146 lines
5.4 KiB
C++
146 lines
5.4 KiB
C++
#include "Version.hh"
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#include <strings.h>
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#include <stdexcept>
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#include "Client.hh"
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using namespace std;
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uint16_t flags_for_version(GameVersion version, int64_t sub_version) {
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switch (sub_version) {
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case -1: // Initial check (before 9E recognition)
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switch (version) {
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case GameVersion::DC:
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// TODO: For DCv1, the flags should be:
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// Client::Flag::DCV1 |
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// Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION |
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// Client::Flag::DOES_NOT_SUPPORT_SEND_FUNCTION_CALL
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return Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION;
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case GameVersion::GC:
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case GameVersion::XB:
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return 0;
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case GameVersion::PC:
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return Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION |
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Client::Flag::SEND_FUNCTION_CALL_CHECKSUM_ONLY;
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case GameVersion::PATCH:
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return Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION |
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Client::Flag::DOES_NOT_SUPPORT_SEND_FUNCTION_CALL;
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case GameVersion::BB:
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return Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION |
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Client::Flag::SAVE_ENABLED;
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}
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break;
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case 0x29: // PC
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return Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION |
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Client::Flag::SEND_FUNCTION_CALL_CHECKSUM_ONLY;
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case 0x30: // GC Ep1&2 JP v1.02, at least one version of PSO XB
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case 0x31: // GC Ep1&2 US v1.00, GC US v1.01, GC EU v1.00, GC JP v1.00
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case 0x34: // GC Ep1&2 JP v1.03
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return 0;
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case 0x32: // GC Ep1&2 EU 50Hz
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case 0x33: // GC Ep1&2 EU 60Hz
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return Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN;
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case 0x35: // GC Ep1&2 JP v1.04 (Plus)
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return Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN |
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Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL;
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case 0x36: // GC Ep1&2 US v1.02 (Plus)
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case 0x39: // GC Ep1&2 JP v1.05 (Plus)
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return Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN |
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Client::Flag::DOES_NOT_SUPPORT_SEND_FUNCTION_CALL;
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case 0x42: // GC Ep3 JP
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return Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN |
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Client::Flag::EPISODE_3 |
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Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL;
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case 0x40: // GC Ep3 trial (TODO: Does this support send_function_call?)
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case 0x41: // GC Ep3 US
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case 0x43: // GC Ep3 EU
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return Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN |
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Client::Flag::EPISODE_3 |
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Client::Flag::DOES_NOT_SUPPORT_SEND_FUNCTION_CALL;
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}
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throw runtime_error("unknown sub_version");
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}
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const char* name_for_version(GameVersion version) {
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switch (version) {
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case GameVersion::GC:
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return "GC";
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case GameVersion::XB:
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return "XB";
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case GameVersion::PC:
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return "PC";
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case GameVersion::BB:
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return "BB";
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case GameVersion::DC:
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return "DC";
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case GameVersion::PATCH:
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return "Patch";
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default:
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return "Unknown";
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}
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}
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GameVersion version_for_name(const char* name) {
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if (!strcasecmp(name, "DC") || !strcasecmp(name, "DreamCast")) {
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return GameVersion::DC;
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} else if (!strcasecmp(name, "PC")) {
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return GameVersion::PC;
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} else if (!strcasecmp(name, "GC") || !strcasecmp(name, "GameCube")) {
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return GameVersion::GC;
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} else if (!strcasecmp(name, "XB") || !strcasecmp(name, "Xbox")) {
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return GameVersion::XB;
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} else if (!strcasecmp(name, "BB") || !strcasecmp(name, "BlueBurst") ||
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!strcasecmp(name, "Blue Burst")) {
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return GameVersion::BB;
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} else if (!strcasecmp(name, "Patch")) {
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return GameVersion::PATCH;
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} else {
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throw invalid_argument("incorrect version name");
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}
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}
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const char* name_for_server_behavior(ServerBehavior behavior) {
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switch (behavior) {
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case ServerBehavior::SPLIT_RECONNECT:
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return "split_reconnect";
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case ServerBehavior::LOGIN_SERVER:
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return "login_server";
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case ServerBehavior::LOBBY_SERVER:
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return "lobby_server";
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case ServerBehavior::DATA_SERVER_BB:
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return "data_server_bb";
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case ServerBehavior::PATCH_SERVER_PC:
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return "patch_server_pc";
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case ServerBehavior::PATCH_SERVER_BB:
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return "patch_server_bb";
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case ServerBehavior::PROXY_SERVER:
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return "proxy_server";
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default:
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throw logic_error("invalid server behavior");
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}
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}
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ServerBehavior server_behavior_for_name(const char* name) {
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if (!strcasecmp(name, "split_reconnect")) {
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return ServerBehavior::SPLIT_RECONNECT;
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} else if (!strcasecmp(name, "login_server") || !strcasecmp(name, "login")) {
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return ServerBehavior::LOGIN_SERVER;
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} else if (!strcasecmp(name, "lobby_server") || !strcasecmp(name, "lobby")) {
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return ServerBehavior::LOBBY_SERVER;
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} else if (!strcasecmp(name, "data_server_bb") || !strcasecmp(name, "data_server") || !strcasecmp(name, "data")) {
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return ServerBehavior::DATA_SERVER_BB;
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} else if (!strcasecmp(name, "patch_server_pc") || !strcasecmp(name, "patch_pc")) {
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return ServerBehavior::PATCH_SERVER_PC;
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} else if (!strcasecmp(name, "patch_server_bb") || !strcasecmp(name, "patch_bb")) {
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return ServerBehavior::PATCH_SERVER_BB;
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} else if (!strcasecmp(name, "proxy_server") || !strcasecmp(name, "proxy")) {
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return ServerBehavior::PROXY_SERVER;
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} else {
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throw invalid_argument("incorrect server behavior name");
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}
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}
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