Files
psopeeps-newserv/system/client-functions/BlueBurstExclusive/MoreSaveSlots.59NJ.patch.s
T
2026-05-07 19:35:21 -07:00

625 lines
20 KiB
ArmAsm

# This patch changes the number of BB character save slots from 4 to any number
# up to 127.
# This patch is for documentation purposes only; it works when used as a server
# patch via newserv, but is decidedly inconvenient to use via this method. This
# is because it affects logic that runs before any patches can be sent by the
# server, so the player has to connect once to get the patch, then disconnect
# and connect again to use the additional slots.
# As written, this patch changes the slot count from 4 to 12. To use a
# different slot count, first compute the following values:
# slot count = your desired number of player slots (must be >= 4, <= 127)
# total file size = (slot count * 0x2EA4) + 0x14
# bgm_test_songs_unlocked offset = total file size - 0x10
# save_count offset = total file size - 8
# round2_seed offset = total file size - 4
# Then, for each of the above, search for the string to the left of the = sign
# and change the values used in all of the matching lines.
.meta name="More save slots"
.meta description=""
.meta hide_from_patches_menu
entry_ptr:
reloc0:
.offsetof start
# Include a few functions first
write_call_to_code:
.include WriteCallToCode-59NJ
memcpy:
.include CopyData
ret
start:
# Apply all necessary patches
call apply_enable_scroll_patch
call apply_fix_scroll_patch1
call apply_fix_scroll_patch2
call apply_fix_file_index
call apply_preview_window_fix
call apply_static_patches
# Rewrite the existing char file regions to have the appropriate size; this
# must be done after the patches are applied because we call the checksum
# function, which is patched by one of the above calls
call update_existing_char_file_list
jmp update_existing_char_file_list_memcard
apply_enable_scroll_patch:
# This patch enables scrolling behavior within the character list
push -5 # Jump size (negative = jmp instead of call)
push 0x00413B77 # Jump address
call get_code_size_for_enable_scroll
.deltaof enable_scroll_start, enable_scroll_end
get_code_size_for_enable_scroll:
pop eax
push dword [eax]
call enable_scroll_end
enable_scroll_start:
mov eax, dword ptr [edi + 0x28] # cursor = char_select_menu->cursor_obj (TAdSelectCurGC*)
or dword [eax + 0x01F8], 3 # cursor->flags |= 3 # Enable scrolling
mov eax, [0x00A38BD0] # scroll_bar = TAdScrollBarXb_objs[0]
mov ecx, [eax + 0xEC] # ecx = scroll_bar->client_id
imul ecx, ecx, 0x24
# Set up scroll bar graphics (in struct at scroll_bar + 0x1C)
mov dword [eax + ecx + 0x1C], 0x439D0000
mov dword [eax + ecx + 0x20], 0x43360000
mov dword [eax + ecx + 0x24], 0x439D0000
mov dword [eax + ecx + 0x28], 0x4392AB85
mov dword [eax + ecx + 0x2C], 0x40400000
mov dword [eax + ecx + 0x30], 0x425EA3D7
mov dword [eax + ecx + 0x34], 0x00000008
mov dword [eax + ecx + 0x38], 0x00000000
mov dword [eax + ecx + 0x3C], 0x00000000
or dword [eax + 0xF0], 1 # scroll_bar->flags |= 1
mov ecx, [eax + 0xEC]
shl ecx, 4
mov dword [eax + ecx + 0xAC], 0 # scroll_bar->selection_state[client_id].scroll_offset = 0
mov dword [eax + ecx + 0xB0], 0 # scroll_bar->selection_state[client_id].selected_index = 0
mov dword [eax + ecx + 0xB4], 4 # scroll_bar->selection_state[client_id].num_items_in_view = 4
mov dword [eax + ecx + 0xB8], 0x0B # scroll_bar->selection_state[client_id].last_item_index = (slot count - 1)
pop edi
ret
enable_scroll_end:
call write_call_to_code
ret
apply_fix_scroll_patch1:
# This patch fixes character selection cursor object so it will take the
# scroll offset into account
push 6 # Call size
push 0x00413C30 # Call address
call get_code_size_for_fix_scroll_patch1
.deltaof fix_scroll_patch1_start, fix_scroll_patch1_end
get_code_size_for_fix_scroll_patch1:
pop eax
push dword [eax]
call fix_scroll_patch1_end
fix_scroll_patch1_start:
mov edx, [edi + 0x28] # cursor = this->ad_select_cur_obj (TAdSelectCurGC*)
mov ebp, [edx + 0x44] # ebp = cursor->selected_index_within_view
mov eax, [0x00A38BD0] # scroll_bar = TAdScrollBarXb_objs[0]
add ebp, [eax + 0xAC] # ebp += scroll_bar->selection_state[0].scroll_offset
ret
fix_scroll_patch1_end:
call write_call_to_code
ret
apply_fix_scroll_patch2:
