Files
psopeeps-newserv/src/Quest.hh
T
2023-06-19 19:20:40 -07:00

129 lines
3.7 KiB
C++

#pragma once
#include <stdint.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "StaticGameData.hh"
#include "Version.hh"
struct QuestCategoryIndex {
struct Category {
enum Flag {
NORMAL = 0x01,
BATTLE = 0x02,
CHALLENGE = 0x04,
SOLO = 0x08,
GOVERNMENT = 0x10,
DOWNLOAD = 0x20,
EP3_DOWNLOAD = 0x40,
HIDE_ON_PRE_V3 = 0x80,
};
uint32_t category_id;
uint8_t flags;
char type;
std::string short_token;
std::u16string name;
std::u16string description;
explicit Category(uint32_t category_id, std::shared_ptr<const JSONObject> json);
bool matches_flags(uint8_t request) const;
};
std::vector<Category> categories;
explicit QuestCategoryIndex(std::shared_ptr<const JSONObject> json);
const Category& find(char type, const std::string& short_token) const;
const Category& at(uint32_t category_id) const;
};
class Quest {
public:
struct DATSectionHeader {
le_uint32_t type; // 1 = objects, 2 = enemies. There are other types too
le_uint32_t section_size; // Includes this header
le_uint32_t area;
le_uint32_t data_size;
} __attribute__((packed));
enum class FileFormat {
BIN_DAT = 0,
BIN_DAT_UNCOMPRESSED,
BIN_DAT_GCI,
BIN_DAT_VMS,
BIN_DAT_DLQ,
QST,
};
int64_t internal_id;
uint32_t menu_item_id;
uint32_t category_id;
Episode episode;
bool is_dcv1;
bool joinable;
GameVersion version;
std::string file_basename; // we append -<version>.<bin/dat> when reading
FileFormat file_format;
bool has_mnm_extension;
bool is_dlq_encoded;
std::u16string name;
std::u16string short_description;
std::u16string long_description;
Quest(const std::string& file_basename, std::shared_ptr<const QuestCategoryIndex> category_index);
Quest(const Quest&) = default;
Quest(Quest&&) = default;
Quest& operator=(const Quest&) = default;
Quest& operator=(Quest&&) = default;
std::string bin_filename() const;
std::string dat_filename() const;
std::shared_ptr<const std::string> bin_contents() const;
std::shared_ptr<const std::string> dat_contents() const;
std::shared_ptr<Quest> create_download_quest() const;
static std::string decode_gci_file(
const std::string& filename,
ssize_t find_seed_num_threads = -1,
int64_t known_seed = -1);
static std::string decode_vms_file(
const std::string& filename,
ssize_t find_seed_num_threads = -1,
int64_t known_seed = -1);
static std::string decode_dlq_file(const std::string& filename);
static std::string decode_dlq_data(const std::string& filename);
static std::pair<std::string, std::string> decode_qst_file(const std::string& filename);
std::string export_qst(GameVersion version) const;
private:
// these are populated when requested
mutable std::shared_ptr<std::string> bin_contents_ptr;
mutable std::shared_ptr<std::string> dat_contents_ptr;
};
struct QuestIndex {
std::string directory;
std::shared_ptr<const QuestCategoryIndex> category_index;
std::map<std::pair<GameVersion, uint64_t>, std::shared_ptr<Quest>> version_menu_item_id_to_quest;
std::map<std::string, std::vector<std::shared_ptr<Quest>>> category_to_quests;
std::map<std::string, std::shared_ptr<std::string>> gba_file_contents;
QuestIndex(const std::string& directory, std::shared_ptr<const QuestCategoryIndex> category_index);
std::shared_ptr<const Quest> get(GameVersion version, uint32_t id) const;
std::shared_ptr<const std::string> get_gba(const std::string& name) const;
std::vector<std::shared_ptr<const Quest>> filter(GameVersion version,
bool is_dcv1, uint32_t category_id) const;
};