Files
psopeeps-newserv/src/Episode3/PlayerState.cc
T
2024-02-23 23:58:10 -08:00

2117 lines
66 KiB
C++

#include "PlayerState.hh"
#include "Server.hh"
using namespace std;
namespace Episode3 {
PlayerState::PlayerState(uint8_t client_id, shared_ptr<Server> server)
: w_server(server),
client_id(client_id),
num_mulligans_allowed(1),
sc_card_type(CardType::HUNTERS_SC),
team_id(0xFF),
atk_points(0),
def_points(0),
atk_points2(0),
atk_points2_max(6),
atk_bonuses(0),
def_bonuses(0),
dice_results(0),
unknown_a4(2),
dice_max(6),
total_set_cards_cost(0),
sc_card_id(0xFFFF),
sc_card_ref(0xFFFF),
card_refs(0xFFFF),
discard_log_card_refs(0xFFFF),
discard_log_reasons(0),
assist_remaining_turns(0),
assist_card_set_number(0),
set_assist_card_id(0xFFFF),
god_whim_can_use_hidden_cards(false),
unknown_a14(0),
assist_flags(0),
assist_delay_turns(0),
start_facing_direction(Direction::RIGHT),
num_destroyed_fcs(0),
unknown_a16(0),
unknown_a17(0) {}
void PlayerState::init() {
auto s = this->server();
auto log = s->log_stack("PlayerState::init: ");
if (s->player_states.at(this->client_id).get() != this) {
// Note: The original code handles this, but we don't. This appears not to
// ever happen, so we didn't bother implementing it.
throw logic_error("replacing a player state object is not permitted");
}
this->deck_state = make_shared<DeckState>(this->client_id, s->deck_entries[client_id]->card_ids, s->options.opt_rand_crypt);
if (s->map_and_rules->rules.disable_deck_shuffle) {
this->deck_state->disable_shuffle();
}
if (s->map_and_rules->rules.disable_deck_loop) {
this->deck_state->disable_loop();
}
this->sc_card_ref = this->deck_state->sc_card_ref();
this->sc_card_id = s->card_id_for_card_ref(this->sc_card_ref);
this->team_id = s->deck_entries[this->client_id]->team_id;
auto sc_ce = s->definition_for_card_ref(this->sc_card_ref);
if (!sc_ce) {
throw runtime_error("SC card definition is missing");
}
if (sc_ce->def.type == CardType::HUNTERS_SC) {
this->sc_card_type = CardType::HUNTERS_SC;
} else if (sc_ce->def.type == CardType::ARKZ_SC) {
this->sc_card_type = CardType::ARKZ_SC;
} else {
// In the original code, sc_card_type gets left as 0xFFFFFFFF (yes, it's a
// uint32_t). This probably breaks some things later on, so we instead
// prevent it upfront.
throw runtime_error("SC card is not a Hunters or Arkz SC");
}
this->hand_and_equip = make_shared<HandAndEquipState>();
this->card_short_statuses = make_shared<parray<CardShortStatus, 0x10>>();
this->set_card_action_chains = make_shared<parray<ActionChainWithConds, 9>>();
this->set_card_action_metadatas = make_shared<parray<ActionMetadata, 9>>();
this->hand_and_equip->clear_FF();
for (size_t z = 0; z < 0x10; z++) {
this->card_short_statuses->at(z).clear_FF();
}
for (size_t z = 0; z < 9; z++) {
this->set_card_action_chains->at(z).clear_FF();
this->set_card_action_metadatas->at(z).clear_FF();
}
this->sc_card = make_shared<Card>(this->deck_state->sc_card_id(), this->sc_card_ref, this->client_id, s);
this->sc_card->init();
this->draw_initial_hand();
if (s->options.is_nte()) {
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
this->send_set_card_updates(true);
}
s->assist_server->hand_and_equip_states[this->client_id] = this->hand_and_equip;
s->assist_server->card_short_statuses[this->client_id] = this->card_short_statuses;
s->assist_server->deck_entries[this->client_id] = s->deck_entries[this->client_id];
s->assist_server->set_card_action_chains[this->client_id] = this->set_card_action_chains;
s->assist_server->set_card_action_metadatas[this->client_id] = this->set_card_action_metadatas;
s->ruler_server->register_player(
this->client_id,
this->hand_and_equip,
this->card_short_statuses,
s->deck_entries[this->client_id],
this->set_card_action_chains,
this->set_card_action_metadatas);
s->ruler_server->set_client_team_id(this->client_id, this->team_id);
s->card_special->on_card_set(this->shared_from_this(), this->sc_card_ref);
this->god_whim_can_use_hidden_cards = (s->deck_entries[this->client_id]->god_whim_flag != 3);
}
shared_ptr<Server> PlayerState::server() {
auto s = this->w_server.lock();
if (!s) {
throw runtime_error("server is deleted");
}
return s;
}
shared_ptr<const Server> PlayerState::server() const {
auto s = this->w_server.lock();
if (!s) {
throw runtime_error("server is deleted");
}
return s;
}
bool PlayerState::draw_cards_allowed() const {
if (this->assist_flags & AssistFlag::IS_SKIPPING_TURN) {
return false;
}
auto s = this->server();
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
for (size_t z = 0; z < num_assists; z++) {
auto eff = s->assist_server->get_active_assist_by_index(z);
if (eff == AssistEffect::SKIP_DRAW) {
return false;
}
}
return true;
}
void PlayerState::apply_assist_card_effect_on_set(
shared_ptr<PlayerState> setter_ps) {
auto s = this->server();
uint16_t assist_card_id = this->set_assist_card_id;
if (assist_card_id == 0xFFFF) {
assist_card_id = s->card_id_for_card_ref(this->card_refs[6]);
}
auto assist_effect = assist_effect_number_for_card_id(assist_card_id, s->options.is_nte());
if ((assist_effect == AssistEffect::RESISTANCE) ||
(assist_effect == AssistEffect::INDEPENDENT)) {
this->assist_card_set_number = 0;
}
if (s->assist_server->should_block_assist_effects_for_client(this->client_id)) {
return;
}
switch (assist_effect) {
case AssistEffect::CARD_RETURN: {
size_t hand_index;
for (hand_index = 0; hand_index < 6; hand_index++) {
if (this->card_refs[hand_index] == 0xFFFF) {
break;
}
}
if (hand_index < 6) {
if (s->options.is_nte()) {
if (this->deck_state->draw_card_by_ref(this->discard_log_card_refs[0])) {
this->pop_from_discard_log(0);
}
} else {
for (size_t z = 0; z < 0x10; z++) {
if (this->deck_state->draw_card_by_ref(this->discard_log_card_refs[z])) {
this->card_refs[hand_index] = this->discard_log_card_refs[z];
this->discard_log_card_refs[z] = 0xFFFF;
break;
}
}
}
}
break;
}
case AssistEffect::ATK_DICE_2:
this->assist_delay_turns = (!setter_ps || (setter_ps->team_id == this->team_id)) ? 2 : 1;
break;
case AssistEffect::EXCHANGE: {
uint8_t t = this->atk_points;
this->atk_points = this->def_points;
this->def_points = t;
this->atk_points2 = this->atk_points;
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
break;
}
case AssistEffect::SKIP_SET:
case AssistEffect::SKIP_ACT:
if (!s->options.is_nte()) {
this->assist_delay_turns = 2;
}
break;
case AssistEffect::NECROMANCER: {
ssize_t hand_index;
for (hand_index = 5; hand_index >= 0; hand_index--) {
if (this->card_refs[hand_index] != 0xFFFF) {
break;
}
}
size_t log_index;
for (log_index = 0; log_index < 0x10; log_index++) {
auto ce = s->definition_for_card_ref(
this->discard_log_card_refs[log_index]);
if (ce && ((ce->def.type == CardType::ITEM || ce->def.type == CardType::CREATURE))) {
break;
}
}
if ((hand_index >= 0) && (log_index < 0x10) &&
this->deck_state->draw_card_by_ref(this->discard_log_card_refs[log_index])) {
