Files
psopeeps-newserv/src/PlayerSubordinates.hh
T
2023-12-07 12:23:21 -08:00

677 lines
25 KiB
C++

#pragma once
#include <inttypes.h>
#include <stddef.h>
#include <array>
#include <phosg/Encoding.hh>
#include <phosg/JSON.hh>
#include <string>
#include <utility>
#include <vector>
#include "ChoiceSearch.hh"
#include "FileContentsCache.hh"
#include "ItemData.hh"
#include "LevelTable.hh"
#include "Text.hh"
#include "Version.hh"
class Client;
class ItemParameterTable;
// PSO V2 stored some extra data in the character structs in a format that I'm
// sure Sega thought was very clever for backward compatibility, but for us is
// just plain annoying. Specifically, they used the third and fourth bytes of
// the InventoryItem struct to store some things not present in V1. The game
// stores arrays of bytes striped across these structures. In newserv, we call
// those fields extension_data. They contain:
// items[0].extension_data1 through items[19].extension_data1:
// Extended technique levels. The values in the technique_levels_v1 array
// only go up to 14 (tech level 15); if the player has a technique above
// level 15, the corresponding extension_data1 field holds the remaining
// levels (so a level 20 tech would have 14 in technique_levels_v1 and 5
// in the corresponding item's extension_data1 field).
// items[0].extension_data2 through items[3].extension_data2:
// The flags field from the PSOGCCharacterFile::Character struct; see
// SaveFileFormats.hh for details.
// items[4].extension_data2 through items[7].extension_data2:
// The timestamp when the character was last saved, in seconds since
// January 1, 2000. Stored little-endian, so items[4] contains the LSB.
// items[8].extension_data2 through items[12].extension_data2:
// Number of power materials, mind materials, evade materials, def
// materials, and luck materials (respectively) used by the player.
// items[13].extension_data2 through items[15].extension_data2:
// Unknown. These are not an array, but do appear to be related.
struct PlayerInventoryItem {
/* 00 */ uint8_t present = 0;
/* 01 */ uint8_t unknown_a1 = 0;
// See note above about these fields
/* 02 */ uint8_t extension_data1 = 0;
/* 03 */ uint8_t extension_data2 = 0;
/* 04 */ le_uint32_t flags = 0; // 8 = equipped
/* 08 */ ItemData data;
/* 1C */
PlayerInventoryItem() = default;
explicit PlayerInventoryItem(const ItemData& item, bool equipped = false);
} __attribute__((packed));
struct PlayerBankItem {
/* 00 */ ItemData data;
/* 14 */ le_uint16_t amount = 0;
/* 16 */ le_uint16_t present = 0;
/* 18 */
inline bool operator<(const PlayerBankItem& other) const {
return this->data < other.data;
}
} __attribute__((packed));
struct PlayerInventory {
/* 0000 */ uint8_t num_items = 0;
/* 0001 */ uint8_t hp_from_materials = 0;
/* 0002 */ uint8_t tp_from_materials = 0;
/* 0003 */ uint8_t language = 0;
/* 0004 */ parray<PlayerInventoryItem, 30> items;
/* 034C */
size_t find_item(uint32_t item_id) const;
size_t find_item_by_primary_identifier(uint32_t primary_identifier) const;
size_t find_equipped_item(EquipSlot slot) const;
bool has_equipped_item(EquipSlot slot) const;
void equip_item_id(uint32_t item_id, EquipSlot slot);
void equip_item_index(size_t index, EquipSlot slot);
void unequip_item_id(uint32_t item_id);
void unequip_item_slot(EquipSlot slot);
void unequip_item_index(size_t index);
size_t remove_all_items_of_type(uint8_t data0, int16_t data1 = -1);
void decode_from_client(std::shared_ptr<Client> c);
void encode_for_client(std::shared_ptr<Client> c);
} __attribute__((packed));
struct PlayerBank {
/* 0000 */ le_uint32_t num_items = 0;
/* 0004 */ le_uint32_t meseta = 0;
/* 0008 */ parray<PlayerBankItem, 200> items;
/* 12C8 */
void add_item(const ItemData& item);
ItemData remove_item(uint32_t item_id, uint32_t amount);
size_t find_item(uint32_t item_id);
void sort();
void assign_ids(uint32_t base_id);
} __attribute__((packed));
struct PlayerDispDataBB;
struct PlayerVisualConfig {
/* 00 */ pstring<TextEncoding::ASCII, 0x10> name;
/* 10 */ parray<uint8_t, 8> unknown_a2;
/* 18 */ le_uint32_t name_color = 0xFFFFFFFF; // ARGB
/* 1C */ uint8_t extra_model = 0;
/* 1D */ parray<uint8_t, 0x0F> unused;
// See compute_name_color_checksum for details on how this is computed. This
// field is ignored on V3.
