Files
psopeeps-newserv/src/Client.cc
T
2023-09-24 16:29:58 -07:00

257 lines
7.8 KiB
C++

#include "Client.hh"
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <string.h>
#include <unistd.h>
#include <atomic>
#include <phosg/Network.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "Server.hh"
#include "Version.hh"
using namespace std;
const uint64_t CLIENT_CONFIG_MAGIC = 0x492A890E82AC9839;
static atomic<uint64_t> next_id(1);
ClientOptions::ClientOptions()
: switch_assist(false),
infinite_hp(false),
infinite_tp(false),
debug(false),
override_section_id(-1),
override_lobby_event(-1),
override_lobby_number(-1),
override_random_seed(-1),
save_files(false),
enable_chat_commands(true),
enable_chat_filter(true),
enable_player_notifications(false),
suppress_client_pings(false),
suppress_remote_login(false),
zero_remote_guild_card(false),
ep3_infinite_meseta(false),
red_name(false),
blank_name(false),
function_call_return_value(-1) {}
Client::Client(
shared_ptr<Server> server,
struct bufferevent* bev,
GameVersion version,
ServerBehavior server_behavior)
: server(server),
id(next_id++),
log(string_printf("[C-%" PRIX64 "] ", this->id), client_log.min_level),
bb_game_state(0),
flags(flags_for_version(version, -1)),
specific_version(default_specific_version_for_version(version, -1)),
channel(bev, version, nullptr, nullptr, this, string_printf("C-%" PRIX64, this->id), TerminalFormat::FG_YELLOW, TerminalFormat::FG_GREEN),
server_behavior(server_behavior),
should_disconnect(false),
should_send_to_lobby_server(false),
should_send_to_proxy_server(false),
proxy_destination_address(0),
proxy_destination_port(0),
x(0.0f),
z(0.0f),
area(0),
lobby_client_id(0),
lobby_arrow_color(0),
preferred_lobby_id(-1),
save_game_data_event(
event_new(
bufferevent_get_base(bev), -1, EV_TIMEOUT | EV_PERSIST,
&Client::dispatch_save_game_data, this),
event_free),
send_ping_event(
event_new(
bufferevent_get_base(bev), -1, EV_TIMEOUT,
&Client::dispatch_send_ping, this),
event_free),
idle_timeout_event(
event_new(
bufferevent_get_base(bev), -1, EV_TIMEOUT,
&Client::dispatch_idle_timeout, this),
event_free),
card_battle_table_number(-1),
card_battle_table_seat_number(0),
card_battle_table_seat_state(0),
next_exp_value(0),
can_chat(true),
pending_bb_save_player_index(0),
dol_base_addr(0) {
this->last_switch_enabled_command.header.subcommand = 0;
memset(&this->next_connection_addr, 0, sizeof(this->next_connection_addr));
if (this->version() == GameVersion::BB) {
struct timeval tv = usecs_to_timeval(60000000); // 1 minute
event_add(this->save_game_data_event.get(), &tv);
}
this->reschedule_ping_and_timeout_events();
this->log.info("Created");
}
Client::~Client() {
if (!this->disconnect_hooks.empty()) {
this->log.warning("Disconnect hooks pending at client destruction time:");
for (const auto& it : this->disconnect_hooks) {
this->log.warning(" %s", it.first.c_str());
}
}
this->log.info("Deleted");
}
void Client::reschedule_ping_and_timeout_events() {
struct timeval ping_tv = usecs_to_timeval(30000000); // 30 seconds
event_add(this->send_ping_event.get(), &ping_tv);
struct timeval idle_tv = usecs_to_timeval(60000000); // 1 minute
event_add(this->idle_timeout_event.get(), &idle_tv);
}
QuestScriptVersion Client::quest_version() const {
switch (this->version()) {
case GameVersion::DC:
if (this->flags & Flag::IS_DC_TRIAL_EDITION) {
return QuestScriptVersion::DC_NTE;
} else if (this->flags & Flag::IS_DC_V1) {
return QuestScriptVersion::DC_V1;
