1402 lines
46 KiB
C++
1402 lines
46 KiB
C++
#include "SendCommands.hh"
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#include <inttypes.h>
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#include <string.h>
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#include <event2/buffer.h>
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#include <memory>
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#include <phosg/Encoding.hh>
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#include <phosg/Random.hh>
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#include <phosg/Strings.hh>
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#include <phosg/Time.hh>
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#include "PSOProtocol.hh"
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#include "CommandFormats.hh"
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#include "FileContentsCache.hh"
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#include "Text.hh"
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using namespace std;
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extern bool use_terminal_colors;
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extern FileContentsCache file_cache;
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void send_command(
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struct bufferevent* bev,
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GameVersion version,
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PSOEncryption* crypt,
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uint16_t command,
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uint32_t flag,
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const void* data,
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size_t size,
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const char* name_str) {
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string send_data;
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switch (version) {
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case GameVersion::GC:
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case GameVersion::DC: {
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PSOCommandHeaderDCGC header;
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header.command = command;
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header.flag = flag;
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header.size = (sizeof(header) + size + 3) & ~3;
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send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
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if (size) {
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send_data.append(reinterpret_cast<const char*>(data), size);
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send_data.resize(header.size);
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}
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break;
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}
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case GameVersion::PC:
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case GameVersion::PATCH: {
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PSOCommandHeaderPC header;
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header.size = (sizeof(header) + size + 3) & ~3;
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header.command = command;
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header.flag = flag;
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send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
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if (size) {
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send_data.append(reinterpret_cast<const char*>(data), size);
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send_data.resize(header.size);
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}
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break;
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}
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case GameVersion::BB: {
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// BB has an annoying behavior here: command lengths must be multiples of
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// 4, but the actual data length must be a multiple of 8. If the size
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// field is not divisible by 8, 4 extra bytes are sent anyway.
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PSOCommandHeaderBB header;
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header.size = (sizeof(header) + size + 3) & ~3;
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header.command = command;
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header.flag = flag;
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send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
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if (size) {
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send_data.append(reinterpret_cast<const char*>(data), size);
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send_data.resize((send_data.size() + 7) & ~7);
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}
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break;
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}
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default:
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throw logic_error("unimplemented game version in send_command");
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}
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if (name_str) {
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string name_token;
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if (name_str[0]) {
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name_token = string(" to ") + name_str;
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}
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if (use_terminal_colors) {
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print_color_escape(stderr, TerminalFormat::FG_YELLOW, TerminalFormat::BOLD, TerminalFormat::END);
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}
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log(INFO, "Sending%s (version=%d command=%04hX flag=%08X)",
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name_token.c_str(), static_cast<int>(version), command, flag);
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print_data(stderr, send_data.data(), send_data.size());
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if (use_terminal_colors) {
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print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
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}
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}
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if (crypt) {
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crypt->encrypt(send_data.data(), send_data.size());
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}
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struct evbuffer* buf = bufferevent_get_output(bev);
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evbuffer_add(buf, send_data.data(), send_data.size());
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}
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void send_command(shared_ptr<Client> c, uint16_t command, uint32_t flag,
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const void* data, size_t size) {
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if (!c->bev) {
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return;
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}
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string encoded_name = remove_language_marker(encode_sjis(c->player.disp.name));
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send_command(c->bev, c->version, c->crypt_out.get(), command, flag, data,
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size, encoded_name.c_str());
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}
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void send_command_excluding_client(shared_ptr<Lobby> l, shared_ptr<Client> c,
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uint16_t command, uint32_t flag, const void* data, size_t size) {
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for (auto& client : l->clients) {
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if (!client || (client == c)) {
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continue;
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}
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send_command(client, command, flag, data, size);
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}
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}
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void send_command(shared_ptr<Lobby> l, uint16_t command, uint32_t flag,
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const void* data, size_t size) {
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send_command_excluding_client(l, nullptr, command, flag, data, size);
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}
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void send_command(shared_ptr<ServerState> s, uint16_t command, uint32_t flag,
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const void* data, size_t size) {
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for (auto& l : s->all_lobbies()) {
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send_command(l, command, flag, data, size);
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}
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}
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// specific command sending functions follow. in general, they're written in
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// such a way that you don't need to think about anything, even the client's
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// version, before calling them. for this reason, some of them are quite
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// complex. many are split into several functions, one for each version of PSO,
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// named with suffixes _GC, _BB, and the like. in these cases, the function
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// without the suffix simply calls the appropriate function for the client's
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// version. thus, if you change something in one of the version-specific
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// functions, you may have to change it in all of them.
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////////////////////////////////////////////////////////////////////////////////
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// CommandServerInit: this function sends the command that initializes encryption
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// strings needed for various functions
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static const char* anti_copyright = "This server is in no way affiliated, sponsored, or supported by SEGA Enterprises or SONICTEAM. The preceding message exists only in order to remain compatible with programs that expect it.";
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static const char* dc_port_map_copyright = "DreamCast Port Map. Copyright SEGA Enterprises. 1999";
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static const char* dc_lobby_server_copyright = "DreamCast Lobby Server. Copyright SEGA Enterprises. 1999";
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static const char* bb_game_server_copyright = "Phantasy Star Online Blue Burst Game Server. Copyright 1999-2004 SONICTEAM.";
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static const char* patch_server_copyright = "Patch Server. Copyright SonicTeam, LTD. 2001";
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S_ServerInit_DC_PC_GC_02_17 prepare_server_init_contents_dc_pc_gc(
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bool initial_connection,
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uint32_t server_key,
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uint32_t client_key) {
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S_ServerInit_DC_PC_GC_02_17 cmd;
