141 lines
5.2 KiB
C++
141 lines
5.2 KiB
C++
#include "CommonItemSet.hh"
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#include "StaticGameData.hh"
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CommonItemSet::CommonItemSet(shared_ptr<const string> data)
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: gsl(data, true) { }
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const CommonItemSet::BETable& CommonItemSet::get_table(
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Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const {
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// TODO: What should we do for Ep4?
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string filename = string_printf("ItemPT%s%s%c%1d.rel",
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((mode == GameMode::CHALLENGE) ? "c" : ""),
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((episode == Episode::EP2) ? "l" : ""),
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tolower(abbreviation_for_difficulty(difficulty)),
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secid);
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auto data = this->gsl.get(filename);
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if (data.second < sizeof(BETable)) {
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throw runtime_error(string_printf(
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"ItemPT entry %s is too small (received %zX bytes, expected %zX bytes)",
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filename.c_str(), data.second, sizeof(BETable)));
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}
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return *reinterpret_cast<const BETable*>(data.first);
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}
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RELFileSet::RELFileSet(std::shared_ptr<const std::string> data)
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: data(data), r(*this->data) { }
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ArmorRandomSet::ArmorRandomSet(std::shared_ptr<const std::string> data)
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: RELFileSet(data) {
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// For some reason the footer tables are doubly indirect in this file
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uint32_t specs_offset_offset = r.pget_u32b(data->size() - 0x10);
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uint32_t specs_offset = r.pget_u32b(specs_offset_offset);
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this->tables = &r.pget<parray<TableSpec, 3>>(specs_offset);
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}
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std::pair<const ArmorRandomSet::WeightTableEntry8*, size_t>
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ArmorRandomSet::get_armor_table(size_t index) const {
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return this->get_table<WeightTableEntry8>(this->tables->at(0), index);
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}
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std::pair<const ArmorRandomSet::WeightTableEntry8*, size_t>
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ArmorRandomSet::get_shield_table(size_t index) const {
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return this->get_table<WeightTableEntry8>(this->tables->at(1), index);
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}
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std::pair<const ArmorRandomSet::WeightTableEntry8*, size_t>
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ArmorRandomSet::get_unit_table(size_t index) const {
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return this->get_table<WeightTableEntry8>(this->tables->at(2), index);
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}
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ToolRandomSet::ToolRandomSet(std::shared_ptr<const std::string> data)
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: RELFileSet(data) {
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uint32_t specs_offset = r.pget_u32b(data->size() - 0x10);
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this->common_recovery_table_spec = &r.pget<TableSpec>(r.pget_u32b(
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specs_offset));
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this->rare_recovery_table_spec = &r.pget<TableSpec>(r.pget_u32b(
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specs_offset + sizeof(uint32_t)), 2 * sizeof(TableSpec));
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this->tech_disk_table_spec = this->rare_recovery_table_spec + 1;
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this->tech_disk_level_table_spec = &r.pget<TableSpec>(r.pget_u32b(
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specs_offset + 2 * sizeof(uint32_t)));
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}
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pair<const uint8_t*, size_t> ToolRandomSet::get_common_recovery_table(
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size_t index) const {
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return this->get_table<uint8_t>(*this->common_recovery_table_spec, index);
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}
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pair<const ToolRandomSet::WeightTableEntry8*, size_t>
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ToolRandomSet::get_rare_recovery_table(size_t index) const {
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return this->get_table<WeightTableEntry8>(*this->rare_recovery_table_spec, index);
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}
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pair<const ToolRandomSet::WeightTableEntry8*, size_t>
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ToolRandomSet::get_tech_disk_table(size_t index) const {
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return this->get_table<WeightTableEntry8>(*this->tech_disk_table_spec, index);
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}
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pair<const ToolRandomSet::TechDiskLevelEntry*, size_t>
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ToolRandomSet::get_tech_disk_level_table(size_t index) const {
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return this->get_table<TechDiskLevelEntry>(*this->tech_disk_level_table_spec, index);
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}
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WeaponRandomSet::WeaponRandomSet(std::shared_ptr<const std::string> data)
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: RELFileSet(data) {
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uint32_t offsets_offset = this->r.pget_u32b(data->size() - 0x10);
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this->offsets = &this->r.pget<Offsets>(offsets_offset);
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}
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std::pair<const WeaponRandomSet::WeightTableEntry8*, size_t>
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WeaponRandomSet::get_weapon_type_table(size_t index) const {
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const auto& spec = this->r.pget<TableSpec>(
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this->offsets->weapon_type_table + index * sizeof(TableSpec));
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const auto* data = &this->r.pget<WeightTableEntry8>(
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spec.offset, spec.entries_per_table * sizeof(WeightTableEntry8));
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return make_pair(data, spec.entries_per_table);
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}
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const parray<WeaponRandomSet::WeightTableEntry32, 6>*
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WeaponRandomSet::get_bonus_type_table(size_t which, size_t index) const {
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uint32_t base_offset = which
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? this->offsets->bonus_type_table2 : this->offsets->bonus_type_table1;
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return &this->r.pget<parray<WeightTableEntry32, 6>>(
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base_offset + sizeof(parray<WeightTableEntry32, 6>) * index);
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}
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const WeaponRandomSet::RangeTableEntry*
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WeaponRandomSet::get_bonus_range(size_t which, size_t index) const {
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uint32_t base_offset = which
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? this->offsets->bonus_range_table2 : this->offsets->bonus_range_table1;
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return &this->r.pget<RangeTableEntry>(
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base_offset + sizeof(RangeTableEntry) * index);
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}
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const parray<WeaponRandomSet::WeightTableEntry32, 3>*
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WeaponRandomSet::get_special_mode_table(size_t index) const {
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return &this->r.pget<parray<WeightTableEntry32, 3>>(
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this->offsets->special_mode_table + sizeof(parray<WeightTableEntry32, 3>) * index);
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}
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const WeaponRandomSet::RangeTableEntry*
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WeaponRandomSet::get_standard_grind_range(size_t index) const {
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return &this->r.pget<RangeTableEntry>(
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this->offsets->standard_grind_range_table + sizeof(RangeTableEntry) * index);
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}
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const WeaponRandomSet::RangeTableEntry*
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WeaponRandomSet::get_favored_grind_range(size_t index) const {
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return &this->r.pget<RangeTableEntry>(
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this->offsets->favored_grind_range_table + sizeof(RangeTableEntry) * index);
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}
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