Files
psopeeps-newserv/src/SaveFileFormats.cc
T
2024-01-04 10:39:18 -08:00

624 lines
29 KiB
C++

#include "SaveFileFormats.hh"
#include <stdexcept>
#include <string>
#include "PSOProtocol.hh"
using namespace std;
// Originally there was going to be a language-based header, but then I decided
// against it. This string was already in use for that parser, so I didn't
// bother changing it.
const char* LegacySavedAccountDataBB::SIGNATURE = "newserv account file format; 7 sections present; sequential;";
ShuffleTables::ShuffleTables(PSOV2Encryption& crypt) {
for (size_t x = 0; x < 0x100; x++) {
this->forward_table[x] = x;
}
int32_t r28 = 0xFF;
uint8_t* r31 = &this->forward_table[0xFF];
while (r28 >= 0) {
uint32_t r3 = this->pseudorand(crypt, r28 + 1);
if (r3 >= 0x100) {
throw logic_error("bad r3");
}
uint8_t t = this->forward_table[r3];
this->forward_table[r3] = *r31;
*r31 = t;
this->reverse_table[t] = r28;
r31--;
r28--;
}
}
uint32_t ShuffleTables::pseudorand(PSOV2Encryption& crypt, uint32_t prev) {
return (((prev & 0xFFFF) * ((crypt.next() >> 16) & 0xFFFF)) >> 16) & 0xFFFF;
}
void ShuffleTables::shuffle(void* vdest, const void* vsrc, size_t size, bool reverse) const {
uint8_t* dest = reinterpret_cast<uint8_t*>(vdest);
const uint8_t* src = reinterpret_cast<const uint8_t*>(vsrc);
const uint8_t* table = reverse ? this->reverse_table : this->forward_table;
for (size_t block_offset = 0; block_offset < (size & 0xFFFFFF00); block_offset += 0x100) {
for (size_t z = 0; z < 0x100; z++) {
dest[block_offset + table[z]] = src[block_offset + z];
}
}
// Any remaining bytes that don't fill an entire block are not shuffled
memcpy(&dest[size & 0xFFFFFF00], &src[size & 0xFFFFFF00], size & 0xFF);
}
bool PSOVMSFileHeader::checksum_correct() const {
auto add_data = +[](const void* data, size_t size, uint16_t crc) -> uint16_t {
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(data);
for (size_t z = 0; z < size; z++) {
crc ^= (static_cast<uint16_t>(bytes[z]) << 8);
for (uint8_t bit = 0; bit < 8; bit++) {
if (crc & 0x8000) {
crc = (crc << 1) ^ 0x1021;
} else {
crc = (crc << 1);
}
}
}
return crc;
};
uint16_t crc = add_data(this, offsetof(PSOVMSFileHeader, crc), 0);
crc = add_data("\0\0", 2, crc);
crc = add_data(&this->data_size,
sizeof(PSOVMSFileHeader) - offsetof(PSOVMSFileHeader, data_size) + this->num_icons * 0x200 + this->data_size, crc);
return (crc == this->crc);
}
bool PSOGCIFileHeader::checksum_correct() const {
uint32_t cs = crc32(&this->game_name, this->game_name.bytes());
cs = crc32(&this->embedded_seed, sizeof(this->embedded_seed), cs);
cs = crc32(&this->file_name, this->file_name.bytes(), cs);
cs = crc32(&this->banner, this->banner.bytes(), cs);
cs = crc32(&this->icon, this->icon.bytes(), cs);
cs = crc32(&this->data_size, sizeof(this->data_size), cs);
cs = crc32("\0\0\0\0", 4, cs); // this->checksum (treated as zero)
return (cs == this->checksum);
}
void PSOGCIFileHeader::check() const {
if (!this->checksum_correct()) {
throw runtime_error("GCI file unencrypted header checksum is incorrect");
}
if (this->developer_id[0] != '8' || this->developer_id[1] != 'P') {
throw runtime_error("GCI file is not for a Sega game");
}
if ((this->game_id[0] != 'G') && (this->game_id[0] != 'D')) {
throw runtime_error("GCI file is not for a GameCube game");
}
if (this->game_id[1] != 'P') {
throw runtime_error("GCI file is not for Phantasy Star Online");
}
if ((this->game_id[2] != 'S') && (this->game_id[2] != 'O')) {
throw runtime_error("GCI file is not for Phantasy Star Online");
}
}
bool PSOGCIFileHeader::is_ep12() const {
return (this->game_id[2] == 'O');