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cmd.copyright = initial_connection
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? dc_port_map_copyright : dc_lobby_server_copyright;
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cmd.server_key = server_key;
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cmd.client_key = client_key;
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cmd.after_message = anti_copyright;
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return cmd;
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}
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void send_server_init_dc_pc_gc(shared_ptr<Client> c,
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bool initial_connection) {
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uint8_t command = initial_connection ? 0x17 : 0x02;
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uint32_t server_key = random_object<uint32_t>();
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uint32_t client_key = random_object<uint32_t>();
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auto cmd = prepare_server_init_contents_dc_pc_gc(
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initial_connection, server_key, client_key);
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send_command(c, command, 0x00, cmd);
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switch (c->version) {
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case GameVersion::DC:
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case GameVersion::PC:
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c->crypt_out.reset(new PSOPCEncryption(server_key));
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c->crypt_in.reset(new PSOPCEncryption(client_key));
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break;
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case GameVersion::GC:
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c->crypt_out.reset(new PSOGCEncryption(server_key));
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c->crypt_in.reset(new PSOGCEncryption(client_key));
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break;
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default:
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throw invalid_argument("incorrect client version");
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}
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}
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void send_server_init_bb(shared_ptr<ServerState> s, shared_ptr<Client> c) {
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S_ServerInit_BB_03 cmd;
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cmd.copyright = bb_game_server_copyright;
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random_data(cmd.server_key.data(), cmd.server_key.bytes());
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random_data(cmd.client_key.data(), cmd.client_key.bytes());
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cmd.after_message = anti_copyright;
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send_command(c, 0x03, 0x00, cmd);
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c->crypt_out.reset(new PSOBBEncryption(s->default_key_file,
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cmd.server_key.data(), cmd.server_key.bytes()));
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c->crypt_in.reset(new PSOBBEncryption(s->default_key_file,
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cmd.client_key.data(), cmd.client_key.bytes()));
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}
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void send_server_init_patch(shared_ptr<Client> c) {
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uint32_t server_key = random_object<uint32_t>();
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uint32_t client_key = random_object<uint32_t>();
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S_ServerInit_Patch_02 cmd;
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cmd.copyright = patch_server_copyright;
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cmd.server_key = server_key;
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cmd.client_key = client_key;
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send_command(c, 0x02, 0x00, cmd);
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c->crypt_out.reset(new PSOPCEncryption(server_key));
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c->crypt_in.reset(new PSOPCEncryption(client_key));
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}
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void send_server_init(shared_ptr<ServerState> s, shared_ptr<Client> c,
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bool initial_connection) {
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switch (c->version) {
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case GameVersion::DC:
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case GameVersion::PC:
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case GameVersion::GC:
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send_server_init_dc_pc_gc(c, initial_connection);
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break;
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case GameVersion::PATCH:
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send_server_init_patch(c);
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break;
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case GameVersion::BB:
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send_server_init_bb(s, c);
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break;
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default:
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throw logic_error("unimplemented versioned command");
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}
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}
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// for non-BB clients, updates the client's guild card and security data
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void send_update_client_config(shared_ptr<Client> c) {
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S_UpdateClientConfig_DC_PC_GC_04 cmd;
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cmd.player_tag = 0x00010000;
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cmd.guild_card_number = c->license->serial_number;
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cmd.cfg = c->export_config();
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send_command(c, 0x04, 0x00, cmd);
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}
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void send_reconnect(shared_ptr<Client> c, uint32_t address, uint16_t port) {
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S_Reconnect_19 cmd = {address, port, 0};
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send_command(c, 0x19, 0x00, cmd);
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}
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// sends the command (first used by Schthack) that separates PC and GC users
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// that connect on the same port
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void send_pc_gc_split_reconnect(shared_ptr<Client> c, uint32_t address,
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uint16_t pc_port, uint16_t gc_port) {
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S_ReconnectSplit_19 cmd;
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cmd.pc_address = address;
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cmd.pc_port = pc_port;
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cmd.gc_command = 0x19;
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cmd.gc_size = 0x97;
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cmd.gc_address = address;
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cmd.gc_port = gc_port;
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send_command(c, 0x19, 0x00, cmd);
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}
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void send_client_init_bb(shared_ptr<Client> c, uint32_t error) {
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S_ClientInit_BB_E6 cmd;
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cmd.error = error;
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cmd.player_tag = 0x00010000;
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cmd.guild_card_number = c->license->serial_number;
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cmd.team_id = static_cast<uint32_t>(random_object<uint32_t>());
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cmd.cfg = c->export_config_bb();
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cmd.caps = 0x00000102;
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send_command(c, 0x00E6, 0x00000000, cmd);
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}
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void send_team_and_key_config_bb(shared_ptr<Client> c) {
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send_command(c, 0x00E2, 0x00000000, c->player.key_config);
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}
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void send_player_preview_bb(shared_ptr<Client> c, uint8_t player_index,
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const PlayerDispDataBBPreview* preview) {
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if (!preview) {
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// no player exists
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S_PlayerPreview_NoPlayer_BB_E4 cmd = {player_index, 0x00000002};
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send_command(c, 0x00E4, 0x00000000, cmd);
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} else {
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S_PlayerPreview_BB_E3 cmd = {player_index, *preview};
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send_command(c, 0x00E3, 0x00000000, cmd);
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}
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}
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void send_accept_client_checksum_bb(shared_ptr<Client> c) {
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S_AcceptClientChecksum_BB_02E8 cmd = {1, 0};
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send_command(c, 0x02E8, 0x00000000, cmd);
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}
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void send_guild_card_header_bb(shared_ptr<Client> c) {
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uint32_t checksum = compute_guild_card_checksum(&c->player.guild_cards,
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sizeof(GuildCardFileBB));
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S_GuildCardHeader_BB_01DC cmd = {1, 0x00000490, checksum};
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send_command(c, 0x01DC, 0x00000000, cmd);
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}
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void send_guild_card_chunk_bb(shared_ptr<Client> c, size_t chunk_index) {
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size_t chunk_offset = chunk_index * 0x6800;
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if (chunk_offset >= sizeof(GuildCardFileBB)) {
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throw logic_error("attempted to send chunk beyond end of guild card file");
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}
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size_t data_size = sizeof(GuildCardFileBB) - chunk_offset;
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if (data_size > 0x6800) {
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data_size = 0x6800;
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}
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StringWriter w;
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w.put_u32l(0);
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w.put_u32l(chunk_index);
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w.write(&c->player.guild_cards + chunk_offset, data_size);
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send_command(c, 0x02DC, 0x00000000, w.str());