/* 2C */ le_uint32_t name_color_checksum = 0;
/* 30 */ uint8_t section_id = 0;
/* 31 */ uint8_t char_class = 0;
// validation_flags specifies that some parts of this structure are not valid
// and should be ignored. The bits are:
// -----FCS
// F = class_flags is incorrect for the character's char_class value
// C = char_class is out of range
// S = section_id is out of range
/* 32 */ uint8_t validation_flags = 0;
/* 33 */ uint8_t version = 0;
// class_flags specifies features of the character's class. The bits are:
// -------- -------- -------- FRHANMfm
// F = force, R = ranger, H = hunter
// A = android, N = newman, M = human
// f = female, m = male
/* 34 */ le_uint32_t class_flags = 0;
/* 38 */ le_uint16_t costume = 0;
/* 3A */ le_uint16_t skin = 0;
/* 3C */ le_uint16_t face = 0;
/* 3E */ le_uint16_t head = 0;
/* 40 */ le_uint16_t hair = 0;
/* 42 */ le_uint16_t hair_r = 0;
/* 44 */ le_uint16_t hair_g = 0;
/* 46 */ le_uint16_t hair_b = 0;
/* 48 */ le_float proportion_x = 0.0;
/* 4C */ le_float proportion_y = 0.0;
/* 50 */
static uint32_t compute_name_color_checksum(uint32_t name_color);
void compute_name_color_checksum();
} __attribute__((packed));
struct PlayerDispDataDCPCV3 {
/* 00 */ PlayerStats stats;
/* 24 */ PlayerVisualConfig visual;
/* 74 */ parray<uint8_t, 0x48> config;
/* BC */ parray<uint8_t, 0x14> technique_levels_v1;
/* D0 */
void enforce_lobby_join_limits_for_client(std::shared_ptr<Client> c);
PlayerDispDataBB to_bb(uint8_t to_language, uint8_t from_language) const;
} __attribute__((packed));
struct PlayerDispDataBBPreview {
/* 00 */ le_uint32_t experience = 0;
/* 04 */ le_uint32_t level = 0;
// The name field in this structure is used for the player's Guild Card
// number, apparently (possibly because it's a char array and this is BB)
/* 08 */ PlayerVisualConfig visual;
/* 58 */ pstring<TextEncoding::UTF16, 0x10> name;
/* 78 */ uint32_t play_time = 0;
/* 7C */
} __attribute__((packed));
// BB player appearance and stats data
struct PlayerDispDataBB {
/* 0000 */ PlayerStats stats;
/* 0024 */ PlayerVisualConfig visual;
/* 0074 */ pstring<TextEncoding::UTF16, 0x0C> name;
/* 008C */ le_uint32_t play_time = 0;
/* 0090 */ uint32_t unknown_a3 = 0;
/* 0094 */ parray<uint8_t, 0xE8> config;
/* 017C */ parray<uint8_t, 0x14> technique_levels_v1;
/* 0190 */
void enforce_lobby_join_limits_for_client(std::shared_ptr<Client> c);
PlayerDispDataDCPCV3 to_dcpcv3(uint8_t to_language, uint8_t from_language) const;
PlayerDispDataBBPreview to_preview() const;
void apply_preview(const PlayerDispDataBBPreview&);
void apply_dressing_room(const PlayerDispDataBBPreview&);
} __attribute__((packed));
struct GuildCardDC {
/* 00 */ le_uint32_t player_tag = 0;
/* 04 */ le_uint32_t guild_card_number = 0;
/* 08 */ pstring<TextEncoding::ASCII, 0x18> name;
/* 20 */ pstring<TextEncoding::MARKED, 0x48> description;
/* 68 */ parray<uint8_t, 0x11> unused2;
/* 79 */ uint8_t present = 0;
/* 7A */ uint8_t language = 0;
/* 7B */ uint8_t section_id = 0;
/* 7C */ uint8_t char_class = 0;
/* 7D */
} __attribute__((packed));
struct GuildCardPC {
/* 00 */ le_uint32_t player_tag = 0;
/* 04 */ le_uint32_t guild_card_number = 0;
// TODO: Is the length of the name field correct here?