}
bool PSOGCIFileHeader::is_ep3() const {
return (this->game_id[2] == 'S');
}
bool PSOGCIFileHeader::is_trial() const {
return (this->game_id[0] == 'D');
}
uint32_t compute_psogc_timestamp(
uint16_t year,
uint8_t month,
uint8_t day,
uint8_t hour,
uint8_t minute,
uint8_t second) {
static uint16_t month_start_day[12] = {
0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334};
uint32_t year_start_day = ((year - 1998) >> 2) + (year - 2000) * 365;
if ((((year - 1998) & 3) == 0) && (month < 3)) {
year_start_day--;
}
uint32_t res_day = (day - 1) + year_start_day + month_start_day[month - 1];
return second + (minute + (hour + (res_day * 24)) * 60) * 60;
}
string decrypt_gci_fixed_size_data_section_for_salvage(
const void* data_section,
size_t size,
uint32_t round1_seed,
uint64_t round2_seed,
size_t max_decrypt_bytes) {
string decrypted = decrypt_data_section<true>(data_section, size, round1_seed, max_decrypt_bytes);
PSOV2Encryption round2_crypt(round2_seed);
round2_crypt.encrypt_big_endian(decrypted.data(), decrypted.size());
return decrypted;
}
bool PSOGCSnapshotFile::checksum_correct() const {
uint32_t crc = crc32("\0\0\0\0", 4);
crc = crc32(&this->width, sizeof(*this) - sizeof(this->checksum), crc);
return (crc == this->checksum);
}
static uint32_t decode_rgb565(uint16_t c) {
// Input bits: rrrrrggg gggbbbbb
// Output bits: rrrrrrrr gggggggg bbbbbbbb aaaaaaaa
return ((c << 16) & 0xF8000000) | ((c << 11) & 0x07000000) | // R
((c << 13) & 0x00FC0000) | ((c << 7) & 0x00030000) | // G
((c << 11) & 0x0000F800) | ((c << 6) & 0x00000700) | // B
0x000000FF; // A
}
Image PSOGCSnapshotFile::decode_image() const {
if (this->width != 256) {
throw runtime_error("width is incorrect");
}
if (this->height != 192) {
throw runtime_error("height is incorrect");
}
// 4x4 blocks of pixels
Image ret(this->width, this->height, false);
size_t offset = 0;
for (size_t y = 0; y < this->height; y += 4) {
for (size_t x = 0; x < this->width; x += 4) {
for (size_t yy = 0; yy < 4; yy++) {
for (size_t xx = 0; xx < 4; xx++) {
uint32_t color = decode_rgb565(this->pixels[offset++]);
ret.write_pixel(x + xx, y + yy, color);
}
}
}
}
return ret;
}
void PSOBBGuildCardFile::Entry::clear() {
this->data.clear();
this->unknown_a1.clear(0);
}
uint32_t PSOBBGuildCardFile::checksum() const {
return crc32(this, sizeof(*this));
}
PSOBBBaseSystemFile::PSOBBBaseSystemFile() {
// This field is based on 1/1/2000, not 1/1/1970, so adjust appropriately
this->base.creation_timestamp = (now() - 946684800000000ULL) / 1000000;
for (size_t z = 0; z < PSOBBBaseSystemFile::DEFAULT_KEY_CONFIG.size(); z++) {
this->key_config[z] = PSOBBBaseSystemFile::DEFAULT_KEY_CONFIG[z];
}
for (size_t z = 0; z < PSOBBBaseSystemFile::DEFAULT_JOYSTICK_CONFIG.size(); z++) {
this->joystick_config[z] = PSOBBBaseSystemFile::DEFAULT_JOYSTICK_CONFIG[z];
}
}
shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_config(
uint32_t guild_card_number,
uint8_t language,
const PlayerVisualConfig& visual,
const std::string& name,
shared_ptr<const LevelTable> level_table) {
static const array<array<PlayerInventoryItem, 5>, 12> initial_inventory{{
{
PlayerInventoryItem(ItemData(0x0001000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
{
PlayerInventoryItem(ItemData(0x0001000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
{
PlayerInventoryItem(ItemData(0x0001000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
{
PlayerInventoryItem(ItemData(0x0006000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
{
PlayerInventoryItem(ItemData(0x0006000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
{
