141 lines
4.9 KiB
C++
141 lines
4.9 KiB
C++
#include <stdint.h>
|
|
#include <netinet/in.h>
|
|
|
|
#include <deque>
|
|
#include <string>
|
|
#include <phosg/Process.hh>
|
|
#include <phosg/Filesystem.hh>
|
|
|
|
#include "IPFrameInfo.hh"
|
|
#include "Server.hh"
|
|
#include "ProxyServer.hh"
|
|
#include "ServerState.hh"
|
|
|
|
|
|
|
|
class IPStackSimulator {
|
|
public:
|
|
IPStackSimulator(
|
|
std::shared_ptr<struct event_base> base,
|
|
std::shared_ptr<Server> game_server,
|
|
std::shared_ptr<ServerState> state);
|
|
~IPStackSimulator();
|
|
|
|
void listen(const std::string& socket_path);
|
|
void listen(const std::string& addr, int port);
|
|
void listen(int port);
|
|
void add_socket(int fd);
|
|
|
|
static uint32_t connect_address_for_remote_address(uint32_t remote_addr);
|
|
|
|
private:
|
|
std::shared_ptr<struct event_base> base;
|
|
std::shared_ptr<Server> game_server;
|
|
std::shared_ptr<ServerState> state;
|
|
|
|
using unique_listener = std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)>;
|
|
using unique_bufferevent = std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>;
|
|
using unique_evbuffer = std::unique_ptr<struct evbuffer, void(*)(struct evbuffer*)>;
|
|
using unique_event = std::unique_ptr<struct event, void(*)(struct event*)>;
|
|
|
|
struct IPClient {
|
|
IPStackSimulator* sim;
|
|
|
|
unique_bufferevent bev;
|
|
uint8_t mac_addr[6];
|
|
uint32_t ipv4_addr;
|
|
|
|
struct TCPConnection {
|
|
std::weak_ptr<IPClient> client;
|
|
|
|
// The PSO protocol begins with the server sending a command, but we
|
|
// shouldn't send a PSH immediately after the SYN+ACK, so the connection
|
|
// isn't handed to the Server object until after the 3-way handshake
|
|
// (receive SYN, send SYN+ACK, receive ACK). This means server_bev is null
|
|
// during the first part of the connection phase.
|
|
unique_bufferevent server_bev;
|
|
// TODO: Get rid of pending_data and just use server_bev's input buffer in
|
|
// its place
|
|
unique_evbuffer pending_data;
|
|
unique_event resend_push_event;
|
|
|
|
bool awaiting_first_ack;
|
|
|
|
uint32_t server_addr;
|
|
uint16_t server_port;
|
|
uint16_t client_port;
|
|
uint32_t next_client_seq;
|
|
uint32_t acked_server_seq;
|
|
size_t resend_push_usecs;
|
|
size_t max_frame_size;
|
|
size_t bytes_received;
|
|
size_t bytes_sent;
|
|
|
|
TCPConnection();
|
|
};
|
|
std::unordered_map<uint64_t, TCPConnection> tcp_connections;
|
|
|
|
IPClient(struct bufferevent* bev);
|
|
};
|
|
|
|
std::unordered_set<unique_listener> listeners;
|
|
std::unordered_map<struct bufferevent*, std::shared_ptr<IPClient>> bev_to_client;
|
|
|
|
uint8_t host_mac_address_bytes[6];
|
|
uint8_t broadcast_mac_address_bytes[6];
|
|
|
|
FILE* pcap_text_log_file;
|
|
|
|
static uint64_t tcp_conn_key_for_connection(
|
|
const IPClient::TCPConnection& conn);
|
|
static uint64_t tcp_conn_key_for_client_frame(
|
|
const IPv4Header& ipv4, const TCPHeader& tcp);
|
|
static uint64_t tcp_conn_key_for_client_frame(const FrameInfo& fi);
|
|
|
|
static std::string str_for_ipv4_netloc(uint32_t addr, uint16_t port);
|
|
static std::string str_for_tcp_connection(std::shared_ptr<const IPClient> c,
|
|
const IPClient::TCPConnection& conn);
|
|
|
|
static void dispatch_on_listen_accept(struct evconnlistener* listener,
|
|
evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
|
|
void on_listen_accept(struct evconnlistener* listener, evutil_socket_t fd,
|
|
struct sockaddr *address, int socklen);
|
|
static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
|
|
void on_listen_error(struct evconnlistener* listener);
|
|
|
|
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
|
|
void on_client_input(struct bufferevent* bev);
|
|
static void dispatch_on_client_error(struct bufferevent* bev, short events,
|
|
void* ctx);
|
|
void on_client_error(struct bufferevent* bev, short events);
|
|
|
|
void on_client_frame(std::shared_ptr<IPClient> c, const std::string& frame);
|
|
void on_client_arp_frame(std::shared_ptr<IPClient> c, const FrameInfo& fi);
|
|
void on_client_udp_frame(std::shared_ptr<IPClient> c, const FrameInfo& fi);
|
|
void on_client_tcp_frame(std::shared_ptr<IPClient> c, const FrameInfo& fi);
|
|
|
|
static void dispatch_on_resend_push(evutil_socket_t fd, short events,
|
|
void* ctx);
|
|
void on_resend_push(std::shared_ptr<IPClient> c, IPClient::TCPConnection& conn);
|
|
|
|
static void dispatch_on_server_input(struct bufferevent* bev, void* ctx);
|
|
void on_server_input(std::shared_ptr<IPClient> c, IPClient::TCPConnection& conn);
|
|
static void dispatch_on_server_error(struct bufferevent* bev, short events,
|
|
void* ctx);
|
|
void on_server_error(std::shared_ptr<IPClient> c, IPClient::TCPConnection& conn, short events);
|
|
|
|
void send_pending_push_frame(
|
|
std::shared_ptr<IPClient> c, IPClient::TCPConnection& conn);
|
|
void send_tcp_frame(
|
|
std::shared_ptr<IPClient> c,
|
|
IPClient::TCPConnection& conn,
|
|
uint16_t flags = 0,
|
|
struct evbuffer* src_buf = nullptr,
|
|
size_t src_bytes = 0);
|
|
|
|
void open_server_connection(
|
|
std::shared_ptr<IPClient> c, IPClient::TCPConnection& conn);
|
|
|
|
void log_frame(const std::string& data) const;
|
|
};
|