/* 08 */ pstring<TextEncoding::UTF16, 0x18> name;
/* 38 */ pstring<TextEncoding::UTF16, 0x5A> description;
/* EC */ uint8_t present = 0;
/* ED */ uint8_t language = 0;
/* EE */ uint8_t section_id = 0;
/* EF */ uint8_t char_class = 0;
/* F0 */
} __attribute__((packed));
struct GuildCardGC {
/* 00 */ le_uint32_t player_tag = 0;
/* 04 */ le_uint32_t guild_card_number = 0;
/* 08 */ pstring<TextEncoding::ASCII, 0x18> name;
/* 20 */ pstring<TextEncoding::MARKED, 0x6C> description;
/* 8C */ uint8_t present = 0;
/* 8D */ uint8_t language = 0;
/* 8E */ uint8_t section_id = 0;
/* 8F */ uint8_t char_class = 0;
/* 90 */
} __attribute__((packed));
struct GuildCardXB {
/* 0000 */ le_uint32_t player_tag = 0;
/* 0004 */ le_uint32_t guild_card_number = 0;
/* 0008 */ le_uint32_t xb_user_id_high = 0;
/* 000C */ le_uint32_t xb_user_id_low = 0;
/* 0010 */ pstring<TextEncoding::ASCII, 0x18> name;
/* 0028 */ pstring<TextEncoding::MARKED, 0x200> description;
/* 0228 */ uint8_t present = 0;
/* 0229 */ uint8_t language = 0;
/* 022A */ uint8_t section_id = 0;
/* 022B */ uint8_t char_class = 0;
/* 022C */
} __attribute__((packed));
struct GuildCardBB {
/* 0000 */ le_uint32_t guild_card_number = 0;
/* 0004 */ pstring<TextEncoding::UTF16, 0x18> name;
/* 0034 */ pstring<TextEncoding::UTF16, 0x10> team_name;
/* 0054 */ pstring<TextEncoding::UTF16, 0x58> description;
/* 0104 */ uint8_t present = 0;
/* 0105 */ uint8_t language = 0;
/* 0106 */ uint8_t section_id = 0;
/* 0107 */ uint8_t char_class = 0;
/* 0108 */
void clear();
} __attribute__((packed));
struct PlayerLobbyDataPC {
le_uint32_t player_tag = 0;
le_uint32_t guild_card_number = 0;
// There's a strange behavior (bug? "feature"?) in Episode 3 where the start
// button does nothing in the lobby (hence you can't "quit game") if the
// client's IP address is zero. So, we fill it in with a fake nonzero value to
// avoid this behavior, and to be consistent, we make IP addresses fake and
// nonzero on all other versions too.
be_uint32_t ip_address = 0x7F000001;
le_uint32_t client_id = 0;
pstring<TextEncoding::UTF16, 0x10> name;
void clear();
} __attribute__((packed));
struct PlayerLobbyDataDCGC {
le_uint32_t player_tag = 0;
le_uint32_t guild_card_number = 0;
be_uint32_t ip_address = 0x7F000001;
le_uint32_t client_id = 0;
pstring<TextEncoding::ASCII, 0x10> name;
void clear();
} __attribute__((packed));
struct XBNetworkLocation {
le_uint32_t internal_ipv4_address = 0x0A0A0A0A;
le_uint32_t external_ipv4_address = 0x23232323;
le_uint16_t port = 9500;
parray<uint8_t, 6> mac_address = 0x77;
le_uint32_t unknown_a1;
le_uint32_t unknown_a2;
le_uint64_t account_id = 0xFFFFFFFFFFFFFFFF;
parray<le_uint32_t, 4> unknown_a3;
void clear();
} __attribute__((packed));
struct PlayerLobbyDataXB {
le_uint32_t player_tag = 0;
le_uint32_t guild_card_number = 0;
XBNetworkLocation netloc;
le_uint32_t client_id = 0;
pstring<TextEncoding::ASCII, 0x10> name;
void clear();
} __attribute__((packed));
struct PlayerLobbyDataBB {
/* 00 */ le_uint32_t player_tag = 0;
/* 04 */ le_uint32_t guild_card_number = 0;
/* 08 */ le_uint32_t team_guild_card_number = 0;
/* 0C */ le_uint32_t team_id = 0;
/* 10 */ parray<uint8_t, 0x0C> unknown_a1;
/* 1C */ le_uint32_t client_id = 0;
/* 20 */ pstring<TextEncoding::UTF16, 0x10> name;
// If this field is zero, the "Press F1 for help" prompt appears in the corner
// of the screen in the lobby and on Pioneer 2.
