Files
psopeeps-newserv/system/client-functions/BlueBurstExclusive/MoreSaveSlots.s
T
2026-05-23 19:27:33 -07:00

616 lines
23 KiB
ArmAsm

# This patch changes the number of BB character save slots from 4 to any number up to 127.
# This patch is for documentation purposes only; it works when used as a server patch via newserv, but is decidedly
# inconvenient to use via this method. This is because it affects logic that runs before any patches can be sent by the
# server, so the player has to connect once to get the patch, then disconnect and connect again to use the additional
# slots.
# As written, this patch changes the slot count from 4 to 12. To use a different slot count, first compute the
# following values:
# slot count = your desired number of player slots (must be >= 4, <= 127)
# total file size = (slot count * 0x2EA4) + 0x14
# bgm_test_songs_unlocked offset = total file size - 0x10
# save_count offset = total file size - 8
# round2_seed offset = total file size - 4
# Then, for each of the above, search for the string to the left of the = sign and change the values used in all of the
# matching lines.
.meta name="More save slots"
.meta description=""
.versions 50YJ 59NJ 59NL
entry_ptr:
reloc0:
.offsetof start
# Include a few functions first
write_call_to_code:
.include WriteCallToCode
memcpy:
.include CopyData
ret
start:
# Apply all necessary patches
call apply_enable_scroll_patch
call apply_fix_scroll_patch1
call apply_fix_scroll_patch2
call apply_fix_file_index
call apply_preview_window_fix
call apply_static_patches
# Rewrite the existing char file regions to have the appropriate size; this
# must be done after the patches are applied because we call the checksum
# function, which is patched by one of the above calls
call update_existing_char_file_list
jmp update_existing_char_file_list_memcard
apply_enable_scroll_patch:
# This patch enables scrolling behavior within the character list
push -5 # Jump size (negative = jmp instead of call)
push <VERS 0x0041370B 0x00413B77 0x00413B7F> # Jump address
call get_code_size_for_enable_scroll
.deltaof enable_scroll_start, enable_scroll_end
get_code_size_for_enable_scroll:
pop eax
push dword [eax]
call enable_scroll_end
enable_scroll_start:
mov eax, dword ptr [edi + 0x28] # cursor = char_select_menu->cursor_obj (TAdSelectCurGC*)
or dword [eax + 0x01F8], 3 # cursor->flags |= 3 # Enable scrolling
mov eax, [<VERS 0x00A2EC50 0x00A38BD0 0x00A3B050>] # scroll_bar = TAdScrollBarXb_objs[0]
mov ecx, [eax + 0xEC] # ecx = scroll_bar->client_id
imul ecx, ecx, 0x24
# Set up scroll bar graphics (in struct at scroll_bar + 0x1C)
mov dword [eax + ecx + 0x1C], 0x439D0000
mov dword [eax + ecx + 0x20], 0x43360000
mov dword [eax + ecx + 0x24], 0x439D0000
mov dword [eax + ecx + 0x28], 0x4392AB85
mov dword [eax + ecx + 0x2C], 0x40400000
mov dword [eax + ecx + 0x30], 0x425EA3D7
mov dword [eax + ecx + 0x34], 0x00000008
mov dword [eax + ecx + 0x38], 0x00000000
mov dword [eax + ecx + 0x3C], 0x00000000
or dword [eax + 0xF0], 1 # scroll_bar->flags |= 1
mov ecx, [eax + 0xEC]
shl ecx, 4
mov dword [eax + ecx + 0xAC], 0 # scroll_bar->selection_state[client_id].scroll_offset = 0
mov dword [eax + ecx + 0xB0], 0 # scroll_bar->selection_state[client_id].selected_index = 0
mov dword [eax + ecx + 0xB4], 4 # scroll_bar->selection_state[client_id].num_items_in_view = 4
mov dword [eax + ecx + 0xB8], 0x0B # scroll_bar->selection_state[client_id].last_item_index = (slot count - 1)
pop edi
ret
enable_scroll_end:
call write_call_to_code
ret
apply_fix_scroll_patch1:
# This patch fixes character selection cursor object so it will take the scroll offset into account
push 6 # Call size
push <VERS 0x004137C4 0x00413C30 0x00413C38> # Call address
call get_code_size_for_fix_scroll_patch1
.deltaof fix_scroll_patch1_start, fix_scroll_patch1_end
get_code_size_for_fix_scroll_patch1:
pop eax
push dword [eax]
call fix_scroll_patch1_end
fix_scroll_patch1_start:
mov edx, [edi + 0x28] # cursor = this->ad_select_cur_obj (TAdSelectCurGC*)
mov ebp, [edx + 0x44] # ebp = cursor->selected_index_within_view
mov eax, [<VERS 0x00A2EC50 0x00A38BD0 0x00A3B050>] # scroll_bar = TAdScrollBarXb_objs[0]
add ebp, [eax + 0xAC] # ebp += scroll_bar->selection_state[0].scroll_offset
