206 lines
5.4 KiB
C++
206 lines
5.4 KiB
C++
#include "Lobby.hh"
|
|
|
|
#include <string.h>
|
|
|
|
#include <phosg/Random.hh>
|
|
|
|
#include "SendCommands.hh"
|
|
#include "Text.hh"
|
|
|
|
using namespace std;
|
|
|
|
|
|
|
|
Lobby::Lobby() : lobby_id(0), min_level(0), max_level(0xFFFFFFFF),
|
|
next_game_item_id(0x00810000), version(GameVersion::GC), section_id(0),
|
|
episode(1), difficulty(0), mode(0), rare_seed(random_object<uint32_t>()),
|
|
event(0), block(0), type(0), leader_id(0), max_clients(12), flags(0) {
|
|
|
|
for (size_t x = 0; x < 12; x++) {
|
|
this->next_item_id[x] = 0x00010000 + 0x00200000 * x;
|
|
}
|
|
this->next_drop_item = PlayerInventoryItem();
|
|
}
|
|
|
|
void Lobby::reassign_leader_on_client_departure(size_t leaving_client_index) {
|
|
for (size_t x = 0; x < this->max_clients; x++) {
|
|
if (x == leaving_client_index) {
|
|
continue;
|
|
}
|
|
if (this->clients[x].get()) {
|
|
this->leader_id = x;
|
|
return;
|
|
}
|
|
}
|
|
this->leader_id = 0;
|
|
}
|
|
|
|
bool Lobby::any_client_loading() const {
|
|
for (size_t x = 0; x < this->max_clients; x++) {
|
|
if (!this->clients[x].get()) {
|
|
continue;
|
|
}
|
|
if (this->clients[x]->flags & (Client::Flag::LOADING | Client::Flag::LOADING_QUEST)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
size_t Lobby::count_clients() const {
|
|
size_t ret = 0;
|
|
for (size_t x = 0; x < this->max_clients; x++) {
|
|
if (this->clients[x].get()) {
|
|
ret++;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void Lobby::add_client(shared_ptr<Client> c, bool reverse_indexes) {
|
|
ssize_t index;
|
|
if (reverse_indexes) {
|
|
for (index = max_clients - 1; index >= 0; index--) {
|
|
if (!this->clients[index].get()) {
|
|
this->clients[index] = c;
|
|
break;
|
|
}
|
|
}
|
|
if (index < 0) {
|
|
throw out_of_range("no space left in lobby");
|
|
}
|
|
} else {
|
|
for (index = 0; index < max_clients; index++) {
|
|
if (!this->clients[index].get()) {
|
|
this->clients[index] = c;
|
|
break;
|
|
}
|
|
}
|
|
if (index >= max_clients) {
|
|
throw out_of_range("no space left in lobby");
|
|
}
|
|
}
|
|
|
|
c->lobby_client_id = index;
|
|
c->lobby_id = this->lobby_id;
|
|
|
|
// If there's no one else in the lobby, set the leader id as well
|
|
if (index == (max_clients - 1) * reverse_indexes) {
|
|
for (index = 0; index < max_clients; index++) {
|
|
if (this->clients[index].get() && this->clients[index] != c) {
|
|
break;
|
|
}
|
|
}
|
|
if (index >= max_clients) {
|
|
this->leader_id = c->lobby_client_id;
|
|
}
|
|
}
|
|
|
|
// If the lobby is a game, assign the inventory's item IDs
|
|
if (this->is_game()) {
|
|
auto& inv = c->game_data.player()->inventory;
|
|
size_t count = min<uint8_t>(inv.num_items, 30);
|
|
for (size_t x = 0; x < count; x++) {
|
|
inv.items[x].data.id = this->generate_item_id(c->lobby_client_id);
|
|
}
|
|
c->game_data.player()->print_inventory(stderr);
|
|
}
|
|
}
|
|
|
|
void Lobby::remove_client(shared_ptr<Client> c) {
|
|
if (this->clients[c->lobby_client_id] != c) {
|
|
auto other_c = this->clients[c->lobby_client_id].get();
|
|
throw logic_error(string_printf(
|
|
"client\'s lobby client id (%hhu) does not match client list (%u)",
|
|
c->lobby_client_id,
|
|
static_cast<uint8_t>(other_c ? other_c->lobby_client_id : 0xFF)));
|
|
}
|
|
|
|
this->clients[c->lobby_client_id] = nullptr;
|
|
|
|
// Unassign the client's lobby if it matches the current lobby's id (it may
|
|
// not match if the client was already added to another lobby - this can
|
|
// happen during the lobby change procedure)
|
|
if (c->lobby_id == this->lobby_id) {
|
|
c->lobby_id = 0;
|
|
}
|
|
|
|
this->reassign_leader_on_client_departure(c->lobby_client_id);
|
|
}
|
|
|
|
void Lobby::move_client_to_lobby(shared_ptr<Lobby> dest_lobby,
|
|
shared_ptr<Client> c) {
|
|
if (dest_lobby.get() == this) {
|
|
return;
|
|
}
|
|
|
|
if (dest_lobby->count_clients() >= dest_lobby->max_clients) {
|
|
throw out_of_range("no space left in lobby");
|
|
}
|
|
|
|
this->remove_client(c);
|
|
dest_lobby->add_client(c);
|
|
}
|
|
|
|
|
|
|
|
shared_ptr<Client> Lobby::find_client(const u16string* identifier,
|
|
uint64_t serial_number) {
|
|
for (size_t x = 0; x < this->max_clients; x++) {
|
|
if (!this->clients[x]) {
|
|
continue;
|
|
}
|
|
if (serial_number && this->clients[x]->license &&
|
|
(this->clients[x]->license->serial_number == serial_number)) {
|
|
return this->clients[x];
|
|
}
|
|
if (identifier && (this->clients[x]->game_data.player()->disp.name == *identifier)) {
|
|
return this->clients[x];
|
|
}
|
|
}
|
|
|
|
throw out_of_range("client not found");
|
|
}
|
|
|
|
|
|
|
|
uint8_t Lobby::game_event_for_lobby_event(uint8_t lobby_event) {
|
|
if (lobby_event > 7) {
|
|
return 0;
|
|
}
|
|
if (lobby_event == 7) {
|
|
return 2;
|
|
}
|
|
if (lobby_event == 2) {
|
|
return 0;
|
|
}
|
|
return lobby_event;
|
|
}
|
|
|
|
|
|
|
|
void Lobby::add_item(const PlayerInventoryItem& item, uint8_t area, float x, float z) {
|
|
auto& fi = this->item_id_to_floor_item[item.data.id];
|
|
fi.inv_item = item;
|
|
fi.area = area;
|
|
fi.x = x;
|
|
fi.z = z;
|
|
}
|
|
|
|
PlayerInventoryItem Lobby::remove_item(uint32_t item_id) {
|
|
auto item_it = this->item_id_to_floor_item.find(item_id);
|
|
if (item_it == this->item_id_to_floor_item.end()) {
|
|
throw out_of_range("item not present");
|
|
}
|
|
PlayerInventoryItem ret = move(item_it->second.inv_item);
|
|
this->item_id_to_floor_item.erase(item_it);
|
|
return ret;
|
|
}
|
|
|
|
uint32_t Lobby::generate_item_id(uint8_t client_id) {
|
|
if (client_id < this->max_clients) {
|
|
return this->next_item_id[client_id]++;
|
|
}
|
|
return this->next_game_item_id++;
|
|
}
|