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}
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void send_stream_file_bb(shared_ptr<Client> c) {
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auto index_data = file_cache.get("system/blueburst/streamfile.ind");
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if (index_data->size() % sizeof(S_StreamFileIndexEntry_BB_01EB)) {
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throw invalid_argument("stream file index not a multiple of entry size");
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}
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size_t entry_count = index_data->size() / sizeof(S_StreamFileIndexEntry_BB_01EB);
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send_command(c, 0x01EB, entry_count, index_data);
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auto* entries = reinterpret_cast<const S_StreamFileIndexEntry_BB_01EB*>(index_data->data());
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S_StreamFileChunk_BB_02EB chunk_cmd;
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chunk_cmd.chunk_index = 0;
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uint32_t buffer_offset = 0;
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for (size_t x = 0; x < entry_count; x++) {
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string base_filename = entries[x].filename;
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auto filename = "system/blueburst/" + base_filename;
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auto file_data = file_cache.get(filename);
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size_t file_data_remaining = file_data->size();
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if (file_data_remaining != entries[x].size) {
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throw invalid_argument(filename + " does not match size in stream file index");
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}
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while (file_data_remaining) {
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size_t read_size = 0x6800 - buffer_offset;
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if (read_size > file_data_remaining) {
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read_size = file_data_remaining;
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}
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memcpy(&chunk_cmd.data[buffer_offset],
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file_data->data() + file_data->size() - file_data_remaining, read_size);
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// TODO: We probably should clear the rest of the buffer on the last chunk
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buffer_offset += read_size;
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file_data_remaining -= read_size;
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if (buffer_offset == 0x6800) {
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// Note: the client sends 0x03EB in response to these, but we'll just
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// ignore them because we don't need any of the contents
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send_command(c, 0x02EB, 0x00000000, chunk_cmd);
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buffer_offset = 0;
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chunk_cmd.chunk_index++;
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}
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}
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if (buffer_offset > 0) {
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send_command(c, 0x02EB, 0x00000000, &chunk_cmd, (buffer_offset + 15) & ~3);
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}
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}
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}
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void send_approve_player_choice_bb(shared_ptr<Client> c) {
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S_ApprovePlayerChoice_BB_00E4 cmd = {c->bb_player_index, 1};
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send_command(c, 0x00E4, 0x00000000, cmd);
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}
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void send_complete_player_bb(shared_ptr<Client> c) {
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send_command(c, 0x00E7, 0x00000000, c->player.export_bb_player_data());
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}
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////////////////////////////////////////////////////////////////////////////////
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// patch functions
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void send_check_directory_patch(shared_ptr<Client> c, const string& dir) {
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S_CheckDirectory_Patch_09 cmd = {dir};
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send_command(c, 0x09, 0x00, cmd);
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}
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////////////////////////////////////////////////////////////////////////////////
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// message functions
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void send_text(shared_ptr<Client> c, StringWriter& w, uint16_t command,
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const u16string& text) {
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if ((c->version == GameVersion::DC) || (c->version == GameVersion::GC)) {
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string data = encode_sjis(text);
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add_color(w, data.c_str(), data.size());
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} else {
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add_color(w, text.c_str(), text.size());
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}
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while (w.str().size() & 3) {
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w.put_u8(0);
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}
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send_command(c, command, 0x00, w.str());
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}
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void send_header_text(shared_ptr<Client> c, uint16_t command,
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uint32_t guild_card_number, const u16string& text) {
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StringWriter w;
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w.put(SC_TextHeader_01_06_11_B0({0, guild_card_number}));
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send_text(c, w, command, text);
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}
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void send_text(shared_ptr<Client> c, uint16_t command,
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const u16string& text) {
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StringWriter w;
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send_text(c, w, command, text);
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}
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void send_message_box(shared_ptr<Client> c, const u16string& text) {
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uint16_t command = (c->version == GameVersion::PATCH) ? 0x13 : 0x1A;
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send_text(c, command, text);
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}
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void send_lobby_name(shared_ptr<Client> c, const u16string& text) {
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send_text(c, 0x8A, text);
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}
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void send_quest_info(shared_ptr<Client> c, const u16string& text) {
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send_text(c, 0xA3, text);
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}
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void send_lobby_message_box(shared_ptr<Client> c, const u16string& text) {
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send_header_text(c, 0x01, 0, text);
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}
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void send_ship_info(shared_ptr<Client> c, const u16string& text) {
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send_header_text(c, 0x11, 0, text);
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}
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void send_text_message(shared_ptr<Client> c, const u16string& text) {
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send_header_text(c, 0xB0, 0, text);
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}
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void send_text_message(shared_ptr<Lobby> l, const u16string& text) {
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for (size_t x = 0; x < l->max_clients; x++) {
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if (l->clients[x]) {
|
|
send_text_message(l->clients[x], text);
|
|
}
|
|
}
|
|
}
|
|
|
|
void send_text_message(shared_ptr<ServerState> s, const u16string& text) {
|
|
// TODO: We should have a collection of all clients (even those not in any
|
|
// lobby) and use that instead here
|
|
for (auto& l : s->all_lobbies()) {
|
|
send_text_message(l, text);
|
|
}
|
|
}
|
|
|
|
void send_chat_message(shared_ptr<Client> c, uint32_t from_guild_card_number,
|
|
const u16string& from_name, const u16string& text) {
|
|
u16string data;
|
|
if (c->version == GameVersion::BB) {
|
|
data.append(u"\x09J");
|
|
}
|
|
data.append(remove_language_marker(from_name));
|
|
data.append(u"\x09\x09J");
|
|
data.append(text);
|
|
send_header_text(c, 0x06, from_guild_card_number, data);
|
|
}
|
|
|
|
void send_simple_mail_gc(std::shared_ptr<Client> c, uint32_t from_guild_card_number,
|
|
const u16string& from_name, const u16string& text) {
|
|
SC_SimpleMail_GC_81 cmd;
|
|
cmd.player_tag = 0x00010000;
|
|
cmd.from_guild_card_number = from_guild_card_number;
|
|
cmd.from_name = from_name;
|
|
cmd.to_guild_card_number = c->license->serial_number;
|
|
cmd.text = text;
|
|
send_command(c, 0x81, 0x00, cmd);
|
|
}
|
|
|
|
void send_simple_mail(std::shared_ptr<Client> c, uint32_t from_guild_card_number,
|
|
const u16string& from_name, const u16string& text) {
|
|
if (c->version == GameVersion::GC) {
|
|
send_simple_mail_gc(c, from_guild_card_number, from_name, text);
|
|
} else {
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// info board
|
|
|
|
template <typename CharT>
|
|
void send_info_board_t(shared_ptr<Client> c, shared_ptr<Lobby> l) {
|
|
vector<S_InfoBoardEntry_D8<CharT>> entries;
|
|
for (const auto& c : l->clients) {
|
|
if (!c.get()) {
|
|
continue;
|
|
}
|
|
auto& e = entries.emplace_back();
|
|
e.name = c->player.disp.name;
|
|
e.message = c->player.info_board;
|
|
add_color_inplace(e.message);
|
|
}
|
|
send_command(c, 0xD8, entries.size(), entries);
|
|
}
|
|
|
|
void send_info_board(shared_ptr<Client> c, shared_ptr<Lobby> l) {
|
|
if (c->version == GameVersion::PC || c->version == GameVersion::PATCH ||
|
|
c->version == GameVersion::BB) {
|
|
send_info_board_t<char16_t>(c, l);
|
|
} else {
|
|
send_info_board_t<char>(c, l);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// CommandCardSearchResult: sends a guild card search result to a player.
|
|
|
|
template <typename CommandHeaderT, typename CharT>
|
|
void send_card_search_result_t(
|
|
shared_ptr<ServerState> s,
|
|
shared_ptr<Client> c,
|
|
shared_ptr<Client> result,
|
|
shared_ptr<Lobby> result_lobby) {
|
|
S_GuildCardSearchResult<CommandHeaderT, CharT> cmd;
|
|
cmd.player_tag = 0x00010000;
|
|
cmd.searcher_guild_card_number = c->license->serial_number;
|
|
cmd.result_guild_card_number = result->license->serial_number;
|
|
cmd.reconnect_command_header.size = sizeof(cmd.reconnect_command_header) + sizeof(cmd.reconnect_command);
|
|
cmd.reconnect_command_header.command = 0x19;
|
|
cmd.reconnect_command_header.flag = 0x00;
|
|
// TODO: make this actually make sense... currently we just take the sockname
|
|
// for the target client. This also doesn't work if the client is on a virtual
|
|
// connection (the address and port are zero).