PlayerInventoryItem(ItemData(0x0006000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
{
PlayerInventoryItem(ItemData(0x000A000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
{
PlayerInventoryItem(ItemData(0x000A000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
{
PlayerInventoryItem(ItemData(0x000A000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
{
PlayerInventoryItem(ItemData(0x0001000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
{
PlayerInventoryItem(ItemData(0x000A000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
{
PlayerInventoryItem(ItemData(0x0006000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true),
PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true),
PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false),
PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false),
},
}};
static const array<uint8_t, 0xE8> config_hunter_ranger{
{0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
static const array<uint8_t, 0xE8> config_force{
{0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
auto ret = make_shared<PSOBBCharacterFile>();
ret->disp.visual = visual;
ret->disp.name.encode(name, language);
const auto& initial_items = initial_inventory.at(visual.char_class);
ret->inventory.num_items = initial_items.size();
for (size_t z = 0; z < initial_items.size(); z++) {
ret->inventory.items[z] = initial_items[z];
}
ret->inventory.items[13].extension_data2 = 1;
const auto& config = (ret->disp.visual.class_flags & 0x80) ? config_force : config_hunter_ranger;
for (size_t z = 0; z < config.size(); z++) {
ret->disp.config[z] = config[z];
}
ret->disp.stats.reset_to_base(ret->disp.visual.char_class, level_table);
ret->disp.technique_levels_v1.clear(0xFF);
if (ret->disp.visual.class_flags & 0x80) {
ret->disp.technique_levels_v1[0] = 0x00; // Forces start with Foie Lv.1
}
ret->inventory.language = language;
ret->guild_card.guild_card_number = guild_card_number;
ret->guild_card.name = ret->disp.name;
ret->guild_card.present = 1;
ret->guild_card.language = ret->inventory.language;
ret->guild_card.section_id = ret->disp.visual.section_id;
ret->guild_card.char_class = ret->disp.visual.char_class;
for (size_t z = 0; z < PSOBBCharacterFile::DEFAULT_SYMBOL_CHATS.size(); z++) {
ret->symbol_chats[z] = PSOBBCharacterFile::DEFAULT_SYMBOL_CHATS[z].to_entry();
}
for (size_t z = 0; z < PSOBBCharacterFile::DEFAULT_TECH_MENU_CONFIG.size(); z++) {
ret->tech_menu_config[z] = PSOBBCharacterFile::DEFAULT_TECH_MENU_CONFIG[z];
}
return ret;
}
shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_preview(
uint32_t guild_card_number,
uint8_t language,
const PlayerDispDataBBPreview& preview,
shared_ptr<const LevelTable> level_table) {
return PSOBBCharacterFile::create_from_config(
guild_card_number, language, preview.visual, preview.name.decode(language), level_table);
}
PSOBBCharacterFile::SymbolChatEntry PSOBBCharacterFile::DefaultSymbolChatEntry::to_entry() const {
SymbolChatEntry ret;
ret.present = 1;
ret.name.encode(this->name, 1);
ret.data.spec = this->spec;
for (size_t z = 0; z < 4; z++) {
ret.data.corner_objects[z] = this->corner_objects[z];
}
for (size_t z = 0; z < 12; z++) {
ret.data.face_parts[z] = this->face_parts[z];
}
return ret;
}
// TODO: Eliminate duplication between this function and the parallel function
// in PlayerBank
void PSOBBCharacterFile::add_item(const ItemData& item, Version version) {
uint32_t primary_identifier = item.primary_identifier();
// Annoyingly, meseta is in the disp data, not in the inventory struct. If the
// item is meseta, we have to modify disp instead.