ret
fix_scroll_patch1_end:
call write_call_to_code
ret
apply_fix_scroll_patch2:
# This patch changes the TAdSinglePlyChrSelectGC::selected_index_within_view to be the selected character's absolute
# index (including scroll_offset), not the index only within the displayed four characters
push 6 # Call size
push <VERS 0x00413864 0x00413CD0 0x00413CD8> # Call address
call get_code_size_for_fix_scroll_patch2
.deltaof fix_scroll_patch2_start, fix_scroll_patch2_end
get_code_size_for_fix_scroll_patch2:
pop eax
push dword [eax]
call fix_scroll_patch2_end
fix_scroll_patch2_start:
mov eax, [<VERS 0x00A2EC50 0x00A38BD0 0x00A3B050>] # scroll_bar = TAdScrollBarXb_objs[0]
mov eax, [eax + 0xAC] # eax = scroll_bar->selection_state[0].scroll_offset
mov edx, [edi + 0x28] # cursor = this->ad_select_cur_obj (TAdSelectCurGC*)
add eax, [edx + 0x44] # eax += cursor->selected_index_within_view
ret
fix_scroll_patch2_end:
call write_call_to_code
ret
apply_fix_file_index:
# This patch fixes the character file indexing so it will account for the scroll position
push 5 # Call size
push <VERS 0x0041387C 0x00413CE8 0x00413CF0> # Call address
call get_code_size_for_selection_index_fix2
.deltaof selection_index_fix2_start, selection_index_fix2_end
get_code_size_for_selection_index_fix2:
pop eax
push dword [eax]
call selection_index_fix2_end
selection_index_fix2_start:
mov eax, [<VERS 0x00A2EC50 0x00A38BD0 0x00A3B050>]
mov eax, [eax + 0xAC] # eax = TAdScrollBarXb_objs[0]->selection_state[0].scroll_offset
add ebp, eax # arg0 += eax
mov [esp + 4], ebp
mov eax, <VERS 0x006BB954 0x006C1ABC 0x006C1A80>
jmp eax # set_current_char_slot
selection_index_fix2_end:
call write_call_to_code
ret
apply_preview_window_fix:
# This patch fixes the preview display so it will show the correct section ID, level, etc.
push 5 # Call size
push 0x0040216C
call get_code_size_for_preview_window_fix
.deltaof preview_window_fix_start, preview_window_fix_end
get_code_size_for_preview_window_fix:
pop eax
push dword [eax]
call preview_window_fix_end
preview_window_fix_start:
mov eax, [<VERS 0x00A2EC50 0x00A38BD0 0x00A3B050>] # scroll_bar = TAdScrollBarXb_objs[0]
mov eax, [eax + 0xAC] # eax = scroll_bar->selection_state[0].scroll_offset
add [esp + 4], eax
mov eax, <VERS 0x006BE37C 0x006C4514 0x006C44D0> # get_player_preview_info
jmp eax
preview_window_fix_end:
# This patch applies in two places, so push the second set of args now, then
# apply it twice
push 5 # Call size
push 0x00401842 # Call address
push dword [esp + 0x10] # Code size
push dword [esp + 0x10] # Code address
call write_call_to_code
call write_call_to_code
ret
apply_static_patches:
.include WriteCodeBlocks
# These patches change various places where the character data size and slot count are referenced
.data <VERS 0x00474E1C 0x00475294 0x004751A4>
.data 0x00000001
.binary 0C # slot count; TDataProtocol::handle_E5
.data <VERS 0x00474ED3 0x0047534B 0x0047525B>
.data 0x00000001
.binary 0C # slot count; import_player_preview
.data <VERS 0x00478259 0x004786D1 0x004785E1>
.data 0x00000001
.binary 0C # slot count; TDataProtocol::handle_E4
.data <VERS 0x0048208D 0x00482559 0x0048242D>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BB693 0x006C17FB 0x006C17BF>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BBB77 0x006C1D07 0x006C1CCB>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BBBAA 0x006C1D3A 0x006C1CFE>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BBBC8 0x006C1D58 0x006C1D1C>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BBC83 0x006C1E13 0x006C1DD7>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BC0DA 0x006C226A 0x006C222E>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BC119 0x006C22A9 0x006C226D>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BC13A 0x006C22CA 0x006C228E>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BC14A 0x006C22DA 0x006C229E>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BC387 0x006C2517 0x006C24DB>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BC4EF 0x006C267F 0x006C2643>
.data 0x00000004
.data 0x00022FBC # save_count offset
.data <VERS 0x006BC4F9 0x006C2689 0x006C264D>
.data 0x00000004
