309 lines
12 KiB
C++
309 lines
12 KiB
C++
#include "MagEvolutionTable.hh"
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#include "CommonFileFormats.hh"
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using namespace std;
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template <bool BE>
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struct MotionReferenceTables {
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// It seems that there are two definition tables, but only the first is used on any version of PSO. On v3 and later,
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// the two offsets point to the same table, but on v2 they don't and the second table contains different data.
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// TODO: Figure out what the deal is with the different v2 tables.
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U32T<BE> ref_table;
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U32T<BE> unused_ref_table;
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} __packed_ws_be__(MotionReferenceTables, 0x08);
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template <bool BE>
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struct ColorEntry {
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// Colors are specified as 4 floats, each in the range [0, 1], for each color channel. The default colors are:
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// alpha red green blue color (see StaticGameData.cc)
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// 00 => 1.0 1.0 0.2 0.1 red
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// 01 => 1.0 0.2 0.2 1.0 blue
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// 02 => 1.0 1.0 0.9 0.1 yellow
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// 03 => 1.0 0.1 1.0 0.1 green
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// 04 => 1.0 0.8 0.1 1.0 purple
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// 05 => 1.0 0.1 0.1 0.2 black
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// 06 => 1.0 0.9 1.0 1.0 white
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// 07 => 1.0 0.1 0.9 1.0 cyan
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// 08 => 1.0 0.5 0.3 0.2 brown
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// 09 => 1.0 1.0 0.4 0.0 orange (v3+)
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// 0A => 1.0 0.502 0.545 0.977 light-blue (v3+)
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// 0B => 1.0 0.502 0.502 0.0 olive (v3+)
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// 0C => 1.0 0.0 0.941 0.714 turquoise (v3+)
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// 0D => 1.0 0.8 0.098 0.392 fuchsia (v3+)
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// 0E => 1.0 0.498 0.498 0.498 grey (v3+)
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// 0F => 1.0 0.996 0.996 0.832 cream (v3+)
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// 10 => 1.0 0.996 0.498 0.784 pink (v3+)
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// 11 => 1.0 0.0 0.498 0.322 dark-green (v3+)
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// If a mag's color index is invalid (>= 0x12), it is reassigned at equip time using the following logic:
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// - Set base_index to player->visual.skin if player is an android, or player->visual.costume otherwise
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// - If (base_index % 9) < 7 (that is, if their costume or body color is one of the colored slots on the character
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// creation screen), then set the mag color to either (base_index % 9) or (base_index % 9) + 9, with equal
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// probability.
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// - If (base_index % 9) >= 7 (that is, if their costume or body color is one of the last two blank-colored slots
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// on the character creation screen), then set the mag color to any of the available colors, chosen at random.
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F32T<BE> alpha;
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F32T<BE> red;
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F32T<BE> green;
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F32T<BE> blue;
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ColorEntry(const VectorXYZTF& c) : alpha(c.t), red(c.x), green(c.y), blue(c.z) {}
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operator VectorXYZTF() const {
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return VectorXYZTF{this->red.load(), this->green.load(), this->blue.load(), this->alpha.load()};
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}
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} __packed_ws_be__(ColorEntry, 0x10);
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template <bool BE>
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struct UnknownA3EntryT {
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uint8_t flags;
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uint8_t unknown_a2;
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U16T<BE> unknown_a3;
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U16T<BE> unknown_a4;
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U16T<BE> unknown_a5;
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UnknownA3EntryT(const MagEvolutionTable::UnknownA3Entry& e)
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: flags(e.flags),
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unknown_a2(e.unknown_a2),
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unknown_a3(e.unknown_a3),
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unknown_a4(e.unknown_a4),
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unknown_a5(e.unknown_a5) {}
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operator MagEvolutionTable::UnknownA3Entry() const {
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return MagEvolutionTable::UnknownA3Entry{
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this->flags, this->unknown_a2, this->unknown_a3, this->unknown_a4, this->unknown_a5};
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}
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} __packed_ws_be__(UnknownA3EntryT, 0x08);
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struct HeaderV1 {
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parray<uint8_t, 4> unknown_a1 = {0x0F, 0xF0, 0x00, 0x00};
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le_uint32_t unknown_a2 = 0x00000003;
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le_uint16_t unknown_a3 = 0x00C8;
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le_uint16_t unknown_a4 = 0x0078;
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// unknown_a5 added in V2
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le_float unknown_a6 = 0.25;
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le_float unknown_a7 = 0.1;
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le_uint32_t unknown_a8 = 0x00000C00;
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} __packed_ws__(HeaderV1, 0x18);
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template <bool BE>
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struct HeaderV2V3V4 {
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parray<uint8_t, 4> unknown_a1 = {0x0F, 0xF0, 0x00, 0x00};
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U32T<BE> unknown_a2 = 0x00000003;
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U16T<BE> unknown_a3 = 0x00C8;
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U16T<BE> unknown_a4 = 0x0078;
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parray<uint8_t, 4> unknown_a5 = {0xC8, 0x00, 0x00, 0x00};
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F32T<BE> unknown_a6 = 0.25;
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F32T<BE> unknown_a7 = 0.1;
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U32T<BE> unknown_a8 = 0x00000C00;
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} __packed_ws_be__(HeaderV2V3V4, 0x1C);
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// Fields:
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// 112K / V1 / V2 / V3 / BB R
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// 0018 / 0018 / 001C / 001C / 001C motion_tables.ref_table // -> MotionReference[NumMags]
