112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
#pragma once
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#include <inttypes.h>
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#include <random>
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#include <array>
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#include <vector>
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#include <string>
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#include <memory>
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#include <unordered_map>
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#include <phosg/Encoding.hh>
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#include "Client.hh"
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#include "Player.hh"
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#include "Map.hh"
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#include "RareItemSet.hh"
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#include "Text.hh"
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#include "Quest.hh"
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#include "Items.hh"
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struct Lobby {
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enum Flag {
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GAME = 0x00000001,
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EPISODE_3_ONLY = 0x00000002,
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// Flags used only for games
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CHEATS_ENABLED = 0x00000100,
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QUEST_IN_PROGRESS = 0x00000200,
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JOINABLE_QUEST_IN_PROGRESS = 0x00000400,
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ITEM_TRACKING_ENABLED = 0x00000800,
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DC_V2_ONLY = 0x00001000,
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BATTLE_MODE = 0x00002000,
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CHALLENGE_MODE = 0x00004000,
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SOLO_MODE = 0x00008000,
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// Flags used only for lobbies
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PUBLIC = 0x00010000,
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DEFAULT = 0x00020000,
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PERSISTENT = 0x00040000,
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};
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PrefixedLogger log;
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uint32_t lobby_id;
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uint32_t min_level;
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uint32_t max_level;
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// item info
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struct FloorItem {
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PlayerInventoryItem inv_item;
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float x;
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float z;
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uint8_t area;
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};
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std::vector<PSOEnemy> enemies;
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std::array<uint32_t, 12> next_item_id;
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uint32_t next_game_item_id;
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PlayerInventoryItem next_drop_item;
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std::unordered_map<uint32_t, FloorItem> item_id_to_floor_item;
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parray<le_uint32_t, 0x20> variations;
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// game config
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GameVersion version;
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uint8_t section_id;
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uint8_t episode; // 1 = Ep1, 2 = Ep2, 3 = Ep4, 0xFF = Ep3
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uint8_t difficulty;
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std::u16string password;
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std::u16string name;
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// This seed is also sent to the client for rare enemy generation
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uint32_t random_seed;
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std::shared_ptr<std::mt19937> random;
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std::shared_ptr<const CommonItemCreator> common_item_creator;
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// lobby stuff
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uint8_t event;
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uint8_t block;
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uint8_t type; // number to give to PSO for the lobby number
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uint8_t leader_id;
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uint8_t max_clients;
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uint32_t flags;
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std::shared_ptr<const Quest> loading_quest;
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std::array<std::shared_ptr<Client>, 12> clients;
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explicit Lobby(uint32_t id);
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inline bool is_game() const {
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return this->flags & Flag::GAME;
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}
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void reassign_leader_on_client_departure(size_t leaving_client_id);
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size_t count_clients() const;
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bool any_client_loading() const;
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void add_client(std::shared_ptr<Client> c);
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void remove_client(std::shared_ptr<Client> c);
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void move_client_to_lobby(std::shared_ptr<Lobby> dest_lobby,
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std::shared_ptr<Client> c);
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std::shared_ptr<Client> find_client(
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const std::u16string* identifier = nullptr,
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uint64_t serial_number = 0);
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void add_item(const PlayerInventoryItem& item, uint8_t area, float x, float z);
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PlayerInventoryItem remove_item(uint32_t item_id);
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size_t find_item(uint32_t item_id);
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uint32_t generate_item_id(uint8_t client_id);
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static uint8_t game_event_for_lobby_event(uint8_t lobby_event);
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};
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