|
|
const sockaddr_in* local_addr = reinterpret_cast<const sockaddr_in*>(&result->local_addr);
|
|
cmd.reconnect_command.address = local_addr->sin_addr.s_addr;
|
|
cmd.reconnect_command.port = ntohs(local_addr->sin_port);
|
|
cmd.reconnect_command.unused = 0;
|
|
|
|
auto encoded_server_name = encode_sjis(s->name);
|
|
string location_string;
|
|
if (result_lobby->is_game()) {
|
|
string encoded_lobby_name = encode_sjis(result_lobby->name);
|
|
location_string = string_printf("%s,Block 00,,%s",
|
|
encoded_lobby_name.c_str(), encoded_server_name.c_str());
|
|
} else {
|
|
location_string = string_printf("Block 00,,%s", encoded_server_name.c_str());
|
|
}
|
|
cmd.location_string = location_string;
|
|
cmd.menu_id = LOBBY_MENU_ID;
|
|
cmd.lobby_id = result->lobby_id;
|
|
cmd.name = result->player.disp.name;
|
|
|
|
send_command(c, 0x41, 0x00, cmd);
|
|
}
|
|
|
|
void send_card_search_result(
|
|
shared_ptr<ServerState> s,
|
|
shared_ptr<Client> c,
|
|
shared_ptr<Client> result,
|
|
shared_ptr<Lobby> result_lobby) {
|
|
if ((c->version == GameVersion::DC) || (c->version == GameVersion::GC)) {
|
|
send_card_search_result_t<PSOCommandHeaderDCGC, char>(
|
|
s, c, result, result_lobby);
|
|
} else if (c->version == GameVersion::PC) {
|
|
send_card_search_result_t<PSOCommandHeaderPC, char16_t>(
|
|
s, c, result, result_lobby);
|
|
} else if (c->version == GameVersion::BB) {
|
|
send_card_search_result_t<PSOCommandHeaderBB, char16_t>(
|
|
s, c, result, result_lobby);
|
|
} else {
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
template <typename CmdT>
|
|
void send_guild_card_pc_gc(shared_ptr<Client> c, shared_ptr<Client> source) {
|
|
CmdT cmd;
|
|
cmd.subcommand = 0x06;
|
|
cmd.size = sizeof(CmdT) / 4;
|
|
cmd.unused = 0x0000;
|
|
cmd.player_tag = 0x00010000;
|
|
cmd.guild_card_number = source->license->serial_number;
|
|
cmd.name = source->player.disp.name;
|
|
remove_language_marker_inplace(cmd.name);
|
|
cmd.desc = source->player.guild_card_desc;
|
|
cmd.reserved1 = 1;
|
|
cmd.reserved2 = 1;
|
|
cmd.section_id = source->player.disp.section_id;
|
|
cmd.char_class = source->player.disp.char_class;
|
|
send_command(c, 0x62, c->lobby_client_id, cmd);
|
|
}
|
|
|
|
void send_guild_card_bb(shared_ptr<Client> c, shared_ptr<Client> source) {
|
|
G_SendGuildCard_BB_6x06 cmd;
|
|
cmd.subcommand = 0x06;
|
|
cmd.size = sizeof(cmd) / 4;
|
|
cmd.unused = 0x0000;
|
|
cmd.guild_card_number = source->license->serial_number;
|
|
cmd.name = remove_language_marker(source->player.disp.name);
|
|
cmd.team_name = remove_language_marker(source->player.team_name);
|
|
cmd.desc = source->player.guild_card_desc;
|
|
cmd.reserved1 = 1;
|
|
cmd.reserved2 = 1;
|
|
cmd.section_id = source->player.disp.section_id;
|
|
cmd.char_class = source->player.disp.char_class;
|
|
send_command(c, 0x62, c->lobby_client_id, cmd);
|
|
}
|
|
|
|
void send_guild_card(shared_ptr<Client> c, shared_ptr<Client> source) {
|
|
if (c->version == GameVersion::PC) {
|
|
send_guild_card_pc_gc<G_SendGuildCard_PC_6x06>(c, source);
|
|
} else if (c->version == GameVersion::GC) {
|
|
send_guild_card_pc_gc<G_SendGuildCard_GC_6x06>(c, source);
|
|
} else if (c->version == GameVersion::BB) {
|
|
send_guild_card_bb(c, source);
|
|
} else {
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// menus
|
|
|
|
template <typename EntryT>
|
|
void send_menu_t(
|
|
shared_ptr<Client> c,
|
|
const u16string& menu_name,
|
|
uint32_t menu_id,
|
|
const vector<MenuItem>& items,
|
|
bool is_info_menu) {
|
|
|
|
vector<EntryT> entries;
|
|
{
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = menu_id;
|
|
e.item_id = 0xFFFFFFFF;
|
|
e.flags = 0x0004;
|
|
e.text = menu_name;
|
|
}
|
|
|
|
for (const auto& item : items) {
|
|
if (((c->version == GameVersion::DC) && (item.flags & MenuItem::Flag::INVISIBLE_ON_DC)) ||
|
|
((c->version == GameVersion::PC) && (item.flags & MenuItem::Flag::INVISIBLE_ON_PC)) ||
|
|
((c->version == GameVersion::GC) && (item.flags & MenuItem::Flag::INVISIBLE_ON_GC)) ||
|
|
((c->version == GameVersion::BB) && (item.flags & MenuItem::Flag::INVISIBLE_ON_BB)) ||
|
|
((item.flags & MenuItem::Flag::REQUIRES_MESSAGE_BOXES) && (c->flags & Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION))) {
|
|
continue;
|
|
}
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = menu_id;
|
|
e.item_id = item.item_id;
|
|
e.flags = (c->version == GameVersion::BB) ? 0x0004 : 0x0F04;
|
|
e.text = item.name;
|
|
}
|
|
|
|
send_command(c, is_info_menu ? 0x1F : 0x07, entries.size() - 1, entries);
|
|
}
|
|
|
|
void send_menu(shared_ptr<Client> c, const u16string& menu_name,
|
|
uint32_t menu_id, const vector<MenuItem>& items, bool is_info_menu) {
|
|
if (c->version == GameVersion::PC || c->version == GameVersion::PATCH ||
|
|
c->version == GameVersion::BB) {
|
|
send_menu_t<S_MenuEntry_PC_BB_07>(c, menu_name, menu_id, items, is_info_menu);
|
|
} else {
|
|
send_menu_t<S_MenuEntry_DC_GC_07>(c, menu_name, menu_id, items, is_info_menu);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// CommandGameSelect: presents the player with a Game Select menu. returns the selection in the same way as CommandShipSelect.
