321 lines
14 KiB
C++
321 lines
14 KiB
C++
#pragma once
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#include <stdint.h>
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#include <array>
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#include <memory>
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#include "../Channel.hh"
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#include "../CommandFormats.hh"
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#include "../Text.hh"
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#include "AssistServer.hh"
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#include "CardSpecial.hh"
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#include "MapState.hh"
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#include "PlayerState.hh"
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#include "RulerServer.hh"
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#include "Tournament.hh"
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struct Lobby;
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namespace Episode3 {
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/**
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* This implementation of Episode 3 battles is derived from Sega's original
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* server implementation, reverse-engineered from the Episode 3 client
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* executable. The control flow, function breakdown, and structure definitions
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* in these files map very closely to how their server implementation was
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* written; notable differences (due to necessary environment differences or bug
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* fixes) are described in the comments therein.
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*
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* The following files are direct reverse-engineerings of Sega's original code,
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* except where noted in the comments:
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* AssistServer.hh/cc
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* Card.hh/cc
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* CardSpecial.hh/cc
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* DeckState.hh/cc
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* MapState.hh/cc
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* PlayerState.hh/cc
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* PlayerStateSubordinates.hh/cc
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* RulerServer.hh/cc
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* Server.hh/cc
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*
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* There are likely undiscovered bugs in this code, some originally written by
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* Sega, but more written by me as I manually transcribed and updated this code.
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*
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* Class ownership levels (classes may only contain weak_ptrs, not shared_ptrs,
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* to classes at the same or higher level):
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* - Server
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* - - RulerServer
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* - - - AssistServer
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* - - - CardSpecial
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* - - - - StateFlags
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* - - - - DeckEntry
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* - - - - PlayerState
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* - - - - - Card
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* - - - - - - CardShortStatus
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* - - - - - - DeckState
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* - - - - - - HandAndEquipState
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* - - - - - - MapAndRulesState / OverlayState
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* - - - - - - - Everything within DataIndexes
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*/
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class Server : public std::enable_shared_from_this<Server> {
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// In the original code, there is a TCardServerBase class and a TCardServer
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// class, with the former containing some basic parts of the game state and
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// a pointer to the latter. It seems these two classes exist (instead of one
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// big class) so that the force reset command could be implemented; however,
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// it appears that that command is never sent by the client, so we combine
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// the two classes into one in our implementation.
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public:
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struct Options {
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std::shared_ptr<const CardIndex> card_index;
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std::shared_ptr<const MapIndex> map_index;
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uint32_t behavior_flags;
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std::shared_ptr<PSOLFGEncryption> random_crypt;
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std::shared_ptr<const Tournament> tournament;
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std::array<std::vector<uint16_t>, 5> trap_card_ids;
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inline bool is_trial() const {
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return (this->behavior_flags & BehaviorFlag::IS_TRIAL_EDITION);
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}
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};
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Server(std::shared_ptr<Lobby> lobby, Options&& options);
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~Server() noexcept(false);
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void init();
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class StackLogger : public PrefixedLogger {
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public:
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StackLogger(const Server* s, const std::string& prefix);
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StackLogger(const Server* s, const std::string& prefix, LogLevel min_level);
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StackLogger(const StackLogger&) = delete;
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StackLogger(StackLogger&&);
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StackLogger& operator=(const StackLogger&) = delete;
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StackLogger& operator=(StackLogger&&);
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~StackLogger() noexcept(false);
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private:
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const Server* server;
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};
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StackLogger log_stack(const std::string& prefix) const;
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const StackLogger& log() const;
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int8_t get_winner_team_id() const;
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template <typename T>
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void send(const T& cmd, uint8_t command = 0xC9, bool enable_masking = true) const {
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if (cmd.header.size != sizeof(cmd) / 4) {
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throw std::logic_error("outbound command size field is incorrect");
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}
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if (!this->options.is_trial() && (cmd.header.subsubcommand == 0x06)) {
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this->num_6xB4x06_commands_sent++;
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this->prev_num_6xB4x06_commands_sent = this->num_6xB4x06_commands_sent;
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if (this->num_6xB4x06_commands_sent > 0x100) {
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return;
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}
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}
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this->send(&cmd, cmd.header.size * 4, command, enable_masking);
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}
