Files
psopeeps-newserv/src/Map.hh
T
Martin Michelsen 42c1d251eb clean up map parsing
2022-08-02 12:12:07 -07:00

58 lines
1.5 KiB
C++

#pragma once
#include <inttypes.h>
#include <phosg/Encoding.hh>
#include <vector>
#include <string>
struct BattleParams {
le_uint16_t atp; // attack power
le_uint16_t psv; // perseverance (intelligence?)
le_uint16_t evp; // evasion
le_uint16_t hp; // hit points
le_uint16_t dfp; // defense
le_uint16_t ata; // accuracy
le_uint16_t lck; // luck
uint8_t unknown_a1[0x0E];
le_uint32_t experience;
le_uint32_t difficulty;
} __attribute__((packed));
struct BattleParamTable {
BattleParams entries[2][3][4][0x60]; // online/offline, episode, difficulty, monster type
BattleParamTable(const char* filename_prefix);
const BattleParams& get(bool solo, uint8_t episode, uint8_t difficulty,
uint8_t monster_type) const;
const BattleParams* get_subtable(bool solo, uint8_t episode,
uint8_t difficulty) const;
} __attribute__((packed));
struct BattleParamIndex {
BattleParamTable table_for_episode[3];
} __attribute__((packed));
// an enemy entry as loaded by the game
struct PSOEnemy {
uint64_t id;
uint16_t source_type;
uint8_t hit_flags;
uint8_t last_hit;
uint32_t experience;
uint32_t rt_index;
explicit PSOEnemy(uint64_t id);
PSOEnemy(uint64_t id, uint16_t source_type, uint32_t experience, uint32_t rt_index);
std::string str() const;
} __attribute__((packed));
std::vector<PSOEnemy> load_map(const std::string& filename, uint8_t episode,
uint8_t difficulty, const BattleParams* bp, bool alt_enemies);