Files
psopeeps-newserv/src/ServerState.cc
T
2022-04-03 23:31:24 -07:00

242 lines
7.4 KiB
C++

#include "ServerState.hh"
#include <string.h>
#include <memory>
#include "SendCommands.hh"
#include "NetworkAddresses.hh"
#include "IPStackSimulator.hh"
#include "Text.hh"
using namespace std;
ServerState::ServerState()
: dns_server_port(0),
ip_stack_debug(false),
allow_unregistered_users(false),
run_shell_behavior(RunShellBehavior::DEFAULT), next_lobby_id(1),
pre_lobby_event(0),
ep3_menu_song(-1) {
memset(&this->default_key_file, 0, sizeof(this->default_key_file));
vector<shared_ptr<Lobby>> ep3_only_lobbies;
for (size_t x = 0; x < 20; x++) {
auto lobby_name = decode_sjis(string_printf("LOBBY%zu", x + 1));
bool is_ep3_only = (x > 14);
shared_ptr<Lobby> l(new Lobby());
l->flags |= Lobby::Flag::PUBLIC | Lobby::Flag::DEFAULT | Lobby::Flag::PERSISTENT |
(is_ep3_only ? Lobby::Flag::EPISODE_3_ONLY : 0);
l->block = x + 1;
l->type = x;
l->name = lobby_name;
l->max_clients = 12;
this->add_lobby(l);
if (!is_ep3_only) {
this->public_lobby_search_order.emplace_back(l);
} else {
ep3_only_lobbies.emplace_back(l);
}
}
this->public_lobby_search_order_ep3 = this->public_lobby_search_order;
this->public_lobby_search_order_ep3.insert(
this->public_lobby_search_order_ep3.begin(),
ep3_only_lobbies.begin(),
ep3_only_lobbies.end());
}
void ServerState::add_client_to_available_lobby(shared_ptr<Client> c) {
const auto& search_order = (c->flags & Client::Flag::EPISODE_3)
? this->public_lobby_search_order_ep3
: this->public_lobby_search_order;
shared_ptr<Lobby> added_to_lobby;
for (const auto& l : search_order) {
try {
l->add_client(c);
added_to_lobby = l;
break;
} catch (const out_of_range&) { }
}
if (!added_to_lobby) {
// TODO: Add the user to a dynamically-created private lobby instead
throw out_of_range("all lobbies full");
}
// Send a join message to the joining player, and notifications to all others
this->send_lobby_join_notifications(added_to_lobby, c);
}
void ServerState::remove_client_from_lobby(shared_ptr<Client> c) {
auto l = this->id_to_lobby.at(c->lobby_id);
l->remove_client(c);
if (!(l->flags & Lobby::Flag::PERSISTENT) && (l->count_clients() == 0)) {
this->remove_lobby(l->lobby_id);
} else {
send_player_leave_notification(l, c->lobby_client_id);
}
}
void ServerState::change_client_lobby(shared_ptr<Client> c, shared_ptr<Lobby> new_lobby) {
uint8_t old_lobby_client_id = c->lobby_client_id;
shared_ptr<Lobby> current_lobby = this->find_lobby(c->lobby_id);
try {
if (current_lobby) {
current_lobby->move_client_to_lobby(new_lobby, c);
} else {
new_lobby->add_client(c);
}
} catch (const out_of_range&) {
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby is full.");
return;
}
if (current_lobby) {
if (!(current_lobby->flags & Lobby::Flag::PERSISTENT) && (current_lobby->count_clients() == 0)) {
this->remove_lobby(current_lobby->lobby_id);
} else {
send_player_leave_notification(current_lobby, old_lobby_client_id);
}
}
this->send_lobby_join_notifications(new_lobby, c);
}
void ServerState::send_lobby_join_notifications(shared_ptr<Lobby> l,
shared_ptr<Client> joining_client) {
for (auto& other_client : l->clients) {
if (!other_client) {
continue;
} else if (other_client == joining_client) {
send_join_lobby(joining_client, l);
} else {
send_player_join_notification(other_client, l, joining_client);
}
}
}
shared_ptr<Lobby> ServerState::find_lobby(uint32_t lobby_id) {
