Files
psopeeps-newserv/src/Episode3/DataIndex.cc
T
2022-11-29 20:41:17 -08:00

1455 lines
54 KiB
C++

#include "DataIndex.hh"
#include <stdint.h>
#include <array>
#include <deque>
#include <phosg/Filesystem.hh>
#include "../Loggers.hh"
#include "../Compression.hh"
#include "../Text.hh"
using namespace std;
namespace Episode3 {
Location::Location() : Location(0, 0) { }
Location::Location(uint8_t x, uint8_t y) : Location(x, y, Direction::RIGHT) { }
Location::Location(uint8_t x, uint8_t y, Direction direction)
: x(x), y(y), direction(direction), unused(0) { }
bool Location::operator==(const Location& other) const {
return (this->x == other.x) &&
(this->y == other.y) &&
(this->direction == other.direction) &&
(this->unused == other.unused);
}
bool Location::operator!=(const Location& other) const {
return !this->operator==(other);
}
void Location::clear() {
this->x = 0;
this->y = 0;
this->direction = Direction::RIGHT;
this->unused = 0;
}
void Location::clear_FF() {
this->x = 0xFF;
this->y = 0xFF;
this->direction = Direction::INVALID_FF;
this->unused = 0xFF;
}
Direction turn_left(Direction d) {
switch (d) {
case Direction::RIGHT:
return Direction::UP;
case Direction::UP:
return Direction::LEFT;
case Direction::LEFT:
return Direction::DOWN;
case Direction::DOWN:
return Direction::RIGHT;
default:
return Direction::INVALID_FF;
}
}
Direction turn_right(Direction d) {
switch (d) {
case Direction::RIGHT:
return Direction::DOWN;
case Direction::UP:
return Direction::RIGHT;
case Direction::LEFT:
return Direction::UP;
case Direction::DOWN:
return Direction::LEFT;
default:
return Direction::INVALID_FF;
}
}
Direction turn_around(Direction d) {
switch (d) {
case Direction::RIGHT:
return Direction::LEFT;
case Direction::UP:
return Direction::DOWN;
case Direction::LEFT:
return Direction::RIGHT;
case Direction::DOWN:
return Direction::UP;
default:
return Direction::INVALID_FF;
}
}
const char* name_for_direction(Direction d) {
switch (d) {
case Direction::RIGHT:
return "LEFT";
case Direction::UP:
return "DOWN";
case Direction::LEFT:
return "RIGHT";
case Direction::DOWN:
return "UP";
case Direction::INVALID_FF:
return "INVALID_FF";
default:
return "__unknown__";
}
}
bool card_class_is_tech_like(CardClass cc) {
return (cc == CardClass::TECH) ||
(cc == CardClass::PHOTON_BLAST) ||
(cc == CardClass::BOSS_TECH);
}
static const vector<const char*> name_for_card_type({
"HunterSC",
"ArkzSC",
"Item",
"Creature",
"Action",
"Assist",
});
static const unordered_map<string, const char*> description_for_expr_token({
{"f", "Number of FCs controlled by current SC"},
{"d", "Die roll"},
{"ap", "Attacker effective AP"},
{"tp", "Attacker effective TP"},
{"hp", "Current HP"},
{"mhp", "Maximum HP"},
{"dm", "Physical damage"},
{"tdm", "Technique damage"},
{"tf", "Number of SC\'s destroyed FCs"},
{"ac", "Remaining ATK points"},
{"php", "Maximum HP"},
{"dc", "Die roll"},
{"cs", "Card set cost"},
{"a", "Number of FCs on all teams"},
{"kap", "Action cards AP"},
{"ktp", "Action cards TP"},
{"dn", "Unknown: dn"},
{"hf", "Number of item or creature cards in hand"},
{"df", "Number of destroyed ally FCs (including SC\'s own)"},
{"ff", "Number of ally FCs (including SC\'s own)"},
{"ef", "Number of enemy FCs"},
{"bi", "Number of Native FCs on either team"},
{"ab", "Number of A.Beast FCs on either team"},
{"mc", "Number of Machine FCs on either team"},
{"dk", "Number of Dark FCs on either team"},
{"sa", "Number of Sword-type items on either team"},
{"gn", "Number of Gun-type items on either team"},
{"wd", "Number of Cane-type items on either team"},
{"tt", "Physical damage"},
{"lv", "Dice boost"},
{"adm", "SC attack damage"},
{"ddm", "Defending damage"},
{"sat", "Number of Sword-type items on SC\'s team"},
{"edm", "Defending damage"}, // TODO: How is this different from ddm?
{"ldm", "Unknown: ldm"}, // Unused
{"rdm", "Defending damage"}, // TODO: How is this different from ddm/edm?
{"fdm", "Final damage (after defense)"},
{"ndm", "Unknown: ndm"}, // Unused
{"ehp", "Attacker HP"},
});
// Arguments are encoded as 3-character null-terminated strings (why?!), and are
// used for adding conditions to effects (e.g. making them only trigger in
// certain situations) or otherwise customizing their results. The arguments are
// heterogeneous based on their position; that is, the first argument always has
// the same meaning, and meaning letters that are valid in arg1 are not
// necessarily valid in arg2, etc.
// Argument meanings:
// a01 = ???
// e00 = effect lasts while equipped? (in contrast to tXX)
// pXX = who to target (see description_for_p_target)
// In arg2:
// bXX = require attack doing not more than XX damage
// cXY/CXY = linked items (require item with cYX/CYX to be equipped as well)
// dXY = roll one die; require result between X and Y inclusive
// hXX = require HP >= XX
// iXX = require HP <= XX
// mXX = require attack doing at least XX damage
// nXX = require condition (see description_for_n_condition below)
// oXX = seems to be "require previous random-condition effect to have happened"
// TODO: this is used as both o01 (recovery) and o11 (reflection)
// conditions - why the difference?
// rXX = randomly pass with XX% chance (if XX == 00, 100% chance?)
// sXY = require card cost between X and Y ATK points (inclusive)
// tXX = lasts XX turns, or activate after XX turns
static const vector<const char*> description_for_n_condition({
/* n00 */ "Always true",
/* n01 */ "Card is Hunters-side SC",
/* n02 */ "Destroyed with a single attack",
/* n03 */ "Technique or PB action card was used",
/* n04 */ "Attack has Pierce",
/* n05 */ "Attack has Rampage",
/* n06 */ "Native attribute",
/* n07 */ "A.Beast attribute",
/* n08 */ "Machine attribute",
/* n09 */ "Dark attribute",
/* n10 */ "Sword-type item",
/* n11 */ "Gun-type item",
/* n12 */ "Cane-type item",
/* n13 */ "Guard item or MAG",
/* n14 */ "Story Character",
/* n15 */ "Attacker does not use action cards",
/* n16 */ "Aerial attribute",
/* n17 */ "Same AP as opponent",
/* n18 */ "Any target is an SC",
/* n19 */ "Has Paralyzed condition",
/* n20 */ "Has Frozen condition",
/* n21 */ "???", // TODO: This appears related to Pierce/Rampage
/* n22 */ "???", // TODO: This appears related to Pierce/Rampage
});
static const vector<const char*> description_for_p_target({
/* p00 */ "Unknown: p00", // Unused; probably invalid
/* p01 */ "SC / FC who set the card",
/* p02 */ "Attacking SC / FC",
/* p03 */ "Unknown: p03", // Unused
/* p04 */ "Unknown: p04", // Unused
/* p05 */ "SC / FC who set the card", // Identical to p01
/* p06 */ "??? (TODO)",
/* p07 */ "??? (TODO; Weakness)",
/* p08 */ "FC\'s owner SC",
/* p09 */ "Unknown: p09", // Unused
/* p10 */ "All ally FCs",
/* p11 */ "All ally FCs", // TODO: how is this different from p10?
