Files
psopeeps-newserv/src/StaticGameData.hh
T
2023-04-16 15:44:12 -07:00

70 lines
2.0 KiB
C++

#pragma once
#include <stdint.h>
#include <unordered_map>
#include "FileContentsCache.hh"
#include "Player.hh"
enum class Episode {
NONE = 0,
EP1 = 1,
EP2 = 2,
EP3 = 3,
EP4 = 4,
};
size_t area_limit_for_episode(Episode ep);
bool episode_has_arpg_semantics(Episode ep);
const char* name_for_episode(Episode ep);
const char* abbreviation_for_episode(Episode ep);
enum class GameMode {
NORMAL = 0,
BATTLE = 1,
CHALLENGE = 2,
SOLO = 3,
};
const char* name_for_mode(GameMode mode);
const char* abbreviation_for_mode(GameMode mode);
size_t max_stack_size_for_item(uint8_t data0, uint8_t data1);
extern const vector<string> tech_id_to_name;
extern const unordered_map<string, uint8_t> name_to_tech_id;
const std::string& name_for_technique(uint8_t tech);
std::u16string u16name_for_technique(uint8_t tech);
uint8_t technique_for_name(const std::string& name);
uint8_t technique_for_name(const std::u16string& name);
const std::string& name_for_section_id(uint8_t section_id);
std::u16string u16name_for_section_id(uint8_t section_id);
uint8_t section_id_for_name(const std::string& name);
uint8_t section_id_for_name(const std::u16string& name);
const std::string& name_for_event(uint8_t event);
std::u16string u16name_for_event(uint8_t event);
uint8_t event_for_name(const std::string& name);
uint8_t event_for_name(const std::u16string& name);
const std::string& name_for_lobby_type(uint8_t type);
std::u16string u16name_for_lobby_type(uint8_t type);
uint8_t lobby_type_for_name(const std::string& name);
uint8_t lobby_type_for_name(const std::u16string& name);
const std::string& name_for_npc(uint8_t npc);
std::u16string u16name_for_npc(uint8_t npc);
uint8_t npc_for_name(const std::string& name);
uint8_t npc_for_name(const std::u16string& name);
const char* name_for_char_class(uint8_t cls);
const char* abbreviation_for_char_class(uint8_t cls);
const char* name_for_difficulty(uint8_t difficulty);
char abbreviation_for_difficulty(uint8_t difficulty);
char char_for_language_code(uint8_t language);