Files
psopeeps-newserv/src/RareItemSet.hh
T
2023-06-18 22:58:24 -07:00

109 lines
4.0 KiB
C++

#pragma once
#include <stdint.h>
#include <memory>
#include <random>
#include <string>
#include "GSLArchive.hh"
#include "StaticGameData.hh"
class RareItemSet {
public:
struct PackedDrop {
uint8_t probability;
uint8_t item_code[3];
static uint32_t expand_rate(uint8_t pc);
} __attribute__((packed));
struct ExpandedDrop {
uint32_t probability;
uint8_t item_code[3];
ExpandedDrop();
explicit ExpandedDrop(const PackedDrop&);
};
struct Table {
// 0x280 in size; describes one difficulty, section ID, and episode
// TODO: It looks like this structure can actually vary. In PSOGC, these all
// appear to be the same size/format, but that's probably not strictly
// required to be the case.
/* 0000 */ parray<PackedDrop, 0x65> monster_rares;
/* 0194 */ parray<uint8_t, 0x1E> box_areas;
/* 01B2 */ parray<PackedDrop, 0x1E> box_rares;
/* 022A */ parray<uint8_t, 2> unknown_a1;
/* 022C */ be_uint32_t monster_rares_offset; // == 0x0000
/* 0230 */ be_uint32_t box_count; // == 0x1E
/* 0234 */ be_uint32_t box_areas_offset; // == 0x0194
/* 0238 */ be_uint32_t box_rares_offset; // == 0x01B2
/* 023C */ be_uint32_t unused_offset1;
/* 0240 */ parray<be_uint16_t, 0x10> unknown_a2;
/* 0260 */ be_uint32_t unknown_a2_offset;
/* 0264 */ be_uint32_t unknown_a2_count;
/* 0268 */ be_uint32_t unknown_a3;
/* 026C */ be_uint32_t unknown_a4;
/* 0270 */ be_uint32_t offset_table_offset; // == 0x022C
/* 0274 */ parray<be_uint32_t, 3> unknown_a5;
/* 0280 */
std::vector<ExpandedDrop> get_enemy_specs(uint8_t enemy_type) const;
std::vector<ExpandedDrop> get_box_specs(uint8_t area) const;
} __attribute__((packed));
virtual ~RareItemSet() = default;
virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t enemy_type) const = 0;
virtual std::vector<ExpandedDrop> get_box_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const = 0;
protected:
RareItemSet() = default;
static uint16_t key_for_params(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid);
};
class GSLRareItemSet : public RareItemSet {
public:
GSLRareItemSet(std::shared_ptr<const std::string> data, bool is_big_endian);
virtual ~GSLRareItemSet() = default;
virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t enemy_type) const;
virtual std::vector<ExpandedDrop> get_box_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const;
private:
std::unordered_map<uint16_t, const Table*> tables;
GSLArchive gsl;
};
class RELRareItemSet : public RareItemSet {
public:
RELRareItemSet(std::shared_ptr<const std::string> data);
virtual ~RELRareItemSet() = default;
virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t enemy_type) const;
virtual std::vector<ExpandedDrop> get_box_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const;
private:
std::shared_ptr<const std::string> data;
const Table& get_table(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid) const;
};
class JSONRareItemSet : public RareItemSet {
public:
JSONRareItemSet(std::shared_ptr<const JSONObject> json);
virtual ~JSONRareItemSet() = default;
virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t enemy_type) const;
virtual std::vector<ExpandedDrop> get_box_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const;
private:
struct SpecCollection {
std::vector<std::vector<ExpandedDrop>> enemy_type_to_specs;
std::vector<std::vector<ExpandedDrop>> box_area_to_specs;
};
std::unordered_map<uint16_t, SpecCollection> collections;
};