/* 40 */ le_uint32_t hide_help_prompt = 1;
/* 44 */
void clear();
} __attribute__((packed));
template <bool IsBigEndian>
struct ChallengeAwardState {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
U32T rank_award_flags = 0;
U32T maximum_rank = 0; // Encrypted; see decrypt_challenge_time
} __attribute__((packed));
template <TextEncoding UnencryptedEncoding, TextEncoding EncryptedEncoding>
struct PlayerRecordsDCPC_Challenge {
/* 00 */ le_uint16_t title_color = 0x7FFF;
/* 02 */ parray<uint8_t, 2> unknown_u0;
/* 04 */ pstring<EncryptedEncoding, 0x0C> rank_title;
/* 10 */ parray<le_uint32_t, 9> times_ep1_online; // Encrypted; see decrypt_challenge_time. TODO: This might be offline times
/* 34 */ uint8_t grave_stage_num = 0;
/* 35 */ uint8_t grave_floor = 0;
/* 36 */ le_uint16_t grave_deaths = 0;
// grave_time is encoded with the following bit fields:
// YYYYMMMM DDDDDDDD HHHHHHHH mmmmmmmm
// Y = year after 2000 (clamped to [0, 15])
// M = month
// D = day
// H = hour
// m = minute
/* 38 */ le_uint32_t grave_time = 0;
/* 3C */ le_uint32_t grave_defeated_by_enemy_rt_index = 0;
/* 40 */ le_float grave_x = 0.0f;
/* 44 */ le_float grave_y = 0.0f;
/* 48 */ le_float grave_z = 0.0f;
/* 4C */ pstring<UnencryptedEncoding, 0x14> grave_team;
/* 60 */ pstring<UnencryptedEncoding, 0x18> grave_message;
/* 78 */ parray<le_uint32_t, 9> times_ep1_offline; // Encrypted; see decrypt_challenge_time. TODO: This might be online times
/* 9C */ parray<uint8_t, 4> unknown_l4;
/* A0 */
} __attribute__((packed));
struct PlayerRecordsDC_Challenge : PlayerRecordsDCPC_Challenge<TextEncoding::CHALLENGE8, TextEncoding::ASCII> {
} __attribute__((packed));
struct PlayerRecordsPC_Challenge : PlayerRecordsDCPC_Challenge<TextEncoding::CHALLENGE16, TextEncoding::UTF16> {
} __attribute__((packed));
template <bool IsBigEndian>
struct PlayerRecordsV3_Challenge {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
using FloatT = typename std::conditional<IsBigEndian, be_float, le_float>::type;
// Offsets are (1) relative to start of C5 entry, and (2) relative to start
// of save file structure
struct Stats {
/* 00:1C */ U16T title_color = 0x7FFF; // XRGB1555
/* 02:1E */ parray<uint8_t, 2> unknown_u0;
/* 04:20 */ parray<U32T, 9> times_ep1_online; // Encrypted; see decrypt_challenge_time
/* 28:44 */ parray<U32T, 5> times_ep2_online; // Encrypted; see decrypt_challenge_time
/* 3C:58 */ parray<U32T, 9> times_ep1_offline; // Encrypted; see decrypt_challenge_time
/* 60:7C */ uint8_t grave_is_ep2 = 0;
/* 61:7D */ uint8_t grave_stage_num = 0;
/* 62:7E */ uint8_t grave_floor = 0;
/* 63:7F */ uint8_t unknown_g0 = 0;
/* 64:80 */ U16T grave_deaths = 0;
/* 66:82 */ parray<uint8_t, 2> unknown_u4;
/* 68:84 */ U32T grave_time = 0; // Encoded as in PlayerRecordsDCPC_Challenge
/* 6C:88 */ U32T grave_defeated_by_enemy_rt_index = 0;
/* 70:8C */ FloatT grave_x = 0.0f;
/* 74:90 */ FloatT grave_y = 0.0f;
/* 78:94 */ FloatT grave_z = 0.0f;
/* 7C:98 */ pstring<TextEncoding::ASCII, 0x14> grave_team;
/* 90:AC */ pstring<TextEncoding::ASCII, 0x20> grave_message;
/* B0:CC */ parray<uint8_t, 4> unknown_m5;
/* B4:D0 */ parray<U32T, 3> unknown_t6;
