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psopeeps-newserv/src/Episode3/Server.hh
T
Martin Michelsen 1bfbf09891 use phosg namespace
2024-07-28 11:54:41 -07:00

362 lines
16 KiB
C++

#pragma once
#include <stdint.h>
#include <array>
#include <memory>
#include "../Channel.hh"
#include "../CommandFormats.hh"
#include "../Text.hh"
#include "AssistServer.hh"
#include "BattleRecord.hh"
#include "CardSpecial.hh"
#include "MapState.hh"
#include "PlayerState.hh"
#include "RulerServer.hh"
#include "Tournament.hh"
struct Lobby;
namespace Episode3 {
/**
* This implementation of Episode 3 battles is derived from Sega's original
* server implementation, reverse-engineered from the Episode 3 client
* executable. The control flow, function breakdown, and structure definitions
* in these files map very closely to how their server implementation was
* written; notable differences (due to necessary environment differences or bug
* fixes) are described in the comments therein.
*
* The following files are direct reverse-engineerings of Sega's original code,
* except where noted in the comments:
* AssistServer.hh/cc
* Card.hh/cc
* CardSpecial.hh/cc
* DeckState.hh/cc
* MapState.hh/cc
* PlayerState.hh/cc
* PlayerStateSubordinates.hh/cc
* RulerServer.hh/cc
* Server.hh/cc
*
* There are likely undiscovered bugs in this code, some originally written by
* Sega, but more written by me as I manually transcribed and updated this code.
*
* Class ownership levels (classes may only contain weak_ptrs, not shared_ptrs,
* to classes at the same or higher level):
* - Server
* - - RulerServer
* - - - AssistServer
* - - - CardSpecial
* - - - - StateFlags
* - - - - DeckEntry
* - - - - PlayerState
* - - - - - Card
* - - - - - - CardShortStatus
* - - - - - - DeckState
* - - - - - - HandAndEquipState
* - - - - - - MapAndRulesState / OverlayState
* - - - - - - - Everything within DataIndexes
*/
class Server : public std::enable_shared_from_this<Server> {
// In the original code, there is a TCardServerBase class and a TCardServer
// class, with the former containing some basic parts of the game state and
// a pointer to the latter. It seems these two classes exist (instead of one
// big class) so that the force reset command could be implemented; however,
// it appears that that command is never sent by the client, so we combine
// the two classes into one in our implementation.
public:
struct Options {
std::shared_ptr<const CardIndex> card_index;
std::shared_ptr<const MapIndex> map_index;
uint32_t behavior_flags;
std::shared_ptr<phosg::StringReader> opt_rand_stream;
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
std::shared_ptr<const Tournament> tournament;
std::array<std::vector<uint16_t>, 5> trap_card_ids;
inline bool is_nte() const {
return (this->behavior_flags & BehaviorFlag::IS_TRIAL_EDITION);
}
};
Server(std::shared_ptr<Lobby> lobby, Options&& options);
~Server() noexcept(false);
void init();
class StackLogger : public phosg::PrefixedLogger {
public:
StackLogger(const Server* s, const std::string& prefix);
StackLogger(const Server* s, const std::string& prefix, phosg::LogLevel min_level);
StackLogger(const StackLogger&) = delete;
StackLogger(StackLogger&&);
StackLogger& operator=(const StackLogger&) = delete;
StackLogger& operator=(StackLogger&&);
~StackLogger() noexcept(false);
private:
const Server* server;
};
StackLogger log_stack(const std::string& prefix) const;
const StackLogger& log() const;
std::string debug_str_for_card_ref(uint16_t card_ref) const;
std::string debug_str_for_card_id(uint16_t card_id) const;
template <typename U16T>
std::string debug_str_for_card_refs(const U16T* refs, size_t count) const {
std::string ret = "[";
for (size_t z = 0; z < count; z++) {
if (refs[z] != 0xFFFF) {