/* p12 */ "All non-aerial FCs on both teams",
/* p13 */ "All FCs on both teams that are Frozen",
/* p14 */ "All FCs on both teams that have <= 3 HP",
/* p15 */ "All FCs except SCs", // TODO: used during attacks only?
/* p16 */ "All FCs except SCs", // TODO: used during attacks only? how is this different from p15?
/* p17 */ "This card",
/* p18 */ "SC who equipped this card",
/* p19 */ "Unknown: p19", // Unused
/* p20 */ "Unknown: p20", // Unused
/* p21 */ "Unknown: p21", // Unused
/* p22 */ "All characters (SCs & FCs) including this card", // TODO: But why does Shifta apply only to allies then?
/* p23 */ "All characters (SCs & FCs) except this card",
/* p24 */ "All FCs on both teams that have Paralysis",
/* p25 */ "Unknown: p25", // Unused
/* p26 */ "Unknown: p26", // Unused
/* p27 */ "Unknown: p27", // Unused
/* p28 */ "Unknown: p28", // Unused
/* p29 */ "Unknown: p29", // Unused
/* p30 */ "Unknown: p30", // Unused
/* p31 */ "Unknown: p31", // Unused
/* p32 */ "Unknown: p32", // Unused
/* p33 */ "Unknown: p33", // Unused
/* p34 */ "Unknown: p34", // Unused
/* p35 */ "All characters (SCs & FCs) within range", // Used for Explosion effect
/* p36 */ "All ally SCs within range, but not the caster", // Resta
/* p37 */ "All FCs or all opponent FCs (TODO)", // TODO: when to use which selector? is a3 involved here somehow?
/* p38 */ "All allies except items within range (and not this card)",
/* p39 */ "All FCs that cost 4 or more points",
/* p40 */ "All FCs that cost 3 or fewer points",
/* p41 */ "Unknown: p41", // Unused
/* p42 */ "Attacker during defense phase", // Only used by TP Defense
/* p43 */ "Owner SC of defending FC during attack",
/* p44 */ "SC\'s own creature FCs within range",
/* p45 */ "Both attacker and defender", // Used for Snatch, which moves EXP from one to the other
/* p46 */ "All SCs & FCs one space left or right of this card",
/* p47 */ "FC\'s owner Boss SC", // Only used for Gibbles+ which explicitly mentions Boss SC, so it looks like this is p08 but for bosses
/* p48 */ "Everything within range, including this card\'s user", // Madness
/* p49 */ "All ally FCs within range except this card",
});
struct ConditionDescription {
bool has_expr;
const char* name;
const char* description;
};
static const vector<ConditionDescription> description_for_condition_type({
/* 0x00 */ {false, nullptr, nullptr},
/* 0x01 */ {true, "AP Boost", "Temporarily increase AP by N"},
/* 0x02 */ {false, "Rampage", "Rampage"},
/* 0x03 */ {true, "Multi Strike", "Duplicate attack N times"},
/* 0x04 */ {true, "Damage Modifier 1", "Set attack damage / AP to N after action cards applied (step 1)"},
/* 0x05 */ {false, "Immobile", "Give Immobile condition"},
/* 0x06 */ {false, "Hold", "Give Hold condition"},
/* 0x07 */ {false, nullptr, nullptr},
/* 0x08 */ {true, "TP Boost", "Add N TP temporarily during attack"},
/* 0x09 */ {true, "Give Damage", "Cause direct N HP loss"},
/* 0x0A */ {false, "Guom", "Give Guom condition"},
/* 0x0B */ {false, "Paralyze", "Give Paralysis condition"},
/* 0x0C */ {false, nullptr, nullptr},
/* 0x0D */ {false, "A/H Swap", "Swap AP and HP temporarily"},
/* 0x0E */ {false, "Pierce", "Attack SC directly even if they have items equipped"},
/* 0x0F */ {false, nullptr, nullptr},
/* 0x10 */ {true, "Heal", "Increase HP by N"},
/* 0x11 */ {false, "Return to Hand", "Return card to hand"},
/* 0x12 */ {false, nullptr, nullptr},
/* 0x13 */ {false, nullptr, nullptr},
/* 0x14 */ {false, "Acid", "Give Acid condition"},
/* 0x15 */ {false, nullptr, nullptr},
/* 0x16 */ {true, "Mighty Knuckle", "Temporarily increase AP by N, and set ATK dice to zero"},
/* 0x17 */ {true, "Unit Blow", "Temporarily increase AP by N * number of this card set within phase"},
/* 0x18 */ {false, "Curse", "Give Curse condition"},
/* 0x19 */ {false, "Combo (AP)", "Temporarily increase AP by number of this card set within phase"},
/* 0x1A */ {false, "Pierce/Rampage Block", "Block attack if Pierce/Rampage (?)"},
/* 0x1B */ {false, "Ability Trap", "Temporarily disable opponent abilities"},
/* 0x1C */ {false, "Freeze", "Give Freeze condition"},
/* 0x1D */ {false, "Anti-Abnormality", "Cure all conditions"},
/* 0x1E */ {false, nullptr, nullptr},
/* 0x1F */ {false, "Explosion", "Damage all SCs and FCs by number of this same card set * 2"},
/* 0x20 */ {false, nullptr, nullptr},
/* 0x21 */ {false, nullptr, nullptr},
/* 0x22 */ {false, nullptr, nullptr},
/* 0x23 */ {false, "Return to Deck", "Cancel discard and move to bottom of deck instead"},
/* 0x24 */ {false, "Aerial", "Give Aerial status"},
/* 0x25 */ {true, "AP Loss", "Make attacker temporarily lose N AP during defense"},
/* 0x26 */ {true, "Bonus From Leader", "Gain AP equal to the number of cards of type N on the field"},
/* 0x27 */ {false, "Free Maneuver", "Enable movement over occupied tiles"},
/* 0x28 */ {false, "Haste", "Make move actions free"},
/* 0x29 */ {true, "Clone", "Make setting this card free if at least one card of type N is already on the field"},
/* 0x2A */ {true, "DEF Disable by Cost", "Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive"},
/* 0x2B */ {true, "Filial", "Increase controlling SC\'s HP by N when this card is destroyed"},
/* 0x2C */ {true, "Snatch", "Steal N EXP during attack"},
/* 0x2D */ {true, "Hand Disrupter", "Discard N cards from hand immediately"},
/* 0x2E */ {false, "Drop", "Give Drop condition"},
/* 0x2F */ {false, "Action Disrupter", "Destroy all action cards used by attacker"},
/* 0x30 */ {true, "Set HP", "Set HP to N"},
/* 0x31 */ {false, "Native Shield", "Block attacks from Native creatures"},
/* 0x32 */ {false, "A.Beast Shield", "Block attacks from A.Beast creatures"},
/* 0x33 */ {false, "Machine Shield", "Block attacks from Machine creatures"},