/* C0:DC */ ChallengeAwardState<IsBigEndian> ep1_online_award_state;
/* C8:E4 */ ChallengeAwardState<IsBigEndian> ep2_online_award_state;
/* D0:EC */ ChallengeAwardState<IsBigEndian> ep1_offline_award_state;
/* D8:F4 */
} __attribute__((packed));
/* 0000:001C */ Stats stats;
// On Episode 3, there are special cases that apply to this field - if the
// text ends with certain strings, the player will have particle effects
// emanate from their character in the lobby every 2 seconds. The effects are:
// Ends with ":GOD" => blue circle
// Ends with ":KING" => white particles
// Ends with ":LORD" => rising yellow sparkles
// Ends with ":CHAMP" => green circle
/* 00D8:00F4 */ pstring<TextEncoding::CHALLENGE8, 0x0C> rank_title;
/* 00E4:0100 */ parray<uint8_t, 0x1C> unknown_l7;
/* 0100:011C */
} __attribute__((packed));
struct PlayerRecordsBB_Challenge {
/* 0000 */ le_uint16_t title_color = 0x7FFF; // XRGB1555
/* 0002 */ parray<uint8_t, 2> unknown_u0;
/* 0004 */ parray<le_uint32_t, 9> times_ep1_online; // Encrypted; see decrypt_challenge_time
/* 0028 */ parray<le_uint32_t, 5> times_ep2_online; // Encrypted; see decrypt_challenge_time
/* 003C */ parray<le_uint32_t, 9> times_ep1_offline; // Encrypted; see decrypt_challenge_time
/* 0060 */ uint8_t grave_is_ep2 = 0;
/* 0061 */ uint8_t grave_stage_num = 0;
/* 0062 */ uint8_t grave_floor = 0;
/* 0063 */ uint8_t unknown_g0 = 0;
/* 0064 */ le_uint16_t grave_deaths = 0;
/* 0066 */ parray<uint8_t, 2> unknown_u4;
/* 0068 */ le_uint32_t grave_time = 0; // Encoded as in PlayerRecordsDCPC_Challenge
/* 006C */ le_uint32_t grave_defeated_by_enemy_rt_index = 0;
/* 0070 */ le_float grave_x = 0.0f;
/* 0074 */ le_float grave_y = 0.0f;
/* 0078 */ le_float grave_z = 0.0f;
/* 007C */ pstring<TextEncoding::UTF16, 0x14> grave_team;
/* 00A4 */ pstring<TextEncoding::UTF16, 0x20> grave_message;
/* 00E4 */ parray<uint8_t, 4> unknown_m5;
/* 00E8 */ parray<le_uint32_t, 3> unknown_t6;
/* 00F4 */ ChallengeAwardState<false> ep1_online_award_state;
/* 00FC */ ChallengeAwardState<false> ep2_online_award_state;
/* 0104 */ ChallengeAwardState<false> ep1_offline_award_state;
/* 010C */ pstring<TextEncoding::UTF16, 0x0C> rank_title; // Encrypted; see decrypt_challenge_rank_text
/* 0124 */ parray<uint8_t, 0x1C> unknown_l7;
/* 0140 */
PlayerRecordsBB_Challenge() = default;
PlayerRecordsBB_Challenge(const PlayerRecordsBB_Challenge& other) = default;
PlayerRecordsBB_Challenge& operator=(const PlayerRecordsBB_Challenge& other) = default;
PlayerRecordsBB_Challenge(const PlayerRecordsDC_Challenge& rec);
PlayerRecordsBB_Challenge(const PlayerRecordsPC_Challenge& rec);
PlayerRecordsBB_Challenge(const PlayerRecordsV3_Challenge<false>& rec);
operator PlayerRecordsDC_Challenge() const;
operator PlayerRecordsPC_Challenge() const;
operator PlayerRecordsV3_Challenge<false>() const;
} __attribute__((packed));
template <bool IsBigEndian>
struct PlayerRecords_Battle {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
// On Episode 3, place_counts[0] is win count and [1] is loss count
/* 00 */ parray<U16T, 4> place_counts;
/* 08 */ U16T disconnect_count = 0;
/* 0A */ parray<uint16_t, 3> unknown_a1;
