40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#pragma once
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#include <deque>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "ServerState.hh"
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class exit_shell : public std::runtime_error {
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public:
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exit_shell();
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~exit_shell() = default;
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};
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struct ShellCommand {
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struct Args {
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std::shared_ptr<ServerState> s;
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std::string command;
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std::string args;
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std::string session_name;
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std::shared_ptr<Client> get_client() const;
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std::shared_ptr<Client> get_proxy_client() const;
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};
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const char* name;
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const char* help_text;
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asio::awaitable<std::deque<std::string>> (*run)(Args&);
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static std::vector<const ShellCommand*> commands_by_order;
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static std::unordered_map<std::string, const ShellCommand*> commands_by_name;
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ShellCommand(const char* name, const char* help_text, asio::awaitable<std::deque<std::string>> (*run)(Args&));
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static asio::awaitable<std::deque<std::string>> dispatch_str(std::shared_ptr<ServerState> s, const std::string& command);
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static asio::awaitable<std::deque<std::string>> dispatch(Args& args);
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};
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