241 lines
9.3 KiB
C++
241 lines
9.3 KiB
C++
#pragma once
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#include <atomic>
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#include <map>
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#include <memory>
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#include <phosg/JSON.hh>
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#include <set>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "Client.hh"
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#include "CommonItemSet.hh"
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#include "Episode3/DataIndexes.hh"
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#include "Episode3/Tournament.hh"
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#include "FunctionCompiler.hh"
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#include "GSLArchive.hh"
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#include "ItemNameIndex.hh"
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#include "ItemParameterTable.hh"
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#include "LevelTable.hh"
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#include "License.hh"
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#include "Lobby.hh"
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#include "Menu.hh"
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#include "Quest.hh"
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#include "WordSelectTable.hh"
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// Forward declarations due to reference cycles
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class ProxyServer;
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class Server;
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struct PortConfiguration {
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std::string name;
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uint16_t port;
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GameVersion version;
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ServerBehavior behavior;
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};
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struct ServerState : public std::enable_shared_from_this<ServerState> {
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enum class RunShellBehavior {
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DEFAULT = 0,
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ALWAYS,
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NEVER,
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};
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enum class BehaviorSwitch {
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OFF = 0,
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OFF_BY_DEFAULT,
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ON_BY_DEFAULT,
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ON,
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};
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static inline bool behavior_enabled(BehaviorSwitch b) {
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return (b == BehaviorSwitch::ON_BY_DEFAULT) || (b == BehaviorSwitch::ON);
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}
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static inline bool behavior_can_be_overridden(BehaviorSwitch b) {
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return (b == BehaviorSwitch::OFF_BY_DEFAULT) || (b == BehaviorSwitch::ON_BY_DEFAULT);
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}
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std::string config_filename;
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bool is_replay;
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std::string name;
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std::unordered_map<std::string, std::shared_ptr<PortConfiguration>> name_to_port_config;
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std::unordered_map<uint16_t, std::shared_ptr<PortConfiguration>> number_to_port_config;
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std::string username;
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uint16_t dns_server_port;
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std::vector<std::string> ip_stack_addresses;
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bool ip_stack_debug;
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bool allow_unregistered_users;
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bool allow_saving;
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bool allow_dc_pc_games;
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bool allow_gc_xb_games;
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bool item_tracking_enabled;
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BehaviorSwitch enable_drops_behavior;
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BehaviorSwitch use_server_item_tables_behavior;
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bool ep3_send_function_call_enabled;
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bool catch_handler_exceptions;
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bool ep3_infinite_meseta;
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std::vector<uint32_t> ep3_defeat_player_meseta_rewards;
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std::vector<uint32_t> ep3_defeat_com_meseta_rewards;
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uint32_t ep3_final_round_meseta_bonus;
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bool ep3_jukebox_is_free;
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uint32_t ep3_behavior_flags;
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RunShellBehavior run_shell_behavior;
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BehaviorSwitch cheat_mode_behavior;
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std::vector<std::shared_ptr<const PSOBBEncryption::KeyFile>> bb_private_keys;
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std::shared_ptr<const FunctionCodeIndex> function_code_index;
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std::shared_ptr<const PatchFileIndex> pc_patch_file_index;
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std::shared_ptr<const PatchFileIndex> bb_patch_file_index;
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std::shared_ptr<const DOLFileIndex> dol_file_index;
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std::shared_ptr<const Episode3::CardIndex> ep3_card_index;
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std::shared_ptr<const Episode3::CardIndex> ep3_card_index_trial;
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std::shared_ptr<const Episode3::MapIndex> ep3_map_index;
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std::shared_ptr<const Episode3::COMDeckIndex> ep3_com_deck_index;
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std::shared_ptr<const G_SetEXResultValues_GC_Ep3_6xB4x4B> ep3_default_ex_values;
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std::shared_ptr<const G_SetEXResultValues_GC_Ep3_6xB4x4B> ep3_tournament_ex_values;
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std::shared_ptr<const G_SetEXResultValues_GC_Ep3_6xB4x4B> ep3_tournament_final_round_ex_values;
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std::shared_ptr<const QuestCategoryIndex> quest_category_index;
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std::shared_ptr<const QuestIndex> default_quest_index;
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std::shared_ptr<const QuestIndex> ep3_download_quest_index;
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std::shared_ptr<const LevelTable> level_table;
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std::shared_ptr<const BattleParamsIndex> battle_params;
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std::shared_ptr<const GSLArchive> bb_data_gsl;
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std::unordered_map<std::string, std::shared_ptr<const RareItemSet>> rare_item_sets;
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std::shared_ptr<const CommonItemSet> common_item_set_v2;
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std::shared_ptr<const CommonItemSet> common_item_set_v3;
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std::shared_ptr<const ArmorRandomSet> armor_random_set;
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std::shared_ptr<const ToolRandomSet> tool_random_set;
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std::array<std::shared_ptr<const WeaponRandomSet>, 4> weapon_random_sets;
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std::shared_ptr<const TekkerAdjustmentSet> tekker_adjustment_set;
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std::shared_ptr<const ItemParameterTable> item_parameter_table_v2;
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std::shared_ptr<const ItemParameterTable> item_parameter_table_v3;
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std::shared_ptr<const ItemParameterTable> item_parameter_table_v4;
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std::shared_ptr<const MagEvolutionTable> mag_evolution_table;
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std::shared_ptr<const ItemNameIndex> item_name_index;
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std::shared_ptr<const WordSelectTable> word_select_table;
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std::shared_ptr<Episode3::TournamentIndex> ep3_tournament_index;
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uint16_t ep3_card_auction_points;
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uint16_t ep3_card_auction_min_size;
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uint16_t ep3_card_auction_max_size;