/* 10 */ parray<uint32_t, 2> unknown_a2;
/* 18 */
} __attribute__((packed));
template <typename DestT, typename SrcT = DestT>
DestT convert_player_disp_data(const SrcT&, uint8_t, uint8_t) {
static_assert(always_false<DestT, SrcT>::v,
"unspecialized convert_player_disp_data should never be called");
}
template <>
inline PlayerDispDataDCPCV3 convert_player_disp_data<PlayerDispDataDCPCV3>(const PlayerDispDataDCPCV3& src, uint8_t, uint8_t) {
return src;
}
template <>
inline PlayerDispDataDCPCV3 convert_player_disp_data<PlayerDispDataDCPCV3, PlayerDispDataBB>(
const PlayerDispDataBB& src, uint8_t to_language, uint8_t from_language) {
return src.to_dcpcv3(to_language, from_language);
}
template <>
inline PlayerDispDataBB convert_player_disp_data<PlayerDispDataBB, PlayerDispDataDCPCV3>(
const PlayerDispDataDCPCV3& src, uint8_t to_language, uint8_t from_language) {
return src.to_bb(to_language, from_language);
}
template <>
inline PlayerDispDataBB convert_player_disp_data<PlayerDispDataBB>(
const PlayerDispDataBB& src, uint8_t, uint8_t) {
return src;
}
struct QuestFlagsForDifficulty {
parray<uint8_t, 0x80> data;
inline bool get(uint16_t flag_index) const {
size_t byte_index = flag_index >> 3;
uint8_t mask = 0x80 >> (flag_index & 7);
return !!(this->data[byte_index] & mask);
}
inline void set(uint16_t flag_index) {
size_t byte_index = flag_index >> 3;
uint8_t mask = 0x80 >> (flag_index & 7);
this->data[byte_index] |= mask;
}
inline void clear(uint16_t flag_index) {
size_t byte_index = flag_index >> 3;
uint8_t mask = 0x80 >> (flag_index & 7);
this->data[byte_index] &= (~mask);
}
} __attribute__((packed));
struct QuestFlags {
parray<QuestFlagsForDifficulty, 4> data;
inline bool get(uint8_t difficulty, uint16_t flag_index) const {
return this->data[difficulty].get(flag_index);
}
inline void set(uint8_t difficulty, uint16_t flag_index) {
this->data[difficulty].set(flag_index);
}
inline void clear(uint8_t difficulty, uint16_t flag_index) {
this->data[difficulty].clear(flag_index);
}
} __attribute__((packed));
struct BattleRules {
enum class TechDiskMode : uint8_t {
ALLOW = 0,
FORBID_ALL = 1,
LIMIT_LEVEL = 2,
};
enum class WeaponAndArmorMode : uint8_t {
ALLOW = 0,
CLEAR_AND_ALLOW = 1,
FORBID_ALL = 2,
FORBID_RARES = 3,
};
enum class MagMode : uint8_t {
ALLOW = 0,
FORBID_ALL = 1,
};
enum class ToolMode : uint8_t {
ALLOW = 0,
CLEAR_AND_ALLOW = 1,
FORBID_ALL = 2,
};
enum class TrapMode : uint8_t {
DEFAULT = 0,
ALL_PLAYERS = 1,
};
enum class MesetaMode : uint8_t {
ALLOW = 0,
FORBID_ALL = 1,
CLEAR_AND_ALLOW = 2,
};
// Set by quest opcode F812, but values are remapped.
// F812 00 => FORBID_ALL
// F812 01 => ALLOW
// F812 02 => LIMIT_LEVEL
/* 00 */ TechDiskMode tech_disk_mode = TechDiskMode::ALLOW;
// Set by quest opcode F813, but values are remapped.
// F813 00 => FORBID_ALL
// F813 01 => ALLOW
// F813 02 => CLEAR_AND_ALLOW
// F813 03 => FORBID_RARES
/* 01 */ WeaponAndArmorMode weapon_and_armor_mode = WeaponAndArmorMode::ALLOW;
// Set by quest opcode F814, but values are remapped.
// F814 00 => FORBID_ALL
// F814 01 => ALLOW
/* 02 */ MagMode mag_mode = MagMode::ALLOW;
// Set by quest opcode F815, but values are remapped.