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// 0228 / 0228 / 02D4 / 001C / 001C motion_tables.unused_ref_table // -> MotionReference[NumMags]
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// 0438 / 0438 / 05BC / 0340 / 0400 * motion_tables; // -> MotionReferenceTables
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// 0440 / 0440 / 0594 / 0348 / 0408 * unknown_a2; // -> (uint8_t[2])[NumMags] (references into unknown_a3)
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// 0498 / 0498 / 0608 / 03CE / 04AE * unknown_a3; // -> UnknownA3Entry[max(unknown_a2) + 1]
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// 0510 / 0520 / 06B0 / 0476 / 0556 * unknown_a4; // -> uint8_t[NumMags]
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// 053C / 054C / 06EC / 04BC / 05AC * color_table; // -> ColorEntry[NumColors]
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// ---- / ---- / 077C / 05DC / 06CC * evolution_number_table; // -> uint8_t[NumMags]
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template <bool BE>
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struct RootV1 {
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U32T<BE> motion_tables;
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U32T<BE> unknown_a2;
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U32T<BE> unknown_a3;
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U32T<BE> unknown_a4;
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U32T<BE> color_table;
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} __packed_ws_be__(RootV1, 0x14);
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template <bool BE>
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struct RootV2V3V4 : RootV1<BE> {
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U32T<BE> evolution_number_table;
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} __packed_ws_be__(RootV2V3V4, 0x18);
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static uint8_t get_v1_mag_evolution_number(uint8_t data1_1) {
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static const std::array<uint8_t, 0x2C> v1_evolution_number_table{
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/* 00 */ 0, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 2, 2,
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/* 10 */ 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 2, 2, 3, 4, 3, 3,
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/* 20 */ 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 4};
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if (data1_1 >= v1_evolution_number_table.size()) {
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throw runtime_error("invalid mag number");
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}
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return v1_evolution_number_table[data1_1];
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}
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template <typename HeaderT, typename RootT, size_t NumMags, size_t NumColors, bool BE>
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class BinaryMagEvolutionTableT : public MagEvolutionTable {
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public:
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explicit BinaryMagEvolutionTableT(std::shared_ptr<const std::string> data)
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: data(data), r(*data), root(&r.pget<RootT>(this->r.pget_u32l(this->data->size() - 0x10))) {}
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virtual ~BinaryMagEvolutionTableT() = default;
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template <typename RawT, typename ParsedT>
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const ParsedT& add_to_vector_cache(std::vector<ParsedT>& cache, size_t base_offset, size_t index) const {
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while (cache.size() <= index) {
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cache.emplace_back(this->r.pget<RawT>(base_offset + sizeof(RawT) * cache.size()));
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}
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return cache[index];
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}
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virtual size_t num_mags() const {
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return NumMags;
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}
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virtual size_t num_motion_entries(bool use_second_table) const {
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const auto& tables = this->r.pget<MotionReferenceTables<BE>>(this->root->motion_tables);
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return get_rel_array_count<MotionReference>(
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this->all_start_offsets(), use_second_table ? tables.unused_ref_table : tables.ref_table);
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}
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virtual const MotionReference& get_motion_reference(bool use_second_table, size_t index) const {
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if (index >= this->num_motion_entries(use_second_table)) {
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throw std::logic_error("Invalid motion reference index");
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}
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const auto& tables = this->r.pget<MotionReferenceTables<BE>>(this->root->motion_tables);
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uint32_t array_offset = use_second_table ? tables.unused_ref_table : tables.ref_table;
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return this->r.pget<MotionReference>(array_offset + sizeof(MotionReference) * index);
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}
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virtual std::pair<uint8_t, uint8_t> get_unknown_a2(size_t index) const {
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if (index >= this->num_mags()) {
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throw std::logic_error("Invalid unknown_a2 index");
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}
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uint32_t base_offset = this->root->unknown_a2 + (index * 2);
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return std::make_pair(this->r.pget_u8(base_offset), this->r.pget_u8(base_offset + 1));
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}
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virtual size_t num_unknown_a3_entries() const {
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return get_rel_array_count<UnknownA3EntryT<BE>>(this->all_start_offsets(), this->root->unknown_a3);
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}
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virtual const UnknownA3Entry& get_unknown_a3(size_t index) const {
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if (index >= this->num_unknown_a3_entries()) {
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throw std::logic_error("Invalid unknown_a2 index");
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}
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return this->add_to_vector_cache<UnknownA3EntryT<BE>>(this->unknown_a3_entries, this->root->unknown_a3, index);
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}
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virtual uint8_t get_unknown_a4(size_t index) const {
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if (index >= this->num_mags()) {
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throw std::logic_error("Invalid unknown_a4 index");
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}
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return this->r.pget_u8(this->root->unknown_a2 + index);
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}
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virtual size_t num_colors() const {
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return NumColors;
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}
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virtual const VectorXYZTF& get_color_rgba(size_t index) const {
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if (index >= NumColors) {
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throw runtime_error("invalid mag color index");
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}
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return this->add_to_vector_cache<ColorEntry<BE>>(this->colors, this->root->color_table, index);