uint16_t hand_card_ref = this->card_refs[hand_index];
this->card_refs[hand_index] = this->discard_log_card_refs[log_index];
this->discard_log_card_refs[log_index] = hand_card_ref;
this->deck_state->set_card_discarded(hand_card_ref);
}
break;
}
case AssistEffect::LEGACY: {
uint16_t total_cost = 0;
for (ssize_t z = 7; z >= 0; z--) {
shared_ptr<const Card> card = this->set_cards[z];
if (card) {
auto ce = card->get_definition();
uint8_t card_cost = ce->def.self_cost;
if (this->discard_card_or_add_to_draw_pile(this->card_refs[8 + z], false)) {
total_cost += card_cost;
}
}
}
bool is_nte = s->options.is_nte();
if (!is_nte) {
this->on_cards_destroyed();
}
this->atk_points = min<uint8_t>(9, this->atk_points + (total_cost >> 1));
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
if (!is_nte) {
s->send_6xB4x05();
}
break;
}
case AssistEffect::MUSCULAR:
for (size_t client_id = 0; client_id < 4; client_id++) {
auto other_ps = s->get_player_state(client_id);
if (other_ps) {
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = other_ps->get_set_card(set_index);
if (card) {
card->ap++;
card->send_6xB4x4E_4C_4D_if_needed();
}
}
other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
}
break;
case AssistEffect::CHANGE_BODY:
for (size_t client_id = 0; client_id < 4; client_id++) {
auto other_ps = s->get_player_state(client_id);
if (other_ps) {
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = other_ps->get_set_card(set_index);
if (card) {
uint8_t orig_ap = card->ap;
card->ap = card->tp;
card->tp = orig_ap;
card->send_6xB4x4E_4C_4D_if_needed();
}
}
other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
}
break;
case AssistEffect::GOD_WHIM:
this->replace_all_set_assists_with_random_assists();
break;
case AssistEffect::ASSIST_RETURN:
if (this->card_refs[7] != 0xFFFF) {
uint8_t client_id = client_id_for_card_ref(this->card_refs[7]);
auto other_ps = s->get_player_state(client_id);
if (other_ps.get() != this) {
other_ps->deck_state->draw_card_by_ref(this->card_refs[7]);
other_ps->set_card_from_hand(
this->card_refs[7], 0xF, nullptr, client_id, 1);
}
}
break;
case AssistEffect::REQUIEM:
s->add_team_exp(this->team_id, this->num_destroyed_fcs << 1);
s->update_battle_state_flags_and_send_6xB4x03_if_needed();
this->num_destroyed_fcs = 0;
if (!s->options.is_nte()) {
s->team_num_cards_destroyed[this->team_id] = 0;
for (size_t client_id = 0; client_id < 4; client_id++) {
const auto other_ps = s->get_player_state(client_id);
if (other_ps && (this->team_id == other_ps->get_team_id())) {
auto card = other_ps->get_sc_card();
if (card) {
card->num_cards_destroyed_by_team_at_set_time = 0;
card->num_destroyed_ally_fcs = 0;
}
for (size_t set_index = 0; set_index < 8; set_index++) {
auto set_card = other_ps->get_set_card(set_index);
if (set_card) {
set_card->num_cards_destroyed_by_team_at_set_time = 0;
set_card->num_destroyed_ally_fcs = 0;
}
}
}
}
}
break;
case AssistEffect::SLOW_TIME: {
bool is_nte = s->options.is_nte();
for (size_t client_id = 0; client_id < 4; client_id++) {
auto other_ps = s->get_player_state(client_id);
if (!other_ps) {
continue;
}
if (is_nte
? (other_ps->assist_remaining_turns != 90 && other_ps->assist_remaining_turns != 99)
: (other_ps->assist_remaining_turns < 10)) {
other_ps->assist_remaining_turns = min<uint8_t>(9, other_ps->assist_remaining_turns << 1);
}
for (ssize_t set_index = is_nte ? 0 : -1; set_index < 8; set_index++) {
auto card = (set_index == -1)
? other_ps->get_sc_card()
: other_ps->get_set_card(set_index);
if (card) {
for (size_t cond_index = 0; cond_index < 9; cond_index++) {
auto& cond = card->action_chain.conditions[cond_index];
if (cond.type == ConditionType::NONE) {
continue;
}
if (is_nte) {
if (cond.remaining_turns < 49) {
cond.remaining_turns <<= 1;
}
} else if (cond.remaining_turns < 10) {
cond.remaining_turns = min<uint8_t>(9, cond.remaining_turns << 1);
}
}
}
}
if (!is_nte) {
other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
other_ps->send_set_card_updates();
}
}
break;
}
case AssistEffect::QUICK_TIME: {
bool is_nte = s->options.is_nte();
for (size_t client_id = 0; client_id < 4; client_id++) {
auto other_ps = s->get_player_state(client_id);
if (!other_ps) {
continue;
}
if (is_nte
? (other_ps->assist_remaining_turns != 90 && other_ps->assist_remaining_turns != 99)
: (other_ps->assist_remaining_turns < 10)) {
other_ps->assist_remaining_turns = ((other_ps->assist_remaining_turns + 1) >> 1);
}
for (ssize_t set_index = is_nte ? 0 : -1; set_index < 8; set_index++) {
auto card = (set_index == -1)
? other_ps->get_sc_card()
: other_ps->get_set_card(set_index);
if (card) {
for (size_t cond_index = 0; cond_index < 9; cond_index++) {
auto& cond = card->action_chain.conditions[cond_index];
if ((cond.type != ConditionType::NONE) && (cond.remaining_turns < (is_nte ? 99 : 10))) {
cond.remaining_turns = (cond.remaining_turns + 1) >> 1;
}
}
}
}
if (!is_nte) {
other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
other_ps->send_set_card_updates();
}
}
break;
}
case AssistEffect::SQUEEZE:
this->set_random_assist_card_from_hand_for_free();
break;
case AssistEffect::BOMB:
this->assist_delay_turns = 6;
break;
case AssistEffect::SKIP_TURN:
if (!s->options.is_nte() && (!setter_ps || (setter_ps->team_id == this->team_id))) {
this->assist_delay_turns = 6;
} else {
this->assist_delay_turns = 5;
}
break;
default:
break;
}
}
void PlayerState::apply_dice_effects() {
auto s = this->server();
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
for (size_t z = 0; z < num_assists; z++) {
auto eff = s->assist_server->get_active_assist_by_index(z);
switch (eff) {
case AssistEffect::DICE_FEVER:
for (size_t die_index = 0; die_index < 2; die_index++) {
if (this->dice_results[die_index] > 0) {
this->dice_results[die_index] = s->options.is_nte() ? 6 : 5;
}
}
break;
case AssistEffect::DICE_HALF:
for (size_t die_index = 0; die_index < 2; die_index++) {
if (this->dice_results[die_index] > 0) {
this->dice_results[die_index] = (this->dice_results[die_index] + 1) >> 1;
}
}
break;
case AssistEffect::DICE_PLUS_1:
for (size_t die_index = 0; die_index < 2; die_index++) {
if (this->dice_results[die_index] > 0) {
this->dice_results[die_index] = this->dice_results[die_index] + 1;
}
}
break;
case AssistEffect::DICE_FEVER_PLUS:
if (s->options.is_nte()) {
break;
}
for (size_t die_index = 0; die_index < 2; die_index++) {
if (this->dice_results[die_index] > 0) {
this->dice_results[die_index] = 6;
}
}
break;
default:
break;
}
}
for (size_t die_index = 0; die_index < 2; die_index++) {
this->dice_results[die_index] = min<uint8_t>(this->dice_results[die_index], 9);
}
}
uint16_t PlayerState::card_ref_for_hand_index(size_t hand_index) const {
return (hand_index < 6) ? this->card_refs[hand_index] : 0xFFFF;
}
int16_t PlayerState::compute_attack_or_defense_atk_costs(const ActionState& pa) const {
auto s = this->server();
return s->ruler_server->compute_attack_or_defense_costs(pa, 0, 0);
}
