Files
psopeeps-newserv/src/Server.hh
T
2022-07-01 11:02:47 -07:00

70 lines
2.3 KiB
C++

#pragma once
#include <event2/event.h>
#include <unordered_set>
#include <vector>
#include <string>
#include <memory>
#include "Client.hh"
#include "ServerState.hh"
class Server {
public:
Server() = delete;
Server(const Server&) = delete;
Server(Server&&) = delete;
Server(std::shared_ptr<struct event_base> base,
std::shared_ptr<ServerState> state);
virtual ~Server() = default;
void listen(const std::string& addr_str, const std::string& socket_path, GameVersion version, ServerBehavior initial_state);
void listen(const std::string& addr_str, const std::string& addr, int port, GameVersion version, ServerBehavior initial_state);
void listen(const std::string& addr_str, int port, GameVersion version, ServerBehavior initial_state);
void add_socket(const std::string& addr_str, int fd, GameVersion version, ServerBehavior initial_state);
void connect_client(struct bufferevent* bev, uint32_t address,
uint16_t client_port, uint16_t server_port,
GameVersion version, ServerBehavior initial_state);
std::shared_ptr<Client> get_client() const;
private:
std::shared_ptr<struct event_base> base;
struct ListeningSocket {
std::string addr_str;
int fd;
GameVersion version;
ServerBehavior behavior;
std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener;
ListeningSocket(
Server* s,
const std::string& name,
int fd,
GameVersion version,
ServerBehavior behavior);
};
std::unordered_map<int, ListeningSocket> listening_sockets;
std::unordered_map<Channel*, std::shared_ptr<Client>> channel_to_client;
std::shared_ptr<ServerState> state;
static void dispatch_on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
void disconnect_client(std::shared_ptr<Client> c);
void on_listen_accept(struct evconnlistener* listener, evutil_socket_t fd,
struct sockaddr *address, int socklen);
void on_listen_error(struct evconnlistener* listener);
static void on_client_input(Channel& ch, uint16_t command, uint32_t flag, std::string& data);
static void on_client_error(Channel& ch, short events);
};