Files
psopeeps-newserv/src/Server.cc
T
2022-12-08 01:01:58 -08:00

276 lines
9.3 KiB
C++

#include "Server.hh"
#include <arpa/inet.h>
#include <ctype.h>
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <iostream>
#include <phosg/Encoding.hh>
#include <phosg/Network.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "ReceiveCommands.hh"
using namespace std;
using namespace std::placeholders;
void Server::disconnect_client(shared_ptr<Client> c) {
if (c->channel.is_virtual_connection) {
server_log.info("Client disconnected: C-%" PRIX64 " on virtual connection %p",
c->id, c->channel.bev.get());
} else {
server_log.info("Client disconnected: C-%" PRIX64 " on fd %d",
c->id, bufferevent_getfd(c->channel.bev.get()));
}
this->channel_to_client.erase(&c->channel);
c->channel.disconnect();
try {
on_disconnect(this->state, c);
} catch (const exception& e) {
server_log.warning("Error during client disconnect cleanup: %s", e.what());
}
// We can't just let c be destroyed here, since disconnect_client can be
// called from within the client's channel's receive handler. So, we instead
// move it to another set, which we'll clear in an immediately-enqueued
// callback after the current event. This will also call the client's
// disconnect hooks (if any).
this->clients_to_destroy.insert(move(c));
}
void Server::enqueue_destroy_clients() {
auto tv = usecs_to_timeval(0);
event_add(this->destroy_clients_ev.get(), &tv);
}
void Server::dispatch_destroy_clients(evutil_socket_t, short, void* ctx) {
reinterpret_cast<Server*>(ctx)->destroy_clients();
}
void Server::destroy_clients() {
for (auto c_it = this->clients_to_destroy.begin();
c_it != this->clients_to_destroy.end();
c_it = this->clients_to_destroy.erase(c_it)) {
auto c = *c_it;
// Note: It's important to move the disconnect hooks out of the client here
// because the hooks could modify c->disconnect_hooks while it's being
// iterated here, which would invalidate these iterators.
unordered_map<string, function<void()>> hooks = move(c->disconnect_hooks);
for (auto h_it : hooks) {
try {
h_it.second();
} catch (const exception& e) {
c->log.warning("Disconnect hook %s failed: %s", h_it.first.c_str(), e.what());
}
}
}
}
void Server::dispatch_on_listen_accept(
struct evconnlistener* listener, evutil_socket_t fd,
struct sockaddr* address, int socklen, void* ctx) {
reinterpret_cast<Server*>(ctx)->on_listen_accept(listener, fd, address,
socklen);
}
void Server::dispatch_on_listen_error(struct evconnlistener* listener,
void* ctx) {
reinterpret_cast<Server*>(ctx)->on_listen_error(listener);
}
void Server::on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr*, int) {
int listen_fd = evconnlistener_get_fd(listener);
ListeningSocket* listening_socket;
try {
listening_socket = &this->listening_sockets.at(listen_fd);
} catch (const out_of_range& e) {
server_log.warning("Can\'t determine version for socket %d; disconnecting client",
listen_fd);
close(fd);
return;
}
struct bufferevent *bev = bufferevent_socket_new(this->base.get(), fd,
BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
shared_ptr<Client> c(new Client(
bev, listening_socket->version, listening_socket->behavior));
c->game_data.should_save = this->state->allow_saving;
c->channel.on_command_received = Server::on_client_input;
c->channel.on_error = Server::on_client_error;
c->channel.context_obj = this;
this->channel_to_client.emplace(&c->channel, c);
server_log.info("Client connected: C-%" PRIX64 " on fd %d via %d (%s)",
c->id, fd, listen_fd, listening_socket->addr_str.c_str());
try {
on_connect(this->state, c);
} catch (const exception& e) {
server_log.warning("Error during client initialization: %s", e.what());
this->disconnect_client(c);
}
}
void Server::connect_client(
struct bufferevent* bev, uint32_t address, uint16_t client_port,
uint16_t server_port, GameVersion version, ServerBehavior initial_state) {
shared_ptr<Client> c(new Client(bev, version, initial_state));
c->game_data.should_save = this->state->allow_saving;
c->channel.on_command_received = Server::on_client_input;
c->channel.on_error = Server::on_client_error;
c->channel.context_obj = this;