void PlayerState::compute_total_set_cards_cost() {
this->total_set_cards_cost = 0;
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = this->set_cards[set_index];
if (!card) {
continue;
}
auto ce = card->get_definition();
if (ce) {
this->total_set_cards_cost += ce->def.self_cost;
}
}
}
size_t PlayerState::count_set_cards_for_env_stats_nte() const {
size_t ret = 0;
for (size_t set_index = 0; set_index < 8; set_index++) {
if (this->card_refs[8 + set_index] != 0xFFFF) {
ret++;
}
}
return ret;
}
size_t PlayerState::count_set_cards() const {
size_t ret = 0;
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = this->set_cards[set_index];
if (card && !(card->card_flags & 2)) {
ret++;
}
}
return ret;
}
size_t PlayerState::count_set_refs() const {
size_t ret = 0;
for (size_t set_index = 0; set_index < 8; set_index++) {
if (this->card_refs[set_index] != 0xFFFF) {
ret++;
}
}
return ret;
}
void PlayerState::discard_all_assist_cards_from_hand() {
auto s = this->server();
parray<uint16_t, 6> temp_card_refs;
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
temp_card_refs[hand_index] = this->card_refs[hand_index];
}
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
uint16_t card_ref = temp_card_refs[hand_index];
auto ce = s->definition_for_card_ref(card_ref);
if (ce && (ce->def.type == CardType::ASSIST)) {
this->discard_ref_from_hand(card_ref);
}
}
this->move_null_hand_refs_to_end();
}
void PlayerState::discard_all_attack_action_cards_from_hand() {
auto s = this->server();
parray<uint16_t, 6> temp_card_refs;
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
temp_card_refs[hand_index] = this->card_refs[hand_index];
}
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
uint16_t card_ref = temp_card_refs[hand_index];
auto ce = s->definition_for_card_ref(card_ref);
if (ce && (ce->def.type == CardType::ACTION) &&
(ce->def.card_class() != CardClass::DEFENSE_ACTION)) {
this->discard_ref_from_hand(card_ref);
}
}
this->move_null_hand_refs_to_end();
}
void PlayerState::discard_all_item_and_creature_cards_from_hand() {
auto s = this->server();
parray<uint16_t, 6> temp_card_refs;
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
temp_card_refs[hand_index] = this->card_refs[hand_index];
}
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
uint16_t card_ref = temp_card_refs[hand_index];
auto ce = s->definition_for_card_ref(card_ref);
if (ce && ((ce->def.type == CardType::ITEM) || (ce->def.type == CardType::CREATURE))) {
this->discard_ref_from_hand(card_ref);
}
}
this->move_null_hand_refs_to_end();
}
void PlayerState::discard_and_redraw_hand() {
auto s = this->server();
while (this->card_refs[0] != 0xFFFF) {
this->discard_ref_from_hand(this->card_refs[0]);
}
if (!s->options.is_nte()) {
G_Unknown_Ep3_6xB4x2C cmd;
cmd.change_type = 3;
cmd.client_id = this->client_id;
cmd.card_refs.clear(0xFFFF);
cmd.unknown_a2.clear(0xFFFFFFFF);
s->send(cmd);
}
this->deck_state->restart();
this->draw_hand();
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
bool PlayerState::discard_card_or_add_to_draw_pile(uint16_t card_ref, bool add_to_draw_pile) {
ssize_t set_index = this->set_index_for_card_ref(card_ref);
if (set_index < 0) {
return false;
}
this->deck_state->set_card_discarded(card_ref);
this->card_refs[set_index + 8] = 0xFFFF;
auto card = this->set_cards[set_index];
if (card) {
if (this->server()->options.is_nte()) {
card->update_stats_on_destruction();
this->set_cards[set_index].reset();
} else {
card->card_flags |= 2;
}
}
if (add_to_draw_pile) {
this->deck_state->set_card_ref_drawable_at_end(card_ref);
}
this->log_discard(card_ref, 0);
return true;
}
void PlayerState::discard_random_hand_card() {
size_t max = this->get_hand_size();
if (max > 0) {
auto s = this->server();
this->discard_ref_from_hand(this->card_refs[s->get_random(max)]);
}
this->move_null_hand_refs_to_end();
}
bool PlayerState::discard_ref_from_hand(uint16_t card_ref) {
ssize_t index = this->hand_index_for_card_ref(card_ref);
if (index >= 0) {
this->deck_state->set_card_discarded(card_ref);
this->card_refs[index] = 0xFFFF;
this->move_null_hand_refs_to_end();
this->log_discard(card_ref, 0);
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
return true;
} else {
return false;
}
}
void PlayerState::discard_set_assist_card() {
auto s = this->server();
this->set_assist_card_id = 0xFFFF;
uint8_t client_id = client_id_for_card_ref(this->card_refs[6]);
auto setter_ps = s->get_player_state(client_id);
if (setter_ps) {
setter_ps->get_deck()->set_card_discarded(this->card_refs[6]);
this->card_refs[6] = 0xFFFF;
}
this->card_refs[7] = 0xFFFF;
this->assist_remaining_turns = 0;
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
s->assist_server->populate_effects();
for (size_t client_id = 0; client_id < 4; client_id++) {
auto other_ps = s->get_player_state(client_id);
if (!other_ps) {
continue;
}
uint32_t prev_assist_flags = other_ps->assist_flags;
other_ps->set_assist_flags_from_assist_effects();
if (other_ps->assist_flags != prev_assist_flags) {
other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
}
s->destroy_cards_with_zero_hp();
}
bool PlayerState::do_mulligan() {
if (!this->is_mulligan_allowed()) {
return false;
}
auto s = this->server();
this->num_mulligans_allowed--;
while (this->card_refs[0] != 0xFFFF) {
this->discard_ref_from_hand(this->card_refs[0]);
}
if (!s->options.is_nte()) {
G_Unknown_Ep3_6xB4x2C cmd;
cmd.change_type = 3;
cmd.client_id = this->client_id;
cmd.card_refs.clear(0xFFFF);
cmd.unknown_a2.clear(0xFFFFFFFF);
s->send(cmd);
}
this->deck_state->do_mulligan(s->options.is_nte());
this->draw_hand(5);
if (!s->options.is_nte()) {
this->discard_log_card_refs.clear(0xFFFF);
}
return true;
}
void PlayerState::draw_hand(ssize_t override_count) {
auto s = this->server();
ssize_t count = 5 - this->get_hand_size();
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
for (size_t z = 0; z < num_assists; z++) {
auto eff = s->assist_server->get_active_assist_by_index(z);
if ((eff == AssistEffect::RICH_PLUS) && !s->options.is_nte()) {
count = 4 - this->get_hand_size();
} else if (eff == AssistEffect::RICH) {
count = 6 - this->get_hand_size();
}
}
if ((override_count != 0) && (override_count < count)) {
count = override_count;
}
for (; count > 0; count--) {
uint16_t card_ref = this->deck_state->draw_card();
for (size_t z = 0; z < 6; z++) {
if (this->card_refs[z] == 0xFFFF) {
this->card_refs[z] = card_ref;
break;
}
}
if (!s->options.is_nte() && (s->get_setup_phase() == SetupPhase::MAIN_BATTLE)) {
this->stats.num_cards_drawn++;
}
}
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
void PlayerState::draw_initial_hand() {
// Note: The original code called this->deck_state->init_card_states here, but
// we don't because that logic is now in the DeckState constructor, and this
// function should only be called during PlayerState construction (so, shortly
// after DeckState construction as well).