|
|
|
|
template <typename CharT>
|
|
void send_game_menu_t(shared_ptr<Client> c, shared_ptr<ServerState> s) {
|
|
vector<S_GameMenuEntry<CharT>> entries;
|
|
{
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = GAME_MENU_ID;
|
|
e.game_id = 0x00000000;
|
|
e.difficulty_tag = 0x00;
|
|
e.num_players = 0x00;
|
|
e.name = s->name;
|
|
e.episode = 0x00;
|
|
e.flags = 0x04;
|
|
}
|
|
for (shared_ptr<Lobby> l : s->all_lobbies()) {
|
|
if (!l->is_game() || (l->version != c->version)) {
|
|
continue;
|
|
}
|
|
bool l_is_ep3 = !!(l->flags & Lobby::Flag::EPISODE_3_ONLY);
|
|
bool c_is_ep3 = !!(c->flags & Client::Flag::EPISODE_3);
|
|
if (l_is_ep3 != c_is_ep3) {
|
|
continue;
|
|
}
|
|
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = GAME_MENU_ID;
|
|
e.game_id = l->lobby_id;
|
|
e.difficulty_tag = (l_is_ep3 ? 0x0A : (l->difficulty + 0x22));
|
|
e.num_players = l->count_clients();
|
|
e.episode = ((c->version == GameVersion::BB) ? (l->max_clients << 4) : 0) | l->episode;
|
|
if (l->flags & Lobby::Flag::EPISODE_3_ONLY) {
|
|
e.flags = (l->password.empty() ? 0 : 2);
|
|
} else {
|
|
e.flags = ((l->episode << 6) | ((l->mode % 3) << 4) | (l->password.empty() ? 0 : 2)) | ((l->mode == 3) ? 4 : 0);
|
|
}
|
|
e.name = l->name;
|
|
}
|
|
|
|
send_command(c, 0x08, entries.size() - 1, entries);
|
|
}
|
|
|
|
void send_game_menu(shared_ptr<Client> c, shared_ptr<ServerState> s) {
|
|
if ((c->version == GameVersion::DC) || (c->version == GameVersion::GC)) {
|
|
send_game_menu_t<char>(c, s);
|
|
} else {
|
|
send_game_menu_t<char16_t>(c, s);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
template <typename EntryT>
|
|
void send_quest_menu_t(
|
|
shared_ptr<Client> c,
|
|
uint32_t menu_id,
|
|
const vector<shared_ptr<const Quest>>& quests,
|
|
bool is_download_menu) {
|
|
vector<EntryT> entries;
|
|
for (const auto& quest : quests) {
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = menu_id;
|
|
e.item_id = quest->quest_id;
|
|
e.name = quest->name;
|
|
e.short_desc = quest->short_description;
|
|
add_color_inplace(e.short_desc);
|
|
}
|
|
send_command(c, is_download_menu ? 0xA4 : 0xA2, entries.size(), entries);
|
|
}
|
|
|
|
template <typename EntryT>
|
|
void send_quest_menu_t(
|
|
shared_ptr<Client> c,
|
|
uint32_t menu_id,
|
|
const vector<MenuItem>& items,
|
|
bool is_download_menu) {
|
|
vector<EntryT> entries;
|
|
for (const auto& item : items) {
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = menu_id;
|
|
e.item_id = item.item_id;
|
|
e.name = item.name;
|
|
e.short_desc = item.description;
|
|
add_color_inplace(e.short_desc);
|
|
}
|
|
send_command(c, is_download_menu ? 0xA4 : 0xA2, entries.size(), entries);
|
|
}
|
|
|
|
void send_quest_menu(shared_ptr<Client> c, uint32_t menu_id,
|
|
const vector<shared_ptr<const Quest>>& quests, bool is_download_menu) {
|
|
if (c->version == GameVersion::PC) {
|
|
send_quest_menu_t<S_QuestMenuEntry_PC_A2_A4>(c, menu_id, quests, is_download_menu);
|
|
} else if (c->version == GameVersion::GC) {
|
|
send_quest_menu_t<S_QuestMenuEntry_GC_A2_A4>(c, menu_id, quests, is_download_menu);
|
|
} else if (c->version == GameVersion::BB) {
|
|
send_quest_menu_t<S_QuestMenuEntry_BB_A2_A4>(c, menu_id, quests, is_download_menu);
|
|
} else {
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
void send_quest_menu(shared_ptr<Client> c, uint32_t menu_id,
|
|
const std::vector<MenuItem>& items, bool is_download_menu) {
|
|
if (c->version == GameVersion::PC) {
|
|
send_quest_menu_t<S_QuestMenuEntry_PC_A2_A4>(c, menu_id, items, is_download_menu);
|
|
} else if (c->version == GameVersion::GC) {
|
|
send_quest_menu_t<S_QuestMenuEntry_GC_A2_A4>(c, menu_id, items, is_download_menu);
|
|
} else if (c->version == GameVersion::BB) {
|
|
send_quest_menu_t<S_QuestMenuEntry_BB_A2_A4>(c, menu_id, items, is_download_menu);
|
|
} else {
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
void send_lobby_list(shared_ptr<Client> c, shared_ptr<ServerState> s) {
|
|
// This command appears to be deprecated, as PSO expects it to be exactly how
|
|
// this server sends it, and does not react if it's different, except by
|
|
// changing the lobby IDs.
|
|
|
|
vector<S_LobbyListEntry_83> entries;
|
|
for (shared_ptr<Lobby> l : s->all_lobbies()) {
|
|
if (!(l->flags & Lobby::Flag::DEFAULT)) {
|
|
continue;
|
|
}
|
|
if ((l->flags & Lobby::Flag::EPISODE_3_ONLY) && !(c->flags & Client::Flag::EPISODE_3)) {
|
|
continue;
|
|
}
|
|
auto& e = entries.emplace_back();
|
|
e.menu_id = LOBBY_MENU_ID;
|
|
e.item_id = l->lobby_id;
|
|
e.unused = 0;
|
|
}
|
|
|
|
send_command(c, 0x83, entries.size(), entries);
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// lobby joining
|
|
|
|
template <typename LobbyDataT, typename DispDataT>
|
|
void send_join_game_t(shared_ptr<Client> c, shared_ptr<Lobby> l) {
|
|
S_JoinGame<LobbyDataT, DispDataT> cmd;
|
|
|
|
cmd.variations = l->variations;
|
|
|
|
size_t player_count = 0;
|
|
for (size_t x = 0; x < 4; x++) {
|
|
if (l->clients[x]) {
|
|
cmd.lobby_data[x].player_tag = 0x00010000;
|
|
cmd.lobby_data[x].guild_card = l->clients[x]->license->serial_number;
|
|
// See comment in send_join_lobby_t about Episode III behavior here
|
|
cmd.lobby_data[x].ip_address = 0x7F000001;
|
|
cmd.lobby_data[x].client_id = c->lobby_client_id;
|
|
cmd.lobby_data[x].name = l->clients[x]->player.disp.name;
|
|
if (l->flags & Lobby::Flag::EPISODE_3_ONLY) {
|
|
cmd.players_ep3[x].inventory = l->clients[x]->player.inventory;
|
|
cmd.players_ep3[x].disp = convert_player_disp_data<DispDataT>(
|
|
l->clients[x]->player.disp);
|
|
}
|
|
player_count++;
|
|
} else {
|
|
// inventory doesn't have a default contructor, so clear it manually
|
|
memset(&cmd.players_ep3[x].inventory, 0, sizeof(cmd.players_ep3[x].inventory));
|
|
}
|
|
}
|
|
|
|
cmd.client_id = c->lobby_client_id;
|
|
cmd.leader_id = l->leader_id;
|
|
cmd.disable_udp = 0x01; // TODO: This is unused on PC/BB. Is it OK to use 1 here anyway?