/* 0x34 */ {false, "Dark Shield", "Block attacks from Dark creatures"},
/* 0x35 */ {false, "Sword Shield", "Block attacks from Sword items"},
/* 0x36 */ {false, "Gun Shield", "Block attacks from Gun items"},
/* 0x37 */ {false, "Cane Shield", "Block attacks from Cane items"},
/* 0x38 */ {false, nullptr, nullptr},
/* 0x39 */ {false, nullptr, nullptr},
/* 0x3A */ {false, "Defender", "Make attacks go to setter of this card instead of original target"},
/* 0x3B */ {false, "Survival Decoys", "Redirect damage for multi-sided attack"},
/* 0x3C */ {true, "Give/Take EXP", "Give N EXP, or take if N is negative"},
/* 0x3D */ {false, nullptr, nullptr},
/* 0x3E */ {false, "Death Companion", "If this card has 1 or 2 HP, set its HP to N"},
/* 0x3F */ {true, "EXP Decoy", "If defender has EXP, lose EXP instead of getting damage when attacked"},
/* 0x40 */ {true, "Set MV", "Set MV to N"},
/* 0x41 */ {true, "Group", "Temporarily increase AP by N * number of this card on field, excluding itself"},
/* 0x42 */ {false, "Berserk", "User of this card receives the same damage as target, and isn\'t helped by target\'s defense cards"},
/* 0x43 */ {false, "Guard Creature", "Attacks on controlling SC damage this card instead"},
/* 0x44 */ {false, "Tech", "Technique cards cost 1 fewer ATK point"},
/* 0x45 */ {false, "Big Swing", "Increase all attacking ATK costs by 1"},
/* 0x46 */ {false, nullptr, nullptr},
/* 0x47 */ {false, "Shield Weapon", "Limit attacker\'s choice of target to guard items"},
/* 0x48 */ {false, "ATK Dice Boost", "Increase ATK dice roll by 1"},
/* 0x49 */ {false, nullptr, nullptr},
/* 0x4A */ {false, "Major Pierce", "If SC has over half of max HP, attacks target SC instead of equipped items"},
/* 0x4B */ {false, "Heavy Pierce", "If SC has 3 or more items equipped, attacks target SC instead of equipped items"},
/* 0x4C */ {false, "Major Rampage", "If SC has over half of max HP, attacks target SC and all equipped items"},
/* 0x4D */ {false, "Heavy Rampage", "If SC has 3 or more items equipped, attacks target SC and all equipped items"},
/* 0x4E */ {true, "AP Growth", "Permanently increase AP by N"},
/* 0x4F */ {true, "TP Growth", "Permanently increase TP by N"},
/* 0x50 */ {true, "Reborn", "If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded"},
/* 0x51 */ {true, "Copy", "Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent\'s values"},
/* 0x52 */ {false, nullptr, nullptr},
/* 0x53 */ {true, "Misc. Guards", "Add N to card\'s defense value"},
/* 0x54 */ {true, "AP Override", "Set AP to N temporarily"},
/* 0x55 */ {true, "TP Override", "Set TP to N temporarily"},
/* 0x56 */ {false, "Return", "Return card to hand on destruction instead of discarding"},
/* 0x57 */ {false, "A/T Swap Perm", "Permanently swap AP and TP"},
/* 0x58 */ {false, "A/H Swap Perm", "Permanently swap AP and HP"},
/* 0x59 */ {true, "Slayers/Assassins", "Temporarily increase AP during attack"},
/* 0x5A */ {false, "Anti-Abnormality", "Remove all conditions"},
/* 0x5B */ {false, "Fixed Range", "Use SC\'s range instead of weapon or attack card ranges"},
/* 0x5C */ {false, "Elude", "SC does not lose HP when equipped items are destroyed"},
/* 0x5D */ {false, "Parry", "Forward attack to a random FC within one tile of original target, excluding attacker and original target"},
/* 0x5E */ {false, "Block Attack", "Completely block attack"},
/* 0x5F */ {false, nullptr, nullptr},
/* 0x60 */ {false, nullptr, nullptr},
/* 0x61 */ {true, "Combo (TP)", "Gain TP equal to the number of cards of type N on the field"},
/* 0x62 */ {true, "Misc. AP Bonuses", "Temporarily increase AP by N"},
/* 0x63 */ {true, "Misc. TP Bonuses", "Temporarily increase TP by N"},
/* 0x64 */ {false, nullptr, nullptr},
/* 0x65 */ {true, "Misc. Defense Bonuses", "Decrease damage by N"},
/* 0x66 */ {true, "Mostly Halfguards", "Reduce damage from incoming attack by N"},
/* 0x67 */ {false, "Periodic Field", "Swap immunity to tech or physical attacks"},
/* 0x68 */ {false, "FC Limit by Count", "Change FC limit from 8 ATK points total to 4 FCs total"},
/* 0x69 */ {false, nullptr, nullptr},
/* 0x6A */ {true, "MV Bonus", "Increase MV by N"},
/* 0x6B */ {true, "Forward Damage", "Give N damage back to attacker during defense (?) (TODO)"},
/* 0x6C */ {true, "Weak Spot / Influence", "Temporarily decrease AP by N"},
/* 0x6D */ {true, "Damage Modifier 2", "Set attack damage / AP after action cards applied (step 2)"},
/* 0x6E */ {true, "Weak Hit Block", "Block all attacks of N damage or less"},
/* 0x6F */ {true, "AP Silence", "Temporarily decrease AP of opponent by N"},
/* 0x70 */ {true, "TP Silence", "Temporarily decrease TP of opponent by N"},
/* 0x71 */ {false, "A/T Swap", "Temporarily swap AP and TP"},
/* 0x72 */ {true, "Halfguard", "Halve damage from attacks that would inflict N or more damage"},
/* 0x73 */ {false, nullptr, nullptr},
/* 0x74 */ {true, "Rampage AP Loss", "Temporarily reduce AP by N"},
/* 0x75 */ {false, nullptr, nullptr},
/* 0x76 */ {false, "Reflect", "Generate reverse attack"},
/* 0x77 */ {false, nullptr, nullptr},
/* 0x78 */ {false, nullptr, nullptr}, // Treated as "any condition" in find functions
/* 0x79 */ {false, nullptr, nullptr},
/* 0x7A */ {false, nullptr, nullptr},
/* 0x7B */ {false, nullptr, nullptr},
/* 0x7C */ {false, nullptr, nullptr},
/* 0x7D */ {false, nullptr, nullptr},
});
void CardDefinition::Stat::decode_code() {
this->type = static_cast<Type>(this->code / 1000);
int16_t value = this->code - (this->type * 1000);
if (value != 999) {
switch (this->type) {
case Type::BLANK:
this->stat = 0;
break;
case Type::STAT:
case Type::PLUS_STAT:
case Type::EQUALS_STAT:
this->stat = value;
break;
case Type::MINUS_STAT:
this->stat = -value;
break;
default:
