79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
#pragma once
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#include <event2/event.h>
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#include <memory>
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#include <string>
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#include <unordered_set>
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#include <vector>
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#include "Client.hh"
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#include "ServerState.hh"
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class Server : public std::enable_shared_from_this<Server> {
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public:
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Server() = delete;
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Server(const Server&) = delete;
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Server(Server&&) = delete;
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Server(std::shared_ptr<struct event_base> base,
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std::shared_ptr<ServerState> state);
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virtual ~Server() = default;
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void listen(const std::string& addr_str, const std::string& socket_path, GameVersion version, ServerBehavior initial_state);
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void listen(const std::string& addr_str, const std::string& addr, int port, GameVersion version, ServerBehavior initial_state);
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void listen(const std::string& addr_str, int port, GameVersion version, ServerBehavior initial_state);
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void add_socket(const std::string& addr_str, int fd, GameVersion version, ServerBehavior initial_state);
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void connect_client(struct bufferevent* bev, uint32_t address,
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uint16_t client_port, uint16_t server_port,
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GameVersion version, ServerBehavior initial_state);
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void disconnect_client(std::shared_ptr<Client> c);
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std::shared_ptr<Client> get_client() const;
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std::vector<std::shared_ptr<Client>> get_clients_by_identifier(
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const std::string& ident) const;
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std::shared_ptr<struct event_base> get_base() const;
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inline std::shared_ptr<ServerState> get_state() const {
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return this->state;
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}
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private:
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std::shared_ptr<struct event_base> base;
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std::shared_ptr<struct event> destroy_clients_ev;
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struct ListeningSocket {
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std::string addr_str;
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int fd;
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GameVersion version;
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ServerBehavior behavior;
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std::unique_ptr<struct evconnlistener, void (*)(struct evconnlistener*)> listener;
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ListeningSocket(
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Server* s,
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const std::string& name,
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int fd,
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GameVersion version,
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ServerBehavior behavior);
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};
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std::unordered_map<int, ListeningSocket> listening_sockets;
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std::unordered_set<std::shared_ptr<Client>> clients_to_destroy;
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std::shared_ptr<ServerState> state;
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void enqueue_destroy_clients();
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static void dispatch_destroy_clients(evutil_socket_t, short, void* ctx);
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void destroy_clients();
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static void dispatch_on_listen_accept(struct evconnlistener* listener,
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evutil_socket_t fd, struct sockaddr* address, int socklen, void* ctx);
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static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
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void on_listen_accept(struct evconnlistener* listener, evutil_socket_t fd,
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struct sockaddr* address, int socklen);
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void on_listen_error(struct evconnlistener* listener);
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static void on_client_input(Channel& ch, uint16_t command, uint32_t flag, std::string& data);
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static void on_client_error(Channel& ch, short events);
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};
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