|
|
cmd.difficulty = l->difficulty;
|
|
cmd.battle_mode = (l->mode == 1) ? 1 : 0;
|
|
cmd.event = l->event;
|
|
cmd.section_id = l->section_id;
|
|
cmd.challenge_mode = (l->mode == 2) ? 1 : 0;
|
|
cmd.rare_seed = l->rare_seed;
|
|
cmd.episode = l->episode;
|
|
cmd.unused2 = 0x01;
|
|
cmd.solo_mode = (l->mode == 3);
|
|
cmd.unused3 = 0x00;
|
|
|
|
// Player data is only sent in Episode III games; in other versions, the
|
|
// players send each other their data using 62/6D commands during loading
|
|
size_t data_size = (l->flags & Lobby::Flag::EPISODE_3_ONLY)
|
|
? sizeof(cmd) : (sizeof(cmd) - sizeof(cmd.players_ep3));
|
|
send_command(c, 0x64, player_count, &cmd, data_size);
|
|
}
|
|
|
|
template <typename LobbyDataT, typename DispDataT>
|
|
void send_join_lobby_t(shared_ptr<Client> c, shared_ptr<Lobby> l,
|
|
shared_ptr<Client> joining_client = nullptr) {
|
|
uint8_t command;
|
|
if (l->is_game()) {
|
|
if (joining_client) {
|
|
command = 0x65;
|
|
} else {
|
|
throw logic_error("send_join_lobby_t should not be used for primary game join command");
|
|
}
|
|
} else {
|
|
command = joining_client ? 0x68 : 0x67;
|
|
}
|
|
|
|
uint8_t lobby_type = (l->type > 14) ? (l->block - 1) : l->type;
|
|
// Allow non-canonical lobby types on GC
|
|
if (c->version == GameVersion::GC) {
|
|
if (c->flags & Client::Flag::EPISODE_3) {
|
|
if ((l->type > 0x14) && (l->type < 0xE9)) {
|
|
lobby_type = l->block - 1;
|
|
}
|
|
} else {
|
|
if ((l->type > 0x11) && (l->type != 0x67) && (l->type != 0xD4) && (l->type < 0xFC)) {
|
|
lobby_type = l->block - 1;
|
|
}
|
|
}
|
|
} else {
|
|
if (lobby_type > 0x0E) {
|
|
lobby_type = l->block - 1;
|
|
}
|
|
}
|
|
|
|
S_JoinLobby<LobbyDataT, DispDataT> cmd;
|
|
cmd.client_id = c->lobby_client_id;
|
|
cmd.leader_id = l->leader_id;
|
|
cmd.disable_udp = 0x01;
|
|
cmd.lobby_number = lobby_type;
|
|
cmd.block_number = l->block;
|
|
cmd.event = l->event;
|
|
cmd.unused = 0x00000000;
|
|
|
|
vector<shared_ptr<Client>> lobby_clients;
|
|
if (joining_client) {
|
|
lobby_clients.emplace_back(joining_client);
|
|
} else {
|
|
for (auto lc : l->clients) {
|
|
if (lc) {
|
|
lobby_clients.emplace_back(lc);
|
|
}
|
|
}
|
|
}
|
|
|
|
size_t used_entries = 0;
|
|
for (const auto& lc : lobby_clients) {
|
|
auto& e = cmd.entries[used_entries++];
|
|
e.lobby_data.player_tag = 0x00010000;
|
|
e.lobby_data.guild_card = lc->license->serial_number;
|
|
// There's a strange behavior (bug? "feature"?) in Episode 3 where the start
|
|
// button does nothing in the lobby (hence you can't "quit game") if the
|
|
// client's IP address is zero. So, we fill it in with a fake nonzero value
|
|
// to avoid this behavior.
|
|
e.lobby_data.ip_address = 0x7F000001;
|
|
e.lobby_data.client_id = lc->lobby_client_id;
|
|
e.lobby_data.name = lc->player.disp.name;
|
|
e.inventory = lc->player.inventory;
|
|
e.disp = convert_player_disp_data<DispDataT>(lc->player.disp);
|
|
if (c->version == GameVersion::PC) {
|
|
e.disp.enforce_pc_limits();
|
|
}
|
|
}
|
|
|
|
send_command(c, command, used_entries, &cmd, cmd.size(used_entries));
|
|
}
|
|
|
|
void send_join_lobby(shared_ptr<Client> c, shared_ptr<Lobby> l) {
|
|
if (l->is_game()) {
|
|
if (c->version == GameVersion::PC) {
|
|
send_join_game_t<PlayerLobbyDataPC, PlayerDispDataPCGC>(c, l);
|
|
} else if (c->version == GameVersion::GC) {
|
|
send_join_game_t<PlayerLobbyDataGC, PlayerDispDataPCGC>(c, l);
|
|
} else if (c->version == GameVersion::BB) {
|
|
send_join_game_t<PlayerLobbyDataBB, PlayerDispDataBB>(c, l);
|
|
} else {
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
} else {
|
|
if (c->version == GameVersion::PC) {
|
|
send_join_lobby_t<PlayerLobbyDataPC, PlayerDispDataPCGC>(c, l);
|
|
} else if (c->version == GameVersion::GC) {
|
|
send_join_lobby_t<PlayerLobbyDataGC, PlayerDispDataPCGC>(c, l);
|
|
} else if (c->version == GameVersion::BB) {
|
|
send_join_lobby_t<PlayerLobbyDataBB, PlayerDispDataBB>(c, l);
|
|
} else {
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
// If the client will stop sending message box close confirmations after
|
|
// joining any lobby, set the appropriate flag and update the client config
|
|
if ((c->flags & (Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION))
|
|
== Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN) {
|
|
c->flags |= Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION;
|
|
send_update_client_config(c);
|
|
}
|
|
}
|
|
|
|
void send_player_join_notification(shared_ptr<Client> c,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> joining_client) {
|
|
if (c->version == GameVersion::PC) {
|
|
send_join_lobby_t<PlayerLobbyDataPC, PlayerDispDataPCGC>(c, l, joining_client);
|
|
} else if (c->version == GameVersion::GC) {
|
|
send_join_lobby_t<PlayerLobbyDataGC, PlayerDispDataPCGC>(c, l, joining_client);
|
|
} else if (c->version == GameVersion::BB) {
|
|
send_join_lobby_t<PlayerLobbyDataBB, PlayerDispDataBB>(c, l, joining_client);
|
|
} else {
|
|
throw logic_error("unimplemented versioned command");
|
|
}
|
|
}
|
|
|
|
void send_player_leave_notification(shared_ptr<Lobby> l, uint8_t leaving_client_id) {
|
|
S_LeaveLobby_66_69 cmd = {leaving_client_id, l->leader_id, 0};
|
|
send_command(l, l->is_game() ? 0x66 : 0x69, leaving_client_id, cmd);
|
|
}
|
|
|
|
void send_get_player_info(shared_ptr<Client> c) {
|
|
send_command(c, 0x95, 0x00);
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// arrows
|
|
|
|
void send_arrow_update(shared_ptr<Lobby> l) {
|
|
vector<S_ArrowUpdateEntry_88> entries;
|
|
|
|
for (size_t x = 0; x < l->max_clients; x++) {
|
|
if (!l->clients[x]) {
|
|
continue;
|
|
}
|
|
auto& e = entries.emplace_back();
|
|
e.player_tag = 0x00010000;
|
|
e.guild_card_number = l->clients[x]->license->serial_number;
|
|
e.arrow_color = l->clients[x]->lobby_arrow_color;