} else {
return QuestScriptVersion::DC_V2;
}
case GameVersion::PC:
return QuestScriptVersion::PC_V2;
case GameVersion::GC:
if (this->flags & Flag::IS_GC_TRIAL_EDITION) {
return QuestScriptVersion::GC_NTE;
} else if (this->flags & Flag::IS_EPISODE_3) {
return QuestScriptVersion::GC_EP3;
} else {
return QuestScriptVersion::GC_V3;
}
case GameVersion::XB:
return QuestScriptVersion::XB_V3;
case GameVersion::BB:
return QuestScriptVersion::BB_V4;
default:
throw logic_error("client\'s game version does not have a quest version");
}
}
void Client::set_license(shared_ptr<License> l) {
this->license = l;
this->game_data.guild_card_number = this->license->serial_number;
if (this->version() == GameVersion::BB) {
this->game_data.bb_username = this->license->bb_username;
}
}
shared_ptr<ServerState> Client::require_server_state() const {
auto server = this->server.lock();
if (!server) {
throw logic_error("server is deleted");
}
return server->get_state();
}
shared_ptr<Lobby> Client::require_lobby() const {
auto l = this->lobby.lock();
if (!l) {
throw runtime_error("client not in any lobby");
}
return l;
}
ClientConfig Client::export_config() const {
ClientConfig cc;
cc.magic = CLIENT_CONFIG_MAGIC;
cc.flags = this->flags;
cc.specific_version = this->specific_version;
cc.proxy_destination_address = this->proxy_destination_address;
cc.proxy_destination_port = this->proxy_destination_port;
cc.unused.clear(0xFF);
return cc;
}
ClientConfigBB Client::export_config_bb() const {
ClientConfigBB cc;
cc.cfg = this->export_config();
cc.bb_game_state = this->bb_game_state;
cc.bb_player_index = this->game_data.bb_player_index;
cc.unused.clear(0xFF);
return cc;
}
void Client::import_config(const ClientConfig& cc) {
if (cc.magic != CLIENT_CONFIG_MAGIC) {
throw invalid_argument("invalid client config");
}
this->flags = cc.flags;
this->specific_version = cc.specific_version;
this->proxy_destination_address = cc.proxy_destination_address;
this->proxy_destination_port = cc.proxy_destination_port;
}
void Client::import_config(const ClientConfigBB& cc) {
this->import_config(cc.cfg);
this->bb_game_state = cc.bb_game_state;
this->game_data.bb_player_index = cc.bb_player_index;
}
void Client::dispatch_save_game_data(evutil_socket_t, short, void* ctx) {
reinterpret_cast<Client*>(ctx)->save_game_data();
}
void Client::save_game_data() {
if (this->version() != GameVersion::BB) {
throw logic_error("save_game_data called for non-BB client");
}
if (this->game_data.account(false)) {
this->game_data.save_account_data();
}
if (this->game_data.player(false)) {
this->game_data.save_player_data();
}
}
void Client::dispatch_send_ping(evutil_socket_t, short, void* ctx) {
reinterpret_cast<Client*>(ctx)->send_ping();
}
void Client::send_ping() {
if (this->version() != GameVersion::PATCH) {
this->log.info("Sending ping command");
// The game doesn't use this timestamp; we only use it for debugging purposes
be_uint64_t timestamp = now();
try {
this->channel.send(0x1D, 0x00, &timestamp, sizeof(be_uint64_t));
} catch (const exception& e) {
this->log.info("Failed to send ping: %s", e.what());
}
}
}
void Client::dispatch_idle_timeout(evutil_socket_t, short, void* ctx) {
reinterpret_cast<Client*>(ctx)->idle_timeout();
}
void Client::idle_timeout() {
this->log.info("Idle timeout expired");
auto s = this->server.lock();
if (s) {
auto c = this->shared_from_this();
s->disconnect_client(c);
} else {
this->log.info("Server is deleted; cannot disconnect client");
}
}