this->deck_state->restart();
this->card_refs.clear(0xFFFF);
this->draw_hand(5);
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
int32_t PlayerState::error_code_for_client_setting_card(
uint16_t card_ref,
uint8_t card_index,
const Location* loc,
uint8_t assist_target_client_id) const {
auto s = this->server();
int32_t code = s->ruler_server->error_code_for_client_setting_card(
this->client_id, card_ref, loc, assist_target_client_id);
if (code) {
return code;
}
if (this->hand_index_for_card_ref(card_ref) < 0) {
return -0x7F;
}
if (this->deck_state->state_for_card_ref(card_ref) != DeckState::CardState::IN_HAND) {
return -0x7D;
}
auto ce = s->definition_for_card_ref(card_ref);
if (!ce) {
return -0x7D;
}
switch (ce->def.type) {
case CardType::ITEM:
case CardType::CREATURE:
if ((card_index < 7) || (card_index >= 15)) {
return -0x7E;
}
if (this->card_refs[card_index + 1] != 0xFFFF) {
return -0x7E;
}
if ((ce->def.type == CardType::CREATURE) &&
!s->map_and_rules->tile_is_vacant(loc->x, loc->y)) {
return -0x7A;
}
return 0;
case CardType::ASSIST:
return (card_index == 15) ? 0 : -0x7E;
case CardType::HUNTERS_SC:
case CardType::ARKZ_SC:
case CardType::ACTION:
default:
return -0x7D;
}
}
vector<uint16_t> PlayerState::get_all_cards_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
uint8_t target_team_id) const {
auto s = this->server();
auto log = s->log_stack("get_all_cards_within_range: ");
string loc_str = loc.str();
log.debug("loc=%s, target_team_id=%02hhX", loc_str.c_str(), target_team_id);
vector<uint16_t> ret;
for (size_t client_id = 0; client_id < 4; client_id++) {
auto other_ps = s->player_states[client_id];
if (other_ps &&
((target_team_id == 0xFF) || (target_team_id == other_ps->get_team_id()))) {
auto card_refs = get_card_refs_within_range(range, loc, *other_ps->card_short_statuses, &log);
ret.insert(ret.end(), card_refs.begin(), card_refs.end());
}
}
return ret;
}
uint8_t PlayerState::get_atk_points() const {
return this->atk_points;
}
void PlayerState::get_short_status_for_card_index_in_hand(size_t hand_index, CardShortStatus* stat) const {
stat->card_ref = this->card_refs[hand_index - 1];
}
shared_ptr<DeckState> PlayerState::get_deck() {
return this->deck_state;
}
uint8_t PlayerState::get_def_points() const {
return this->def_points;
}
uint8_t PlayerState::get_dice_result(size_t which) const {
return this->dice_results[which];
}
size_t PlayerState::get_hand_size() const {
size_t ret = 0;
for (size_t z = 0; z < 6; z++) {
if (this->card_refs[z] != 0xFFFF) {
ret++;
}
}
return ret;
}
uint16_t PlayerState::get_sc_card_id() const {
return this->sc_card_id;
}
shared_ptr<Card> PlayerState::get_sc_card() {
return this->sc_card;
}
shared_ptr<const Card> PlayerState::get_sc_card() const {
return this->sc_card;
}
uint16_t PlayerState::get_sc_card_ref() const {
return this->sc_card_ref;
}
CardType PlayerState::get_sc_card_type() const {
return this->sc_card_type;
}
shared_ptr<Card> PlayerState::get_set_card(size_t set_index) {
return (set_index < 8) ? this->set_cards[set_index] : nullptr;
}
shared_ptr<const Card> PlayerState::get_set_card(size_t set_index) const {
return (set_index < 8) ? this->set_cards[set_index] : nullptr;
}
uint16_t PlayerState::get_set_ref(size_t set_index) const {
return this->card_refs[set_index + 8];
}
uint8_t PlayerState::get_team_id() const {
return this->team_id;
}
ssize_t PlayerState::hand_index_for_card_ref(uint16_t card_ref) const {
for (size_t z = 0; z < 6; z++) {
if (this->card_refs[z] == card_ref) {
return z;
}
}
return -1;
}
size_t PlayerState::set_index_for_card_ref(uint16_t card_ref) const {
for (size_t z = 0; z < 8; z++) {
if (this->card_refs[z + 8] == card_ref) {
return z;
}
}
return -1;
}
bool PlayerState::is_mulligan_allowed() const {
return (this->num_mulligans_allowed > 0);
}
bool PlayerState::is_team_turn() const {
auto s = this->server();
// Note: The original code checks if this->w_server is null before doing this.
// We don't check because that should never happen, and server() will throw if
// it does.
return s->get_current_team_turn() == this->team_id;
}
void PlayerState::log_discard(uint16_t card_ref, uint16_t reason) {
for (size_t z = this->discard_log_card_refs.size() - 1; z > 0; z--) {
this->discard_log_card_refs[z] = this->discard_log_card_refs[z - 1];
this->discard_log_reasons[z] = this->discard_log_reasons[z - 1];
}
this->discard_log_card_refs[0] = card_ref;
this->discard_log_reasons[0] = reason;
}
uint16_t PlayerState::pop_from_discard_log(uint16_t) {
// NTE appears to have a bug here (or some obviated code): it searches for an
// entry with the given reason, then ignores the result of that search and
// always returns the first entry instead.
// size_t z;
// for (size_t z = 0; z < this->discard_log_card_refs.size(); z++) {
// if ((this->discard_log_card_refs[z] != 0xFFFF) && (this->discard_log_reasons[z] == reason)) {
// break;
// }
// }
uint16_t ret = this->discard_log_card_refs[0];
for (size_t z = 0; z < this->discard_log_card_refs.size() - 1; z++) {
this->discard_log_card_refs[z] = this->discard_log_card_refs[z + 1];
this->discard_log_reasons[z] = this->discard_log_reasons[z + 1];
}
this->discard_log_card_refs[this->discard_log_card_refs.size() - 1] = 0xFFFF;
this->discard_log_reasons[this->discard_log_reasons.size() - 1] = 0;
return ret;
}
bool PlayerState::move_card_to_location_by_card_index(size_t card_index, const Location& new_loc) {
auto s = this->server();
shared_ptr<Card> card;
if (card_index == 0) {
card = this->sc_card;
} else {
if ((card_index < 7) || (card_index >= 15)) {
s->ruler_server->error_code2 = -0x78;
return false;
}
card = this->set_cards[card_index - 7];
}
if (!card) {
s->ruler_server->error_code2 = -0x78;
return false;
}
int32_t code = card->error_code_for_move_to_location(new_loc);
if (code) {
s->ruler_server->error_code2 = code;
return false;
}
card->move_to_location(new_loc);
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
this->send_6xB4x04_if_needed();
s->send_6xB4x05();
s->send_6xB4x39();
s->card_special->unknown_80244AA8(card);
return true;
}
void PlayerState::move_null_hand_refs_to_end() {
size_t write_offset = 0;
for (size_t read_offset = 0; read_offset < 6; read_offset++) {
uint16_t card_ref = this->card_refs[read_offset];
if (card_ref != 0xFFFF) {
this->card_refs[write_offset++] = card_ref;
}
}
for (; write_offset < 6; write_offset++) {
this->card_refs[write_offset] = 0xFFFF;
}
}
void PlayerState::on_cards_destroyed() {
auto s = this->server();
// {card_ref: should_return_to_hand}
unordered_multimap<uint16_t, bool> card_refs_map;
for (size_t z = 0; z < 8; z++) {
auto card = this->set_cards[z];
if (!card || !(card->card_flags & 2)) {
continue;
}
uint16_t card_ref = this->card_refs[z + 8];
card_refs_map.emplace(card_ref, s->card_special->should_return_card_ref_to_hand_on_destruction(this->card_refs[z + 8]));
bool should_discard = true;
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
if (this->card_refs[hand_index] == card_ref) {
should_discard = false;
break;
}
}
if (should_discard) {
this->log_discard(card_ref, 1);
this->deck_state->set_card_discarded(this->card_refs[z + 8]);
}
this->card_refs[z + 8] = 0xFFFF;
this->set_cards[z].reset();
}
size_t write_index = 0;
bool indexes_diverged = false;
for (size_t read_index = 0; read_index < 8; read_index++) {
auto card = this->set_cards[read_index];
if (card) {
if (read_index != write_index) {
this->set_cards[write_index] = card;
this->card_refs[write_index + 8] = this->card_refs[read_index + 8];
indexes_diverged = true;
}
write_index++;
}
}
for (; write_index < 8; write_index++) {
this->set_cards[write_index].reset();
this->card_refs[write_index + 8] = 0xFFFF;
}
if (indexes_diverged) {
this->send_set_card_updates();
}
for (const auto& it : card_refs_map) {
uint16_t card_ref = it.first;
bool should_return = it.second;
if (should_return) {
size_t hand_index;
for (hand_index = 0; hand_index < 6; hand_index++) {
if (this->card_refs[hand_index] == 0xFFFF) {
break;
}
}
if ((hand_index < 6) && this->deck_state->draw_card_by_ref(card_ref)) {
this->card_refs[hand_index] = card_ref;
}
}
}
}
void PlayerState::replace_all_set_assists_with_random_assists() {
auto s = this->server();
bool is_nte = s->options.is_nte();
const auto& assist_card_ids = all_assist_card_ids(is_nte);
for (size_t client_id = 0; client_id < 4; client_id++) {
auto other_ps = s->get_player_state(client_id);
if (other_ps &&
((other_ps->card_refs[6] != 0xFFFF) || (!is_nte && (other_ps->set_assist_card_id != 0xFFFF)))) {
uint16_t card_id = 0x0130;
while (card_id == 0x0130) { // God Whim
size_t index = s->get_random(assist_card_ids.size());
card_id = assist_card_ids[index];
// In NTE, God Whim can use ANY card, even unobtainable cards.
