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psopeeps-newserv/src/Episode3/CardSpecial.hh
T
2025-12-19 00:11:09 -08:00

287 lines
14 KiB
C++

#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "DataIndexes.hh"
#include "Server.hh"
namespace Episode3 {
struct InterferenceProbabilityEntry {
uint16_t card_id;
uint8_t attack_probability;
uint8_t defense_probability;
};
const InterferenceProbabilityEntry* get_interference_probability_entry(
uint16_t row_card_id, uint16_t column_card_id, bool is_attack);
class CardSpecial {
public:
struct DiceRoll {
uint8_t client_id;
uint8_t unknown_a2;
uint8_t value;
bool value_used_in_expr;
uint16_t unknown_a5;
DiceRoll();
void clear();
};
struct AttackEnvStats {
/* 00 */ uint32_t num_set_cards; // "f" in expr
/* 04 */ uint32_t dice_roll_value1; // "d" in expr
/* 08 */ uint32_t effective_ap; // "ap" in expr
/* 0C */ uint32_t effective_tp; // "tp" in expr
/* 10 */ uint32_t current_hp; // "hp" in expr
/* 14 */ uint32_t max_hp; // "mhp" in expr
/* 18 */ uint32_t effective_ap_if_not_tech; // "dm" in expr
/* 1C */ uint32_t effective_ap_if_not_physical; // "tdm" in expr
/* 20 */ uint32_t player_num_destroyed_fcs; // "tf" in expr
/* 24 */ uint32_t player_num_atk_points; // "ac" in expr
/* 28 */ uint32_t defined_max_hp; // "php" in expr
/* 2C */ uint32_t dice_roll_value2; // "dc" in expr
/* 30 */ uint32_t card_cost; // "cs" in expr
/* 34 */ uint32_t total_num_set_cards; // "a" in expr
/* 38 */ uint32_t action_cards_ap; // "kap" in expr
/* 3C */ uint32_t action_cards_tp; // "ktp" in expr
/* 40 */ uint32_t unknown_a1; // "dn" in expr
/* 44 */ uint32_t num_item_or_creature_cards_in_hand; // "hf" in expr
/* 48 */ uint32_t num_destroyed_ally_fcs; // "df" in expr
/* 4C */ uint32_t target_team_num_set_cards; // "ff" in expr
/* 50 */ uint32_t non_target_team_num_set_cards; // "ef" in expr
/* 54 */ uint32_t num_native_creatures; // "bi" in expr
/* 58 */ uint32_t num_a_beast_creatures; // "ab" in expr
/* 5C */ uint32_t num_machine_creatures; // "mc" in expr
/* 60 */ uint32_t num_dark_creatures; // "dk" in expr
/* 64 */ uint32_t num_sword_type_items; // "sa" in expr
/* 68 */ uint32_t num_gun_type_items; // "gn" in expr
/* 6C */ uint32_t num_cane_type_items; // "wd" in expr
/* 70 */ uint32_t effective_ap_if_not_tech2; // "tt" in expr
/* 74 */ uint32_t team_dice_bonus; // "lv" in expr
/* 78 */ uint32_t sc_effective_ap; // "adm" in expr
// The following fields do not exist in Trial Edition. Because this struct is never sent to the client, we use the
// full struct even when playing Trial Edition, just for simplicity.
