308 lines
9.6 KiB
C++
308 lines
9.6 KiB
C++
#pragma once
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#include <event2/event.h>
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#include <deque>
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#include <functional>
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#include <map>
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#include <memory>
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#include <phosg/Filesystem.hh>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "PSOEncryption.hh"
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#include "PSOProtocol.hh"
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#include "ServerState.hh"
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class ProxyServer : public std::enable_shared_from_this<ProxyServer> {
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public:
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ProxyServer() = delete;
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ProxyServer(const ProxyServer&) = delete;
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ProxyServer(ProxyServer&&) = delete;
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ProxyServer(
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std::shared_ptr<struct event_base> base,
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std::shared_ptr<ServerState> state);
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virtual ~ProxyServer() = default;
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void listen(const std::string& addr, uint16_t port, Version version, const struct sockaddr_storage* default_destination = nullptr);
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void connect_virtual_client(struct bufferevent* bev, uint64_t virtual_network_id, uint16_t server_port);
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struct LinkedSession : std::enable_shared_from_this<LinkedSession> {
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std::weak_ptr<ProxyServer> server;
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uint64_t id;
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PrefixedLogger log;
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std::unique_ptr<struct event, void (*)(struct event*)> timeout_event;
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std::shared_ptr<Login> login;
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Channel client_channel;
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Channel server_channel;
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uint16_t local_port;
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struct sockaddr_storage next_destination;
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enum class DisconnectAction {
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LONG_TIMEOUT = 0,
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MEDIUM_TIMEOUT,
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SHORT_TIMEOUT,
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CLOSE_IMMEDIATELY,
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};
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DisconnectAction disconnect_action;
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uint8_t prev_server_command_bytes[6];
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uint32_t remote_ip_crc;
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bool enable_remote_ip_crc_patch;
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uint32_t sub_version;
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std::string character_name;
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std::string hardware_id; // Only used for DC sessions
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std::string login_command_bb;
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XBNetworkLocation xb_netloc;
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parray<le_uint32_t, 3> xb_9E_unknown_a1a;
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uint32_t challenge_rank_color_override;
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std::string challenge_rank_title_override;
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int64_t remote_guild_card_number;
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parray<uint8_t, 0x20> remote_client_config_data;
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Client::Config config;
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// A null handler in here means to forward the response to the remote server
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std::deque<std::function<void(uint32_t return_value, uint32_t checksum)>> function_call_return_handler_queue;
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RecentSwitchFlags recent_switch_flags; // used for switch assist
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ItemData next_drop_item;
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uint32_t next_item_id;
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enum class DropMode {
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DISABLED = 0,
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PASSTHROUGH,
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INTERCEPT,
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};
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DropMode drop_mode;
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std::shared_ptr<std::string> quest_dat_data;
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std::shared_ptr<ItemCreator> item_creator;
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std::shared_ptr<Map> map;
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struct LobbyPlayer {
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uint32_t guild_card_number = 0;
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uint64_t xb_user_id = 0;
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std::string name;
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uint8_t language = 0;
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uint8_t section_id = 0;
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uint8_t char_class = 0;
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};
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std::vector<LobbyPlayer> lobby_players;
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size_t lobby_client_id;
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size_t leader_client_id;
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uint16_t floor;
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float x;
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float z;
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bool is_in_game;
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bool is_in_quest;
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uint8_t lobby_event;
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uint8_t lobby_difficulty;
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uint8_t lobby_section_id;
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GameMode lobby_mode;
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Episode lobby_episode;
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uint32_t lobby_random_seed;
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uint64_t client_ping_start_time = 0;
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uint64_t server_ping_start_time = 0;
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
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struct SavingFile {
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std::string basename;
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std::string output_filename;
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bool is_download;
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size_t remaining_bytes;
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std::deque<std::string> blocks;
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SavingFile(
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const std::string& basename,
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const std::string& output_filename,
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size_t remaining_bytes,
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bool is_download);
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};
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std::unordered_map<std::string, SavingFile> saving_files;
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// TODO: This first constructor should be private
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LinkedSession(
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std::shared_ptr<ProxyServer> server,
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uint64_t id,
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uint16_t local_port,
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Version version);
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LinkedSession(
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std::shared_ptr<ProxyServer> server,
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uint16_t local_port,
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Version version,
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std::shared_ptr<Login> login,
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const Client::Config& config);
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LinkedSession(
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std::shared_ptr<ProxyServer> server,
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uint16_t local_port,
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Version version,
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std::shared_ptr<Login> login,
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const struct sockaddr_storage& next_destination);
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LinkedSession(
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std::shared_ptr<ProxyServer> server,
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uint64_t id,
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uint16_t local_port,
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Version version,
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const struct sockaddr_storage& next_destination);
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std::shared_ptr<ProxyServer> require_server() const;
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std::shared_ptr<ServerState> require_server_state() const;
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inline Version version() const {