if (!is_nte && !this->god_whim_can_use_hidden_cards) {
auto ce = s->definition_for_card_id(card_id);
if (!ce || ce->def.cannot_drop) {
continue;
}
}
}
other_ps->replace_assist_card_by_id(card_id);
}
}
}
bool PlayerState::replace_assist_card_by_id(uint16_t card_id) {
auto s = this->server();
auto ce = s->definition_for_card_id(card_id);
if (!ce || (ce->def.type != CardType::ASSIST)) {
return false;
}
this->discard_set_assist_card();
this->set_assist_card_id = card_id;
this->assist_remaining_turns = ce->def.assist_turns;
this->assist_card_set_number = s->next_assist_card_set_number++;
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
s->assist_server->populate_effects();
if (!s->options.is_nte()) {
for (size_t client_id = 0; client_id < 4; client_id++) {
auto other_ps = s->get_player_state(client_id);
if (other_ps) {
uint32_t prev_assist_flags = other_ps->assist_flags;
other_ps->set_assist_flags_from_assist_effects();
if (prev_assist_flags != other_ps->assist_flags) {
other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
}
}
}
this->apply_assist_card_effect_on_set(this->shared_from_this());
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
return true;
}
bool PlayerState::return_set_card_to_hand2(uint16_t card_ref) {
size_t set_index;
for (set_index = 0; set_index < 8; set_index++) {
if (this->card_refs[set_index + 8] == card_ref) {
break;
}
}
if (set_index < 8) {
size_t hand_index;
for (hand_index = 0; hand_index < 6; hand_index++) {
if (this->card_refs[hand_index] == 0xFFFF) {
break;
}
}
if (hand_index < 6) {
this->deck_state->set_card_discarded(card_ref);
if (this->deck_state->draw_card_by_ref(card_ref)) {
this->card_refs[hand_index] = card_ref;
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
this->send_6xB4x04_if_needed();
return true;
}
}
}
return false;
}
bool PlayerState::return_set_card_to_hand1(uint16_t card_ref) {
size_t hand_index;
for (hand_index = 0; hand_index < 6; hand_index++) {
if (this->card_refs[hand_index] == 0xFFFF) {
break;
}
}
if ((hand_index < 6) && (card_ref != 0xFFFF)) {
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = this->set_cards[set_index];
if (card && (card->get_card_ref() == card_ref)) {
uint16_t set_card_ref = this->card_refs[set_index + 8];
this->card_refs[set_index + 8] = 0xFFFF;
if (this->server()->options.is_nte()) {
card->update_stats_on_destruction();
this->set_cards[set_index].reset();
} else {
card->card_flags |= 2;
}
this->deck_state->set_card_discarded(set_card_ref);
if (this->deck_state->draw_card_by_ref(set_card_ref)) {
this->card_refs[hand_index] = set_card_ref;
return true;
}
}
}
}
return false;
}
uint8_t PlayerState::roll_dice(size_t num_dice) {
auto s = this->server();
uint8_t ret = 0;
for (size_t z = 0; z < num_dice; z++) {
this->dice_results[z] = s->get_random(this->dice_max) + 1;
ret += this->dice_results[z];
}
if (num_dice < 1) {
this->dice_results[0] = 0;
}
if (num_dice < 2) {
this->dice_results[1] = 0;
}
return ret;
}
uint8_t PlayerState::roll_dice_with_effects(size_t num_dice) {
this->roll_dice(num_dice);
this->apply_dice_effects();
return this->dice_results[0];
}
void PlayerState::send_set_card_updates(bool always_send) {
auto s = this->server();
bool is_nte = s->options.is_nte();
uint16_t mask = 0;
if (this->sc_card) {
this->sc_card->send_6xB4x4E_4C_4D_if_needed(always_send);
} else if (is_nte) {
this->send_6xB4x0A_for_set_card(0);
} else {
this->set_card_action_chains->at(0).clear();
this->set_card_action_metadatas->at(0).clear();
mask |= 1;
}
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = this->set_cards[set_index];
if (card) {
card->send_6xB4x4E_4C_4D_if_needed(always_send);
} else if (is_nte) {
this->send_6xB4x0A_for_set_card(set_index + 1);
} else {
mask |= 1 << (set_index + 1);
this->set_card_action_chains->at(set_index + 1).clear();
this->set_card_action_metadatas->at(set_index + 1).clear();
}
}
// mask will always be 0 here if is_nte is true
if (mask && !s->get_should_copy_prev_states_to_current_states()) {
G_ClearSetCardConditions_Ep3_6xB4x4F cmd;
cmd.client_id = this->client_id;
cmd.clear_mask = mask;
s->send(cmd);
}
}
void PlayerState::set_assist_flags_from_assist_effects() {
auto s = this->server();
this->assist_flags &= ~(
AssistFlag::FIXED_RANGE |
AssistFlag::SUMMONING_IS_FREE |
AssistFlag::LIMIT_MOVE_TO_1 |
AssistFlag::IMMORTAL |
AssistFlag::SAME_CARD_BANNED |
AssistFlag::CANNOT_SET_FIELD_CHARACTERS);
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
for (size_t z = 0; z < num_assists; z++) {
switch (s->assist_server->get_active_assist_by_index(z)) {
case AssistEffect::SIMPLE:
this->assist_flags |= AssistFlag::FIXED_RANGE;
break;
case AssistEffect::TERRITORY:
this->assist_flags |= AssistFlag::SAME_CARD_BANNED;
break;
case AssistEffect::OLD_TYPE:
this->assist_flags |= AssistFlag::CANNOT_SET_FIELD_CHARACTERS;
break;
case AssistEffect::FLATLAND:
this->assist_flags |= AssistFlag::SUMMONING_IS_FREE;
break;
case AssistEffect::IMMORTALITY:
this->assist_flags |= AssistFlag::IMMORTAL;
break;
case AssistEffect::SNAIL_PACE:
this->assist_flags |= AssistFlag::LIMIT_MOVE_TO_1;
break;
default:
break;
}
}
return;
}
bool PlayerState::set_card_from_hand(
uint16_t card_ref,
uint8_t card_index,
const Location* loc,
uint8_t assist_target_client_id,
bool skip_error_checks_and_atk_sub) {
auto s = this->server();
if (!skip_error_checks_and_atk_sub) {
int32_t code = this->error_code_for_client_setting_card(card_ref, card_index, loc, assist_target_client_id);
if (code) {
s->ruler_server->error_code1 = code;
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
return false;
}
}
ssize_t hand_index = this->hand_index_for_card_ref(card_ref);
if (hand_index >= 0) {
this->card_refs[hand_index] = 0xFFFF;
this->move_null_hand_refs_to_end();
}
if (!skip_error_checks_and_atk_sub) {
int16_t cost = s->ruler_server->set_cost_for_card(this->client_id, card_ref);
this->subtract_atk_points(cost);
}
this->deck_state->set_card_ref_in_play(card_ref);
bool is_nte = s->options.is_nte();
auto ce = s->definition_for_card_ref(card_ref);
if (ce->def.type == CardType::ITEM || ce->def.type == CardType::CREATURE) {
if ((card_index < 7) || (card_index >= 15)) {
return 0;
}
this->card_refs[card_index + 1] = card_ref;
// Note: NTE doesn't call the destructor on the existing card, if there is
// one. Is that a bug?
this->set_cards[card_index - 7] = make_shared<Card>(s->card_id_for_card_ref(card_ref), card_ref, this->client_id, s);
auto new_card = this->set_cards[card_index - 7];
new_card->init();
if (ce->def.type == CardType::CREATURE) {
new_card->loc.x = loc->x;
new_card->loc.y = loc->y;
}
// Note: NTE doesn't track this, but NTE can't use it anyway, so we don't
// check for NTE here.
this->stats.num_item_or_creature_cards_set++;
} else if (ce->def.type == CardType::ASSIST) {
if (card_index != 15) {
return false;
}
auto target_ps = s->player_states.at(assist_target_client_id);
if (target_ps) {
uint16_t prev_assist_card_ref = target_ps->card_refs[6];
target_ps->discard_set_assist_card();
target_ps->card_refs[6] = card_ref;
target_ps->card_refs[7] = prev_assist_card_ref;
target_ps->assist_remaining_turns = ce->def.assist_turns;
target_ps->assist_delay_turns = 0;
target_ps->assist_card_set_number = s->next_assist_card_set_number++;
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
if (!is_nte) {
target_ps->apply_assist_card_effect_on_set(this->shared_from_this());
}
target_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
s->assist_server->populate_effects();
for (size_t client_id = 0; client_id < 4; client_id++) {
auto other_ps = s->get_player_state(client_id);
if (!other_ps) {
continue;
}
uint32_t prev_assist_flags = other_ps->assist_flags;
other_ps->set_assist_flags_from_assist_effects();
if (other_ps->assist_flags != prev_assist_flags) {
other_ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
}
if (is_nte) {
target_ps->apply_assist_card_effect_on_set(this->shared_from_this());
}
}
// NTE doesn't track this, but NTE also doesn't have access to it.
