std::string, std::shared_ptr<const RareItemSet>> rare_item_sets;
std::shared_ptr<const CommonItemSet> common_item_set_v2;
std::shared_ptr<const CommonItemSet> common_item_set_v3;
std::shared_ptr<const ArmorRandomSet> armor_random_set;
std::shared_ptr<const ToolRandomSet> tool_random_set;
std::array<std::shared_ptr<const WeaponRandomSet>, 4> weapon_random_sets;
std::shared_ptr<const TekkerAdjustmentSet> tekker_adjustment_set;
std::shared_ptr<const ItemParameterTable> item_parameter_table_v2;
std::shared_ptr<const ItemParameterTable> item_parameter_table_v3;
std::shared_ptr<const ItemParameterTable> item_parameter_table_v4;
std::shared_ptr<const MagEvolutionTable> mag_evolution_table;
std::shared_ptr<const ItemNameIndex> item_name_index;
std::shared_ptr<const WordSelectTable> word_select_table;
std::shared_ptr<Episode3::TournamentIndex> ep3_tournament_index;
uint16_t ep3_card_auction_points;
uint16_t ep3_card_auction_min_size;
uint16_t ep3_card_auction_max_size;
struct CardAuctionPoolEntry {
uint64_t probability;
uint16_t card_id;
uint16_t min_price;
std::string card_name;
};
std::vector<CardAuctionPoolEntry> ep3_card_auction_pool;
std::vector<std::vector<std::string>> ep3_trap_card_names;
std::array<std::vector<uint16_t>, 5> ep3_trap_card_ids;
struct Ep3LobbyBannerEntry {
uint32_t type = 1;
uint32_t which; // See B9 documentation in CommandFormats.hh
std::string data;
};
std::vector<Ep3LobbyBannerEntry> ep3_lobby_banners;
std::shared_ptr<LicenseIndex> license_index;
std::shared_ptr<const Menu> information_menu_v2;
std::shared_ptr<const Menu> information_menu_v3;
std::shared_ptr<std::vector<std::string>> information_contents_v2;
std::shared_ptr<std::vector<std::string>> information_contents_v3;
std::shared_ptr<const Menu> proxy_destinations_menu_dc;
std::shared_ptr<const Menu> proxy_destinations_menu_pc;
std::shared_ptr<const Menu> proxy_destinations_menu_gc;
std::shared_ptr<const Menu> proxy_destinations_menu_xb;
std::vector<std::pair<std::string, uint16_t>> proxy_destinations_dc;
std::vector<std::pair<std::string, uint16_t>> proxy_destinations_pc;
std::vector<std::pair<std::string, uint16_t>> proxy_destinations_gc;
std::vector<std::pair<std::string, uint16_t>> proxy_destinations_xb;
std::pair<std::string, uint16_t> proxy_destination_patch;
std::pair<std::string, uint16_t> proxy_destination_bb;
std::string welcome_message;
std::string pc_patch_server_message;
std::string bb_patch_server_message;
std::unordered_map<Channel*, std::shared_ptr<Client>> channel_to_client;
std::map<int64_t, std::shared_ptr<Lobby>> id_to_lobby;
std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_v1;
std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_non_v1;
std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_ep3;
std::atomic<int32_t> next_lobby_id;
uint8_t pre_lobby_event;
int32_t ep3_menu_song;
std::map<std::string, uint32_t> all_addresses;
uint32_t local_address;
uint32_t external_address;
bool proxy_allow_save_files;
bool proxy_enable_login_options;
std::shared_ptr<ProxyServer> proxy_server;
std::shared_ptr<Server> game_server;
ServerState(const char* config_filename, bool is_replay);
ServerState(const ServerState&) = delete;
ServerState(ServerState&&) = delete;
ServerState& operator=(const ServerState&) = delete;
ServerState& operator=(ServerState&&) = delete;
void init();
void add_client_to_available_lobby(std::shared_ptr<Client> c);
void remove_client_from_lobby(std::shared_ptr<Client> c);
bool change_client_lobby(
std::shared_ptr<Client> c,
std::shared_ptr<Lobby> new_lobby,
bool send_join_notification = true,
ssize_t required_client_id = -1);
void send_lobby_join_notifications(std::shared_ptr<Lobby> l,
std::shared_ptr<Client> joining_client);
std::shared_ptr<Lobby> find_lobby(uint32_t lobby_id);
std::vector<std::shared_ptr<Lobby>> all_lobbies();
std::shared_ptr<Lobby> create_lobby();
void remove_lobby(uint32_t lobby_id);
std::shared_ptr<Client> find_client(
const std::string* identifier = nullptr,
uint64_t serial_number = 0,
std::shared_ptr<Lobby> l = nullptr);
uint32_t connect_address_for_client(std::shared_ptr<Client> c) const;
std::shared_ptr<const Menu> information_menu_for_version(GameVersion version) const;
std::shared_ptr<const Menu> proxy_destinations_menu_for_version(GameVersion version) const;
const std::vector<std::pair<std::string, uint16_t>>& proxy_destinations_for_version(GameVersion version) const;
std::shared_ptr<const ItemParameterTable> item_parameter_table_for_version(GameVersion version) const;
std::string describe_item(GameVersion version, const ItemData& item, bool include_color_codes) const;
std::shared_ptr<const std::vector<std::string>> information_contents_for_client(std::shared_ptr<const Client> c) const;
std::shared_ptr<const QuestIndex> quest_index_for_client(std::shared_ptr<const Client> c) const;
void set_port_configuration(const std::vector<PortConfiguration>& port_configs);
std::shared_ptr<const std::string> load_bb_file(
const std::string& patch_index_filename,
const std::string& gsl_filename = "",
const std::string& bb_directory_filename = "") const;
JSON load_config() const;
void collect_network_addresses();
void parse_config(const JSON& config_json, bool is_reload);
void load_bb_private_keys();
void load_licenses();
void load_patch_indexes();
void load_battle_params();
void load_level_table();
void load_item_tables();
void load_word_select_table();
void load_ep3_data();
void resolve_ep3_card_names();
void load_quest_index();
void compile_functions();
void load_dol_files();
};