std::string ref_str = this->debug_str_for_card_ref(refs[z]);
ret += phosg::string_printf("%zu:%s ", z, ref_str.c_str());
}
}
if (ret.size() > 1) {
ret.back() = ']'; // Replace the ' ' from the last added item
} else {
ret.push_back(']');
}
return ret;
}
template <typename U16T>
std::string debug_str_for_card_refs(const std::vector<U16T>& refs) const {
return this->debug_str_for_card_refs(refs.data(), refs.size());
}
template <typename U16T, size_t Count>
std::string debug_str_for_card_refs(const parray<U16T, Count>& refs) const {
return this->debug_str_for_card_refs(refs.data(), refs.size());
}
int8_t get_winner_team_id() const;
template <typename T>
void send(const T& cmd, uint8_t command = 0xC9, bool enable_masking = true) const {
if (cmd.header.size != sizeof(cmd) / 4) {
throw std::logic_error("outbound command size field is incorrect");
}
if (!this->options.is_nte() && (cmd.header.subsubcommand == 0x06)) {
this->num_6xB4x06_commands_sent++;
this->prev_num_6xB4x06_commands_sent = this->num_6xB4x06_commands_sent;
if (this->num_6xB4x06_commands_sent > 0x100) {
return;
}
}
this->send(&cmd, cmd.header.size * 4, command, enable_masking);
}
void send(const void* data, size_t size, uint8_t command = 0xC9, bool enable_masking = true) const;
void send_commands_for_joining_spectator(Channel& ch) const;
void force_battle_result(uint8_t surrendered_client_id, bool set_winner);
void force_replace_assist_card(uint8_t client_id, uint16_t card_id);
void force_destroy_field_character(uint8_t client_id, size_t set_index);
__attribute__((format(printf, 2, 3))) void send_debug_message_printf(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3))) void send_info_message_printf(const char* fmt, ...) const;
void send_debug_command_received_message(
uint8_t client_id, uint8_t subsubcommand, const char* description) const;
void send_debug_command_received_message(
uint8_t subsubcommand, const char* description) const;
void send_debug_message_if_error_code_nonzero(
uint8_t client_id, int32_t error_code) const;
void send_6xB4x46() const;
void add_team_exp(uint8_t team_id, int32_t exp);
bool advance_battle_phase();
void action_phase_after();
void draw_phase_before();
std::shared_ptr<const CardIndex::CardEntry> definition_for_card_ref(uint16_t card_ref) const;
std::shared_ptr<Card> card_for_set_card_ref(uint16_t card_ref);
std::shared_ptr<const Card> card_for_set_card_ref(uint16_t card_ref) const;
uint16_t card_id_for_card_ref(uint16_t card_ref) const;
bool card_ref_is_empty_or_has_valid_card_id(uint16_t card_ref) const;
bool check_for_battle_end();
void check_for_destroyed_cards_and_send_6xB4x05_6xB4x02();
bool check_presence_entry(uint8_t client_id) const;
void clear_player_flags_after_dice_phase();
void compute_all_map_occupied_bits();
void compute_team_dice_bonus(uint8_t team_id);
void copy_player_states_to_prev_states();
std::shared_ptr<const CardIndex::CardEntry> definition_for_card_id(uint16_t card_id) const;
void destroy_cards_with_zero_hp();
void determine_first_team_turn();
void dice_phase_after();
void set_phase_before();
void draw_phase_after();
void dice_phase_before();
void end_attack_list_for_client(uint8_t client_id);
void end_action_phase();
bool enqueue_attack_or_defense(uint8_t client_id, ActionState* pa);
BattlePhase get_battle_phase() const;
ActionSubphase get_current_action_subphase() const;
uint8_t get_current_team_turn() const;
std::shared_ptr<PlayerState> get_player_state(uint8_t client_id);
std::shared_ptr<const PlayerState> get_player_state(uint8_t client_id) const;
uint32_t get_random_raw();
uint32_t get_random(uint32_t max);
float get_random_float_0_1();
uint32_t get_round_num() const;
SetupPhase get_setup_phase() const;
uint32_t get_should_copy_prev_states_to_current_states() const;