server_log.info("Client connected: C-%" PRIX64 " on virtual connection %p via T-%hu-%s-%s-VI",
c->id,
bev,
server_port,
name_for_version(version),
name_for_server_behavior(initial_state));
this->channel_to_client.emplace(&c->channel, c);
// Manually set the remote address, since the bufferevent has no fd and the
// Channel constructor can't figure out the virtual remote address
auto* remote_sin = reinterpret_cast<sockaddr_in*>(&c->channel.remote_addr);
remote_sin->sin_family = AF_INET;
remote_sin->sin_addr.s_addr = htonl(address);
remote_sin->sin_port = htons(client_port);
try {
on_connect(this->state, c);
} catch (const exception& e) {
server_log.error("Error during client initialization: %s", e.what());
this->disconnect_client(c);
}
}
void Server::on_listen_error(struct evconnlistener* listener) {
int err = EVUTIL_SOCKET_ERROR();
server_log.error("Failure on listening socket %d: %d (%s)",
evconnlistener_get_fd(listener), err, evutil_socket_error_to_string(err));
event_base_loopexit(this->base.get(), nullptr);
}
void Server::on_client_input(Channel& ch, uint16_t command, uint32_t flag, std::string& data) {
Server* server = reinterpret_cast<Server*>(ch.context_obj);
shared_ptr<Client> c = server->channel_to_client.at(&ch);
if (c->should_disconnect) {
server->disconnect_client(c);
} else {
if (server->state->catch_handler_exceptions) {
try {
on_command(server->state, c, command, flag, data);
} catch (const exception& e) {
server_log.warning("Error processing client command: %s", e.what());
c->should_disconnect = true;
}
} else {
on_command(server->state, c, command, flag, data);
}
if (c->should_disconnect) {
server->disconnect_client(c);
}
}
}
void Server::on_client_error(Channel& ch, short events) {
Server* server = reinterpret_cast<Server*>(ch.context_obj);
shared_ptr<Client> c = server->channel_to_client.at(&ch);
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
server_log.warning("Client caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
server->disconnect_client(c);
}
}
Server::Server(
shared_ptr<struct event_base> base,
shared_ptr<ServerState> state)
: base(base),
destroy_clients_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &Server::dispatch_destroy_clients, this), event_free),
state(state) { }
void Server::listen(
const std::string& addr_str,
const string& socket_path,
GameVersion version,
ServerBehavior behavior) {
int fd = ::listen(socket_path, 0, SOMAXCONN);
server_log.info("Listening on Unix socket %s on fd %d as %s",
socket_path.c_str(), fd, addr_str.c_str());
this->add_socket(addr_str, fd, version, behavior);
}
void Server::listen(
const std::string& addr_str,
const string& addr,
int port,
GameVersion version,
ServerBehavior behavior) {
int fd = ::listen(addr, port, SOMAXCONN);
string netloc_str = render_netloc(addr, port);
server_log.info("Listening on TCP interface %s on fd %d as %s",
netloc_str.c_str(), fd, addr_str.c_str());
this->add_socket(addr_str, fd, version, behavior);
}
void Server::listen(const std::string& addr_str, int port, GameVersion version, ServerBehavior behavior) {
this->listen(addr_str, "", port, version, behavior);
}
Server::ListeningSocket::ListeningSocket(Server* s, const std::string& addr_str,
int fd, GameVersion version, ServerBehavior behavior) :
addr_str(addr_str), fd(fd), version(version), behavior(behavior), listener(
evconnlistener_new(s->base.get(), Server::dispatch_on_listen_accept, s,
LEV_OPT_REUSEABLE, 0, this->fd), evconnlistener_free) {
evconnlistener_set_error_cb(this->listener.get(),
Server::dispatch_on_listen_error);
}
void Server::add_socket(
const std::string& addr_str,
int fd,
GameVersion version,
ServerBehavior behavior) {
this->listening_sockets.emplace(piecewise_construct, forward_as_tuple(fd),
forward_as_tuple(this, addr_str, fd, version, behavior));
}
shared_ptr<Client> Server::get_client() const {
if (this->channel_to_client.empty()) {
throw runtime_error("no clients on game server");
}
if (this->channel_to_client.size() > 1) {
throw runtime_error("multiple clients on game server");
}
return this->channel_to_client.begin()->second;
}
shared_ptr<struct event_base> Server::get_base() const {
return this->base;
}