if (primary_identifier == 0x04000000) {
this->add_meseta(item.data2d);
return;
}
// Handle combinable items
size_t combine_max = item.max_stack_size(version);
if (combine_max > 1) {
// Get the item index if there's already a stack of the same item in the
// player's inventory
size_t y;
for (y = 0; y < this->inventory.num_items; y++) {
if (this->inventory.items[y].data.primary_identifier() == primary_identifier) {
break;
}
}
// If we found an existing stack, add it to the total and return
if (y < this->inventory.num_items) {
size_t new_stack_size = this->inventory.items[y].data.data1[5] + item.data1[5];
if (new_stack_size > combine_max) {
throw out_of_range("stack is too large");
}
this->inventory.items[y].data.data1[5] = new_stack_size;
return;
}
}
// If we get here, then it's not meseta and not a combine item, so it needs to
// go into an empty inventory slot
if (this->inventory.num_items >= 30) {
throw out_of_range("inventory is full");
}
auto& inv_item = this->inventory.items[this->inventory.num_items];
inv_item.present = 1;
inv_item.unknown_a1 = 0;
inv_item.flags = 0;
inv_item.data = item;
this->inventory.num_items++;
}
// TODO: Eliminate code duplication between this function and the parallel
// function in PlayerBank
ItemData PSOBBCharacterFile::remove_item(uint32_t item_id, uint32_t amount, Version version) {
ItemData ret;
// If we're removing meseta (signaled by an invalid item ID), then create a
// meseta item.
if (item_id == 0xFFFFFFFF) {
this->remove_meseta(amount, !is_v4(version));
ret.data1[0] = 0x04;
ret.data2d = amount;
return ret;
}
size_t index = this->inventory.find_item(item_id);
auto& inventory_item = this->inventory.items[index];
bool is_equipped = (inventory_item.flags & 0x00000008);
// If the item is a combine item and are we removing less than we have of it,
// then create a new item and reduce the amount of the existing stack. Note
// that passing amount == 0 means to remove the entire stack, so this only
// applies if amount is nonzero.
if (amount && (inventory_item.data.stack_size(version) > 1) &&
(amount < inventory_item.data.data1[5])) {
if (is_equipped) {
throw runtime_error("character has a combine item equipped");
}
ret = inventory_item.data;
ret.data1[5] = amount;
ret.id = 0xFFFFFFFF;
inventory_item.data.data1[5] -= amount;
return ret;
}
// If we get here, then it's not meseta, and either it's not a combine item or
// we're removing the entire stack. Delete the item from the inventory slot
// and return the deleted item.
if (is_equipped) {
this->inventory.unequip_item_index(index);
}
ret = inventory_item.data;
this->inventory.num_items--;
for (size_t x = index; x < this->inventory.num_items; x++) {
auto& to_item = this->inventory.items[x];
const auto& from_item = this->inventory.items[x + 1];
to_item.present = from_item.present;
to_item.unknown_a1 = from_item.unknown_a1;
to_item.flags = from_item.flags;
to_item.data = from_item.data;
}
auto& last_item = this->inventory.items[this->inventory.num_items];
last_item.present = 0;
last_item.unknown_a1 = 0;
last_item.flags = 0;
last_item.data.clear();
return ret;
}
void PSOBBCharacterFile::add_meseta(uint32_t amount) {
this->disp.stats.meseta = min<size_t>(static_cast<size_t>(this->disp.stats.meseta) + amount, 999999);
}
void PSOBBCharacterFile::remove_meseta(uint32_t amount, bool allow_overdraft) {
if (amount <= this->disp.stats.meseta) {
this->disp.stats.meseta -= amount;
} else if (allow_overdraft) {
this->disp.stats.meseta = 0;
} else {
throw out_of_range("player does not have enough meseta");
}
}
uint8_t PSOBBCharacterFile::get_technique_level(uint8_t which) const {
return (this->disp.technique_levels_v1[which] == 0xFF)
? 0xFF
: (this->disp.technique_levels_v1[which] + this->inventory.items[which].extension_data1);
}