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struct CardAuctionPoolEntry {
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uint64_t probability;
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uint16_t card_id;
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uint16_t min_price;
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std::string card_name;
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};
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std::vector<CardAuctionPoolEntry> ep3_card_auction_pool;
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std::vector<std::vector<std::string>> ep3_trap_card_names;
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std::array<std::vector<uint16_t>, 5> ep3_trap_card_ids;
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struct Ep3LobbyBannerEntry {
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uint32_t type = 1;
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uint32_t which; // See B9 documentation in CommandFormats.hh
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std::string data;
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};
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std::vector<Ep3LobbyBannerEntry> ep3_lobby_banners;
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std::shared_ptr<LicenseIndex> license_index;
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std::shared_ptr<const Menu> information_menu_v2;
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std::shared_ptr<const Menu> information_menu_v3;
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std::shared_ptr<std::vector<std::string>> information_contents_v2;
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std::shared_ptr<std::vector<std::string>> information_contents_v3;
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std::shared_ptr<const Menu> proxy_destinations_menu_dc;
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std::shared_ptr<const Menu> proxy_destinations_menu_pc;
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std::shared_ptr<const Menu> proxy_destinations_menu_gc;
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std::shared_ptr<const Menu> proxy_destinations_menu_xb;
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std::vector<std::pair<std::string, uint16_t>> proxy_destinations_dc;
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std::vector<std::pair<std::string, uint16_t>> proxy_destinations_pc;
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std::vector<std::pair<std::string, uint16_t>> proxy_destinations_gc;
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std::vector<std::pair<std::string, uint16_t>> proxy_destinations_xb;
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std::pair<std::string, uint16_t> proxy_destination_patch;
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std::pair<std::string, uint16_t> proxy_destination_bb;
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std::string welcome_message;
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std::string pc_patch_server_message;
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std::string bb_patch_server_message;
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std::unordered_map<Channel*, std::shared_ptr<Client>> channel_to_client;
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std::map<int64_t, std::shared_ptr<Lobby>> id_to_lobby;
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std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_v1;
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std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_non_v1;
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std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_ep3;
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std::atomic<int32_t> next_lobby_id;
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uint8_t pre_lobby_event;
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int32_t ep3_menu_song;
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std::map<std::string, uint32_t> all_addresses;
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uint32_t local_address;
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uint32_t external_address;
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bool proxy_allow_save_files;
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bool proxy_enable_login_options;
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std::shared_ptr<ProxyServer> proxy_server;
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std::shared_ptr<Server> game_server;
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ServerState(const char* config_filename, bool is_replay);
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ServerState(const ServerState&) = delete;
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ServerState(ServerState&&) = delete;
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ServerState& operator=(const ServerState&) = delete;
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ServerState& operator=(ServerState&&) = delete;
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void init();
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void add_client_to_available_lobby(std::shared_ptr<Client> c);
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void remove_client_from_lobby(std::shared_ptr<Client> c);
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bool change_client_lobby(
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std::shared_ptr<Client> c,
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std::shared_ptr<Lobby> new_lobby,
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bool send_join_notification = true,
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ssize_t required_client_id = -1);
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void send_lobby_join_notifications(std::shared_ptr<Lobby> l,
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std::shared_ptr<Client> joining_client);
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std::shared_ptr<Lobby> find_lobby(uint32_t lobby_id);
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std::vector<std::shared_ptr<Lobby>> all_lobbies();
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std::shared_ptr<Lobby> create_lobby();
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void remove_lobby(uint32_t lobby_id);
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std::shared_ptr<Client> find_client(
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const std::string* identifier = nullptr,
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uint64_t serial_number = 0,
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std::shared_ptr<Lobby> l = nullptr);
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uint32_t connect_address_for_client(std::shared_ptr<Client> c) const;
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std::shared_ptr<const Menu> information_menu_for_version(GameVersion version) const;
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std::shared_ptr<const Menu> proxy_destinations_menu_for_version(GameVersion version) const;
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const std::vector<std::pair<std::string, uint16_t>>& proxy_destinations_for_version(GameVersion version) const;
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std::shared_ptr<const ItemParameterTable> item_parameter_table_for_version(GameVersion version) const;
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std::string describe_item(GameVersion version, const ItemData& item, bool include_color_codes) const;
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std::shared_ptr<const std::vector<std::string>> information_contents_for_client(std::shared_ptr<const Client> c) const;
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std::shared_ptr<const QuestIndex> quest_index_for_client(std::shared_ptr<const Client> c) const;
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void set_port_configuration(const std::vector<PortConfiguration>& port_configs);
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std::shared_ptr<const std::string> load_bb_file(
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const std::string& patch_index_filename,
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const std::string& gsl_filename = "",
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const std::string& bb_directory_filename = "") const;
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JSON load_config() const;
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void collect_network_addresses();
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void parse_config(const JSON& config_json, bool is_reload);
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void load_bb_private_keys();
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void load_licenses();
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void load_patch_indexes();
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void load_battle_params();
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void load_level_table();
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void load_item_tables();
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void load_word_select_table();
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void load_ep3_data();
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void resolve_ep3_card_names();
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void load_quest_index();
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void compile_functions();
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void load_dol_files();
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};
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