# This patch changes the TAdSinglePlyChrSelectGC::selected_index_within_view
# to be the selected character's absolute index (including scroll_offset),
# not the index only within the displayed four characters
push 6 # Call size
push 0x00413CD0 # Call address
call get_code_size_for_fix_scroll_patch2
.deltaof fix_scroll_patch2_start, fix_scroll_patch2_end
get_code_size_for_fix_scroll_patch2:
pop eax
push dword [eax]
call fix_scroll_patch2_end
fix_scroll_patch2_start:
mov eax, [0x00A38BD0] # scroll_bar = TAdScrollBarXb_objs[0]
mov eax, [eax + 0xAC] # eax = scroll_bar->selection_state[0].scroll_offset
mov edx, [edi + 0x28] # cursor = this->ad_select_cur_obj (TAdSelectCurGC*)
add eax, [edx + 0x44] # eax += cursor->selected_index_within_view
ret
fix_scroll_patch2_end:
call write_call_to_code
ret
apply_fix_file_index:
# This patch fixes the character file indexing so it will account for the
# scroll position
push 5 # Call size
push 0x00413CE8 # Call address
call get_code_size_for_selection_index_fix2
.deltaof selection_index_fix2_start, selection_index_fix2_end
get_code_size_for_selection_index_fix2:
pop eax
push dword [eax]
call selection_index_fix2_end
selection_index_fix2_start:
mov eax, [0x00A38BD0]
mov eax, [eax + 0xAC] # eax = TAdScrollBarXb_objs[0]->selection_state[0].scroll_offset
add ebp, eax # arg0 += eax
mov [esp + 4], ebp
mov eax, 0x006C1ABC
jmp eax # set_current_char_slot
selection_index_fix2_end:
call write_call_to_code
ret
apply_preview_window_fix:
# This patch fixes the preview display so it will show the correct section
# ID, level, etc.
push 5 # Call size
push 0x0040216C # Call address
call get_code_size_for_preview_window_fix
.deltaof preview_window_fix_start, preview_window_fix_end
get_code_size_for_preview_window_fix:
pop eax
push dword [eax]
call preview_window_fix_end
preview_window_fix_start:
mov eax, [0x00A38BD0] # scroll_bar = TAdScrollBarXb_objs[0]
mov eax, [eax + 0xAC] # eax = scroll_bar->selection_state[0].scroll_offset
add [esp + 4], eax
mov eax, 0x006C4514 # get_player_preview_info
jmp eax
preview_window_fix_end:
# This patch applies in two places, so push the second set of args now, then
# apply it twice
push 5 # Call size
push 0x00401842 # Call address
push dword [esp + 0x10] # Code size
push dword [esp + 0x10] # Code address
call write_call_to_code
call write_call_to_code
ret
apply_static_patches:
.include WriteCodeBlocksBB
# These patches change various places where the character data size and slot
# count are referenced
.data 0x00475294
.data 0x00000001
.binary 0C # slot count; TDataProtocol::handle_E5
.data 0x0047534B
.data 0x00000001
.binary 0C # slot count; import_player_preview
.data 0x004786D1
.data 0x00000001
.binary 0C # slot count; TDataProtocol::handle_E4
.data 0x00482559
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C17FB
.data 0x00000001
.binary 0C # slot count
.data 0x006C1D07
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C1D3A
.data 0x00000001
.binary 0C # slot count
.data 0x006C1D58
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C1E13
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C226A
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C22A9
.data 0x00000001
.binary 0C # slot count
.data 0x006C22CA
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C22DA
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C2517
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C267F
.data 0x00000004
.data 0x00022FBC # save_count offset
.data 0x006C2689
.data 0x00000004
.data 0x00022FBC # save_count offset
.data 0x006C272B
.data 0x00000004
.data 0x00022FBC # save_count offset
.data 0x006C2741
.data 0x00000004
.data 0x00022FC0 # round2_seed offset
.data 0x006C27CF
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C28A8
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C314F
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C357B
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C35BA
.data 0x00000001
.binary 0C # slot count
.data 0x006C35E6
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C35F3
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C360E
.data 0x00000004
.data 0x00022FBC # save_count offset
.data 0x006C3617
.data 0x00000004
.data 0x00022FBC # save_count offset