/* 7C */ uint32_t attack_bonus; // "ddm" in expr
/* 80 */ uint32_t num_sword_type_items_on_team; // "sat" in expr
/* 84 */ uint32_t target_attack_bonus; // "edm" in expr
/* 88 */ uint32_t last_attack_preliminary_damage; // "ldm" in expr
/* 8C */ uint32_t last_attack_damage; // "rdm" in expr
/* 90 */ uint32_t final_last_attack_damage; // "fdm" in expr
/* 94 */ uint32_t last_attack_damage_count; // "ndm" in expr
/* 98 */ uint32_t target_current_hp; // "ehp" in expr
/* 9C */
AttackEnvStats();
void clear();
void print(FILE* stream) const;
uint32_t at(size_t index) const;
} __packed_ws__(AttackEnvStats, 0x9C);
CardSpecial(std::shared_ptr<Server> server);
std::shared_ptr<Server> server();
std::shared_ptr<const Server> server() const;
void adjust_attack_damage_due_to_conditions(
std::shared_ptr<const Card> target_card, int16_t* inout_damage, uint16_t attacker_card_ref);
void adjust_dice_boost_if_team_has_condition_52(
uint8_t team_id, uint8_t* inout_dice_boost, std::shared_ptr<const Card> card);
void apply_action_conditions(
EffectWhen when,
std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> defender_card,
uint32_t flags,
const ActionState* as);
bool apply_attribute_guard_if_possible(
uint32_t flags,
CardClass card_class,
std::shared_ptr<Card> card,
uint16_t condition_giver_card_ref,
uint16_t attacker_card_ref);
bool apply_defense_condition(
EffectWhen when,
Condition* defender_cond,
uint8_t cond_index,
const ActionState& defense_state,
std::shared_ptr<Card> defender_card,
uint32_t flags,
bool unknown_p8);
bool apply_defense_conditions(
const ActionState& as, EffectWhen when, std::shared_ptr<Card> defender_card, uint32_t flags);
bool apply_stat_deltas_to_all_cards_from_all_conditions_with_card_ref(uint16_t card_ref);
bool apply_stat_deltas_to_card_from_condition_and_clear_cond(Condition& cond, std::shared_ptr<Card> card);
bool apply_stats_deltas_to_card_from_all_conditions_with_card_ref(uint16_t card_ref, std::shared_ptr<Card> card);
bool card_has_condition_with_ref(
std::shared_ptr<const Card> card, ConditionType cond_type, uint16_t card_ref, uint16_t match_card_ref) const;
bool card_is_destroyed(std::shared_ptr<const Card> card) const;
void compute_attack_ap(std::shared_ptr<const Card> target_card, int16_t* out_value, uint16_t attacker_card_ref);
AttackEnvStats compute_attack_env_stats(
const ActionState& pa,
std::shared_ptr<const Card> card,
const DiceRoll& dice_roll,
uint16_t target_card_ref,
uint16_t condition_giver_card_ref);
std::shared_ptr<Card> compute_replaced_target_based_on_conditions(
uint16_t target_card_ref,
int unknown_p3,
int unknown_p4,
uint16_t attacker_card_ref,
uint16_t set_card_ref,
int unknown_p7,
uint32_t* unknown_p9,
uint8_t def_effect_index,
uint32_t* unknown_p11,
uint16_t sc_card_ref);
StatSwapType compute_stat_swap_type(std::shared_ptr<const Card> card) const;
void compute_team_dice_bonus(uint8_t team_id);
bool condition_applies_on_sc_or_item_attack(const Condition& cond) const;
size_t count_action_cards_with_condition_for_all_current_attacks(ConditionType cond_type, uint16_t card_ref) const;
size_t count_action_cards_with_condition_for_current_attack(
std::shared_ptr<const Card> card, ConditionType cond_type, uint16_t card_ref) const;
size_t count_cards_with_card_id_except_card_ref(uint16_t card_id, uint16_t card_ref) const;
std::vector<std::shared_ptr<const Card>> get_all_set_cards_by_team_and_class(
CardClass card_class, uint8_t team_id, bool exclude_destroyed_cards) const;