this->stats.num_assist_cards_set++;
}
// NTE doesn't track this, but NTE also doesn't have access to it.
this->stats.num_cards_set++;
this->compute_total_set_cards_cost();
s->card_special->on_card_set(this->shared_from_this(), card_ref);
if (!is_nte && (ce->def.type == CardType::ASSIST)) {
s->check_for_destroyed_cards_and_send_6xB4x05_6xB4x02();
}
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
s->send_6xB4x05();
if (!is_nte) {
G_Unknown_Ep3_6xB4x4A cmd;
cmd.card_refs.clear(0xFFFF);
cmd.card_refs[0] = card_ref;
cmd.client_id = this->client_id;
cmd.entry_count = 1;
cmd.round_num = s->get_round_num();
s->send(cmd);
}
return true;
}
void PlayerState::set_initial_location() {
auto s = this->server();
auto mr = s->map_and_rules;
uint8_t num_team_players;
if (this->team_id == 0) {
num_team_players = mr->num_team0_players;
} else {
num_team_players = mr->num_players - mr->num_team0_players;
}
uint8_t player_index_within_team = 0;
for (size_t client_id = 0; client_id < 4; client_id++) {
if (client_id == this->client_id) {
break;
}
auto other_ps = s->player_states[client_id];
if (other_ps && (this->team_id == other_ps->get_team_id())) {
player_index_within_team++;
}
}
static const uint8_t start_tile_defs_offset_for_team_size[4] = {0, 0, 1, 3};
if (num_team_players >= 4) {
throw logic_error("too many players on team");
}
size_t start_tile_def_index = start_tile_defs_offset_for_team_size[num_team_players] + player_index_within_team;
uint8_t player_start_tile = mr->map.start_tile_definitions[this->team_id][start_tile_def_index];
Direction facing_direction = static_cast<Direction>((player_start_tile >> 6) & 3);
this->start_facing_direction = facing_direction;
mr->start_facing_directions |= (static_cast<uint16_t>(this->start_facing_direction) << (this->client_id << 2));
bool start_tile_found = false;
for (size_t y = 0; (y < 0x10) && !start_tile_found; y++) {
for (size_t x = 0; (x < 0x10) && !start_tile_found; x++) {
if (mr->map.tiles[y][x] == (player_start_tile & 0x3F)) {
this->sc_card->loc.x = x;
this->sc_card->loc.y = y;
this->sc_card->loc.direction = facing_direction;
start_tile_found = true;
break;
}
}
}
if (!start_tile_found) {
throw runtime_error("player start location not set");
}
}
void PlayerState::set_map_occupied_bit_for_card_on_warp_tile(
shared_ptr<const Card> card) {
if (!card) {
return;
}
auto s = this->server();
for (size_t warp_type = 0; warp_type < 5; warp_type++) {
for (size_t warp_end = 0; warp_end < 2; warp_end++) {
if ((s->warp_positions[warp_type][warp_end][0] == card->loc.x) &&
(s->warp_positions[warp_type][warp_end][1] == card->loc.y)) {
s->map_and_rules->set_occupied_bit_for_tile(
s->warp_positions[warp_type][warp_end ^ 1][0],
s->warp_positions[warp_type][warp_end ^ 1][1]);
}
}
}
}
void PlayerState::set_map_occupied_bits_for_sc_and_creatures() {
auto s = this->server();
if (this->sc_card && !(this->sc_card->card_flags & 2)) {
s->map_and_rules->set_occupied_bit_for_tile(
this->sc_card->loc.x, this->sc_card->loc.y);
this->set_map_occupied_bit_for_card_on_warp_tile(this->sc_card);
}
if (this->sc_card_type == CardType::ARKZ_SC) {
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = this->set_cards[set_index];
if (card) {
s->map_and_rules->set_occupied_bit_for_tile(
card->loc.x, card->loc.y);
this->set_map_occupied_bit_for_card_on_warp_tile(card);
}
}
}
}
void PlayerState::subtract_def_points(uint8_t cost) {
this->def_points -= cost;
}
bool PlayerState::subtract_or_check_atk_or_def_points_for_action(
const ActionState& pa, bool deduct_points) {
auto s = this->server();
int16_t cost = this->compute_attack_or_defense_atk_costs(pa);
auto type = s->ruler_server->get_pending_action_type(pa);
if ((type == ActionType::ATTACK) && (cost <= this->atk_points)) {
if (deduct_points) {
this->subtract_atk_points(cost);
}
return true;
} else if ((type == ActionType::DEFENSE) && (cost <= (short)this->def_points)) {
if (deduct_points) {
this->subtract_def_points(cost);
}
return true;
}
return false;
}
void PlayerState::subtract_atk_points(uint8_t cost) {
this->atk_points -= cost;
this->atk_points2 = min<uint8_t>(this->atk_points, this->atk_points2_max);
}
G_UpdateHand_Ep3_6xB4x02 PlayerState::prepare_6xB4x02() const {
G_UpdateHand_Ep3_6xB4x02 cmd;
cmd.client_id = this->client_id;
cmd.state.dice_results = this->dice_results;
cmd.state.atk_points = this->atk_points;
cmd.state.def_points = this->def_points;
cmd.state.atk_points2 = this->atk_points2;
cmd.state.unknown_a1 = this->unknown_a14;
cmd.state.total_set_cards_cost = this->total_set_cards_cost;
cmd.state.is_cpu_player = this->server()->presence_entries[this->client_id].is_cpu_player;
cmd.state.assist_flags = this->assist_flags;
for (size_t z = 0; z < 6; z++) {
cmd.state.hand_card_refs[z] = this->card_refs[z];
cmd.state.hand_card_refs2[z] = this->card_refs[z];
}
for (size_t z = 0; z < 8; z++) {
cmd.state.set_card_refs[z] = this->card_refs[z + 8];
cmd.state.set_card_refs2[z] = this->card_refs[z + 8];
}
cmd.state.assist_card_ref = this->card_refs[6];
cmd.state.sc_card_ref = this->sc_card_ref;
cmd.state.assist_card_ref2 = this->card_refs[6];
cmd.state.assist_card_set_number = (this->card_refs[6] == 0xFFFF)
? 0
: this->assist_card_set_number;
cmd.state.assist_card_id = this->set_assist_card_id;
cmd.state.assist_remaining_turns = this->assist_remaining_turns;
cmd.state.assist_delay_turns = this->assist_delay_turns;
cmd.state.atk_bonuses = this->atk_bonuses;
cmd.state.def_bonuses = this->def_bonuses;
return cmd;
}
void PlayerState::update_hand_and_equip_state_and_send_6xB4x02_if_needed(
bool always_send) {
auto cmd = this->prepare_6xB4x02();
if (always_send || memcmp(&this->hand_and_equip, &cmd.state, sizeof(this->hand_and_equip))) {
*this->hand_and_equip = cmd.state;
this->server()->send(cmd);
}
this->send_6xB4x04_if_needed(always_send);
}
void PlayerState::set_random_assist_card_from_hand_for_free() {
auto s = this->server();
bool is_nte = s->options.is_nte();
vector<uint16_t> candidate_card_refs;
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
uint16_t card_ref = this->card_refs[hand_index];
auto ce = s->definition_for_card_ref(card_ref);
if (ce && (ce->def.type == CardType::ASSIST) &&
(assist_effect_number_for_card_id(ce->def.card_id, is_nte) != AssistEffect::SQUEEZE)) {
candidate_card_refs.emplace_back(card_ref);
}
}
if (!candidate_card_refs.empty()) {
this->discard_set_assist_card();
size_t index = s->get_random(candidate_card_refs.size());
this->set_card_from_hand(
candidate_card_refs[index], 15, nullptr, this->client_id, 1);
}
}
G_UpdateShortStatuses_Ep3_6xB4x04 PlayerState::prepare_6xB4x04() const {
G_UpdateShortStatuses_Ep3_6xB4x04 cmd;
cmd.client_id = this->client_id;
// Note: The original code calls memset to clear all the short status structs
// at once. We don't do this because the default constructor has already
// cleared them at construction time; instead, we just clear the fields that
// won't be overwritten and aren't initialized to zero already.
for (size_t z = 0; z < 0x10; z++) {
cmd.card_statuses[z].unused1 = 0;
}
if (!this->sc_card) {
cmd.card_statuses[0].card_ref = 0xFFFF;
} else {
cmd.card_statuses[0] = this->sc_card->get_short_status();
}
for (size_t hand_index = 0; hand_index < 6; hand_index++) {
this->get_short_status_for_card_index_in_hand(
hand_index + 1, &cmd.card_statuses[hand_index + 1]);
// This write is required to mimic memset()'s effect from the original code.
