Files
psopeeps-newserv/src/ServerState.hh
T
2023-04-16 15:44:12 -07:00

175 lines
6.2 KiB
C++

#pragma once
#include <atomic>
#include <map>
#include <memory>
#include <phosg/JSON.hh>
#include <set>
#include <string>
#include <unordered_map>
#include <vector>
#include "Client.hh"
#include "CommonItemSet.hh"
#include "Episode3/DataIndex.hh"
#include "Episode3/Tournament.hh"
#include "FunctionCompiler.hh"
#include "GSLArchive.hh"
#include "ItemParameterTable.hh"
#include "Items.hh"
#include "LevelTable.hh"
#include "License.hh"
#include "Lobby.hh"
#include "Menu.hh"
#include "Quest.hh"
// Forward declarations due to reference cycles
class ProxyServer;
class Server;
struct PortConfiguration {
std::string name;
uint16_t port;
GameVersion version;
ServerBehavior behavior;
};
struct ServerState {
enum class RunShellBehavior {
DEFAULT = 0,
ALWAYS,
NEVER,
};
std::string config_filename;
bool is_replay;
std::u16string name;
std::unordered_map<std::string, std::shared_ptr<PortConfiguration>> name_to_port_config;
std::unordered_map<uint16_t, std::shared_ptr<PortConfiguration>> number_to_port_config;
std::string username;
uint16_t dns_server_port;
std::vector<std::string> ip_stack_addresses;
bool ip_stack_debug;
bool allow_unregistered_users;
bool allow_saving;
bool item_tracking_enabled;
bool episode_3_send_function_call_enabled;
bool catch_handler_exceptions;
uint32_t ep3_behavior_flags;
RunShellBehavior run_shell_behavior;
std::vector<std::shared_ptr<const PSOBBEncryption::KeyFile>> bb_private_keys;
std::shared_ptr<const FunctionCodeIndex> function_code_index;
std::shared_ptr<const PatchFileIndex> pc_patch_file_index;
std::shared_ptr<const PatchFileIndex> bb_patch_file_index;
std::shared_ptr<const DOLFileIndex> dol_file_index;
std::shared_ptr<const Episode3::DataIndex> ep3_data_index;
std::shared_ptr<const QuestIndex> quest_index;
std::shared_ptr<const LevelTable> level_table;
std::shared_ptr<const BattleParamsIndex> battle_params;
std::shared_ptr<const GSLArchive> bb_data_gsl;
std::shared_ptr<const RareItemSet> rare_item_set;
std::shared_ptr<const CommonItemSet> common_item_set;
std::shared_ptr<const ArmorRandomSet> armor_random_set;
std::shared_ptr<const ToolRandomSet> tool_random_set;
std::array<std::shared_ptr<const WeaponRandomSet>, 4> weapon_random_sets;
std::shared_ptr<const ItemParameterTable> item_parameter_table;
std::shared_ptr<Episode3::TournamentIndex> ep3_tournament_index;
uint16_t ep3_card_auction_points;
uint16_t ep3_card_auction_min_size;
uint16_t ep3_card_auction_max_size;
std::unordered_map<std::string, std::pair<uint64_t, uint16_t>> ep3_card_auction_pool;
std::shared_ptr<LicenseManager> license_manager;
std::vector<MenuItem> main_menu;
std::shared_ptr<std::vector<MenuItem>> information_menu_v2;
std::shared_ptr<std::vector<MenuItem>> information_menu_v3;
std::shared_ptr<std::vector<std::u16string>> information_contents;
std::vector<MenuItem> proxy_destinations_menu_dc;
std::vector<MenuItem> proxy_destinations_menu_pc;
std::vector<MenuItem> proxy_destinations_menu_gc;
std::vector<MenuItem> proxy_destinations_menu_xb;
std::vector<std::pair<std::string, uint16_t>> proxy_destinations_dc;
std::vector<std::pair<std::string, uint16_t>> proxy_destinations_pc;
std::vector<std::pair<std::string, uint16_t>> proxy_destinations_gc;
std::vector<std::pair<std::string, uint16_t>> proxy_destinations_xb;
std::pair<std::string, uint16_t> proxy_destination_patch;
std::pair<std::string, uint16_t> proxy_destination_bb;
std::u16string welcome_message;
std::u16string pc_patch_server_message;
std::u16string bb_patch_server_message;
std::map<int64_t, std::shared_ptr<Lobby>> id_to_lobby;
std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_v1;
std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_non_v1;
std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_ep3;
std::atomic<int32_t> next_lobby_id;
uint8_t pre_lobby_event;
int32_t ep3_menu_song;
std::map<std::string, uint32_t> all_addresses;
uint32_t local_address;
uint32_t external_address;
bool proxy_allow_save_files;
bool proxy_enable_login_options;
std::shared_ptr<ProxyServer> proxy_server;
std::shared_ptr<Server> game_server;
ServerState(const char* config_filename, bool is_replay);
void add_client_to_available_lobby(std::shared_ptr<Client> c);
void remove_client_from_lobby(std::shared_ptr<Client> c);
bool change_client_lobby(
std::shared_ptr<Client> c,
std::shared_ptr<Lobby> new_lobby,
bool send_join_notification = true,
ssize_t required_client_id = -1);
void send_lobby_join_notifications(std::shared_ptr<Lobby> l,
std::shared_ptr<Client> joining_client);
std::shared_ptr<Lobby> find_lobby(uint32_t lobby_id);
std::vector<std::shared_ptr<Lobby>> all_lobbies();
std::shared_ptr<Lobby> create_lobby();
void remove_lobby(uint32_t lobby_id);
std::shared_ptr<Client> find_client(
const std::u16string* identifier = nullptr,
uint64_t serial_number = 0,
std::shared_ptr<Lobby> l = nullptr);
uint32_t connect_address_for_client(std::shared_ptr<Client> c);
std::shared_ptr<const std::vector<MenuItem>> information_menu_for_version(GameVersion version);
const std::vector<MenuItem>& proxy_destinations_menu_for_version(GameVersion version);
const std::vector<std::pair<std::string, uint16_t>>& proxy_destinations_for_version(GameVersion version);
void set_port_configuration(
const std::vector<PortConfiguration>& port_configs);
std::shared_ptr<const std::string> load_bb_file(
const std::string& patch_index_filename,
const std::string& gsl_filename = "",
const std::string& bb_directory_filename = "") const;
std::shared_ptr<JSONObject> load_config() const;
void collect_network_addresses();
void parse_config(std::shared_ptr<const JSONObject> config_json);
void load_licenses();
void load_patch_indexes();
void load_battle_params();
void load_level_table();
void load_item_tables();
void load_ep3_data();
void load_quest_index();
void compile_functions();
void load_dol_files();
void create_menus(std::shared_ptr<const JSONObject> config_json);
};