158 lines
5.1 KiB
C++
158 lines
5.1 KiB
C++
#pragma once
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#include <stdint.h>
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#include <array>
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#include <memory>
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#include <phosg/Encoding.hh>
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#include <string>
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#include "Text.hh"
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class LevelTable;
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template <bool BE>
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struct CharacterStatsT {
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/* 00 */ U16T<BE> atp = 0;
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/* 02 */ U16T<BE> mst = 0;
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/* 04 */ U16T<BE> evp = 0;
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/* 06 */ U16T<BE> hp = 0;
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/* 08 */ U16T<BE> dfp = 0;
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/* 0A */ U16T<BE> ata = 0;
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/* 0C */ U16T<BE> lck = 0;
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/* 0E */
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operator CharacterStatsT<!BE>() const {
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CharacterStatsT<!BE> ret;
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ret.atp = this->atp;
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ret.mst = this->mst;
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ret.evp = this->evp;
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ret.hp = this->hp;
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ret.dfp = this->dfp;
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ret.ata = this->ata;
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ret.lck = this->lck;
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return ret;
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}
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} __attribute__((packed));
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using CharacterStats = CharacterStatsT<false>;
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using CharacterStatsBE = CharacterStatsT<true>;
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check_struct_size(CharacterStats, 0x0E);
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check_struct_size(CharacterStatsBE, 0x0E);
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template <bool BE>
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struct PlayerStatsT {
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/* 00 */ CharacterStatsT<BE> char_stats;
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/* 0E */ U16T<BE> esp = 0;
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/* 10 */ F32T<BE> attack_range = 0.0;
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/* 14 */ F32T<BE> knockback_range = 0.0;
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/* 18 */ U32T<BE> level = 0; // Qedit specifies this as tech level when used for enemies
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/* 1C */ U32T<BE> experience = 0;
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/* 20 */ U32T<BE> meseta = 0; // Qedit specifies this as TP when used for enemies
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/* 24 */
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operator PlayerStatsT<!BE>() const {
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PlayerStatsT<!BE> ret;
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ret.char_stats = this->char_stats;
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ret.esp = this->esp;
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ret.attack_range = this->attack_range;
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ret.knockback_range = this->knockback_range;
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ret.level = this->level;
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ret.experience = this->experience;
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ret.meseta = this->meseta;
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return ret;
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}
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} __attribute__((packed));
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using PlayerStats = PlayerStatsT<false>;
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using PlayerStatsBE = PlayerStatsT<true>;
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check_struct_size(PlayerStats, 0x24);
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check_struct_size(PlayerStatsBE, 0x24);
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template <bool BE>
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struct LevelStatsDeltaT {
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/* 00 */ uint8_t atp;
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/* 01 */ uint8_t mst;
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/* 02 */ uint8_t evp;
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/* 03 */ uint8_t hp;
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/* 04 */ uint8_t dfp;
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/* 05 */ uint8_t ata;
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/* 06 */ uint8_t lck;
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/* 07 */ uint8_t tp;
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/* 08 */ U32T<BE> experience;
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/* 0C */
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void apply(CharacterStats& ps) const {
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ps.ata += this->ata;
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ps.atp += this->atp;
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ps.dfp += this->dfp;
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ps.evp += this->evp;
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ps.hp += this->hp;
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ps.mst += this->mst;
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ps.lck += this->lck;
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}
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} __attribute__((packed));
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using LevelStatsDelta = LevelStatsDeltaT<false>;
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using LevelStatsDeltaBE = LevelStatsDeltaT<true>;
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check_struct_size(LevelStatsDelta, 0x0C);
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check_struct_size(LevelStatsDeltaBE, 0x0C);
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class LevelTable {
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// This is the base class for all the LevelTable implementations. The public interface here only defines functions
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// that the server needs to handle requests, but some subclasses implement more functionality. See the comments and
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// Offsets structures inside the subclasses' constructor implementations for more details on the file formats.
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public:
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virtual ~LevelTable() = default;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const = 0;
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virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const = 0;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const = 0;
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void reset_to_base(PlayerStats& stats, uint8_t char_class) const;
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void advance_to_level(PlayerStats& stats, uint32_t level, uint8_t char_class) const;
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protected:
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LevelTable() = default;
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};
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class LevelTableV2 : public LevelTable { // from PlayerTable.prs (PC)
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public:
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LevelTableV2(const std::string& data, bool compressed);
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virtual ~LevelTableV2() = default;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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const PlayerStats& level_100_stats_for_class(uint8_t char_class) const;
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virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
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private:
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std::array<CharacterStats, 9> base_stats;
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std::array<PlayerStats, 9> level_100_stats;
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std::array<PlayerStats, 9> max_stats;
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std::array<std::array<LevelStatsDelta, 200>, 9> level_deltas;
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};
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class LevelTableV3BE : public LevelTable { // from PlyLevelTbl.cpt (GC)
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public:
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LevelTableV3BE(const std::string& data, bool encrypted);
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virtual ~LevelTableV3BE() = default;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
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private:
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std::array<std::array<LevelStatsDelta, 200>, 12> level_deltas;
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};
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class LevelTableV4 : public LevelTable { // from PlyLevelTbl.prs (BB)
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public:
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LevelTableV4(const std::string& data, bool compressed);
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virtual ~LevelTableV4() = default;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
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private:
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std::array<CharacterStats, 12> base_stats;
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std::array<std::array<LevelStatsDelta, 200>, 12> level_deltas;
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};
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