bool is_registration_complete() const;
void move_phase_after();
void action_phase_before();
void send_6xB4x1C_names_update();
int8_t send_6xB4x33_remove_ally_atk_if_needed(const ActionState& pa);
void send_all_state_updates();
void send_set_card_updates_and_6xB4x04_if_needed();
void set_battle_ended();
void set_battle_started();
bool player_can_receive_dice_boost(uint8_t client_id) const;
void set_client_id_ready_to_advance_phase(uint8_t client_id, BattlePhase battle_phase);
void set_phase_after();
void move_phase_before();
void set_player_deck_valid(uint8_t client_id);
void setup_and_start_battle();
G_SetStateFlags_Ep3_6xB4x03 prepare_6xB4x03() const;
void update_battle_state_flags_and_send_6xB4x03_if_needed(bool always_send = false);
bool update_registration_phase();
void on_server_data_input(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx0B_mulligan_hand(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx0C_end_mulligan_phase(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx0D_end_non_action_phase(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx0E_discard_card_from_hand(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx0F_set_card_from_hand(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx10_move_fc_to_location(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx11_enqueue_attack_or_defense(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx12_end_attack_list(std::shared_ptr<Client> sender_c, const std::string& data);
template <typename CmdT>
void handle_CAx13_update_map_during_setup_t(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx13_update_map_during_setup(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx14_update_deck_during_setup(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx15_unused_hard_reset_server_state(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx1B_update_player_name(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx1D_start_battle(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx21_end_battle(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx28_end_defense_list(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx2B_legacy_set_card(std::shared_ptr<Client> sender_c, const std::string&);
void handle_CAx34_subtract_ally_atk_points(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx37_client_ready_to_advance_from_starter_roll_phase(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx3A_time_limit_expired(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx40_map_list_request(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx41_map_request(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx48_end_turn(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx49_card_counts(std::shared_ptr<Client> sender_c, const std::string& data);
void compute_losing_team_id_and_add_winner_flags(uint32_t flags);
uint32_t get_team_exp(uint8_t team_id) const;
uint32_t send_6xB4x06_if_card_ref_invalid(uint16_t card_ref, int16_t negative_value);
void unknown_8023EEF4();
void execute_bomb_assist_effect();
void replace_targets_due_to_destruction_nte(ActionState* as);
void replace_targets_due_to_destruction_or_conditions(ActionState* as);
bool any_target_exists_for_attack(const ActionState& as);
uint8_t get_current_team_turn2() const;
void unknown_8023EE48();
void unknown_8023EE80();
void unknown_802402F4();
void send_6xB4x39() const;
void send_6xB4x05(); // Recomputes the map occupied bits, so can't be const
void send_6xB4x02_for_all_players_if_needed(bool always_send = false);
void send_6xB4x50_trap_tile_locations() const;
G_UpdateDecks_Ep3_6xB4x07 prepare_6xB4x07_decks_update() const;
G_SetPlayerNames_Ep3_6xB4x1C prepare_6xB4x1C_names_update() const;