throw runtime_error("invalid card stat type");
}
} else {
this->stat = 0;
this->type = static_cast<Type>(this->type + 4);
}
}
string CardDefinition::Stat::str() const {
switch (this->type) {
case Type::BLANK:
return "";
case Type::STAT:
return string_printf("%hhd", this->stat);
case Type::PLUS_STAT:
return string_printf("+%hhd", this->stat);
case Type::MINUS_STAT:
return string_printf("-%d", -this->stat);
case Type::EQUALS_STAT:
return string_printf("=%hhd", this->stat);
case Type::UNKNOWN:
return "?";
case Type::PLUS_UNKNOWN:
return "+?";
case Type::MINUS_UNKNOWN:
return "-?";
case Type::EQUALS_UNKNOWN:
return "=?";
default:
return string_printf("[%02hhX %02hhX]", this->type, this->stat);
}
}
bool CardDefinition::Effect::is_empty() const {
return (this->effect_num == 0 &&
this->type == ConditionType::NONE &&
this->expr.is_filled_with(0) &&
this->when == 0 &&
this->arg1.is_filled_with(0) &&
this->arg2.is_filled_with(0) &&
this->arg3.is_filled_with(0) &&
this->apply_criterion == CriterionCode::NONE &&
this->unknown_a2 == 0);
}
string CardDefinition::Effect::str_for_arg(const string& arg) {
if (arg.empty()) {
return arg;
}
if (arg.size() != 3) {
return arg + "/(invalid)";
}
size_t value;
try {
value = stoul(arg.c_str() + 1, nullptr, 10);
} catch (const invalid_argument&) {
return arg + "/(invalid)";
}
switch (arg[0]) {
case 'a':
return arg + "/(unknown)";
case 'C':
case 'c':
return string_printf("%s/Req. linked item (%zu=>%zu)", arg.c_str(), value / 10, value % 10);
case 'd':
return string_printf("%s/Req. die roll in [%zu, %zu]", arg.c_str(), value / 10, value % 10);
case 'e':
return arg + "/While equipped";
case 'h':
return string_printf("%s/Req. HP >= %zu", arg.c_str(), value);
case 'i':
return string_printf("%s/Req. HP <= %zu", arg.c_str(), value);
case 'n':
try {
return string_printf("%s/Req. condition: %s", arg.c_str(), description_for_n_condition.at(value));
} catch (const out_of_range&) {
return arg + "/(unknown)";
}
case 'o':
return arg + "/Req. prev effect conditions passed";
case 'p':
try {
return string_printf("%s/Target: %s", arg.c_str(), description_for_p_target.at(value));
} catch (const out_of_range&) {
return arg + "/(unknown)";
}
case 'r':
return string_printf("%s/Req. random with %zu%% chance", arg.c_str(), value == 0 ? 100 : value);
case 's':
return string_printf("%s/Req. cost in [%zu, %zu]", arg.c_str(), value / 10, value % 10);
case 't':
return string_printf("%s/Turns: %zu", arg.c_str(), value);
default:
return arg + "/(unknown)";
}
}
string CardDefinition::Effect::str() const {
uint8_t type = static_cast<uint8_t>(this->type);
string cmd_str = string_printf("(%hhu) %02hhX", this->effect_num, type);
try {
const char* name = description_for_condition_type.at(type).name;
if (name) {
cmd_str += ':';
cmd_str += name;
}
} catch (const out_of_range&) { }
string expr_str = this->expr;
if (!expr_str.empty()) {
expr_str = ", expr=" + expr_str;
}
string arg1str = this->str_for_arg(this->arg1);
string arg2str = this->str_for_arg(this->arg2);
string arg3str = this->str_for_arg(this->arg3);
return string_printf("(cmd=%s%s, when=%02hhX, arg1=%s, arg2=%s, arg3=%s, cond=%02hhX, a2=%02hhX)",
cmd_str.c_str(), expr_str.c_str(), this->when, arg1str.data(),
arg2str.data(), arg3str.data(), static_cast<uint8_t>(this->apply_criterion), this->unknown_a2);
}
bool CardDefinition::is_sc() const {
return (this->type == CardType::HUNTERS_SC) || (this->type == CardType::ARKZ_SC);
}
bool CardDefinition::is_fc() const {
return (this->type == CardType::ITEM) || (this->type == CardType::CREATURE);
}
bool CardDefinition::is_named_android_sc() const {
static const unordered_set<uint16_t> TARGET_IDS({
0x0005, 0x0007, 0x0110, 0x0113, 0x0114, 0x0117, 0x011B, 0x011F});
return TARGET_IDS.count(this->card_id);
}
bool CardDefinition::any_top_color_matches(const CardDefinition& other) const {
for (size_t x = 0; x < this->top_colors.size(); x++) {
if (this->top_colors[x] != 0) {
for (size_t y = 0; y < other.top_colors.size(); y++) {
if (this->top_colors[x] == other.top_colors[y]) {
return true;
}
}
}
}
return false;
}
CardClass CardDefinition::card_class() const {
return static_cast<CardClass>(this->be_card_class.load());
}
void CardDefinition::decode_range() {
// If the cell representing the FC is nonzero, the card has a range from a
// list of constants. Otherwise, its range is already defined in the range
// array and should be left alone.
uint8_t index = (this->range[4] >> 8) & 0xF;
if (index != 0) {
this->range.clear(0);
switch (index) {
case 1: // Single cell in front of FC
this->range[3] = 0x00000100;
break;
case 2: // Cell in front of FC and the front-left and front-right (Slash)
this->range[3] = 0x00001110;
break;
case 3: // 3 cells in a line in front of FC
this->range[1] = 0x00000100;
this->range[2] = 0x00000100;
this->range[3] = 0x00000100;
break;
case 4: // All 8 cells around FC
this->range[3] = 0x00001110;
this->range[4] = 0x00001010;
this->range[5] = 0x00001110;
break;
case 5: // 2 cells in a line in front of FC
this->range[2] = 0x00000100;
this->range[3] = 0x00000100;
break;
case 6: // Entire field (renders as "A")
for (size_t x = 0; x < 6; x++) {
this->range[x] = 0x000FFFFF;
}
break;
case 7: // Superposition of 4 and 5 (unused)
this->range[2] = 0x00000100;
this->range[3] = 0x00001110;
this->range[4] = 0x00001010;
this->range[5] = 0x00001110;
break;
case 8: // All 8 cells around FC and FC's cell
this->range[3] = 0x00001110;
this->range[4] = 0x00001110;
this->range[5] = 0x00001110;
break;
case 9: // No cells
break;
// The table in the DOL file only appears to contain 9 entries; there are
// some pointers immediately after. So probably if a card specified A-F,
// its range would be filled in with garbage in the original game.