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void send(const void* data, size_t size, uint8_t command = 0xC9, bool enable_masking = true) const;
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void send_commands_for_joining_spectator(Channel& ch) const;
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void force_battle_result(uint8_t surrendered_client_id, bool set_winner);
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void force_replace_assist_card(uint8_t client_id, uint16_t card_id);
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void force_destroy_field_character(uint8_t client_id, size_t set_index);
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__attribute__((format(printf, 2, 3))) void send_debug_message_printf(const char* fmt, ...) const;
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__attribute__((format(printf, 2, 3))) void send_info_message_printf(const char* fmt, ...) const;
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void send_debug_command_received_message(
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uint8_t client_id, uint8_t subsubcommand, const char* description) const;
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void send_debug_command_received_message(
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uint8_t subsubcommand, const char* description) const;
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void send_debug_message_if_error_code_nonzero(
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uint8_t client_id, int32_t error_code) const;
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void send_6xB4x46() const;
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void add_team_exp(uint8_t team_id, int32_t exp);
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bool advance_battle_phase();
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void action_phase_after();
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void draw_phase_before();
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std::shared_ptr<const CardIndex::CardEntry> definition_for_card_ref(uint16_t card_ref) const;
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std::shared_ptr<Card> card_for_set_card_ref(uint16_t card_ref);
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std::shared_ptr<const Card> card_for_set_card_ref(uint16_t card_ref) const;
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uint16_t card_id_for_card_ref(uint16_t card_ref) const;
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bool card_ref_is_empty_or_has_valid_card_id(uint16_t card_ref) const;
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bool check_for_battle_end();
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void check_for_destroyed_cards_and_send_6xB4x05_6xB4x02();
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bool check_presence_entry(uint8_t client_id) const;
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void clear_player_flags_after_dice_phase();
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void compute_all_map_occupied_bits();
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void compute_team_dice_bonus(uint8_t team_id);
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void copy_player_states_to_prev_states();
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std::shared_ptr<const CardIndex::CardEntry> definition_for_card_id(uint16_t card_id) const;
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void destroy_cards_with_zero_hp();
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void determine_first_team_turn();
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void dice_phase_after();
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void set_phase_before();
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void draw_phase_after();
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void dice_phase_before();
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void end_attack_list_for_client(uint8_t client_id);
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void end_action_phase();
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bool enqueue_attack_or_defense(uint8_t client_id, ActionState* pa);
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BattlePhase get_battle_phase() const;
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ActionSubphase get_current_action_subphase() const;
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uint8_t get_current_team_turn() const;
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std::shared_ptr<PlayerState> get_player_state(uint8_t client_id);
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std::shared_ptr<const PlayerState> get_player_state(uint8_t client_id) const;
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uint32_t get_random(uint32_t max);
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float get_random_float_0_1();
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uint32_t get_round_num() const;
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SetupPhase get_setup_phase() const;
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uint32_t get_should_copy_prev_states_to_current_states() const;
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bool is_registration_complete() const;
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void move_phase_after();
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void action_phase_before();
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void send_6xB4x1C_names_update();
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int8_t send_6xB4x33_remove_ally_atk_if_needed(const ActionState& pa);
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void send_all_state_updates();
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void send_set_card_updates_and_6xB4x04_if_needed();
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void set_battle_ended();
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void set_battle_started();
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void set_client_id_ready_to_advance_phase(uint8_t client_id);
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void set_phase_after();
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void move_phase_before();
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void set_player_deck_valid(uint8_t client_id);
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void setup_and_start_battle();
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G_SetStateFlags_Ep3_6xB4x03 prepare_6xB4x03() const;
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void update_battle_state_flags_and_send_6xB4x03_if_needed(bool always_send = false);
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bool update_registration_phase();
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void on_server_data_input(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx0B_mulligan_hand(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx0C_end_mulligan_phase(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx0D_end_non_action_phase(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx0E_discard_card_from_hand(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx0F_set_card_from_hand(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx10_move_fc_to_location(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx11_enqueue_attack_or_defense(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx12_end_attack_list(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx13_update_map_during_setup(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx14_update_deck_during_setup(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx15_unused_hard_reset_server_state(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx1B_update_player_name(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx1D_start_battle(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx21_end_battle(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx28_end_defense_list(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx2B_legacy_set_card(std::shared_ptr<Client> sender_c, const std::string&);
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void handle_CAx34_subtract_ally_atk_points(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx37_client_ready_to_advance_from_starter_roll_phase(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx3A_time_limit_expired(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx40_map_list_request(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx41_map_request(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx48_end_turn(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx49_card_counts(std::shared_ptr<Client> sender_c, const std::string& data);
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void compute_losing_team_id_and_add_winner_flags(uint32_t flags);
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uint32_t get_team_exp(uint8_t team_id) const;
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uint32_t send_6xB4x06_if_card_ref_invalid(uint16_t card_ref, int16_t negative_value);
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void unknown_8023EEF4();