.data 0x006C371C
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C3B5A
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C424D
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C4833
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C486A
.data 0x00000001
.binary 0C # slot count
.data 0x006C49A6
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C49DD
.data 0x00000001
.binary 0C # slot count
.data 0x006C4AC5
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C4AFE
.data 0x00000001
.binary 0C # slot count
.data 0x006C4CDE
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C4D15
.data 0x00000001
.binary 0C # slot count
.data 0x006C4DFD
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C4E36
.data 0x00000001
.binary 0C # slot count
.data 0x006C4F9C
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C4FD7
.data 0x00000001
.binary 0C # slot count
.data 0x006C51C5
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C5201
.data 0x00000001
.binary 0C # slot count
.data 0x006C5376
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C53B0
.data 0x00000001
.binary 0C # slot count
.data 0x006C5545
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C5581
.data 0x00000001
.binary 0C # slot count
.data 0x006C56F6
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C5730
.data 0x00000001
.binary 0C # slot count
.data 0x006C58B6
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C58F0
.data 0x00000001
.binary 0C # slot count
.data 0x006C5A85
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C5AC1
.data 0x00000001
.binary 0C # slot count
.data 0x006C5BB2
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C5BEC
.data 0x00000001
.binary 0C # slot count
.data 0x006C5D72
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C5DAC
.data 0x00000001
.binary 0C # slot count
.data 0x006C5F32
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C5F6C
.data 0x00000001
.binary 0C # slot count
.data 0x006C60F2
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C612C
.data 0x00000001
.binary 0C # slot count
.data 0x006C6346
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C6381
.data 0x00000001
.binary 0C # slot count
.data 0x006C6505
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C6541
.data 0x00000001
.binary 0C # slot count
.data 0x006C6632
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C666C
.data 0x00000001
.binary 0C # slot count
.data 0x006C67F2
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C682C
.data 0x00000001
.binary 0C # slot count
.data 0x006C69B2
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C69EC
.data 0x00000001
.binary 0C # slot count
.data 0x006C6B87
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C6BB8
.data 0x00000004
.data 0x0000005D # memcard block count
.data 0x006C6C3A
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C6C74
.data 0x00000001
.binary 0C # slot count
.data 0x006C6E82
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C6EBC
.data 0x00000001
.binary 0C # slot count
.data 0x006C70B9
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C70F3
.data 0x00000001
.binary 0C # slot count
.data 0x006C7A46
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C7D66
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x006C7D7C
.data 0x00000001
.binary 0C # slot count
.data 0x006C7DC0
.data 0x00000004
.data 0x00022FC4 # total file size
.data 0x0077CC72
.data 0x00000004
.data 0x00022FB4 # bgm_test_songs_unlocked offset
# Signature check on all save files (rewritten as loop)
.data 0x006C1C69
.deltaof sig_check_begin, sig_check_end
sig_check_begin:
mov edx, 0xC87ED5B1 # Expected signature value
add eax, 0x04E8 # &char_file_list->chars[0].part2.signature
mov ecx, 0x0C # slot count
again:
cmp dword [eax], 0 # signature == 0 (no char in slot)
je sig_ok
cmp dword [eax], edx # signature == expected value
jne sig_bad
sig_ok:
add eax, 0x2EA4 # Advance to next slot
dec ecx
jnz again
xor eax, eax # All signatures OK (eax = 0)
jmp sig_check_end
sig_bad:
xor eax, eax # Bad signature (eax = 1)
inc eax
jmp sig_check_end
.binary CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
sig_check_end: # 006C1CB2
# Send slot count in E3 command
.data 0x0046EC10 # TDataProtocol::send_E3_for_index