default:
throw runtime_error("invalid fixed range index");
}
}
}
string name_for_rarity(CardRarity rarity) {
static const vector<const char*> names({
"N1",
"R1",
"S",
"E",
"N2",
"N3",
"N4",
"R2",
"R3",
"R4",
"SS",
"D1",
"D2",
"INVIS",
});
try {
return names.at(static_cast<uint8_t>(rarity) - 1);
} catch (const out_of_range&) {
return string_printf("(%02hhX)", static_cast<uint8_t>(rarity));
}
}
string name_for_target_mode(TargetMode target_mode) {
static const vector<const char*> names({
"NONE",
"SINGLE",
"MULTI",
"SELF",
"TEAM",
"ALL",
"MULTI-ALLY",
"ALL-ALLY",
"ALL-ATTACK",
"OWN-FCS",
});
try {
return names.at(static_cast<uint8_t>(target_mode));
} catch (const out_of_range&) {
return string_printf("(%02hhX)", static_cast<uint8_t>(target_mode));
}
}
string string_for_colors(const parray<uint8_t, 8>& colors) {
string ret;
for (size_t x = 0; x < 8; x++) {
if (colors[x]) {
ret += '0' + colors[x];
}
}
if (ret.empty()) {
return "none";
}
return ret;
}
string string_for_assist_turns(uint8_t turns) {
if (turns == 90) {
return "ONCE";
} else if (turns == 99) {
return "FOREVER";
} else {
return string_printf("%hhu", turns);
}
}
string string_for_range(const parray<be_uint32_t, 6>& range) {
string ret;
for (size_t x = 0; x < 6; x++) {
ret += string_printf("%05" PRIX32 "/", range[x].load());
}
while (starts_with(ret, "00000/")) {
ret = ret.substr(6);
}
if (!ret.empty()) {
ret.resize(ret.size() - 1);
}
return ret;
}
string CardDefinition::str() const {
string type_str;
try {
type_str = name_for_card_type.at(static_cast<uint8_t>(this->type));
} catch (const out_of_range&) {
type_str = string_printf("%02hhX", static_cast<uint8_t>(this->type));
}
string rarity_str = name_for_rarity(this->rarity);
string target_mode_str = name_for_target_mode(this->target_mode);
string range_str = string_for_range(this->range);
string assist_turns_str = string_for_assist_turns(this->assist_turns);
string hp_str = this->hp.str();
string ap_str = this->ap.str();
string tp_str = this->tp.str();
string mv_str = this->mv.str();
string left_str = string_for_colors(this->left_colors);
string right_str = string_for_colors(this->right_colors);
string top_str = string_for_colors(this->top_colors);
string effects_str;
for (size_t x = 0; x < 3; x++) {
if (this->effects[x].is_empty()) {
continue;
}
if (!effects_str.empty()) {
effects_str += ", ";
}
effects_str += this->effects[x].str();
}
return string_printf(
"[Card: %04" PRIX32 " name=%s type=%s usable_condition=%02hhX rare=%s "
"cost=%hhX+%hhX target=%s range=%s assist_turns=%s cannot_move=%s "
"cannot_attack=%s hidden=%s hp=%s ap=%s tp=%s mv=%s left=%s right=%s "
"top=%s a2=%04hX class=%04hX assist_effect=[%hu, %hu] "
"drop_rates=[%hu, %hu] effects=[%s]]",
this->card_id.load(),
this->en_name.data(),
type_str.c_str(),
static_cast<uint8_t>(this->usable_criterion),
rarity_str.c_str(),
this->self_cost,
this->ally_cost,
target_mode_str.c_str(),
range_str.c_str(),
assist_turns_str.c_str(),
this->cannot_move ? "true" : "false",
this->cannot_attack ? "true" : "false",
this->hide_in_deck_edit ? "true" : "false",
hp_str.c_str(),
ap_str.c_str(),
tp_str.c_str(),
mv_str.c_str(),
left_str.c_str(),
right_str.c_str(),
top_str.c_str(),
this->unknown_a2.load(),
this->be_card_class.load(),
this->assist_effect[0].load(),
this->assist_effect[1].load(),
this->drop_rates[0].load(),
this->drop_rates[1].load(),
effects_str.c_str());
}
Rules::Rules() {
this->clear();
}
void Rules::clear() {
this->overall_time_limit = 0;
this->phase_time_limit = 0;
this->allowed_cards = AllowedCards::ALL;
this->min_dice = 0;
this->max_dice = 0;
this->disable_deck_shuffle = 0;
this->disable_deck_loop = 0;
this->char_hp = 0;
this->hp_type = HPType::DEFEAT_PLAYER;
this->no_assist_cards = 0;
this->disable_dialogue = 0;
this->dice_exchange_mode = DiceExchangeMode::HIGH_ATK;
this->disable_dice_boost = 0;
this->unused.clear(0);
}
string Rules::str() const {
vector<string> tokens;
tokens.emplace_back(string_printf("char_hp=%hhu", this->char_hp));
switch (this->hp_type) {
case HPType::DEFEAT_PLAYER:
tokens.emplace_back("hp_type=DEFEAT_PLAYER");
break;
case HPType::DEFEAT_TEAM:
tokens.emplace_back("hp_type=DEFEAT_TEAM");
break;
case HPType::COMMON_HP:
tokens.emplace_back("hp_type=COMMON_HP");
break;
default:
tokens.emplace_back(string_printf("hp_type=(%02hhX)",
static_cast<uint8_t>(this->hp_type)));
break;
}
tokens.emplace_back(string_printf("min_dice=%hhu", this->min_dice));
tokens.emplace_back(string_printf("max_dice=%hhu", this->max_dice));
switch (this->dice_exchange_mode) {
case DiceExchangeMode::HIGH_ATK:
tokens.emplace_back("dice_exchange=HIGH_ATK");
break;
case DiceExchangeMode::HIGH_DEF:
tokens.emplace_back("dice_exchange=HIGH_DEF");
break;
case DiceExchangeMode::NONE:
tokens.emplace_back("dice_exchange=NONE");
break;
default:
tokens.emplace_back(string_printf("dice_exchange=(%02hhX)",
static_cast<uint8_t>(this->dice_exchange_mode)));
break;
}
tokens.emplace_back(string_printf("dice_boost=%s", this->disable_dice_boost ? "DISABLED" : "ENABLED"));
tokens.emplace_back(string_printf("deck_shuffle=%s", this->disable_deck_shuffle ? "DISABLED" : "ENABLED"));
tokens.emplace_back(string_printf("deck_loop=%s", this->disable_deck_loop ? "DISABLED" : "ENABLED"));
switch (this->allowed_cards) {
case AllowedCards::ALL:
tokens.emplace_back("allowed_cards=ALL");
break;
case AllowedCards::N_ONLY:
tokens.emplace_back("allowed_cards=N_ONLY");
break;
case AllowedCards::N_R_ONLY:
tokens.emplace_back("allowed_cards=N_R_ONLY");
break;
case AllowedCards::N_R_S_ONLY:
tokens.emplace_back("allowed_cards=N_R_S_ONLY");
break;
default:
tokens.emplace_back(string_printf("allowed_cards=(%02hhX)",
static_cast<uint8_t>(this->allowed_cards)));
break;
}
tokens.emplace_back(string_printf("assist_cards=%s", this->no_assist_cards ? "DISALLOWED" : "ALLOWED"));
tokens.emplace_back(string_printf("time_limit=%zumin", static_cast<size_t>(this->overall_time_limit * 5)));
tokens.emplace_back(string_printf("phase_time_limit=%hhusec", this->phase_time_limit));
tokens.emplace_back(string_printf("dialogue=%s", this->disable_dialogue ? "DISABLED" : "ENABLED"));
return "Rules[" + join(tokens, ", ") + "]";
}
StateFlags::StateFlags() {
this->clear();
}
bool StateFlags::operator==(const StateFlags& other) const {
return (this->turn_num == other.turn_num) &&
(this->battle_phase == other.battle_phase) &&
(this->current_team_turn1 == other.current_team_turn1) &&
(this->current_team_turn2 == other.current_team_turn2) &&
(this->action_subphase == other.action_subphase) &&
(this->setup_phase == other.setup_phase) &&
(this->registration_phase == other.registration_phase) &&
(this->team_exp == other.team_exp) &&
(this->team_dice_boost == other.team_dice_boost) &&
(this->first_team_turn == other.first_team_turn) &&
(this->tournament_flag == other.tournament_flag) &&
(this->client_sc_card_types == other.client_sc_card_types);
}
bool StateFlags::operator!=(const StateFlags& other) const {
return !this->operator==(other);
}
void StateFlags::clear() {
this->turn_num = 0;
this->battle_phase = BattlePhase::INVALID_00;