return this->id_to_lobby.at(lobby_id);
}
vector<shared_ptr<Lobby>> ServerState::all_lobbies() {
vector<shared_ptr<Lobby>> ret;
for (auto& it : this->id_to_lobby) {
ret.emplace_back(it.second);
}
return ret;
}
void ServerState::add_lobby(shared_ptr<Lobby> l) {
l->lobby_id = this->next_lobby_id++;
if (this->id_to_lobby.count(l->lobby_id)) {
throw logic_error("lobby already exists with the given id");
}
this->id_to_lobby.emplace(l->lobby_id, l);
}
void ServerState::remove_lobby(uint32_t lobby_id) {
this->id_to_lobby.erase(lobby_id);
}
shared_ptr<Client> ServerState::find_client(const std::u16string* identifier,
uint64_t serial_number, shared_ptr<Lobby> l) {
if ((serial_number == 0) && identifier) {
try {
serial_number = stoull(encode_sjis(*identifier), nullptr, 0);
} catch (const exception&) { }
}
// look in the current lobby first
if (l) {
try {
return l->find_client(identifier, serial_number);
} catch (const out_of_range&) { }
}
// look in all lobbies if not found
for (auto& other_l : this->all_lobbies()) {
if (l == other_l) {
continue; // don't bother looking again
}
try {
return other_l->find_client(identifier, serial_number);
} catch (const out_of_range&) { }
}
throw out_of_range("client not found");
}
uint32_t ServerState::connect_address_for_client(std::shared_ptr<Client> c) {
if (c->is_virtual_connection) {
if (c->remote_addr.ss_family != AF_INET) {
throw logic_error("virtual connection is missing remote IPv4 address");
}
const auto* sin = reinterpret_cast<const sockaddr_in*>(&c->remote_addr);
return IPStackSimulator::connect_address_for_remote_address(
ntohl(sin->sin_addr.s_addr));
} else {
// TODO: we can do something smarter here, like use the sockname to find
// out which interface the client is connected to, and return that address
if (is_local_address(c->remote_addr)) {
return this->local_address;
} else {
return this->external_address;
}
}
}
shared_ptr<const vector<MenuItem>> ServerState::information_menu_for_version(GameVersion version) {
if (version == GameVersion::PC) {
return this->information_menu_pc;
} else if (version == GameVersion::GC) {
return this->information_menu_gc;
}
throw out_of_range("no information menu exists for this version");
}
const vector<MenuItem>& ServerState::proxy_destinations_menu_for_version(GameVersion version) {
if (version == GameVersion::PC) {
return this->proxy_destinations_menu_pc;
} else if (version == GameVersion::GC) {
return this->proxy_destinations_menu_gc;
}
throw out_of_range("no proxy destinations menu exists for this version");
}
const vector<pair<string, uint16_t>>& ServerState::proxy_destinations_for_version(GameVersion version) {
if (version == GameVersion::PC) {
return this->proxy_destinations_pc;
} else if (version == GameVersion::GC) {
return this->proxy_destinations_gc;
}
throw out_of_range("no proxy destinations menu exists for this version");
}
void ServerState::set_port_configuration(
const vector<PortConfiguration>& port_configs) {
this->name_to_port_config.clear();
this->number_to_port_config.clear();
for (const auto& pc : port_configs) {
shared_ptr<PortConfiguration> spc(new PortConfiguration(pc));
if (!this->name_to_port_config.emplace(spc->name, spc).second) {
throw logic_error("duplicate name in port configuration");
}
if (!this->number_to_port_config.emplace(spc->port, spc).second) {
throw logic_error("duplicate number in port configuration");
}
}
}