.deltaof send_slot_count_in_E3_begin, send_slot_count_in_E3_end
send_slot_count_in_E3_begin:
# ecx = this (TDataProtocol*)
# [esp + 4] = slot_index
push 0
push dword [esp + 8] # slot_index
push 0x0C # slot count
push 0x00E30010
mov eax, esp
push 0x10
push eax
mov eax, [ecx]
call [eax + 0x20] # this->send_command(&cmd, 0x10) // ret 8
add esp, 8
mov eax, 0x006C1ABC
call eax # set_current_char_slot(slot_index) // ret 0
add esp, 8
ret 4
send_slot_count_in_E3_end:
# Show slot number in each menu item
.data 0x00401D57
.deltaof show_slot_number_begin, show_slot_number_end
show_slot_number_begin:
# Original call (sprintf(line_buf, "LV%d", preview_info->visual.disp.level + 1))
lea edx, [esp + 0x02C4]
mov ebx, [ebx + 8]
inc ebx
push ebx
mov ecx, esi
push edx
mov eax, 0x00402604
call eax
# Find the end of the string
lea eax, [esp + 0x02C4]
show_slot_number_strend_again:
cmp word [eax], 0
je show_slot_number_strend_done
add eax, 2
jmp show_slot_number_strend_again
show_slot_number_strend_done:
# Format the slot number and append it to the string
mov ecx, [0x00A38BD0] # scroll_bar = TAdScrollBarXb_objs[0]
mov ecx, [ecx + 0xAC] # ecx = scroll_bar->selection_state[0].scroll_offset
lea ecx, [ecx + ebp + 1]
push ecx # Slot number (scroll_offset + z)
call get_show_slot_number_suffix_fmt
.binary 20002800230025006400290020000000 # L" (#%d) "
get_show_slot_number_suffix_fmt:
push eax # Destination buffer
mov eax, 0x00835578 # _swprintf
call eax
add esp, 0x0C
jmp show_slot_number_end
.zero 0x96
show_slot_number_end: # 00401E4D
# End static patches
.data 0x00000000
.data 0x00000000
update_existing_char_file_list:
# Replace the existing character list with an appropriately-longer one. This
# part does not need to be done if the patch is applied statically to the
# executable; this is only necessary when used as a server patch because the
# character list is already allocated at the time the patch is applied.
push 0x00022FC4 # total file size
mov eax, 0x00835915 # operator_new
call eax
add esp, 4
mov edx, [0x00A939C4] # edx = old char_file_list
mov [0x00A939C4], eax
mov ecx, [edx + 0xBA94] # Copy bgm_test_songs_unlocked_high to new file
mov [eax + 0x00022FB4], ecx
mov ecx, [edx + 0xBA98] # Copy bgm_test_songs_unlocked_low to new file
mov [eax + 0x00022FB8], ecx
mov ecx, [edx + 0xBA9C] # Copy save_count to new file
mov [eax + 0x00022FBC], ecx
mov ecx, [edx + 0xBAA0] # Copy round2_seed to new file
mov [eax + 0x00022FC0], ecx
add eax, 4
add edx, 4
mov ecx, 0xBA90
call memcpy # Copy the existing 4 characters over
mov eax, [0x00A939C4]
add eax, 0xBA94
mov ecx, 4
clear_next_char:
cmp ecx, 0x0C # slot count
jge clear_next_char_done
lea edx, [eax + 0x2EA4] # edx = ptr to next char (or footer)
clear_next_char_write_again:
mov dword [eax], 0
add eax, 4
cmp eax, edx
jl clear_next_char_write_again
clear_next_char_done:
# Call eh_vector_constructor_iterator(
# &char_file_list.chars[4],
# sizeof(char_file_list.chars[0]),
# countof(char_file_list.chars) - 4,
# PSOCharacterFile::init,
# PSOCharacterFile::destroy)
push 0x006C197C # PSOCharacterFile::destroy
push 0x006C182C # PSOCharacterFile::init
push 0x08 # slot count - 4
push 0x2EA4 # sizeof(PSOCharacterFile)
mov eax, [0x00A939C4]
add eax, 0xBA94
push eax
mov eax, 0x00835E86
call eax
# Fix the file's checksum
mov eax, [0x00A939C4]
mov ecx, 0x006C2738
jmp ecx # PSOBBCharacterFileList::checksum(char_file_list)
update_existing_char_file_list_memcard:
# Allocate a new memory card file area and copy the data there too. It seems
# Sega didn't fully strip out the local saving code from PSOBB; instead, they
# just made it write to a heap-allocated buffer. Since the file is much
# bigger now, we also have to make that heap-allocated buffer larger. We add
# a few "blocks" on the end, since the original code in the game does that
# too, but it's probably not strictly necessary.
# Like the above, this part is not necessary if this patch is statically
# applied to the executable.
mov eax, 0x00022FC4 # total file size
add eax, 0x0000FFFF
and eax, 0xFFFFC000
push eax
mov eax, 0x0084F258
call eax # malloc10(total file size)
add esp, 4
mov [0x00A939AC], eax
mov edx, [0x00A939C4]
mov ecx, 0x00022FC4 # total file size
jmp memcpy