this->current_team_turn1 = 0;
this->current_team_turn2 = 0;
this->action_subphase = ActionSubphase::ATTACK;
this->setup_phase = SetupPhase::REGISTRATION;
this->registration_phase = RegistrationPhase::AWAITING_NUM_PLAYERS;
this->team_exp.clear(0);
this->team_dice_boost.clear(0);
this->first_team_turn = 0;
this->tournament_flag = 0;
this->client_sc_card_types.clear(CardType::HUNTERS_SC);
}
void StateFlags::clear_FF() {
this->turn_num = 0xFFFF;
this->battle_phase = BattlePhase::INVALID_FF;
this->current_team_turn1 = 0xFF;
this->current_team_turn2 = 0xFF;
this->action_subphase = ActionSubphase::INVALID_FF;
this->setup_phase = SetupPhase::INVALID_FF;
this->registration_phase = RegistrationPhase::INVALID_FF;
this->team_exp.clear(0xFFFFFFFF);
this->team_dice_boost.clear(0xFF);
this->first_team_turn = 0xFF;
this->tournament_flag = 0xFF;
this->client_sc_card_types.clear(CardType::INVALID_FF);
}
string MapDefinition::str(const DataIndex* data_index) const {
deque<string> lines;
auto add_map = [&](const parray<parray<uint8_t, 0x10>, 0x10>& tiles) {
for (size_t y = 0; y < 0x10; y++) {
string line = " ";
for (size_t x = 0; x < 0x10; x++) {
line += string_printf(" %02hhX", tiles[y][x]);
}
lines.emplace_back(move(line));
}
};
lines.emplace_back(string_printf("Map %08" PRIX32 ": %hhux%hhu",
this->map_number.load(), this->width, this->height));
lines.emplace_back(string_printf(" a1=%08" PRIX32, this->unknown_a1.load()));
lines.emplace_back(string_printf(" scene_data2=%02hhX", this->scene_data2));
lines.emplace_back(string_printf(" num_alt_maps=%02hhX", this->num_alt_maps));
lines.emplace_back(string_printf(" num_alt_maps=%02hhX", this->num_alt_maps));
lines.emplace_back(" tiles:");
add_map(this->map_tiles);
lines.emplace_back(string_printf(" start_tile_definitions=[%02hhX %02hhX %02hhX %02hhX %02hhX %02hhX], [%02hhX %02hhX %02hhX %02hhX %02hhX %02hhX]",
this->start_tile_definitions[0][0], this->start_tile_definitions[0][1],
this->start_tile_definitions[0][2], this->start_tile_definitions[0][3],
this->start_tile_definitions[0][4], this->start_tile_definitions[0][5],
this->start_tile_definitions[1][0], this->start_tile_definitions[1][1],
this->start_tile_definitions[1][2], this->start_tile_definitions[1][3],
this->start_tile_definitions[1][4], this->start_tile_definitions[1][5]));
for (size_t z = 0; z < this->num_alt_maps; z++) {
for (size_t w = 0; w < 2; w++) {
lines.emplace_back(string_printf(" alt tiles %zu/%zu:", z, w));
add_map(this->alt_maps1[w][z]);
}
for (size_t w = 0; w < 2; w++) {
lines.emplace_back(string_printf(" alt tiles a3 %zu/%zu=%g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g", z, w,
this->alt_maps_unknown_a3[w][z][0x00].load(), this->alt_maps_unknown_a3[w][z][0x01].load(),
this->alt_maps_unknown_a3[w][z][0x02].load(), this->alt_maps_unknown_a3[w][z][0x03].load(),
this->alt_maps_unknown_a3[w][z][0x04].load(), this->alt_maps_unknown_a3[w][z][0x05].load(),
this->alt_maps_unknown_a3[w][z][0x06].load(), this->alt_maps_unknown_a3[w][z][0x07].load(),
this->alt_maps_unknown_a3[w][z][0x08].load(), this->alt_maps_unknown_a3[w][z][0x09].load(),
this->alt_maps_unknown_a3[w][z][0x0A].load(), this->alt_maps_unknown_a3[w][z][0x0B].load(),
this->alt_maps_unknown_a3[w][z][0x0C].load(), this->alt_maps_unknown_a3[w][z][0x0D].load(),
this->alt_maps_unknown_a3[w][z][0x0E].load(), this->alt_maps_unknown_a3[w][z][0x0F].load(),
this->alt_maps_unknown_a3[w][z][0x10].load(), this->alt_maps_unknown_a3[w][z][0x11].load()));
}
}
for (size_t w = 0; w < 3; w++) {
for (size_t z = 0; z < 0x24; z += 4) {
lines.emplace_back(string_printf(" a5[%zu][0x%02zX:0x%02zX]=%g %g %g %g", w, z, z + 4,
this->unknown_a5[w][z + 0].load(), this->unknown_a5[w][z + 1].load(),
this->unknown_a5[w][z + 2].load(), this->unknown_a5[w][z + 3].load()));
}
}
lines.emplace_back(" modification tiles:");
add_map(this->modification_tiles);
for (size_t z = 0; z < 0x70; z += 0x10) {
lines.emplace_back(string_printf(" a6[0x%02zX:0x%02zX]=%02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX", z, z + 0x10,
this->unknown_a6[z + 0x00], this->unknown_a6[z + 0x01], this->unknown_a6[z + 0x02], this->unknown_a6[z + 0x03],
this->unknown_a6[z + 0x04], this->unknown_a6[z + 0x05], this->unknown_a6[z + 0x06], this->unknown_a6[z + 0x07],
this->unknown_a6[z + 0x08], this->unknown_a6[z + 0x09], this->unknown_a6[z + 0x0A], this->unknown_a6[z + 0x0B],
this->unknown_a6[z + 0x0C], this->unknown_a6[z + 0x0D], this->unknown_a6[z + 0x0E], this->unknown_a6[z + 0x0F]));
}
lines.emplace_back(string_printf(" a6[0x70:0x74]=%02hhX %02hhX %02hhX %02hhX",
this->unknown_a6[0x70], this->unknown_a6[0x71], this->unknown_a6[0x72], this->unknown_a6[0x73]));
lines.emplace_back(" default_rules: " + this->default_rules.str());
lines.emplace_back(string_printf(" a7=%02hhX %02hhX %02hhX %02hhX",
this->unknown_a7[0], this->unknown_a6[1], this->unknown_a6[2], this->unknown_a6[3]));
lines.emplace_back(" name: " + string(this->name));
lines.emplace_back(" location_name: " + string(this->location_name));
lines.emplace_back(" quest_name: " + string(this->quest_name));
lines.emplace_back(" description: " + string(this->description));
lines.emplace_back(string_printf(" map_xy: %hu %hu", this->map_x.load(), this->map_y.load()));
for (size_t z = 0; z < 3; z++) {
lines.emplace_back(string_printf(" npc_chars[%zu]:", z));
lines.emplace_back(string_printf(" a1=%04hX %04hX",
this->npc_chars[z].unknown_a1[0].load(), this->npc_chars[z].unknown_a1[1].load()));
lines.emplace_back(string_printf(" a2=%02hX %02hX %02hX %02hX",
this->npc_chars[z].unknown_a2[0], this->npc_chars[z].unknown_a2[1],
this->npc_chars[z].unknown_a2[2], this->npc_chars[z].unknown_a2[3]));
lines.emplace_back(" name: " + string(this->npc_chars[z].name));
for (size_t w = 0; w < 0x78; w += 0x08) {
lines.emplace_back(string_printf(" a3[0x%02zX:0x%02zX]=%04hX %04hX %04hX %04hX %04hX %04hX %04hX %04hX", z, z + 0x08,
this->npc_chars[z].unknown_a3[w + 0x00].load(), this->npc_chars[z].unknown_a3[w + 0x01].load(),
this->npc_chars[z].unknown_a3[w + 0x02].load(), this->npc_chars[z].unknown_a3[w + 0x03].load(),
this->npc_chars[z].unknown_a3[w + 0x04].load(), this->npc_chars[z].unknown_a3[w + 0x05].load(),
this->npc_chars[z].unknown_a3[w + 0x06].load(), this->npc_chars[z].unknown_a3[w + 0x07].load()));
}
lines.emplace_back(string_printf(" a3[0x78:0x7E]=%04hX %04hX %04hX %04hX %04hX %04hX",
this->npc_chars[z].unknown_a3[0x78].load(), this->npc_chars[z].unknown_a3[0x79].load(),
this->npc_chars[z].unknown_a3[0x7A].load(), this->npc_chars[z].unknown_a3[0x7B].load(),
this->npc_chars[z].unknown_a3[0x7C].load(), this->npc_chars[z].unknown_a3[0x7D].load()));
lines.emplace_back(string_printf(" npc_decks[%zu]:", z));
lines.emplace_back(" name: " + string(this->npc_decks[z].name));
for (size_t w = 0; w < 0x20; w++) {
uint16_t card_id = this->npc_decks[z].card_ids[w];
shared_ptr<const DataIndex::CardEntry> entry;
if (data_index) {
try {
entry = data_index->definition_for_card_id(card_id);
} catch (const out_of_range&) { }
}
if (entry) {
string name = entry->def.en_name;