|
|
}
|
|
|
|
send_command(l, 0x88, entries.size(), entries);
|
|
}
|
|
|
|
// tells the player that the joining player is done joining, and the game can resume
|
|
void send_resume_game(shared_ptr<Lobby> l, shared_ptr<Client> ready_client) {
|
|
uint32_t data = 0x081C0372;
|
|
send_command_excluding_client(l, ready_client, 0x60, 0x00, &data, 4);
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Game/cheat commands
|
|
|
|
// sends an HP/TP/Meseta modifying command (see flag definitions in command-functions.h)
|
|
void send_player_stats_change(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
PlayerStatsChange stat, uint32_t amount) {
|
|
|
|
if (amount > 2550) {
|
|
throw invalid_argument("amount cannot be larger than 2550");
|
|
}
|
|
|
|
vector<PSOSubcommand> subs;
|
|
while (amount > 0) {
|
|
{
|
|
auto& sub = subs.emplace_back();
|
|
sub.byte[0] = 0x9A;
|
|
sub.byte[1] = 0x02;
|
|
sub.byte[2] = c->lobby_client_id;
|
|
sub.byte[3] = 0x00;
|
|
}
|
|
{
|
|
auto& sub = subs.emplace_back();
|
|
sub.byte[0] = 0x00;
|
|
sub.byte[1] = 0x00;
|
|
sub.byte[2] = stat;
|
|
sub.byte[3] = (amount > 0xFF) ? 0xFF : amount;
|
|
amount -= sub.byte[3];
|
|
}
|
|
}
|
|
|
|
send_command(l, 0x60, 0x00, subs);
|
|
}
|
|
|
|
void send_warp(shared_ptr<Client> c, uint32_t area) {
|
|
PSOSubcommand cmds[2];
|
|
cmds[0].byte[0] = 0x94;
|
|
cmds[0].byte[1] = 0x02;
|
|
cmds[0].byte[2] = c->lobby_client_id;
|
|
cmds[0].byte[3] = 0x00;
|
|
cmds[1].dword = area;
|
|
send_command(c, 0x62, c->lobby_client_id, cmds, 8);
|
|
c->area = area;
|
|
}
|
|
|
|
void send_ep3_change_music(shared_ptr<Client> c, uint32_t song) {
|
|
PSOSubcommand cmds[2];
|
|
cmds[0].byte[0] = 0xBF;
|
|
cmds[0].byte[1] = 0x02;
|
|
cmds[0].byte[2] = c->lobby_client_id;
|
|
cmds[0].byte[3] = 0x00;
|
|
cmds[1].dword = song;
|
|
send_command(c, 0x60, 0x00, cmds, 8);
|
|
}
|
|
|
|
void send_set_player_visibility(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
bool visible) {
|
|
PSOSubcommand cmd;
|
|
cmd.byte[0] = visible ? 0x23 : 0x22;
|
|
cmd.byte[1] = 0x01;
|
|
cmd.byte[2] = c->lobby_client_id;
|
|
cmd.byte[3] = 0x00;
|
|
send_command(l, 0x60, 0x00, &cmd, 4);
|
|
}
|
|
|
|
void send_revive_player(shared_ptr<Lobby> l, shared_ptr<Client> c) {
|
|
PSOSubcommand cmd;
|
|
cmd.byte[0] = 0x31;
|
|
cmd.byte[1] = 0x01;
|
|
cmd.byte[2] = c->lobby_client_id;
|
|
cmd.byte[3] = 0x00;
|
|
send_command(l, 0x60, 0x00, &cmd, 4);
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// BB game commands
|
|
|
|
// notifies other players of a dropped item from a box or enemy
|
|
void send_drop_item(shared_ptr<Lobby> l, const ItemData& item,
|
|
bool from_enemy, uint8_t area, float x, float y, uint16_t request_id) {
|
|
G_DropItem_6x5F cmd = {
|
|
0x5F, 0x0A, 0x0000, area, from_enemy, request_id, x, y, 0, item};
|
|
send_command(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
// notifies other players that a stack was split and part of it dropped (a new item was created)
|
|
void send_drop_stacked_item(shared_ptr<Lobby> l, const ItemData& item,
|
|
uint8_t area, float x, float y) {
|
|
G_DropStackedItem_6x5D cmd = {
|
|
0x5D, 0x09, 0x0000, area, 0, x, y, 0, item};
|
|
send_command(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
// notifies other players that an item was picked up
|
|
void send_pick_up_item(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
uint32_t item_id, uint8_t area) {
|
|
G_PickUpItem_6x59 cmd = {
|
|
0x59, 0x03, c->lobby_client_id, c->lobby_client_id, area, item_id};
|
|
send_command(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
// creates an item in a player's inventory (used for withdrawing items from the bank)
|
|
void send_create_inventory_item(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
const ItemData& item) {
|
|
G_CreateInventoryItem_BB_6xBE cmd = {
|
|
0xBE, 0x07, c->lobby_client_id, item, 0};
|
|
send_command(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
// destroys an item
|
|
void send_destroy_item(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
uint32_t item_id, uint32_t amount) {
|
|
G_DestroyItem_6x29 cmd = {
|
|
0x29, 0x03, c->lobby_client_id, item_id, amount};
|
|
send_command(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
// sends the player their bank data
|
|
void send_bank(shared_ptr<Client> c) {
|
|
vector<PlayerBankItem> items(c->player.bank.items,
|
|
&c->player.bank.items[c->player.bank.num_items]);
|
|
|
|
uint32_t checksum = random_object<uint32_t>();
|
|
G_BankContentsHeader_BB_6xBC cmd = {
|
|
0xBC, 0, 0, 0, checksum, c->player.bank.num_items, c->player.bank.meseta};
|
|
|
|
size_t size = 8 + sizeof(cmd) + items.size() * sizeof(PlayerBankItem);
|
|
cmd.size = size;
|
|
|
|
send_command(c, 0x6C, 0x00, cmd, items);
|
|
}
|
|
|
|
// sends the player a shop's contents
|
|
void send_shop(shared_ptr<Client> c, uint8_t shop_type) {
|
|
G_ShopContents_BB_6xB6 cmd = {
|
|
0xB6,
|
|
0x2C,
|
|
0x037F,
|
|
shop_type,
|
|
static_cast<uint8_t>(c->player.current_shop_contents.size()),
|
|
0,
|
|
{},
|
|
};
|
|
|
|
size_t count = c->player.current_shop_contents.size();
|
|
if (count > sizeof(cmd.entries) / sizeof(cmd.entries[0])) {
|
|
throw logic_error("too many items in shop");
|
|
}
|
|
|
|
for (size_t x = 0; x < count; x++) {
|
|
cmd.entries[x] = c->player.current_shop_contents[x];
|
|
}
|
|
|
|
send_command(c, 0x6C, 0x00, &cmd, sizeof(cmd) - sizeof(cmd.entries[0]) * (20 - count));
|
|
}
|
|
|
|
// notifies players about a level up
|
|
void send_level_up(shared_ptr<Lobby> l, shared_ptr<Client> c) {
|
|
PlayerStats stats = c->player.disp.stats;
|
|
|
|
for (size_t x = 0; x < c->player.inventory.num_items; x++) {
|
|
if ((c->player.inventory.items[x].equip_flags & 0x08) &&
|
|
(c->player.inventory.items[x].data.item_data1[0] == 0x02)) {
|
|