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void execute_bomb_assist_effect();
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void replace_targets_due_to_destruction_or_conditions(ActionState* as);
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bool any_target_exists_for_attack(const ActionState& as);
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uint8_t get_current_team_turn2() const;
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void unknown_8023EE48();
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void unknown_8023EE80();
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void unknown_802402F4();
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void send_6xB4x39() const;
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void send_6xB4x05(); // Recomputes the map occupied bits, so can't be const
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void send_6xB4x02_for_all_players_if_needed(bool always_send = false);
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void send_6xB4x50_trap_tile_locations() const;
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G_UpdateDecks_Ep3_6xB4x07 prepare_6xB4x07_decks_update() const;
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G_SetPlayerNames_Ep3_6xB4x1C prepare_6xB4x1C_names_update() const;
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static std::string prepare_6xB6x41_map_definition(std::shared_ptr<const MapIndex::Map> map, uint8_t language, bool is_trial);
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void send_6xB6x41_to_all_clients() const;
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G_SetTrapTileLocations_Ep3_6xB4x50 prepare_6xB4x50_trap_tile_locations() const;
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std::vector<std::shared_ptr<Card>> const_cast_set_cards_v(
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const std::vector<std::shared_ptr<const Card>>& cards);
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private:
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typedef void (Server::*handler_t)(std::shared_ptr<Client>, const std::string&);
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static const std::unordered_map<uint8_t, handler_t> subcommand_handlers;
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public:
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// These fields are not part of the original implementation
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std::weak_ptr<Lobby> lobby;
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bool has_lobby;
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Options options;
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std::shared_ptr<const MapIndex::Map> last_chosen_map;
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bool tournament_match_result_sent;
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uint8_t override_environment_number;
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mutable std::deque<StackLogger*> logger_stack;
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// These fields were originally contained in the TCardServerBase object
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struct PresenceEntry {
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uint8_t player_present;
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uint8_t deck_valid;
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uint8_t is_cpu_player;
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PresenceEntry();
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void clear();
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} __attribute__((packed));
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std::shared_ptr<MapAndRulesState> map_and_rules;
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std::shared_ptr<DeckEntry> deck_entries[4];
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parray<PresenceEntry, 4> presence_entries;
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uint8_t num_clients_present;
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parray<NameEntry, 4> name_entries;
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parray<uint8_t, 4> name_entries_valid;
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OverlayState overlay_state;
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parray<parray<uint8_t, 0x2F0>, 4> client_card_counts;
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// These fields were originally contained in the TCardServer object
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uint32_t battle_finished;
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uint32_t battle_in_progress;
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uint32_t round_num;
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BattlePhase battle_phase;
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uint8_t first_team_turn;
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uint8_t current_team_turn1;
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SetupPhase setup_phase;
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RegistrationPhase registration_phase;
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ActionSubphase action_subphase;
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uint8_t current_team_turn2;
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ActionState pending_attacks[0x20];
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uint32_t num_pending_attacks;
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parray<uint8_t, 4> client_done_enqueuing_attacks;
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parray<uint8_t, 4> player_ready_to_end_phase;
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uint32_t unknown_a10;
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uint32_t overall_time_expired;
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// Note: In the original implementation, this is a uint32_t and is measured in
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// seconds. In our environment, the simplest implementation uses now(), which
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// returns microseconds, so we use a uint64_t instead.
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uint64_t battle_start_usecs;
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uint32_t should_copy_prev_states_to_current_states;
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std::shared_ptr<CardSpecial> card_special;
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std::shared_ptr<StateFlags> state_flags;
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std::array<std::shared_ptr<PlayerState>, 4> player_states;
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parray<uint32_t, 4> clients_done_in_mulligan_phase;
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uint32_t num_pending_attacks_with_cards;
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std::shared_ptr<Card> attack_cards[0x20];
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ActionState pending_attacks_with_cards[0x20];
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uint32_t unknown_a14;
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uint32_t unknown_a15;
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parray<uint32_t, 4> defense_list_ended_for_client;
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std::shared_ptr<AssistServer> assist_server;
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uint16_t next_assist_card_set_number;
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std::shared_ptr<RulerServer> ruler_server;
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parray<parray<parray<uint8_t, 2>, 2>, 5> warp_positions; // Array indexes are (type, end, x/y)
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parray<int16_t, 2> team_exp;
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parray<int16_t, 2> team_dice_bonus;
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parray<uint32_t, 2> team_client_count;
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parray<uint32_t, 2> team_num_ally_fcs_destroyed;
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parray<uint32_t, 2> team_num_cards_destroyed;
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parray<uint8_t, 5> num_trap_tiles_of_type;
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parray<uint8_t, 5> chosen_trap_tile_index_of_type;
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parray<parray<parray<uint8_t, 2>, 8>, 5> trap_tile_locs;
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ActionState pb_action_states[4];
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parray<uint8_t, 4> has_done_pb;
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parray<parray<uint8_t, 4>, 4> has_done_pb_with_client;
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mutable uint32_t num_6xB4x06_commands_sent;
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mutable uint32_t prev_num_6xB4x06_commands_sent;
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};
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} // namespace Episode3
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