// F815 00 => FORBID_ALL
// F815 01 => ALLOW
// F815 02 => CLEAR_AND_ALLOW
/* 03 */ ToolMode tool_mode = ToolMode::ALLOW;
// Set by quest opcode F816. Values are not remapped.
// F816 00 => DEFAULT
// F816 01 => ALL_PLAYERS
/* 04 */ TrapMode trap_mode = TrapMode::DEFAULT;
// Set by quest opcode F817. Value appears to be unused in all PSO versions.
/* 05 */ uint8_t unused_F817 = 0;
// Set by quest opcode F818, but values are remapped.
// F818 00 => 01
// F818 01 => 00
// F818 02 => 02
// TODO: Define an enum class for this field.
/* 06 */ uint8_t respawn_mode = 0;
// Set by quest opcode F819.
/* 07 */ uint8_t replace_char = 0;
// Set by quest opcode F81A, but value is inverted.
/* 08 */ uint8_t drop_weapon = 0;
// Set by quest opcode F81B.
/* 09 */ uint8_t is_teams = 0;
// Set by quest opcode F852.
/* 0A */ uint8_t hide_target_reticle = 0;
// Set by quest opcode F81E. Values are not remapped.
// F81E 00 => ALLOW
// F81E 01 => FORBID_ALL
// F81E 02 => CLEAR_AND_ALLOW
/* 0B */ MesetaMode meseta_mode = MesetaMode::ALLOW;
// Set by quest opcode F81D.
/* 0C */ uint8_t death_level_up = 0;
// Set by quest opcode F851. The trap type is remapped:
// F851 00 XX => set count to XX for trap type 00
// F851 01 XX => set count to XX for trap type 02
// F851 02 XX => set count to XX for trap type 03
// F851 03 XX => set count to XX for trap type 01
/* 0D */ parray<uint8_t, 4> trap_counts;
// Set by quest opcode F85E.
/* 11 */ uint8_t enable_sonar = 0;
// Set by quest opcode F85F.
/* 12 */ uint8_t sonar_count = 0;
// Set by quest opcode F89E.
/* 13 */ uint8_t forbid_scape_dolls = 0;
// This value does not appear to be set by any quest opcode.
/* 14 */ le_uint32_t unknown_a1 = 0;
// Set by quest opcode F86F.
/* 18 */ le_uint32_t lives = 0;
// Set by quest opcode F870.
/* 1C */ le_uint32_t max_tech_level = 0;
// Set by quest opcode F871.
/* 20 */ le_uint32_t char_level = 0;
// Set by quest opcode F872.
/* 24 */ le_uint32_t time_limit = 0;
// Set by quest opcode F8A8.
/* 28 */ le_uint16_t death_tech_level_up = 0;
/* 2A */ parray<uint8_t, 2> unused;
// Set by quest opcode F86B.
/* 2C */ le_uint32_t box_drop_area = 0;
/* 30 */
BattleRules() = default;
explicit BattleRules(const JSON& json);
JSON json() const;
bool operator==(const BattleRules& other) const = default;
bool operator!=(const BattleRules& other) const = default;
} __attribute__((packed));
struct ChallengeTemplateDefinition {
uint32_t level;
std::vector<PlayerInventoryItem> items;
struct TechLevel {
uint8_t tech_num;
uint8_t level;
};
std::vector<TechLevel> tech_levels;
};
const ChallengeTemplateDefinition& get_challenge_template_definition(Version version, uint32_t class_flags, size_t index);
struct SymbolChat {
// Bits: ----------------------DMSSSCCCFF
// S = sound, C = face color, F = face shape, D = capture, M = mute sound
/* 00 */ le_uint32_t spec = 0;
// Corner objects are specified in reading order ([0] is the top-left one).
// Bits (each entry): ---VHCCCZZZZZZZZ
// V = reverse vertical, H = reverse horizontal, C = color, Z = object
// If Z is all 1 bits (0xFF), no corner object is rendered.
/* 04 */ parray<le_uint16_t, 4> corner_objects;
struct FacePart {
uint8_t type = 0xFF; // FF = no part in this slot
uint8_t x = 0;
uint8_t y = 0;
// Bits: ------VH (V = reverse vertical, H = reverse horizontal)
uint8_t flags = 0;
} __attribute__((packed));
/* 0C */ parray<FacePart, 12> face_parts;
/* 3C */
SymbolChat();
} __attribute__((packed));