static std::string prepare_6xB6x41_map_definition(std::shared_ptr<const MapIndex::Map> map, uint8_t language, bool is_nte);
void send_6xB6x41_to_all_clients() const;
G_SetTrapTileLocations_Ep3_6xB4x50 prepare_6xB4x50_trap_tile_locations() const;
std::vector<std::shared_ptr<Card>> const_cast_set_cards_v(
const std::vector<std::shared_ptr<const Card>>& cards);
private:
typedef void (Server::*handler_t)(std::shared_ptr<Client>, const std::string&);
static const std::unordered_map<uint8_t, handler_t> subcommand_handlers;
public:
// These fields are not part of the original implementation
std::weak_ptr<Lobby> lobby;
std::shared_ptr<BattleRecord> battle_record;
bool has_lobby;
Options options;
std::shared_ptr<const MapIndex::Map> last_chosen_map;
bool tournament_match_result_sent;
uint8_t override_environment_number;
uint8_t def_dice_value_range_override;
uint8_t atk_dice_value_range_2v1_override;
uint8_t def_dice_value_range_2v1_override;
mutable std::deque<StackLogger*> logger_stack;
// These fields were originally contained in the TCardServerBase object
struct PresenceEntry {
uint8_t player_present;
uint8_t deck_valid;
uint8_t is_cpu_player;
PresenceEntry();
void clear();
} __packed_ws__(PresenceEntry, 3);
std::shared_ptr<MapAndRulesState> map_and_rules;
bcarray<std::shared_ptr<DeckEntry>, 4> deck_entries;
parray<PresenceEntry, 4> presence_entries;
uint8_t num_clients_present;
parray<NameEntry, 4> name_entries;
parray<uint8_t, 4> name_entries_valid;
OverlayState overlay_state;
parray<parray<uint8_t, 0x2F0>, 4> client_card_counts;
// These fields were originally contained in the TCardServer object
uint32_t battle_finished;
uint32_t battle_in_progress;
uint32_t round_num;
BattlePhase battle_phase;
uint8_t first_team_turn;
uint8_t current_team_turn1;
SetupPhase setup_phase;
RegistrationPhase registration_phase;
ActionSubphase action_subphase;
uint8_t current_team_turn2;
bcarray<ActionState, 0x20> pending_attacks;
uint32_t num_pending_attacks;
parray<uint8_t, 4> client_done_enqueuing_attacks;
parray<uint8_t, 4> player_ready_to_end_phase;
uint32_t unknown_a10;
uint32_t overall_time_expired;
// Note: In the original implementation, this is a uint32_t and is measured in
// seconds. In our environment, the simplest implementation uses now(), which
// returns microseconds, so we use a uint64_t instead.
uint64_t battle_start_usecs;
uint32_t should_copy_prev_states_to_current_states;
std::shared_ptr<CardSpecial> card_special;
std::shared_ptr<StateFlags> state_flags;
std::array<std::shared_ptr<PlayerState>, 4> player_states;
parray<uint32_t, 4> clients_done_in_mulligan_phase;
uint32_t num_pending_attacks_with_cards;
bcarray<std::shared_ptr<Card>, 0x20> attack_cards;
bcarray<ActionState, 0x20> pending_attacks_with_cards;
uint32_t unknown_a14;
uint32_t unknown_a15;
parray<uint32_t, 4> defense_list_ended_for_client;
std::shared_ptr<AssistServer> assist_server;
uint16_t next_assist_card_set_number;
std::shared_ptr<RulerServer> ruler_server;
parray<parray<parray<uint8_t, 2>, 2>, 5> warp_positions; // Array indexes are (type, end, x/y)
parray<int16_t, 2> team_exp;
parray<int16_t, 2> team_dice_bonus;
parray<uint32_t, 2> team_client_count;
parray<uint32_t, 2> team_num_ally_fcs_destroyed;
parray<uint32_t, 2> team_num_cards_destroyed;
parray<uint8_t, 5> num_trap_tiles_of_type;
parray<uint8_t, 5> chosen_trap_tile_index_of_type;
parray<parray<parray<uint8_t, 2>, 8>, 5> trap_tile_locs;
parray<parray<uint8_t, 2>, 0x10> trap_tile_locs_nte;
size_t num_trap_tiles_nte;
bcarray<ActionState, 4> pb_action_states;
parray<uint8_t, 4> has_done_pb;
parray<parray<uint8_t, 4>, 4> has_done_pb_with_client;
mutable uint32_t num_6xB4x06_commands_sent;
mutable uint32_t prev_num_6xB4x06_commands_sent;
};
} // namespace Episode3