stats.dfp += (c->player.inventory.items[x].data.item_data1w[2] / 100);
|
|
stats.atp += (c->player.inventory.items[x].data.item_data1w[3] / 50);
|
|
stats.ata += (c->player.inventory.items[x].data.item_data1w[4] / 200);
|
|
stats.mst += (c->player.inventory.items[x].data.item_data1w[5] / 50);
|
|
}
|
|
}
|
|
|
|
G_LevelUp_6x30 cmd = {
|
|
0x30,
|
|
sizeof(G_LevelUp_6x30) / 4,
|
|
c->lobby_client_id,
|
|
0,
|
|
stats.atp,
|
|
stats.mst,
|
|
stats.evp,
|
|
stats.hp,
|
|
stats.dfp,
|
|
stats.ata,
|
|
c->player.disp.level};
|
|
send_command(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
// gives a player EXP
|
|
void send_give_experience(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
uint32_t amount) {
|
|
G_GiveExperience_BB_6xBF cmd = {
|
|
0xBF, sizeof(G_GiveExperience_BB_6xBF) / 4, c->lobby_client_id, 0, amount};
|
|
send_command(l, 0x60, 0x00, cmd);
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// ep3 only commands
|
|
|
|
// sends the (PRS-compressed) card list to the client
|
|
void send_ep3_card_list_update(shared_ptr<Client> c) {
|
|
auto file_data = file_cache.get("system/ep3/cardupdate.mnr");
|
|
|
|
StringWriter w;
|
|
w.put_u32l(file_data->size());
|
|
w.write(*file_data);
|
|
|
|
send_command(c, 0xB8, 0x00, w.str());
|
|
}
|
|
|
|
// sends the client a generic rank
|
|
void send_ep3_rank_update(shared_ptr<Client> c) {
|
|
S_RankUpdate_GC_Ep3_B7 cmd = {
|
|
0, "\0\0\0\0\0\0\0\0\0\0\0", 0x00FFFFFF, 0x00FFFFFF, 0xFFFFFFFF};
|
|
send_command(c, 0xB7, 0x00, cmd);
|
|
}
|
|
|
|
// sends the map list (used for battle setup) to all players in a game
|
|
void send_ep3_map_list(shared_ptr<Lobby> l) {
|
|
auto file_data = file_cache.get("system/ep3/maplist.mnr");
|
|
|
|
string data(16, '\0');
|
|
PSOSubcommand* subs = reinterpret_cast<PSOSubcommand*>(data.data());
|
|
subs[0].dword = 0x000000B6;
|
|
subs[1].dword = (23 + file_data->size()) & 0xFFFFFFFC;
|
|
subs[2].dword = 0x00000040;
|
|
subs[3].dword = file_data->size();
|
|
data += *file_data;
|
|
|
|
send_command(l, 0x6C, 0x00, data);
|
|
}
|
|
|
|
// sends the map data for the chosen map to all players in the game
|
|
void send_ep3_map_data(shared_ptr<Lobby> l, uint32_t map_id) {
|
|
string filename = string_printf("system/ep3/map%08" PRIX32 ".mnm", map_id);
|
|
auto file_data = file_cache.get(filename);
|
|
|
|
string data(12, '\0');
|
|
PSOSubcommand* subs = reinterpret_cast<PSOSubcommand*>(data.data());
|
|
subs[0].dword = 0x000000B6;
|
|
subs[1].dword = (19 + file_data->size()) & 0xFFFFFFFC;
|
|
subs[2].dword = 0x00000041;
|
|
data += *file_data;
|
|
|
|
send_command(l, 0x6C, 0x00, data);
|
|
}
|
|
|
|
|
|
|
|
template <typename CommandT>
|
|
void send_quest_open_file_t(
|
|
shared_ptr<Client> c,
|
|
const string& filename,
|
|
uint32_t file_size,
|
|
bool is_download_quest,
|
|
bool is_ep3_quest) {
|
|
CommandT cmd;
|
|
cmd.flags = 2 + is_ep3_quest;
|
|
cmd.file_size = file_size;
|
|
cmd.name = filename.c_str();
|
|
cmd.filename = filename.c_str();
|
|
send_command(c, is_download_quest ? 0xA6 : 0x44, 0x00, cmd);
|
|
}
|
|
|
|
void send_quest_file_chunk(
|
|
shared_ptr<Client> c,
|
|
const string& filename,
|
|
size_t chunk_index,
|
|
const void* data,
|
|
size_t size,
|
|
bool is_download_quest) {
|
|
if (size > 0x400) {
|
|
throw invalid_argument("quest file chunks must be 1KB or smaller");
|
|
}
|
|
|
|
S_WriteFile_13_A7 cmd;
|
|
cmd.filename = filename;
|
|
memcpy(cmd.data, data, size);
|
|
if (size < 0x400) {
|
|
memset(&cmd.data[size], 0, 0x400 - size);
|
|
}
|
|
cmd.data_size = size;
|
|
|
|
send_command(c, is_download_quest ? 0xA7 : 0x13, chunk_index, cmd);
|
|
}
|
|
|
|
void send_quest_file(shared_ptr<Client> c, const string& basename,
|
|
const string& contents, bool is_download_quest, bool is_ep3_quest) {
|
|
|
|
if (c->version == GameVersion::PC || c->version == GameVersion::GC) {
|
|
send_quest_open_file_t<S_OpenFile_PC_GC_44_A6>(
|
|
c, basename, contents.size(), is_download_quest, is_ep3_quest);
|
|
} else if (c->version == GameVersion::BB) {
|
|
send_quest_open_file_t<S_OpenFile_BB_44_A6>(
|
|
c, basename, contents.size(), is_download_quest, is_ep3_quest);
|
|
} else {
|
|
throw invalid_argument("cannot send quest files to this version of client");
|
|
}
|
|
|
|
for (size_t offset = 0; offset < contents.size(); offset += 0x400) {
|
|
size_t chunk_bytes = contents.size() - offset;
|
|
if (chunk_bytes > 0x400) {
|
|
chunk_bytes = 0x400;
|
|
}
|
|
send_quest_file_chunk(c, basename.c_str(), offset / 0x400,
|
|
contents.data() + offset, chunk_bytes, is_download_quest);
|
|
}
|
|
}
|
|
|
|
void send_server_time(shared_ptr<Client> c) {
|
|
uint64_t t = now();
|
|
|
|
time_t t_secs = t / 1000000;
|
|
struct tm t_parsed;
|
|
gmtime_r(&t_secs, &t_parsed);
|
|
|
|
string time_str(128, 0);
|
|
size_t len = strftime(time_str.data(), time_str.size(),
|
|
"%Y:%m:%d: %H:%M:%S.000", &t_parsed);
|
|
if (len == 0) {
|
|
throw runtime_error("format_time buffer too short");
|
|
}
|
|
time_str.resize(len);
|
|
|
|
send_command(c, 0xB1, 0x00, time_str);
|
|
}
|
|
|
|
void send_change_event(shared_ptr<Client> c, uint8_t new_event) {
|
|
// THis command isn't supported on versions before GC apparently
|
|
if ((c->version == GameVersion::GC) || (c->version == GameVersion::BB)) {
|
|
send_command(c, 0xDA, new_event);
|
|
}
|
|
}
|
|
|
|
void send_change_event(shared_ptr<Lobby> l, uint8_t new_event) {
|
|
for (auto& c : l->clients) {
|
|
if (!c) {
|
|
continue;
|
|
}
|
|
send_change_event(c, new_event);
|
|
}
|
|
}
|
|
|
|
void send_change_event(shared_ptr<ServerState> s, uint8_t new_event) {
|
|
// TODO: Create a collection of all clients on the server (including those not
|
|
// in lobbies) and use that here instead
|
|
for (auto& l : s->all_lobbies()) {
|
|
send_change_event(l, new_event);
|
|
}
|
|
}
|