Files
psopeeps-newserv/src/Client.hh
T
2022-06-26 22:53:11 -07:00

115 lines
4.0 KiB
C++

#pragma once
#include <netinet/in.h>
#include <memory>
#include "Channel.hh"
#include "CommandFormats.hh"
#include "FunctionCompiler.hh"
#include "License.hh"
#include "Player.hh"
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "Text.hh"
extern const uint64_t CLIENT_CONFIG_MAGIC;
struct Client {
enum Flag {
// For patch server clients, client is Blue Burst rather than PC
BB_PATCH = 0x0001,
// After joining a lobby, client will no longer send D6 commands when they
// close message boxes
NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN = 0x0002,
// Client has the above flag and has already joined a lobby, or is not GC
NO_MESSAGE_BOX_CLOSE_CONFIRMATION = 0x0004,
// Client is Episode 3, should be able to see CARD lobbies, and should only
// be able to see/join games with the IS_EPISODE_3 flag
EPISODE_3 = 0x0008,
// Client is DC v1 (disables some features)
DCV1 = 0x0010,
// Client is loading into a game
LOADING = 0x0020,
// Client is loading a quest
LOADING_QUEST = 0x0040,
// Client is in the information menu (login server only)
IN_INFORMATION_MENU = 0x0080,
// Client is at the welcome message (login server only)
AT_WELCOME_MESSAGE = 0x0100,
// Client disconnect if it receives B2 (send_function_call)
DOES_NOT_SUPPORT_SEND_FUNCTION_CALL = 0x0200,
// Client has already received a 97 (enable saves) command, so don't show
// the programs menu anymore
SAVE_ENABLED = 0x0400,
// TODO: Do DCv1 and PC support send_function_call? Here we assume they don't
DEFAULT_V1 = DCV1 | NO_MESSAGE_BOX_CLOSE_CONFIRMATION | DOES_NOT_SUPPORT_SEND_FUNCTION_CALL,
DEFAULT_V2_DC = NO_MESSAGE_BOX_CLOSE_CONFIRMATION,
DEFAULT_V2_PC = NO_MESSAGE_BOX_CLOSE_CONFIRMATION | DOES_NOT_SUPPORT_SEND_FUNCTION_CALL,
DEFAULT_V3_GC = 0x0000,
DEFAULT_V3_GC_PLUS = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | DOES_NOT_SUPPORT_SEND_FUNCTION_CALL,
DEFAULT_V3_GC_EP3 = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | EPISODE_3 | DOES_NOT_SUPPORT_SEND_FUNCTION_CALL,
DEFAULT_V4_BB = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | NO_MESSAGE_BOX_CLOSE_CONFIRMATION | SAVE_ENABLED,
};
PrefixedLogger log;
// License & account
std::shared_ptr<const License> license;
GameVersion version;
// Note: these fields are included in the client config. On GC, the client
// config can be up to 0x20 bytes; on BB it can be 0x28 bytes. We don't use
// all of that space.
uint8_t bb_game_state;
uint16_t flags;
// Network
Channel channel;
struct sockaddr_storage next_connection_addr;
ServerBehavior server_behavior;
bool should_disconnect;
bool should_send_to_lobby_server;
uint32_t proxy_destination_address;
uint16_t proxy_destination_port;
// Lobby/positioning
float x;
float z;
uint32_t area; // which area is the client in?
uint32_t lobby_id; // which lobby is this person in?
uint8_t lobby_client_id; // which client number is this person?
uint8_t lobby_arrow_color; // lobby arrow color ID
bool prefer_high_lobby_client_id;
ClientGameData game_data;
// Miscellaneous (used by chat commands)
uint32_t next_exp_value; // next EXP value to give
int16_t override_section_id; // valid if >= 0
bool infinite_hp; // cheats enabled
bool infinite_tp; // cheats enabled
bool switch_assist; // cheats enabled
G_SwitchStateChanged_6x05 last_switch_enabled_command;
bool can_chat;
std::string pending_bb_save_username;
uint8_t pending_bb_save_player_index;
// DOL file loading state
uint32_t dol_base_addr;
std::shared_ptr<DOLFileIndex::DOLFile> loading_dol_file;
Client(struct bufferevent* bev, GameVersion version, ServerBehavior server_behavior);
void set_license(std::shared_ptr<const License> l);
ClientConfig export_config() const;
ClientConfigBB export_config_bb() const;
void import_config(const ClientConfig& cc);
void import_config(const ClientConfigBB& cc);
};