ActionState create_attack_state_from_card_action_chain(std::shared_ptr<const Card> attacker_card) const;
ActionState create_defense_state_for_card_pair_action_chains(
std::shared_ptr<const Card> attacker_card, std::shared_ptr<const Card> defender_card) const;
void destroy_card_if_hp_zero(std::shared_ptr<Card> card, uint16_t attacker_card_ref);
bool evaluate_effect_arg2_condition(
const ActionState& as,
std::shared_ptr<const Card> card,
const char* arg2_text,
DiceRoll& dice_roll,
uint16_t set_card_ref,
uint16_t sc_card_ref,
uint8_t random_percent,
EffectWhen when) const;
int32_t evaluate_effect_expr(const AttackEnvStats& ast, const char* expr, DiceRoll& dice_roll) const;
bool execute_effect(
Condition& cond,
std::shared_ptr<Card> card,
int16_t expr_value,
int16_t unknown_p5,
ConditionType cond_type,
uint32_t unknown_p7,
uint16_t attacker_card_ref);
const Condition* find_condition_with_parameters(
std::shared_ptr<const Card> card,
ConditionType cond_type,
uint16_t set_card_ref,
uint8_t def_effect_index) const;
Condition* find_condition_with_parameters(
std::shared_ptr<Card> card, ConditionType cond_type, uint16_t set_card_ref, uint8_t def_effect_index) const;
static void get_card1_loc_with_card2_opposite_direction(
Location* out_loc, std::shared_ptr<const Card> card1, std::shared_ptr<const Card> card2);
uint16_t get_card_id_with_effective_range(
std::shared_ptr<const Card> card1, uint16_t default_card_id, std::shared_ptr<const Card> card2) const;
static void get_effective_ap_tp(
StatSwapType type, int16_t* effective_ap, int16_t* effective_tp, int16_t hp, int16_t ap, int16_t tp);
std::vector<std::shared_ptr<const Card>> get_targeted_cards_for_condition(
uint16_t card_ref,
uint8_t def_effect_index,
uint16_t setter_card_ref,
const ActionState& as,
int16_t p_target_type,
bool apply_usability_filters) const;
std::vector<std::shared_ptr<Card>> get_targeted_cards_for_condition(
uint16_t card_ref,
uint8_t def_effect_index,
uint16_t setter_card_ref,
const ActionState& as,
int16_t p_target_type,
bool apply_usability_filters);
bool is_card_targeted_by_condition(
const Condition& cond, const ActionState& as, std::shared_ptr<const Card> card) const;
void on_card_set(std::shared_ptr<PlayerState> ps, uint16_t card_ref);
const CardDefinition::Effect* original_definition_for_condition(const Condition& cond) const;
bool card_ref_has_ability_trap(const Condition& eff) const;
void send_6xB4x06_for_exp_change(
std::shared_ptr<const Card> card, uint16_t attacker_card_ref, uint8_t dice_roll_value, bool unknown_p5) const;
void send_6xB4x06_for_card_destroyed(std::shared_ptr<const Card> destroyed_card, uint16_t attacker_card_ref) const;
uint16_t send_6xB4x06_if_card_ref_invalid(uint16_t card_ref, int16_t value) const;
void send_6xB4x06_for_stat_delta(
std::shared_ptr<const Card> card,
uint16_t attacker_card_ref,
uint32_t flags,
int16_t hp_delta,
bool unknown_p6,
bool unknown_p7) const;
bool should_cancel_condition_due_to_anti_abnormality(
const CardDefinition::Effect& eff,
std::shared_ptr<const Card> card,
uint16_t target_card_ref,
uint16_t sc_card_ref) const;
bool should_return_card_ref_to_hand_on_destruction(uint16_t card_ref) const;
size_t sum_last_attack_damage(
std::vector<std::shared_ptr<const Card>>* out_cards, int32_t* out_damage_sum, size_t* out_damage_count) const;
void update_condition_orders(std::shared_ptr<Card> card);
int16_t max_all_attack_bonuses(size_t* out_count) const;
void apply_effects_after_card_move(std::shared_ptr<Card> card);
void check_for_defense_interference(