// This field is probably ignored for hand refs anyway, but we might as well
// be as consistent as possible.
cmd.card_statuses[hand_index + 1].unused1 = 0;
}
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = this->set_cards[set_index];
if (!card) {
cmd.card_statuses[set_index + 7].card_ref = 0xFFFF;
} else {
cmd.card_statuses[set_index + 7] = card->get_short_status();
}
}
cmd.card_statuses[15].card_ref = this->card_refs[6];
return cmd;
}
void PlayerState::send_6xB4x04_if_needed(bool always_send) {
auto cmd = this->prepare_6xB4x04();
if (always_send || (cmd.card_statuses != *this->card_short_statuses)) {
auto s = this->server();
*this->card_short_statuses = cmd.card_statuses;
if (s->options.is_nte() || !s->get_should_copy_prev_states_to_current_states()) {
s->send(cmd);
}
}
}
vector<uint16_t> PlayerState::get_card_refs_within_range_from_all_players(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
CardType type) const {
auto s = this->server();
vector<uint16_t> ret;
for (size_t client_id = 0; client_id < 4; client_id++) {
auto other_ps = s->player_states[client_id];
if (other_ps && ((other_ps->get_sc_card_type() == type) || (type == CardType::ITEM))) {
auto card_refs = get_card_refs_within_range(range, loc, *other_ps->card_short_statuses);
ret.insert(ret.end(), card_refs.begin(), card_refs.end());
}
}
return ret;
}
void PlayerState::draw_phase_before() {
if (this->sc_card) {
this->sc_card->draw_phase_before();
}
for (size_t set_index = 0; set_index < 8; set_index++) {
if (this->set_cards[set_index]) {
this->set_cards[set_index]->draw_phase_before();
}
}
}
void PlayerState::action_phase_before() {
if (this->sc_card) {
this->sc_card->action_phase_before();
}
for (size_t set_index = 0; set_index < 8; set_index++) {
if (this->set_cards[set_index]) {
this->set_cards[set_index]->action_phase_before();
}
}
}
void PlayerState::move_phase_before() {
if (this->sc_card) {
this->sc_card->move_phase_before();
}
for (size_t set_index = 0; set_index < 8; set_index++) {
if (this->set_cards[set_index]) {
this->set_cards[set_index]->move_phase_before();
}
}
}
void PlayerState::handle_before_turn_assist_effects() {
auto s = this->server();
if ((this->assist_delay_turns > 0) &&
(--this->assist_delay_turns == 0)) {
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
for (size_t z = 0; z < num_assists; z++) {
switch (s->assist_server->get_active_assist_by_index(z)) {
case AssistEffect::BOMB:
s->execute_bomb_assist_effect();
break;
case AssistEffect::ATK_DICE_2:
// Note: This behavior doesn't match the card description. Is it
// supposed to add 2 or multiply by 2?
this->atk_points = min<int16_t>(this->atk_points + 2, 9);
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
break;
case AssistEffect::SKIP_TURN:
this->assist_flags |= AssistFlag::IS_SKIPPING_TURN;
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
break;
default:
break;
}
}
}
}
int16_t PlayerState::get_assist_turns_remaining() {
if ((this->card_refs[6] == 0xFFFF) && (this->set_assist_card_id == 0xFFFF)) {
return -1;
}
return this->assist_remaining_turns;
}
bool PlayerState::set_action_cards_for_action_state(const ActionState& pa) {
auto s = this->server();
auto log = s->log_stack("set_action_cards_for_action_state: ");
bool is_nte = s->options.is_nte();
auto attacker_card = s->card_for_set_card_ref(pa.attacker_card_ref);
if (attacker_card) {
log.debug("attacker card present");
attacker_card->card_flags |= 0x100;
}
auto action_type = s->ruler_server->get_pending_action_type(pa);
if (action_type == ActionType::DEFENSE) {
log.debug("action type is DEFENSE");
} else if (action_type == ActionType::ATTACK) {
log.debug("action type is ATTACK");
} else {
log.debug("action type is UNKNOWN");
}
if (!is_nte) {
log.debug("(non-nte) subtracting action points");
this->subtract_or_check_atk_or_def_points_for_action(pa, true);
}
if (action_type == ActionType::ATTACK) {
auto card = s->card_for_set_card_ref(pa.attacker_card_ref);
if (card) {
card->loc.direction = pa.facing_direction;
log.debug("set facing direction to %s", name_for_enum(card->loc.direction));
G_Unknown_Ep3_6xB4x4A cmd;
cmd.card_refs.clear(0xFFFF);
cmd.client_id = this->client_id;
cmd.round_num = s->get_round_num();
cmd.entry_count = 0;
size_t z = 0;
do {
if (log.should_log(LogLevel::DEBUG)) {
string ref_str = s->debug_str_for_card_ref(pa.action_card_refs[z]);
log.debug("on action card ref %s", ref_str.c_str());
}
card->unknown_80237A90(pa, pa.action_card_refs[z]);
card->unknown_802379BC(pa.action_card_refs[z]);
if (!is_nte) {
if (pa.action_card_refs[z] != 0xFFFF) {
cmd.card_refs[z] = pa.action_card_refs[z];
cmd.entry_count++;
}
auto ce = s->definition_for_card_ref(pa.action_card_refs[z]);
if (ce) {
auto card_class = ce->def.card_class();
if (card_class_is_tech_like(card_class, is_nte)) {
this->stats.num_tech_cards_set++;
}
if ((card_class == CardClass::ATTACK_ACTION) ||
(card_class == CardClass::CONNECT_ONLY_ATTACK_ACTION) ||
(card_class == CardClass::BOSS_ATTACK_ACTION)) {
this->stats.num_attack_actions_set++;
}
this->stats.num_cards_set++;
}
}
z++;
} while ((z < 8) && (pa.action_card_refs[z] != 0xFFFF));
// Note: This is never sent on NTE because entry_count will always be zero
if (cmd.entry_count > 0) {
s->send(cmd);
}
}
} else if (action_type == ActionType::DEFENSE) {
for (size_t z = 0; (z < 4 * 9) && (pa.target_card_refs[z] != 0xFFFF); z++) {
auto target_card = s->card_for_set_card_ref(pa.target_card_refs[z]);
if (target_card) {
if (log.should_log(LogLevel::DEBUG)) {
string ref_str = s->debug_str_for_card_ref(pa.target_card_refs[z]);
log.debug("on target card ref %s", ref_str.c_str());
}
target_card->unknown_802379DC(pa);
if (!is_nte) {
if (this->client_id == target_card->get_client_id()) {
this->stats.defense_actions_set_on_self++;
} else {
this->stats.defense_actions_set_on_ally++;
}
this->stats.num_cards_set++;
}
}
}
if (!is_nte) {
G_Unknown_Ep3_6xB4x4A cmd;
cmd.card_refs.clear(0xFFFF);
cmd.client_id = this->client_id;
cmd.round_num = s->get_round_num();
cmd.card_refs[0] = pa.defense_card_ref;
cmd.entry_count = 1;
s->send(cmd);
}
}
if (is_nte) {
log.debug("(nte) subtracting action points");
this->subtract_or_check_atk_or_def_points_for_action(pa, 1);
}
for (size_t z = 0; (z < pa.action_card_refs.size()) && (pa.action_card_refs[z] != 0xFFFF); z++) {
if (log.should_log(LogLevel::DEBUG)) {
string ref_str = s->debug_str_for_card_ref(pa.action_card_refs[z]);
log.debug("discarding %s from hand", ref_str.c_str());
}
this->discard_ref_from_hand(pa.action_card_refs[z]);
}
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
return true;
}
void PlayerState::dice_phase_before() {
if (this->sc_card) {
this->sc_card->dice_phase_before();
}
for (size_t set_index = 0; set_index < 8; set_index++) {
if (this->set_cards[set_index]) {
this->set_cards[set_index]->dice_phase_before();
}
}
this->compute_total_set_cards_cost();
this->unknown_a14 = 0;
if ((this->assist_remaining_turns > 0) &&
(this->assist_remaining_turns < 90) &&
(this->assist_delay_turns == 0)) {
this->assist_remaining_turns--;
if (this->assist_remaining_turns < 1) {