lines.emplace_back(string_printf(" cards[%02zu]: %04hX (%s)", w, card_id, name.c_str()));
} else {
lines.emplace_back(string_printf(" cards[%02zu]: %04hX", w, card_id));
}
}
for (size_t x = 0; x < 0x10; x++) {
lines.emplace_back(string_printf(" npc_dialogue[%zu][%zu]:", z, x));
lines.emplace_back(string_printf(" a1=%04hX", this->dialogue_sets[z][x].unknown_a1.load()));
lines.emplace_back(string_printf(" a2=%04hX", this->dialogue_sets[z][x].unknown_a2.load()));
for (size_t w = 0; w < 4; w++) {
if (this->dialogue_sets[z][x].strings[w][0] != 0 &&
static_cast<uint8_t>(this->dialogue_sets[z][x].strings[w][0]) != 0xFF) {
lines.emplace_back(string_printf(" strings[%zu]=", w) + string(this->dialogue_sets[z][x].strings[w]));
}
}
}
}
lines.emplace_back(" a8=" + format_data_string(this->unknown_a8.data(), this->unknown_a8.bytes()));
if (this->before_message[0]) {
lines.emplace_back(" before_message: " + string(this->before_message));
}
if (this->after_message[0]) {
lines.emplace_back(" after_message: " + string(this->after_message));
}
if (this->dispatch_message[0]) {
lines.emplace_back(" dispatch_message: " + string(this->dispatch_message));
}
for (size_t z = 0; z < 0x10; z++) {
uint16_t card_id = this->reward_card_ids[z];
shared_ptr<const DataIndex::CardEntry> entry;
if (data_index) {
try {
entry = data_index->definition_for_card_id(card_id);
} catch (const out_of_range&) { }
}
if (entry) {
string name = entry->def.en_name;
lines.emplace_back(string_printf(" reward_cards[%02zu]: %04hX (%s)", z, card_id, name.c_str()));
} else {
lines.emplace_back(string_printf(" reward_cards[%02zu]: %04hX", z, card_id));
}
}
lines.emplace_back(" a9=" + format_data_string(this->unknown_a9.data(), this->unknown_a9.bytes()));
lines.emplace_back(" a11=" + format_data_string(this->unknown_a11.data(), this->unknown_a11.bytes()));
return join(lines, "\n");
}
bool Rules::check_invalid_fields() const {
Rules t = *this;
return t.check_and_reset_invalid_fields();
}
bool Rules::check_and_reset_invalid_fields() {
bool ret = false;
if (this->overall_time_limit > 36) {
this->overall_time_limit = 6;
ret = true;
}
if (this->phase_time_limit > 120) {
this->phase_time_limit = 60;
ret = true;
}
if (static_cast<uint8_t>(this->allowed_cards) > 3) {
this->allowed_cards = AllowedCards::ALL;
ret = true;
}
if (this->min_dice > 9) {
this->min_dice = 0;
ret = true;
}
if (this->max_dice > 9) {
this->max_dice = 0;
ret = true;
}
if ((this->min_dice != 0) && (this->max_dice != 0) && (this->max_dice < this->min_dice)) {
uint8_t t = this->min_dice;
this->min_dice = this->max_dice;
this->max_dice = t;
ret = true;
}
if (this->disable_deck_shuffle > 1) {
this->disable_deck_shuffle = 0;
ret = true;
}
if (this->disable_deck_loop > 1) {
this->disable_deck_loop = 0;
ret = true;
}
if (this->char_hp > 99) {
this->char_hp = 0;
ret = true;
}
if (static_cast<uint8_t>(this->hp_type) > 2) {
this->hp_type = HPType::DEFEAT_PLAYER;
ret = true;
}
if (this->no_assist_cards > 1) {
this->no_assist_cards = 0;
ret = true;
}
if (static_cast<uint8_t>(this->dice_exchange_mode) > 2) {
this->dice_exchange_mode = DiceExchangeMode::HIGH_ATK;
ret = true;
}
if (this->disable_dice_boost > 1) {
this->disable_dice_boost = 0;
ret = true;
}
if ((this->max_dice != 0) && (this->max_dice < 3)) {
this->disable_dice_boost = 1;
ret = true;
}
return ret;
}
DataIndex::DataIndex(const string& directory, bool debug)
: debug(debug) {
unordered_map<uint32_t, vector<string>> card_tags;
unordered_map<uint32_t, string> card_text;
if (this->debug) {
try {
string data = prs_decompress(load_file(directory + "/card-text.mnr"));
StringReader r(data);
while (!r.eof()) {
uint32_t card_id = stoul(r.get_cstr());
// Read all pages for this card
string text;
string first_page;
for (;;) {
string line = r.get_cstr();
if (line.empty()) {
break;
}
if (first_page.empty()) {
first_page = line;
}
text += '\n';
text += line;
}
// In orig_text, turn all \t into $ (following newserv conventions)
string orig_text = text;
for (char& ch : orig_text) {
if (ch == '\t') {
ch = '$';
}
}
// Preprocess first page: first, delete all color markers
size_t offset = first_page.find("\tC");
while (offset != string::npos) {
first_page = first_page.substr(0, offset) + first_page.substr(offset + 3);
offset = first_page.find("\tC");
}
// Preprocess first page: delete all lines that don't start with \t
offset = first_page.find('\t');
if (offset == string::npos) {
first_page.clear();
} else {
first_page = first_page.substr(offset);
}
// Preprocess first page: merge lines that don't begin with \t
for (offset = 0; offset < first_page.size(); offset++) {
if (first_page[offset] == '\n' && first_page[offset + 1] != '\t') {
first_page = first_page.substr(0, offset) + first_page.substr(offset + 1);
offset--;
}
}
// Split first page into tags, and collapse whitespace in the tag names
vector<string> tags;
auto lines = split(first_page, '\n');
for (const auto& line : lines) {
string tag;
if (line[0] == '\t' && line[1] == 'D') {
tag = "D: " + line.substr(2);
} else if (line[0] == '\t' && line[1] == 'S') {
tag = "S: " + line.substr(2);
}
if (!tag.empty()) {
for (size_t offset = tag.find(" "); offset != string::npos; offset = tag.find(" ")) {
tag = tag.substr(0, offset) + tag.substr(offset + 1);
}
tags.emplace_back(move(tag));
}
}
if (!card_text.emplace(card_id, move(orig_text)).second) {
throw runtime_error("duplicate card text id");
}
if (!card_tags.emplace(card_id, move(tags)).second) {
throw logic_error("duplicate card tags id");
}
r.go((r.where() + 0x3FF) & (~0x3FF));
}
} catch (const exception& e) {
static_game_data_log.warning("Failed to load card text: %s", e.what());
}
}
try {
string decompressed_data;
if (isfile(directory + "/card-definitions.mnrd")) {
decompressed_data = load_file(directory + "/card-definitions.mnrd");
this->compressed_card_definitions = prs_compress(decompressed_data);
} else {
this->compressed_card_definitions = load_file(directory + "/card-definitions.mnr");
decompressed_data = prs_decompress(this->compressed_card_definitions);
}
if (this->compressed_card_definitions.size() > 0x7BF8) {
throw runtime_error("compressed card list data is too long");
}
if (decompressed_data.size() > 0x36EC0) {
throw runtime_error("decompressed card list data is too long");
}
// There's a footer after the card definitions, but we ignore it
if (decompressed_data.size() % sizeof(CardDefinition) != sizeof(CardDefinitionsFooter)) {
throw runtime_error(string_printf(
"decompressed card update file size %zX is not aligned with card definition size %zX (%zX extra bytes)",
decompressed_data.size(), sizeof(CardDefinition), decompressed_data.size() % sizeof(CardDefinition)));
}
const auto* def = reinterpret_cast<const CardDefinition*>(decompressed_data.data());
size_t max_cards = decompressed_data.size() / sizeof(CardDefinition);
for (size_t x = 0; x < max_cards; x++) {
// The last card entry has the build date and some other metadata (and
// isn't a real card, obviously), so skip it. Seems like the card ID is
// always a large number that won't fit in a uint16_t, so we use that to
// determine if the entry is a real card or not.