.data 0x00022FBC # save_count offset
.data <VERS 0x006BC59B 0x006C272B 0x006C26EF>
.data 0x00000004
.data 0x00022FBC # save_count offset
.data <VERS 0x006BC5B1 0x006C2741 0x006C2705>
.data 0x00000004
.data 0x00022FC0 # round2_seed offset
.data <VERS 0x006BC63F 0x006C27CF 0x006C2793>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BC718 0x006C28A8 0x006C286C>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BCFBE 0x006C314F 0x006C3113>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BD3EB 0x006C357B 0x006C353F>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BD42A 0x006C35BA 0x006C357E>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BD456 0x006C35E6 0x006C35AA>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BD463 0x006C35F3 0x006C35B7>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BD47E 0x006C360E 0x006C35D2>
.data 0x00000004
.data 0x00022FBC # save_count offset
.data <VERS 0x006BD487 0x006C3617 0x006C35DB>
.data 0x00000004
.data 0x00022FBC # save_count offset
.data <VERS 0x006BD58C 0x006C371C 0x006C36E0>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BD9CA 0x006C3B5A 0x006C3B1E>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BE0B5 0x006C424D 0x006C4209>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BE69B 0x006C4833 0x006C47EF>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BE6D2 0x006C486A 0x006C4826>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BE80E 0x006C49A6 0x006C4962>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BE845 0x006C49DD 0x006C4999>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BE92D 0x006C4AC5 0x006C4A81>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BE966 0x006C4AFE 0x006C4ABA>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BEB46 0x006C4CDE 0x006C4C9A>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BEB7D 0x006C4D15 0x006C4CD1>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BEC65 0x006C4DFD 0x006C4DB9>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BEC9E 0x006C4E36 0x006C4DF2>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BEE04 0x006C4F9C 0x006C4F58>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BEE40 0x006C4FD7 0x006C4F94>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BF02D 0x006C51C5 0x006C5181>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BF069 0x006C5201 0x006C51BD>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BF1DE 0x006C5376 0x006C5332>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BF218 0x006C53B0 0x006C536C>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BF3AD 0x006C5545 0x006C5501>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BF3E9 0x006C5581 0x006C553D>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BF55E 0x006C56F6 0x006C56B2>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BF598 0x006C5730 0x006C56EC>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BF71E 0x006C58B6 0x006C5872>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BF758 0x006C58F0 0x006C58AC>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BF8ED 0x006C5A85 0x006C5A41>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BF929 0x006C5AC1 0x006C5A7D>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BFA1A 0x006C5BB2 0x006C5B6E>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BFA54 0x006C5BEC 0x006C5BA8>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BFBDA 0x006C5D72 0x006C5D2E>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BFC14 0x006C5DAC 0x006C5D68>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BFD9A 0x006C5F32 0x006C5EEE>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BFDD4 0x006C5F6C 0x006C5F28>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006BFF5A 0x006C60F2 0x006C60AE>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006BFF94 0x006C612C 0x006C60E8>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006C01AF 0x006C6346 0x006C6303>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006C01E9 0x006C6381 0x006C633D>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006C036D 0x006C6505 0x006C64C1>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006C03A9 0x006C6541 0x006C64FD>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006C049A 0x006C6632 0x006C65EE>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006C04D4 0x006C666C 0x006C6628>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006C065A 0x006C67F2 0x006C67AE>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006C0694 0x006C682C 0x006C67E8>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006C081A 0x006C69B2 0x006C696E>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006C0854 0x006C69EC 0x006C69A8>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006C09EF 0x006C6B87 0x006C6B43>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006C0A20 0x006C6BB8 0x006C6B74>