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return this->client_channel.version;
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}
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inline uint8_t language() const {
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return this->client_channel.language;
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}
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void set_version(Version v);
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void resume(
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Channel&& client_channel,
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
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uint32_t sub_version,
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const std::string& character_name,
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const std::string& hardware_id,
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const XBNetworkLocation& xb_netloc,
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const parray<le_uint32_t, 3>& xb_9E_unknown_a1a);
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void resume(
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Channel&& client_channel,
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
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std::string&& login_command_bb);
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void resume(Channel&& client_channel);
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void resume_inner(
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Channel&& client_channel,
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt);
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void connect();
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static uint64_t timeout_for_disconnect_action(DisconnectAction action);
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static void dispatch_on_timeout(evutil_socket_t fd, short what, void* ctx);
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static void on_input(Channel& ch, uint16_t, uint32_t, std::string& msg);
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static void on_error(Channel& ch, short events);
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void on_timeout();
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void update_channel_names();
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void clear_lobby_players(size_t num_slots);
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void set_drop_mode(DropMode new_mode);
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void send_to_game_server(const char* error_message = nullptr);
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void disconnect();
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bool is_connected() const;
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};
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std::shared_ptr<LinkedSession> get_session() const;
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std::shared_ptr<LinkedSession> get_session_by_name(const std::string& name) const;
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const std::unordered_map<uint64_t, std::shared_ptr<LinkedSession>>& all_sessions() const;
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std::shared_ptr<LinkedSession> create_logged_in_session(
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std::shared_ptr<Login> login,
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uint16_t local_port,
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Version version,
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const Client::Config& config);
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void delete_session(uint64_t id);
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size_t num_sessions() const;
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size_t delete_disconnected_sessions();
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private:
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struct ListeningSocket {
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ProxyServer* server;
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PrefixedLogger log;
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uint16_t port;
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scoped_fd fd;
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std::unique_ptr<struct evconnlistener, void (*)(struct evconnlistener*)> listener;
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Version version;
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struct sockaddr_storage default_destination;
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ListeningSocket(
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ProxyServer* server,
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const std::string& addr,
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uint16_t port,
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Version version,
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const struct sockaddr_storage* default_destination);
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static void dispatch_on_listen_accept(struct evconnlistener* listener,
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evutil_socket_t fd, struct sockaddr* address, int socklen, void* ctx);
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static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
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void on_listen_accept(int fd);
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void on_listen_error();
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};
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struct UnlinkedSession {
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std::weak_ptr<ProxyServer> server;
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uint64_t id;
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PrefixedLogger log;
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Channel channel;
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uint16_t local_port;
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struct sockaddr_storage next_destination;
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
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// Temporary state used just before resuming a LinkedSession. These aren't
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// just local variables inside on_input because XB requires two commands to
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// get started (9E and 9F), so we need to store this state somewhere between
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// those commands.
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std::shared_ptr<Login> login;
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uint32_t sub_version = 0;
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std::string character_name;
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Client::Config config;
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std::string login_command_bb;
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std::string hardware_id;
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XBNetworkLocation xb_netloc;
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parray<le_uint32_t, 3> xb_9E_unknown_a1a;
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UnlinkedSession(
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std::shared_ptr<ProxyServer> server,
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uint64_t id,
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struct bufferevent* bev,
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uint64_t virtual_network_id,
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uint16_t port,
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Version version);
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std::shared_ptr<ProxyServer> require_server() const;
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std::shared_ptr<ServerState> require_server_state() const;
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inline Version version() const {
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return this->channel.version;
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}
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void receive_and_process_commands();
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static void on_input(Channel& ch, uint16_t command, uint32_t flag, std::string& msg);
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static void on_error(Channel& ch, short events);
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};
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std::shared_ptr<struct event_base> base;
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std::shared_ptr<struct event> destroy_sessions_ev;
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std::shared_ptr<ServerState> state;
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std::map<int, std::shared_ptr<ListeningSocket>> listeners;
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std::unordered_map<uint64_t, std::shared_ptr<UnlinkedSession>> id_to_unlinked_session;
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std::unordered_set<std::shared_ptr<UnlinkedSession>> unlinked_sessions_to_destroy;
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std::unordered_map<uint64_t, std::shared_ptr<LinkedSession>> id_to_linked_session;
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uint64_t next_unlinked_session_id;
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uint64_t next_logged_out_session_id;
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static void dispatch_destroy_sessions(evutil_socket_t, short, void* ctx);
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void destroy_sessions();
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void on_client_connect(
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struct bufferevent* bev,
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uint64_t virtual_network_id,
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uint16_t listen_port,
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Version version,
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const struct sockaddr_storage* default_destination);
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static constexpr uint64_t MIN_UNLINKED_SESSION_ID = 0xC000000000000000;
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static constexpr uint64_t MIN_LINKED_LOGGED_OUT_SESSION_ID = 0x1000000000000000;
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};
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