if (def[x].card_id & 0xFFFF0000) {
continue;
}
shared_ptr<CardEntry> entry(new CardEntry({def[x], {}, {}}));
if (!this->card_definitions.emplace(entry->def.card_id, entry).second) {
throw runtime_error(string_printf(
"duplicate card id: %08" PRIX32, entry->def.card_id.load()));
}
// Some cards intentionally have the same name, so we just leave them
// unindexed (they can still be looked up by ID, of course)
string name = entry->def.en_name;
this->card_definitions_by_name.emplace(name, entry);
entry->def.hp.decode_code();
entry->def.ap.decode_code();
entry->def.tp.decode_code();
entry->def.mv.decode_code();
entry->def.decode_range();
if (this->debug) {
try {
entry->text = move(card_text.at(def[x].card_id));
} catch (const out_of_range&) { }
try {
entry->debug_tags = move(card_tags.at(def[x].card_id));
} catch (const out_of_range&) { }
}
}
static_game_data_log.info("Indexed %zu Episode 3 card definitions", this->card_definitions.size());
} catch (const exception& e) {
static_game_data_log.warning("Failed to load Episode 3 card update: %s", e.what());
}
for (const auto& filename : list_directory(directory)) {
try {
shared_ptr<MapEntry> entry;
if (ends_with(filename, ".mnmd")) {
entry.reset(new MapEntry(load_object_file<MapDefinition>(directory + "/" + filename)));
} else if (ends_with(filename, ".mnm")) {
entry.reset(new MapEntry(load_file(directory + "/" + filename)));
}
if (entry.get()) {
if (!this->maps.emplace(entry->map.map_number, entry).second) {
throw runtime_error("duplicate map number");
}
string name = entry->map.name;
static_game_data_log.info("Indexed Episode 3 map %s (%08" PRIX32 "; %s)",
filename.c_str(), entry->map.map_number.load(), name.c_str());
}
} catch (const exception& e) {
static_game_data_log.warning("Failed to index Episode 3 map %s: %s",
filename.c_str(), e.what());
}
}
}
DataIndex::MapEntry::MapEntry(const MapDefinition& map) : map(map) { }
DataIndex::MapEntry::MapEntry(const string& compressed)
: compressed_data(compressed) {
string decompressed = prs_decompress(this->compressed_data);
if (decompressed.size() != sizeof(MapDefinition)) {
throw runtime_error(string_printf(
"decompressed data size is incorrect (expected %zu bytes, read %zu bytes)",
sizeof(MapDefinition), decompressed.size()));
}
this->map = *reinterpret_cast<const MapDefinition*>(decompressed.data());
}
string DataIndex::MapEntry::compressed() const {
if (this->compressed_data.empty()) {
this->compressed_data = prs_compress(&this->map, sizeof(this->map));
}
return this->compressed_data;
}
const string& DataIndex::get_compressed_card_definitions() const {
if (this->compressed_card_definitions.empty()) {
throw runtime_error("card definitions are not available");
}
return this->compressed_card_definitions;
}
shared_ptr<const DataIndex::CardEntry> DataIndex::definition_for_card_id(
uint32_t id) const {
return this->card_definitions.at(id);
}
shared_ptr<const DataIndex::CardEntry> DataIndex::definition_for_card_name(
const string& name) const {
return this->card_definitions_by_name.at(name);
}
set<uint32_t> DataIndex::all_card_ids() const {
set<uint32_t> ret;
for (const auto& it : this->card_definitions) {
ret.emplace(it.first);
}
return ret;
}
const string& DataIndex::get_compressed_map_list() const {
if (this->compressed_map_list.empty()) {
// TODO: Write a version of prs_compress that takes iovecs (or something
// similar) so we can eliminate all this string copying here.
StringWriter entries_w;
StringWriter strings_w;
for (const auto& map_it : this->maps) {
MapList::Entry e;
const auto& map = map_it.second->map;
e.map_x = map.map_x;
e.map_y = map.map_y;
e.scene_data2 = map.scene_data2;
e.map_number = map.map_number.load();
e.width = map.width;
e.height = map.height;
e.map_tiles = map.map_tiles;
e.modification_tiles = map.modification_tiles;
e.name_offset = strings_w.size();
strings_w.write(map.name.data(), map.name.len());
strings_w.put_u8(0);
e.location_name_offset = strings_w.size();
strings_w.write(map.location_name.data(), map.location_name.len());
strings_w.put_u8(0);
e.quest_name_offset = strings_w.size();
strings_w.write(map.quest_name.data(), map.quest_name.len());
strings_w.put_u8(0);
e.description_offset = strings_w.size();
strings_w.write(map.description.data(), map.description.len());
strings_w.put_u8(0);
e.unknown_a2 = 0xFF000000;
entries_w.put(e);
}
MapList header;
header.num_maps = this->maps.size();
header.unknown_a1 = 0;
header.strings_offset = entries_w.size();
header.total_size = sizeof(MapList) + entries_w.size() + strings_w.size();
PRSCompressor prs;
prs.add(&header, sizeof(header));
prs.add(entries_w.str());
prs.add(strings_w.str());
StringWriter compressed_w;
compressed_w.put_u32b(prs.input_size());
compressed_w.write(prs.close());
this->compressed_map_list = move(compressed_w.str());
static_game_data_log.info("Generated Episode 3 compressed map list (%zu -> %zu bytes)",
this->compressed_map_list.size(), this->compressed_map_list.size());
}
return this->compressed_map_list;
}
shared_ptr<const DataIndex::MapEntry> DataIndex::definition_for_map_number(uint32_t id) const {
return this->maps.at(id);
}
set<uint32_t> DataIndex::all_map_ids() const {
set<uint32_t> ret;
for (const auto& it : this->maps) {
ret.emplace(it.first);
}
return ret;
}
} // namespace Episode3