this->discard_set_assist_card();
}
}
if (this->is_team_turn()) {
this->atk_points = 0;
this->def_points = 0;
this->atk_bonuses = 0;
this->def_bonuses = 0;
this->roll_dice(2);
}
this->assist_flags &= (AssistFlag::HAS_WON_BATTLE |
AssistFlag::WINNER_DECIDED_BY_DEFEAT |
AssistFlag::WINNER_DECIDED_BY_RANDOM |
(this->server()->options.is_nte() ? AssistFlag::NONE : AssistFlag::ELIGIBLE_FOR_DICE_BOOST));
this->set_assist_flags_from_assist_effects();
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed(0);
this->send_set_card_updates();
}
void PlayerState::handle_homesick_assist_effect_from_bomb(shared_ptr<Card> card) {
if (!card) {
return;
}
auto s = this->server();
size_t set_index;
for (set_index = 0; set_index < 8; set_index++) {
if (this->set_cards[set_index] == card) {
break;
}
}
if (set_index < 8) {
uint16_t card_ref = card->get_card_ref();
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
for (size_t z = 0; z < num_assists; z++) {
if (s->assist_server->get_active_assist_by_index(z) == AssistEffect::HOMESICK) {
this->return_set_card_to_hand2(card_ref);
this->log_discard(card_ref, 1);
// On NTE, the card is destroyed immediately
if (s->options.is_nte()) {
this->set_cards[set_index]->update_stats_on_destruction();
this->set_cards[set_index].reset();
} else {
this->set_cards[set_index]->card_flags |= 2;
}
return;
}
}
if (this->deck_state->set_card_ref_drawable_next(card_ref)) {
this->log_discard(card_ref, 1);
// On NTE, the card is destroyed immediately
if (s->options.is_nte()) {
this->set_cards[set_index]->update_stats_on_destruction();
this->set_cards[set_index].reset();
} else {
this->set_cards[set_index]->card_flags |= 2;
}
}
}
}
void PlayerState::apply_main_die_assist_effects(uint8_t* die_value) const {
auto s = this->server();
size_t num_assists = s->assist_server->compute_num_assist_effects_for_client(this->client_id);
for (size_t z = 0; z < num_assists; z++) {
switch (s->assist_server->get_active_assist_by_index(z)) {
case AssistEffect::DICE_FEVER:
*die_value = s->options.is_nte() ? 6 : 5;
break;
case AssistEffect::DICE_HALF:
*die_value = ((*die_value + 1) >> 1);
break;
case AssistEffect::DICE_PLUS_1:
(*die_value)++;
break;
case AssistEffect::DICE_FEVER_PLUS:
if (!s->options.is_nte()) {
*die_value = 6;
}
break;
default:
break;
}
}
}
void PlayerState::roll_main_dice_or_apply_after_effects() {
auto s = this->server();
const auto& rules = s->map_and_rules->rules;
// In NTE, the dice behave differently - there is no minimum, and instead the
// player can specify a fixed value for each die or a random value (1-6). The
// implementation of this function is therefore quite different on NTE, but
// since we already support custom ranges for ATK and DEF dice, we just use
// the non-NTE logic and assign the dice ranges at battle start time to yield
// the NTE behavior. (See RulesTrial in DataIndexes.cc for how this is done.)
bool is_1p_2v1 = (s->team_client_count.at(this->get_team_id()) < s->team_client_count[this->get_team_id() ^ 1]);
auto atk_range = rules.atk_dice_range(is_1p_2v1);
auto def_range = rules.def_dice_range(is_1p_2v1);
uint8_t atk_dice_range_width = (atk_range.second - atk_range.first) + 1;
if (atk_dice_range_width < 2) {
this->dice_results[0] = atk_range.first;
} else {
this->dice_results[0] = atk_range.first + s->get_random(atk_dice_range_width);
}
uint8_t def_dice_range_width = (def_range.second - def_range.first) + 1;
if (def_dice_range_width < 2) {
this->dice_results[1] = def_range.first;
} else {
this->dice_results[1] = def_range.first + s->get_random(def_dice_range_width);
}
bool should_exchange = false;
if (rules.dice_exchange_mode == DiceExchangeMode::HIGH_DEF) {
should_exchange = (this->dice_results[0] > this->dice_results[1]);
} else if (rules.dice_exchange_mode == DiceExchangeMode::HIGH_ATK) {
should_exchange = (this->dice_results[0] < this->dice_results[1]);
}
if (!should_exchange) {
this->atk_points = this->dice_results[0];
this->def_points = this->dice_results[1];
this->assist_flags &= (~AssistFlag::DICE_WERE_EXCHANGED);
} else {
this->atk_points = this->dice_results[1];
this->def_points = this->dice_results[0];
this->assist_flags |= AssistFlag::DICE_WERE_EXCHANGED;
}
this->atk_points = this->atk_points + s->card_special->client_has_atk_dice_boost_condition(this->client_id);
uint8_t atk_before_bonuses = this->atk_points;
uint8_t def_before_bonuses = this->def_points;
this->apply_main_die_assist_effects(&this->atk_points);
this->apply_main_die_assist_effects(&this->def_points);
this->dice_results[0] = this->atk_points;
this->dice_results[1] = this->def_points;
if (s->options.is_nte()) {
this->atk_bonuses = this->atk_points - atk_before_bonuses;
this->def_bonuses = this->def_points - def_before_bonuses;
}
this->atk_points += s->team_dice_bonus[this->team_id];
this->def_points += s->team_dice_bonus[this->team_id];
this->atk_points = clamp<uint8_t>(this->atk_points, 1, 9);
this->def_points = clamp<uint8_t>(this->def_points, 1, 9);
if (!s->options.is_nte()) {
this->atk_bonuses = this->atk_points - atk_before_bonuses;
this->def_bonuses = this->def_points - def_before_bonuses;
}
this->atk_points2 = min<uint8_t>(this->atk_points2_max, this->atk_points);
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
void PlayerState::unknown_8023C110() {
if (this->sc_card) {
this->sc_card->unknown_802380C0();
}
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = this->set_cards[set_index];
if (card) {
card->unknown_802380C0();
}
}
}
void PlayerState::compute_team_dice_bonus_after_draw_phase() {
auto s = this->server();
if (this->sc_card) {
this->sc_card->unknown_80237F88();
}
for (size_t set_index = 0; set_index < 8; set_index++) {
if (this->set_cards[set_index]) {
this->set_cards[set_index]->unknown_80237F88();
}
}
uint8_t current_team_turn = s->get_current_team_turn();
uint8_t dice_boost = s->get_team_exp(current_team_turn) /
(s->team_client_count[current_team_turn] * 12);
s->card_special->adjust_dice_boost_if_team_has_condition_52(
current_team_turn, &dice_boost, 0);
s->team_dice_bonus[current_team_turn] = clamp<int16_t>(dice_boost, 0, 8);
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
void PlayerState::send_6xB4x0A_for_set_card(size_t set_index) {
if (set_index >= 9) {
return;
}
auto s = this->server();
// The original code (in NTE) calls memcmp here, but then ignores the results
// and always copies the chain and metadata.
// this->set_card_action_chains->at(set_index) == this->unknown_a12;
// this->set_card_action_metadatas->at(set_index) == this->unknown_a13;
this->set_card_action_chains->at(set_index) = this->unknown_a12;
this->set_card_action_metadatas->at(set_index) = this->unknown_a13;
if (s->options.is_nte()) {
G_UpdateActionChainAndMetadata_Ep3NTE_6xB4x0A cmd;
cmd.client_id = this->client_id;
cmd.index = set_index;
cmd.chain = this->unknown_a12;
cmd.metadata = this->unknown_a13;
s->send(cmd);
} else {
G_UpdateActionChainAndMetadata_Ep3_6xB4x0A cmd;
cmd.client_id = this->client_id;
cmd.index = set_index;
cmd.chain = this->unknown_a12;
cmd.metadata = this->unknown_a13;
s->send(cmd);
}
}
} // namespace Episode3