.data 0x00000004
.data 0x0000005D # memcard block count
.data <VERS 0x006C0AA2 0x006C6C3A 0x006C6BF6>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006C0ADC 0x006C6C74 0x006C6C30>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006C0CEA 0x006C6E82 0x006C6E3E>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006C0D24 0x006C6EBC 0x006C6E78>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006C0F21 0x006C70B9 0x006C7075>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006C0F5B 0x006C70F3 0x006C70AF>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006C18AE 0x006C7A46 0x006C7A02>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006C1BCE 0x006C7D66 0x006C7D22>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x006C1C0A 0x006C7D7C 0x006C7D5E>
.data 0x00000001
.binary 0C # slot count
.data <VERS 0x006C1C28 0x006C7DC0 0x006C7D7C>
.data 0x00000004
.data 0x00022FC4 # total file size
.data <VERS 0x00775BCE 0x0077CC72 0x0077BE92>
.data 0x00000004
.data 0x00022FB4 # bgm_test_songs_unlocked offset
# Signature check on all save files (rewritten as loop)
.data <VERS 0x006BBB04 0x006C1C69 0x006C1C2D>
.deltaof sig_check_begin, sig_check_end
sig_check_begin:
mov edx, 0xC87ED5B1 # Expected signature value
add eax, 0x04E8 # &char_file_list->chars[0].part2.signature
mov ecx, 0x0C # slot count
again:
cmp dword [eax], 0 # signature == 0 (no char in slot)
je sig_ok
cmp dword [eax], edx # signature == expected value
jne sig_bad
sig_ok:
add eax, 0x2EA4 # Advance to next slot
dec ecx
jnz again
xor eax, eax # All signatures OK (eax = 0)
jmp sig_check_end
sig_bad:
xor eax, eax # Bad signature (eax = 1)
inc eax
jmp sig_check_end
.binary CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
sig_check_end: # <VERS 006BBB25 006C1CB2 006C1C76>
# Send slot count in E3 command
.data <VERS 0x0046E798 0x0046EC10 0x0046EB20> # TDataProtocol::send_E3_for_index
.deltaof send_slot_count_in_E3_begin, send_slot_count_in_E3_end
send_slot_count_in_E3_begin:
# ecx = this (TDataProtocol*)
# [esp + 4] = slot_index
push 0
push dword [esp + 8] # slot_index
push 0x0C # slot count
push 0x00E30010
mov eax, esp
push 0x10
push eax
mov eax, [ecx]
call [eax + 0x20] # this->send_command(&cmd, 0x10) // ret 8
add esp, 8
mov eax, <VERS 0x006BB954 0x006C1ABC 0x006C1A80>
call eax # set_current_char_slot(slot_index) // ret 0
add esp, 8
ret 4
send_slot_count_in_E3_end:
# Show slot number in each menu item
.data 0x00401D57
.deltaof show_slot_number_begin, show_slot_number_end
show_slot_number_begin:
# Original call (sprintf(line_buf, "LV%d", preview_info->visual.disp.level + 1))
lea edx, [esp + 0x02C4]
mov ebx, [ebx + 8]
inc ebx
push ebx
mov ecx, esi
push edx
mov eax, 0x00402604
call eax
# Find the end of the string
lea eax, [esp + 0x02C4]
show_slot_number_strend_again:
cmp word [eax], 0
je show_slot_number_strend_done
add eax, 2
jmp show_slot_number_strend_again
show_slot_number_strend_done:
# Format the slot number and append it to the string
mov ecx, [<VERS 0x00A2EC50 0x00A38BD0 0x00A3B050>] # scroll_bar = TAdScrollBarXb_objs[0]
mov ecx, [ecx + 0xAC] # ecx = scroll_bar->selection_state[0].scroll_offset
lea ecx, [ecx + ebp + 1]
push ecx # Slot number (scroll_offset + z)
call get_show_slot_number_suffix_fmt
.binary 20002800230025006400290020000000 # L" (#%d) "
get_show_slot_number_suffix_fmt:
push eax # Destination buffer
mov eax, <VERS 0x0082C2F9 0x00835578 0x00857E29> # _swprintf
call eax
add esp, 0x0C
jmp show_slot_number_end
.zero 0x96
show_slot_number_end: # 00401E4D
# End static patches
.data 0x00000000
.data 0x00000000
update_existing_char_file_list:
# Replace the existing character list with an appropriately-longer one. This part does not need to be done if the
# patch is applied statically to the executable; this is only necessary when used as a server patch because the
# character list is already allocated at the time the patch is applied.
push 0x00022FC4 # total file size
mov eax, <VERS 0x0082C695 0x00835915 0x008581C5> # operator_new
call eax
add esp, 4
mov edx, [<VERS 0x00A89A04 0x00A939C4 0x00A95E44>] # edx = old char_file_list
mov [<VERS 0x00A89A04 0x00A939C4 0x00A95E44>], eax
mov ecx, [edx + 0xBA94] # Copy bgm_test_songs_unlocked_high to new file
mov [eax + 0x00022FB4], ecx
mov ecx, [edx + 0xBA98] # Copy bgm_test_songs_unlocked_low to new file
mov [eax + 0x00022FB8], ecx
mov ecx, [edx + 0xBA9C] # Copy save_count to new file
mov [eax + 0x00022FBC], ecx
mov ecx, [edx + 0xBAA0] # Copy round2_seed to new file
mov [eax + 0x00022FC0], ecx
add eax, 4
add edx, 4
mov ecx, 0xBA90
call memcpy # Copy the existing 4 characters over
mov eax, [<VERS 0x00A89A04 0x00A939C4 0x00A95E44>]
add eax, 0xBA94
mov ecx, 4
clear_next_char:
cmp ecx, 0x0C # slot count
jge clear_next_char_done
lea edx, [eax + 0x2EA4] # edx = ptr to next char (or footer)
clear_next_char_write_again:
mov dword [eax], 0
add eax, 4
cmp eax, edx
jl clear_next_char_write_again
clear_next_char_done:
# Call eh_vector_constructor_iterator(
# &char_file_list.chars[4],
# sizeof(char_file_list.chars[0]),
# countof(char_file_list.chars) - 4,
# PSOCharacterFile::init,
# PSOCharacterFile::destroy)
push <VERS 0x006BB814 0x006C197C 0x006C1940> # PSOCharacterFile::destroy
push <VERS 0x006BB6C4 0x006C182C 0x006C17F0> # PSOCharacterFile::init
push 0x08 # slot count - 4
push 0x2EA4 # sizeof(PSOCharacterFile)
mov eax, [<VERS 0x00A89A04 0x00A939C4 0x00A95E44>]
add eax, 0xBA94
push eax
mov eax, <VERS 0x0082CC06 0x00835E86 0x00858736>
call eax
# Fix the file's checksum
mov eax, [<VERS 0x00A89A04 0x00A939C4 0x00A95E44>]
mov ecx, <VERS 0x006BC5A8 0x006C2738 0x006C26FC>
jmp ecx # PSOBBCharacterFileList::checksum(char_file_list)
update_existing_char_file_list_memcard:
# Allocate a new memory card file area and copy the data there too. It seems Sega didn't fully strip out the local
# saving code from PSOBB; instead, they just made it write to a heap-allocated buffer. Since the file is much bigger
# now, we also have to make that heap-allocated buffer larger. We add a few "blocks" on the end, since the original
# code in the game does that too, but it's probably not strictly necessary. Like the above, this part is not
# necessary if this patch is statically applied to the executable.
mov eax, 0x00022FC4 # total file size
add eax, 0x0000FFFF
and eax, 0xFFFFC000
push eax
mov eax, <VERS 0x00845D80 0x0084F258 0x0082E940>
call eax # malloc10(total file size)
add esp, 4
mov [<VERS 0x00A899EC 0x00A939AC 0x00A95E2C>], eax
mov edx, [<VERS 0x00A89A04 0x00A939C4 0x00A95E44>]
mov ecx, 0x00022FC4 # total file size
jmp memcpy