std::shared_ptr<const Card> attacker_card, std::shared_ptr<Card> target_card, int16_t* inout_unknown_p4);
void evaluate_and_apply_effects(
EffectWhen when,
uint16_t set_card_ref,
const ActionState& as,
uint16_t sc_card_ref,
bool apply_defense_condition_to_all_cards = true,
uint16_t apply_defense_condition_to_card_ref = 0xFFFF);
std::vector<std::shared_ptr<const Card>> get_all_set_cards() const;
std::vector<std::shared_ptr<const Card>> find_cards_by_condition_inc_exc(
ConditionType include_cond,
ConditionType exclude_cond = ConditionType::NONE,
AssistEffect include_eff = AssistEffect::NONE,
AssistEffect exclude_eff = AssistEffect::NONE) const;
void clear_invalid_conditions_on_card(std::shared_ptr<Card> card, const ActionState& as);
void on_card_destroyed(std::shared_ptr<Card> attacker_card, std::shared_ptr<Card> destroyed_card);
std::vector<std::shared_ptr<const Card>> find_cards_in_hp_range(int16_t min, int16_t max) const;
std::vector<std::shared_ptr<const Card>> find_all_cards_by_aerial_attribute(bool is_aerial) const;
std::vector<std::shared_ptr<const Card>> find_cards_damaged_by_at_least(int16_t damage) const;
std::vector<std::shared_ptr<const Card>> find_all_set_cards_on_client_team(uint8_t client_id) const;
std::vector<std::shared_ptr<const Card>> find_all_cards_on_same_or_other_team(
uint8_t client_id, bool same_team) const;
std::shared_ptr<const Card> sc_card_for_client_id(uint8_t client_id) const;
std::shared_ptr<const Card> get_attacker_card(const ActionState& as) const;
std::vector<std::shared_ptr<const Card>> get_attacker_card_and_sc_if_item(const ActionState& as) const;
std::vector<std::shared_ptr<const Card>> find_all_set_cards_with_cost_in_range(
uint8_t min_cost, uint8_t max_cost) const;
std::vector<std::shared_ptr<const Card>> filter_cards_by_range(
const std::vector<std::shared_ptr<const Card>>& cards,
std::shared_ptr<const Card> card1,
const Location& card1_loc,
std::shared_ptr<const Card> card2) const;
void apply_effects_after_attack_target_resolution(const ActionState& as);
void move_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
void dice_phase_before_for_card(std::shared_ptr<Card> card);
template <EffectWhen When1, EffectWhen When2>
void apply_effects_on_phase_change_t(std::shared_ptr<Card> unknown_p2, const ActionState* existing_as = nullptr);
void draw_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
void action_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
void unknown_8024945C(std::shared_ptr<Card> unknown_p2, const ActionState* existing_as);
void unknown_8024966C(std::shared_ptr<Card> unknown_p2, const ActionState* existing_as);
static std::shared_ptr<Card> sc_card_for_card(std::shared_ptr<Card> unknown_p2);
void unknown_8024A9D8(const ActionState& pa, uint16_t action_card_ref);
void check_for_attack_interference(std::shared_ptr<Card> unknown_p2);
template <
EffectWhen WhenAllCards,
EffectWhen WhenAttackerAndActionCards,
EffectWhen WhenAttackerOrHunterSCCard,
EffectWhen WhenTargetsAndActionCards>
void apply_effects_before_or_after_attack(std::shared_ptr<Card> unknown_p2);
void apply_effects_before_attack(std::shared_ptr<Card> card);
void apply_effects_after_attack(std::shared_ptr<Card> card);
bool client_has_atk_dice_boost_condition(uint8_t client_id);
void unknown_8024A6DC(std::shared_ptr<Card> unknown_p2, std::shared_ptr<Card> unknown_p3);
std::vector<std::shared_ptr<const Card>> find_all_sc_cards_of_class(CardClass card_class) const;
private:
std::weak_ptr<Server> w_server;
};
} // namespace Episode3