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}
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virtual uint8_t get_evolution_number(uint8_t data1_1) const {
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if (data1_1 >= this->num_mags()) {
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throw std::logic_error("Invalid unknown_a4 index");
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}
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if constexpr (requires { this->root->evolution_number_table; }) {
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return this->r.pget_u8(this->root->evolution_number_table + data1_1);
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} else {
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return get_v1_mag_evolution_number(data1_1);
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}
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}
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const std::set<uint32_t>& all_start_offsets() const {
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if (this->start_offsets.empty()) {
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this->start_offsets = all_relocation_offsets_for_rel_file<BE>(r.pgetv(0, r.size()), r.size());
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}
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return this->start_offsets;
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}
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protected:
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std::shared_ptr<const std::string> data;
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phosg::StringReader r;
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const RootT* root;
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mutable std::set<uint32_t> start_offsets;
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mutable std::vector<UnknownA3Entry> unknown_a3_entries;
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mutable std::vector<VectorXYZTF> colors;
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};
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class MagEvolutionTableDCNTE : public MagEvolutionTable {
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public:
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MagEvolutionTableDCNTE() = default;
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virtual ~MagEvolutionTableDCNTE() = default;
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virtual size_t num_mags() const {
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return 0x2C;
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}
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virtual size_t num_motion_entries(bool) const {
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return 0;
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}
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virtual const MotionReference& get_motion_reference(bool, size_t) const {
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throw runtime_error("Mag tables not available on DC NTE");
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}
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virtual std::pair<uint8_t, uint8_t> get_unknown_a2(size_t) const {
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throw runtime_error("Mag tables not available on DC NTE");
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}
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virtual size_t num_unknown_a3_entries() const {
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return 0;
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}
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virtual const UnknownA3Entry& get_unknown_a3(size_t) const {
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throw runtime_error("Mag tables not available on DC NTE");
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}
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virtual uint8_t get_unknown_a4(size_t) const {
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throw runtime_error("Mag tables not available on DC NTE");
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}
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virtual size_t num_colors() const {
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return 0;
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}
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virtual const VectorXYZTF& get_color_rgba(size_t) const {
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throw runtime_error("Mag tables not available on DC NTE");
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}
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virtual uint8_t get_evolution_number(uint8_t data1_1) const {
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return get_v1_mag_evolution_number(data1_1);
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}
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};
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using MagEvolutionTableDC112000 = BinaryMagEvolutionTableT<HeaderV1, RootV1<false>, 0x28, 0x09, false>;
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using MagEvolutionTableV1 = BinaryMagEvolutionTableT<HeaderV1, RootV1<false>, 0x28, 0x09, false>;
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using MagEvolutionTableV2 = BinaryMagEvolutionTableT<HeaderV2V3V4<false>, RootV2V3V4<false>, 0x3A, 0x09, false>;
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using MagEvolutionTableGCNTE = BinaryMagEvolutionTableT<HeaderV2V3V4<true>, RootV2V3V4<true>, 0x3A, 0x09, true>;
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using MagEvolutionTableGC = BinaryMagEvolutionTableT<HeaderV2V3V4<true>, RootV2V3V4<true>, 0x43, 0x12, true>;
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using MagEvolutionTableXB = BinaryMagEvolutionTableT<HeaderV2V3V4<false>, RootV2V3V4<false>, 0x43, 0x12, false>;
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using MagEvolutionTableV4 = BinaryMagEvolutionTableT<HeaderV2V3V4<false>, RootV2V3V4<false>, 0x53, 0x12, false>;
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std::shared_ptr<MagEvolutionTable> MagEvolutionTable::create(
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std::shared_ptr<const std::string> data, Version version) {
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switch (version) {
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case Version::DC_NTE:
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return std::make_shared<MagEvolutionTableDCNTE>();
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case Version::DC_11_2000:
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return std::make_shared<MagEvolutionTableDC112000>(data);
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case Version::DC_V1:
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return std::make_shared<MagEvolutionTableV1>(data);
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case Version::DC_V2:
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case Version::PC_NTE:
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case Version::PC_V2:
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return std::make_shared<MagEvolutionTableV2>(data);
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case Version::GC_NTE:
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return std::make_shared<MagEvolutionTableGCNTE>(data);
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case Version::GC_V3:
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case Version::GC_EP3:
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case Version::GC_EP3_NTE:
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return std::make_shared<MagEvolutionTableGC>(data);
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case Version::XB_V3:
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return std::make_shared<MagEvolutionTableXB>(data);
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case Version::BB_V4:
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return std::make_shared<MagEvolutionTableV4>(data);
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default:
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throw std::logic_error("Cannot create mag evolution table for this version");
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}
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}
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