void PSOBBCharacterFile::set_technique_level(uint8_t which, uint8_t level) {
if (level == 0xFF) {
this->disp.technique_levels_v1[which] = 0xFF;
this->inventory.items[which].extension_data1 = 0x00;
} else if (level <= 0x0E) {
this->disp.technique_levels_v1[which] = level;
this->inventory.items[which].extension_data1 = 0x00;
} else {
this->disp.technique_levels_v1[which] = 0x0E;
this->inventory.items[which].extension_data1 = level - 0x0E;
}
}
uint8_t PSOBBCharacterFile::get_material_usage(MaterialType which) const {
switch (which) {
case MaterialType::HP:
return this->inventory.hp_from_materials >> 1;
case MaterialType::TP:
return this->inventory.tp_from_materials >> 1;
case MaterialType::POWER:
case MaterialType::MIND:
case MaterialType::EVADE:
case MaterialType::DEF:
case MaterialType::LUCK:
return this->inventory.items[8 + static_cast<uint8_t>(which)].extension_data2;
default:
throw logic_error("invalid material type");
}
}
void PSOBBCharacterFile::set_material_usage(MaterialType which, uint8_t usage) {
switch (which) {
case MaterialType::HP:
this->inventory.hp_from_materials = usage << 1;
break;
case MaterialType::TP:
this->inventory.tp_from_materials = usage << 1;
break;
case MaterialType::POWER:
case MaterialType::MIND:
case MaterialType::EVADE:
case MaterialType::DEF:
case MaterialType::LUCK:
this->inventory.items[8 + static_cast<uint8_t>(which)].extension_data2 = usage;
break;
default:
throw logic_error("invalid material type");
}
}
void PSOBBCharacterFile::clear_all_material_usage() {
this->inventory.hp_from_materials = 0;
this->inventory.tp_from_materials = 0;
for (size_t z = 0; z < 5; z++) {
this->inventory.items[z + 8].extension_data2 = 0;
}
}
const array<PSOBBCharacterFile::DefaultSymbolChatEntry, 6> PSOBBCharacterFile::DEFAULT_SYMBOL_CHATS = {
DefaultSymbolChatEntry{"\tEHello", 0x28, {0xFFFF, 0x000D, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x05, 0x18, 0x1D, 0x00}, {0x05, 0x28, 0x1D, 0x01}, {0x36, 0x20, 0x2A, 0x00}, {0x3C, 0x00, 0x32, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{"\tEGood-bye", 0x74, {0x0476, 0x000C, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x06, 0x15, 0x14, 0x00}, {0x06, 0x2B, 0x14, 0x01}, {0x05, 0x18, 0x1F, 0x00}, {0x05, 0x28, 0x1F, 0x01}, {0x36, 0x20, 0x2A, 0x00}, {0x3C, 0x00, 0x32, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{"\tEHurrah!", 0x28, {0x0362, 0x0362, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x09, 0x16, 0x1B, 0x00}, {0x09, 0x2B, 0x1B, 0x01}, {0x37, 0x20, 0x2C, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{"\tECrying", 0x74, {0x074F, 0xFFFF, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x06, 0x15, 0x14, 0x00}, {0x06, 0x2B, 0x14, 0x01}, {0x05, 0x18, 0x1F, 0x00}, {0x05, 0x28, 0x1F, 0x01}, {0x21, 0x20, 0x2E, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{"\tEI\'m angry!", 0x5C, {0x0116, 0x0001, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x0B, 0x18, 0x1B, 0x01}, {0x0B, 0x28, 0x1B, 0x00}, {0x33, 0x20, 0x2A, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{"\tEHelp me!", 0xEC, {0x065E, 0x0138, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x02, 0x17, 0x1B, 0x01}, {0x02, 0x2A, 0x1B, 0x00}, {0x31, 0x20, 0x2C, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
};
const array<uint16_t, 20> PSOBBCharacterFile::DEFAULT_TECH_MENU_CONFIG = {
0x0000, 0x0006, 0x0003, 0x0001, 0x0007, 0x0004, 0x0002, 0x0008, 0x0005, 0x0009,
0x0012, 0x000F, 0x0010, 0x0011, 0x000D, 0x000A, 0x000B, 0x000C, 0x000E, 0x0000};
const array<uint8_t, 0x016C> PSOBBBaseSystemFile::DEFAULT_KEY_CONFIG = {
0x00, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00};
const array<uint8_t, 0x0038> PSOBBBaseSystemFile::DEFAULT_JOYSTICK_CONFIG = {
0x00, 0x01, 0xFF, 0xFF, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00};