0d4b0b2279
- $ann implemented - concurrency removed; server is now single-threaded, event-driven and much more stable - rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before - supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic - newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00` - increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable - fixed some uninitialized memory bugs - the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts) - made network command display consistent for input vs. output (the header appears in both cases now) - fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all) - fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers - fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0) - cleaned up Server abstraction a bit - rewrote some text functions; asan was complaining about the built-in ones for some reason - added an optional welcome message
149 lines
4.9 KiB
C++
149 lines
4.9 KiB
C++
#include "ServerShell.hh"
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#include <event2/event.h>
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#include <stdio.h>
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#include <phosg/Strings.hh>
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using namespace std;
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ServerShell::ServerShell(std::shared_ptr<struct event_base> base,
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std::shared_ptr<ServerState> state) : Shell(base, state) { }
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void ServerShell::print_prompt() {
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fwrite("newserv> ", 9, 1, stdout);
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fflush(stdout);
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}
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void ServerShell::execute_command(const string& command) {
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// find the entry in the command table and run the command
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size_t command_end = skip_non_whitespace(command, 0);
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size_t args_begin = skip_whitespace(command, command_end);
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string command_name = command.substr(0, command_end);
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string command_args = command.substr(args_begin);
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if (command_name == "exit") {
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throw exit_shell();
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} else if (command_name == "help") {
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fprintf(stderr, "\
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commands:\n\
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help\n\
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you\'re reading it now\n\
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exit (or ctrl+d)\n\
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shut down the server\n\
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reload <item> ...\n\
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reload data. <item> can be licenses, battle-params, level-table, or quests.\n\
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add-license <parameters>\n\
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add a license to the server. <parameters> is some subset of the following:\n\
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username=<username> (bb username)\n\
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bb-password=<password> (bb password)\n\
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gc-password=<password> (gc password)\n\
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access-key=<access-key> (gc/pc access key)\n\
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serial=<serial-number> (gc/pc serial number; required for all licenses)\n\
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privileges=<privilege-mask> (can be normal, mod, admin, root, or numeric)\n\
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delete-license <serial-number>\n\
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delete a license from the server\n\
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list-licenses\n\
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list all licenses registered on the server\n\
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");
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} else if (command_name == "reload") {
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auto types = split(command_args, ' ');
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if (types.empty()) {
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throw invalid_argument("no data type given");
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}
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for (const string& type : types) {
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if (type == "licenses") {
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shared_ptr<LicenseManager> lm(new LicenseManager("system/licenses.nsi"));
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state->license_manager = lm;
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} else if (type == "battle-params") {
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shared_ptr<BattleParamTable> bpt(new BattleParamTable("system/blueburst/BattleParamEntry"));
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state->battle_params = bpt;
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} else if (type == "level-table") {
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shared_ptr<LevelTable> lt(new LevelTable("system/blueburst/PlyLevelTbl.prs", true));
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state->level_table = lt;
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} else if (type == "quests") {
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shared_ptr<QuestIndex> qi(new QuestIndex("system/quests"));
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state->quest_index = qi;
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} else {
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throw invalid_argument("incorrect data type");
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}
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}
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} else if (command_name == "add-license") {
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shared_ptr<License> l(new License());
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memset(l.get(), 0, sizeof(License));
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for (const string& token : split(command_args, ' ')) {
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if (starts_with(token, "username=")) {
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if (token.size() >= 29) {
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throw invalid_argument("username too long");
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}
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strcpy(l->username, token.c_str() + 9);
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} else if (starts_with(token, "bb-password=")) {
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if (token.size() >= 32) {
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throw invalid_argument("bb-password too long");
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}
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strcpy(l->bb_password, token.c_str() + 12);
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} else if (starts_with(token, "gc-password=")) {
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if (token.size() > 20) {
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throw invalid_argument("gc-password too long");
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}
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strcpy(l->gc_password, token.c_str() + 12);
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} else if (starts_with(token, "access-key=")) {
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if (token.size() > 23) {
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throw invalid_argument("access-key is too long");
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}
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strcpy(l->access_key, token.c_str() + 11);
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} else if (starts_with(token, "serial=")) {
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l->serial_number = stoul(token.substr(7));
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} else if (starts_with(token, "privileges=")) {
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string mask = token.substr(11);
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if (mask == "normal") {
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l->privileges = 0;
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} else if (mask == "mod") {
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l->privileges = Privilege::Moderator;
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} else if (mask == "admin") {
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l->privileges = Privilege::Administrator;
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} else if (mask == "root") {
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l->privileges = Privilege::Root;
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} else {
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l->privileges = stoul(mask);
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}
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} else {
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throw invalid_argument("incorrect field");
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}
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}
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if (!l->serial_number) {
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throw invalid_argument("license does not contain serial number");
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}
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state->license_manager->add(l);
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fprintf(stderr, "license added\n");
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} else if (command_name == "delete-license") {
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uint32_t serial_number = stoul(command_args);
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state->license_manager->remove(serial_number);
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fprintf(stderr, "license deleted\n");
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} else if (command_name == "list-licenses") {
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for (const auto& l : state->license_manager->snapshot()) {
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string s = l.str();
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fprintf(stderr, "%s\n", s.c_str());
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}
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} else {
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throw invalid_argument("unknown command; try \'help\'");
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}
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}
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